misc_controls_pointerlock.html 7.8 KB

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  1. <!DOCTYPE html>
  2. <html>
  3. <head>
  4. <meta charset="utf-8">
  5. <title>three.js - pointer lock</title>
  6. <style>
  7. html, body {
  8. height: 100%;
  9. }
  10. body {
  11. background-color: #ffffff;
  12. margin: 0;
  13. overflow: hidden;
  14. font-family: arial;
  15. }
  16. #blocker {
  17. position: absolute;
  18. width: 100%;
  19. height: 100%;
  20. background-color: rgba(0,0,0,0.5);
  21. display: -webkit-box;
  22. display: -moz-box;
  23. display: box;
  24. -webkit-box-orient: horizontal;
  25. -moz-box-orient: horizontal;
  26. box-orient: horizontal;
  27. -webkit-box-pack: center;
  28. -moz-box-pack: center;
  29. box-pack: center;
  30. -webkit-box-align: center;
  31. -moz-box-align: center;
  32. box-align: center;
  33. }
  34. #instructions {
  35. color: #ffffff;
  36. text-align: center;
  37. cursor: pointer;
  38. }
  39. </style>
  40. </head>
  41. <body>
  42. <script src="../build/three.min.js"></script>
  43. <script src="js/controls/PointerLockControls.js"></script>
  44. <div id="blocker">
  45. <div id="instructions">
  46. <span style="font-size:40px">Click to play</span>
  47. <br />
  48. (W, A, S, D = Move, SPACE = Jump, MOUSE = Look around)
  49. </div>
  50. </div>
  51. <script>
  52. var camera, scene, renderer;
  53. var geometry, material, mesh;
  54. var controls,time = Date.now();
  55. var objects = [];
  56. var ray;
  57. var blocker = document.getElementById( 'blocker' );
  58. var instructions = document.getElementById( 'instructions' );
  59. // http://www.html5rocks.com/en/tutorials/pointerlock/intro/
  60. var havePointerLock = 'pointerLockElement' in document || 'mozPointerLockElement' in document || 'webkitPointerLockElement' in document;
  61. if ( havePointerLock ) {
  62. var element = document.body;
  63. var pointerlockchange = function ( event ) {
  64. if ( document.pointerLockElement === element || document.mozPointerLockElement === element || document.webkitPointerLockElement === element ) {
  65. controls.enabled = true;
  66. blocker.style.display = 'none';
  67. } else {
  68. controls.enabled = false;
  69. blocker.style.display = '-webkit-box';
  70. blocker.style.display = '-moz-box';
  71. blocker.style.display = 'box';
  72. instructions.style.display = '';
  73. }
  74. }
  75. var pointerlockerror = function ( event ) {
  76. instructions.style.display = '';
  77. }
  78. // Hook pointer lock state change events
  79. document.addEventListener( 'pointerlockchange', pointerlockchange, false );
  80. document.addEventListener( 'mozpointerlockchange', pointerlockchange, false );
  81. document.addEventListener( 'webkitpointerlockchange', pointerlockchange, false );
  82. document.addEventListener( 'pointerlockerror', pointerlockerror, false );
  83. document.addEventListener( 'mozpointerlockerror', pointerlockerror, false );
  84. document.addEventListener( 'webkitpointerlockerror', pointerlockerror, false );
  85. instructions.addEventListener( 'click', function ( event ) {
  86. instructions.style.display = 'none';
  87. // Ask the browser to lock the pointer
  88. element.requestPointerLock = element.requestPointerLock || element.mozRequestPointerLock || element.webkitRequestPointerLock;
  89. if ( /Firefox/i.test( navigator.userAgent ) ) {
  90. var fullscreenchange = function ( event ) {
  91. if ( document.fullscreenElement === element || document.mozFullscreenElement === element || document.mozFullScreenElement === element ) {
  92. document.removeEventListener( 'fullscreenchange', fullscreenchange );
  93. document.removeEventListener( 'mozfullscreenchange', fullscreenchange );
  94. element.requestPointerLock();
  95. }
  96. }
  97. document.addEventListener( 'fullscreenchange', fullscreenchange, false );
  98. document.addEventListener( 'mozfullscreenchange', fullscreenchange, false );
  99. element.requestFullscreen = element.requestFullscreen || element.mozRequestFullscreen || element.mozRequestFullScreen || element.webkitRequestFullscreen;
