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- // ThreeWebGL.js r46dev - http://github.com/mrdoob/three.js
- var THREE=THREE||{};if(!self.Int32Array)self.Int32Array=Array,self.Float32Array=Array;THREE.Color=function(a){a!==void 0&&this.setHex(a);return this};
- THREE.Color.prototype={constructor:THREE.Color,r:1,g:1,b:1,copy:function(a){this.r=a.r;this.g=a.g;this.b=a.b;return this},copyGammaToLinear:function(a){this.r=a.r*a.r;this.g=a.g*a.g;this.b=a.b*a.b;return this},copyLinearToGamma:function(a){this.r=Math.sqrt(a.r);this.g=Math.sqrt(a.g);this.b=Math.sqrt(a.b);return this},setRGB:function(a,b,c){this.r=a;this.g=b;this.b=c;return this},setHSV:function(a,b,c){var e,f,h;if(c===0)this.r=this.g=this.b=0;else switch(e=Math.floor(a*6),f=a*6-e,a=c*(1-b),h=c*(1-
- b*f),b=c*(1-b*(1-f)),e){case 1:this.r=h;this.g=c;this.b=a;break;case 2:this.r=a;this.g=c;this.b=b;break;case 3:this.r=a;this.g=h;this.b=c;break;case 4:this.r=b;this.g=a;this.b=c;break;case 5:this.r=c;this.g=a;this.b=h;break;case 6:case 0:this.r=c,this.g=b,this.b=a}return this},setHex:function(a){a=Math.floor(a);this.r=(a>>16&255)/255;this.g=(a>>8&255)/255;this.b=(a&255)/255;return this},getHex:function(){return~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},getContextStyle:function(){return"rgb("+
- Math.floor(this.r*255)+","+Math.floor(this.g*255)+","+Math.floor(this.b*255)+")"},clone:function(){return(new THREE.Color).setRGB(this.r,this.g,this.b)}};THREE.Vector2=function(a,b){this.x=a||0;this.y=b||0};
- THREE.Vector2.prototype={constructor:THREE.Vector2,set:function(a,b){this.x=a;this.y=b;return this},copy:function(a){this.x=a.x;this.y=a.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){var b=this.x-a.x,a=this.y-a.y;return b*b+a*a},setLength:function(a){return this.normalize().multiplyScalar(a)},
- equals:function(a){return a.x===this.x&&a.y===this.y}};THREE.Vector3=function(a,b,c){this.x=a||0;this.y=b||0;this.z=c||0};
- THREE.Vector3.prototype={constructor:THREE.Vector3,set:function(a,b,c){this.x=a;this.y=b;this.z=c;return this},setX:function(a){this.x=a;return this},setY:function(a){this.y=a;return this},setZ:function(a){this.z=a;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;return this},
- addScalar:function(a){this.x+=a;this.y+=a;this.z+=a;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-b.z;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;return this},multiply:function(a,b){this.x=a.x*b.x;this.y=a.y*b.y;this.z=a.z*b.z;return this},multiplySelf:function(a){this.x*=a.x;this.y*=a.y;this.z*=a.z;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;return this},divideSelf:function(a){this.x/=a.x;this.y/=a.y;this.z/=a.z;return this},
- divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},
- cross:function(a,b){this.x=a.y*b.z-a.z*b.y;this.y=a.z*b.x-a.x*b.z;this.z=a.x*b.y-a.y*b.x;return this},crossSelf:function(a){return this.set(this.y*a.z-this.z*a.y,this.z*a.x-this.x*a.z,this.x*a.y-this.y*a.x)},distanceTo:function(a){return Math.sqrt(this.distanceToSquared(a))},distanceToSquared:function(a){return(new THREE.Vector3).sub(this,a).lengthSq()},setPositionFromMatrix:function(a){this.x=a.n14;this.y=a.n24;this.z=a.n34},setRotationFromMatrix:function(a){var b=Math.cos(this.y);this.y=Math.asin(a.n13);
- Math.abs(b)>1.0E-5?(this.x=Math.atan2(-a.n23/b,a.n33/b),this.z=Math.atan2(-a.n12/b,a.n11/b)):(this.x=0,this.z=Math.atan2(a.n21,a.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};THREE.Vector4=function(a,b,c,e){this.x=a||0;this.y=b||0;this.z=c||0;this.w=e!==void 0?e:1};
- THREE.Vector4.prototype={constructor:THREE.Vector4,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w!==void 0?a.w:1},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(a,b){this.x=a.x+b.x;this.y=a.y+b.y;this.z=a.z+b.z;this.w=a.w+b.w;return this},addSelf:function(a){this.x+=a.x;this.y+=a.y;this.z+=a.z;this.w+=a.w;return this},sub:function(a,b){this.x=a.x-b.x;this.y=a.y-b.y;this.z=a.z-
- b.z;this.w=a.w-b.w;return this},subSelf:function(a){this.x-=a.x;this.y-=a.y;this.z-=a.z;this.w-=a.w;return this},multiplyScalar:function(a){this.x*=a;this.y*=a;this.z*=a;this.w*=a;return this},divideScalar:function(a){a?(this.x/=a,this.y/=a,this.z/=a,this.w/=a):(this.z=this.y=this.x=0,this.w=1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(a){return this.x*a.x+this.y*a.y+this.z*a.z+this.w*a.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},
- normalize:function(){return this.divideScalar(this.length())},setLength:function(a){return this.normalize().multiplyScalar(a)},lerpSelf:function(a,b){this.x+=(a.x-this.x)*b;this.y+=(a.y-this.y)*b;this.z+=(a.z-this.z)*b;this.w+=(a.w-this.w)*b;return this}};THREE.Ray=function(a,b){this.origin=a||new THREE.Vector3;this.direction=b||new THREE.Vector3};
- THREE.Ray.prototype={constructor:THREE.Ray,intersectScene:function(a){return this.intersectObjects(a.children)},intersectObjects:function(a){var b,c,e=[];b=0;for(c=a.length;b<c;b++)Array.prototype.push.apply(e,this.intersectObject(a[b]));e.sort(function(a,b){return a.distance-b.distance});return e},intersectObject:function(a){function b(a,b,c){var e;e=c.clone().subSelf(a).dot(b);if(e<=0)return null;a=a.clone().addSelf(b.clone().multiplyScalar(e));return c.distanceTo(a)}function c(a,b,c,y){e.copy(y).subSelf(b);
- f.copy(c).subSelf(b);h.copy(a).subSelf(b);i=e.dot(e);j=e.dot(f);m=e.dot(h);l=f.dot(f);k=f.dot(h);o=1/(i*l-j*j);t=(l*m-j*k)*o;z=(i*k-j*m)*o;return t>=0&&z>=0&&t+z<1}for(var e=new THREE.Vector3,f=new THREE.Vector3,h=new THREE.Vector3,i,j,m,l,k,o,t,z,y,A=[],B=0,ja=a.children.length;B<ja;B++)Array.prototype.push.apply(A,this.intersectObject(a.children[B]));if(a instanceof THREE.Particle){B=b(this.origin,this.direction,a.matrixWorld.getPosition());if(B===null||B>a.scale.x)return[];y={distance:B,point:a.position,
- face:null,object:a};A.push(y)}else if(a instanceof THREE.Mesh){B=b(this.origin,this.direction,a.matrixWorld.getPosition());if(B===null||B>a.geometry.boundingSphere.radius*Math.max(a.scale.x,Math.max(a.scale.y,a.scale.z)))return A;var aa,na,sa,G,M,F,H,S,C=a.geometry,Y=C.vertices;a.matrixRotationWorld.extractRotation(a.matrixWorld);B=0;for(ja=C.faces.length;B<ja;B++)if(y=C.faces[B],H=this.origin.clone(),S=this.direction.clone(),G=a.matrixWorld,aa=G.multiplyVector3(y.centroid.clone()).subSelf(H),F=aa.dot(S),
- !(F<=0)&&(aa=G.multiplyVector3(Y[y.a].position.clone()),na=G.multiplyVector3(Y[y.b].position.clone()),sa=G.multiplyVector3(Y[y.c].position.clone()),G=y instanceof THREE.Face4?G.multiplyVector3(Y[y.d].position.clone()):null,M=a.matrixRotationWorld.multiplyVector3(y.normal.clone()),F=S.dot(M),a.doubleSided||(a.flipSided?F>0:F<0)))if(F=M.dot((new THREE.Vector3).sub(aa,H))/F,H=H.addSelf(S.multiplyScalar(F)),y instanceof THREE.Face3)c(H,aa,na,sa)&&(y={distance:this.origin.distanceTo(H),point:H,face:y,
- object:a},A.push(y));else if(y instanceof THREE.Face4&&(c(H,aa,na,G)||c(H,na,sa,G)))y={distance:this.origin.distanceTo(H),point:H,face:y,object:a},A.push(y)}return A}};
- THREE.Rectangle=function(){function a(){h=e-b;i=f-c}var b,c,e,f,h,i,j=!0;this.getX=function(){return b};this.getY=function(){return c};this.getWidth=function(){return h};this.getHeight=function(){return i};this.getLeft=function(){return b};this.getTop=function(){return c};this.getRight=function(){return e};this.getBottom=function(){return f};this.set=function(h,i,k,o){j=!1;b=h;c=i;e=k;f=o;a()};this.addPoint=function(h,i){j?(j=!1,b=h,c=i,e=h,f=i):(b=b<h?b:h,c=c<i?c:i,e=e>h?e:h,f=f>i?f:i);a()};this.add3Points=
- function(h,i,k,o,t,z){j?(j=!1,b=h<k?h<t?h:t:k<t?k:t,c=i<o?i<z?i:z:o<z?o:z,e=h>k?h>t?h:t:k>t?k:t,f=i>o?i>z?i:z:o>z?o:z):(b=h<k?h<t?h<b?h:b:t<b?t:b:k<t?k<b?k:b:t<b?t:b,c=i<o?i<z?i<c?i:c:z<c?z:c:o<z?o<c?o:c:z<c?z:c,e=h>k?h>t?h>e?h:e:t>e?t:e:k>t?k>e?k:e:t>e?t:e,f=i>o?i>z?i>f?i:f:z>f?z:f:o>z?o>f?o:f:z>f?z:f);a()};this.addRectangle=function(h){j?(j=!1,b=h.getLeft(),c=h.getTop(),e=h.getRight(),f=h.getBottom()):(b=b<h.getLeft()?b:h.getLeft(),c=c<h.getTop()?c:h.getTop(),e=e>h.getRight()?e:h.getRight(),f=f>
- h.getBottom()?f:h.getBottom());a()};this.inflate=function(h){b-=h;c-=h;e+=h;f+=h;a()};this.minSelf=function(h){b=b>h.getLeft()?b:h.getLeft();c=c>h.getTop()?c:h.getTop();e=e<h.getRight()?e:h.getRight();f=f<h.getBottom()?f:h.getBottom();a()};this.intersects=function(a){return Math.min(e,a.getRight())-Math.max(b,a.getLeft())>=0&&Math.min(f,a.getBottom())-Math.max(c,a.getTop())>=0};this.empty=function(){j=!0;f=e=c=b=0;a()};this.isEmpty=function(){return j}};
- THREE.Math={clamp:function(a,b,c){return a<b?b:a>c?c:a},clampBottom:function(a,b){return a<b?b:a},mapLinear:function(a,b,c,e,f){return e+(a-b)*(f-e)/(c-b)},random16:function(){return(65280*Math.random()+255*Math.random())/65535}};THREE.Matrix3=function(){this.m=[]};
- THREE.Matrix3.prototype={constructor:THREE.Matrix3,transpose:function(){var a,b=this.m;a=b[1];b[1]=b[3];b[3]=a;a=b[2];b[2]=b[6];b[6]=a;a=b[5];b[5]=b[7];b[7]=a;return this},transposeIntoArray:function(a){var b=this.m;a[0]=b[0];a[1]=b[3];a[2]=b[6];a[3]=b[1];a[4]=b[4];a[5]=b[7];a[6]=b[2];a[7]=b[5];a[8]=b[8];return this}};
- THREE.Matrix4=function(a,b,c,e,f,h,i,j,m,l,k,o,t,z,y,A){this.set(a!==void 0?a:1,b||0,c||0,e||0,f||0,h!==void 0?h:1,i||0,j||0,m||0,l||0,k!==void 0?k:1,o||0,t||0,z||0,y||0,A!==void 0?A:1);this.flat=Array(16);this.m33=new THREE.Matrix3};
- THREE.Matrix4.prototype={constructor:THREE.Matrix4,set:function(a,b,c,e,f,h,i,j,m,l,k,o,t,z,y,A){this.n11=a;this.n12=b;this.n13=c;this.n14=e;this.n21=f;this.n22=h;this.n23=i;this.n24=j;this.n31=m;this.n32=l;this.n33=k;this.n34=o;this.n41=t;this.n42=z;this.n43=y;this.n44=A;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(a){this.set(a.n11,a.n12,a.n13,a.n14,a.n21,a.n22,a.n23,a.n24,a.n31,a.n32,a.n33,a.n34,a.n41,a.n42,a.n43,a.n44);return this},lookAt:function(a,
- b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;h.sub(a,b).normalize();if(h.length()===0)h.z=1;e.cross(c,h).normalize();e.length()===0&&(h.x+=1.0E-4,e.cross(c,h).normalize());f.cross(h,e).normalize();this.n11=e.x;this.n12=f.x;this.n13=h.x;this.n21=e.y;this.n22=f.y;this.n23=h.y;this.n31=e.z;this.n32=f.z;this.n33=h.z;return this},multiply:function(a,b){var c=a.n11,e=a.n12,f=a.n13,h=a.n14,i=a.n21,j=a.n22,m=a.n23,l=a.n24,k=a.n31,o=a.n32,t=a.n33,z=a.n34,y=a.n41,A=a.n42,B=a.n43,
- ja=a.n44,aa=b.n11,na=b.n12,sa=b.n13,G=b.n14,M=b.n21,F=b.n22,H=b.n23,S=b.n24,C=b.n31,Y=b.n32,Q=b.n33,xa=b.n34,ia=b.n41,E=b.n42,d=b.n43,ya=b.n44;this.n11=c*aa+e*M+f*C+h*ia;this.n12=c*na+e*F+f*Y+h*E;this.n13=c*sa+e*H+f*Q+h*d;this.n14=c*G+e*S+f*xa+h*ya;this.n21=i*aa+j*M+m*C+l*ia;this.n22=i*na+j*F+m*Y+l*E;this.n23=i*sa+j*H+m*Q+l*d;this.n24=i*G+j*S+m*xa+l*ya;this.n31=k*aa+o*M+t*C+z*ia;this.n32=k*na+o*F+t*Y+z*E;this.n33=k*sa+o*H+t*Q+z*d;this.n34=k*G+o*S+t*xa+z*ya;this.n41=y*aa+A*M+B*C+ja*ia;this.n42=y*na+
- A*F+B*Y+ja*E;this.n43=y*sa+A*H+B*Q+ja*d;this.n44=y*G+A*S+B*xa+ja*ya;return this},multiplySelf:function(a){return this.multiply(this,a)},multiplyToArray:function(a,b,c){this.multiply(a,b);c[0]=this.n11;c[1]=this.n21;c[2]=this.n31;c[3]=this.n41;c[4]=this.n12;c[5]=this.n22;c[6]=this.n32;c[7]=this.n42;c[8]=this.n13;c[9]=this.n23;c[10]=this.n33;c[11]=this.n43;c[12]=this.n14;c[13]=this.n24;c[14]=this.n34;c[15]=this.n44;return this},multiplyScalar:function(a){this.n11*=a;this.n12*=a;this.n13*=a;this.n14*=
- a;this.n21*=a;this.n22*=a;this.n23*=a;this.n24*=a;this.n31*=a;this.n32*=a;this.n33*=a;this.n34*=a;this.n41*=a;this.n42*=a;this.n43*=a;this.n44*=a;return this},multiplyVector3:function(a){var b=a.x,c=a.y,e=a.z,f=1/(this.n41*b+this.n42*c+this.n43*e+this.n44);a.x=(this.n11*b+this.n12*c+this.n13*e+this.n14)*f;a.y=(this.n21*b+this.n22*c+this.n23*e+this.n24)*f;a.z=(this.n31*b+this.n32*c+this.n33*e+this.n34)*f;return a},multiplyVector4:function(a){var b=a.x,c=a.y,e=a.z,f=a.w;a.x=this.n11*b+this.n12*c+this.n13*
- e+this.n14*f;a.y=this.n21*b+this.n22*c+this.n23*e+this.n24*f;a.z=this.n31*b+this.n32*c+this.n33*e+this.n34*f;a.w=this.n41*b+this.n42*c+this.n43*e+this.n44*f;return a},rotateAxis:function(a){var b=a.x,c=a.y,e=a.z;a.x=b*this.n11+c*this.n12+e*this.n13;a.y=b*this.n21+c*this.n22+e*this.n23;a.z=b*this.n31+c*this.n32+e*this.n33;a.normalize();return a},crossVector:function(a){var b=new THREE.Vector4;b.x=this.n11*a.x+this.n12*a.y+this.n13*a.z+this.n14*a.w;b.y=this.n21*a.x+this.n22*a.y+this.n23*a.z+this.n24*
