ThreeWebGL.js 143 KB

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  1. // ThreeWebGL.js r42 - http://github.com/mrdoob/three.js
  2. var THREE=THREE||{};if(!window.Int32Array)window.Int32Array=Array,window.Float32Array=Array;THREE.Color=function(b){this.setHex(b)};
  3. THREE.Color.prototype={copy:function(b){this.r=b.r;this.g=b.g;this.b=b.b;this.hex=b.hex},setHex:function(b){this.hex=~~b&16777215;this.updateRGB()},setRGB:function(b,d,e){this.r=b;this.g=d;this.b=e;this.updateHex()},setHSV:function(b,d,e){var f,g,i,h,j,o;if(e==0)f=g=i=0;else switch(h=Math.floor(b*6),j=b*6-h,b=e*(1-d),o=e*(1-d*j),d=e*(1-d*(1-j)),h){case 1:f=o;g=e;i=b;break;case 2:f=b;g=e;i=d;break;case 3:f=b;g=o;i=e;break;case 4:f=d;g=b;i=e;break;case 5:f=e;g=b;i=o;break;case 6:case 0:f=e,g=d,i=b}this.setRGB(f,
  4. g,i)},updateHex:function(){this.hex=~~(this.r*255)<<16^~~(this.g*255)<<8^~~(this.b*255)},updateRGB:function(){this.r=(this.hex>>16&255)/255;this.g=(this.hex>>8&255)/255;this.b=(this.hex&255)/255},clone:function(){return new THREE.Color(this.hex)}};THREE.Vector2=function(b,d){this.set(b||0,d||0)};
  5. THREE.Vector2.prototype={set:function(b,d){this.x=b;this.y=d;return this},copy:function(b){this.x=b.x;this.y=b.y;return this},clone:function(){return new THREE.Vector2(this.x,this.y)},add:function(b,d){this.x=b.x+d.x;this.y=b.y+d.y;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;return this},sub:function(b,d){this.x=b.x-d.x;this.y=b.y-d.y;return this},subSelf:function(b){this.x-=b.x;this.y-=b.y;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;return this},divideScalar:function(b){b?
  6. (this.x/=b,this.y/=b):this.set(0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y},lengthSq:function(){return this.x*this.x+this.y*this.y},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){var d=this.x-b.x,b=this.y-b.y;return d*d+b*b},setLength:function(b){return this.normalize().multiplyScalar(b)},
  7. unit:function(){return this.normalize()},equals:function(b){return b.x==this.x&&b.y==this.y}};THREE.Vector3=function(b,d,e){this.set(b||0,d||0,e||0)};
  8. THREE.Vector3.prototype={set:function(b,d,e){this.x=b;this.y=d;this.z=e;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;return this},clone:function(){return new THREE.Vector3(this.x,this.y,this.z)},add:function(b,d){this.x=b.x+d.x;this.y=b.y+d.y;this.z=b.z+d.z;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;return this},addScalar:function(b){this.x+=b;this.y+=b;this.z+=b;return this},sub:function(b,d){this.x=b.x-d.x;this.y=b.y-d.y;this.z=b.z-d.z;return this},subSelf:function(b){this.x-=
  9. b.x;this.y-=b.y;this.z-=b.z;return this},multiply:function(b,d){this.x=b.x*d.x;this.y=b.y*d.y;this.z=b.z*d.z;return this},multiplySelf:function(b){this.x*=b.x;this.y*=b.y;this.z*=b.z;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;return this},divideSelf:function(b){return this.divide(this,b)},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b):this.set(0,0,0);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*
  10. b.z},lengthSq:function(){return this.x*this.x+this.y*this.y+this.z*this.z},length:function(){return Math.sqrt(this.lengthSq())},lengthManhattan:function(){return this.x+this.y+this.z},normalize:function(){return this.divideScalar(this.length())},setLength:function(b){return this.normalize().multiplyScalar(b)},cross:function(b,d){this.x=b.y*d.z-b.z*d.y;this.y=b.z*d.x-b.x*d.z;this.z=b.x*d.y-b.y*d.x;return this},crossSelf:function(b){return this.set(this.y*b.z-this.z*b.y,this.z*b.x-this.x*b.z,this.x*
  11. b.y-this.y*b.x)},distanceTo:function(b){return Math.sqrt(this.distanceToSquared(b))},distanceToSquared:function(b){return(new THREE.Vector3).sub(this,b).lengthSq()},setPositionFromMatrix:function(b){this.x=b.n14;this.y=b.n24;this.z=b.n34},setRotationFromMatrix:function(b){var d=Math.cos(this.y);this.y=Math.asin(b.n13);Math.abs(d)>1.0E-5?(this.x=Math.atan2(-b.n23/d,b.n33/d),this.z=Math.atan2(-b.n12/d,b.n11/d)):(this.x=0,this.z=Math.atan2(b.n21,b.n22))},isZero:function(){return this.lengthSq()<1.0E-4}};
  12. THREE.Vector4=function(b,d,e,f){this.set(b||0,d||0,e||0,f||1)};
  13. THREE.Vector4.prototype={set:function(b,d,e,f){this.x=b;this.y=d;this.z=e;this.w=f;return this},copy:function(b){return this.set(b.x,b.y,b.z,b.w||1)},clone:function(){return new THREE.Vector4(this.x,this.y,this.z,this.w)},add:function(b,d){this.x=b.x+d.x;this.y=b.y+d.y;this.z=b.z+d.z;this.w=b.w+d.w;return this},addSelf:function(b){this.x+=b.x;this.y+=b.y;this.z+=b.z;this.w+=b.w;return this},sub:function(b,d){this.x=b.x-d.x;this.y=b.y-d.y;this.z=b.z-d.z;this.w=b.w-d.w;return this},subSelf:function(b){this.x-=
  14. b.x;this.y-=b.y;this.z-=b.z;this.w-=b.w;return this},multiplyScalar:function(b){this.x*=b;this.y*=b;this.z*=b;this.w*=b;return this},divideScalar:function(b){b?(this.x/=b,this.y/=b,this.z/=b,this.w/=b):this.set(0,0,0,1);return this},negate:function(){return this.multiplyScalar(-1)},dot:function(b){return this.x*b.x+this.y*b.y+this.z*b.z+this.w*b.w},lengthSq:function(){return this.dot(this)},length:function(){return Math.sqrt(this.lengthSq())},normalize:function(){return this.divideScalar(this.length())},
  15. setLength:function(b){return this.normalize().multiplyScalar(b)},lerpSelf:function(b,d){this.x+=(b.x-this.x)*d;this.y+=(b.y-this.y)*d;this.z+=(b.z-this.z)*d;this.w+=(b.w-this.w)*d;return this}};THREE.Ray=function(b,d){this.origin=b||new THREE.Vector3;this.direction=d||new THREE.Vector3};
  16. THREE.Ray.prototype={intersectScene:function(b){return this.intersectObjects(b.objects)},intersectObjects:function(b){var d,e,f=[];d=0;for(e=b.length;d<e;d++)f=f.concat(this.intersectObject(b[d]));f.sort(function(b,d){return b.distance-d.distance});return f},intersectObject:function(b){function d(b,d,e){var f,e=e.matrixWorld.getPosition();f=e.clone().subSelf(b).dot(d);b=b.clone().addSelf(d.clone().multiplyScalar(f));return e.distanceTo(b)}function e(b,d,e,f){var f=f.clone().subSelf(d),e=e.clone().subSelf(d),
  17. g=b.clone().subSelf(d),b=f.dot(f),d=f.dot(e),f=f.dot(g),h=e.dot(e),e=e.dot(g),g=1/(b*h-d*d),h=(h*f-d*e)*g,b=(b*e-d*f)*g;return h>0&&b>0&&h+b<1}if(b instanceof THREE.Particle){var f=d(this.origin,this.direction,b);if(!f||f>b.scale.x)return[];return[{distance:f,point:b.position,face:null,object:b}]}else if(b instanceof THREE.Mesh){f=d(this.origin,this.direction,b);if(!f||f>b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)))return[];var g,i,h,j,o,k,p,n,v,t,z=b.geometry,
  18. D=z.vertices,E=[],f=0;for(g=z.faces.length;f<g;f++)if(i=z.faces[f],v=this.origin.clone(),t=this.direction.clone(),k=b.matrixWorld,h=k.multiplyVector3(D[i.a].position.clone()),j=k.multiplyVector3(D[i.b].position.clone()),o=k.multiplyVector3(D[i.c].position.clone()),k=i instanceof THREE.Face4?k.multiplyVector3(D[i.d].position.clone()):null,p=b.matrixRotationWorld.multiplyVector3(i.normal.clone()),n=t.dot(p),b.doubleSided||(b.flipSided?n>0:n<0))if(p=p.dot((new THREE.Vector3).sub(h,v))/n,v=v.addSelf(t.multiplyScalar(p)),
  19. i instanceof THREE.Face3)e(v,h,j,o)&&(i={distance:this.origin.distanceTo(v),point:v,face:i,object:b},E.push(i));else if(i instanceof THREE.Face4&&(e(v,h,j,k)||e(v,j,o,k)))i={distance:this.origin.distanceTo(v),point:v,face:i,object:b},E.push(i);return E}else return[]}};
  20. THREE.Rectangle=function(){function b(){i=f-d;h=g-e}var d,e,f,g,i,h,j=!0;this.getX=function(){return d};this.getY=function(){return e};this.getWidth=function(){return i};this.getHeight=function(){return h};this.getLeft=function(){return d};this.getTop=function(){return e};this.getRight=function(){return f};this.getBottom=function(){return g};this.set=function(h,i,p,n){j=!1;d=h;e=i;f=p;g=n;b()};this.addPoint=function(h,i){j?(j=!1,d=h,e=i,f=h,g=i):(d=d<h?d:h,e=e<i?e:i,f=f>h?f:h,g=g>i?g:i);b()};this.add3Points=
  21. function(h,i,p,n,v,t){j?(j=!1,d=h<p?h<v?h:v:p<v?p:v,e=i<n?i<t?i:t:n<t?n:t,f=h>p?h>v?h:v:p>v?p:v,g=i>n?i>t?i:t:n>t?n:t):(d=h<p?h<v?h<d?h:d:v<d?v:d:p<v?p<d?p:d:v<d?v:d,e=i<n?i<t?i<e?i:e:t<e?t:e:n<t?n<e?n:e:t<e?t:e,f=h>p?h>v?h>f?h:f:v>f?v:f:p>v?p>f?p:f:v>f?v:f,g=i>n?i>t?i>g?i:g:t>g?t:g:n>t?n>g?n:g:t>g?t:g);b()};this.addRectangle=function(h){j?(j=!1,d=h.getLeft(),e=h.getTop(),f=h.getRight(),g=h.getBottom()):(d=d<h.getLeft()?d:h.getLeft(),e=e<h.getTop()?e:h.getTop(),f=f>h.getRight()?f:h.getRight(),g=g>
  22. h.getBottom()?g:h.getBottom());b()};this.inflate=function(h){d-=h;e-=h;f+=h;g+=h;b()};this.minSelf=function(h){d=d>h.getLeft()?d:h.getLeft();e=e>h.getTop()?e:h.getTop();f=f<h.getRight()?f:h.getRight();g=g<h.getBottom()?g:h.getBottom();b()};this.instersects=function(b){return Math.min(f,b.getRight())-Math.max(d,b.getLeft())>=0&&Math.min(g,b.getBottom())-Math.max(e,b.getTop())>=0};this.empty=function(){j=!0;g=f=e=d=0;b()};this.isEmpty=function(){return j}};THREE.Matrix3=function(){this.m=[]};
  23. THREE.Matrix3.prototype={transpose:function(){var b,d=this.m;b=d[1];d[1]=d[3];d[3]=b;b=d[2];d[2]=d[6];d[6]=b;b=d[5];d[5]=d[7];d[7]=b;return this},transposeIntoArray:function(b){var d=this.m;b[0]=d[0];b[1]=d[3];b[2]=d[6];b[3]=d[1];b[4]=d[4];b[5]=d[7];b[6]=d[2];b[7]=d[5];b[8]=d[8];return this}};THREE.Matrix4=function(b,d,e,f,g,i,h,j,o,k,p,n,v,t,z,D){this.set(b||1,d||0,e||0,f||0,g||0,i||1,h||0,j||0,o||0,k||0,p||1,n||0,v||0,t||0,z||0,D||1);this.flat=Array(16);this.m33=new THREE.Matrix3};
  24. THREE.Matrix4.prototype={set:function(b,d,e,f,g,i,h,j,o,k,p,n,v,t,z,D){this.n11=b;this.n12=d;this.n13=e;this.n14=f;this.n21=g;this.n22=i;this.n23=h;this.n24=j;this.n31=o;this.n32=k;this.n33=p;this.n34=n;this.n41=v;this.n42=t;this.n43=z;this.n44=D;return this},identity:function(){this.set(1,0,0,0,0,1,0,0,0,0,1,0,0,0,0,1);return this},copy:function(b){this.set(b.n11,b.n12,b.n13,b.n14,b.n21,b.n22,b.n23,b.n24,b.n31,b.n32,b.n33,b.n34,b.n41,b.n42,b.n43,b.n44);return this},lookAt:function(b,d,e){var f=THREE.Matrix4.__v1,
  25. g=THREE.Matrix4.__v2,i=THREE.Matrix4.__v3;i.sub(b,d).normalize();if(i.length()===0)i.z=1;f.cross(e,i).normalize();f.length()===0&&(i.x+=1.0E-4,f.cross(e,i).normalize());g.cross(i,f).normalize();this.n11=f.x;this.n12=g.x;this.n13=i.x;this.n21=f.y;this.n22=g.y;this.n23=i.y;this.n31=f.z;this.n32=g.z;this.n33=i.z;return this},multiplyVector3:function(b){var d=b.x,e=b.y,f=b.z,g=1/(this.n41*d+this.n42*e+this.n43*f+this.n44);b.x=(this.n11*d+this.n12*e+this.n13*f+this.n14)*g;b.y=(this.n21*d+this.n22*e+this.n23*
  26. f+this.n24)*g;b.z=(this.n31*d+this.n32*e+this.n33*f+this.n34)*g;return b},multiplyVector4:function(b){var d=b.x,e=b.y,f=b.z,g=b.w;b.x=this.n11*d+this.n12*e+this.n13*f+this.n14*g;b.y=this.n21*d+this.n22*e+this.n23*f+this.n24*g;b.z=this.n31*d+this.n32*e+this.n33*f+this.n34*g;b.w=this.n41*d+this.n42*e+this.n43*f+this.n44*g;return b},rotateAxis:function(b){var d=b.x,e=b.y,f=b.z;b.x=d*this.n11+e*this.n12+f*this.n13;b.y=d*this.n21+e*this.n22+f*this.n23;b.z=d*this.n31+e*this.n32+f*this.n33;b.normalize();
  27. return b},crossVector:function(b){var d=new THREE.Vector4;d.x=this.n11*b.x+this.n12*b.y+this.n13*b.z+this.n14*b.w;d.y=this.n21*b.x+this.n22*b.y+this.n23*b.z+this.n24*b.w;d.z=this.n31*b.x+this.n32*b.y+this.n33*b.z+this.n34*b.w;d.w=b.w?this.n41*b.x+this.n42*b.y+this.n43*b.z+this.n44*b.w:1;return d},multiply:function(b,d){var e=b.n11,f=b.n12,g=b.n13,i=b.n14,h=b.n21,j=b.n22,o=b.n23,k=b.n24,p=b.n31,n=b.n32,v=b.n33,t=b.n34,z=b.n41,D=b.n42,E=b.n43,C=b.n44,oa=d.n11,pa=d.n12,T=d.n13,I=d.n14,y=d.n21,K=d.n22,
  28. G=d.n23,ca=d.n24,$=d.n31,qa=d.n32,Q=d.n33,na=d.n34,H=d.n41,M=d.n42,c=d.n43,ua=d.n44;this.n11=e*oa+f*y+g*$+i*H;this.n12=e*pa+f*K+g*qa+i*M;this.n13=e*T+f*G+g*Q+i*c;this.n14=e*I+f*ca+g*na+i*ua;this.n21=h*oa+j*y+o*$+k*H;this.n22=h*pa+j*K+o*qa+k*M;this.n23=h*T+j*G+o*Q+k*c;this.n24=h*I+j*ca+o*na+k*ua;this.n31=p*oa+n*y+v*$+t*H;this.n32=p*pa+n*K+v*qa+t*M;this.n33=p*T+n*G+v*Q+t*c;this.n34=p*I+n*ca+v*na+t*ua;this.n41=z*oa+D*y+E*$+C*H;this.n42=z*pa+D*K+E*qa+C*M;this.n43=z*T+D*G+E*Q+C*c;this.n44=z*I+D*ca+E*na+
  29. C*ua;return this},multiplyToArray:function(b,d,e){this.multiply(b,d);e[0]=this.n11;e[1]=this.n21;e[2]=this.n31;e[3]=this.n41;e[4]=this.n12;e[5]=this.n22;e[6]=this.n32;e[7]=this.n42;e[8]=this.n13;e[9]=this.n23;e[10]=this.n33;e[11]=this.n43;e[12]=this.n14;e[13]=this.n24;e[14]=this.n34;e[15]=this.n44;return this},multiplySelf:function(b){this.multiply(this,b);return this},multiplyScalar:function(b){this.n11*=b;this.n12*=b;this.n13*=b;this.n14*=b;this.n21*=b;this.n22*=b;this.n23*=b;this.n24*=b;this.n31*=
  30. b;this.n32*=b;this.n33*=b;this.n34*=b;this.n41*=b;this.n42*=b;this.n43*=b;this.n44*=b;return this},determinant:function(){var b=this.n11,d=this.n12,e=this.n13,f=this.n14,g=this.n21,i=this.n22,h=this.n23,j=this.n24,o=this.n31,k=this.n32,p=this.n33,n=this.n34,v=this.n41,t=this.n42,z=this.n43,D=this.n44;return f*h*k*v-e*j*k*v-f*i*p*v+d*j*p*v+e*i*n*v-d*h*n*v-f*h*o*t+e*j*o*t+f*g*p*t-b*j*p*t-e*g*n*t+b*h*n*t+f*i*o*z-d*j*o*z-f*g*k*z+b*j*k*z+d*g*n*z-b*i*n*z-e*i*o*D+d*h*o*D+e*g*k*D-b*h*k*D-d*g*p*D+b*i*p*D},
  31. transpose:function(){var b;b=this.n21;this.n21=this.n12;this.n12=b;b=this.n31;this.n31=this.n13;this.n13=b;b=this.n32;this.n32=this.n23;this.n23=b;b=this.n41;this.n41=this.n14;this.n14=b;b=this.n42;this.n42=this.n24;this.n24=b;b=this.n43;this.n43=this.n34;this.n43=b;return this},clone:function(){var b=new THREE.Matrix4;b.n11=this.n11;b.n12=this.n12;b.n13=this.n13;b.n14=this.n14;b.n21=this.n21;b.n22=this.n22;b.n23=this.n23;b.n24=this.n24;b.n31=this.n31;b.n32=this.n32;b.n33=this.n33;b.n34=this.n34;
