webgl_loader_3mf.html 2.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - 3MF</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. body {
  10. background-color: #333;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="info">
  16. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a>
  17. <a href="http://3mf.io" target="_blank" rel="noopener">3MF File format</a>
  18. <div>3MF loader test by <a href="https://github.com/technohippy" target="_blank" rel="noopener">technohippy</a></div>
  19. <div>Cube gears file from <a href="https://github.com/3MFConsortium/3mf-samples" target="_blank" rel="noopener">3mf-samples</a></div>
  20. </div>
  21. <script src="../build/three.js"></script>
  22. <script src="js/loaders/3MFLoader.js"></script>
  23. <script src="js/WebGL.js"></script>
  24. <script src="js/controls/OrbitControls.js"></script>
  25. <script src="js/libs/jszip.min.js"></script>
  26. <script>
  27. if ( WEBGL.isWebGLAvailable() === false ) {
  28. document.body.appendChild( WEBGL.getWebGLErrorMessage() );
  29. }
  30. var camera, scene, renderer;
  31. init();
  32. function init() {
  33. renderer = new THREE.WebGLRenderer( { antialias: true } );
  34. renderer.setPixelRatio( window.devicePixelRatio );
  35. renderer.setSize( window.innerWidth, window.innerHeight );
  36. document.body.appendChild( renderer.domElement );
  37. scene = new THREE.Scene();
  38. scene.background = new THREE.Color( 0x333333 );
  39. scene.add( new THREE.AmbientLight( 0xffffff, 0.2 ) );
  40. camera = new THREE.PerspectiveCamera( 35, window.innerWidth / window.innerHeight, 1, 500 );
  41. // Z is up for objects intended to be 3D printed.
  42. camera.up.set( 0, 0, 1 );
  43. camera.position.set( - 80, - 90, 150 );
  44. scene.add( camera );
  45. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  46. controls.addEventListener( 'change', render );
  47. controls.minDistance = 50;
  48. controls.maxDistance = 300;
  49. controls.enablePan = false;
  50. controls.target.set( 80, 65, 20 );
  51. controls.update();
  52. var pointLight = new THREE.PointLight( 0xffffff, 0.8 );
  53. camera.add( pointLight );
  54. var loader = new THREE.ThreeMFLoader();
  55. loader.load( './models/3mf/cube_gears.3mf', function ( object ) {
  56. scene.add( object );
  57. render();
  58. } );
  59. window.addEventListener( 'resize', onWindowResize, false );
  60. }
  61. function onWindowResize() {
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. render();
  66. }
  67. function render() {
  68. renderer.render( scene, camera );
  69. }
  70. </script>
  71. </body>
  72. </html>