webgl_loader_sea3d_morph.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - sea3d / morph</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - Exported by <a href="https://github.com/sunag/sea3d" target="_blank" rel="noopener">SEA3D Exporter</a><br/>
  12. <div id="description">Flag is Vertex Animation / Teapot is Morpher</div>
  13. </div>
  14. <script type="module">
  15. import {
  16. Vector3,
  17. Color,
  18. Clock,
  19. PerspectiveCamera,
  20. Scene,
  21. WebGLRenderer
  22. } from "../build/three.module.js";
  23. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  24. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  25. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  26. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  27. import { MaskPass } from './jsm/postprocessing/MaskPass.js';
  28. import { CopyShader } from './jsm/shaders/CopyShader.js';
  29. import { ColorCorrectionShader } from './jsm/shaders/ColorCorrectionShader.js';
  30. import { VignetteShader } from './jsm/shaders/VignetteShader.js';
  31. import { SEA3D } from './jsm/loaders/sea3d/SEA3DLoader.js';
  32. import './jsm/loaders/sea3d/SEA3DLZMA.js'; // sea3d lzma extension
  33. import Stats from './jsm/libs/stats.module.js';
  34. console.log( "Visit https://github.com/sunag/sea3d to all codes and builds under development." );
  35. var container, stats;
  36. var camera, scene, renderer, composer, teapot;
  37. var loader;
  38. // Initialize Three.JS
  39. init();
  40. //
  41. // SEA3D Loader
  42. //
  43. loader = new SEA3D( {
  44. autoPlay: true, // Auto play animations
  45. scripts: false, // Disable embed scripts
  46. container: scene // Container to add models
  47. } );
  48. loader.onComplete = function () {
  49. // Get the first camera from SEA3D Studio
  50. // use loader.get... to get others objects
  51. var cam = loader.cameras[ 0 ];
  52. camera.position.copy( cam.position );
  53. camera.rotation.copy( cam.rotation );
  54. new OrbitControls( camera, renderer.domElement );
  55. // get mesh
  56. teapot = loader.getMesh( "Teapot01" );
  57. // events
  58. window.addEventListener( 'mousemove', onMouseMove, false );
  59. animate();
  60. };
  61. loader.load( './models/sea3d/morph.tjs.sea' );
  62. //
  63. function init() {
  64. scene = new Scene();
  65. scene.background = new Color( 0x333333 );
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. camera = new PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  69. camera.position.set( 1000, - 300, 1000 );
  70. renderer = new WebGLRenderer();
  71. renderer.setPixelRatio( window.devicePixelRatio );
  72. renderer.setSize( window.innerWidth, window.innerHeight );
  73. container.appendChild( renderer.domElement );
  74. stats = new Stats();
  75. container.appendChild( stats.dom );
  76. // post-processing
  77. composer = new EffectComposer( renderer );
  78. var renderPass = new RenderPass( scene, camera );
  79. var copyPass = new ShaderPass( CopyShader );
  80. composer.addPass( renderPass );
  81. var vh = 1.4, vl = 1.2;
  82. var colorCorrectionPass = new ShaderPass( ColorCorrectionShader );
  83. colorCorrectionPass.uniforms[ "powRGB" ].value = new Vector3( vh, vh, vh );
  84. colorCorrectionPass.uniforms[ "mulRGB" ].value = new Vector3( vl, vl, vl );
  85. composer.addPass( colorCorrectionPass );
  86. var vignettePass = new ShaderPass( VignetteShader );
  87. vignettePass.uniforms[ "darkness" ].value = 1.0;
  88. composer.addPass( vignettePass );
  89. composer.addPass( copyPass );
  90. // events
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onMouseMove( e ) {
  94. var mouseX = e.clientX,
  95. mouseY = e.clientY;
  96. // change morph weight: 0 at 1
  97. // names from modifier Morph of 3ds Max
  98. teapot.setWeight( "OldTeapot", mouseX / window.innerWidth );
  99. teapot.setWeight( "Sphere", mouseY / window.innerHeight );
  100. }
  101. function onWindowResize() {
  102. camera.aspect = window.innerWidth / window.innerHeight;
  103. camera.updateProjectionMatrix();
  104. composer.setSize( window.innerWidth, window.innerHeight );
  105. renderer.setSize( window.innerWidth, window.innerHeight );
  106. }
  107. //
  108. var clock = new Clock();
  109. function animate() {
  110. var delta = clock.getDelta();
  111. requestAnimationFrame( animate );
  112. // Update SEA3D Animations
  113. SEA3D.AnimationHandler.update( delta );
  114. render( delta );
  115. stats.update();
  116. }
  117. function render( dlt ) {
  118. //renderer.render( scene, camera );
  119. composer.render( dlt );
  120. }
  121. </script>
  122. </body>
  123. </html>