  32. b.n41=this.n41;b.n42=this.n42;b.n43=this.n43;b.n44=this.n44;return b},flatten:function(){this.flat[0]=this.n11;this.flat[1]=this.n21;this.flat[2]=this.n31;this.flat[3]=this.n41;this.flat[4]=this.n12;this.flat[5]=this.n22;this.flat[6]=this.n32;this.flat[7]=this.n42;this.flat[8]=this.n13;this.flat[9]=this.n23;this.flat[10]=this.n33;this.flat[11]=this.n43;this.flat[12]=this.n14;this.flat[13]=this.n24;this.flat[14]=this.n34;this.flat[15]=this.n44;return this.flat},flattenToArray:function(b){b[0]=this.n11;
  33. b[1]=this.n21;b[2]=this.n31;b[3]=this.n41;b[4]=this.n12;b[5]=this.n22;b[6]=this.n32;b[7]=this.n42;b[8]=this.n13;b[9]=this.n23;b[10]=this.n33;b[11]=this.n43;b[12]=this.n14;b[13]=this.n24;b[14]=this.n34;b[15]=this.n44;return b},flattenToArrayOffset:function(b,d){b[d]=this.n11;b[d+1]=this.n21;b[d+2]=this.n31;b[d+3]=this.n41;b[d+4]=this.n12;b[d+5]=this.n22;b[d+6]=this.n32;b[d+7]=this.n42;b[d+8]=this.n13;b[d+9]=this.n23;b[d+10]=this.n33;b[d+11]=this.n43;b[d+12]=this.n14;b[d+13]=this.n24;b[d+14]=this.n34;
  34. b[d+15]=this.n44;return b},setTranslation:function(b,d,e){this.set(1,0,0,b,0,1,0,d,0,0,1,e,0,0,0,1);return this},setScale:function(b,d,e){this.set(b,0,0,0,0,d,0,0,0,0,e,0,0,0,0,1);return this},setRotationX:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(1,0,0,0,0,d,-b,0,0,b,d,0,0,0,0,1);return this},setRotationY:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,0,b,0,0,1,0,0,-b,0,d,0,0,0,0,1);return this},setRotationZ:function(b){var d=Math.cos(b),b=Math.sin(b);this.set(d,-b,0,0,b,d,0,0,
  35. 0,0,1,0,0,0,0,1);return this},setRotationAxis:function(b,d){var e=Math.cos(d),f=Math.sin(d),g=1-e,i=b.x,h=b.y,j=b.z,o=g*i,k=g*h;this.set(o*i+e,o*h-f*j,o*j+f*h,0,o*h+f*j,k*h+e,k*j-f*i,0,o*j-f*h,k*j+f*i,g*j*j+e,0,0,0,0,1);return this},setPosition:function(b){this.n14=b.x;this.n24=b.y;this.n34=b.z;return this},getPosition:function(){if(!this.position)this.position=new THREE.Vector3;this.position.set(this.n14,this.n24,this.n34);return this.position},getColumnX:function(){if(!this.columnX)this.columnX=
  36. new THREE.Vector3;this.columnX.set(this.n11,this.n21,this.n31);return this.columnX},getColumnY:function(){if(!this.columnY)this.columnY=new THREE.Vector3;this.columnY.set(this.n12,this.n22,this.n32);return this.columnY},getColumnZ:function(){if(!this.columnZ)this.columnZ=new THREE.Vector3;this.columnZ.set(this.n13,this.n23,this.n33);return this.columnZ},setRotationFromEuler:function(b,d){var e=b.x,f=b.y,g=b.z,i=Math.cos(e),e=Math.sin(e),h=Math.cos(f),f=Math.sin(f),j=Math.cos(g),g=Math.sin(g);switch(d){case "YXZ":var o=
  37. h*j,k=h*g,p=f*j,n=f*g;this.n11=o+n*e;this.n12=p*e-k;this.n13=i*f;this.n21=i*g;this.n22=i*j;this.n23=-e;this.n31=k*e-p;this.n32=n+o*e;this.n33=i*h;break;case "ZXY":o=h*j;k=h*g;p=f*j;n=f*g;this.n11=o-n*e;this.n12=-i*g;this.n13=p+k*e;this.n21=k+p*e;this.n22=i*j;this.n23=n-o*e;this.n31=-i*f;this.n32=e;this.n33=i*h;break;case "ZYX":o=i*j;k=i*g;p=e*j;n=e*g;this.n11=h*j;this.n12=p*f-k;this.n13=o*f+n;this.n21=h*g;this.n22=n*f+o;this.n23=k*f-p;this.n31=-f;this.n32=e*h;this.n33=i*h;break;case "YZX":o=i*h;k=
  38. i*f;p=e*h;n=e*f;this.n11=h*j;this.n12=n-o*g;this.n13=p*g+k;this.n21=g;this.n22=i*j;this.n23=-e*j;this.n31=-f*j;this.n32=k*g+p;this.n33=o-n*g;break;case "XZY":o=i*h;k=i*f;p=e*h;n=e*f;this.n11=h*j;this.n12=-g;this.n13=f*j;this.n21=o*g+n;this.n22=i*j;this.n23=k*g-p;this.n31=p*g-k;this.n32=e*j;this.n33=n*g+o;break;default:o=i*j,k=i*g,p=e*j,n=e*g,this.n11=h*j,this.n12=-h*g,this.n13=f,this.n21=k+p*f,this.n22=o-n*f,this.n23=-e*h,this.n31=n-o*f,this.n32=p+k*f,this.n33=i*h}return this},setRotationFromQuaternion:function(b){var d=
  39. b.x,e=b.y,f=b.z,g=b.w,i=d+d,h=e+e,j=f+f,b=d*i,o=d*h;d*=j;var k=e*h;e*=j;f*=j;i*=g;h*=g;g*=j;this.n11=1-(k+f);this.n12=o-g;this.n13=d+h;this.n21=o+g;this.n22=1-(b+f);this.n23=e-i;this.n31=d-h;this.n32=e+i;this.n33=1-(b+k);return this},scale:function(b){var d=b.x,e=b.y,b=b.z;this.n11*=d;this.n12*=e;this.n13*=b;this.n21*=d;this.n22*=e;this.n23*=b;this.n31*=d;this.n32*=e;this.n33*=b;this.n41*=d;this.n42*=e;this.n43*=b;return this},extractPosition:function(b){this.n14=b.n14;this.n24=b.n24;this.n34=b.n34},
  40. extractRotation:function(b,d){var e=1/d.x,f=1/d.y,g=1/d.z;this.n11=b.n11*e;this.n21=b.n21*e;this.n31=b.n31*e;this.n12=b.n12*f;this.n22=b.n22*f;this.n32=b.n32*f;this.n13=b.n13*g;this.n23=b.n23*g;this.n33=b.n33*g}};
  41. THREE.Matrix4.makeInvert=function(b,d){var e=b.n11,f=b.n12,g=b.n13,i=b.n14,h=b.n21,j=b.n22,o=b.n23,k=b.n24,p=b.n31,n=b.n32,v=b.n33,t=b.n34,z=b.n41,D=b.n42,E=b.n43,C=b.n44;d===void 0&&(d=new THREE.Matrix4);d.n11=o*t*D-k*v*D+k*n*E-j*t*E-o*n*C+j*v*C;d.n12=i*v*D-g*t*D-i*n*E+f*t*E+g*n*C-f*v*C;d.n13=g*k*D-i*o*D+i*j*E-f*k*E-g*j*C+f*o*C;d.n14=i*o*n-g*k*n-i*j*v+f*k*v+g*j*t-f*o*t;d.n21=k*v*z-o*t*z-k*p*E+h*t*E+o*p*C-h*v*C;d.n22=g*t*z-i*v*z+i*p*E-e*t*E-g*p*C+e*v*C;d.n23=i*o*z-g*k*z-i*h*E+e*k*E+g*h*C-e*o*C;d.n24=
  42. g*k*p-i*o*p+i*h*v-e*k*v-g*h*t+e*o*t;d.n31=j*t*z-k*n*z+k*p*D-h*t*D-j*p*C+h*n*C;d.n32=i*n*z-f*t*z-i*p*D+e*t*D+f*p*C-e*n*C;d.n33=g*k*z-i*j*z+i*h*D-e*k*D-f*h*C+e*j*C;d.n34=i*j*p-f*k*p-i*h*n+e*k*n+f*h*t-e*j*t;d.n41=o*n*z-j*v*z-o*p*D+h*v*D+j*p*E-h*n*E;d.n42=f*v*z-g*n*z+g*p*D-e*v*D-f*p*E+e*n*E;d.n43=g*j*z-f*o*z-g*h*D+e*o*D+f*h*E-e*j*E;d.n44=f*o*p-g*j*p+g*h*n-e*o*n-f*h*v+e*j*v;d.multiplyScalar(1/b.determinant());return d};
  43. THREE.Matrix4.makeInvert3x3=function(b){var d=b.m33,e=d.m,f=b.n33*b.n22-b.n32*b.n23,g=-b.n33*b.n21+b.n31*b.n23,i=b.n32*b.n21-b.n31*b.n22,h=-b.n33*b.n12+b.n32*b.n13,j=b.n33*b.n11-b.n31*b.n13,o=-b.n32*b.n11+b.n31*b.n12,k=b.n23*b.n12-b.n22*b.n13,p=-b.n23*b.n11+b.n21*b.n13,n=b.n22*b.n11-b.n21*b.n12,b=b.n11*f+b.n21*h+b.n31*k;b==0&&console.error("THREE.Matrix4.makeInvert3x3: Matrix not invertible.");b=1/b;e[0]=b*f;e[1]=b*g;e[2]=b*i;e[3]=b*h;e[4]=b*j;e[5]=b*o;e[6]=b*k;e[7]=b*p;e[8]=b*n;return d};
  44. THREE.Matrix4.makeFrustum=function(b,d,e,f,g,i){var h;h=new THREE.Matrix4;h.n11=2*g/(d-b);h.n12=0;h.n13=(d+b)/(d-b);h.n14=0;h.n21=0;h.n22=2*g/(f-e);h.n23=(f+e)/(f-e);h.n24=0;h.n31=0;h.n32=0;h.n33=-(i+g)/(i-g);h.n34=-2*i*g/(i-g);h.n41=0;h.n42=0;h.n43=-1;h.n44=0;return h};THREE.Matrix4.makePerspective=function(b,d,e,f){var g,b=e*Math.tan(b*Math.PI/360);g=-b;return THREE.Matrix4.makeFrustum(g*d,b*d,g,b,e,f)};
  45. THREE.Matrix4.makeOrtho=function(b,d,e,f,g,i){var h,j,o,k;h=new THREE.Matrix4;j=d-b;o=e-f;k=i-g;h.n11=2/j;h.n12=0;h.n13=0;h.n14=-((d+b)/j);h.n21=0;h.n22=2/o;h.n23=0;h.n24=-((e+f)/o);h.n31=0;h.n32=0;h.n33=-2/k;h.n34=-((i+g)/k);h.n41=0;h.n42=0;h.n43=0;h.n44=1;return h};THREE.Matrix4.__v1=new THREE.Vector3;THREE.Matrix4.__v2=new THREE.Vector3;THREE.Matrix4.__v3=new THREE.Vector3;
  46. THREE.Object3D=function(){this.parent=void 0;this.children=[];this.up=new THREE.Vector3(0,1,0);this.position=new THREE.Vector3;this.rotation=new THREE.Vector3;this.eulerOrder="XYZ";this.scale=new THREE.Vector3(1,1,1);this.flipSided=this.doubleSided=this.dynamic=!1;this.renderDepth=null;this.rotationAutoUpdate=!0;this.matrix=new THREE.Matrix4;this.matrixWorld=new THREE.Matrix4;this.matrixRotationWorld=new THREE.Matrix4;this.matrixWorldNeedsUpdate=this.matrixAutoUpdate=!0;this.quaternion=new THREE.Quaternion;
  47. this.useQuaternion=!1;this.boundRadius=0;this.boundRadiusScale=1;this.visible=!0;this._vector=new THREE.Vector3;this.name=""};
  48. THREE.Object3D.prototype={translate:function(b,d){this.matrix.rotateAxis(d);this.position.addSelf(d.multiplyScalar(b))},translateX:function(b){this.translate(b,this._vector.set(1,0,0))},translateY:function(b){this.translate(b,this._vector.set(0,1,0))},translateZ:function(b){this.translate(b,this._vector.set(0,0,1))},lookAt:function(b){this.matrix.lookAt(b,this.position,this.up);this.rotationAutoUpdate&&this.rotation.setRotationFromMatrix(this.matrix)},addChild:function(b){if(this.children.indexOf(b)===
  49. -1){b.parent!==void 0&&b.parent.removeChild(b);b.parent=this;this.children.push(b);for(var d=this;d.parent!==void 0;)d=d.parent;d!==void 0&&d instanceof THREE.Scene&&d.addChildRecurse(b)}},removeChild:function(b){var d=this.children.indexOf(b);if(d!==-1)b.parent=void 0,this.children.splice(d,1)},getChildByName:function(b,d){var e,f,g;e=0;for(f=this.children.length;e<f;e++){g=this.children[e];if(g.name===b)return g;if(d&&(g=g.getChildByName(b,d),g!==void 0))return g}},updateMatrix:function(){this.matrix.setPosition(this.position);
  50. this.useQuaternion?this.matrix.setRotationFromQuaternion(this.quaternion):this.matrix.setRotationFromEuler(this.rotation,this.eulerOrder);if(this.scale.x!==1||this.scale.y!==1||this.scale.z!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,Math.max(this.scale.y,this.scale.z));this.matrixWorldNeedsUpdate=!0},update:function(b,d,e){this.matrixAutoUpdate&&this.updateMatrix();if(this.matrixWorldNeedsUpdate||d)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),
  51. this.matrixRotationWorld.extractRotation(this.matrixWorld,this.scale),this.matrixWorldNeedsUpdate=!1,d=!0;for(var b=0,f=this.children.length;b<f;b++)this.children[b].update(this.matrixWorld,d,e)}};THREE.Quaternion=function(b,d,e,f){this.set(b||0,d||0,e||0,f!==void 0?f:1)};
  52. THREE.Quaternion.prototype={set:function(b,d,e,f){this.x=b;this.y=d;this.z=e;this.w=f;return this},copy:function(b){this.x=b.x;this.y=b.y;this.z=b.z;this.w=b.w;return this},setFromEuler:function(b){var d=0.5*Math.PI/360,e=b.x*d,f=b.y*d,g=b.z*d,b=Math.cos(f),f=Math.sin(f),d=Math.cos(-g),g=Math.sin(-g),i=Math.cos(e),e=Math.sin(e),h=b*d,j=f*g;this.w=h*i-j*e;this.x=h*e+j*i;this.y=f*d*i+b*g*e;this.z=b*g*i-f*d*e;return this},setFromAxisAngle:function(b,d){var e=d/2,f=Math.sin(e);this.x=b.x*f;this.y=b.y*
  53. f;this.z=b.z*f;this.w=Math.cos(e);return this},calculateW:function(){this.w=-Math.sqrt(Math.abs(1-this.x*this.x-this.y*this.y-this.z*this.z));return this},inverse:function(){this.x*=-1;this.y*=-1;this.z*=-1;return this},length:function(){return Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w)},normalize:function(){var b=Math.sqrt(this.x*this.x+this.y*this.y+this.z*this.z+this.w*this.w);b==0?this.w=this.z=this.y=this.x=0:(b=1/b,this.x*=b,this.y*=b,this.z*=b,this.w*=b);return this},
  54. multiplySelf:function(b){var d=this.x,e=this.y,f=this.z,g=this.w,i=b.x,h=b.y,j=b.z,b=b.w;this.x=d*b+g*i+e*j-f*h;this.y=e*b+g*h+f*i-d*j;this.z=f*b+g*j+d*h-e*i;this.w=g*b-d*i-e*h-f*j;return this},multiply:function(b,d){this.x=b.x*d.w+b.y*d.z-b.z*d.y+b.w*d.x;this.y=-b.x*d.z+b.y*d.w+b.z*d.x+b.w*d.y;this.z=b.x*d.y-b.y*d.x+b.z*d.w+b.w*d.z;this.w=-b.x*d.x-b.y*d.y-b.z*d.z+b.w*d.w;return this},multiplyVector3:function(b,d){d||(d=b);var e=b.x,f=b.y,g=b.z,i=this.x,h=this.y,j=this.z,o=this.w,k=o*e+h*g-j*f,p=
  55. o*f+j*e-i*g,n=o*g+i*f-h*e,e=-i*e-h*f-j*g;d.x=k*o+e*-i+p*-j-n*-h;d.y=p*o+e*-h+n*-i-k*-j;d.z=n*o+e*-j+k*-h-p*-i;return d}};
  56. THREE.Quaternion.slerp=function(b,d,e,f){var g=b.w*d.w+b.x*d.x+b.y*d.y+b.z*d.z;if(Math.abs(g)>=1)return e.w=b.w,e.x=b.x,e.y=b.y,e.z=b.z,e;var i=Math.acos(g),h=Math.sqrt(1-g*g);if(Math.abs(h)<0.0010)return e.w=0.5*(b.w+d.w),e.x=0.5*(b.x+d.x),e.y=0.5*(b.y+d.y),e.z=0.5*(b.z+d.z),e;g=Math.sin((1-f)*i)/h;f=Math.sin(f*i)/h;e.w=b.w*g+d.w*f;e.x=b.x*g+d.x*f;e.y=b.y*g+d.y*f;e.z=b.z*g+d.z*f;return e};THREE.Vertex=function(b){this.position=b||new THREE.Vector3};
  57. THREE.Face3=function(b,d,e,f,g,i){this.a=b;this.b=d;this.c=e;this.normal=f instanceof THREE.Vector3?f:new THREE.Vector3;this.vertexNormals=f instanceof Array?f:[];this.color=g instanceof THREE.Color?g:new THREE.Color;this.vertexColors=g instanceof Array?g:[];this.vertexTangents=[];this.materials=i instanceof Array?i:[i];this.centroid=new THREE.Vector3};
  58. THREE.Face4=function(b,d,e,f,g,i,h){this.a=b;this.b=d;this.c=e;this.d=f;this.normal=g instanceof THREE.Vector3?g:new THREE.Vector3;this.vertexNormals=g instanceof Array?g:[];this.color=i instanceof THREE.Color?i:new THREE.Color;this.vertexColors=i instanceof Array?i:[];this.vertexTangents=[];this.materials=h instanceof Array?h:[h];this.centroid=new THREE.Vector3};THREE.UV=function(b,d){this.set(b||0,d||0)};
  59. THREE.UV.prototype={set:function(b,d){this.u=b;this.v=d;return this},copy:function(b){this.set(b.u,b.v);return this}};THREE.Geometry=function(){this.id="Geometry"+THREE.GeometryIdCounter++;this.vertices=[];this.colors=[];this.faces=[];this.edges=[];this.faceUvs=[[]];this.faceVertexUvs=[[]];this.morphTargets=[];this.morphColors=[];this.skinWeights=[];this.skinIndices=[];this.boundingSphere=this.boundingBox=null;this.hasTangents=!1};
  60. THREE.Geometry.prototype={computeCentroids:function(){var b,d,e;b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e.centroid.set(0,0,0),e instanceof THREE.Face3?(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),e.centroid.divideScalar(3)):e instanceof THREE.Face4&&(e.centroid.addSelf(this.vertices[e.a].position),e.centroid.addSelf(this.vertices[e.b].position),e.centroid.addSelf(this.vertices[e.c].position),
  61. e.centroid.addSelf(this.vertices[e.d].position),e.centroid.divideScalar(4))},computeFaceNormals:function(b){var d,e,f,g,i,h,j=new THREE.Vector3,o=new THREE.Vector3;f=0;for(g=this.faces.length;f<g;f++){i=this.faces[f];if(b&&i.vertexNormals.length){j.set(0,0,0);d=0;for(e=i.vertexNormals.length;d<e;d++)j.addSelf(i.vertexNormals[d]);j.divideScalar(3)}else d=this.vertices[i.a],e=this.vertices[i.b],h=this.vertices[i.c],j.sub(h.position,e.position),o.sub(d.position,e.position),j.crossSelf(o);j.isZero()||
  62. j.normalize();i.normal.copy(j)}},computeVertexNormals:function(){var b,d,e,f;if(this.__tmpVertices==void 0){f=this.__tmpVertices=Array(this.vertices.length);b=0;for(d=this.vertices.length;b<d;b++)f[b]=new THREE.Vector3;b=0;for(d=this.faces.length;b<d;b++)if(e=this.faces[b],e instanceof THREE.Face3)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3];else if(e instanceof THREE.Face4)e.vertexNormals=[new THREE.Vector3,new THREE.Vector3,new THREE.Vector3,new THREE.Vector3]}else{f=
