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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - cameras - logarithmic depth buffer</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #808080;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- z-index: 100;
- color: #ddd;
- text-shadow: 0 0 1px rgba(0,0,0,1);
- }
- a {
- color: #0080ff;
- }
- b { color: lightgreen }
- #stats { position: absolute; top:0; left: 0 }
- .renderer_label {
- position: absolute;
- bottom: 1em;
- width: 100%;
- color: white;
- z-index: 10;
- display: block;
- text-align: center;
- }
- .renderer_label.renderer_label_normal {
- }
- .renderer_label.renderer_label_logzbuf {
- }
- #container {
- white-space: nowrap;
- }
- #container_normal {
- width: 50%;
- display: inline-block;
- position: relative;
- overflow: hidden;
- }
- #container_logzbuf {
- width: 50%;
- display: inline-block;
- position: relative;
- overflow: hidden;
- }
- #renderer_border {
- position: absolute;
- top: 0;
- bottom: 0;
- width: 2px;
- z-index: 10;
- opacity: .8;
- background: #ccc;
- border: 1px inset #ccc;
- cursor: col-resize;
- }
- </style>
- </head>
- <body>
- <div id="container">
- <div id="container_normal"><h2 class="renderer_label renderer_label_normal">normal z-buffer</h2></div><div id="container_logzbuf"><h2 class="renderer_label renderer_label_logzbuf">logarithmic z-buffer</h2></div>
- <div id="renderer_border"></div>
- </div>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - cameras - logarithmic depth buffer<br/>
- Zoom through scene with objects ranging in size from 1µm to 100,000,000 light years using the mousewheel<br/>
- Linear z-buffer handles close-up objects well, but fails spectacularly at distant objects<br/>
- Logarithmic handles all but the smallest objects with ease
- </div>
- <script src="../build/three.min.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="fonts/helvetiker_regular.typeface.js"></script>
- <script>
- // 1 micrometer to 100 billion light years in one scene, with 1 unit = 1 meter? preposterous! and yet...
- var NEAR = 1e-6, FAR = 1e27;
- var SCREEN_WIDTH = window.innerWidth;
- var SCREEN_HEIGHT = window.innerHeight;
- var screensplit = .25, screensplit_right = 0;
- var mouse = [.5, .5];
- var zoompos = -100, minzoomspeed = .015;
- var zoomspeed = minzoomspeed;
- var container, stats;
- var objects = {};
- // Generate a number of text labels, from 1µm in size up to 100,000,000 light years
- // Try to use some descriptive real-world examples of objects at each scale
- var labeldata = [
- { size: .01, scale: .001, label: "microscopic (1µm)", scale: .0001 }, // FIXME - triangulating text fails at this size, so we scale instead
- { size: .01, scale: 0.1, label: "minuscule (1mm)", scale: .1},
- { size: .01, scale: 1.0, label: "tiny (1cm)", scale: 1 },
- { size: 1, scale: 1.0, label: "child-sized (1m)", scale: 1 },
- { size: 10, scale: 1.0, label: "tree-sized (10m)", scale: 1 },
- { size: 100, scale: 1.0, label: "building-sized (100m)", scale: 1 },
- { size: 1000, scale: 1.0, label: "medium (1km)", scale: 1 },
- { size: 10000, scale: 1.0, label: "city-sized (10km)", scale: 1 },
- { size: 3400000, scale: 1.0, label: "moon-sized (3,400 Km)", scale: 1 },
- { size: 12000000, scale: 1.0, label: "planet-sized (12,000 km)", scale: 1 },
- { size: 1400000000, scale: 1.0, label: "sun-sized (1,400,000 km)", scale: 1 },
- { size: 7.47e12, scale: 1.0, label: "solar system-sized (50Au)", scale: 1 },
- { size: 9.4605284e15, scale: 1.0, label: "gargantuan (1 light year)", scale: 1 },
- { size: 3.08567758e16, scale: 1.0, label: "ludicrous (1 parsec)", scale: 1 },