  100. element.requestFullscreen();
  101. } else {
  102. element.requestPointerLock();
  103. }
  104. }, false );
  105. } else {
  106. instructions.innerHTML = 'Your browser doesn\'t seem to support Pointer Lock API';
  107. }
  108. init();
  109. animate();
  110. function init() {
  111. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 1000 );
  112. scene = new THREE.Scene();
  113. scene.fog = new THREE.Fog( 0xffffff, 0, 750 );
  114. var light = new THREE.DirectionalLight( 0xffffff, 1.5 );
  115. light.position.set( 1, 1, 1 );
  116. scene.add( light );
  117. var light = new THREE.DirectionalLight( 0xffffff );
  118. light.position.set( -1, - 0.5, -1 );
  119. scene.add( light );
  120. controls = new PointerLockControls( camera );
  121. scene.add( controls.getObject() );
  122. ray = new THREE.Ray();
  123. ray.direction.set( 0, -1, 0 );
  124. // floor
  125. geometry = new THREE.PlaneGeometry( 2000, 2000, 100, 100 );
  126. geometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  127. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  128. var vertex = geometry.vertices[ i ];
  129. vertex.x += Math.random() * 20 - 10;
  130. vertex.y += Math.random() * 2;
  131. vertex.z += Math.random() * 20 - 10;
  132. }
  133. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  134. var face = geometry.faces[ i ];
  135. face.vertexColors[ 0 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
  136. face.vertexColors[ 1 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
  137. face.vertexColors[ 2 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
  138. face.vertexColors[ 3 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
  139. }
  140. material = new THREE.MeshBasicMaterial( { vertexColors: THREE.VertexColors } );
  141. mesh = new THREE.Mesh( geometry, material );
  142. scene.add( mesh );
  143. // objects
  144. geometry = new THREE.CubeGeometry( 20, 20, 20 );
  145. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  146. var face = geometry.faces[ i ];
  147. face.vertexColors[ 0 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
  148. face.vertexColors[ 1 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
  149. face.vertexColors[ 2 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
  150. face.vertexColors[ 3 ] = new THREE.Color().setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
  151. }
  152. for ( var i = 0; i < 500; i ++ ) {
  153. material = new THREE.MeshPhongMaterial( { specular: 0xffffff, shading: THREE.FlatShading, vertexColors: THREE.VertexColors } );
  154. var mesh = new THREE.Mesh( geometry, material );
  155. mesh.position.x = Math.floor( Math.random() * 20 - 10 ) * 20;
  156. mesh.position.y = Math.floor( Math.random() * 20 ) * 20 + 10;
  157. mesh.position.z = Math.floor( Math.random() * 20 - 10 ) * 20;
  158. scene.add( mesh );
  159. material.color.setHSV( Math.random() * 0.2 + 0.5, Math.random() * 0.5, 1 );
  160. objects.push( mesh );
  161. }
  162. //
  163. renderer = new THREE.WebGLRenderer();
  164. renderer.setSize( window.innerWidth, window.innerHeight );
  165. document.body.appendChild( renderer.domElement );
  166. //
  167. window.addEventListener( 'resize', onWindowResize, false );
  168. }
  169. function onWindowResize() {
  170. camera.aspect = window.innerWidth / window.innerHeight;
  171. camera.updateProjectionMatrix();
  172. renderer.setSize( window.innerWidth, window.innerHeight );
  173. }
  174. function animate() {
  175. requestAnimationFrame( animate );
  176. //
  177. controls.isOnObject( false );
  178. ray.origin.copy( controls.getObject().position );
  179. ray.origin.y -= 10;
  180. var intersections = ray.intersectObjects( objects );
  181. if ( intersections.length > 0 ) {
  182. var distance = intersections[ 0 ].distance;
  183. if ( distance > 0 && distance < 10 ) {
  184. controls.isOnObject( true );
  185. }
  186. }
  187. controls.update( Date.now() - time );
  188. renderer.render( scene, camera );
  189. time = Date.now();
  190. }
  191. </script>
  192. </body>
  193. </html>