  63. this.__tmpVertices;b=0;for(d=this.vertices.length;b<d;b++)f[b].set(0,0,0)}b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal)):e instanceof THREE.Face4&&(f[e.a].addSelf(e.normal),f[e.b].addSelf(e.normal),f[e.c].addSelf(e.normal),f[e.d].addSelf(e.normal));b=0;for(d=this.vertices.length;b<d;b++)f[b].normalize();b=0;for(d=this.faces.length;b<d;b++)e=this.faces[b],e instanceof THREE.Face3?(e.vertexNormals[0].copy(f[e.a]),
  64. e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c])):e instanceof THREE.Face4&&(e.vertexNormals[0].copy(f[e.a]),e.vertexNormals[1].copy(f[e.b]),e.vertexNormals[2].copy(f[e.c]),e.vertexNormals[3].copy(f[e.d]))},computeTangents:function(){function b(b,c,d,e,f,g,i){j=b.vertices[c].position;o=b.vertices[d].position;k=b.vertices[e].position;p=h[f];n=h[g];v=h[i];t=o.x-j.x;z=k.x-j.x;D=o.y-j.y;E=k.y-j.y;C=o.z-j.z;oa=k.z-j.z;pa=n.u-p.u;T=v.u-p.u;I=n.v-p.v;y=v.v-p.v;K=1/(pa*y-T*I);qa.set((y*t-I*
  65. z)*K,(y*D-I*E)*K,(y*C-I*oa)*K);Q.set((pa*z-T*t)*K,(pa*E-T*D)*K,(pa*oa-T*C)*K);ca[c].addSelf(qa);ca[d].addSelf(qa);ca[e].addSelf(qa);$[c].addSelf(Q);$[d].addSelf(Q);$[e].addSelf(Q)}var d,e,f,g,i,h,j,o,k,p,n,v,t,z,D,E,C,oa,pa,T,I,y,K,G,ca=[],$=[],qa=new THREE.Vector3,Q=new THREE.Vector3,na=new THREE.Vector3,H=new THREE.Vector3,M=new THREE.Vector3;d=0;for(e=this.vertices.length;d<e;d++)ca[d]=new THREE.Vector3,$[d]=new THREE.Vector3;d=0;for(e=this.faces.length;d<e;d++)i=this.faces[d],h=this.faceVertexUvs[0][d],
  66. i instanceof THREE.Face3?b(this,i.a,i.b,i.c,0,1,2):i instanceof THREE.Face4&&(b(this,i.a,i.b,i.c,0,1,2),b(this,i.a,i.b,i.d,0,1,3));var c=["a","b","c","d"];d=0;for(e=this.faces.length;d<e;d++){i=this.faces[d];for(f=0;f<i.vertexNormals.length;f++)M.copy(i.vertexNormals[f]),g=i[c[f]],G=ca[g],na.copy(G),na.subSelf(M.multiplyScalar(M.dot(G))).normalize(),H.cross(i.vertexNormals[f],G),g=H.dot($[g]),g=g<0?-1:1,i.vertexTangents[f]=new THREE.Vector4(na.x,na.y,na.z,g)}this.hasTangents=!0},computeBoundingBox:function(){var b;
  67. if(this.vertices.length>0){this.boundingBox={x:[this.vertices[0].position.x,this.vertices[0].position.x],y:[this.vertices[0].position.y,this.vertices[0].position.y],z:[this.vertices[0].position.z,this.vertices[0].position.z]};for(var d=1,e=this.vertices.length;d<e;d++){b=this.vertices[d];if(b.position.x<this.boundingBox.x[0])this.boundingBox.x[0]=b.position.x;else if(b.position.x>this.boundingBox.x[1])this.boundingBox.x[1]=b.position.x;if(b.position.y<this.boundingBox.y[0])this.boundingBox.y[0]=b.position.y;
  68. else if(b.position.y>this.boundingBox.y[1])this.boundingBox.y[1]=b.position.y;if(b.position.z<this.boundingBox.z[0])this.boundingBox.z[0]=b.position.z;else if(b.position.z>this.boundingBox.z[1])this.boundingBox.z[1]=b.position.z}}},computeBoundingSphere:function(){for(var b=0,d=0,e=this.vertices.length;d<e;d++)b=Math.max(b,this.vertices[d].position.length());this.boundingSphere={radius:b}},computeEdgeFaces:function(){function b(b,d){return Math.min(b,d)+"_"+Math.max(b,d)}function d(b,d,e){b[d]===
  69. void 0?(b[d]={set:{},array:[]},b[d].set[e]=1,b[d].array.push(e)):b[d].set[e]===void 0&&(b[d].set[e]=1,b[d].array.push(e))}var e,f,g,i,h,j={};e=0;for(f=this.faces.length;e<f;e++)h=this.faces[e],h instanceof THREE.Face3?(g=b(h.a,h.b),d(j,g,e),g=b(h.b,h.c),d(j,g,e),g=b(h.a,h.c),d(j,g,e)):h instanceof THREE.Face4&&(g=b(h.b,h.d),d(j,g,e),g=b(h.a,h.b),d(j,g,e),g=b(h.a,h.d),d(j,g,e),g=b(h.b,h.c),d(j,g,e),g=b(h.c,h.d),d(j,g,e));e=0;for(f=this.edges.length;e<f;e++){h=this.edges[e];g=h.vertexIndices[0];i=h.vertexIndices[1];
  70. h.faceIndices=j[b(g,i)].array;for(g=0;g<h.faceIndices.length;g++)i=h.faceIndices[g],h.faces.push(this.faces[i])}}};THREE.GeometryIdCounter=0;
  71. THREE.Spline=function(b){function d(b,d,e,f,g,h,i){b=(e-b)*0.5;f=(f-d)*0.5;return(2*(d-e)+b+f)*i+(-3*(d-e)-2*b-f)*h+b*g+d}this.points=b;var e=[],f={x:0,y:0,z:0},g,i,h,j,o,k,p,n,v;this.initFromArray=function(b){this.points=[];for(var d=0;d<b.length;d++)this.points[d]={x:b[d][0],y:b[d][1],z:b[d][2]}};this.getPoint=function(b){g=(this.points.length-1)*b;i=Math.floor(g);h=g-i;e[0]=i==0?i:i-1;e[1]=i;e[2]=i>this.points.length-2?i:i+1;e[3]=i>this.points.length-3?i:i+2;k=this.points[e[0]];p=this.points[e[1]];
  72. n=this.points[e[2]];v=this.points[e[3]];j=h*h;o=h*j;f.x=d(k.x,p.x,n.x,v.x,h,j,o);f.y=d(k.y,p.y,n.y,v.y,h,j,o);f.z=d(k.z,p.z,n.z,v.z,h,j,o);return f};this.getControlPointsArray=function(){var b,d,e=this.points.length,f=[];for(b=0;b<e;b++)d=this.points[b],f[b]=[d.x,d.y,d.z];return f};this.getLength=function(b){var d,e,f=d=d=0,g=new THREE.Vector3,h=new THREE.Vector3,i=[],j=0;i[0]=0;b||(b=100);e=this.points.length*b;g.copy(this.points[0]);for(b=1;b<e;b++)d=b/e,position=this.getPoint(d),h.copy(position),
  73. j+=h.distanceTo(g),g.copy(position),d*=this.points.length-1,d=Math.floor(d),d!=f&&(i[d]=j,f=d);i[i.length]=j;return{chunks:i,total:j}};this.reparametrizeByArcLength=function(b){var d,e,f,g,h,i,j=[],k=new THREE.Vector3,o=this.getLength();j.push(k.copy(this.points[0]).clone());for(d=1;d<this.points.length;d++){e=o.chunks[d]-o.chunks[d-1];i=Math.ceil(b*e/o.total);g=(d-1)/(this.points.length-1);h=d/(this.points.length-1);for(e=1;e<i-1;e++)f=g+e*(1/i)*(h-g),position=this.getPoint(f),j.push(k.copy(position).clone());
  74. j.push(k.copy(this.points[d]).clone())}this.points=j}};THREE.Edge=function(b,d,e,f){this.vertices=[b,d];this.vertexIndices=[e,f];this.faces=[];this.faceIndices=[]};THREE.Camera=function(b,d,e,f,g){THREE.Object3D.call(this);this.fov=b||50;this.aspect=d||1;this.near=e||0.1;this.far=f||2E3;this.target=g||new THREE.Object3D;this.useTarget=!0;this.matrixWorldInverse=new THREE.Matrix4;this.projectionMatrix=null;this.updateProjectionMatrix()};THREE.Camera.prototype=new THREE.Object3D;
  75. THREE.Camera.prototype.constructor=THREE.Camera;THREE.Camera.prototype.supr=THREE.Object3D.prototype;THREE.Camera.prototype.translate=function(b,d){this.matrix.rotateAxis(d);d.multiplyScalar(b);this.position.addSelf(d);this.target.position.addSelf(d)};
  76. THREE.Camera.prototype.updateProjectionMatrix=function(){if(this.fullWidth){var b=this.fullWidth/this.fullHeight,d=Math.tan(this.fov*Math.PI/360)*this.near,e=-d,f=b*e,b=Math.abs(b*d-f),e=Math.abs(d-e);this.projectionMatrix=THREE.Matrix4.makeFrustum(f+this.x*b/this.fullWidth,f+(this.x+this.width)*b/this.fullWidth,d-(this.y+this.height)*e/this.fullHeight,d-this.y*e/this.fullHeight,this.near,this.far)}else this.projectionMatrix=THREE.Matrix4.makePerspective(this.fov,this.aspect,this.near,this.far)};
  77. THREE.Camera.prototype.setViewOffset=function(b,d,e,f,g,i){this.fullWidth=b;this.fullHeight=d;this.x=e;this.y=f;this.width=g;this.height=i;this.updateProjectionMatrix()};
  78. THREE.Camera.prototype.update=function(b,d,e){if(this.useTarget)this.matrix.lookAt(this.position,this.target.position,this.up),this.matrix.setPosition(this.position),b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse),d=!0;else if(this.matrixAutoUpdate&&this.updateMatrix(),d||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=
  79. !1,d=!0,THREE.Matrix4.makeInvert(this.matrixWorld,this.matrixWorldInverse);for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.Light=function(b){THREE.Object3D.call(this);this.color=new THREE.Color(b)};THREE.Light.prototype=new THREE.Object3D;THREE.Light.prototype.constructor=THREE.Light;THREE.Light.prototype.supr=THREE.Object3D.prototype;THREE.AmbientLight=function(b){THREE.Light.call(this,b)};THREE.AmbientLight.prototype=new THREE.Light;
  80. THREE.AmbientLight.prototype.constructor=THREE.AmbientLight;THREE.DirectionalLight=function(b,d,e,f){THREE.Light.call(this,b);this.position=new THREE.Vector3(0,1,0);this.intensity=d||1;this.distance=e||0;this.castShadow=f!==void 0?f:!1};THREE.DirectionalLight.prototype=new THREE.Light;THREE.DirectionalLight.prototype.constructor=THREE.DirectionalLight;THREE.PointLight=function(b,d,e){THREE.Light.call(this,b);this.position=new THREE.Vector3;this.intensity=d||1;this.distance=e||0};
  81. THREE.PointLight.prototype=new THREE.Light;THREE.PointLight.prototype.constructor=THREE.PointLight;THREE.LensFlare=function(b,d,e,f){THREE.Object3D.call(this);this.positionScreen=new THREE.Vector3;this.lensFlares=[];this.customUpdateCallback=void 0;b!==void 0&&this.add(b,d,e,f)};THREE.LensFlare.prototype=new THREE.Object3D;THREE.LensFlare.prototype.constructor=THREE.LensFlare;THREE.LensFlare.prototype.supr=THREE.Object3D.prototype;
  82. THREE.LensFlare.prototype.add=function(b,d,e,f){d===void 0&&(d=-1);e===void 0&&(e=0);if(f===void 0)f=THREE.BillboardBlending;e=Math.min(e,Math.max(0,e));this.lensFlares.push({texture:b,size:d,distance:e,x:0,y:0,z:0,scale:1,rotation:1,opacity:1,blending:f})};
  83. THREE.LensFlare.prototype.updateLensFlares=function(){var b,d=this.lensFlares.length,e,f=-this.positionScreen.x*2,g=-this.positionScreen.y*2;for(b=0;b<d;b++)e=this.lensFlares[b],e.x=this.positionScreen.x+f*e.distance,e.y=this.positionScreen.y+g*e.distance,e.wantedRotation=e.x*Math.PI*0.25,e.rotation+=(e.wantedRotation-e.rotation)*0.25};
  84. THREE.Material=function(b){this.id=THREE.MaterialCounter.value++;b=b||{};this.opacity=b.opacity!==void 0?b.opacity:1;this.transparent=b.transparent!==void 0?b.transparent:!1;this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.depthTest=b.depthTest!==void 0?b.depthTest:!0;this.polygonOffset=b.polygonOffset!==void 0?b.polygonOffset:!1;this.polygonOffsetFactor=b.polygonOffsetFactor!==void 0?b.polygonOffsetFactor:0;this.polygonOffsetUnits=b.polygonOffsetUnits!==void 0?b.polygonOffsetUnits:
  85. 0};THREE.NoShading=0;THREE.FlatShading=1;THREE.SmoothShading=2;THREE.NoColors=0;THREE.FaceColors=1;THREE.VertexColors=2;THREE.NormalBlending=0;THREE.AdditiveBlending=1;THREE.SubtractiveBlending=2;THREE.MultiplyBlending=3;THREE.AdditiveAlphaBlending=4;THREE.MaterialCounter={value:0};THREE.CubeReflectionMapping=function(){};THREE.CubeRefractionMapping=function(){};THREE.LatitudeReflectionMapping=function(){};THREE.LatitudeRefractionMapping=function(){};THREE.SphericalReflectionMapping=function(){};
  86. THREE.SphericalRefractionMapping=function(){};THREE.UVMapping=function(){};THREE.LineBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.linewidth=b.linewidth!==void 0?b.linewidth:1;this.linecap=b.linecap!==void 0?b.linecap:"round";this.linejoin=b.linejoin!==void 0?b.linejoin:"round";this.vertexColors=b.vertexColors?b.vertexColors:!1};THREE.LineBasicMaterial.prototype=new THREE.Material;
  87. THREE.LineBasicMaterial.prototype.constructor=THREE.LineBasicMaterial;
  88. THREE.MeshBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
  89. void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
  90. THREE.MeshBasicMaterial.prototype=new THREE.Material;THREE.MeshBasicMaterial.prototype.constructor=THREE.MeshBasicMaterial;
  91. THREE.MeshLambertMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
  92. void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
  93. THREE.MeshLambertMaterial.prototype=new THREE.Material;THREE.MeshLambertMaterial.prototype.constructor=THREE.MeshLambertMaterial;
  94. THREE.MeshPhongMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.ambient=b.ambient!==void 0?new THREE.Color(b.ambient):new THREE.Color(328965);this.specular=b.specular!==void 0?new THREE.Color(b.specular):new THREE.Color(1118481);this.shininess=b.shininess!==void 0?b.shininess:30;this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;
  95. this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==
  96. void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshPhongMaterial.prototype=new THREE.Material;THREE.MeshPhongMaterial.prototype.constructor=THREE.MeshPhongMaterial;
  97. THREE.MeshDepthMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1};THREE.MeshDepthMaterial.prototype=new THREE.Material;THREE.MeshDepthMaterial.prototype.constructor=THREE.MeshDepthMaterial;
  98. THREE.MeshNormalMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.shading=b.shading?b.shading:THREE.FlatShading;this.wireframe=b.wireframe?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth?b.wireframeLinewidth:1};THREE.MeshNormalMaterial.prototype=new THREE.Material;THREE.MeshNormalMaterial.prototype.constructor=THREE.MeshNormalMaterial;THREE.MeshFaceMaterial=function(){};
  99. THREE.MeshShaderMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.fragmentShader=b.fragmentShader!==void 0?b.fragmentShader:"void main() {}";this.vertexShader=b.vertexShader!==void 0?b.vertexShader:"void main() {}";this.uniforms=b.uniforms!==void 0?b.uniforms:{};this.attributes=b.attributes;this.shading=b.shading!==void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.fog=
  100. b.fog!==void 0?b.fog:!1;this.lights=b.lights!==void 0?b.lights:!1;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};THREE.MeshShaderMaterial.prototype=new THREE.Material;THREE.MeshShaderMaterial.prototype.constructor=THREE.MeshShaderMaterial;
  101. THREE.ParticleBasicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.size=b.size!==void 0?b.size:1;this.sizeAttenuation=b.sizeAttenuation!==void 0?b.sizeAttenuation:!0;this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1};THREE.ParticleBasicMaterial.prototype=new THREE.Material;THREE.ParticleBasicMaterial.prototype.constructor=THREE.ParticleBasicMaterial;
  102. THREE.ShadowVolumeDynamicMaterial=function(b){THREE.Material.call(this,b);b=b||{};this.color=b.color!==void 0?new THREE.Color(b.color):new THREE.Color(16777215);this.map=b.map!==void 0?b.map:null;this.lightMap=b.lightMap!==void 0?b.lightMap:null;this.envMap=b.envMap!==void 0?b.envMap:null;this.combine=b.combine!==void 0?b.combine:THREE.MultiplyOperation;this.reflectivity=b.reflectivity!==void 0?b.reflectivity:1;this.refractionRatio=b.refractionRatio!==void 0?b.refractionRatio:0.98;this.shading=b.shading!==
