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- /**
- * @author mr.doob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Object3D = function () {
- this.name = '';
- this.id = THREE.Object3DCount ++;
- this.parent = undefined;
- this.children = [];
- this.up = new THREE.Vector3( 0, 1, 0 );
- this.position = new THREE.Vector3();
- this.rotation = new THREE.Vector3();
- this.eulerOrder = 'XYZ';
- this.scale = new THREE.Vector3( 1, 1, 1 );
- this.dynamic = false; // when true it retains arrays so they can be updated with __dirty*
- this.doubleSided = false;
- this.flipSided = false;
- this.renderDepth = null;
- this.rotationAutoUpdate = true;
- this.matrix = new THREE.Matrix4();
- this.matrixWorld = new THREE.Matrix4();
- this.matrixRotationWorld = new THREE.Matrix4();
- this.matrixAutoUpdate = true;
- this.matrixWorldNeedsUpdate = true;
- this.quaternion = new THREE.Quaternion();
- this.useQuaternion = false;
- this.boundRadius = 0.0;
- this.boundRadiusScale = 1.0;
- this.visible = true;
- this.castShadow = false;
- this.receiveShadow = false;
- this.frustumCulled = true;
- this._vector = new THREE.Vector3();
- };
- THREE.Object3D.prototype = {
- constructor: THREE.Object3D,
- translate: function ( distance, axis ) {
- this.matrix.rotateAxis( axis );
- this.position.addSelf( axis.multiplyScalar( distance ) );
- },
- translateX: function ( distance ) {
- this.translate( distance, this._vector.set( 1, 0, 0 ) );
- },
- translateY: function ( distance ) {
- this.translate( distance, this._vector.set( 0, 1, 0 ) );
- },
- translateZ: function ( distance ) {
- this.translate( distance, this._vector.set( 0, 0, 1 ) );
- },
- lookAt: function ( vector ) {
- // TODO: Add hierarchy support.
- this.matrix.lookAt( vector, this.position, this.up );
- if ( this.rotationAutoUpdate ) {
- this.rotation.setRotationFromMatrix( this.matrix );
- }
- },
- add: function ( object ) {
- if ( this.children.indexOf( object ) === - 1 ) {
- if ( object.parent !== undefined ) {
- object.parent.remove( object );
- }
- object.parent = this;
- this.children.push( object );
- }
- },
- remove: function ( object ) {
- var index = this.children.indexOf( object );
- if ( index !== - 1 ) {
- object.parent = undefined;
- this.children.splice( index, 1 );
- }
- },
- getChildByName: function ( name, doRecurse ) {
- var c, cl, child, recurseResult;
- for ( c = 0, cl = this.children.length; c < cl; c ++ ) {
- child = this.children[ c ];
- if ( child.name === name ) {
- return child;
- }
- if ( doRecurse ) {
- recurseResult = child.getChildByName( name, doRecurse );
- if ( recurseResult !== undefined ) {
- return recurseResult;
- }
- }
- }
- return undefined;
- },
- updateMatrix: function () {
- this.matrix.setPosition( this.position );
- if ( this.useQuaternion ) {
- this.matrix.setRotationFromQuaternion( this.quaternion );
- } else {
- this.matrix.setRotationFromEuler( this.rotation, this.eulerOrder );
- }
- if ( this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1 ) {
- this.matrix.scale( this.scale );
- this.boundRadiusScale = Math.max( this.scale.x, Math.max( this.scale.y, this.scale.z ) );
- }
- this.matrixWorldNeedsUpdate = true;
- },
- updateMatrixWorld: function ( force ) {
- this.matrixAutoUpdate && this.updateMatrix();
- // update matrixWorld
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent ) {
- this.matrixWorld.multiply( this.parent.matrixWorld, this.matrix );
- } else {
- this.matrixWorld.copy( this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
- this.children[ i ].updateMatrixWorld( force );
- }
- },
- // DEPRECATED
- addChild: function ( child ) {
- console.warn( 'DEPRECATED: Object3D.addChild() is now Object3D.add().' );
- this.add( child );
- },
- removeChild: function ( child ) {
- console.warn( 'DEPRECATED: Object3D.removeChild() is now Object3D.remove().' );
- this.remove( child );
- }
- };
- THREE.Object3DCount = 0;
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