CSS3DRenderer.js 5.1 KB

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  1. /**
  2. * Based on http://www.emagix.net/academic/mscs-project/item/camera-sync-with-css3-and-webgl-threejs
  3. * @author mrdoob / http://mrdoob.com/
  4. */
  5. THREE.CSS3DObject = function ( element ) {
  6. THREE.Object3D.call( this );
  7. this.billboard = false;
  8. this.element = element;
  9. this.element.style.position = "absolute";
  10. this.element.style.WebkitTransformStyle = 'preserve-3d';
  11. this.element.style.MozTransformStyle = 'preserve-3d';
  12. this.element.style.oTransformStyle = 'preserve-3d';
  13. this.element.style.transformStyle = 'preserve-3d';
  14. };
  15. THREE.CSS3DObject.prototype = Object.create( THREE.Object3D.prototype );
  16. //
  17. THREE.CSS3DRenderer = function () {
  18. console.log( 'THREE.CSS3DRenderer', THREE.REVISION );
  19. var _width, _height;
  20. var _widthHalf, _heightHalf;
  21. var _projector = new THREE.Projector();
  22. this.domElement = document.createElement( 'div' );
  23. this.domElement.style.overflow = 'hidden';
  24. this.domElement.style.WebkitTransformStyle = 'preserve-3d';
  25. this.domElement.style.WebkitPerspectiveOrigin = '50% 50%';
  26. this.domElement.style.MozTransformStyle = 'preserve-3d';
  27. this.domElement.style.MozPerspectiveOrigin = '50% 50%';
  28. this.domElement.style.oTransformStyle = 'preserve-3d';
  29. this.domElement.style.oPerspectiveOrigin = '50% 50%';
  30. this.domElement.style.transformStyle = 'preserve-3d';
  31. this.domElement.style.perspectiveOrigin = '50% 50%';
  32. // TODO: Shouldn't it be possible to remove cameraElement?
  33. this.cameraElement = document.createElement( 'div' );
  34. this.cameraElement.style.WebkitTransformStyle = 'preserve-3d';
  35. this.cameraElement.style.MozTransformStyle = 'preserve-3d';
  36. this.cameraElement.style.oTransformStyle = 'preserve-3d';
  37. this.cameraElement.style.transformStyle = 'preserve-3d';
  38. this.domElement.appendChild( this.cameraElement );
  39. this.setSize = function ( width, height ) {
  40. _width = width;
  41. _height = height;
  42. _widthHalf = _width / 2;
  43. _heightHalf = _height / 2;
  44. this.domElement.style.width = width + 'px';
  45. this.domElement.style.height = height + 'px';
  46. this.cameraElement.style.width = width + 'px';
  47. this.cameraElement.style.height = height + 'px';
  48. };
  49. var epsilon = function ( value ) {
  50. return Math.abs( value ) < 0.000001 ? 0 : value;
  51. };
  52. var getCameraCSSMatrix = function ( matrix ) {
  53. var elements = matrix.elements;
  54. return 'matrix3d(' +
  55. epsilon( elements[ 0 ] ) + ',' +
  56. epsilon( - elements[ 1 ] ) + ',' +
  57. epsilon( elements[ 2 ] ) + ',' +
  58. epsilon( elements[ 3 ] ) + ',' +
  59. epsilon( elements[ 4 ] ) + ',' +
  60. epsilon( - elements[ 5 ] ) + ',' +
  61. epsilon( elements[ 6 ] ) + ',' +
  62. epsilon( elements[ 7 ] ) + ',' +
  63. epsilon( elements[ 8 ] ) + ',' +
  64. epsilon( - elements[ 9 ] ) + ',' +
  65. epsilon( elements[ 10 ] ) + ',' +
  66. epsilon( elements[ 11 ] ) + ',' +
  67. epsilon( elements[ 12 ] ) + ',' +
  68. epsilon( - elements[ 13 ] ) + ',' +
  69. epsilon( elements[ 14 ] ) + ',' +
  70. epsilon( elements[ 15 ] ) +
  71. ')';
  72. }
  73. var getObjectCSSMatrix = function ( matrix ) {
  74. var elements = matrix.elements;
  75. return 'translate3d(-50%,-50%,0) matrix3d(' +
  76. epsilon( elements[ 0 ] ) + ',' +
  77. epsilon( elements[ 1 ] ) + ',' +
  78. epsilon( elements[ 2 ] ) + ',' +
  79. epsilon( elements[ 3 ] ) + ',' +
  80. epsilon( elements[ 4 ] ) + ',' +
  81. epsilon( elements[ 5 ] ) + ',' +
  82. epsilon( elements[ 6 ] ) + ',' +
  83. epsilon( elements[ 7 ] ) + ',' +
  84. epsilon( elements[ 8 ] ) + ',' +
  85. epsilon( elements[ 9 ] ) + ',' +
  86. epsilon( elements[ 10 ] ) + ',' +
  87. epsilon( elements[ 11 ] ) + ',' +
  88. epsilon( elements[ 12 ] ) + ',' +
  89. epsilon( elements[ 13 ] ) + ',' +
  90. epsilon( elements[ 14 ] ) + ',' +
  91. epsilon( elements[ 15 ] ) +
  92. ') scale3d(1,-1,1)';
  93. }
  94. this.render = function ( scene, camera ) {
  95. var fov = 0.5 / Math.tan( camera.fov * Math.PI / 360 ) * _height;
  96. this.domElement.style.WebkitPerspective = fov + "px";
  97. this.domElement.style.MozPerspective = fov + "px";
  98. this.domElement.style.oPerspective = fov + "px";
  99. this.domElement.style.perspective = fov + "px";
  100. var style = "translate3d(0,0," + fov + "px)" + getCameraCSSMatrix( camera.matrixWorldInverse ) + " translate3d(" + _widthHalf + "px," + _heightHalf + "px, 0)";
  101. this.cameraElement.style.WebkitTransform = style;
  102. this.cameraElement.style.MozTransform = style;
  103. this.cameraElement.style.oTransform = style;
  104. this.cameraElement.style.transform = style;
  105. var objects = _projector.projectScene( scene, camera, false ).objects;
  106. for ( var i = 0, il = objects.length; i < il; i ++ ) {
  107. var object = objects[ i ].object;
  108. if ( object instanceof THREE.CSS3DObject ) {
  109. var element = object.element;
  110. if ( object.billboard ) object.lookAt( camera.position );
  111. style = getObjectCSSMatrix( object.matrixWorld );
  112. /*
  113. element.style.WebkitBackfaceVisibility = 'hidden';
  114. element.style.MozBackfaceVisibility = 'hidden';
  115. element.style.oBackfaceVisibility = 'hidden';
  116. element.style.backfaceVisibility = 'hidden';
  117. */
  118. element.style.WebkitTransform = style;
  119. element.style.MozTransform = style;
  120. element.style.oTransform = style;
  121. element.style.transform = style;
  122. if ( element.parentNode !== this.cameraElement ) {
  123. this.cameraElement.appendChild( element );
  124. }
  125. }
  126. }
  127. };
  128. };