  103. void 0?b.shading:THREE.SmoothShading;this.wireframe=b.wireframe!==void 0?b.wireframe:!1;this.wireframeLinewidth=b.wireframeLinewidth!==void 0?b.wireframeLinewidth:1;this.wireframeLinecap=b.wireframeLinecap!==void 0?b.wireframeLinecap:"round";this.wireframeLinejoin=b.wireframeLinejoin!==void 0?b.wireframeLinejoin:"round";this.vertexColors=b.vertexColors!==void 0?b.vertexColors:!1;this.skinning=b.skinning!==void 0?b.skinning:!1;this.morphTargets=b.morphTargets!==void 0?b.morphTargets:!1};
  104. THREE.ShadowVolumeDynamicMaterial.prototype=new THREE.Material;THREE.ShadowVolumeDynamicMaterial.prototype.constructor=THREE.ShadowVolumeDynamicMaterial;
  105. THREE.Texture=function(b,d,e,f,g,i){this.image=b;this.mapping=d!==void 0?d:new THREE.UVMapping;this.wrapS=e!==void 0?e:THREE.ClampToEdgeWrapping;this.wrapT=f!==void 0?f:THREE.ClampToEdgeWrapping;this.magFilter=g!==void 0?g:THREE.LinearFilter;this.minFilter=i!==void 0?i:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.needsUpdate=!1};
  106. THREE.Texture.prototype={clone:function(){return new THREE.Texture(this.image,this.mapping,this.wrapS,this.wrapT,this.magFilter,this.minFilter)}};THREE.MultiplyOperation=0;THREE.MixOperation=1;THREE.RepeatWrapping=0;THREE.ClampToEdgeWrapping=1;THREE.MirroredRepeatWrapping=2;THREE.NearestFilter=3;THREE.NearestMipMapNearestFilter=4;THREE.NearestMipMapLinearFilter=5;THREE.LinearFilter=6;THREE.LinearMipMapNearestFilter=7;THREE.LinearMipMapLinearFilter=8;THREE.ByteType=9;THREE.UnsignedByteType=10;
  107. THREE.ShortType=11;THREE.UnsignedShortType=12;THREE.IntType=13;THREE.UnsignedIntType=14;THREE.FloatType=15;THREE.AlphaFormat=16;THREE.RGBFormat=17;THREE.RGBAFormat=18;THREE.LuminanceFormat=19;THREE.LuminanceAlphaFormat=20;THREE.Particle=function(b){THREE.Object3D.call(this);this.materials=b instanceof Array?b:[b]};THREE.Particle.prototype=new THREE.Object3D;THREE.Particle.prototype.constructor=THREE.Particle;
  108. THREE.ParticleSystem=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.sortParticles=!1};THREE.ParticleSystem.prototype=new THREE.Object3D;THREE.ParticleSystem.prototype.constructor=THREE.ParticleSystem;THREE.Line=function(b,d,e){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d];this.type=e!=void 0?e:THREE.LineStrip};THREE.LineStrip=0;THREE.LinePieces=1;THREE.Line.prototype=new THREE.Object3D;
  109. THREE.Line.prototype.constructor=THREE.Line;
  110. THREE.Mesh=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d&&d.length?d:[d];this.overdraw=!1;if(this.geometry&&(this.geometry.boundingSphere||this.geometry.computeBoundingSphere(),this.boundRadius=b.boundingSphere.radius,this.geometry.morphTargets.length)){this.morphTargetBase=-1;this.morphTargetForcedOrder=[];this.morphTargetInfluences=[];this.morphTargetDictionary={};for(var e=0;e<this.geometry.morphTargets.length;e++)this.morphTargetInfluences.push(0),this.morphTargetDictionary[this.geometry.morphTargets[e].name]=
  111. e}};THREE.Mesh.prototype=new THREE.Object3D;THREE.Mesh.prototype.constructor=THREE.Mesh;THREE.Mesh.prototype.supr=THREE.Object3D.prototype;THREE.Mesh.prototype.getMorphTargetIndexByName=function(b){if(this.morphTargetDictionary[b]!==void 0)return this.morphTargetDictionary[b];console.log("THREE.Mesh.getMorphTargetIndexByName: morph target "+b+" does not exist. Returning 0.");return 0};
  112. THREE.Bone=function(b){THREE.Object3D.call(this);this.skin=b;this.skinMatrix=new THREE.Matrix4;this.hasNoneBoneChildren=!1};THREE.Bone.prototype=new THREE.Object3D;THREE.Bone.prototype.constructor=THREE.Bone;THREE.Bone.prototype.supr=THREE.Object3D.prototype;
  113. THREE.Bone.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate)b?this.skinMatrix.multiply(b,this.matrix):this.skinMatrix.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,d=!0;var f,g=this.children.length;if(this.hasNoneBoneChildren){this.matrixWorld.multiply(this.skin.matrixWorld,this.skinMatrix);for(f=0;f<g;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.skinMatrix,d,e):b.update(this.matrixWorld,!0,e)}else for(f=0;f<g;f++)this.children[f].update(this.skinMatrix,
  114. d,e)};THREE.Bone.prototype.addChild=function(b){if(this.children.indexOf(b)===-1&&(b.parent!==void 0&&b.parent.removeChild(b),b.parent=this,this.children.push(b),!(b instanceof THREE.Bone)))this.hasNoneBoneChildren=!0};
  115. THREE.SkinnedMesh=function(b,d){THREE.Mesh.call(this,b,d);this.identityMatrix=new THREE.Matrix4;this.bones=[];this.boneMatrices=[];var e,f,g,i,h,j;if(this.geometry.bones!==void 0){for(e=0;e<this.geometry.bones.length;e++)g=this.geometry.bones[e],i=g.pos,h=g.rotq,j=g.scl,f=this.addBone(),f.name=g.name,f.position.set(i[0],i[1],i[2]),f.quaternion.set(h[0],h[1],h[2],h[3]),f.useQuaternion=!0,j!==void 0?f.scale.set(j[0],j[1],j[2]):f.scale.set(1,1,1);for(e=0;e<this.bones.length;e++)g=this.geometry.bones[e],
  116. f=this.bones[e],g.parent===-1?this.addChild(f):this.bones[g.parent].addChild(f);this.boneMatrices=new Float32Array(16*this.bones.length);this.pose()}};THREE.SkinnedMesh.prototype=new THREE.Mesh;THREE.SkinnedMesh.prototype.constructor=THREE.SkinnedMesh;
  117. THREE.SkinnedMesh.prototype.update=function(b,d,e){if(this.visible){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,d=!0;var f,g=this.children.length;for(f=0;f<g;f++)b=this.children[f],b instanceof THREE.Bone?b.update(this.identityMatrix,!1,e):b.update(this.matrixWorld,d,e);e=this.bones.length;ba=this.bones;bm=this.boneMatrices;for(d=0;d<e;d++)ba[d].skinMatrix.flattenToArrayOffset(bm,
  118. d*16)}};THREE.SkinnedMesh.prototype.addBone=function(b){b===void 0&&(b=new THREE.Bone(this));this.bones.push(b);return b};
  119. THREE.SkinnedMesh.prototype.pose=function(){this.update(void 0,!0);for(var b,d=[],e=0;e<this.bones.length;e++)b=this.bones[e],d.push(THREE.Matrix4.makeInvert(b.skinMatrix)),b.skinMatrix.flattenToArrayOffset(this.boneMatrices,e*16);if(this.geometry.skinVerticesA===void 0){this.geometry.skinVerticesA=[];this.geometry.skinVerticesB=[];var f;for(b=0;b<this.geometry.skinIndices.length;b++){var e=this.geometry.vertices[b].position,g=this.geometry.skinIndices[b].x,i=this.geometry.skinIndices[b].y;f=new THREE.Vector3(e.x,
  120. e.y,e.z);this.geometry.skinVerticesA.push(d[g].multiplyVector3(f));f=new THREE.Vector3(e.x,e.y,e.z);this.geometry.skinVerticesB.push(d[i].multiplyVector3(f));this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y!==1&&(e=(1-(this.geometry.skinWeights[b].x+this.geometry.skinWeights[b].y))*0.5,this.geometry.skinWeights[b].x+=e,this.geometry.skinWeights[b].y+=e)}}};THREE.Ribbon=function(b,d){THREE.Object3D.call(this);this.geometry=b;this.materials=d instanceof Array?d:[d]};
  121. THREE.Ribbon.prototype=new THREE.Object3D;THREE.Ribbon.prototype.constructor=THREE.Ribbon;THREE.LOD=function(){THREE.Object3D.call(this);this.LODs=[]};THREE.LOD.prototype=new THREE.Object3D;THREE.LOD.prototype.constructor=THREE.LOD;THREE.LOD.prototype.supr=THREE.Object3D.prototype;THREE.LOD.prototype.add=function(b,d){d===void 0&&(d=0);for(var d=Math.abs(d),e=0;e<this.LODs.length;e++)if(d<this.LODs[e].visibleAtDistance)break;this.LODs.splice(e,0,{visibleAtDistance:d,object3D:b});this.addChild(b)};
  122. THREE.LOD.prototype.update=function(b,d,e){this.matrixAutoUpdate&&(d|=this.updateMatrix());if(d||this.matrixWorldNeedsUpdate)b?this.matrixWorld.multiply(b,this.matrix):this.matrixWorld.copy(this.matrix),this.matrixWorldNeedsUpdate=!1,d=!0;if(this.LODs.length>1){b=e.matrixWorldInverse;b=-(b.n31*this.position.x+b.n32*this.position.y+b.n33*this.position.z+b.n34);this.LODs[0].object3D.visible=!0;for(var f=1;f<this.LODs.length;f++)if(b>=this.LODs[f].visibleAtDistance)this.LODs[f-1].object3D.visible=!1,
  123. this.LODs[f].object3D.visible=!0;else break;for(;f<this.LODs.length;f++)this.LODs[f].object3D.visible=!1}for(b=0;b<this.children.length;b++)this.children[b].update(this.matrixWorld,d,e)};THREE.ShadowVolume=function(b,d){b instanceof THREE.Mesh?(THREE.Mesh.call(this,b.geometry,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]),b.addChild(this)):THREE.Mesh.call(this,b,d?[new THREE.ShadowVolumeDynamicMaterial]:[new THREE.ShadowVolumeDynamicMaterial]);this.calculateShadowVolumeGeometry()};
  124. THREE.ShadowVolume.prototype=new THREE.Mesh;THREE.ShadowVolume.prototype.constructor=THREE.ShadowVolume;THREE.ShadowVolume.prototype.supr=THREE.Mesh.prototype;
  125. THREE.ShadowVolume.prototype.calculateShadowVolumeGeometry=function(){if(this.geometry.edges&&this.geometry.edges.length){var b,d,e,f,g,i,h,j,o,k,p,n,v,t,z=new THREE.Geometry;z.vertices=this.geometry.vertices;f=z.faces=this.geometry.faces;var D=z.egdes=this.geometry.edges,E=z.edgeFaces=[];g=0;var C=[];b=0;for(d=f.length;b<d;b++)if(e=f[b],C.push(g),g+=e instanceof THREE.Face3?3:4,e.vertexNormals[0]=e.normal,e.vertexNormals[1]=e.normal,e.vertexNormals[2]=e.normal,e instanceof THREE.Face4)e.vertexNormals[3]=
  126. e.normal;b=0;for(d=D.length;b<d;b++)j=D[b],e=j.faces[0],f=j.faces[1],g=j.faceIndices[0],i=j.faceIndices[1],h=j.vertexIndices[0],j=j.vertexIndices[1],e.a===h?(o="a",p=C[g]+0):e.b===h?(o="b",p=C[g]+1):e.c===h?(o="c",p=C[g]+2):e.d===h&&(o="d",p=C[g]+3),e.a===j?(o+="a",n=C[g]+0):e.b===j?(o+="b",n=C[g]+1):e.c===j?(o+="c",n=C[g]+2):e.d===j&&(o+="d",n=C[g]+3),f.a===h?(k="a",v=C[i]+0):f.b===h?(k="b",v=C[i]+1):f.c===h?(k="c",v=C[i]+2):f.d===h&&(k="d",v=C[i]+3),f.a===j?(k+="a",t=C[i]+0):f.b===j?(k+="b",t=C[i]+
  127. 1):f.c===j?(k+="c",t=C[i]+2):f.d===j&&(k+="d",t=C[i]+3),o==="ac"||o==="ad"||o==="ca"||o==="da"?p>n&&(e=p,p=n,n=e):p<n&&(e=p,p=n,n=e),k==="ac"||k==="ad"||k==="ca"||k==="da"?v>t&&(e=v,v=t,t=e):v<t&&(e=v,v=t,t=e),e=new THREE.Face4(p,n,v,t),e.normal.set(1,0,0),E.push(e);this.geometry=z}else this.calculateShadowVolumeGeometryWithoutEdgeInfo(this.geometry)};
  128. THREE.ShadowVolume.prototype.calculateShadowVolumeGeometryWithoutEdgeInfo=function(b){this.geometry=new THREE.Geometry;this.geometry.boundingSphere=b.boundingSphere;this.geometry.edgeFaces=[];var d=this.geometry.vertices,e=this.geometry.faces,f=this.geometry.edgeFaces,g=b.faces,b=b.vertices,i=g.length,h,j,o,k,p,n=["a","b","c","d"];for(o=0;o<i;o++){j=d.length;h=g[o];h instanceof THREE.Face4?(k=4,j=new THREE.Face4(j,j+1,j+2,j+3)):(k=3,j=new THREE.Face3(j,j+1,j+2));j.normal.copy(h.normal);e.push(j);
  129. for(j=0;j<k;j++)p=b[h[n[j]]],d.push(new THREE.Vertex(p.position.clone()))}for(i=0;i<g.length-1;i++){b=e[i];for(h=i+1;h<g.length;h++)j=e[h],j=this.facesShareEdge(d,b,j),j!==void 0&&(j=new THREE.Face4(j.indices[0],j.indices[3],j.indices[2],j.indices[1]),j.normal.set(1,0,0),f.push(j))}};
  130. THREE.ShadowVolume.prototype.facesShareEdge=function(b,d,e){var f,g,i,h,j,o,k,p,n,v,t,z,D,E=0,C=["a","b","c","d"];f=d instanceof THREE.Face4?4:3;g=e instanceof THREE.Face4?4:3;for(z=0;z<f;z++){i=d[C[z]];j=b[i];for(D=0;D<g;D++)if(h=e[C[D]],o=b[h],Math.abs(j.position.x-o.position.x)<1.0E-4&&Math.abs(j.position.y-o.position.y)<1.0E-4&&Math.abs(j.position.z-o.position.z)<1.0E-4&&(E++,E===1&&(k=j,p=o,n=i,v=h,t=C[z]),E===2))return t+=C[z],t==="ad"||t==="ac"?{faces:[d,e],vertices:[k,p,o,j],indices:[n,v,
  131. h,i],vertexTypes:[1,2,2,1],extrudable:!0}:{faces:[d,e],vertices:[k,j,o,p],indices:[n,i,h,v],vertexTypes:[1,1,2,2],extrudable:!0}}};
  132. THREE.Sprite=function(b){THREE.Object3D.call(this);if(b.material!==void 0)this.material=b.material,this.map=void 0,this.blending=material.blending;else if(b.map!==void 0)this.map=b.map instanceof THREE.Texture?b.map:THREE.ImageUtils.loadTexture(b.map),this.material=void 0,this.blending=b.blending!==void 0?b.blending:THREE.NormalBlending;this.useScreenCoordinates=b.useScreenCoordinates!==void 0?b.useScreenCoordinates:!0;this.mergeWith3D=b.mergeWith3D!==void 0?b.mergeWith3D:!this.useScreenCoordinates;
  133. this.affectedByDistance=b.affectedByDistance!==void 0?b.affectedByDistance:!this.useScreenCoordinates;this.scaleByViewport=b.scaleByViewport!==void 0?b.scaleByViewport:!this.affectedByDistance;this.alignment=b.alignment instanceof THREE.Vector2?b.alignment:THREE.SpriteAlignment.center;this.rotation3d=this.rotation;this.rotation=0;this.opacity=1;this.uvOffset=new THREE.Vector2(0,0);this.uvScale=new THREE.Vector2(1,1)};THREE.Sprite.prototype=new THREE.Object3D;THREE.Sprite.prototype.constructor=THREE.Sprite;
  134. THREE.Sprite.prototype.supr=THREE.Object3D.prototype;THREE.Sprite.prototype.updateMatrix=function(){this.matrix.setPosition(this.position);this.rotation3d.set(0,0,this.rotation);this.matrix.setRotationFromEuler(this.rotation3d);if(this.scale.x!==1||this.scale.y!==1)this.matrix.scale(this.scale),this.boundRadiusScale=Math.max(this.scale.x,this.scale.y);this.matrixWorldNeedsUpdate=!0};THREE.SpriteAlignment={};THREE.SpriteAlignment.topLeft=new THREE.Vector2(1,-1);
  135. THREE.SpriteAlignment.topCenter=new THREE.Vector2(0,-1);THREE.SpriteAlignment.topRight=new THREE.Vector2(-1,-1);THREE.SpriteAlignment.centerLeft=new THREE.Vector2(1,0);THREE.SpriteAlignment.center=new THREE.Vector2(0,0);THREE.SpriteAlignment.centerRight=new THREE.Vector2(-1,0);THREE.SpriteAlignment.bottomLeft=new THREE.Vector2(1,1);THREE.SpriteAlignment.bottomCenter=new THREE.Vector2(0,1);THREE.SpriteAlignment.bottomRight=new THREE.Vector2(-1,1);
  136. THREE.Scene=function(){THREE.Object3D.call(this);this.matrixAutoUpdate=!1;this.collisions=this.overrideMaterial=this.fog=null;this.objects=[];this.lights=[];this.__objectsAdded=[];this.__objectsRemoved=[]};THREE.Scene.prototype=new THREE.Object3D;THREE.Scene.prototype.constructor=THREE.Scene;THREE.Scene.prototype.supr=THREE.Object3D.prototype;THREE.Scene.prototype.addChild=function(b){this.supr.addChild.call(this,b);this.addChildRecurse(b)};
