webgl_loader_sea3d_keyframe.html 6.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / keyframe</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a><br/>
  12. <div id="description">Click to play</div>
  13. </div>
  14. <script type="module">
  15. import {
  16. Vector3,
  17. Color,
  18. Clock,
  19. PerspectiveCamera,
  20. Scene,
  21. WebGLRenderer
  22. } from "../build/three.module.js";
  23. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  24. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  25. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  26. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  27. import { MaskPass } from './jsm/postprocessing/MaskPass.js';
  28. import { CopyShader } from './jsm/shaders/CopyShader.js';
  29. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  30. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  31. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  32. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  33. import Stats from './jsm/libs/stats.module.js';
  34. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  35. var container, stats;
  36. var camera, scene, renderer, composer, demoAt = - 1;
  37. var loader;
  38. // Initialize Three.JS
  39. init();
  40. //
  41. // SEA3D Loader
  42. //
  43. loader = new SEA3D( {
  44. autoPlay: false, // Manual play animations
  45. container: scene // Container to add models
  46. } );
  47. loader.onComplete = function () {
  48. // Get the first camera from 3ds Max
  49. // use loader.get... to get others objects
  50. var cam = loader.cameras[ 0 ];
  51. camera.position.copy( cam.position );
  52. camera.rotation.copy( cam.rotation );
  53. new OrbitControls( camera, renderer.domElement );
  54. // events
  55. window.addEventListener( 'click', onMouseClick, false );
  56. animate();
  57. };
  58. loader.load( './models/sea3d/keyframe.tjs.sea' );
  59. //
  60. // Animation Functions
  61. //
  62. function playAll( id, crossfade, offset ) {
  63. // play all animations
  64. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  65. if ( loader.meshes[ i ].animator )
  66. loader.meshes[ i ].animator.play( id, crossfade, offset );
  67. }
  68. }
  69. function setTimeScale( timeScale ) {
  70. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  71. if ( loader.meshes[ i ].animator )
  72. loader.meshes[ i ].animator.setTimeScale( timeScale );
  73. }
  74. }
  75. function stopAll() {
  76. for ( var i = 0; i < loader.meshes.length; i ++ ) {
  77. if ( loader.meshes[ i ].animator )
  78. loader.meshes[ i ].animator.stop();
  79. }
  80. }
  81. //
  82. function init() {
  83. scene = new Scene();
  84. scene.background = new Color( 0x333333 );
  85. container = document.createElement( 'div' );
  86. document.body.appendChild( container );
  87. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  88. camera.position.set( 1000, - 300, 1000 );
  89. renderer = new WebGLRenderer();
  90. renderer.setPixelRatio( window.devicePixelRatio );
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. container.appendChild( renderer.domElement );
  93. stats = new Stats();
  94. container.appendChild( stats.dom );
  95. // post-processing
  96. composer = new EffectComposer( renderer );
  97. var renderPass = new RenderPass( scene, camera );
  98. var copyPass = new ShaderPass( CopyShader );
  99. composer.addPass( renderPass );
  100. var vh = 1.4, vl = 1.2;
  101. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  102. colorCorrectionPass.uniforms[ "powRGB" ].value = new Vector3( vh, vh, vh );
  103. colorCorrectionPass.uniforms[ "mulRGB" ].value = new Vector3( vl, vl, vl );
  104. composer.addPass( colorCorrectionPass );
  105. var vignettePass = new ShaderPass( VignetteShader );
  106. vignettePass.uniforms[ "darkness" ].value = 1.0;
  107. composer.addPass( vignettePass );
  108. composer.addPass( copyPass );
  109. // events
  110. window.addEventListener( 'resize', onWindowResize, false );
  111. }
  112. function onWindowResize() {
  113. camera.aspect = window.innerWidth / window.innerHeight;
  114. camera.updateProjectionMatrix();
  115. composer.setSize( window.innerWidth, window.innerHeight );
  116. renderer.setSize( window.innerWidth, window.innerHeight );
  117. }
  118. //
  119. function description( msg ) {
  120. document.getElementById( 'description' ).innerHTML = ( demoAt + 1 ) + " - " + msg;
  121. }
  122. function onMouseClick() {
  123. // 0 at 3 demos
  124. switch ( demoAt = ++ demoAt % 4 ) {
  125. // play all animation to sequence "crash#1"
  126. case 0:
  127. playAll( "crash#1", .5 );
  128. setTimeScale( 1 );
  129. description( "crash#1 - crossfade 0.5 seconds" );
  130. break;
  131. // play all animation to sequence "crash#2"
  132. case 1:
  133. playAll( "crash#2", .5 );
  134. description( "crash#2 - crossfade 0.5 seconds" );
  135. break;
  136. // play animation in single object
  137. case 2:
  138. stopAll();
  139. var fracture99 = loader.getMesh( "Object099" );
  140. //fracture99.animator.setTimeScale( 1 );
  141. //fracture99.animator.playing
  142. //fracture99.animator.currentAnimation
  143. //fracture99.animator.previousAnimation
  144. fracture99.animator.play( "crash#2", .5, 0 );
  145. //fracture99.animator.stop();
  146. //fracture99.animator.pause();
  147. //fracture99.animator.resume();
  148. description( "crash#2 in single object - crossfade 0.5 seconds" );
  149. break;
  150. // set time scale
  151. case 3:
  152. playAll( "crash#2", .5 );
  153. setTimeScale( .1 );
  154. description( "time scale / 10 - crossfade 0.5 seconds" );
  155. break;
  156. }
  157. }
  158. //
  159. var clock = new Clock();
  160. function animate() {
  161. var delta = clock.getDelta();
  162. requestAnimationFrame( animate );
  163. // Update SEA3D Animations
  164. SEA3D.AnimationHandler.update( delta );
  165. render( delta );
  166. stats.update();
  167. }
  168. function render( dlt ) {
  169. //renderer.render( scene, camera );
  170. composer.render( dlt );
  171. }
  172. </script>
  173. </body>
  174. </html>