webgl_materials_envmaps_exr.html 6.1 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials - equiangular exr image based lighting</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. color: #fff;
  14. background-color: #000;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. a { color: #00f }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info"><a href="http://threejs.org" target="_blank" rel="noopener">threejs</a> - Example of an IBL (Image based lighting) pipeline based around<br> equiangular EXR lightprobe data. Created by <a href="https://github.com/richardmonette" target="_blank" rel="noopener">Richard Monette</a></div>
  29. <script src="../build/three.js"></script>
  30. <script src="js/controls/OrbitControls.js"></script>
  31. <script src="js/loaders/EXRLoader.js"></script>
  32. <script src="js/loaders/EquiangularToCubeGenerator.js"></script>
  33. <script src="js/Detector.js"></script>
  34. <script src="js/libs/stats.min.js"></script>
  35. <script src="js/pmrem/PMREMGenerator.js"></script>
  36. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  37. <script src="js/libs/dat.gui.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, stats;
  41. var params = {
  42. envMap: "EXR",
  43. roughness: 0.1,
  44. metalness: 0.95,
  45. exposure: 1.0
  46. };
  47. var camera, scene, renderer, controls, objects = [];
  48. var standardMaterial, floorMaterial;
  49. var pngCubeRenderTarget, exrCubeRenderTarget;
  50. init();
  51. animate();
  52. function init() {
  53. container = document.createElement( 'div' );
  54. document.body.appendChild( container );
  55. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  56. camera.position.set( 0.0, 0, 120 );
  57. scene = new THREE.Scene();
  58. scene.background = new THREE.Color( 0x000000 );
  59. renderer = new THREE.WebGLRenderer();
  60. renderer.toneMapping = THREE.LinearToneMapping;
  61. standardMaterial = new THREE.MeshStandardMaterial( {
  62. map: null,
  63. color: 0xffffff,
  64. metalness: 0.95,
  65. roughness: 0.1,
  66. envMapIntensity: 1.0
  67. } );
  68. var geometry = new THREE.TorusKnotBufferGeometry( 18, 8, 150, 20 );
  69. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  70. torusMesh1.position.x = 0.0;
  71. scene.add( torusMesh1 );
  72. objects.push( torusMesh1 );
  73. floorMaterial = new THREE.MeshBasicMaterial( {
  74. color: 0xffffff
  75. } );
  76. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  77. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  78. planeMesh1.position.y = - 50;
  79. planeMesh1.rotation.x = - Math.PI * 0.5;
  80. planeMesh1.receiveShadow = true;
  81. scene.add( planeMesh1 );
  82. new THREE.EXRLoader().load( "textures/piz_compressed.exr", function ( texture ) {
  83. texture.minFilter = THREE.NearestFilter;
  84. texture.magFilter = THREE.NearestFilter;
  85. texture.encoding = THREE.LinearEncoding;
  86. var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, 512 );
  87. var cubeMapTexture = cubemapGenerator.generate( renderer );
  88. var pmremGenerator = new THREE.PMREMGenerator( cubeMapTexture );
  89. pmremGenerator.update( renderer );
  90. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  91. pmremCubeUVPacker.update( renderer );
  92. exrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  93. } );
  94. new THREE.TextureLoader().load( "textures/equiangular.png", function ( texture ) {
  95. texture.encoding = THREE.sRGBEncoding;
  96. var cubemapGenerator = new THREE.EquiangularToCubeGenerator( texture, 512 );
  97. var cubeMapTexture = cubemapGenerator.generate( renderer );
  98. var pmremGenerator = new THREE.PMREMGenerator( cubeMapTexture );
  99. pmremGenerator.update( renderer );
  100. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  101. pmremCubeUVPacker.update( renderer );
  102. pngCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  103. } );
  104. renderer.setPixelRatio( window.devicePixelRatio );
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. container.appendChild( renderer.domElement );
  107. renderer.gammaInput = false;
  108. renderer.gammaOutput = true;
  109. stats = new Stats();
  110. container.appendChild( stats.dom );
  111. controls = new THREE.OrbitControls( camera, renderer.domElement );
  112. window.addEventListener( 'resize', onWindowResize, false );
  113. var gui = new dat.GUI();
  114. gui.add( params, 'envMap', [ 'EXR', 'PNG' ] );
  115. gui.add( params, 'roughness', 0, 1 );
  116. gui.add( params, 'metalness', 0, 1 );
  117. gui.add( params, 'exposure', 0, 2 );
  118. gui.open();
  119. }
  120. function onWindowResize() {
  121. var width = window.innerWidth;
  122. var height = window.innerHeight;
  123. camera.aspect = width / height;
  124. camera.updateProjectionMatrix();
  125. renderer.setSize( width, height );
  126. }
  127. function animate() {
  128. requestAnimationFrame( animate );
  129. stats.begin();
  130. render();
  131. stats.end();
  132. }
  133. function render() {
  134. if ( standardMaterial !== undefined ) {
  135. standardMaterial.roughness = params.roughness;
  136. standardMaterial.metalness = params.metalness;
  137. var newEnvMap = standardMaterial.envMap;
  138. switch( params.envMap ) {
  139. case 'EXR': newEnvMap = exrCubeRenderTarget ? exrCubeRenderTarget.texture : null; break;
  140. case 'PNG': newEnvMap = pngCubeRenderTarget ? pngCubeRenderTarget.texture : null; break;
  141. }
  142. if( newEnvMap !== standardMaterial.envMap ) {
  143. standardMaterial.envMap = newEnvMap;
  144. standardMaterial.needsUpdate = true;
  145. floorMaterial.map = newEnvMap;
  146. floorMaterial.needsUpdate = true;
  147. }
  148. }
  149. renderer.toneMappingExposure = Math.pow( params.exposure, 4.0 );
  150. camera.lookAt( scene.position );
  151. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  152. var object = objects[ i ];
  153. object.rotation.y += 0.005;
  154. }
  155. renderer.render( scene, camera );
  156. }
  157. </script>
  158. </body>
  159. </html>