- a.w;b.z=this.n31*a.x+this.n32*a.y+this.n33*a.z+this.n34*a.w;b.w=a.w?this.n41*a.x+this.n42*a.y+this.n43*a.z+this.n44*a.w:1;return b},determinant:function(){var a=this.n11,b=this.n12,c=this.n13,e=this.n14,f=this.n21,h=this.n22,i=this.n23,j=this.n24,m=this.n31,l=this.n32,k=this.n33,o=this.n34,t=this.n41,z=this.n42,y=this.n43,A=this.n44;return e*i*l*t-c*j*l*t-e*h*k*t+b*j*k*t+c*h*o*t-b*i*o*t-e*i*m*z+c*j*m*z+e*f*k*z-a*j*k*z-c*f*o*z+a*i*o*z+e*h*m*y-b*j*m*y-e*f*l*y+a*j*l*y+b*f*o*y-a*h*o*y-c*h*m*A+b*i*m*A+
- c*f*l*A-a*i*l*A-b*f*k*A+a*h*k*A},transpose:function(){var a;a=this.n21;this.n21=this.n12;this.n12=a;a=this.n31;this.n31=this.n13;this.n13=a;a=this.n32;this.n32=this.n23;this.n23=a;a=this.n41;this.n41=this.n14;this.n14=a;a=this.n42;this.n42=this.n24;this.n24=a;a=this.n43;this.n43=this.n34;this.n43=a;return this},clone:function(){var a=new THREE.Matrix4;a.n11=this.n11;a.n12=this.n12;a.n13=this.n13;a.n14=this.n14;a.n21=this.n21;a.n22=this.n22;a.n23=this.n23;a.n24=this.n24;a.n31=this.n31;a.n32=this.n32;
- a.n33=this.n33;a.n34=this.n34;a.n41=this.n41;a.n42=this.n42;a.n43=this.n43;a.n44=this.n44;return a},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(a){a[0]=
- this.n11;a[1]=this.n21;a[2]=this.n31;a[3]=this.n41;a[4]=this.n12;a[5]=this.n22;a[6]=this.n32;a[7]=this.n42;a[8]=this.n13;a[9]=this.n23;a[10]=this.n33;a[11]=this.n43;a[12]=this.n14;a[13]=this.n24;a[14]=this.n34;a[15]=this.n44;return a},flattenToArrayOffset:function(a,b){a[b]=this.n11;a[b+1]=this.n21;a[b+2]=this.n31;a[b+3]=this.n41;a[b+4]=this.n12;a[b+5]=this.n22;a[b+6]=this.n32;a[b+7]=this.n42;a[b+8]=this.n13;a[b+9]=this.n23;a[b+10]=this.n33;a[b+11]=this.n43;a[b+12]=this.n14;a[b+13]=this.n24;a[b+14]=
- this.n34;a[b+15]=this.n44;return a},setTranslation:function(a,b,c){this.set(1,0,0,a,0,1,0,b,0,0,1,c,0,0,0,1);return this},setScale:function(a,b,c){this.set(a,0,0,0,0,b,0,0,0,0,c,0,0,0,0,1);return this},setRotationX:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(1,0,0,0,0,b,-a,0,0,a,b,0,0,0,0,1);return this},setRotationY:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,0,a,0,0,1,0,0,-a,0,b,0,0,0,0,1);return this},setRotationZ:function(a){var b=Math.cos(a),a=Math.sin(a);this.set(b,-a,0,
- 0,a,b,0,0,0,0,1,0,0,0,0,1);return this},setRotationAxis:function(a,b){var c=Math.cos(b),e=Math.sin(b),f=1-c,h=a.x,i=a.y,j=a.z,m=f*h,l=f*i;this.set(m*h+c,m*i-e*j,m*j+e*i,0,m*i+e*j,l*i+c,l*j-e*h,0,m*j-e*i,l*j+e*h,f*j*j+c,0,0,0,0,1);return this},setPosition:function(a){this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},getPosition:function(){return THREE.Matrix4.__v1.set(this.n14,this.n24,this.n34)},getColumnX:function(){return THREE.Matrix4.__v1.set(this.n11,this.n21,this.n31)},getColumnY:function(){return THREE.Matrix4.__v1.set(this.n12,
- this.n22,this.n32)},getColumnZ:function(){return THREE.Matrix4.__v1.set(this.n13,this.n23,this.n33)},getInverse:function(a){var b=a.n11,c=a.n12,e=a.n13,f=a.n14,h=a.n21,i=a.n22,j=a.n23,m=a.n24,l=a.n31,k=a.n32,o=a.n33,t=a.n34,z=a.n41,y=a.n42,A=a.n43,B=a.n44;this.n11=j*t*y-m*o*y+m*k*A-i*t*A-j*k*B+i*o*B;this.n12=f*o*y-e*t*y-f*k*A+c*t*A+e*k*B-c*o*B;this.n13=e*m*y-f*j*y+f*i*A-c*m*A-e*i*B+c*j*B;this.n14=f*j*k-e*m*k-f*i*o+c*m*o+e*i*t-c*j*t;this.n21=m*o*z-j*t*z-m*l*A+h*t*A+j*l*B-h*o*B;this.n22=e*t*z-f*o*z+
- f*l*A-b*t*A-e*l*B+b*o*B;this.n23=f*j*z-e*m*z-f*h*A+b*m*A+e*h*B-b*j*B;this.n24=e*m*l-f*j*l+f*h*o-b*m*o-e*h*t+b*j*t;this.n31=i*t*z-m*k*z+m*l*y-h*t*y-i*l*B+h*k*B;this.n32=f*k*z-c*t*z-f*l*y+b*t*y+c*l*B-b*k*B;this.n33=e*m*z-f*i*z+f*h*y-b*m*y-c*h*B+b*i*B;this.n34=f*i*l-c*m*l-f*h*k+b*m*k+c*h*t-b*i*t;this.n41=j*k*z-i*o*z-j*l*y+h*o*y+i*l*A-h*k*A;this.n42=c*o*z-e*k*z+e*l*y-b*o*y-c*l*A+b*k*A;this.n43=e*i*z-c*j*z-e*h*y+b*j*y+c*h*A-b*i*A;this.n44=c*j*l-e*i*l+e*h*k-b*j*k-c*h*o+b*i*o;this.multiplyScalar(1/a.determinant());
- return this},setRotationFromEuler:function(a,b){var c=a.x,e=a.y,f=a.z,h=Math.cos(c),c=Math.sin(c),i=Math.cos(e),e=Math.sin(e),j=Math.cos(f),f=Math.sin(f);switch(b){case "YXZ":var m=i*j,l=i*f,k=e*j,o=e*f;this.n11=m+o*c;this.n12=k*c-l;this.n13=h*e;this.n21=h*f;this.n22=h*j;this.n23=-c;this.n31=l*c-k;this.n32=o+m*c;this.n33=h*i;break;case "ZXY":m=i*j;l=i*f;k=e*j;o=e*f;this.n11=m-o*c;this.n12=-h*f;this.n13=k+l*c;this.n21=l+k*c;this.n22=h*j;this.n23=o-m*c;this.n31=-h*e;this.n32=c;this.n33=h*i;break;case "ZYX":m=
- h*j;l=h*f;k=c*j;o=c*f;this.n11=i*j;this.n12=k*e-l;this.n13=m*e+o;this.n21=i*f;this.n22=o*e+m;this.n23=l*e-k;this.n31=-e;this.n32=c*i;this.n33=h*i;break;case "YZX":m=h*i;l=h*e;k=c*i;o=c*e;this.n11=i*j;this.n12=o-m*f;this.n13=k*f+l;this.n21=f;this.n22=h*j;this.n23=-c*j;this.n31=-e*j;this.n32=l*f+k;this.n33=m-o*f;break;case "XZY":m=h*i;l=h*e;k=c*i;o=c*e;this.n11=i*j;this.n12=-f;this.n13=e*j;this.n21=m*f+o;this.n22=h*j;this.n23=l*f-k;this.n31=k*f-l;this.n32=c*j;this.n33=o*f+m;break;default:m=h*j,l=h*
- f,k=c*j,o=c*f,this.n11=i*j,this.n12=-i*f,this.n13=e,this.n21=l+k*e,this.n22=m-o*e,this.n23=-c*i,this.n31=o-m*e,this.n32=k+l*e,this.n33=h*i}return this},setRotationFromQuaternion:function(a){var b=a.x,c=a.y,e=a.z,f=a.w,h=b+b,i=c+c,j=e+e,a=b*h,m=b*i;b*=j;var l=c*i;c*=j;e*=j;h*=f;i*=f;f*=j;this.n11=1-(l+e);this.n12=m-f;this.n13=b+i;this.n21=m+f;this.n22=1-(a+e);this.n23=c-h;this.n31=b-i;this.n32=c+h;this.n33=1-(a+l);return this},scale:function(a){var b=a.x,c=a.y,a=a.z;this.n11*=b;this.n12*=c;this.n13*=
- a;this.n21*=b;this.n22*=c;this.n23*=a;this.n31*=b;this.n32*=c;this.n33*=a;this.n41*=b;this.n42*=c;this.n43*=a;return this},compose:function(a,b,c){var e=THREE.Matrix4.__m1,f=THREE.Matrix4.__m2;e.identity();e.setRotationFromQuaternion(b);f.setScale(c.x,c.y,c.z);this.multiply(e,f);this.n14=a.x;this.n24=a.y;this.n34=a.z;return this},decompose:function(a,b,c){var e=THREE.Matrix4.__v1,f=THREE.Matrix4.__v2,h=THREE.Matrix4.__v3;e.set(this.n11,this.n21,this.n31);f.set(this.n12,this.n22,this.n32);h.set(this.n13,
- this.n23,this.n33);a=a instanceof THREE.Vector3?a:new THREE.Vector3;b=b instanceof THREE.Quaternion?b:new THREE.Quaternion;c=c instanceof THREE.Vector3?c:new THREE.Vector3;c.x=e.length();c.y=f.length();c.z=h.length();a.x=this.n14;a.y=this.n24;a.z=this.n34;e=THREE.Matrix4.__m1;e.copy(this);e.n11/=c.x;e.n21/=c.x;e.n31/=c.x;e.n12/=c.y;e.n22/=c.y;e.n32/=c.y;e.n13/=c.z;e.n23/=c.z;e.n33/=c.z;b.setFromRotationMatrix(e);return[a,b,c]},extractPosition:function(a){this.n14=a.n14;this.n24=a.n24;this.n34=a.n34;
- return this},extractRotation:function(a){var b=THREE.Matrix4.__v1,c=1/b.set(a.n11,a.n21,a.n31).length(),e=1/b.set(a.n12,a.n22,a.n32).length(),b=1/b.set(a.n13,a.n23,a.n33).length();this.n11=a.n11*c;this.n21=a.n21*c;this.n31=a.n31*c;this.n12=a.n12*e;this.n22=a.n22*e;this.n32=a.n32*e;this.n13=a.n13*b;this.n23=a.n23*b;this.n33=a.n33*b;return this}};
- THREE.Matrix4.makeInvert3x3=function(a){var b=a.m33,c=b.m,e=a.n33*a.n22-a.n32*a.n23,f=-a.n33*a.n21+a.n31*a.n23,h=a.n32*a.n21-a.n31*a.n22,i=-a.n33*a.n12+a.n32*a.n13,j=a.n33*a.n11-a.n31*a.n13,m=-a.n32*a.n11+a.n31*a.n12,l=a.n23*a.n12-a.n22*a.n13,k=-a.n23*a.n11+a.n21*a.n13,o=a.n22*a.n11-a.n21*a.n12,a=a.n11*e+a.n21*i+a.n31*l;a===0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");a=1/a;c[0]=a*e;c[1]=a*f;c[2]=a*h;c[3]=a*i;c[4]=a*j;c[5]=a*m;c[6]=a*l;c[7]=a*k;c[8]=a*o;return b};
- THREE.Matrix4.makeFrustum=function(a,b,c,e,f,h){var i;i=new THREE.Matrix4;i.n11=2*f/(b-a);i.n12=0;i.n13=(b+a)/(b-a);i.n14=0;i.n21=0;i.n22=2*f/(e-c);i.n23=(e+c)/(e-c);i.n24=0;i.n31=0;i.n32=0;i.n33=-(h+f)/(h-f);i.n34=-2*h*f/(h-f);i.n41=0;i.n42=0;i.n43=-1;i.n44=0;return i};THREE.Matrix4.makePerspective=function(a,b,c,e){var f,a=c*Math.tan(a*Math.PI/360);f=-a;return THREE.Matrix4.makeFrustum(f*b,a*b,f,a,c,e)};
- THREE.Matrix4.makeOrtho=function(a,b,c,e,f,h){var i,j,m,l;i=new THREE.Matrix4;j=b-a;m=c-e;l=h-f;i.n11=2/j;i.n12=0;i.n13=0;i.n14=-((b+a)/j);i.n21=0;i.n22=2/m;i.n23=0;i.n24=-((c+e)/m);i.n31=0;i.n32=0;i.n33=-2/l;i.n34=-((h+f)/l);i.n41=0;i.n42=0;i.n43=0;i.n44=1;return i};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;THREE.Matrix4.__m1=new THREE.Matrix4;THREE.Matrix4.__m2=new THREE.Matrix4;
- THREE.Object3D=function(){this.name="";this.id=THREE.Object3DCount++;this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=
- !0;this.quaternion=new THREE.Quaternion;this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this.receiveShadow=this.castShadow=!1;this.frustumCulled=!0;this._vector=new THREE.Vector3};
- THREE.Object3D.prototype={constructor:THREE.Object3D,translate:function(a,b){this.matrix.rotateAxis(b);this.position.addSelf(b.multiplyScalar(a))},translateX:function(a){this.translate(a,this._vector.set(1,0,0))},translateY:function(a){this.translate(a,this._vector.set(0,1,0))},translateZ:function(a){this.translate(a,this._vector.set(0,0,1))},lookAt:function(a){this.matrix.lookAt(a,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},add:function(a){if(this.children.indexOf(a)===
- -1){a.parent!==void 0&&a.parent.remove(a);a.parent=this;this.children.push(a);for(var b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.addObject(a)}},remove:function(a){var b=this.children.indexOf(a);if(b!==-1){a.parent=void 0;this.children.splice(b,1);for(b=this;b.parent!==void 0;)b=b.parent;b!==void 0&&b instanceof THREE.Scene&&b.removeObject(a)}},getChildByName:function(a,b){var c,e,f;c=0;for(e=this.children.length;c<e;c++){f=this.children[c];if(f.name===a)return f;
- if(b&&(f=f.getChildByName(a,b),f!==void 0))return f}},updateMatrix:function(){this.matrix.setPosition(this.position);this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},updateMatrixWorld:function(a){this.matrixAutoUpdate&&
- this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,a=!0;for(var b=0,c=this.children.length;b<c;b++)this.children[b].updateMatrixWorld(a)}};THREE.Object3DCount=0;
- THREE.Projector=function(){function a(){var a=i[h]=i[h]||new THREE.RenderableObject;h++;return a}function b(){var a=l[m]=l[m]||new THREE.RenderableVertex;m++;return a}function c(a,b){return b.z-a.z}function e(a,b){var c=0,d=1,e=a.z+a.w,h=b.z+b.w,f=-a.z+a.w,i=-b.z+b.w;return e>=0&&h>=0&&f>=0&&i>=0?!0:e<0&&h<0||f<0&&i<0?!1:(e<0?c=Math.max(c,e/(e-h)):h<0&&(d=Math.min(d,e/(e-h))),f<0?c=Math.max(c,f/(f-i)):i<0&&(d=Math.min(d,f/(f-i))),d<c?!1:(a.lerpSelf(b,c),b.lerpSelf(a,1-d),!0))}var f,h,i=[],j,m,l=[],
- k,o,t=[],z,y=[],A,B,ja=[],aa,na,sa=[],G={objects:[],sprites:[],lights:[],elements:[]},M=new THREE.Vector3,F=new THREE.Vector4,H=new THREE.Matrix4,S=new THREE.Matrix4,C=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],Y=new THREE.Vector4,Q=new THREE.Vector4;this.computeFrustum=function(a){C[0].set(a.n41-a.n11,a.n42-a.n12,a.n43-a.n13,a.n44-a.n14);C[1].set(a.n41+a.n11,a.n42+a.n12,a.n43+a.n13,a.n44+a.n14);C[2].set(a.n41+a.n21,a.n42+a.n22,a.n43+
- a.n23,a.n44+a.n24);C[3].set(a.n41-a.n21,a.n42-a.n22,a.n43-a.n23,a.n44-a.n24);C[4].set(a.n41-a.n31,a.n42-a.n32,a.n43-a.n33,a.n44-a.n34);C[5].set(a.n41+a.n31,a.n42+a.n32,a.n43+a.n33,a.n44+a.n34);for(a=0;a<6;a++){var b=C[a];b.divideScalar(Math.sqrt(b.x*b.x+b.y*b.y+b.z*b.z))}};this.projectVector=function(a,b){b.matrixWorldInverse.getInverse(b.matrixWorld);H.multiply(b.projectionMatrix,b.matrixWorldInverse);H.multiplyVector3(a);return a};this.unprojectVector=function(a,b){b.projectionMatrixInverse.getInverse(b.projectionMatrix);
- H.multiply(b.matrixWorld,b.projectionMatrixInverse);H.multiplyVector3(a);return a};this.pickingRay=function(a,b){var c;a.z=-1;c=new THREE.Vector3(a.x,a.y,1);this.unprojectVector(a,b);this.unprojectVector(c,b);c.subSelf(a).normalize();return new THREE.Ray(a,c)};this.projectGraph=function(b,e){h=0;G.objects.length=0;G.sprites.length=0;G.lights.length=0;var i=function(d){if(d.visible!==!1){var b;if(b=d instanceof THREE.Mesh||d instanceof THREE.Line)if(!(b=d.frustumCulled===!1))a:{for(var c=d.matrixWorld,
- e=-d.geometry.boundingSphere.radius*Math.max(d.scale.x,Math.max(d.scale.y,d.scale.z)),h=0;h<6;h++)if(b=C[h].x*c.n14+C[h].y*c.n24+C[h].z*c.n34+C[h].w,b<=e){b=!1;break a}b=!0}b?(H.multiplyVector3(M.copy(d.position)),f=a(),f.object=d,f.z=M.z,G.objects.push(f)):d instanceof THREE.Sprite||d instanceof THREE.Particle?(H.multiplyVector3(M.copy(d.position)),f=a(),f.object=d,f.z=M.z,G.sprites.push(f)):d instanceof THREE.Light&&G.lights.push(d);b=0;for(c=d.children.length;b<c;b++)i(d.children[b])}};i(b);e&&