  137. THREE.Scene.prototype.addChildRecurse=function(b){if(b instanceof THREE.Light)this.lights.indexOf(b)===-1&&this.lights.push(b);else if(!(b instanceof THREE.Camera||b instanceof THREE.Bone)&&this.objects.indexOf(b)===-1)this.objects.push(b),this.__objectsAdded.push(b);for(var d=0;d<b.children.length;d++)this.addChildRecurse(b.children[d])};THREE.Scene.prototype.removeChild=function(b){this.supr.removeChild.call(this,b);this.removeChildRecurse(b)};
  138. THREE.Scene.prototype.removeChildRecurse=function(b){if(b instanceof THREE.Light){var d=this.lights.indexOf(b);d!==-1&&this.lights.splice(d,1)}else b instanceof THREE.Camera||(d=this.objects.indexOf(b),d!==-1&&(this.objects.splice(d,1),this.__objectsRemoved.push(b)));for(d=0;d<b.children.length;d++)this.removeChildRecurse(b.children[d])};THREE.Scene.prototype.addObject=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeObject=THREE.Scene.prototype.removeChild;
  139. THREE.Scene.prototype.addLight=THREE.Scene.prototype.addChild;THREE.Scene.prototype.removeLight=THREE.Scene.prototype.removeChild;THREE.Fog=function(b,d,e){this.color=new THREE.Color(b);this.near=d||1;this.far=e||1E3};THREE.FogExp2=function(b,d){this.color=new THREE.Color(b);this.density=d!==void 0?d:2.5E-4};
  140. THREE.Projector=function(){function b(){var b=o[j]=o[j]||new THREE.RenderableVertex;j++;return b}function d(b,d){return d.z-b.z}function e(b,d){var e=0,f=1,g=b.z+b.w,c=d.z+d.w,h=-b.z+b.w,i=-d.z+d.w;return g>=0&&c>=0&&h>=0&&i>=0?!0:g<0&&c<0||h<0&&i<0?!1:(g<0?e=Math.max(e,g/(g-c)):c<0&&(f=Math.min(f,g/(g-c))),h<0?e=Math.max(e,h/(h-i)):i<0&&(f=Math.min(f,h/(h-i))),f<e?!1:(b.lerpSelf(d,e),d.lerpSelf(b,1-f),!0))}var f,g,i=[],h,j,o=[],k,p,n=[],v,t=[],z,D,E=[],C,oa,pa=[],T=new THREE.Vector4,I=new THREE.Vector4,
  141. y=new THREE.Matrix4,K=new THREE.Matrix4,G=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ca=new THREE.Vector4,$=new THREE.Vector4;this.projectVector=function(b,d){y.multiply(d.projectionMatrix,d.matrixWorldInverse);y.multiplyVector3(b);return b};this.unprojectVector=function(b,d){y.multiply(d.matrixWorld,THREE.Matrix4.makeInvert(d.projectionMatrix));y.multiplyVector3(b);return b};this.projectObjects=function(b,e,h){var e=[],j,k,c;g=0;
  142. k=b.objects;b=0;for(j=k.length;b<j;b++){c=k[b];var o;if(!(o=!c.visible))if(o=c instanceof THREE.Mesh){a:{o=void 0;for(var p=c.matrixWorld,n=-c.geometry.boundingSphere.radius*Math.max(c.scale.x,Math.max(c.scale.y,c.scale.z)),v=0;v<6;v++)if(o=G[v].x*p.n14+G[v].y*p.n24+G[v].z*p.n34+G[v].w,o<=n){o=!1;break a}o=!0}o=!o}if(!o)o=i[g]=i[g]||new THREE.RenderableObject,g++,f=o,T.copy(c.position),y.multiplyVector3(T),f.object=c,f.z=T.z,e.push(f)}h&&e.sort(d);return e};this.projectScene=function(f,g,i){var H=
  143. [],M=g.near,c=g.far,T,ha,aa,ia,B,O,F,N,ja,R,ra,va,Ea,sa,P,la,ma;oa=D=v=p=0;g.matrixAutoUpdate&&g.update(void 0,!0);f.update(void 0,!1,g);y.multiply(g.projectionMatrix,g.matrixWorldInverse);G[0].set(y.n41-y.n11,y.n42-y.n12,y.n43-y.n13,y.n44-y.n14);G[1].set(y.n41+y.n11,y.n42+y.n12,y.n43+y.n13,y.n44+y.n14);G[2].set(y.n41+y.n21,y.n42+y.n22,y.n43+y.n23,y.n44+y.n24);G[3].set(y.n41-y.n21,y.n42-y.n22,y.n43-y.n23,y.n44-y.n24);G[4].set(y.n41-y.n31,y.n42-y.n32,y.n43-y.n33,y.n44-y.n34);G[5].set(y.n41+y.n31,y.n42+
  144. y.n32,y.n43+y.n33,y.n44+y.n34);for(T=0;T<6;T++)ja=G[T],ja.divideScalar(Math.sqrt(ja.x*ja.x+ja.y*ja.y+ja.z*ja.z));ja=this.projectObjects(f,g,!0);f=0;for(T=ja.length;f<T;f++)if(R=ja[f].object,R.visible)if(ra=R.matrixWorld,va=R.matrixRotationWorld,Ea=R.materials,sa=R.overdraw,j=0,R instanceof THREE.Mesh){P=R.geometry;ia=P.vertices;la=P.faces;P=P.faceVertexUvs;ha=0;for(aa=ia.length;ha<aa;ha++)h=b(),h.positionWorld.copy(ia[ha].position),ra.multiplyVector3(h.positionWorld),h.positionScreen.copy(h.positionWorld),
  145. y.multiplyVector4(h.positionScreen),h.positionScreen.x/=h.positionScreen.w,h.positionScreen.y/=h.positionScreen.w,h.visible=h.positionScreen.z>M&&h.positionScreen.z<c;ia=0;for(ha=la.length;ia<ha;ia++){aa=la[ia];if(aa instanceof THREE.Face3)if(B=o[aa.a],O=o[aa.b],F=o[aa.c],B.visible&&O.visible&&F.visible&&(R.doubleSided||R.flipSided!=(F.positionScreen.x-B.positionScreen.x)*(O.positionScreen.y-B.positionScreen.y)-(F.positionScreen.y-B.positionScreen.y)*(O.positionScreen.x-B.positionScreen.x)<0))N=n[p]=
  146. n[p]||new THREE.RenderableFace3,p++,k=N,k.v1.copy(B),k.v2.copy(O),k.v3.copy(F);else continue;else if(aa instanceof THREE.Face4)if(B=o[aa.a],O=o[aa.b],F=o[aa.c],N=o[aa.d],B.visible&&O.visible&&F.visible&&N.visible&&(R.doubleSided||R.flipSided!=((N.positionScreen.x-B.positionScreen.x)*(O.positionScreen.y-B.positionScreen.y)-(N.positionScreen.y-B.positionScreen.y)*(O.positionScreen.x-B.positionScreen.x)<0||(O.positionScreen.x-F.positionScreen.x)*(N.positionScreen.y-F.positionScreen.y)-(O.positionScreen.y-
  147. F.positionScreen.y)*(N.positionScreen.x-F.positionScreen.x)<0)))ma=t[v]=t[v]||new THREE.RenderableFace4,v++,k=ma,k.v1.copy(B),k.v2.copy(O),k.v3.copy(F),k.v4.copy(N);else continue;k.normalWorld.copy(aa.normal);va.multiplyVector3(k.normalWorld);k.centroidWorld.copy(aa.centroid);ra.multiplyVector3(k.centroidWorld);k.centroidScreen.copy(k.centroidWorld);y.multiplyVector3(k.centroidScreen);F=aa.vertexNormals;B=0;for(O=F.length;B<O;B++)N=k.vertexNormalsWorld[B],N.copy(F[B]),va.multiplyVector3(N);B=0;for(O=
  148. P.length;B<O;B++)if(ma=P[B][ia]){F=0;for(N=ma.length;F<N;F++)k.uvs[B][F]=ma[F]}k.meshMaterials=Ea;k.faceMaterials=aa.materials;k.overdraw=sa;k.z=k.centroidScreen.z;H.push(k)}}else if(R instanceof THREE.Line){K.multiply(y,ra);ia=R.geometry.vertices;B=b();B.positionScreen.copy(ia[0].position);K.multiplyVector4(B.positionScreen);ha=1;for(aa=ia.length;ha<aa;ha++)if(B=b(),B.positionScreen.copy(ia[ha].position),K.multiplyVector4(B.positionScreen),O=o[j-2],ca.copy(B.positionScreen),$.copy(O.positionScreen),
  149. e(ca,$))ca.multiplyScalar(1/ca.w),$.multiplyScalar(1/$.w),ra=E[D]=E[D]||new THREE.RenderableLine,D++,z=ra,z.v1.positionScreen.copy(ca),z.v2.positionScreen.copy($),z.z=Math.max(ca.z,$.z),z.materials=R.materials,H.push(z)}else if(R instanceof THREE.Particle&&(I.set(R.matrixWorld.n14,R.matrixWorld.n24,R.matrixWorld.n34,1),y.multiplyVector4(I),I.z/=I.w,I.z>0&&I.z<1))ra=pa[oa]=pa[oa]||new THREE.RenderableParticle,oa++,C=ra,C.x=I.x/I.w,C.y=I.y/I.w,C.z=I.z,C.rotation=R.rotation.z,C.scale.x=R.scale.x*Math.abs(C.x-
  150. (I.x+g.projectionMatrix.n11)/(I.w+g.projectionMatrix.n14)),C.scale.y=R.scale.y*Math.abs(C.y-(I.y+g.projectionMatrix.n22)/(I.w+g.projectionMatrix.n24)),C.materials=R.materials,H.push(C);i&&H.sort(d);return H}};
  151. THREE.ShaderChunk={fog_pars_fragment:"#ifdef USE_FOG\nuniform vec3 fogColor;\n#ifdef FOG_EXP2\nuniform float fogDensity;\n#else\nuniform float fogNear;\nuniform float fogFar;\n#endif\n#endif",fog_fragment:"#ifdef USE_FOG\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\n#ifdef FOG_EXP2\nconst float LOG2 = 1.442695;\nfloat fogFactor = exp2( - fogDensity * fogDensity * depth * depth * LOG2 );\nfogFactor = 1.0 - clamp( fogFactor, 0.0, 1.0 );\n#else\nfloat fogFactor = smoothstep( fogNear, fogFar, depth );\n#endif\ngl_FragColor = mix( gl_FragColor, vec4( fogColor, gl_FragColor.w ), fogFactor );\n#endif",envmap_pars_fragment:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float reflectivity;\nuniform samplerCube envMap;\nuniform int combine;\n#endif",
  152. envmap_fragment:"#ifdef USE_ENVMAP\nvec4 cubeColor = textureCube( envMap, vec3( -vReflect.x, vReflect.yz ) );\nif ( combine == 1 ) {\ngl_FragColor = vec4( mix( gl_FragColor.xyz, cubeColor.xyz, reflectivity ), opacity );\n} else {\ngl_FragColor = gl_FragColor * cubeColor;\n}\n#endif",envmap_pars_vertex:"#ifdef USE_ENVMAP\nvarying vec3 vReflect;\nuniform float refractionRatio;\nuniform bool useRefract;\n#endif",envmap_vertex:"#ifdef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\nvec3 nWorld = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nif ( useRefract ) {\nvReflect = refract( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ), refractionRatio );\n} else {\nvReflect = reflect( normalize( mPosition.xyz - cameraPosition ), normalize( nWorld.xyz ) );\n}\n#endif",
  153. map_particle_pars_fragment:"#ifdef USE_MAP\nuniform sampler2D map;\n#endif",map_particle_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, gl_PointCoord );\n#endif",map_pars_vertex:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform vec4 offsetRepeat;\n#endif",map_pars_fragment:"#ifdef USE_MAP\nvarying vec2 vUv;\nuniform sampler2D map;\n#endif",map_vertex:"#ifdef USE_MAP\nvUv = uv * offsetRepeat.zw + offsetRepeat.xy;\n#endif",map_fragment:"#ifdef USE_MAP\ngl_FragColor = gl_FragColor * texture2D( map, vUv );\n#endif",
  154. lightmap_pars_fragment:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\nuniform sampler2D lightMap;\n#endif",lightmap_pars_vertex:"#ifdef USE_LIGHTMAP\nvarying vec2 vUv2;\n#endif",lightmap_fragment:"#ifdef USE_LIGHTMAP\ngl_FragColor = gl_FragColor * texture2D( lightMap, vUv2 );\n#endif",lightmap_vertex:"#ifdef USE_LIGHTMAP\nvUv2 = uv2;\n#endif",lights_pars_vertex:"uniform bool enableLighting;\nuniform vec3 ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightColor[ MAX_DIR_LIGHTS ];\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nuniform vec3 pointLightColor[ MAX_POINT_LIGHTS ];\nuniform vec3 pointLightPosition[ MAX_POINT_LIGHTS ];\nuniform float pointLightDistance[ MAX_POINT_LIGHTS ];\n#ifdef PHONG\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\n#endif",
  155. lights_vertex:"if ( !enableLighting ) {\nvLightWeighting = vec3( 1.0 );\n} else {\nvLightWeighting = ambientLightColor;\n#if MAX_DIR_LIGHTS > 0\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nfloat directionalLightWeighting = max( dot( transformedNormal, normalize( lDirection.xyz ) ), 0.0 );\nvLightWeighting += directionalLightColor[ i ] * directionalLightWeighting;\n}\n#endif\n#if MAX_POINT_LIGHTS > 0\nfor( int i = 0; i < MAX_POINT_LIGHTS; i++ ) {\nvec4 lPosition = viewMatrix * vec4( pointLightPosition[ i ], 1.0 );\nvec3 lVector = lPosition.xyz - mvPosition.xyz;\nfloat lDistance = 1.0;\nif ( pointLightDistance[ i ] > 0.0 )\nlDistance = 1.0 - min( ( length( lVector ) / pointLightDistance[ i ] ), 1.0 );\nlVector = normalize( lVector );\nfloat pointLightWeighting = max( dot( transformedNormal, lVector ), 0.0 );\nvLightWeighting += pointLightColor[ i ] * pointLightWeighting * lDistance;\n#ifdef PHONG\nvPointLight[ i ] = vec4( lVector, lDistance );\n#endif\n}\n#endif\n}",
  156. lights_pars_fragment:"#if MAX_DIR_LIGHTS > 0\nuniform vec3 directionalLightDirection[ MAX_DIR_LIGHTS ];\n#endif\n#if MAX_POINT_LIGHTS > 0\nvarying vec4 vPointLight[ MAX_POINT_LIGHTS ];\n#endif\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",lights_fragment:"vec3 normal = normalize( vNormal );\nvec3 viewPosition = normalize( vViewPosition );\nvec4 mColor = vec4( diffuse, opacity );\nvec4 mSpecular = vec4( specular, opacity );\n#if MAX_POINT_LIGHTS > 0\nvec4 pointDiffuse = vec4( 0.0 );\nvec4 pointSpecular = vec4( 0.0 );\nfor ( int i = 0; i < MAX_POINT_LIGHTS; i ++ ) {\nvec3 pointVector = normalize( vPointLight[ i ].xyz );\nvec3 pointHalfVector = normalize( vPointLight[ i ].xyz + viewPosition );\nfloat pointDistance = vPointLight[ i ].w;\nfloat pointDotNormalHalf = dot( normal, pointHalfVector );\nfloat pointDiffuseWeight = max( dot( normal, pointVector ), 0.0 );\nfloat pointSpecularWeight = 0.0;\nif ( pointDotNormalHalf >= 0.0 )\npointSpecularWeight = pow( pointDotNormalHalf, shininess );\npointDiffuse += mColor * pointDiffuseWeight * pointDistance;\npointSpecular += mSpecular * pointSpecularWeight * pointDistance;\n}\n#endif\n#if MAX_DIR_LIGHTS > 0\nvec4 dirDiffuse = vec4( 0.0 );\nvec4 dirSpecular = vec4( 0.0 );\nfor( int i = 0; i < MAX_DIR_LIGHTS; i++ ) {\nvec4 lDirection = viewMatrix * vec4( directionalLightDirection[ i ], 0.0 );\nvec3 dirVector = normalize( lDirection.xyz );\nvec3 dirHalfVector = normalize( lDirection.xyz + viewPosition );\nfloat dirDotNormalHalf = dot( normal, dirHalfVector );\nfloat dirDiffuseWeight = max( dot( normal, dirVector ), 0.0 );\nfloat dirSpecularWeight = 0.0;\nif ( dirDotNormalHalf >= 0.0 )\ndirSpecularWeight = pow( dirDotNormalHalf, shininess );\ndirDiffuse += mColor * dirDiffuseWeight;\ndirSpecular += mSpecular * dirSpecularWeight;\n}\n#endif\nvec4 totalLight = vec4( ambient, opacity );\n#if MAX_DIR_LIGHTS > 0\ntotalLight += dirDiffuse + dirSpecular;\n#endif\n#if MAX_POINT_LIGHTS > 0\ntotalLight += pointDiffuse + pointSpecular;\n#endif\ngl_FragColor = gl_FragColor * totalLight;",
  157. color_pars_fragment:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_fragment:"#ifdef USE_COLOR\ngl_FragColor = gl_FragColor * vec4( vColor, opacity );\n#endif",color_pars_vertex:"#ifdef USE_COLOR\nvarying vec3 vColor;\n#endif",color_vertex:"#ifdef USE_COLOR\nvColor = color;\n#endif",skinning_pars_vertex:"#ifdef USE_SKINNING\nuniform mat4 boneGlobalMatrices[ MAX_BONES ];\n#endif",skinning_vertex:"#ifdef USE_SKINNING\ngl_Position = ( boneGlobalMatrices[ int( skinIndex.x ) ] * skinVertexA ) * skinWeight.x;\ngl_Position += ( boneGlobalMatrices[ int( skinIndex.y ) ] * skinVertexB ) * skinWeight.y;\ngl_Position = projectionMatrix * viewMatrix * objectMatrix * gl_Position;\n#endif",