- { size: 1e19, scale: 1.0, label: "mind boggling (1000 light years)", scale: 1 },
- { size: 1.135e21, scale: 1.0, label: "galaxy-sized (120,000 light years)", scale: 1 },
- { size: 9.46e23, scale: 1.0, label: "... (100,000,000 light years)", scale: 1 }
- ];
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- // Initialize two copies of the same scene, one with normal z-buffer and one with logarithmic z-buffer
- objects.normal = initScene('normal', false);
- objects.logzbuf = initScene('logzbuf', true);
- stats = new Stats();
- container.appendChild(stats.domElement);
- // Resize border allows the user to easily compare effects of logarithmic depth buffer over the whole scene
- border = document.getElementById( 'renderer_border' );
- border.addEventListener("mousedown", onBorderMouseDown);
- window.addEventListener( 'resize', onWindowResize, false );
- window.addEventListener( 'mousewheel', onMouseWheel, false );
- window.addEventListener( 'DOMMouseScroll', onMouseWheel, false );
- window.addEventListener( 'mousemove', onMouseMove, false );
- render();
- }
- function initScene(name, logDepthBuf) {
- var scene = new THREE.Scene();
- var framecontainer = document.getElementById('container_' + name);
- var camera = new THREE.PerspectiveCamera( 50, screensplit * SCREEN_WIDTH / SCREEN_HEIGHT, NEAR, FAR );
- scene.add(camera);
- var light = new THREE.DirectionalLight(0xffffff, 1);
- light.position.set(100,100,100);
- scene.add(light);
- var materialargs = {
- color: 0xffffff,
- specular: 0xffaa00,
- shininess: 50,
- shading: THREE.SmoothShading,
- emissive: 0x000000
- };
- var geomtransform = new THREE.Matrix4();
- var tmpvec = new THREE.Vector3();
- var meshes = [];
- var coloroffset = 0;
- var colorskip = ['black', 'antiquewhite', 'bisque', 'beige', 'blanchedalmond', 'darkblue', 'darkcyan'];
- var colorkeys = Object.keys( THREE.ColorKeywords );
- var geometry = new THREE.SphereBufferGeometry(0.5, 24, 12);
- for (var i = 0; i < labeldata.length; i++) {
- var scale = labeldata[i].scale || 1;
- var labelgeo = new THREE.TextGeometry( labeldata[i].label, {
- size: labeldata[i].size,
- height: labeldata[i].size / 2,
- font: 'helvetiker',
- });
- labelgeo.computeBoundingSphere();
- // center text
- geomtransform.setPosition( tmpvec.set( -labelgeo.boundingSphere.radius, 0, 0 ) );
- labelgeo.applyMatrix( geomtransform );
- // Pick a color at "random". Exclude black, because it looks bad.
- while ( colorskip.indexOf( colorkeys[ i + coloroffset ] ) != -1 ) {
- coloroffset++;
- }
- materialargs.color = THREE.ColorKeywords[ colorkeys[ i + coloroffset ] ];
- var material = new THREE.MeshPhongMaterial( materialargs );
- var group = new THREE.Group();
- group.position.z = -labeldata[i].size * scale;
- scene.add(group);
- var textmesh = new THREE.Mesh( labelgeo, material );
- textmesh.scale.set(scale, scale, scale);
- textmesh.position.z = -labeldata[i].size * scale;
- textmesh.position.y = labeldata[i].size / 4 * scale;
- group.add(textmesh);
- var dotmesh = new THREE.Mesh(geometry, material);
- dotmesh.position.y = -labeldata[i].size / 4 * scale;
- dotmesh.scale.multiplyScalar(labeldata[i].size * scale);
- group.add(dotmesh);
- }
- var renderer = new THREE.WebGLRenderer({ antialias: true, logarithmicDepthBuffer: logDepthBuf });
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize(SCREEN_WIDTH/2, SCREEN_HEIGHT);
- renderer.domElement.style.position = "relative";
- renderer.domElement.id = 'renderer_' + name;
- framecontainer.appendChild(renderer.domElement);
- return { container: framecontainer, renderer: renderer, scene: scene, camera: camera }
- }
- function updateRendererSizes() {