- G.objects.sort(c);return G};this.projectScene=function(a,h,f){var d=h.near,i=h.far,M,C,K,T,U,R,Z,pa,V,va,Aa,Ka,Pa,Ca,Da,ua;na=B=z=o=0;G.elements.length=0;h.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),a.add(h));a.updateMatrixWorld();h.matrixWorldInverse.getInverse(h.matrixWorld);H.multiply(h.projectionMatrix,h.matrixWorldInverse);this.computeFrustum(H);G=this.projectGraph(a,!1);a=0;for(M=G.objects.length;a<M;a++)if(V=G.objects[a].object,va=V.matrixWorld,
- Ka=V.material,m=0,V instanceof THREE.Mesh){Aa=V.geometry;Pa=V.geometry.materials;T=Aa.vertices;Ca=Aa.faces;Da=Aa.faceVertexUvs;Aa=V.matrixRotationWorld.extractRotation(va);C=0;for(K=T.length;C<K;C++)j=b(),j.positionWorld.copy(T[C].position),va.multiplyVector3(j.positionWorld),j.positionScreen.copy(j.positionWorld),H.multiplyVector4(j.positionScreen),j.positionScreen.x/=j.positionScreen.w,j.positionScreen.y/=j.positionScreen.w,j.visible=j.positionScreen.z>d&&j.positionScreen.z<i;T=0;for(C=Ca.length;T<
- C;T++){K=Ca[T];if(K instanceof THREE.Face3)if(U=l[K.a],R=l[K.b],Z=l[K.c],U.visible&&R.visible&&Z.visible&&(V.doubleSided||V.flipSided!=(Z.positionScreen.x-U.positionScreen.x)*(R.positionScreen.y-U.positionScreen.y)-(Z.positionScreen.y-U.positionScreen.y)*(R.positionScreen.x-U.positionScreen.x)<0))pa=t[o]=t[o]||new THREE.RenderableFace3,o++,k=pa,k.v1.copy(U),k.v2.copy(R),k.v3.copy(Z);else continue;else if(K instanceof THREE.Face4)if(U=l[K.a],R=l[K.b],Z=l[K.c],pa=l[K.d],U.visible&&R.visible&&Z.visible&&
- pa.visible&&(V.doubleSided||V.flipSided!=((pa.positionScreen.x-U.positionScreen.x)*(R.positionScreen.y-U.positionScreen.y)-(pa.positionScreen.y-U.positionScreen.y)*(R.positionScreen.x-U.positionScreen.x)<0||(R.positionScreen.x-Z.positionScreen.x)*(pa.positionScreen.y-Z.positionScreen.y)-(R.positionScreen.y-Z.positionScreen.y)*(pa.positionScreen.x-Z.positionScreen.x)<0)))ua=y[z]=y[z]||new THREE.RenderableFace4,z++,k=ua,k.v1.copy(U),k.v2.copy(R),k.v3.copy(Z),k.v4.copy(pa);else continue;k.normalWorld.copy(K.normal);
- Aa.multiplyVector3(k.normalWorld);k.centroidWorld.copy(K.centroid);va.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);H.multiplyVector3(k.centroidScreen);Z=K.vertexNormals;U=0;for(R=Z.length;U<R;U++)pa=k.vertexNormalsWorld[U],pa.copy(Z[U]),Aa.multiplyVector3(pa);U=0;for(R=Da.length;U<R;U++)if(ua=Da[U][T]){Z=0;for(pa=ua.length;Z<pa;Z++)k.uvs[U][Z]=ua[Z]}k.material=Ka;k.faceMaterial=K.materialIndex!==null?Pa[K.materialIndex]:null;k.z=k.centroidScreen.z;G.elements.push(k)}}else if(V instanceof
- THREE.Line){S.multiply(H,va);T=V.geometry.vertices;U=b();U.positionScreen.copy(T[0].position);S.multiplyVector4(U.positionScreen);C=1;for(K=T.length;C<K;C++)if(U=b(),U.positionScreen.copy(T[C].position),S.multiplyVector4(U.positionScreen),R=l[m-2],Y.copy(U.positionScreen),Q.copy(R.positionScreen),e(Y,Q))Y.multiplyScalar(1/Y.w),Q.multiplyScalar(1/Q.w),V=ja[B]=ja[B]||new THREE.RenderableLine,B++,A=V,A.v1.positionScreen.copy(Y),A.v2.positionScreen.copy(Q),A.z=Math.max(Y.z,Q.z),A.material=Ka,G.elements.push(A)}a=
- 0;for(M=G.sprites.length;a<M;a++)if(V=G.sprites[a].object,va=V.matrixWorld,V instanceof THREE.Particle&&(F.set(va.n14,va.n24,va.n34,1),H.multiplyVector4(F),F.z/=F.w,F.z>0&&F.z<1))d=sa[na]=sa[na]||new THREE.RenderableParticle,na++,aa=d,aa.x=F.x/F.w,aa.y=F.y/F.w,aa.z=F.z,aa.rotation=V.rotation.z,aa.scale.x=V.scale.x*Math.abs(aa.x-(F.x+h.projectionMatrix.n11)/(F.w+h.projectionMatrix.n14)),aa.scale.y=V.scale.y*Math.abs(aa.y-(F.y+h.projectionMatrix.n22)/(F.w+h.projectionMatrix.n24)),aa.material=V.material,
- G.elements.push(aa);f&&G.elements.sort(c);return G}};THREE.Quaternion=function(a,b,c,e){this.set(a||0,b||0,c||0,e!==void 0?e:1)};
- THREE.Quaternion.prototype={constructor:THREE.Quaternion,set:function(a,b,c,e){this.x=a;this.y=b;this.z=c;this.w=e;return this},copy:function(a){this.x=a.x;this.y=a.y;this.z=a.z;this.w=a.w;return this},setFromEuler:function(a){var b=Math.PI/360,c=a.x*b,e=a.y*b,f=a.z*b,a=Math.cos(e),e=Math.sin(e),b=Math.cos(-f),f=Math.sin(-f),h=Math.cos(c),c=Math.sin(c),i=a*b,j=e*f;this.w=i*h-j*c;this.x=i*c+j*h;this.y=e*b*h+a*f*c;this.z=a*f*h-e*b*c;return this},setFromAxisAngle:function(a,b){var c=b/2,e=Math.sin(c);
- this.x=a.x*e;this.y=a.y*e;this.z=a.z*e;this.w=Math.cos(c);return this},setFromRotationMatrix:function(a){var b=Math.pow(a.determinant(),1/3);this.w=Math.sqrt(Math.max(0,b+a.n11+a.n22+a.n33))/2;this.x=Math.sqrt(Math.max(0,b+a.n11-a.n22-a.n33))/2;this.y=Math.sqrt(Math.max(0,b-a.n11+a.n22-a.n33))/2;this.z=Math.sqrt(Math.max(0,b-a.n11-a.n22+a.n33))/2;this.x=a.n32-a.n23<0?-Math.abs(this.x):Math.abs(this.x);this.y=a.n13-a.n31<0?-Math.abs(this.y):Math.abs(this.y);this.z=a.n21-a.n12<0?-Math.abs(this.z):Math.abs(this.z);
- this.normalize();return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var a=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);a===0?this.w=this.z=this.y=this.x=0:(a=1/a,this.x*=a,this.y*=a,this.z*=a,this.w*=a);return this},multiplySelf:function(a){var b=
- this.x,c=this.y,e=this.z,f=this.w,h=a.x,i=a.y,j=a.z,a=a.w;this.x=b*a+f*h+c*j-e*i;this.y=c*a+f*i+e*h-b*j;this.z=e*a+f*j+b*i-c*h;this.w=f*a-b*h-c*i-e*j;return this},multiply:function(a,b){this.x=a.x*b.w+a.y*b.z-a.z*b.y+a.w*b.x;this.y=-a.x*b.z+a.y*b.w+a.z*b.x+a.w*b.y;this.z=a.x*b.y-a.y*b.x+a.z*b.w+a.w*b.z;this.w=-a.x*b.x-a.y*b.y-a.z*b.z+a.w*b.w;return this},multiplyVector3:function(a,b){b||(b=a);var c=a.x,e=a.y,f=a.z,h=this.x,i=this.y,j=this.z,m=this.w,l=m*c+i*f-j*e,k=m*e+j*c-h*f,o=m*f+h*e-i*c,c=-h*
- c-i*e-j*f;b.x=l*m+c*-h+k*-j-o*-i;b.y=k*m+c*-i+o*-h-l*-j;b.z=o*m+c*-j+l*-i-k*-h;return b}};
- THREE.Quaternion.slerp=function(a,b,c,e){var f=a.w*b.w+a.x*b.x+a.y*b.y+a.z*b.z;f<0?(c.w=-b.w,c.x=-b.x,c.y=-b.y,c.z=-b.z,f=-f):c.copy(b);if(Math.abs(f)>=1)return c.w=a.w,c.x=a.x,c.y=a.y,c.z=a.z,c;var h=Math.acos(f),f=Math.sqrt(1-f*f);if(Math.abs(f)<0.001)return c.w=0.5*(a.w+b.w),c.x=0.5*(a.x+b.x),c.y=0.5*(a.y+b.y),c.z=0.5*(a.z+b.z),c;b=Math.sin((1-e)*h)/f;e=Math.sin(e*h)/f;c.w=a.w*b+c.w*e;c.x=a.x*b+c.x*e;c.y=a.y*b+c.y*e;c.z=a.z*b+c.z*e;return c};THREE.Vertex=function(a){this.position=a||new THREE.Vector3};
- THREE.Face3=function(a,b,c,e,f,h){this.a=a;this.b=b;this.c=c;this.normal=e instanceof THREE.Vector3?e:new THREE.Vector3;this.vertexNormals=e instanceof Array?e:[];this.color=f instanceof THREE.Color?f:new THREE.Color;this.vertexColors=f instanceof Array?f:[];this.vertexTangents=[];this.materialIndex=h;this.centroid=new THREE.Vector3};
- THREE.Face4=function(a,b,c,e,f,h,i){this.a=a;this.b=b;this.c=c;this.d=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=h instanceof THREE.Color?h:new THREE.Color;this.vertexColors=h instanceof Array?h:[];this.vertexTangents=[];this.materialIndex=i;this.centroid=new THREE.Vector3};THREE.UV=function(a,b){this.u=a||0;this.v=b||0};
- THREE.UV.prototype={constructor:THREE.UV,set:function(a,b){this.u=a;this.v=b;return this},copy:function(a){this.u=a.u;this.v=a.v;return this},clone:function(){return new THREE.UV(this.u,this.v)}};
- THREE.Geometry=function(){this.id=THREE.GeometryCount++;this.vertices=[];this.colors=[];this.materials=[];this.faces=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.dynamic=this.hasTangents=!1};
- THREE.Geometry.prototype={constructor:THREE.Geometry,applyMatrix:function(a){var b=new THREE.Matrix4;b.extractRotation(a,new THREE.Vector3(1,1,1));for(var c=0,e=this.vertices.length;c<e;c++)a.multiplyVector3(this.vertices[c].position);c=0;for(e=this.faces.length;c<e;c++){var f=this.faces[c];b.multiplyVector3(f.normal);for(var h=0,i=f.vertexNormals.length;h<i;h++)b.multiplyVector3(f.vertexNormals[h]);a.multiplyVector3(f.centroid)}},computeCentroids:function(){var a,b,c;a=0;for(b=this.faces.length;a<
- b;a++)c=this.faces[a],c.centroid.set(0,0,0),c instanceof THREE.Face3?(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.divideScalar(3)):c instanceof THREE.Face4&&(c.centroid.addSelf(this.vertices[c.a].position),c.centroid.addSelf(this.vertices[c.b].position),c.centroid.addSelf(this.vertices[c.c].position),c.centroid.addSelf(this.vertices[c.d].position),c.centroid.divideScalar(4))},computeFaceNormals:function(a){var b,
- c,e,f,h,i,j=new THREE.Vector3,m=new THREE.Vector3;e=0;for(f=this.faces.length;e<f;e++){h=this.faces[e];if(a&&h.vertexNormals.length){j.set(0,0,0);b=0;for(c=h.vertexNormals.length;b<c;b++)j.addSelf(h.vertexNormals[b]);j.divideScalar(3)}else b=this.vertices[h.a],c=this.vertices[h.b],i=this.vertices[h.c],j.sub(i.position,c.position),m.sub(b.position,c.position),j.crossSelf(m);j.isZero()||j.normalize();h.normal.copy(j)}},computeVertexNormals:function(){var a,b,c,e;if(this.__tmpVertices===void 0){e=this.__tmpVertices=
- Array(this.vertices.length);a=0;for(b=this.vertices.length;a<b;a++)e[a]=new THREE.Vector3;a=0;for(b=this.faces.length;a<b;a++)if(c=this.faces[a],c instanceof THREE.Face3)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(c instanceof THREE.Face4)c.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{e=this.__tmpVertices;a=0;for(b=this.vertices.length;a<b;a++)e[a].set(0,0,0)}a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof
- THREE.Face3?(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal)):c instanceof THREE.Face4&&(e[c.a].addSelf(c.normal),e[c.b].addSelf(c.normal),e[c.c].addSelf(c.normal),e[c.d].addSelf(c.normal));a=0;for(b=this.vertices.length;a<b;a++)e[a].normalize();a=0;for(b=this.faces.length;a<b;a++)c=this.faces[a],c instanceof THREE.Face3?(c.vertexNormals[0].copy(e[c.a]),c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c])):c instanceof THREE.Face4&&(c.vertexNormals[0].copy(e[c.a]),
- c.vertexNormals[1].copy(e[c.b]),c.vertexNormals[2].copy(e[c.c]),c.vertexNormals[3].copy(e[c.d]))},computeTangents:function(){function a(a,d,b,c,e,h,f){j=a.vertices[d].position;m=a.vertices[b].position;l=a.vertices[c].position;k=i[e];o=i[h];t=i[f];z=m.x-j.x;y=l.x-j.x;A=m.y-j.y;B=l.y-j.y;ja=m.z-j.z;aa=l.z-j.z;na=o.u-k.u;sa=t.u-k.u;G=o.v-k.v;M=t.v-k.v;F=1/(na*M-sa*G);Y.set((M*z-G*y)*F,(M*A-G*B)*F,(M*ja-G*aa)*F);Q.set((na*y-sa*z)*F,(na*B-sa*A)*F,(na*aa-sa*ja)*F);S[d].addSelf(Y);S[b].addSelf(Y);S[c].addSelf(Y);
- C[d].addSelf(Q);C[b].addSelf(Q);C[c].addSelf(Q)}var b,c,e,f,h,i,j,m,l,k,o,t,z,y,A,B,ja,aa,na,sa,G,M,F,H,S=[],C=[],Y=new THREE.Vector3,Q=new THREE.Vector3,xa=new THREE.Vector3,ia=new THREE.Vector3,E=new THREE.Vector3;b=0;for(c=this.vertices.length;b<c;b++)S[b]=new THREE.Vector3,C[b]=new THREE.Vector3;b=0;for(c=this.faces.length;b<c;b++)h=this.faces[b],i=this.faceVertexUvs[0][b],h instanceof THREE.Face3?a(this,h.a,h.b,h.c,0,1,2):h instanceof THREE.Face4&&(a(this,h.a,h.b,h.c,0,1,2),a(this,h.a,h.b,h.d,
- 0,1,3));var d=["a","b","c","d"];b=0;for(c=this.faces.length;b<c;b++){h=this.faces[b];for(e=0;e<h.vertexNormals.length;e++)E.copy(h.vertexNormals[e]),f=h[d[e]],H=S[f],xa.copy(H),xa.subSelf(E.multiplyScalar(E.dot(H))).normalize(),ia.cross(h.vertexNormals[e],H),f=ia.dot(C[f]),f=f<0?-1:1,h.vertexTangents[e]=new THREE.Vector4(xa.x,xa.y,xa.z,f)}this.hasTangents=!0},computeBoundingBox:function(){var a;if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],
- y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var b=1,c=this.vertices.length;b<c;b++){a=this.vertices[b];if(a.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=a.position.x;else if(a.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=a.position.x;if(a.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=a.position.y;else if(a.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=a.position.y;if(a.position.z<
- this.boundingBox.z[0])this.boundingBox.z[0]=a.position.z;else if(a.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=a.position.z}}},computeBoundingSphere:function(){for(var a=0,b=0,c=this.vertices.length;b<c;b++)a=Math.max(a,this.vertices[b].position.length());this.boundingSphere={radius:a}},mergeVertices:function(){var a={},b=[],c=[],e,f=Math.pow(10,4),h,i;h=0;for(i=this.vertices.length;h<i;h++)e=this.vertices[h].position,e=[Math.round(e.x*f),Math.round(e.y*f),Math.round(e.z*f)].join("_"),