  158. morphtarget_pars_vertex:"#ifdef USE_MORPHTARGETS\nuniform float morphTargetInfluences[ 8 ];\n#endif",morphtarget_vertex:"#ifdef USE_MORPHTARGETS\nvec3 morphed = vec3( 0.0, 0.0, 0.0 );\nmorphed += ( morphTarget0 - position ) * morphTargetInfluences[ 0 ];\nmorphed += ( morphTarget1 - position ) * morphTargetInfluences[ 1 ];\nmorphed += ( morphTarget2 - position ) * morphTargetInfluences[ 2 ];\nmorphed += ( morphTarget3 - position ) * morphTargetInfluences[ 3 ];\nmorphed += ( morphTarget4 - position ) * morphTargetInfluences[ 4 ];\nmorphed += ( morphTarget5 - position ) * morphTargetInfluences[ 5 ];\nmorphed += ( morphTarget6 - position ) * morphTargetInfluences[ 6 ];\nmorphed += ( morphTarget7 - position ) * morphTargetInfluences[ 7 ];\nmorphed += position;\ngl_Position = projectionMatrix * modelViewMatrix * vec4( morphed, 1.0 );\n#endif",
  159. default_vertex:"#ifndef USE_MORPHTARGETS\n#ifndef USE_SKINNING\ngl_Position = projectionMatrix * mvPosition;\n#endif\n#endif"};THREE.UniformsUtils={merge:function(b){var d,e,f,g={};for(d=0;d<b.length;d++)for(e in f=this.clone(b[d]),f)g[e]=f[e];return g},clone:function(b){var d,e,f,g={};for(d in b)for(e in g[d]={},b[d])f=b[d][e],g[d][e]=f instanceof THREE.Color||f instanceof THREE.Vector3||f instanceof THREE.Texture?f.clone():f;return g}};
  160. THREE.UniformsLib={common:{diffuse:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},map:{type:"t",value:0,texture:null},offsetRepeat:{type:"v4",value:new THREE.Vector4(0,0,1,1)},lightMap:{type:"t",value:2,texture:null},envMap:{type:"t",value:1,texture:null},useRefract:{type:"i",value:0},reflectivity:{type:"f",value:1},refractionRatio:{type:"f",value:0.98},combine:{type:"i",value:0},morphTargetInfluences:{type:"f",value:0}},fog:{fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",
  161. value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}},lights:{enableLighting:{type:"i",value:1},ambientLightColor:{type:"fv",value:[]},directionalLightDirection:{type:"fv",value:[]},directionalLightColor:{type:"fv",value:[]},pointLightColor:{type:"fv",value:[]},pointLightPosition:{type:"fv",value:[]},pointLightDistance:{type:"fv1",value:[]}},particle:{psColor:{type:"c",value:new THREE.Color(15658734)},opacity:{type:"f",value:1},size:{type:"f",value:1},scale:{type:"f",
  162. value:1},map:{type:"t",value:0,texture:null},fogDensity:{type:"f",value:2.5E-4},fogNear:{type:"f",value:1},fogFar:{type:"f",value:2E3},fogColor:{type:"c",value:new THREE.Color(16777215)}}};
  163. THREE.ShaderLib={lensFlareVertexTexture:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nuniform sampler2D occlusionMap;\nattribute vec2 position;\nattribute vec2 UV;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\nvec4 visibility = texture2D( occlusionMap, vec2( 0.1, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.1 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.9, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.9 ) ) +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ) +\ntexture2D( occlusionMap, vec2( 0.5, 0.5 ) );\nvVisibility = ( visibility.r / 9.0 ) *\n( 1.0 - visibility.g / 9.0 ) *\n( visibility.b / 9.0 ) *\n( 1.0 - visibility.a / 9.0 );\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nuniform int renderType;\nvarying vec2 vUV;\nvarying float vVisibility;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( 1.0, 0.0, 1.0, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * vVisibility;\ngl_FragColor = color;\n}\n}"},
  164. lensFlare:{vertexShader:"uniform vec3 screenPosition;\nuniform vec2 scale;\nuniform float rotation;\nuniform int renderType;\nattribute vec2 position;\nattribute vec2 UV;\nvarying vec2 vUV;\nvoid main() {\nvUV = UV;\nvec2 pos = position;\nif( renderType == 2 ) {\npos.x = cos( rotation ) * position.x - sin( rotation ) * position.y;\npos.y = sin( rotation ) * position.x + cos( rotation ) * position.y;\n}\ngl_Position = vec4( ( pos * scale + screenPosition.xy ).xy, screenPosition.z, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform sampler2D occlusionMap;\nuniform float opacity;\nuniform int renderType;\nvarying vec2 vUV;\nvoid main() {\nif( renderType == 0 ) {\ngl_FragColor = vec4( texture2D( map, vUV ).rgb, 0.0 );\n} else if( renderType == 1 ) {\ngl_FragColor = texture2D( map, vUV );\n} else {\nfloat visibility = texture2D( occlusionMap, vec2( 0.5, 0.1 ) ).a +\ntexture2D( occlusionMap, vec2( 0.9, 0.5 ) ).a +\ntexture2D( occlusionMap, vec2( 0.5, 0.9 ) ).a +\ntexture2D( occlusionMap, vec2( 0.1, 0.5 ) ).a;\nvisibility = ( 1.0 - visibility / 4.0 );\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity * visibility;\ngl_FragColor = color;\n}\n}"},
  165. sprite:{vertexShader:"uniform int useScreenCoordinates;\nuniform int affectedByDistance;\nuniform vec3 screenPosition;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform float rotation;\nuniform vec2 scale;\nuniform vec2 alignment;\nuniform vec2 uvOffset;\nuniform vec2 uvScale;\nattribute vec2 position;\nattribute vec2 uv;\nvarying vec2 vUV;\nvoid main() {\nvUV = uvOffset + uv * uvScale;\nvec2 alignedPosition = position + alignment;\nvec2 rotatedPosition;\nrotatedPosition.x = ( cos( rotation ) * alignedPosition.x - sin( rotation ) * alignedPosition.y ) * scale.x;\nrotatedPosition.y = ( sin( rotation ) * alignedPosition.x + cos( rotation ) * alignedPosition.y ) * scale.y;\nvec4 finalPosition;\nif( useScreenCoordinates != 0 ) {\nfinalPosition = vec4( screenPosition.xy + rotatedPosition, screenPosition.z, 1.0 );\n} else {\nfinalPosition = projectionMatrix * modelViewMatrix * vec4( 0.0, 0.0, 0.0, 1.0 );\nfinalPosition.xy += rotatedPosition * ( affectedByDistance == 1 ? 1.0 : finalPosition.z );\n}\ngl_Position = finalPosition;\n}",
  166. fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform sampler2D map;\nuniform float opacity;\nvarying vec2 vUV;\nvoid main() {\nvec4 color = texture2D( map, vUV );\ncolor.a *= opacity;\ngl_FragColor = color;\n}"},shadowPost:{vertexShader:"uniform \tmat4 \tprojectionMatrix;\nattribute \tvec3 \tposition;\nvoid main() {\ngl_Position = projectionMatrix * vec4( position, 1.0 );\n}",fragmentShader:"#ifdef GL_ES\nprecision highp float;\n#endif\nuniform \tfloat \tdarkness;\nvoid main() {\ngl_FragColor = vec4( 0, 0, 0, darkness );\n}"},
  167. shadowVolumeDynamic:{uniforms:{directionalLightDirection:{type:"fv",value:[]}},vertexShader:"uniform \tvec3 \tdirectionalLightDirection;\nvoid main() {\nvec4 pos = objectMatrix * vec4( position, 1.0 );\nvec3 norm = mat3( objectMatrix[0].xyz, objectMatrix[1].xyz, objectMatrix[2].xyz ) * normal;\nvec4 extruded = vec4( directionalLightDirection * 5000.0 * step( 0.0, dot( directionalLightDirection, norm ) ), 0.0 );\ngl_Position = projectionMatrix * viewMatrix * ( pos + extruded );\n}",fragmentShader:"void main() {\ngl_FragColor = vec4( 1.0 );\n}"},
  168. depth:{uniforms:{mNear:{type:"f",value:1},mFar:{type:"f",value:2E3},opacity:{type:"f",value:1}},fragmentShader:"uniform float mNear;\nuniform float mFar;\nuniform float opacity;\nvoid main() {\nfloat depth = gl_FragCoord.z / gl_FragCoord.w;\nfloat color = 1.0 - smoothstep( mNear, mFar, depth );\ngl_FragColor = vec4( vec3( color ), opacity );\n}",vertexShader:"void main() {\ngl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );\n}"},normal:{uniforms:{opacity:{type:"f",value:1}},
  169. fragmentShader:"uniform float opacity;\nvarying vec3 vNormal;\nvoid main() {\ngl_FragColor = vec4( 0.5 * normalize( vNormal ) + 0.5, opacity );\n}",vertexShader:"varying vec3 vNormal;\nvoid main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\nvNormal = normalize( normalMatrix * normal );\ngl_Position = projectionMatrix * mvPosition;\n}"},basic:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;",
  170. THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:[THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,
  171. THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},lambert:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,
  172. THREE.UniformsLib.fog,THREE.UniformsLib.lights]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( diffuse, opacity );\ngl_FragColor = gl_FragColor * vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,
  173. THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["varying vec3 vLightWeighting;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,
  174. THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"vec3 transformedNormal = normalize( normalMatrix * normal );",THREE.ShaderChunk.lights_vertex,THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},phong:{uniforms:THREE.UniformsUtils.merge([THREE.UniformsLib.common,THREE.UniformsLib.fog,THREE.UniformsLib.lights,{ambient:{type:"c",value:new THREE.Color(328965)},specular:{type:"c",value:new THREE.Color(1118481)},
  175. shininess:{type:"f",value:30}}]),fragmentShader:["uniform vec3 diffuse;\nuniform float opacity;\nuniform vec3 ambient;\nuniform vec3 specular;\nuniform float shininess;\nvarying vec3 vLightWeighting;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_pars_fragment,THREE.ShaderChunk.lightmap_pars_fragment,THREE.ShaderChunk.envmap_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,THREE.ShaderChunk.lights_pars_fragment,"void main() {\ngl_FragColor = vec4( vLightWeighting, 1.0 );",THREE.ShaderChunk.lights_fragment,
  176. THREE.ShaderChunk.map_fragment,THREE.ShaderChunk.lightmap_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.envmap_fragment,THREE.ShaderChunk.fog_fragment,"}"].join("\n"),vertexShader:["#define PHONG\nvarying vec3 vLightWeighting;\nvarying vec3 vViewPosition;\nvarying vec3 vNormal;",THREE.ShaderChunk.map_pars_vertex,THREE.ShaderChunk.lightmap_pars_vertex,THREE.ShaderChunk.envmap_pars_vertex,THREE.ShaderChunk.lights_pars_vertex,THREE.ShaderChunk.color_pars_vertex,THREE.ShaderChunk.skinning_pars_vertex,
  177. THREE.ShaderChunk.morphtarget_pars_vertex,"void main() {\nvec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );",THREE.ShaderChunk.map_vertex,THREE.ShaderChunk.lightmap_vertex,THREE.ShaderChunk.envmap_vertex,THREE.ShaderChunk.color_vertex,"#ifndef USE_ENVMAP\nvec4 mPosition = objectMatrix * vec4( position, 1.0 );\n#endif\nvViewPosition = cameraPosition - mPosition.xyz;\nvec3 transformedNormal = normalize( normalMatrix * normal );\nvNormal = transformedNormal;",THREE.ShaderChunk.lights_vertex,
  178. THREE.ShaderChunk.skinning_vertex,THREE.ShaderChunk.morphtarget_vertex,THREE.ShaderChunk.default_vertex,"}"].join("\n")},particle_basic:{uniforms:THREE.UniformsLib.particle,fragmentShader:["uniform vec3 psColor;\nuniform float opacity;",THREE.ShaderChunk.color_pars_fragment,THREE.ShaderChunk.map_particle_pars_fragment,THREE.ShaderChunk.fog_pars_fragment,"void main() {\ngl_FragColor = vec4( psColor, opacity );",THREE.ShaderChunk.map_particle_fragment,THREE.ShaderChunk.color_fragment,THREE.ShaderChunk.fog_fragment,
  179. "}"].join("\n"),vertexShader:["uniform float size;\nuniform float scale;",THREE.ShaderChunk.color_pars_vertex,"void main() {",THREE.ShaderChunk.color_vertex,"vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 );\n#ifdef USE_SIZEATTENUATION\ngl_PointSize = size * ( scale / length( mvPosition.xyz ) );\n#else\ngl_PointSize = size;\n#endif\ngl_Position = projectionMatrix * mvPosition;\n}"].join("\n")}};
  180. THREE.WebGLRenderer=function(b){function d(b,d,e){var f,g,h,i=b.vertices,j=i.length,o=b.colors,k=o.length,q=b.__vertexArray,S=b.__colorArray,p=b.__sortArray,n=b.__dirtyVertices,v=b.__dirtyColors,t=b.__webglCustomAttributes,za,r;if(t)for(za in t)t[za].offset=0;if(e.sortParticles){ma.multiplySelf(e.matrixWorld);for(f=0;f<j;f++)g=i[f].position,Fa.copy(g),ma.multiplyVector3(Fa),p[f]=[Fa.z,f];p.sort(function(b,c){return c[0]-b[0]});for(f=0;f<j;f++)g=i[p[f][1]].position,h=f*3,q[h]=g.x,q[h+1]=g.y,q[h+2]=
  181. g.z;for(f=0;f<k;f++)h=f*3,color=o[p[f][1]],S[h]=color.r,S[h+1]=color.g,S[h+2]=color.b;if(t)for(za in t){f=t[za];o=f.value.length;for(h=0;h<o;h++){index=p[h][1];k=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[k]=f.value[index]}else{if(f.boundTo===void 0||f.boundTo==="vertices")r=f.value[index];f.size===2?(f.array[k]=r.x,f.array[k+1]=r.y):f.size===3?f.type==="c"?(f.array[k]=r.r,f.array[k+1]=r.g,f.array[k+2]=r.b):(f.array[k]=r.x,f.array[k+1]=r.y,f.array[k+2]=r.z):(f.array[k]=
  182. r.x,f.array[k+1]=r.y,f.array[k+2]=r.z,f.array[k+3]=r.w)}f.offset+=f.size}}}else{if(n)for(f=0;f<j;f++)g=i[f].position,h=f*3,q[h]=g.x,q[h+1]=g.y,q[h+2]=g.z;if(v)for(f=0;f<k;f++)color=o[f],h=f*3,S[h]=color.r,S[h+1]=color.g,S[h+2]=color.b;if(t)for(za in t)if(f=t[za],f.__original.needsUpdate){o=f.value.length;for(h=0;h<o;h++){k=f.offset;if(f.size===1){if(f.boundTo===void 0||f.boundTo==="vertices")f.array[k]=f.value[h]}else{if(f.boundTo===void 0||f.boundTo==="vertices")r=f.value[h];f.size===2?(f.array[k]=
  183. r.x,f.array[k+1]=r.y):f.size===3?f.type==="c"?(f.array[k]=r.r,f.array[k+1]=r.g,f.array[k+2]=r.b):(f.array[k]=r.x,f.array[k+1]=r.y,f.array[k+2]=r.z):(f.array[k]=r.x,f.array[k+1]=r.y,f.array[k+2]=r.z,f.array[k+3]=r.w)}f.offset+=f.size}}}if(n||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,q,d);if(v||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,S,d);if(t)for(za in t)if(f=t[za],f.__original.needsUpdate||e.sortParticles)c.bindBuffer(c.ARRAY_BUFFER,
  184. f.buffer),c.bufferData(c.ARRAY_BUFFER,f.array,d)}function e(b,d,e,f,g){f.program||M.initMaterial(f,d,e,g);var h=f.program,i=h.uniforms,j=f.uniforms;h!=ha&&(c.useProgram(h),ha=h);c.uniformMatrix4fv(i.projectionMatrix,!1,Ga);if(e&&(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial||f instanceof THREE.LineBasicMaterial||f instanceof THREE.ParticleBasicMaterial||f.fog))if(j.fogColor.value=e.color,e instanceof THREE.Fog)j.fogNear.value=e.near,