- // Recalculate size for both renderers when screen size or split location changes
- SCREEN_WIDTH = window.innerWidth;
- SCREEN_HEIGHT = window.innerHeight;
- screensplit_right = 1 - screensplit;
- objects.normal.renderer.setSize( screensplit * SCREEN_WIDTH, SCREEN_HEIGHT );
- objects.normal.camera.aspect = screensplit * SCREEN_WIDTH / SCREEN_HEIGHT;
- objects.normal.camera.updateProjectionMatrix();
- objects.normal.camera.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, 0, 0, SCREEN_WIDTH * screensplit, SCREEN_HEIGHT );
- objects.normal.container.style.width = (screensplit * 100) + '%';
- objects.logzbuf.renderer.setSize( screensplit_right * SCREEN_WIDTH, SCREEN_HEIGHT );
- objects.logzbuf.camera.aspect = screensplit_right * SCREEN_WIDTH / SCREEN_HEIGHT;
- objects.logzbuf.camera.updateProjectionMatrix();
- objects.logzbuf.camera.setViewOffset( SCREEN_WIDTH, SCREEN_HEIGHT, SCREEN_WIDTH * screensplit, 0, SCREEN_WIDTH * screensplit_right, SCREEN_HEIGHT );
- objects.logzbuf.container.style.width = (screensplit_right * 100) + '%';
- border.style.left = (screensplit * 100) + "%";
- }
- function animate() {
- requestAnimationFrame( animate );
- render();
- }
- function render() {
- // Put some limits on zooming
- var minzoom = labeldata[0].size * labeldata[0].scale*1;
- var maxzoom = labeldata[labeldata.length-1].size * labeldata[labeldata.length-1].scale * 100;
- var damping = (Math.abs(zoomspeed) > minzoomspeed ? .95 : 1.0);
- // Zoom out faster the further out you go
- var zoom = THREE.Math.clamp(Math.pow(Math.E, zoompos), minzoom, maxzoom);
- zoompos = Math.log(zoom);
- // Slow down quickly at the zoom limits
- if ((zoom == minzoom && zoomspeed < 0) || (zoom == maxzoom && zoomspeed > 0)) {
- damping = .85;
- }
- zoompos += zoomspeed;
- zoomspeed *= damping;
- objects.normal.camera.position.x = Math.sin(.5 * Math.PI * (mouse[0] - .5)) * zoom;
- objects.normal.camera.position.y = Math.sin(.25 * Math.PI * (mouse[1] - .5)) * zoom;
- objects.normal.camera.position.z = Math.cos(.5 * Math.PI * (mouse[0] - .5)) * zoom;
- objects.normal.camera.lookAt(objects.normal.scene.position);
- // Clone camera settings across both scenes
- objects.logzbuf.camera.position.copy(objects.normal.camera.position);
- objects.logzbuf.camera.quaternion.copy(objects.normal.camera.quaternion);
- // Update renderer sizes if the split has changed
- if (screensplit_right != 1 - screensplit) {
- updateRendererSizes();
- }
- objects.normal.renderer.render(objects.normal.scene, objects.normal.camera);
- objects.logzbuf.renderer.render(objects.logzbuf.scene, objects.logzbuf.camera);
- stats.update();
- }
- function onWindowResize(event) {
- updateRendererSizes();
- }
- function onBorderMouseDown(ev) {
- // activate draggable window resizing bar
- window.addEventListener("mousemove", onBorderMouseMove);
- window.addEventListener("mouseup", onBorderMouseUp);
- ev.stopPropagation();
- ev.preventDefault();
- }
- function onBorderMouseMove(ev) {
- screensplit = Math.max(0, Math.min(1, ev.clientX / window.innerWidth));
- ev.stopPropagation();
- }
- function onBorderMouseUp(ev) {
- window.removeEventListener("mousemove", onBorderMouseMove);
- window.removeEventListener("mouseup", onBorderMouseUp);
- }
- function onMouseMove(ev) {
- mouse[0] = ev.clientX / window.innerWidth;
- mouse[1] = ev.clientY / window.innerHeight;
- }
- function onMouseWheel(ev) {
- var amount = -ev.wheelDeltaY || ev.detail;
- var dir = amount / Math.abs(amount);
- zoomspeed = dir/10;
- // Slow down default zoom speed after user starts zooming, to give them more control
- minzoomspeed = 0.001;
- }
- </script>
- </body>
- </html>
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