- a[e]===void 0?(a[e]=h,b.push(this.vertices[h]),c[h]=b.length-1):c[h]=c[a[e]];h=0;for(i=this.faces.length;h<i;h++)if(a=this.faces[h],a instanceof THREE.Face3)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c];else if(a instanceof THREE.Face4)a.a=c[a.a],a.b=c[a.b],a.c=c[a.c],a.d=c[a.d];this.vertices=b}};THREE.GeometryCount=0;
- THREE.Spline=function(a){function b(a,b,c,e,h,f,i){a=(c-a)*0.5;e=(e-b)*0.5;return(2*(b-c)+a+e)*i+(-3*(b-c)-2*a-e)*f+a*h+b}this.points=a;var c=[],e={x:0,y:0,z:0},f,h,i,j,m,l,k,o,t;this.initFromArray=function(a){this.points=[];for(var b=0;b<a.length;b++)this.points[b]={x:a[b][0],y:a[b][1],z:a[b][2]}};this.getPoint=function(a){f=(this.points.length-1)*a;h=Math.floor(f);i=f-h;c[0]=h===0?h:h-1;c[1]=h;c[2]=h>this.points.length-2?h:h+1;c[3]=h>this.points.length-3?h:h+2;l=this.points[c[0]];k=this.points[c[1]];
- o=this.points[c[2]];t=this.points[c[3]];j=i*i;m=i*j;e.x=b(l.x,k.x,o.x,t.x,i,j,m);e.y=b(l.y,k.y,o.y,t.y,i,j,m);e.z=b(l.z,k.z,o.z,t.z,i,j,m);return e};this.getControlPointsArray=function(){var a,b,c=this.points.length,e=[];for(a=0;a<c;a++)b=this.points[a],e[a]=[b.x,b.y,b.z];return e};this.getLength=function(a){var b,c,e=b=b=0,h=new THREE.Vector3,f=new THREE.Vector3,i=[],j=0;i[0]=0;a||(a=100);c=this.points.length*a;h.copy(this.points[0]);for(a=1;a<c;a++)b=a/c,position=this.getPoint(b),f.copy(position),
- j+=f.distanceTo(h),h.copy(position),b*=this.points.length-1,b=Math.floor(b),b!=e&&(i[b]=j,e=b);i[i.length]=j;return{chunks:i,total:j}};this.reparametrizeByArcLength=function(a){var b,c,e,h,f,i,j=[],k=new THREE.Vector3,m=this.getLength();j.push(k.copy(this.points[0]).clone());for(b=1;b<this.points.length;b++){c=m.chunks[b]-m.chunks[b-1];i=Math.ceil(a*c/m.total);h=(b-1)/(this.points.length-1);f=b/(this.points.length-1);for(c=1;c<i-1;c++)e=h+c*(1/i)*(f-h),position=this.getPoint(e),j.push(k.copy(position).clone());
- j.push(k.copy(this.points[b]).clone())}this.points=j}};THREE.Edge=function(a,b,c,e){this.vertices=[a,b];this.vertexIndices=[c,e];this.faces=[];this.faceIndices=[]};
- THREE.Camera=function(){if(arguments.length)return console.warn("DEPRECATED: Camera() is now PerspectiveCamera() or OrthographicCamera()."),new THREE.PerspectiveCamera(arguments[0],arguments[1],arguments[2],arguments[3]);THREE.Object3D.call(this);this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=new THREE.Matrix4;this.projectionMatrixInverse=new THREE.Matrix4};THREE.Camera.prototype=new THREE.Object3D;THREE.Camera.prototype.constructor=THREE.Camera;
- THREE.Camera.prototype.lookAt=function(a){this.matrix.lookAt(this.position,a,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)};THREE.OrthographicCamera=function(a,b,c,e,f,h){THREE.Camera.call(this);this.left=a;this.right=b;this.top=c;this.bottom=e;this.near=f!==void 0?f:0.1;this.far=h!==void 0?h:2E3;this.updateProjectionMatrix()};THREE.OrthographicCamera.prototype=new THREE.Camera;THREE.OrthographicCamera.prototype.constructor=THREE.OrthographicCamera;
- THREE.OrthographicCamera.prototype.updateProjectionMatrix=function(){this.projectionMatrix=THREE.Matrix4.makeOrtho(this.left,this.right,this.top,this.bottom,this.near,this.far)};THREE.PerspectiveCamera=function(a,b,c,e){THREE.Camera.call(this);this.fov=a!==void 0?a:50;this.aspect=b!==void 0?b:1;this.near=c!==void 0?c:0.1;this.far=e!==void 0?e:2E3;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype=new THREE.Camera;THREE.PerspectiveCamera.prototype.constructor=THREE.PerspectiveCamera;
- THREE.PerspectiveCamera.prototype.setLens=function(a,b){this.fov=2*Math.atan((b!==void 0?b:43.25)/(a*2));this.fov*=180/Math.PI;this.updateProjectionMatrix()};THREE.PerspectiveCamera.prototype.setViewOffset=function(a,b,c,e,f,h){this.fullWidth=a;this.fullHeight=b;this.x=c;this.y=e;this.width=f;this.height=h;this.updateProjectionMatrix()};
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var a=this.fullWidth/this.fullHeight,b=Math.tan(this.fov*Math.PI/360)*this.near,c=-b,e=a*c,a=Math.abs(a*b-e),c=Math.abs(b-c);this.projectionMatrix=THREE.Matrix4.makeFrustum(e+this.x*a/this.fullWidth,e+(this.x+this.width)*a/this.fullWidth,b-(this.y+this.height)*c/this.fullHeight,b-this.y*c/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,
- this.far)};THREE.Light=function(a){THREE.Object3D.call(this);this.color=new THREE.Color(a)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(a){THREE.Light.call(this,a)};THREE.AmbientLight.prototype=new THREE.Light;THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;
- THREE.DirectionalLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(a,b,c){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,0,0);this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0};THREE.PointLight.prototype=new THREE.Light;
- THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.SpotLight=function(a,b,c,e){THREE.Light.call(this,a);this.position=new THREE.Vector3(0,1,0);this.target=new THREE.Object3D;this.intensity=b!==void 0?b:1;this.distance=c!==void 0?c:0;this.castShadow=e!==void 0?e:!1};THREE.SpotLight.prototype=new THREE.Light;THREE.SpotLight.prototype.constructor=THREE.SpotLight;
- THREE.Material=function(a){this.name="";this.id=THREE.MaterialCount++;a=a||{};this.opacity=a.opacity!==void 0?a.opacity:1;this.transparent=a.transparent!==void 0?a.transparent:!1;this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.depthTest=a.depthTest!==void 0?a.depthTest:!0;this.depthWrite=a.depthWrite!==void 0?a.depthWrite:!0;this.polygonOffset=a.polygonOffset!==void 0?a.polygonOffset:!1;this.polygonOffsetFactor=a.polygonOffsetFactor!==void 0?a.polygonOffsetFactor:0;this.polygonOffsetUnits=
- a.polygonOffsetUnits!==void 0?a.polygonOffsetUnits:0;this.alphaTest=a.alphaTest!==void 0?a.alphaTest:0;this.overdraw=a.overdraw!==void 0?a.overdraw:!1};THREE.MaterialCount=0;THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;
- THREE.LineBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.linewidth=a.linewidth!==void 0?a.linewidth:1;this.linecap=a.linecap!==void 0?a.linecap:"round";this.linejoin=a.linejoin!==void 0?a.linejoin:"round";this.vertexColors=a.vertexColors?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.LineBasicMaterial.prototype=new THREE.Material;THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
- THREE.MeshBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:
- !0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:
- !1};THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
- THREE.MeshLambertMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.map=a.map!==void 0?a.map:null;this.lightMap=a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=
- a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=
- a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
- THREE.MeshPhongMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.ambient=a.ambient!==void 0?new THREE.Color(a.ambient):new THREE.Color(328965);this.specular=a.specular!==void 0?new THREE.Color(a.specular):new THREE.Color(1118481);this.shininess=a.shininess!==void 0?a.shininess:30;this.metal=a.metal!==void 0?a.metal:!1;this.perPixel=a.perPixel!==void 0?a.perPixel:!1;this.map=a.map!==void 0?a.map:null;this.lightMap=
- a.lightMap!==void 0?a.lightMap:null;this.envMap=a.envMap!==void 0?a.envMap:null;this.combine=a.combine!==void 0?a.combine:THREE.MultiplyOperation;this.reflectivity=a.reflectivity!==void 0?a.reflectivity:1;this.refractionRatio=a.refractionRatio!==void 0?a.refractionRatio:0.98;this.fog=a.fog!==void 0?a.fog:!0;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.wireframeLinecap=
- a.wireframeLinecap!==void 0?a.wireframeLinecap:"round";this.wireframeLinejoin=a.wireframeLinejoin!==void 0?a.wireframeLinejoin:"round";this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
- THREE.MeshDepthMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
- THREE.MeshNormalMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.shading=a.shading?a.shading:THREE.FlatShading;this.wireframe=a.wireframe?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth?a.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
- THREE.MeshShaderMaterial=function(a){console.warn("DEPRECATED: MeshShaderMaterial() is now ShaderMaterial().");return new THREE.ShaderMaterial(a)};
- THREE.ParticleBasicMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map!==void 0?a.map:null;this.size=a.size!==void 0?a.size:1;this.sizeAttenuation=a.sizeAttenuation!==void 0?a.sizeAttenuation:!0;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.fog=a.fog!==void 0?a.fog:!0};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
- THREE.ShaderMaterial=function(a){THREE.Material.call(this,a);a=a||{};this.fragmentShader=a.fragmentShader!==void 0?a.fragmentShader:"void main() {}";this.vertexShader=a.vertexShader!==void 0?a.vertexShader:"void main() {}";this.uniforms=a.uniforms!==void 0?a.uniforms:{};this.attributes=a.attributes;this.shading=a.shading!==void 0?a.shading:THREE.SmoothShading;this.wireframe=a.wireframe!==void 0?a.wireframe:!1;this.wireframeLinewidth=a.wireframeLinewidth!==void 0?a.wireframeLinewidth:1;this.fog=a.fog!==
- void 0?a.fog:!1;this.lights=a.lights!==void 0?a.lights:!1;this.vertexColors=a.vertexColors!==void 0?a.vertexColors:!1;this.skinning=a.skinning!==void 0?a.skinning:!1;this.morphTargets=a.morphTargets!==void 0?a.morphTargets:!1};THREE.ShaderMaterial.prototype=new THREE.Material;THREE.ShaderMaterial.prototype.constructor=THREE.ShaderMaterial;
- THREE.Texture=function(a,b,c,e,f,h){this.id=THREE.TextureCount++;this.image=a;this.mapping=b!==void 0?b:new THREE.UVMapping;this.wrapS=c!==void 0?c:THREE.ClampToEdgeWrapping;this.wrapT=e!==void 0?e:THREE.ClampToEdgeWrapping;this.magFilter=f!==void 0?f:THREE.LinearFilter;this.minFilter=h!==void 0?h:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
- THREE.Texture.prototype={constructor:THREE.Texture,clone:function(){var a=new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a}};THREE.TextureCount=0;THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};
- THREE.SphericalReflectionMapping=function(){};THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;
- THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.DataTexture=function(a,b,c,e,f,h,i,j,m){THREE.Texture.call(this,null,f,h,i,j,m);this.image={data:a,width:b,height:c};this.format=e!==void 0?e:THREE.RGBAFormat};THREE.DataTexture.prototype=new THREE.Texture;THREE.DataTexture.prototype.constructor=THREE.DataTexture;
- THREE.DataTexture.prototype.clone=function(){var a=new THREE.DataTexture(this.data.slice(0),this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter);a.offset.copy(this.offset);a.repeat.copy(this.repeat);return a};THREE.Particle=function(a){THREE.Object3D.call(this);this.material=a};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;THREE.ParticleSystem=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.sortParticles=!1};
- THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(a,b,c){THREE.Object3D.call(this);this.geometry=a;this.material=b;this.type=c!=void 0?c:THREE.LineStrip;this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere())};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;THREE.Line.prototype.constructor=THREE.Line;
- THREE.Mesh=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b;if(b instanceof Array)console.warn("DEPRECATED: Mesh material can no longer be an Array. Using material at index 0..."),this.material=b[0];if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=a.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};
- for(var c=0;c<this.geometry.morphTargets.length;c++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[c].name]=c}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;
- THREE.Mesh.prototype.getMorphTargetIndexByName=function(a){if(this.morphTargetDictionary[a]!==void 0)return this.morphTargetDictionary[a];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+a+" does not exist. Returning 0.");return 0};THREE.Bone=function(a){THREE.Object3D.call(this);this.skin=a;this.skinMatrix=new THREE.Matrix4};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