  185. j.fogFar.value=e.far;else if(e instanceof THREE.FogExp2)j.fogDensity.value=e.density;if(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f.lights){var k,o,q=0,S=0,p=0,n,v,r,t,u=Ka,y=u.directional.colors,C=u.directional.positions,z=u.point.colors,D=u.point.positions,J=u.point.distances,w=0,s=0,e=o=t=0;for(k=d.length;e<k;e++)if(o=d[e],n=o.color,v=o.position,r=o.intensity,t=o.distance,o instanceof THREE.AmbientLight)q+=n.r,S+=n.g,p+=n.b;else if(o instanceof THREE.DirectionalLight)t=
  186. w*3,y[t]=n.r*r,y[t+1]=n.g*r,y[t+2]=n.b*r,C[t]=v.x,C[t+1]=v.y,C[t+2]=v.z,w+=1;else if(o instanceof THREE.PointLight)o=s*3,z[o]=n.r*r,z[o+1]=n.g*r,z[o+2]=n.b*r,D[o]=v.x,D[o+1]=v.y,D[o+2]=v.z,J[s]=t,s+=1;for(e=w*3;e<y.length;e++)y[e]=0;for(e=s*3;e<z.length;e++)z[e]=0;u.point.length=s;u.directional.length=w;u.ambient[0]=q;u.ambient[1]=S;u.ambient[2]=p;e=Ka;j.enableLighting.value=e.directional.length+e.point.length;j.ambientLightColor.value=e.ambient;j.directionalLightColor.value=e.directional.colors;
  187. j.directionalLightDirection.value=e.directional.positions;j.pointLightColor.value=e.point.colors;j.pointLightPosition.value=e.point.positions;j.pointLightDistance.value=e.point.distances}if(f instanceof THREE.MeshBasicMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshPhongMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity,(j.map.texture=f.map)&&j.offsetRepeat.value.set(f.map.offset.x,f.map.offset.y,f.map.repeat.x,f.map.repeat.y),j.lightMap.texture=f.lightMap,j.envMap.texture=
  188. f.envMap,j.reflectivity.value=f.reflectivity,j.refractionRatio.value=f.refractionRatio,j.combine.value=f.combine,j.useRefract.value=f.envMap&&f.envMap.mapping instanceof THREE.CubeRefractionMapping;if(f instanceof THREE.LineBasicMaterial)j.diffuse.value=f.color,j.opacity.value=f.opacity;else if(f instanceof THREE.ParticleBasicMaterial)j.psColor.value=f.color,j.opacity.value=f.opacity,j.size.value=f.size,j.scale.value=wa.height/2,j.map.texture=f.map;else if(f instanceof THREE.MeshPhongMaterial)j.ambient.value=
  189. f.ambient,j.specular.value=f.specular,j.shininess.value=f.shininess;else if(f instanceof THREE.MeshDepthMaterial)j.mNear.value=b.near,j.mFar.value=b.far,j.opacity.value=f.opacity;else if(f instanceof THREE.MeshNormalMaterial)j.opacity.value=f.opacity;for(var A in j)if(S=h.uniforms[A])if(k=j[A],q=k.type,e=k.value,q=="i")c.uniform1i(S,e);else if(q=="f")c.uniform1f(S,e);else if(q=="fv1")c.uniform1fv(S,e);else if(q=="fv")c.uniform3fv(S,e);else if(q=="v2")c.uniform2f(S,e.x,e.y);else if(q=="v3")c.uniform3f(S,
  190. e.x,e.y,e.z);else if(q=="v4")c.uniform4f(S,e.x,e.y,e.z,e.w);else if(q=="c")c.uniform3f(S,e.r,e.g,e.b);else if(q=="t"&&(c.uniform1i(S,e),k=k.texture))if(k.image instanceof Array&&k.image.length==6){if(k.image.length==6){if(k.needsUpdate){if(k.__webglInit){c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube);for(q=0;q<6;++q)c.texSubImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+q,0,0,0,c.RGBA,c.UNSIGNED_BYTE,k.image[q])}else{k.image.__webglTextureCube=c.createTexture();c.bindTexture(c.TEXTURE_CUBE_MAP,
  191. k.image.__webglTextureCube);for(q=0;q<6;++q)c.texImage2D(c.TEXTURE_CUBE_MAP_POSITIVE_X+q,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,k.image[q]);k.__webglInit=!0}ca(c.TEXTURE_CUBE_MAP,k,k.image[0]);c.bindTexture(c.TEXTURE_CUBE_MAP,null);k.needsUpdate=!1}c.activeTexture(c.TEXTURE0+e);c.bindTexture(c.TEXTURE_CUBE_MAP,k.image.__webglTextureCube)}}else $(k,e);c.uniformMatrix4fv(i.modelViewMatrix,!1,g._modelViewMatrixArray);c.uniformMatrix3fv(i.normalMatrix,!1,g._normalMatrixArray);(f instanceof THREE.MeshShaderMaterial||
  192. f instanceof THREE.MeshPhongMaterial||f.envMap)&&i.cameraPosition!==null&&c.uniform3f(i.cameraPosition,b.position.x,b.position.y,b.position.z);(f instanceof THREE.MeshShaderMaterial||f.envMap||f.skinning)&&i.objectMatrix!==null&&c.uniformMatrix4fv(i.objectMatrix,!1,g._objectMatrixArray);(f instanceof THREE.MeshPhongMaterial||f instanceof THREE.MeshLambertMaterial||f instanceof THREE.MeshShaderMaterial||f.skinning)&&i.viewMatrix!==null&&c.uniformMatrix4fv(i.viewMatrix,!1,Ha);if(f instanceof THREE.ShadowVolumeDynamicMaterial)b=
  193. j.directionalLightDirection.value,b[0]=-d[1].position.x,b[1]=-d[1].position.y,b[2]=-d[1].position.z,c.uniform3fv(i.directionalLightDirection,b),c.uniformMatrix4fv(i.objectMatrix,!1,g._objectMatrixArray),c.uniformMatrix4fv(i.viewMatrix,!1,Ha);f.skinning&&(c.uniformMatrix4fv(i.cameraInverseMatrix,!1,Ha),c.uniformMatrix4fv(i.boneGlobalMatrices,!1,g.boneMatrices));return h}function f(b,d,f,g,h,i){if(g.opacity!=0){var j,b=e(b,d,f,g,i).attributes;if(!g.morphTargets&&b.position>=0)c.bindBuffer(c.ARRAY_BUFFER,
  194. h.__webglVertexBuffer),c.vertexAttribPointer(b.position,3,c.FLOAT,!1,0,0);else{d=g.program.attributes;i.morphTargetBase!==-1?(c.bindBuffer(c.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[i.morphTargetBase]),c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0)):d.position>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglVertexBuffer),c.vertexAttribPointer(d.position,3,c.FLOAT,!1,0,0));if(i.morphTargetForcedOrder.length)for(var f=0,k=i.morphTargetForcedOrder,o=i.morphTargetInfluences;f<g.numSupportedMorphTargets&&
  195. f<k.length;)c.bindBuffer(c.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[k[f]]),c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0),i.__webglMorphTargetInfluences[f]=o[k[f]],f++;else{var k=[],p=-1,q=0,o=i.morphTargetInfluences,S,n=o.length,f=0;for(i.morphTargetBase!==-1&&(k[i.morphTargetBase]=!0);f<g.numSupportedMorphTargets;){for(S=0;S<n;S++)!k[S]&&o[S]>p&&(q=S,p=o[q]);c.bindBuffer(c.ARRAY_BUFFER,h.__webglMorphTargetsBuffers[q]);c.vertexAttribPointer(d["morphTarget"+f],3,c.FLOAT,!1,0,0);i.__webglMorphTargetInfluences[f]=
  196. p;k[q]=1;p=-1;f++}}g.program.uniforms.morphTargetInfluences!==null&&c.uniform1fv(g.program.uniforms.morphTargetInfluences,i.__webglMorphTargetInfluences)}if(h.__webglCustomAttributes)for(j in h.__webglCustomAttributes)b[j]>=0&&(d=h.__webglCustomAttributes[j],c.bindBuffer(c.ARRAY_BUFFER,d.buffer),c.vertexAttribPointer(b[j],d.size,c.FLOAT,!1,0,0));b.color>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglColorBuffer),c.vertexAttribPointer(b.color,3,c.FLOAT,!1,0,0));b.normal>=0&&(c.bindBuffer(c.ARRAY_BUFFER,
  197. h.__webglNormalBuffer),c.vertexAttribPointer(b.normal,3,c.FLOAT,!1,0,0));b.tangent>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglTangentBuffer),c.vertexAttribPointer(b.tangent,4,c.FLOAT,!1,0,0));b.uv>=0&&(h.__webglUVBuffer?(c.bindBuffer(c.ARRAY_BUFFER,h.__webglUVBuffer),c.vertexAttribPointer(b.uv,2,c.FLOAT,!1,0,0),c.enableVertexAttribArray(b.uv)):c.disableVertexAttribArray(b.uv));b.uv2>=0&&(h.__webglUV2Buffer?(c.bindBuffer(c.ARRAY_BUFFER,h.__webglUV2Buffer),c.vertexAttribPointer(b.uv2,2,c.FLOAT,!1,0,
  198. 0),c.enableVertexAttribArray(b.uv2)):c.disableVertexAttribArray(b.uv2));g.skinning&&b.skinVertexA>=0&&b.skinVertexB>=0&&b.skinIndex>=0&&b.skinWeight>=0&&(c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinVertexABuffer),c.vertexAttribPointer(b.skinVertexA,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinVertexBBuffer),c.vertexAttribPointer(b.skinVertexB,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,h.__webglSkinIndicesBuffer),c.vertexAttribPointer(b.skinIndex,4,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,
  199. h.__webglSkinWeightsBuffer),c.vertexAttribPointer(b.skinWeight,4,c.FLOAT,!1,0,0));i instanceof THREE.Mesh?(g.wireframe?(c.lineWidth(g.wireframeLinewidth),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglLineBuffer),c.drawElements(c.LINES,h.__webglLineCount,c.UNSIGNED_SHORT,0)):(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,h.__webglFaceBuffer),c.drawElements(c.TRIANGLES,h.__webglFaceCount,c.UNSIGNED_SHORT,0)),M.data.vertices+=h.__webglFaceCount,M.data.faces+=h.__webglFaceCount/3,M.data.drawCalls++):i instanceof
  200. THREE.Line?(i=i.type==THREE.LineStrip?c.LINE_STRIP:c.LINES,c.lineWidth(g.linewidth),c.drawArrays(i,0,h.__webglLineCount),M.data.drawCalls++):i instanceof THREE.ParticleSystem?(c.drawArrays(c.POINTS,0,h.__webglParticleCount),M.data.drawCalls++):i instanceof THREE.Ribbon&&(c.drawArrays(c.TRIANGLE_STRIP,0,h.__webglVertexCount),M.data.drawCalls++)}}function g(b,d,e){if(!b.__webglVertexBuffer)b.__webglVertexBuffer=c.createBuffer();if(!b.__webglNormalBuffer)b.__webglNormalBuffer=c.createBuffer();b.hasPos&&
  201. (c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,b.positionArray,c.DYNAMIC_DRAW),c.enableVertexAttribArray(d.attributes.position),c.vertexAttribPointer(d.attributes.position,3,c.FLOAT,!1,0,0));if(b.hasNormal){c.bindBuffer(c.ARRAY_BUFFER,b.__webglNormalBuffer);if(e==THREE.FlatShading){var f,h,g,i,j,k,o,q,p,n,v=b.count*3;for(n=0;n<v;n+=9)e=b.normalArray,f=e[n],h=e[n+1],g=e[n+2],i=e[n+3],k=e[n+4],q=e[n+5],j=e[n+6],o=e[n+7],p=e[n+8],f=(f+i+j)/3,h=(h+k+o)/3,g=(g+q+p)/3,e[n]=
  202. f,e[n+1]=h,e[n+2]=g,e[n+3]=f,e[n+4]=h,e[n+5]=g,e[n+6]=f,e[n+7]=h,e[n+8]=g}c.bufferData(c.ARRAY_BUFFER,b.normalArray,c.DYNAMIC_DRAW);c.enableVertexAttribArray(d.attributes.normal);c.vertexAttribPointer(d.attributes.normal,3,c.FLOAT,!1,0,0)}c.drawArrays(c.TRIANGLES,0,b.count);b.count=0}function i(b){if(B!=b.doubleSided)b.doubleSided?c.disable(c.CULL_FACE):c.enable(c.CULL_FACE),B=b.doubleSided;if(O!=b.flipSided)b.flipSided?c.frontFace(c.CW):c.frontFace(c.CCW),O=b.flipSided}function h(b){N!=b&&(b?c.enable(c.DEPTH_TEST):
  203. c.disable(c.DEPTH_TEST),N=b)}function j(b,d,e){ja!=b&&(b?c.enable(c.POLYGON_OFFSET_FILL):c.disable(c.POLYGON_OFFSET_FILL),ja=b);if(b&&(R!=d||ra!=e))c.polygonOffset(d,e),R=d,ra=e}function o(b){la[0].set(b.n41-b.n11,b.n42-b.n12,b.n43-b.n13,b.n44-b.n14);la[1].set(b.n41+b.n11,b.n42+b.n12,b.n43+b.n13,b.n44+b.n14);la[2].set(b.n41+b.n21,b.n42+b.n22,b.n43+b.n23,b.n44+b.n24);la[3].set(b.n41-b.n21,b.n42-b.n22,b.n43-b.n23,b.n44-b.n24);la[4].set(b.n41-b.n31,b.n42-b.n32,b.n43-b.n33,b.n44-b.n34);la[5].set(b.n41+
  204. b.n31,b.n42+b.n32,b.n43+b.n33,b.n44+b.n34);for(var c,b=0;b<6;b++)c=la[b],c.divideScalar(Math.sqrt(c.x*c.x+c.y*c.y+c.z*c.z))}function k(b){for(var c=b.matrixWorld,d=-b.geometry.boundingSphere.radius*Math.max(b.scale.x,Math.max(b.scale.y,b.scale.z)),e=0;e<6;e++)if(b=la[e].x*c.n14+la[e].y*c.n24+la[e].z*c.n34+la[e].w,b<=d)return!1;return!0}function p(b,c){b.list[b.count]=c;b.count+=1}function n(b){var c,d,e=b.object,f=b.opaque,h=b.transparent;h.count=0;b=f.count=0;for(c=e.materials.length;b<c;b++)d=e.materials[b],
  205. d.transparent?p(h,d):p(f,d)}function v(b){var c,d,e,f,h=b.object,g=b.buffer,i=b.opaque,j=b.transparent;j.count=0;b=i.count=0;for(e=h.materials.length;b<e;b++)if(c=h.materials[b],c instanceof THREE.MeshFaceMaterial){c=0;for(d=g.materials.length;c<d;c++)(f=g.materials[c])&&(f.transparent?p(j,f):p(i,f))}else(f=c)&&(f.transparent?p(j,f):p(i,f))}function t(b,c){return c.z-b.z}function z(b){c.enable(c.POLYGON_OFFSET_FILL);c.polygonOffset(0.1,1);c.enable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(!1);
  206. c.colorMask(!1,!1,!1,!1);c.stencilFunc(c.ALWAYS,1,255);c.stencilOpSeparate(c.BACK,c.KEEP,c.INCR,c.KEEP);c.stencilOpSeparate(c.FRONT,c.KEEP,c.DECR,c.KEEP);var d,e=b.lights.length,f,h=b.lights,g=[],i,j,k,o,q,n=b.__webglShadowVolumes.length;for(d=0;d<e;d++)if(f=b.lights[d],f instanceof THREE.DirectionalLight&&f.castShadow){g[0]=-f.position.x;g[1]=-f.position.y;g[2]=-f.position.z;for(q=0;q<n;q++)f=b.__webglShadowVolumes[q].object,i=b.__webglShadowVolumes[q].buffer,j=f.materials[0],j.program||M.initMaterial(j,
  207. h,void 0,f),j=j.program,k=j.uniforms,o=j.attributes,ha!==j&&(c.useProgram(j),ha=j,c.uniformMatrix4fv(k.projectionMatrix,!1,Ga),c.uniformMatrix4fv(k.viewMatrix,!1,Ha),c.uniform3fv(k.directionalLightDirection,g)),f.matrixWorld.flattenToArray(f._objectMatrixArray),c.uniformMatrix4fv(k.objectMatrix,!1,f._objectMatrixArray),c.bindBuffer(c.ARRAY_BUFFER,i.__webglVertexBuffer),c.vertexAttribPointer(o.position,3,c.FLOAT,!1,0,0),c.bindBuffer(c.ARRAY_BUFFER,i.__webglNormalBuffer),c.vertexAttribPointer(o.normal,
  208. 3,c.FLOAT,!1,0,0),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,i.__webglFaceBuffer),c.cullFace(c.FRONT),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0),c.cullFace(c.BACK),c.drawElements(c.TRIANGLES,i.__webglFaceCount,c.UNSIGNED_SHORT,0)}c.disable(c.POLYGON_OFFSET_FILL);c.colorMask(!0,!0,!0,!0);c.stencilFunc(c.NOTEQUAL,0,255);c.stencilOp(c.KEEP,c.KEEP,c.KEEP);c.disable(c.DEPTH_TEST);N=F=-1;ha=w.program;c.useProgram(w.program);c.uniformMatrix4fv(w.projectionLocation,!1,Ga);c.uniform1f(w.darknessLocation,
  209. w.darkness);c.bindBuffer(c.ARRAY_BUFFER,w.vertexBuffer);c.vertexAttribPointer(w.vertexLocation,3,c.FLOAT,!1,0,0);c.enableVertexAttribArray(w.vertexLocation);c.blendFunc(c.ONE,c.ONE_MINUS_SRC_ALPHA);c.blendEquation(c.FUNC_ADD);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.elementBuffer);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.disable(c.STENCIL_TEST);c.enable(c.DEPTH_TEST);c.depthMask(ia)}function D(b,d){var e,f,h;e=u.attributes;var g=u.uniforms,i=P/sa,j,k=[],o=sa*0.5,q=P*0.5,n=!0;c.useProgram(u.program);
  210. ha=u.program;N=F=-1;La||(c.enableVertexAttribArray(u.attributes.position),c.enableVertexAttribArray(u.attributes.uv),La=!0);c.disable(c.CULL_FACE);c.enable(c.BLEND);c.depthMask(!0);c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.vertexAttribPointer(e.position,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(e.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.uniformMatrix4fv(g.projectionMatrix,!1,Ga);c.activeTexture(c.TEXTURE0);c.uniform1i(g.map,0);e=0;for(f=b.__webglSprites.length;e<
