webgl_geometry_convex.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - convex geometry</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/Detector.js"></script>
  19. <script src="js/Stats.js"></script>
  20. <script>
  21. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  22. var container, stats;
  23. var camera, scene, renderer;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  30. camera.position.y = 400;
  31. scene = new THREE.Scene();
  32. var light, object, materials;
  33. scene.add( new THREE.AmbientLight( 0x404040 ) );
  34. light = new THREE.DirectionalLight( 0xffffff );
  35. light.position.set( 0, 1, 0 );
  36. scene.add( light );
  37. materials = [
  38. new THREE.MeshLambertMaterial( { ambient: 0xbbbbbb, map: THREE.ImageUtils.loadTexture( 'textures/ash_uvgrid01.jpg' ) } ),
  39. new THREE.MeshBasicMaterial( { color: 0xffffff, wireframe: true, transparent: true, opacity: 0.1 } )
  40. ];
  41. // tetrahedron
  42. var points = [
  43. new THREE.Vector3( 100, 0, 0 ),
  44. new THREE.Vector3( 0, 100, 0 ),
  45. new THREE.Vector3( 0, 0, 100 ),
  46. new THREE.Vector3( 0, 0, 0 )
  47. ];
  48. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
  49. object.position.set( 0, 0, 0 );
  50. scene.add( object );
  51. // cube
  52. var points = [
  53. new THREE.Vector3( 50, 50, 50 ),
  54. new THREE.Vector3( 50, 50, -50 ),
  55. new THREE.Vector3( -50, 50, -50 ),
  56. new THREE.Vector3( -50, 50, 50 ),
  57. new THREE.Vector3( 50, -50, 50 ),
  58. new THREE.Vector3( 50, -50, -50 ),
  59. new THREE.Vector3( -50, -50, -50 ),
  60. new THREE.Vector3( -50, -50, 50 ),
  61. ];
  62. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
  63. object.position.set( -200, 0, -200 );
  64. scene.add( object );
  65. // random convex
  66. points = [];
  67. for ( var i = 0; i < 30; i++ ) {
  68. points.push( randomPointInSphere( 50 ) );
  69. }
  70. object = THREE.SceneUtils.createMultiMaterialObject( new THREE.ConvexGeometry( points ), materials );
  71. object.position.set( -200, 0, 200 );
  72. scene.add( object );
  73. object = new THREE.AxisHelper();
  74. object.position.set( 200, 0, -200 );
  75. object.scale.x = object.scale.y = object.scale.z = 0.5;
  76. scene.add( object );
  77. object = new THREE.ArrowHelper( new THREE.Vector3( 0, 1, 0 ), new THREE.Vector3( 0, 0, 0 ), 50 );
  78. object.position.set( 200, 0, 400 );
  79. scene.add( object );
  80. renderer = new THREE.WebGLRenderer( { antialias: true } );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. container.appendChild( renderer.domElement );
  83. stats = new Stats();
  84. stats.domElement.style.position = 'absolute';
  85. stats.domElement.style.top = '0px';
  86. container.appendChild( stats.domElement );
  87. //
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. function onWindowResize() {
  91. camera.aspect = window.innerWidth / window.innerHeight;
  92. camera.updateProjectionMatrix();
  93. renderer.setSize( window.innerWidth, window.innerHeight );
  94. }
  95. function randomPointInSphere( radius ) {
  96. return new THREE.Vector3(
  97. ( Math.random() - 0.5 ) * 2 * radius,
  98. ( Math.random() - 0.5 ) * 2 * radius,
  99. ( Math.random() - 0.5 ) * 2 * radius
  100. );
  101. }
  102. function animate() {
  103. requestAnimationFrame( animate );
  104. render();
  105. stats.update();
  106. }
  107. function render() {
  108. var timer = Date.now() * 0.0001;
  109. camera.position.x = Math.cos( timer ) * 800;
  110. camera.position.z = Math.sin( timer ) * 800;
  111. camera.lookAt( scene.position );
  112. for ( var i = 0, l = scene.children.length; i < l; i ++ ) {
  113. var object = scene.children[ i ];
  114. object.rotation.x += 0.01;
  115. object.rotation.y += 0.005;
  116. }
  117. renderer.render( scene, camera );
  118. }
  119. </script>
  120. </body>
  121. </html>