- THREE.Bone.prototype.update=function(a,b){this.matrixAutoUpdate&&(b|=this.updateMatrix());if(b||this.matrixWorldNeedsUpdate)a?this.skinMatrix.multiply(a,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,b=!0;var c,e=this.children.length;for(c=0;c<e;c++)this.children[c].update(this.skinMatrix,b)};
- THREE.SkinnedMesh=function(a,b){THREE.Mesh.call(this,a,b);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var c,e,f,h,i,j;if(this.geometry.bones!==void 0){for(c=0;c<this.geometry.bones.length;c++)f=this.geometry.bones[c],h=f.pos,i=f.rotq,j=f.scl,e=this.addBone(),e.name=f.name,e.position.set(h[0],h[1],h[2]),e.quaternion.set(i[0],i[1],i[2],i[3]),e.useQuaternion=!0,j!==void 0?e.scale.set(j[0],j[1],j[2]):e.scale.set(1,1,1);for(c=0;c<this.bones.length;c++)f=this.geometry.bones[c],
- e=this.bones[c],f.parent===-1?this.add(e):this.bones[f.parent].add(e);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;THREE.SkinnedMesh.prototype.addBone=function(a){a===void 0&&(a=new THREE.Bone(this));this.bones.push(a);return a};
- THREE.SkinnedMesh.prototype.updateMatrixWorld=function(a){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||a)this.parent?this.matrixWorld.multiply(this.parent.matrixWorld,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1;for(var a=0,b=this.children.length;a<b;a++){var c=this.children[a];c instanceof THREE.Bone?c.update(this.identityMatrix,!1):c.updateMatrixWorld(!0)}b=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(a=0;a<b;a++)ba[a].skinMatrix.flattenToArrayOffset(bm,
- a*16)};
- THREE.SkinnedMesh.prototype.pose=function(){this.updateMatrixWorld(!0);for(var a,b=[],c=0;c<this.bones.length;c++){a=this.bones[c];var e=new THREE.Matrix4;e.getInverse(a.skinMatrix);b.push(e);a.skinMatrix.flattenToArrayOffset(this.boneMatrices,c*16)}if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];for(a=0;a<this.geometry.skinIndices.length;a++){var c=this.geometry.vertices[a].position,f=this.geometry.skinIndices[a].x,h=this.geometry.skinIndices[a].y,e=
- new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesA.push(b[f].multiplyVector3(e));e=new THREE.Vector3(c.x,c.y,c.z);this.geometry.skinVerticesB.push(b[h].multiplyVector3(e));this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y!==1&&(c=(1-(this.geometry.skinWeights[a].x+this.geometry.skinWeights[a].y))*0.5,this.geometry.skinWeights[a].x+=c,this.geometry.skinWeights[a].y+=c)}}};THREE.Ribbon=function(a,b){THREE.Object3D.call(this);this.geometry=a;this.material=b};
- THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.addLevel=function(a,b){b===void 0&&(b=0);for(var b=Math.abs(b),c=0;c<this.LODs.length;c++)if(b<this.LODs[c].visibleAtDistance)break;this.LODs.splice(c,0,{visibleAtDistance:b,object3D:a});this.add(a)};
- THREE.LOD.prototype.update=function(a){if(this.LODs.length>1){a.matrixWorldInverse.getInverse(a.matrixWorld);a=a.matrixWorldInverse;a=-(a.n31*this.position.x+a.n32*this.position.y+a.n33*this.position.z+a.n34);this.LODs[0].object3D.visible=!0;for(var b=1;b<this.LODs.length;b++)if(a>=this.LODs[b].visibleAtDistance)this.LODs[b-1].object3D.visible=!1,this.LODs[b].object3D.visible=!0;else break;for(;b<this.LODs.length;b++)this.LODs[b].object3D.visible=!1}};
- THREE.Sprite=function(a){THREE.Object3D.call(this);this.color=a.color!==void 0?new THREE.Color(a.color):new THREE.Color(16777215);this.map=a.map instanceof THREE.Texture?a.map:THREE.ImageUtils.loadTexture(a.map);this.blending=a.blending!==void 0?a.blending:THREE.NormalBlending;this.useScreenCoordinates=a.useScreenCoordinates!==void 0?a.useScreenCoordinates:!0;this.mergeWith3D=a.mergeWith3D!==void 0?a.mergeWith3D:!this.useScreenCoordinates;this.affectedByDistance=a.affectedByDistance!==void 0?a.affectedByDistance:
- !this.useScreenCoordinates;this.scaleByViewport=a.scaleByViewport!==void 0?a.scaleByViewport:!this.affectedByDistance;this.alignment=a.alignment instanceof THREE.Vector2?a.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
- THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);
- THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
- THREE.Scene=function(){THREE.Object3D.call(this);this.overrideMaterial=this.fog=null;this.matrixAutoUpdate=!1;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;
- THREE.Scene.prototype.addObject=function(a){if(a instanceof THREE.Light)this.lights.indexOf(a)===-1&&this.lights.push(a);else if(!(a instanceof THREE.Camera||a instanceof THREE.Bone)&&this.objects.indexOf(a)===-1){this.objects.push(a);this.__objectsAdded.push(a);var b=this.__objectsRemoved.indexOf(a);b!==-1&&this.__objectsRemoved.splice(b,1)}for(b=0;b<a.children.length;b++)this.addObject(a.children[b])};
- THREE.Scene.prototype.removeObject=function(a){if(a instanceof THREE.Light){var b=this.lights.indexOf(a);b!==-1&&this.lights.splice(b,1)}else a instanceof THREE.Camera||(b=this.objects.indexOf(a),b!==-1&&(this.objects.splice(b,1),this.__objectsRemoved.push(a),b=this.__objectsAdded.indexOf(a),b!==-1&&this.__objectsAdded.splice(b,1)));for(b=0;b<a.children.length;b++)this.removeObject(a.children[b])};
- THREE.Fog=function(a,b,c){this.color=new THREE.Color(a);this.near=b!==void 0?b:1;this.far=c!==void 0?c:1E3};THREE.FogExp2=function(a,b){this.color=new THREE.Color(a);this.density=b!==void 0?b:2.5E-4};
- THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform float flipEnvMap;\nuniform int combine;\n#endif",
- envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( flipEnvMap * vReflect.x, vReflect.yz ) );\n#ifdef GAMMA_INPUT\ncubeColor.xyz *= cubeColor.xyz;\n#endif\nif ( combine == 1 ) {\ngl_FragColor.xyz = mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity );\n} else {\ngl_FragColor.xyz = gl_FragColor.xyz * cubeColor.xyz;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[ 0 ].xyz, objectMatrix[ 1 ].xyz, objectMatrix[ 2 ].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
- map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\n#ifdef GAMMA_INPUT\nvec4 texelColor = texture2D( map, vUv );\ntexelColor.xyz *= texelColor.xyz;\ngl_FragColor = gl_FragColor * texelColor;\n#else\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif\n#endif",
- lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_lambert_pars_vertex:"uniform vec3 ambient;\nuniform vec3 diffuse;\nuniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#endif",
- lights_lambert_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n}\n#endif\nvLightWeighting = vLightWeighting * diffuse + ambient * ambientLightColor;\n}",
- lights_phong_pars_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",lights_phong_vertex:"#if MAX_POINT_LIGHTS > 0\n#ifndef PHONG_PER_PIXEL\nfor( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nvPointLight[ i ] = vec4( lVector, lDistance );\n}\n#endif\n#endif",
- lights_phong_pars_fragment:"uniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\n#ifdef PHONG_PER_PIXEL\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#else\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",
- lights_phong_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\n#if MAX_POINT_LIGHTS > 0\nvec3 pointDiffuse = vec3( 0.0 );\nvec3 pointSpecular = vec3( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\n#ifdef PHONG_PER_PIXEL\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz + vViewPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\n#else\nvec3 lVector = normalize( vPointLight[ i ].xyz );\nfloat lDistance = vPointLight[ i ].w;\n#endif\nvec3 pointHalfVector = normalize( lVector + viewPosition );\nfloat pointDistance = lDistance;\nfloat pointDotNormalHalf = max( dot( normal, pointHalfVector ), 0.0 );\nfloat pointDiffuseWeight = max( dot( normal, lVector ), 0.0 );\nfloat pointSpecularWeight = pow( pointDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( lVector, pointHalfVector ), 5.0 );\npointSpecular += schlick * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#else\npointSpecular += specular * pointLightColor[ i ] * pointSpecularWeight * pointDiffuseWeight * pointDistance;\n#endif\npointDiffuse += diffuse * pointLightColor[ i ] * pointDiffuseWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec3 dirDiffuse = vec3( 0.0 );\nvec3 dirSpecular = vec3( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i ++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = max( dot( normal, dirHalfVector ), 0.0 );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = pow( dirDotNormalHalf, shininess );\n#ifdef PHYSICALLY_BASED_SHADING\nvec3 schlick = specular + vec3( 1.0 - specular ) * pow( dot( dirVector, dirHalfVector ), 5.0 );\ndirSpecular += schlick * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#else\ndirSpecular += specular * directionalLightColor[ i ] * dirSpecularWeight * dirDiffuseWeight;\n#endif\ndirDiffuse += diffuse * directionalLightColor[ i ] * dirDiffuseWeight;\n}\n#endif\nvec3 totalDiffuse = vec3( 0.0 );\nvec3 totalSpecular = vec3( 0.0 );\n#if MAX_DIR_LIGHTS > 0\ntotalDiffuse += dirDiffuse;\ntotalSpecular += dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalDiffuse += pointDiffuse;\ntotalSpecular += pointSpecular;\n#endif\n#ifdef METAL\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient + totalSpecular );\n#else\ngl_FragColor.xyz = gl_FragColor.xyz * ( totalDiffuse + ambientLightColor * ambient ) + totalSpecular;\n#endif",
- color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\n#ifdef GAMMA_INPUT\nvColor = color * color;\n#else\nvColor = color;\n#endif\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
- morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
- default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif",shadowmap_pars_fragment:"#ifdef USE_SHADOWMAP\nuniform sampler2D shadowMap[ MAX_SHADOWS ];\nuniform float shadowDarkness;\nuniform float shadowBias;\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nfloat unpackDepth( const in vec4 rgba_depth ) {\nconst vec4 bit_shift = vec4( 1.0 / ( 256.0 * 256.0 * 256.0 ), 1.0 / ( 256.0 * 256.0 ), 1.0 / 256.0, 1.0 );\nfloat depth = dot( rgba_depth, bit_shift );\nreturn depth;\n}\n#endif",
- shadowmap_fragment:"#ifdef USE_SHADOWMAP\n#ifdef SHADOWMAP_SOFT\nconst float xPixelOffset = 1.0 / SHADOWMAP_WIDTH;\nconst float yPixelOffset = 1.0 / SHADOWMAP_HEIGHT;\n#endif\nvec3 shadowColor = vec3( 1.0 );\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvec3 shadowCoord = vShadowCoord[ i ].xyz / vShadowCoord[ i ].w;\nshadowCoord.z += shadowBias;\nif ( shadowCoord.x >= 0.0 && shadowCoord.x <= 1.0 && shadowCoord.y >= 0.0 && shadowCoord.y <= 1.0 ) {\n#ifdef SHADOWMAP_SOFT\nfloat shadow = 0.0;\nfor ( float y = -1.25; y <= 1.25; y += 1.25 )\nfor ( float x = -1.25; x <= 1.25; x += 1.25 ) {\nvec4 rgbaDepth = texture2D( shadowMap[ i ], vec2( x * xPixelOffset, y * yPixelOffset ) + shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadow += 1.0;\n}\nshadow /= 9.0;\nshadowColor = shadowColor * vec3( ( 1.0 - shadowDarkness * shadow ) );\n#else\nvec4 rgbaDepth = texture2D( shadowMap[ i ], shadowCoord.xy );\nfloat fDepth = unpackDepth( rgbaDepth );\nif ( fDepth < shadowCoord.z )\nshadowColor = shadowColor * vec3( shadowDarkness );\n#endif\n}\n}\n#ifdef GAMMA_OUTPUT\nshadowColor *= shadowColor;\n#endif\ngl_FragColor.xyz = gl_FragColor.xyz * shadowColor;\n#endif",
- shadowmap_pars_vertex:"#ifdef USE_SHADOWMAP\nvarying vec4 vShadowCoord[ MAX_SHADOWS ];\nuniform mat4 shadowMatrix[ MAX_SHADOWS ];\n#endif",shadowmap_vertex:"#ifdef USE_SHADOWMAP\nfor( int i = 0; i < MAX_SHADOWS; i ++ ) {\nvShadowCoord[ i ] = shadowMatrix[ i ] * objectMatrix * vec4( position, 1.0 );\n}\n#endif",alphatest_fragment:"#ifdef ALPHATEST\nif ( gl_FragColor.a < ALPHATEST ) discard;\n#endif",linear_to_gamma_fragment:"#ifdef GAMMA_OUTPUT\ngl_FragColor.xyz = sqrt( gl_FragColor.xyz );\n#endif"};
- THREE.UniformsUtils={merge:function(a){var b,c,e,f={};for(b=0;b<a.length;b++)for(c in e=this.clone(a[b]),e)f[c]=e[c];return f},clone:function(a){var b,c,e,f={};for(b in a)for(c in f[b]={},a[b])e=a[b][c],f[b][c]=e instanceof THREE.Color||e instanceof THREE.Vector2||e instanceof THREE.Vector3||e instanceof THREE.Vector4||e instanceof THREE.Matrix4||e instanceof THREE.Texture?e.clone():e instanceof Array?e.slice():e;return f}};
- THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},flipEnvMap:{type:"f",value:-1},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",
- value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",
- value:1},scale:{type:"f",value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},shadowmap:{shadowMap:{type:"tv",value:6,texture:[]},shadowMatrix:{type:"m4v",value:[]},shadowBias:{type:"f",value:0.0039},shadowDarkness:{type:"f",value:0.2}}};
- THREE.ShaderLib={sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform vec3 color;\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 texture = texture2D( map, vUV );\ngl_FragColor = vec4( color * texture.xyz, texture.a * opacity );\n}"},
- depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}",fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
- vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}",fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.shadowmap]),vertexShader:[THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,
- THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",value:new THREE.Color(328965)}}]),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,
- THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_lambert_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",
- THREE.ShaderChunk.lights_lambert_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",
- THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.alphatest_fragment,"gl_FragColor.xyz = gl_FragColor.xyz * vLightWeighting;",THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,THREE.UniformsLib.shadowmap,{ambient:{type:"c",
- value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},shininess:{type:"f",value:30}}]),vertexShader:["varying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_phong_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",
- THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = -mvPosition.xyz;\nvec3 transformedNormal = normalMatrix * normal;\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_phong_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,THREE.ShaderChunk.shadowmap_vertex,
- "}"].join("\n"),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_phong_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( vec3 ( 1.0 ), opacity );",THREE.ShaderChunk.map_fragment,
- THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.lights_phong_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.linear_to_gamma_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.particle,THREE.UniformsLib.shadowmap]),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,
- THREE.ShaderChunk.shadowmap_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;",THREE.ShaderChunk.shadowmap_vertex,"}"].join("\n"),fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,
- THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.shadowmap_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.alphatest_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.shadowmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n")},depthRGBA:{uniforms:{},vertexShader:[THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.morphtarget_vertex,
- THREE.ShaderChunk.default_vertex,"}"].join("\n"),fragmentShader:"vec4 pack_depth( const in float depth ) {\nconst vec4 bit_shift = vec4( 256.0 * 256.0 * 256.0, 256.0 * 256.0, 256.0, 1.0 );\nconst vec4 bit_mask = vec4( 0.0, 1.0 / 256.0, 1.0 / 256.0, 1.0 / 256.0 );\nvec4 res = fract( depth * bit_shift );\nres -= res.xxyz * bit_mask;\nreturn res;\n}\nvoid main() {\ngl_FragData[ 0 ] = pack_depth( gl_FragCoord.z );\n}"}};
- THREE.WebGLRenderer=function(a){function b(a,b){if(a.material&&!(a.material instanceof THREE.MeshFaceMaterial))return a.material;else if(b.materialIndex>=0)return a.geometry.materials[b.materialIndex]}function c(a,b,c){var e,h,f,i=a.vertices,u=i.length,q=a.colors,r=q.length,j=a.__vertexArray,Ba=a.__colorArray,k=a.__sortArray,P=a.__dirtyVertices,m=a.__dirtyColors,l=a.__webglCustomAttributesList,o;if(l){f=0;for(e=l.length;f<e;f++)l[f].offset=0}if(c.sortParticles){Ea.multiplySelf(c.matrixWorld);for(e=
- 0;e<u;e++)h=i[e].position,Ha.copy(h),Ea.multiplyVector3(Ha),k[e]=[Ha.z,e];k.sort(function(a,b){return b[0]-a[0]});for(e=0;e<u;e++)h=i[k[e][1]].position,f=e*3,j[f]=h.x,j[f+1]=h.y,j[f+2]=h.z;for(e=0;e<r;e++)f=e*3,color=q[k[e][1]],Ba[f]=color.r,Ba[f+1]=color.g,Ba[f+2]=color.b;if(l){f=0;for(e=l.length;f<e;f++){u=l[f];r=u.value.length;for(q=0;q<r;q++){index=k[q][1];i=u.offset;if(u.size===1){if(u.boundTo===void 0||u.boundTo==="vertices")u.array[i]=u.value[index]}else{if(u.boundTo===void 0||u.boundTo===
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- u.value.length;for(q=0;q<r;q++){i=u.offset;if(u.size===1){if(u.boundTo===void 0||u.boundTo==="vertices")u.array[i]=u.value[q]}else{if(u.boundTo===void 0||u.boundTo==="vertices")o=u.value[q];u.size===2?(u.array[i]=o.x,u.array[i+1]=o.y):u.size===3?u.type==="c"?(u.array[i]=o.r,u.array[i+1]=o.g,u.array[i+2]=o.b):(u.array[i]=o.x,u.array[i+1]=o.y,u.array[i+2]=o.z):(u.array[i]=o.x,u.array[i+1]=o.y,u.array[i+2]=o.z,u.array[i+3]=o.w)}u.offset+=u.size}}}}if(P||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),
- d.bufferData(d.ARRAY_BUFFER,j,b);if(m||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,a.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,Ba,b);if(l){f=0;for(e=l.length;f<e;f++)if(u=l[f],u.__original.needsUpdate||c.sortParticles)d.bindBuffer(d.ARRAY_BUFFER,u.buffer),d.bufferData(d.ARRAY_BUFFER,u.array,b)}}function e(a,b,c,e,h){e.program||E.initMaterial(e,b,c,h);if(e.morphTargets&&!h.__webglMorphTargetInfluences){h.__webglMorphTargetInfluences=new Float32Array(E.maxMorphTargets);for(var f=0,i=E.maxMorphTargets;f<
- i;f++)h.__webglMorphTargetInfluences[f]=0}var u=!1,f=e.program,i=f.uniforms,q=e.uniforms;f!==Va&&(d.useProgram(f),Va=f,u=!0);if(e.id!==K)K=e.id,u=!0;if(u){d.uniformMatrix4fv(i.projectionMatrix,!1,Sa);if(c&&e.fog)if(q.fogColor.value=c.color,c instanceof THREE.Fog)q.fogNear.value=c.near,q.fogFar.value=c.far;else if(c instanceof THREE.FogExp2)q.fogDensity.value=c.density;if(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e.lights){for(var r,j,k=0,o=0,P=0,l,m,p,t=Ya,x=t.directional.colors,
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- G*3,E.gammaInput?(x[p]=j.r*j.r*m*m,x[p+1]=j.g*j.g*m*m,x[p+2]=j.b*j.b*m*m):(x[p]=j.r*m,x[p+1]=j.g*m,x[p+2]=j.b*m),j=1/l.length(),z[p]=l.x*j,z[p+1]=l.y*j,z[p+2]=l.z*j,G+=1;else if(r instanceof THREE.PointLight)r=I*3,E.gammaInput?(y[r]=j.r*j.r*m*m,y[r+1]=j.g*j.g*m*m,y[r+2]=j.b*j.b*m*m):(y[r]=j.r*m,y[r+1]=j.g*m,y[r+2]=j.b*m),A[r]=l.x,A[r+1]=l.y,A[r+2]=l.z,B[I]=p,I+=1;c=G*3;for(u=x.length;c<u;c++)x[c]=0;c=I*3;for(u=y.length;c<u;c++)y[c]=0;t.point.length=I;t.directional.length=G;t.ambient[0]=k;t.ambient[1]=
- o;t.ambient[2]=P;b=Ya;q.enableLighting.value=b.directional.length+b.point.length;q.ambientLightColor.value=b.ambient;q.directionalLightColor.value=b.directional.colors;q.directionalLightDirection.value=b.directional.positions;q.pointLightColor.value=b.point.colors;q.pointLightPosition.value=b.point.positions;q.pointLightDistance.value=b.point.distances}if(e instanceof THREE.MeshBasicMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.MeshPhongMaterial)q.opacity.value=e.opacity,E.gammaInput?
- q.diffuse.value.copyGammaToLinear(e.color):q.diffuse.value=e.color,(q.map.texture=e.map)&&q.offsetRepeat.value.set(e.map.offset.x,e.map.offset.y,e.map.repeat.x,e.map.repeat.y),q.lightMap.texture=e.lightMap,q.envMap.texture=e.envMap,q.flipEnvMap.value=e.envMap instanceof THREE.WebGLRenderTargetCube?1:-1,q.reflectivity.value=e.reflectivity,q.refractionRatio.value=e.refractionRatio,q.combine.value=e.combine,q.useRefract.value=e.envMap&&e.envMap.mapping instanceof THREE.CubeRefractionMapping;if(e instanceof
- THREE.LineBasicMaterial)q.diffuse.value=e.color,q.opacity.value=e.opacity;else if(e instanceof THREE.ParticleBasicMaterial)q.psColor.value=e.color,q.opacity.value=e.opacity,q.size.value=e.size,q.scale.value=za.height/2,q.map.texture=e.map;else if(e instanceof THREE.MeshPhongMaterial)q.shininess.value=e.shininess,E.gammaInput?(q.ambient.value.copyGammaToLinear(e.ambient),q.specular.value.copyGammaToLinear(e.specular)):(q.ambient.value=e.ambient,q.specular.value=e.specular);else if(e instanceof THREE.MeshLambertMaterial)E.gammaInput?
- q.ambient.value.copyGammaToLinear(e.ambient):q.ambient.value=e.ambient;else if(e instanceof THREE.MeshDepthMaterial)q.mNear.value=a.near,q.mFar.value=a.far,q.opacity.value=e.opacity;else if(e instanceof THREE.MeshNormalMaterial)q.opacity.value=e.opacity;if(h.receiveShadow&&!e._shadowPass&&q.shadowMatrix){for(b=0;b<Ra.length;b++)q.shadowMatrix.value[b]=Ra[b],q.shadowMap.texture[b]=E.shadowMap[b];q.shadowDarkness.value=E.shadowMapDarkness;q.shadowBias.value=E.shadowMapBias}b=e.uniformsList;q=0;for(c=
- b.length;q<c;q++)if(o=f.uniforms[b[q][1]])if(k=b[q][0],P=k.type,u=k.value,P==="i")d.uniform1i(o,u);else if(P==="f")d.uniform1f(o,u);else if(P==="v2")d.uniform2f(o,u.x,u.y);else if(P==="v3")d.uniform3f(o,u.x,u.y,u.z);else if(P==="v4")d.uniform4f(o,u.x,u.y,u.z,u.w);else if(P==="c")d.uniform3f(o,u.r,u.g,u.b);else if(P==="fv1")d.uniform1fv(o,u);else if(P==="fv")d.uniform3fv(o,u);else if(P==="v3v"){if(!k._array)k._array=new Float32Array(3*u.length);P=0;for(l=u.length;P<l;P++)t=P*3,k._array[t]=u[P].x,k._array[t+
- 1]=u[P].y,k._array[t+2]=u[P].z;d.uniform3fv(o,k._array)}else if(P==="m4"){if(!k._array)k._array=new Float32Array(16);u.flattenToArray(k._array);d.uniformMatrix4fv(o,!1,k._array)}else if(P==="m4v"){if(!k._array)k._array=new Float32Array(16*u.length);P=0;for(l=u.length;P<l;P++)u[P].flattenToArrayOffset(k._array,P*16);d.uniformMatrix4fv(o,!1,k._array)}else if(P==="t"){if(d.uniform1i(o,u),o=k.texture)if(o.image instanceof Array&&o.image.length===6){if(k=o,k.image.length===6)if(k.needsUpdate){if(!k.image.__webglTextureCube)k.image.__webglTextureCube=
- d.createTexture();d.activeTexture(d.TEXTURE0+u);d.bindTexture(d.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(u=0;u<6;u++)d.texImage2D(d.TEXTURE_CUBE_MAP_POSITIVE_X+u,0,d.RGBA,d.RGBA,d.UNSIGNED_BYTE,k.image[u]);F(d.TEXTURE_CUBE_MAP,k,k.image[0]);k.needsUpdate=!1}else d.activeTexture(d.TEXTURE0+u),d.bindTexture(d.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}else o instanceof THREE.WebGLRenderTargetCube?(k=o,d.activeTexture(d.TEXTURE0+u),d.bindTexture(d.TEXTURE_CUBE_MAP,k.__webglTexture)):H(o,u)}else if(P===
- "tv"){if(!k._array){k._array=[];P=0;for(l=k.texture.length;P<l;P++)k._array[P]=u+P}d.uniform1iv(o,k._array);P=0;for(l=k.texture.length;P<l;P++)(o=k.texture[P])&&H(o,k._array[P])}(e instanceof THREE.ShaderMaterial||e instanceof THREE.MeshPhongMaterial||e.envMap)&&i.cameraPosition!==null&&d.uniform3f(i.cameraPosition,a.position.x,a.position.y,a.position.z);(e instanceof THREE.MeshPhongMaterial||e instanceof THREE.MeshLambertMaterial||e instanceof THREE.ShaderMaterial||e.skinning)&&i.viewMatrix!==null&&
- d.uniformMatrix4fv(i.viewMatrix,!1,Ta);e.skinning&&(d.uniformMatrix4fv(i.cameraInverseMatrix,!1,Ta),d.uniformMatrix4fv(i.boneGlobalMatrices,!1,h.boneMatrices))}d.uniformMatrix4fv(i.modelViewMatrix,!1,h._modelViewMatrixArray);i.normalMatrix&&d.uniformMatrix3fv(i.normalMatrix,!1,h._normalMatrixArray);(e instanceof THREE.ShaderMaterial||e.envMap||e.skinning||h.receiveShadow)&&i.objectMatrix!==null&&d.uniformMatrix4fv(i.objectMatrix,!1,h._objectMatrixArray);return f}function f(a,b,c,h,f,i){if(h.opacity!==
- 0){var j,u,c=e(a,b,c,h,i),a=c.attributes,b=!1,c=f.id*16777215+c.id*2+(h.wireframe?1:0);c!==T&&(T=c,b=!0);if(!h.morphTargets&&a.position>=0)b&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),d.vertexAttribPointer(a.position,3,d.FLOAT,!1,0,0));else if(i.morphTargetBase){c=h.program.attributes;i.morphTargetBase!==-1?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[i.morphTargetBase]),d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0)):c.position>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglVertexBuffer),
