canvas_materials_depth.html 6.2 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - depth material</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/RequestAnimationFrame.js"></script>
  19. <script src="js/Stats.js"></script>
  20. <script>
  21. var container, stats;
  22. var camera, scene, renderer;
  23. var cube, plane, objects = [];
  24. var targetRotation = 0;
  25. var targetRotationOnMouseDown = 0;
  26. var mouseX = 0;
  27. var mouseXOnMouseDown = 0;
  28. var windowHalfX = window.innerWidth / 2;
  29. var windowHalfY = window.innerHeight / 2;
  30. var moveForward = false;
  31. var moveBackwards = false;
  32. var moveLeft = false;
  33. var moveRight = false;
  34. var moveUp = false;
  35. var moveDown = false;
  36. var targetMoveLeft = false;
  37. var targetMoveRight = false;
  38. var debugContext;
  39. init();
  40. animate();
  41. function init() {
  42. container = document.createElement( 'div' );
  43. document.body.appendChild( container );
  44. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  45. camera.position.x = 1000;
  46. camera.position.y = 1000;
  47. camera.position.z = 1000;
  48. camera.target = new THREE.Vector3( 0, 150, 0 );
  49. scene = new THREE.Scene();
  50. // Plane
  51. var material = new THREE.MeshDepthMaterial();
  52. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 10, 10 ), material );
  53. plane.overdraw = true;
  54. plane.doubleSided = true;
  55. plane.rotation.x = - 90 * ( Math.PI / 180 );
  56. plane.position.y = - 100;
  57. scene.add( plane );
  58. // Spheres
  59. geometry = new THREE.CubeGeometry( 100, 100, 100 );
  60. material = new THREE.MeshDepthMaterial( { near: 1, far: 2000 } );
  61. for ( var i = 0; i < 20; i ++ ) {
  62. cube = new THREE.Mesh( geometry, material );
  63. cube.overdraw = true;
  64. cube.position.x = ( i % 5 ) * 200 - 400;
  65. cube.position.z = Math.floor( i / 5 ) * 200 - 350;
  66. cube.rotation.x = Math.random() * 200 - 100;
  67. cube.rotation.y = Math.random() * 200 - 100;
  68. cube.rotation.z = Math.random() * 200 - 100;
  69. scene.add( cube );
  70. objects.push( cube );
  71. }
  72. // Lights
  73. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  74. scene.add( ambientLight );
  75. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  76. directionalLight.position.x = Math.random() - 0.5;
  77. directionalLight.position.y = Math.random() - 0.5;
  78. directionalLight.position.z = Math.random() - 0.5;
  79. directionalLight.position.normalize();
  80. scene.add( directionalLight );
  81. var pointLight = new THREE.PointLight( 0xff0000, 1 );
  82. scene.add( pointLight );
  83. renderer = new THREE.CanvasRenderer();
  84. renderer.setSize( window.innerWidth, window.innerHeight );
  85. container.appendChild( renderer.domElement );
  86. var debugCanvas = document.createElement( 'canvas' );
  87. debugCanvas.width = 512;
  88. debugCanvas.height = 512;
  89. debugCanvas.style.position = 'absolute';
  90. debugCanvas.style.top = '0px';
  91. debugCanvas.style.left = '0px';
  92. container.appendChild( debugCanvas );
  93. debugContext = debugCanvas.getContext( '2d' );
  94. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  95. debugContext.strokeStyle = '#808080';
  96. stats = new Stats();
  97. stats.domElement.style.position = 'absolute';
  98. stats.domElement.style.top = '0px';
  99. container.appendChild(stats.domElement);
  100. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  101. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  102. }
  103. function onDocumentKeyDown( event ) {
  104. switch ( event.keyCode ) {
  105. case 38: moveForward = true; break; // up
  106. case 40: moveBackwards = true; break; // down
  107. case 37: moveLeft = true; break; // left
  108. case 39: moveRight = true; break; // right
  109. case 87: moveUp = true; break; // w
  110. case 83: moveDown = true; break; // s
  111. case 65: targetMoveLeft = true; break; // a
  112. case 68: targetMoveRight = true; break; // d
  113. }
  114. }
  115. function onDocumentKeyUp( event ) {
  116. switch ( event.keyCode ) {
  117. case 38: moveForward = false; break; // up
  118. case 40: moveBackwards = false; break; // down
  119. case 37: moveLeft = false; break; // left
  120. case 39: moveRight = false; break; // right
  121. case 87: moveUp = false; break; // w
  122. case 83: moveDown = false; break; // s
  123. case 65: targetMoveLeft = false; break; // a
  124. case 68: targetMoveRight = false; break; // d
  125. }
  126. }
  127. //
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. render();
  131. stats.update();
  132. }
  133. function render() {
  134. if ( moveForward ) camera.position.z -= 10;
  135. if ( moveBackwards ) camera.position.z += 10;
  136. if ( moveLeft ) camera.position.x -= 10;
  137. if ( moveRight ) camera.position.x += 10;
  138. if ( moveUp ) camera.position.y += 10;
  139. if ( moveDown ) camera.position.y -= 10;
  140. if ( targetMoveLeft ) camera.target.x -= 10;
  141. if ( targetMoveRight ) camera.target.x += 10;
  142. camera.lookAt( camera.target );
  143. debugContext.clearRect( - 256, - 256, 512, 512 );
  144. debugContext.beginPath();
  145. // center
  146. debugContext.moveTo( - 10, 0 );
  147. debugContext.lineTo( 10, 0 );
  148. debugContext.moveTo( 0, - 10 );
  149. debugContext.lineTo( 0, 10 );
  150. // camera
  151. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  152. debugContext.lineTo( camera.target.x * 0.1, camera.target.z * 0.1 );
  153. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  154. debugContext.rect( camera.target.x * 0.1 - 5, camera.target.z * 0.1 - 5, 10, 10 );
  155. debugContext.rect( - 50, - 50, 100, 100 );
  156. for ( var i = 0; i < objects.length; i++ ) {
  157. var object = objects[ i ];
  158. object.rotation.x += 0.01;
  159. object.rotation.y += 0.005;
  160. object.position.y = Math.sin( object.rotation.x ) * 200 + 200;
  161. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  162. }
  163. debugContext.closePath();
  164. debugContext.stroke();
  165. renderer.render( scene, camera );
  166. }
  167. </script>
  168. </body>
  169. </html>