- d.vertexAttribPointer(c.position,3,d.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length){j=0;var q=i.morphTargetForcedOrder;for(u=i.morphTargetInfluences;j<h.numSupportedMorphTargets&&j<q.length;)d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[q[j]]),d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0),i.__webglMorphTargetInfluences[j]=u[q[j]],j++}else{var q=[],r=-1,k=0;u=i.morphTargetInfluences;var o,m=u.length;j=0;for(i.morphTargetBase!==-1&&(q[i.morphTargetBase]=!0);j<h.numSupportedMorphTargets;){for(o=
- 0;o<m;o++)!q[o]&&u[o]>r&&(k=o,r=u[k]);d.bindBuffer(d.ARRAY_BUFFER,f.__webglMorphTargetsBuffers[k]);d.vertexAttribPointer(c["morphTarget"+j],3,d.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[j]=r;q[k]=1;r=-1;j++}}h.program.uniforms.morphTargetInfluences!==null&&d.uniform1fv(h.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(b){if(f.__webglCustomAttributesList){j=0;for(u=f.__webglCustomAttributesList.length;j<u;j++)c=f.__webglCustomAttributesList[j],a[c.buffer.belongsToAttribute]>=
- 0&&(d.bindBuffer(d.ARRAY_BUFFER,c.buffer),d.vertexAttribPointer(a[c.buffer.belongsToAttribute],c.size,d.FLOAT,!1,0,0))}a.color>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglColorBuffer),d.vertexAttribPointer(a.color,3,d.FLOAT,!1,0,0));a.normal>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglNormalBuffer),d.vertexAttribPointer(a.normal,3,d.FLOAT,!1,0,0));a.tangent>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglTangentBuffer),d.vertexAttribPointer(a.tangent,4,d.FLOAT,!1,0,0));a.uv>=0&&(f.__webglUVBuffer?(d.bindBuffer(d.ARRAY_BUFFER,
- f.__webglUVBuffer),d.vertexAttribPointer(a.uv,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv)):d.disableVertexAttribArray(a.uv));a.uv2>=0&&(f.__webglUV2Buffer?(d.bindBuffer(d.ARRAY_BUFFER,f.__webglUV2Buffer),d.vertexAttribPointer(a.uv2,2,d.FLOAT,!1,0,0),d.enableVertexAttribArray(a.uv2)):d.disableVertexAttribArray(a.uv2));h.skinning&&a.skinVertexA>=0&&a.skinVertexB>=0&&a.skinIndex>=0&&a.skinWeight>=0&&(d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexABuffer),d.vertexAttribPointer(a.skinVertexA,4,
- d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinVertexBBuffer),d.vertexAttribPointer(a.skinVertexB,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinIndicesBuffer),d.vertexAttribPointer(a.skinIndex,4,d.FLOAT,!1,0,0),d.bindBuffer(d.ARRAY_BUFFER,f.__webglSkinWeightsBuffer),d.vertexAttribPointer(a.skinWeight,4,d.FLOAT,!1,0,0))}i instanceof THREE.Mesh?(h.wireframe?(d.lineWidth(h.wireframeLinewidth),b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglLineBuffer),d.drawElements(d.LINES,f.__webglLineCount,
- d.UNSIGNED_SHORT,0)):(b&&d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,f.__webglFaceBuffer),d.drawElements(d.TRIANGLES,f.__webglFaceCount,d.UNSIGNED_SHORT,0)),E.info.render.calls++,E.info.render.vertices+=f.__webglFaceCount,E.info.render.faces+=f.__webglFaceCount/3):i instanceof THREE.Line?(i=i.type===THREE.LineStrip?d.LINE_STRIP:d.LINES,d.lineWidth(h.linewidth),d.drawArrays(i,0,f.__webglLineCount),E.info.render.calls++):i instanceof THREE.ParticleSystem?(d.drawArrays(d.POINTS,0,f.__webglParticleCount),E.info.render.calls++):
- i instanceof THREE.Ribbon&&(d.drawArrays(d.TRIANGLE_STRIP,0,f.__webglVertexCount),E.info.render.calls++)}}function h(a,b,c){if(!a.__webglVertexBuffer)a.__webglVertexBuffer=d.createBuffer();if(!a.__webglNormalBuffer)a.__webglNormalBuffer=d.createBuffer();a.hasPos&&(d.bindBuffer(d.ARRAY_BUFFER,a.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,a.positionArray,d.DYNAMIC_DRAW),d.enableVertexAttribArray(b.attributes.position),d.vertexAttribPointer(b.attributes.position,3,d.FLOAT,!1,0,0));if(a.hasNormal){d.bindBuffer(d.ARRAY_BUFFER,
- a.__webglNormalBuffer);if(c===THREE.FlatShading){var e,f,h,i,j,q,r,k,o,m,l=a.count*3;for(m=0;m<l;m+=9)c=a.normalArray,e=c[m],f=c[m+1],h=c[m+2],i=c[m+3],q=c[m+4],k=c[m+5],j=c[m+6],r=c[m+7],o=c[m+8],e=(e+i+j)/3,f=(f+q+r)/3,h=(h+k+o)/3,c[m]=e,c[m+1]=f,c[m+2]=h,c[m+3]=e,c[m+4]=f,c[m+5]=h,c[m+6]=e,c[m+7]=f,c[m+8]=h}d.bufferData(d.ARRAY_BUFFER,a.normalArray,d.DYNAMIC_DRAW);d.enableVertexAttribArray(b.attributes.normal);d.vertexAttribPointer(b.attributes.normal,3,d.FLOAT,!1,0,0)}d.drawArrays(d.TRIANGLES,
- 0,a.count);a.count=0}function i(a){if(R!==a.doubleSided)a.doubleSided?d.disable(d.CULL_FACE):d.enable(d.CULL_FACE),R=a.doubleSided;if(Z!==a.flipSided)a.flipSided?d.frontFace(d.CW):d.frontFace(d.CCW),Z=a.flipSided}function j(a){V!==a&&(a?d.enable(d.DEPTH_TEST):d.disable(d.DEPTH_TEST),V=a)}function m(a){va!==a&&(d.depthMask(a),va=a)}function l(a,b,c){Aa!==a&&(a?d.enable(d.POLYGON_OFFSET_FILL):d.disable(d.POLYGON_OFFSET_FILL),Aa=a);if(a&&(Ka!==b||Pa!==c))d.polygonOffset(b,c),Ka=b,Pa=c}function k(a){ka[0].set(a.n41-
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- i=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+c.maxDirLights,"#define MAX_POINT_LIGHTS "+c.maxPointLights,"#define MAX_SHADOWS "+c.maxShadows,c.alphaTest?"#define ALPHATEST "+c.alphaTest:"",E.gammaInput?"#define GAMMA_INPUT":"",E.gammaOutput?"#define GAMMA_OUTPUT":"",E.physicallyBasedShading?"#define PHYSICALLY_BASED_SHADING":"",c.useFog&&c.fog?"#define USE_FOG":"",c.useFog&&c.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",c.map?"#define USE_MAP":"",c.envMap?"#define USE_ENVMAP":
- "",c.lightMap?"#define USE_LIGHTMAP":"",c.vertexColors?"#define USE_COLOR":"",c.metal?"#define METAL":"",c.perPixel?"#define PHONG_PER_PIXEL":"",c.shadowMapEnabled?"#define USE_SHADOWMAP":"",c.shadowMapSoft?"#define SHADOWMAP_SOFT":"",c.shadowMapSoft?"#define SHADOWMAP_WIDTH "+c.shadowMapWidth.toFixed(1):"",c.shadowMapSoft?"#define SHADOWMAP_HEIGHT "+c.shadowMapHeight.toFixed(1):"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");d.attachShader(p,Q("fragment",i+r));d.attachShader(p,
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- l.tangent>=0&&d.enableVertexAttribArray(l.tangent);a.skinning&&l.skinVertexA>=0&&l.skinVertexB>=0&&l.skinIndex>=0&&l.skinWeight>=0&&(d.enableVertexAttribArray(l.skinVertexA),d.enableVertexAttribArray(l.skinVertexB),d.enableVertexAttribArray(l.skinIndex),d.enableVertexAttribArray(l.skinWeight));if(a.attributes)for(h in a.attributes)l[h]!==void 0&&l[h]>=0&&d.enableVertexAttribArray(l[h]);if(a.morphTargets)for(h=a.numSupportedMorphTargets=0;h<this.maxMorphTargets;h++)t="morphTarget"+h,l[t]>=0&&(d.enableVertexAttribArray(l[t]),
- a.numSupportedMorphTargets++);a.uniformsList=[];for(f in a.uniforms)a.uniformsList.push([a.uniforms[f],f])};this.clearTarget=function(a,b,c,d){C(a);this.clear(b,c,d)};this.updateShadowMap=function(a,b){A(a,b)};this.render=function(a,b,c,p){var wa,L,Qa,u,q,r,Oa,Ba=a.lights,G=a.fog;K=-1;this.autoUpdateObjects&&this.initWebGLObjects(a);this.shadowMapEnabled&&this.shadowMapAutoUpdate&&A(a,b);E.info.render.calls=0;E.info.render.vertices=0;E.info.render.faces=0;b.parent===void 0&&(console.warn("DEPRECATED: Camera hasn't been added to a Scene. Adding it..."),
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- void 0){var j=i,k=void 0,m=void 0,q=void 0,r=void 0,l=q=void 0,o=void 0,p={},t=j.morphTargets.length;j.geometryGroups={};k=0;for(m=j.faces.length;k<m;k++)q=j.faces[k],r=q.materialIndex,l=r!==void 0?r:-1,p[l]===void 0&&(p[l]={hash:l,counter:0}),o=p[l].hash+"_"+p[l].counter,j.geometryGroups[o]===void 0&&(j.geometryGroups[o]={faces:[],materialIndex:r,vertices:0,numMorphTargets:t}),q=q instanceof THREE.Face3?3:4,j.geometryGroups[o].vertices+q>65535&&(p[l].counter+=1,o=p[l].hash+"_"+p[l].counter,j.geometryGroups[o]===
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- for(var r=e,z=q=p=void 0,l=z=t=z=void 0,o=l=k=0,y=q=void 0,A=void 0,q=m=t=p=void 0,t=r.geometry,y=t.faces,A=j.faces,p=0,q=A.length;p<q;p++)z=A[p],z=y[z],z instanceof THREE.Face3?(k+=3,l+=1,o+=3):z instanceof THREE.Face4&&(k+=4,l+=2,o+=4);p=b(r,j);q=p.map||p.lightMap||p instanceof THREE.ShaderMaterial?!0:!1;A=p instanceof THREE.MeshBasicMaterial&&!p.envMap||p instanceof THREE.MeshDepthMaterial?!1:p&&p.shading!==void 0&&p.shading===THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;y=p.vertexColors?
- p.vertexColors:!1;j.__vertexArray=new Float32Array(k*3);if(A)j.__normalArray=new Float32Array(k*3);if(t.hasTangents)j.__tangentArray=new Float32Array(k*4);if(y)j.__colorArray=new Float32Array(k*3);if(q){if(t.faceUvs.length>0||t.faceVertexUvs.length>0)j.__uvArray=new Float32Array(k*2);if(t.faceUvs.length>1||t.faceVertexUvs.length>1)j.__uv2Array=new Float32Array(k*2)}if(r.geometry.skinWeights.length&&r.geometry.skinIndices.length)j.__skinVertexAArray=new Float32Array(k*4),j.__skinVertexBArray=new Float32Array(k*
- 4),j.__skinIndexArray=new Float32Array(k*4),j.__skinWeightArray=new Float32Array(k*4);j.__faceArray=new Uint16Array(l*3);j.__lineArray=new Uint16Array(o*2);if(j.numMorphTargets){j.__morphTargetsArrays=[];t=0;for(z=j.numMorphTargets;t<z;t++)j.__morphTargetsArrays.push(new Float32Array(k*3))}j.__needsSmoothNormals=A===THREE.SmoothShading;j.__uvType=q;j.__vertexColorType=y;j.__normalType=A;j.__webglFaceCount=l*3;j.__webglLineCount=o*2;if(p.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=
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- j.__webglColorBuffer=d.createBuffer(),E.info.memory.geometries++,j=i,k=j.vertices.length,j.__vertexArray=new Float32Array(k*3),j.__colorArray=new Float32Array(k*3),j.__webglLineCount=k,i.__dirtyVertices=!0,i.__dirtyColors=!0}else if(e instanceof THREE.ParticleSystem&&(i=e.geometry,!i.__webglVertexBuffer)){j=i;j.__webglVertexBuffer=d.createBuffer();j.__webglColorBuffer=d.createBuffer();E.info.geometries++;j=i;m=e;k=j.vertices.length;j.__vertexArray=new Float32Array(k*3);j.__colorArray=new Float32Array(k*
- 3);j.__sortArray=[];j.__webglParticleCount=k;m=m.material;if(m.attributes){if(j.__webglCustomAttributesList===void 0)j.__webglCustomAttributesList=[];r=void 0;for(r in m.attributes){originalAttribute=m.attributes[r];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:
- attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(k*size),attribute.buffer=d.createBuffer(),attribute.buffer.belongsToAttribute=r,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;j.__webglCustomAttributesList.push(attribute)}}i.__dirtyVertices=!0;i.__dirtyColors=!0}if(!e.__webglActive){if(e instanceof THREE.Mesh)for(h in i=e.geometry,i.geometryGroups)j=i.geometryGroups[h],G(f.__webglObjects,j,e);else e instanceof THREE.Ribbon||e instanceof THREE.Line||
- e instanceof THREE.ParticleSystem?(i=e.geometry,G(f.__webglObjects,i,e)):THREE.MarchingCubes!==void 0&&e instanceof THREE.MarchingCubes||e.immediateRenderCallback?f.__webglObjectsImmediate.push({object:e,opaque:null,transparent:null}):e instanceof THREE.Sprite&&f.__webglSprites.push(e);e.__webglActive=!0}a.__objectsAdded.splice(0,1)}for(;a.__objectsRemoved.length;){e=a.__objectsRemoved[0];f=a;if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)sa(f.__webglObjects,
- e);else if(e instanceof THREE.Sprite){f=f.__webglSprites;h=e;for(i=f.length-1;i>=0;i--)f[i]===h&&f.splice(i,1)}else(e instanceof THREE.MarchingCubes||e.immediateRenderCallback)&&sa(f.__webglObjectsImmediate,e);e.__webglActive=!1;a.__objectsRemoved.splice(0,1)}e=0;for(f=a.__webglObjects.length;e<f;e++)if(i=a.__webglObjects[e].object,h=i.geometry,j=l=r=void 0,i instanceof THREE.Mesh){k=0;for(m=h.geometryGroupsList.length;k<m;k++)if(r=h.geometryGroupsList[k],j=b(i,r),l=j.attributes&&aa(j),h.__dirtyVertices||
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- ta.faces,Ha=ta.faceVertexUvs[0],Ia=ta.faceVertexUvs[1],La=ta.skinVerticesA,Ma=ta.skinVerticesB,Na=ta.skinIndices,Ja=ta.skinWeights,Ga=ta.morphTargets;if(W){v=0;for(D=W.length;v<D;v++)W[v].offset=0,W[v].offsetSrc=0}p=0;for(t=Fa.length;p<t;p++)if(B=Fa[p],x=Ka[B],Ha&&(z=Ha[B]),Ia&&(V=Ia[B]),B=x.vertexNormals,F=x.normal,C=x.vertexColors,H=x.color,M=x.vertexTangents,x instanceof THREE.Face3){if(va)I=za[x.a].position,N=za[x.b].position,O=za[x.c].position,qa[K]=I.x,qa[K+1]=I.y,qa[K+2]=I.z,qa[K+3]=N.x,qa[K+
- 4]=N.y,qa[K+5]=N.z,qa[K+6]=O.x,qa[K+7]=O.y,qa[K+8]=O.z,K+=9;if(W){v=0;for(D=W.length;v<D;v++)if(n=W[v],n.__original.needsUpdate)s=n.offset,X=n.offsetSrc,n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[s]=n.value[x.a],n.array[s+1]=n.value[x.b],n.array[s+2]=n.value[x.c]):n.boundTo==="faces"?(X=n.value[X],n.array[s]=X,n.array[s+1]=X,n.array[s+2]=X,n.offsetSrc++):n.boundTo==="faceVertices"&&(n.array[s]=n.value[X],n.array[s+1]=n.value[X+1],n.array[s+2]=n.value[X+2],n.offsetSrc+=3),n.offset+=
- 3):(n.boundTo===void 0||n.boundTo==="vertices"?(I=n.value[x.a],N=n.value[x.b],O=n.value[x.c]):n.boundTo==="faces"?(O=N=I=X=n.value[X],n.offsetSrc++):n.boundTo==="faceVertices"&&(I=n.value[X],N=n.value[X+1],O=n.value[X+2],n.offsetSrc+=3),n.size===2?(n.array[s]=I.x,n.array[s+1]=I.y,n.array[s+2]=N.x,n.array[s+3]=N.y,n.array[s+4]=O.x,n.array[s+5]=O.y,n.offset+=6):n.size===3?(n.type==="c"?(n.array[s]=I.r,n.array[s+1]=I.g,n.array[s+2]=I.b,n.array[s+3]=N.r,n.array[s+4]=N.g,n.array[s+5]=N.b,n.array[s+6]=
- O.r,n.array[s+7]=O.g,n.array[s+8]=O.b):(n.array[s]=I.x,n.array[s+1]=I.y,n.array[s+2]=I.z,n.array[s+3]=N.x,n.array[s+4]=N.y,n.array[s+5]=N.z,n.array[s+6]=O.x,n.array[s+7]=O.y,n.array[s+8]=O.z),n.offset+=9):(n.array[s]=I.x,n.array[s+1]=I.y,n.array[s+2]=I.z,n.array[s+3]=I.w,n.array[s+4]=N.x,n.array[s+5]=N.y,n.array[s+6]=N.z,n.array[s+7]=N.w,n.array[s+8]=O.x,n.array[s+9]=O.y,n.array[s+10]=O.z,n.array[s+11]=O.w,n.offset+=12))}if(Ea){v=0;for(D=Ga.length;v<D;v++)I=Ga[v].vertices[x.a].position,N=Ga[v].vertices[x.b].position,
- O=Ga[v].vertices[x.c].position,s=pa[v],s[oa]=I.x,s[oa+1]=I.y,s[oa+2]=I.z,s[oa+3]=N.x,s[oa+4]=N.y,s[oa+5]=N.z,s[oa+6]=O.x,s[oa+7]=O.y,s[oa+8]=O.z;oa+=9}if(Ja.length)v=Ja[x.a],D=Ja[x.b],s=Ja[x.c],ha[w]=v.x,ha[w+1]=v.y,ha[w+2]=v.z,ha[w+3]=v.w,ha[w+4]=D.x,ha[w+5]=D.y,ha[w+6]=D.z,ha[w+7]=D.w,ha[w+8]=s.x,ha[w+9]=s.y,ha[w+10]=s.z,ha[w+11]=s.w,v=Na[x.a],D=Na[x.b],s=Na[x.c],ga[w]=v.x,ga[w+1]=v.y,ga[w+2]=v.z,ga[w+3]=v.w,ga[w+4]=D.x,ga[w+5]=D.y,ga[w+6]=D.z,ga[w+7]=D.w,ga[w+8]=s.x,ga[w+9]=s.y,ga[w+10]=s.z,ga[w+
- 11]=s.w,v=La[x.a],D=La[x.b],s=La[x.c],ea[w]=v.x,ea[w+1]=v.y,ea[w+2]=v.z,ea[w+3]=1,ea[w+4]=D.x,ea[w+5]=D.y,ea[w+6]=D.z,ea[w+7]=1,ea[w+8]=s.x,ea[w+9]=s.y,ea[w+10]=s.z,ea[w+11]=1,v=Ma[x.a],D=Ma[x.b],s=Ma[x.c],fa[w]=v.x,fa[w+1]=v.y,fa[w+2]=v.z,fa[w+3]=1,fa[w+4]=D.x,fa[w+5]=D.y,fa[w+6]=D.z,fa[w+7]=1,fa[w+8]=s.x,fa[w+9]=s.y,fa[w+10]=s.z,fa[w+11]=1,w+=12;if(Da&&y)C.length===3&&y===THREE.VertexColors?(x=C[0],v=C[1],D=C[2]):D=v=x=H,ra[ma]=x.r,ra[ma+1]=x.g,ra[ma+2]=x.b,ra[ma+3]=v.r,ra[ma+4]=v.g,ra[ma+5]=v.b,
- ra[ma+6]=D.r,ra[ma+7]=D.g,ra[ma+8]=D.b,ma+=9;if(Ca&&ta.hasTangents)C=M[0],H=M[1],x=M[2],da[ca]=C.x,da[ca+1]=C.y,da[ca+2]=C.z,da[ca+3]=C.w,da[ca+4]=H.x,da[ca+5]=H.y,da[ca+6]=H.z,da[ca+7]=H.w,da[ca+8]=x.x,da[ca+9]=x.y,da[ca+10]=x.z,da[ca+11]=x.w,ca+=12;if(Aa&&A)if(B.length===3&&xa)for(v=0;v<3;v++)F=B[v],T[Q]=F.x,T[Q+1]=F.y,T[Q+2]=F.z,Q+=3;else for(v=0;v<3;v++)T[Q]=F.x,T[Q+1]=F.y,T[Q+2]=F.z,Q+=3;if(ua&&z!==void 0&&q)for(v=0;v<3;v++)B=z[v],ia[Y]=B.u,ia[Y+1]=B.v,Y+=2;if(ua&&V!==void 0&&q)for(v=0;v<3;v++)B=
- V[v],ja[Z]=B.u,ja[Z+1]=B.v,Z+=2;ya&&(ka[S]=la,ka[S+1]=la+1,ka[S+2]=la+2,S+=3,$[R]=la,$[R+1]=la+1,$[R+2]=la,$[R+3]=la+2,$[R+4]=la+1,$[R+5]=la+2,R+=6,la+=3)}else if(x instanceof THREE.Face4){if(va)I=za[x.a].position,N=za[x.b].position,O=za[x.c].position,J=za[x.d].position,qa[K]=I.x,qa[K+1]=I.y,qa[K+2]=I.z,qa[K+3]=N.x,qa[K+4]=N.y,qa[K+5]=N.z,qa[K+6]=O.x,qa[K+7]=O.y,qa[K+8]=O.z,qa[K+9]=J.x,qa[K+10]=J.y,qa[K+11]=J.z,K+=12;if(W){v=0;for(D=W.length;v<D;v++)if(n=W[v],n.__original.needsUpdate)s=n.offset,X=
- n.offsetSrc,n.size===1?(n.boundTo===void 0||n.boundTo==="vertices"?(n.array[s]=n.value[x.a],n.array[s+1]=n.value[x.b],n.array[s+2]=n.value[x.c],n.array[s+3]=n.value[x.d]):n.boundTo==="faces"?(X=n.value[X],n.array[s]=X,n.array[s+1]=X,n.array[s+2]=X,n.array[s+3]=X,n.offsetSrc++):n.boundTo==="faceVertices"&&(n.array[s]=n.value[X],n.array[s+1]=n.value[X+1],n.array[s+2]=n.value[X+2],n.array[s+3]=n.value[X+3],n.offsetSrc+=4),n.offset+=4):(n.boundTo===void 0||n.boundTo==="vertices"?(I=n.value[x.a],N=n.value[x.b],
- O=n.value[x.c],J=n.value[x.d]):n.boundTo==="faces"?(J=O=N=I=X=n.value[X],n.offsetSrc++):n.boundTo==="faceVertices"&&(I=n.value[X],N=n.value[X+1],O=n.value[X+2],J=n.value[X+3],n.offsetSrc+=4),n.size===2?(n.array[s]=I.x,n.array[s+1]=I.y,n.array[s+2]=N.x,n.array[s+3]=N.y,n.array[s+4]=O.x,n.array[s+5]=O.y,n.array[s+6]=J.x,n.array[s+7]=J.y,n.offset+=8):n.size===3?(n.type==="c"?(n.array[s]=I.r,n.array[s+1]=I.g,n.array[s+2]=I.b,n.array[s+3]=N.r,n.array[s+4]=N.g,n.array[s+5]=N.b,n.array[s+6]=O.r,n.array[s+
- 7]=O.g,n.array[s+8]=O.b,n.array[s+9]=J.r,n.array[s+10]=J.g,n.array[s+11]=J.b):(n.array[s]=I.x,n.array[s+1]=I.y,n.array[s+2]=I.z,n.array[s+3]=N.x,n.array[s+4]=N.y,n.array[s+5]=N.z,n.array[s+6]=O.x,n.array[s+7]=O.y,n.array[s+8]=O.z,n.array[s+9]=J.x,n.array[s+10]=J.y,n.array[s+11]=J.z),n.offset+=12):(n.array[s]=I.x,n.array[s+1]=I.y,n.array[s+2]=I.z,n.array[s+3]=I.w,n.array[s+4]=N.x,n.array[s+5]=N.y,n.array[s+6]=N.z,n.array[s+7]=N.w,n.array[s+8]=O.x,n.array[s+9]=O.y,n.array[s+10]=O.z,n.array[s+11]=O.w,
- n.array[s+12]=J.x,n.array[s+13]=J.y,n.array[s+14]=J.z,n.array[s+15]=J.w,n.offset+=16))}if(Ea){v=0;for(D=Ga.length;v<D;v++)I=Ga[v].vertices[x.a].position,N=Ga[v].vertices[x.b].position,O=Ga[v].vertices[x.c].position,J=Ga[v].vertices[x.d].position,s=pa[v],s[oa]=I.x,s[oa+1]=I.y,s[oa+2]=I.z,s[oa+3]=N.x,s[oa+4]=N.y,s[oa+5]=N.z,s[oa+6]=O.x,s[oa+7]=O.y,s[oa+8]=O.z,s[oa+9]=J.x,s[oa+10]=J.y,s[oa+11]=J.z;oa+=12}if(Ja.length)v=Ja[x.a],D=Ja[x.b],s=Ja[x.c],n=Ja[x.d],ha[w]=v.x,ha[w+1]=v.y,ha[w+2]=v.z,ha[w+3]=v.w,
- ha[w+4]=D.x,ha[w+5]=D.y,ha[w+6]=D.z,ha[w+7]=D.w,ha[w+8]=s.x,ha[w+9]=s.y,ha[w+10]=s.z,ha[w+11]=s.w,ha[w+12]=n.x,ha[w+13]=n.y,ha[w+14]=n.z,ha[w+15]=n.w,v=Na[x.a],D=Na[x.b],s=Na[x.c],n=Na[x.d],ga[w]=v.x,ga[w+1]=v.y,ga[w+2]=v.z,ga[w+3]=v.w,ga[w+4]=D.x,ga[w+5]=D.y,ga[w+6]=D.z,ga[w+7]=D.w,ga[w+8]=s.x,ga[w+9]=s.y,ga[w+10]=s.z,ga[w+11]=s.w,ga[w+12]=n.x,ga[w+13]=n.y,ga[w+14]=n.z,ga[w+15]=n.w,v=La[x.a],D=La[x.b],s=La[x.c],n=La[x.d],ea[w]=v.x,ea[w+1]=v.y,ea[w+2]=v.z,ea[w+3]=1,ea[w+4]=D.x,ea[w+5]=D.y,ea[w+6]=
- D.z,ea[w+7]=1,ea[w+8]=s.x,ea[w+9]=s.y,ea[w+10]=s.z,ea[w+11]=1,ea[w+12]=n.x,ea[w+13]=n.y,ea[w+14]=n.z,ea[w+15]=1,v=Ma[x.a],D=Ma[x.b],s=Ma[x.c],x=Ma[x.d],fa[w]=v.x,fa[w+1]=v.y,fa[w+2]=v.z,fa[w+3]=1,fa[w+4]=D.x,fa[w+5]=D.y,fa[w+6]=D.z,fa[w+7]=1,fa[w+8]=s.x,fa[w+9]=s.y,fa[w+10]=s.z,fa[w+11]=1,fa[w+12]=x.x,fa[w+13]=x.y,fa[w+14]=x.z,fa[w+15]=1,w+=16;if(Da&&y)C.length===4&&y===THREE.VertexColors?(x=C[0],v=C[1],D=C[2],C=C[3]):C=D=v=x=H,ra[ma]=x.r,ra[ma+1]=x.g,ra[ma+2]=x.b,ra[ma+3]=v.r,ra[ma+4]=v.g,ra[ma+
- 5]=v.b,ra[ma+6]=D.r,ra[ma+7]=D.g,ra[ma+8]=D.b,ra[ma+9]=C.r,ra[ma+10]=C.g,ra[ma+11]=C.b,ma+=12;if(Ca&&ta.hasTangents)C=M[0],H=M[1],x=M[2],M=M[3],da[ca]=C.x,da[ca+1]=C.y,da[ca+2]=C.z,da[ca+3]=C.w,da[ca+4]=H.x,da[ca+5]=H.y,da[ca+6]=H.z,da[ca+7]=H.w,da[ca+8]=x.x,da[ca+9]=x.y,da[ca+10]=x.z,da[ca+11]=x.w,da[ca+12]=M.x,da[ca+13]=M.y,da[ca+14]=M.z,da[ca+15]=M.w,ca+=16;if(Aa&&A)if(B.length===4&&xa)for(v=0;v<4;v++)F=B[v],T[Q]=F.x,T[Q+1]=F.y,T[Q+2]=F.z,Q+=3;else for(v=0;v<4;v++)T[Q]=F.x,T[Q+1]=F.y,T[Q+2]=F.z,
- Q+=3;if(ua&&z!==void 0&&q)for(v=0;v<4;v++)B=z[v],ia[Y]=B.u,ia[Y+1]=B.v,Y+=2;if(ua&&V!==void 0&&q)for(v=0;v<4;v++)B=V[v],ja[Z]=B.u,ja[Z+1]=B.v,Z+=2;ya&&(ka[S]=la,ka[S+1]=la+1,ka[S+2]=la+3,ka[S+3]=la+1,ka[S+4]=la+2,ka[S+5]=la+3,S+=6,$[R]=la,$[R+1]=la+1,$[R+2]=la,$[R+3]=la+3,$[R+4]=la+1,$[R+5]=la+2,$[R+6]=la+2,$[R+7]=la+3,R+=8,la+=4)}va&&(d.bindBuffer(d.ARRAY_BUFFER,r.__webglVertexBuffer),d.bufferData(d.ARRAY_BUFFER,qa,l));if(W){v=0;for(D=W.length;v<D;v++)n=W[v],n.__original.needsUpdate&&(d.bindBuffer(d.ARRAY_BUFFER,
- n.buffer),d.bufferData(d.ARRAY_BUFFER,n.array,l))}if(Ea){v=0;for(D=Ga.length;v<D;v++)d.bindBuffer(d.ARRAY_BUFFER,r.__webglMorphTargetsBuffers[v]),d.bufferData(d.ARRAY_BUFFER,pa[v],l)}Da&&ma>0&&(d.bindBuffer(d.ARRAY_BUFFER,r.__webglColorBuffer),d.bufferData(d.ARRAY_BUFFER,ra,l));Aa&&(d.bindBuffer(d.ARRAY_BUFFER,r.__webglNormalBuffer),d.bufferData(d.ARRAY_BUFFER,T,l));Ca&&ta.hasTangents&&(d.bindBuffer(d.ARRAY_BUFFER,r.__webglTangentBuffer),d.bufferData(d.ARRAY_BUFFER,da,l));ua&&Y>0&&(d.bindBuffer(d.ARRAY_BUFFER,
- r.__webglUVBuffer),d.bufferData(d.ARRAY_BUFFER,ia,l));ua&&Z>0&&(d.bindBuffer(d.ARRAY_BUFFER,r.__webglUV2Buffer),d.bufferData(d.ARRAY_BUFFER,ja,l));ya&&(d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,r.__webglFaceBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,ka,l),d.bindBuffer(d.ELEMENT_ARRAY_BUFFER,r.__webglLineBuffer),d.bufferData(d.ELEMENT_ARRAY_BUFFER,$,l));w>0&&(d.bindBuffer(d.ARRAY_BUFFER,r.__webglSkinVertexABuffer),d.bufferData(d.ARRAY_BUFFER,ea,l),d.bindBuffer(d.ARRAY_BUFFER,r.__webglSkinVertexBBuffer),
- d.bufferData(d.ARRAY_BUFFER,fa,l),d.bindBuffer(d.ARRAY_BUFFER,r.__webglSkinIndicesBuffer),d.bufferData(d.ARRAY_BUFFER,ga,l),d.bindBuffer(d.ARRAY_BUFFER,r.__webglSkinWeightsBuffer),d.bufferData(d.ARRAY_BUFFER,ha,l));o&&(delete r.__inittedArrays,delete r.__colorArray,delete r.__normalArray,delete r.__tangentArray,delete r.__uvArray,delete r.__uv2Array,delete r.__faceArray,delete r.__vertexArray,delete r.__lineArray,delete r.__skinVertexAArray,delete r.__skinVertexBArray,delete r.__skinIndexArray,delete r.__skinWeightArray)}h.__dirtyVertices=
- !1;h.__dirtyMorphTargets=!1;h.__dirtyElements=!1;h.__dirtyUvs=!1;h.__dirtyNormals=!1;h.__dirtyColors=!1;h.__dirtyTangents=!1;j.attributes&&na(j)}else if(i instanceof THREE.Ribbon){if(h.__dirtyVertices||h.__dirtyColors){i=h;j=d.DYNAMIC_DRAW;k=p=o=o=void 0;t=i.vertices;m=i.colors;q=t.length;r=m.length;y=i.__vertexArray;l=i.__colorArray;A=i.__dirtyColors;if(i.__dirtyVertices){for(o=0;o<q;o++)p=t[o].position,k=o*3,y[k]=p.x,y[k+1]=p.y,y[k+2]=p.z;d.bindBuffer(d.ARRAY_BUFFER,i.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,
- y,j)}if(A){for(o=0;o<r;o++)color=m[o],k=o*3,l[k]=color.r,l[k+1]=color.g,l[k+2]=color.b;d.bindBuffer(d.ARRAY_BUFFER,i.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,l,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.Line){if(h.__dirtyVertices||h.__dirtyColors){i=h;j=d.DYNAMIC_DRAW;k=p=o=o=void 0;t=i.vertices;m=i.colors;q=t.length;r=m.length;y=i.__vertexArray;l=i.__colorArray;A=i.__dirtyColors;if(i.__dirtyVertices){for(o=0;o<q;o++)p=t[o].position,k=o*3,y[k]=p.x,y[k+1]=p.y,y[k+
- 2]=p.z;d.bindBuffer(d.ARRAY_BUFFER,i.__webglVertexBuffer);d.bufferData(d.ARRAY_BUFFER,y,j)}if(A){for(o=0;o<r;o++)color=m[o],k=o*3,l[k]=color.r,l[k+1]=color.g,l[k+2]=color.b;d.bindBuffer(d.ARRAY_BUFFER,i.__webglColorBuffer);d.bufferData(d.ARRAY_BUFFER,l,j)}}h.__dirtyVertices=!1;h.__dirtyColors=!1}else if(i instanceof THREE.ParticleSystem)j=b(i,r),l=j.attributes&&aa(j),(h.__dirtyVertices||h.__dirtyColors||i.sortParticles||l)&&c(h,d.DYNAMIC_DRAW,i),h.__dirtyVertices=!1,h.__dirtyColors=!1,j.attributes&&
- na(j)};this.setFaceCulling=function(a,b){a?(!b||b==="ccw"?d.frontFace(d.CCW):d.frontFace(d.CW),a==="back"?d.cullFace(d.BACK):a==="front"?d.cullFace(d.FRONT):d.cullFace(d.FRONT_AND_BACK),d.enable(d.CULL_FACE)):d.disable(d.CULL_FACE)};this.supportsVertexTextures=function(){return bb}};
- THREE.WebGLRenderTarget=function(a,b,c){this.width=a;this.height=b;c=c||{};this.wrapS=c.wrapS!==void 0?c.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=c.wrapT!==void 0?c.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=c.magFilter!==void 0?c.magFilter:THREE.LinearFilter;this.minFilter=c.minFilter!==void 0?c.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=c.format!==void 0?c.format:THREE.RGBAFormat;this.type=c.type!==void 0?c.type:
- THREE.UnsignedByteType;this.depthBuffer=c.depthBuffer!==void 0?c.depthBuffer:!0;this.stencilBuffer=c.stencilBuffer!==void 0?c.stencilBuffer:!0};
- THREE.WebGLRenderTarget.prototype.clone=function(){var a=new THREE.WebGLRenderTarget(this.width,this.height);a.wrapS=this.wrapS;a.wrapT=this.wrapT;a.magFilter=this.magFilter;a.minFilter=this.minFilter;a.offset.copy(this.offset);a.repeat.copy(this.repeat);a.format=this.format;a.type=this.type;a.depthBuffer=this.depthBuffer;a.stencilBuffer=this.stencilBuffer;return a};THREE.WebGLRenderTargetCube=function(a,b,c){THREE.WebGLRenderTarget.call(this,a,b,c);this.activeCubeFace=0};
- THREE.WebGLRenderTargetCube.prototype=new THREE.WebGLRenderTarget;THREE.WebGLRenderTargetCube.prototype.constructor=THREE.WebGLRenderTargetCube;
|