  211. f;e++)h=b.__webglSprites[e],h.useScreenCoordinates?h.z=-h.position.z:(h._modelViewMatrix.multiplyToArray(d.matrixWorldInverse,h.matrixWorld,h._modelViewMatrixArray),h.z=-h._modelViewMatrix.n34);b.__webglSprites.sort(t);e=0;for(f=b.__webglSprites.length;e<f;e++)h=b.__webglSprites[e],h.material===void 0&&h.map&&h.map.image&&h.map.image.width&&(h.useScreenCoordinates?(c.uniform1i(g.useScreenCoordinates,1),c.uniform3f(g.screenPosition,(h.position.x-o)/o,(q-h.position.y)/q,Math.max(0,Math.min(1,h.position.z)))):
  212. (c.uniform1i(g.useScreenCoordinates,0),c.uniform1i(g.affectedByDistance,h.affectedByDistance?1:0),c.uniformMatrix4fv(g.modelViewMatrix,!1,h._modelViewMatrixArray)),j=h.map.image.width/(h.scaleByViewport?P:1),k[0]=j*i*h.scale.x,k[1]=j*h.scale.y,c.uniform2f(g.uvScale,h.uvScale.x,h.uvScale.y),c.uniform2f(g.uvOffset,h.uvOffset.x,h.uvOffset.y),c.uniform2f(g.alignment,h.alignment.x,h.alignment.y),c.uniform1f(g.opacity,h.opacity),c.uniform1f(g.rotation,h.rotation),c.uniform2fv(g.scale,k),h.mergeWith3D&&
  213. !n?(c.enable(c.DEPTH_TEST),n=!0):!h.mergeWith3D&&n&&(c.disable(c.DEPTH_TEST),n=!1),G(h.blending),$(h.map,0),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0));c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ia)}function E(b,e){var d,f,h=b.__webglLensFlares.length,g,i,j,k=new THREE.Vector3,o=P/sa,q=sa*0.5,n=P*0.5,p=16/P,v=[p*o,p],t=[1,1,0],u=[1,1],y=r.uniforms;d=r.attributes;c.useProgram(r.program);ha=r.program;N=F=-1;Ma||(c.enableVertexAttribArray(r.attributes.vertex),c.enableVertexAttribArray(r.attributes.uv),
  214. Ma=!0);c.uniform1i(y.occlusionMap,0);c.uniform1i(y.map,1);c.bindBuffer(c.ARRAY_BUFFER,r.vertexBuffer);c.vertexAttribPointer(d.vertex,2,c.FLOAT,!1,16,0);c.vertexAttribPointer(d.uv,2,c.FLOAT,!1,16,8);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,r.elementBuffer);c.disable(c.CULL_FACE);c.depthMask(!1);c.activeTexture(c.TEXTURE0);c.bindTexture(c.TEXTURE_2D,r.occlusionTexture);c.activeTexture(c.TEXTURE1);for(f=0;f<h;f++)if(d=b.__webglLensFlares[f].object,k.set(d.matrixWorld.n14,d.matrixWorld.n24,d.matrixWorld.n34),
  215. e.matrixWorldInverse.multiplyVector3(k),e.projectionMatrix.multiplyVector3(k),t[0]=k.x,t[1]=k.y,t[2]=k.z,u[0]=t[0]*q+q,u[1]=t[1]*n+n,r.hasVertexTexture||u[0]>0&&u[0]<sa&&u[1]>0&&u[1]<P){c.bindTexture(c.TEXTURE_2D,r.tempTexture);c.copyTexImage2D(c.TEXTURE_2D,0,c.RGB,u[0]-8,u[1]-8,16,16,0);c.uniform1i(y.renderType,0);c.uniform2fv(y.scale,v);c.uniform3fv(y.screenPosition,t);c.disable(c.BLEND);c.enable(c.DEPTH_TEST);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);c.bindTexture(c.TEXTURE_2D,r.occlusionTexture);
  216. c.copyTexImage2D(c.TEXTURE_2D,0,c.RGBA,u[0]-8,u[1]-8,16,16,0);c.uniform1i(y.renderType,1);c.disable(c.DEPTH_TEST);c.bindTexture(c.TEXTURE_2D,r.tempTexture);c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0);d.positionScreen.x=t[0];d.positionScreen.y=t[1];d.positionScreen.z=t[2];d.customUpdateCallback?d.customUpdateCallback(d):d.updateLensFlares();c.uniform1i(y.renderType,2);c.enable(c.BLEND);g=0;for(i=d.lensFlares.length;g<i;g++)if(j=d.lensFlares[g],j.opacity>0.0010&&j.scale>0.0010)t[0]=j.x,t[1]=j.y,
  217. t[2]=j.z,p=j.size*j.scale/P,v[0]=p*o,v[1]=p,c.uniform3fv(y.screenPosition,t),c.uniform2fv(y.scale,v),c.uniform1f(y.rotation,j.rotation),c.uniform1f(y.opacity,j.opacity),G(j.blending),$(j.texture,1),c.drawElements(c.TRIANGLES,6,c.UNSIGNED_SHORT,0)}c.enable(c.CULL_FACE);c.enable(c.DEPTH_TEST);c.depthMask(ia)}function C(b,c){b._modelViewMatrix.multiplyToArray(c.matrixWorldInverse,b.matrixWorld,b._modelViewMatrixArray);THREE.Matrix4.makeInvert3x3(b._modelViewMatrix).transposeIntoArray(b._normalMatrixArray)}
  218. function oa(b){var c,d,e,f;f=b.__materials;b=0;for(d=f.length;b<d;b++)if(e=f[b],e.attributes)for(c in e.attributes)if(e.attributes[c].needsUpdate)return!0;return!1}function pa(b){var c,d,e,f;f=b.__materials;b=0;for(d=f.length;b<d;b++)if(e=f[b],e.attributes)for(c in e.attributes)e.attributes[c].needsUpdate=!1}function T(b){var e,f,h,g;if(b instanceof THREE.Mesh){f=b.geometry;for(e in f.geometryGroups)if(h=f.geometryGroups[e],g=oa(h),f.__dirtyVertices||f.__dirtyMorphTargets||f.__dirtyElements||f.__dirtyUvs||
  219. f.__dirtyNormals||f.__dirtyColors||f.__dirtyTangents||g){g=h;var i=b,j=c.DYNAMIC_DRAW;if(g.__inittedArrays){var k=void 0,o=void 0,n=void 0,q=void 0,p=n=void 0,v=void 0,t=void 0,r=void 0,u=void 0,y=void 0,z=void 0,C=void 0,D=void 0,w=void 0,L=void 0,J=void 0,E=void 0,s=q=r=q=t=v=void 0,A=void 0,m=A=s=v=void 0,B=void 0,I=m=A=s=n=n=p=r=q=m=A=s=B=m=A=s=B=m=A=s=void 0,G=0,F=0,R=0,T=0,H=0,K=0,U=0,M=0,da=0,x=0,ea=0,A=s=0,fa=g.__vertexArray,$=g.__uvArray,aa=g.__uv2Array,O=g.__normalArray,V=g.__tangentArray,
  220. ga=g.__colorArray,W=g.__skinVertexAArray,X=g.__skinVertexBArray,Y=g.__skinIndexArray,Z=g.__skinWeightArray,ca=g.__morphTargetsArrays,Q=g.__webglCustomAttributes,m=void 0,N=g.__faceArray,P=g.__lineArray,ha=g.__needsSmoothNormals,y=g.__vertexColorType,u=g.__uvType,z=g.__normalType,ka=i.geometry,ia=ka.__dirtyVertices,la=ka.__dirtyElements,ja=ka.__dirtyUvs,na=ka.__dirtyNormals,qa=ka.__dirtyTangents,ra=ka.__dirtyColors,sa=ka.__dirtyMorphTargets,ma=ka.vertices,ta=g.faces,ua=ka.faces,va=ka.faceVertexUvs[0],
  221. wa=ka.faceVertexUvs[1],Ba=ka.skinVerticesA,Ca=ka.skinVerticesB,Da=ka.skinIndices,ya=ka.skinWeights,Aa=i instanceof THREE.ShadowVolume?ka.edgeFaces:void 0,xa=ka.morphTargets;if(Q)for(I in Q)Q[I].offset=0,Q[I].offsetSrc=0;k=0;for(o=ta.length;k<o;k++)if(n=ta[k],q=ua[n],va&&(C=va[n]),wa&&(D=wa[n]),n=q.vertexNormals,p=q.normal,v=q.vertexColors,t=q.color,r=q.vertexTangents,q instanceof THREE.Face3){if(ia)w=ma[q.a].position,L=ma[q.b].position,J=ma[q.c].position,fa[F]=w.x,fa[F+1]=w.y,fa[F+2]=w.z,fa[F+3]=
  222. L.x,fa[F+4]=L.y,fa[F+5]=L.z,fa[F+6]=J.x,fa[F+7]=J.y,fa[F+8]=J.z,F+=9;if(Q)for(I in Q)if(m=Q[I],m.__original.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||m.boundTo==="vertices"?(m.array[s+0]=m.value[q.a],m.array[s+1]=m.value[q.b],m.array[s+2]=m.value[q.c]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[A+0],m.array[s+1]=m.value[A+1],m.array[s+2]=m.value[A+2],m.offsetSrc+=
  223. 3),m.offset+=3):(m.boundTo===void 0||m.boundTo==="vertices"?(w=m.value[q.a],L=m.value[q.b],J=m.value[q.c]):m.boundTo==="faces"?(w=m.value[A],L=m.value[A],J=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(w=m.value[A+0],L=m.value[A+1],J=m.value[A+2],m.offsetSrc+=3),m.size===2?(m.array[s+0]=w.x,m.array[s+1]=w.y,m.array[s+2]=L.x,m.array[s+3]=L.y,m.array[s+4]=J.x,m.array[s+5]=J.y,m.offset+=6):m.size===3?(m.type==="c"?(m.array[s+0]=w.r,m.array[s+1]=w.g,m.array[s+2]=w.b,m.array[s+3]=L.r,m.array[s+
  224. 4]=L.g,m.array[s+5]=L.b,m.array[s+6]=J.r,m.array[s+7]=J.g,m.array[s+8]=J.b):(m.array[s+0]=w.x,m.array[s+1]=w.y,m.array[s+2]=w.z,m.array[s+3]=L.x,m.array[s+4]=L.y,m.array[s+5]=L.z,m.array[s+6]=J.x,m.array[s+7]=J.y,m.array[s+8]=J.z),m.offset+=9):(m.array[s+0]=w.x,m.array[s+1]=w.y,m.array[s+2]=w.z,m.array[s+3]=w.w,m.array[s+4]=L.x,m.array[s+5]=L.y,m.array[s+6]=L.z,m.array[s+7]=L.w,m.array[s+8]=J.x,m.array[s+9]=J.y,m.array[s+10]=J.z,m.array[s+11]=J.w,m.offset+=12));if(sa){s=0;for(A=xa.length;s<A;s++)w=
  225. xa[s].vertices[q.a].position,L=xa[s].vertices[q.b].position,J=xa[s].vertices[q.c].position,m=ca[s],m[ea+0]=w.x,m[ea+1]=w.y,m[ea+2]=w.z,m[ea+3]=L.x,m[ea+4]=L.y,m[ea+5]=L.z,m[ea+6]=J.x,m[ea+7]=J.y,m[ea+8]=J.z;ea+=9}if(ya.length)s=ya[q.a],A=ya[q.b],m=ya[q.c],Z[x]=s.x,Z[x+1]=s.y,Z[x+2]=s.z,Z[x+3]=s.w,Z[x+4]=A.x,Z[x+5]=A.y,Z[x+6]=A.z,Z[x+7]=A.w,Z[x+8]=m.x,Z[x+9]=m.y,Z[x+10]=m.z,Z[x+11]=m.w,s=Da[q.a],A=Da[q.b],m=Da[q.c],Y[x]=s.x,Y[x+1]=s.y,Y[x+2]=s.z,Y[x+3]=s.w,Y[x+4]=A.x,Y[x+5]=A.y,Y[x+6]=A.z,Y[x+7]=A.w,
  226. Y[x+8]=m.x,Y[x+9]=m.y,Y[x+10]=m.z,Y[x+11]=m.w,s=Ba[q.a],A=Ba[q.b],m=Ba[q.c],W[x]=s.x,W[x+1]=s.y,W[x+2]=s.z,W[x+3]=1,W[x+4]=A.x,W[x+5]=A.y,W[x+6]=A.z,W[x+7]=1,W[x+8]=m.x,W[x+9]=m.y,W[x+10]=m.z,W[x+11]=1,s=Ca[q.a],A=Ca[q.b],m=Ca[q.c],X[x]=s.x,X[x+1]=s.y,X[x+2]=s.z,X[x+3]=1,X[x+4]=A.x,X[x+5]=A.y,X[x+6]=A.z,X[x+7]=1,X[x+8]=m.x,X[x+9]=m.y,X[x+10]=m.z,X[x+11]=1,x+=12;if(ra&&y)v.length==3&&y==THREE.VertexColors?(q=v[0],s=v[1],A=v[2]):A=s=q=t,ga[da]=q.r,ga[da+1]=q.g,ga[da+2]=q.b,ga[da+3]=s.r,ga[da+4]=s.g,
  227. ga[da+5]=s.b,ga[da+6]=A.r,ga[da+7]=A.g,ga[da+8]=A.b,da+=9;if(qa&&ka.hasTangents)v=r[0],t=r[1],q=r[2],V[U]=v.x,V[U+1]=v.y,V[U+2]=v.z,V[U+3]=v.w,V[U+4]=t.x,V[U+5]=t.y,V[U+6]=t.z,V[U+7]=t.w,V[U+8]=q.x,V[U+9]=q.y,V[U+10]=q.z,V[U+11]=q.w,U+=12;if(na&&z)if(n.length==3&&ha)for(r=0;r<3;r++)p=n[r],O[K]=p.x,O[K+1]=p.y,O[K+2]=p.z,K+=3;else for(r=0;r<3;r++)O[K]=p.x,O[K+1]=p.y,O[K+2]=p.z,K+=3;if(ja&&C!==void 0&&u)for(r=0;r<3;r++)n=C[r],$[R]=n.u,$[R+1]=n.v,R+=2;if(ja&&D!==void 0&&u)for(r=0;r<3;r++)n=D[r],aa[T]=
  228. n.u,aa[T+1]=n.v,T+=2;la&&(N[H]=G,N[H+1]=G+1,N[H+2]=G+2,H+=3,P[M]=G,P[M+1]=G+1,P[M+2]=G,P[M+3]=G+2,P[M+4]=G+1,P[M+5]=G+2,M+=6,G+=3)}else if(q instanceof THREE.Face4){if(ia)w=ma[q.a].position,L=ma[q.b].position,J=ma[q.c].position,E=ma[q.d].position,fa[F]=w.x,fa[F+1]=w.y,fa[F+2]=w.z,fa[F+3]=L.x,fa[F+4]=L.y,fa[F+5]=L.z,fa[F+6]=J.x,fa[F+7]=J.y,fa[F+8]=J.z,fa[F+9]=E.x,fa[F+10]=E.y,fa[F+11]=E.z,F+=12;if(Q)for(I in Q)if(m=Q[I],m.__original.needsUpdate)s=m.offset,A=m.offsetSrc,m.size===1?(m.boundTo===void 0||
  229. m.boundTo==="vertices"?(m.array[s+0]=m.value[q.a],m.array[s+1]=m.value[q.b],m.array[s+2]=m.value[q.c],m.array[s+3]=m.value[q.d]):m.boundTo==="faces"?(m.array[s+0]=m.value[A],m.array[s+1]=m.value[A],m.array[s+2]=m.value[A],m.array[s+3]=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(m.array[s+0]=m.value[A+0],m.array[s+1]=m.value[A+1],m.array[s+2]=m.value[A+2],m.array[s+3]=m.value[A+3],m.offsetSrc+=4),m.offset+=4):(m.boundTo===void 0||m.boundTo==="vertices"?(w=m.value[q.a],L=m.value[q.b],J=m.value[q.c],
  230. E=m.value[q.d]):m.boundTo==="faces"?(w=m.value[A],L=m.value[A],J=m.value[A],E=m.value[A],m.offsetSrc++):m.boundTo==="faceVertices"&&(w=m.value[A+0],L=m.value[A+1],J=m.value[A+2],E=m.value[A+3],m.offsetSrc+=4),m.size===2?(m.array[s+0]=w.x,m.array[s+1]=w.y,m.array[s+2]=L.x,m.array[s+3]=L.y,m.array[s+4]=J.x,m.array[s+5]=J.y,m.array[s+6]=E.x,m.array[s+7]=E.y,m.offset+=8):m.size===3?(m.type==="c"?(m.array[s+0]=w.r,m.array[s+1]=w.g,m.array[s+2]=w.b,m.array[s+3]=L.r,m.array[s+4]=L.g,m.array[s+5]=L.b,m.array[s+
  231. 6]=J.r,m.array[s+7]=J.g,m.array[s+8]=J.b,m.array[s+9]=E.r,m.array[s+10]=E.g,m.array[s+11]=E.b):(m.array[s+0]=w.x,m.array[s+1]=w.y,m.array[s+2]=w.z,m.array[s+3]=L.x,m.array[s+4]=L.y,m.array[s+5]=L.z,m.array[s+6]=J.x,m.array[s+7]=J.y,m.array[s+8]=J.z,m.array[s+9]=E.x,m.array[s+10]=E.y,m.array[s+11]=E.z),m.offset+=12):(m.array[s+0]=w.x,m.array[s+1]=w.y,m.array[s+2]=w.z,m.array[s+3]=w.w,m.array[s+4]=L.x,m.array[s+5]=L.y,m.array[s+6]=L.z,m.array[s+7]=L.w,m.array[s+8]=J.x,m.array[s+9]=J.y,m.array[s+10]=
  232. J.z,m.array[s+11]=J.w,m.array[s+12]=E.x,m.array[s+13]=E.y,m.array[s+14]=E.z,m.array[s+15]=E.w,m.offset+=16));if(sa){s=0;for(A=xa.length;s<A;s++)w=xa[s].vertices[q.a].position,L=xa[s].vertices[q.b].position,J=xa[s].vertices[q.c].position,E=xa[s].vertices[q.d].position,m=ca[s],m[ea+0]=w.x,m[ea+1]=w.y,m[ea+2]=w.z,m[ea+3]=L.x,m[ea+4]=L.y,m[ea+5]=L.z,m[ea+6]=J.x,m[ea+7]=J.y,m[ea+8]=J.z,m[ea+9]=E.x,m[ea+10]=E.y,m[ea+11]=E.z;ea+=12}if(ya.length)s=ya[q.a],A=ya[q.b],m=ya[q.c],B=ya[q.d],Z[x]=s.x,Z[x+1]=s.y,
  233. Z[x+2]=s.z,Z[x+3]=s.w,Z[x+4]=A.x,Z[x+5]=A.y,Z[x+6]=A.z,Z[x+7]=A.w,Z[x+8]=m.x,Z[x+9]=m.y,Z[x+10]=m.z,Z[x+11]=m.w,Z[x+12]=B.x,Z[x+13]=B.y,Z[x+14]=B.z,Z[x+15]=B.w,s=Da[q.a],A=Da[q.b],m=Da[q.c],B=Da[q.d],Y[x]=s.x,Y[x+1]=s.y,Y[x+2]=s.z,Y[x+3]=s.w,Y[x+4]=A.x,Y[x+5]=A.y,Y[x+6]=A.z,Y[x+7]=A.w,Y[x+8]=m.x,Y[x+9]=m.y,Y[x+10]=m.z,Y[x+11]=m.w,Y[x+12]=B.x,Y[x+13]=B.y,Y[x+14]=B.z,Y[x+15]=B.w,s=Ba[q.a],A=Ba[q.b],m=Ba[q.c],B=Ba[q.d],W[x]=s.x,W[x+1]=s.y,W[x+2]=s.z,W[x+3]=1,W[x+4]=A.x,W[x+5]=A.y,W[x+6]=A.z,W[x+7]=1,
  234. W[x+8]=m.x,W[x+9]=m.y,W[x+10]=m.z,W[x+11]=1,W[x+12]=B.x,W[x+13]=B.y,W[x+14]=B.z,W[x+15]=1,s=Ca[q.a],A=Ca[q.b],m=Ca[q.c],q=Ca[q.d],X[x]=s.x,X[x+1]=s.y,X[x+2]=s.z,X[x+3]=1,X[x+4]=A.x,X[x+5]=A.y,X[x+6]=A.z,X[x+7]=1,X[x+8]=m.x,X[x+9]=m.y,X[x+10]=m.z,X[x+11]=1,X[x+12]=q.x,X[x+13]=q.y,X[x+14]=q.z,X[x+15]=1,x+=16;if(ra&&y)v.length==4&&y==THREE.VertexColors?(q=v[0],s=v[1],A=v[2],v=v[3]):v=A=s=q=t,ga[da]=q.r,ga[da+1]=q.g,ga[da+2]=q.b,ga[da+3]=s.r,ga[da+4]=s.g,ga[da+5]=s.b,ga[da+6]=A.r,ga[da+7]=A.g,ga[da+8]=
  235. A.b,ga[da+9]=v.r,ga[da+10]=v.g,ga[da+11]=v.b,da+=12;if(qa&&ka.hasTangents)v=r[0],t=r[1],q=r[2],r=r[3],V[U]=v.x,V[U+1]=v.y,V[U+2]=v.z,V[U+3]=v.w,V[U+4]=t.x,V[U+5]=t.y,V[U+6]=t.z,V[U+7]=t.w,V[U+8]=q.x,V[U+9]=q.y,V[U+10]=q.z,V[U+11]=q.w,V[U+12]=r.x,V[U+13]=r.y,V[U+14]=r.z,V[U+15]=r.w,U+=16;if(na&&z)if(n.length==4&&ha)for(r=0;r<4;r++)p=n[r],O[K]=p.x,O[K+1]=p.y,O[K+2]=p.z,K+=3;else for(r=0;r<4;r++)O[K]=p.x,O[K+1]=p.y,O[K+2]=p.z,K+=3;if(ja&&C!==void 0&&u)for(r=0;r<4;r++)n=C[r],$[R]=n.u,$[R+1]=n.v,R+=2;
  236. if(ja&&D!==void 0&&u)for(r=0;r<4;r++)n=D[r],aa[T]=n.u,aa[T+1]=n.v,T+=2;la&&(N[H]=G,N[H+1]=G+1,N[H+2]=G+3,N[H+3]=G+1,N[H+4]=G+2,N[H+5]=G+3,H+=6,P[M]=G,P[M+1]=G+1,P[M+2]=G,P[M+3]=G+3,P[M+4]=G+1,P[M+5]=G+2,P[M+6]=G+2,P[M+7]=G+3,M+=8,G+=4)}if(Aa){k=0;for(o=Aa.length;k<o;k++)N[H]=Aa[k].a,N[H+1]=Aa[k].b,N[H+2]=Aa[k].c,N[H+3]=Aa[k].a,N[H+4]=Aa[k].c,N[H+5]=Aa[k].d,H+=6}ia&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglVertexBuffer),c.bufferData(c.ARRAY_BUFFER,fa,j));if(Q)for(I in Q)m=Q[I],m.__original.needsUpdate&&
  237. (c.bindBuffer(c.ARRAY_BUFFER,m.buffer),c.bufferData(c.ARRAY_BUFFER,m.array,j));if(sa){s=0;for(A=xa.length;s<A;s++)c.bindBuffer(c.ARRAY_BUFFER,g.__webglMorphTargetsBuffers[s]),c.bufferData(c.ARRAY_BUFFER,ca[s],j)}ra&&da>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglColorBuffer),c.bufferData(c.ARRAY_BUFFER,ga,j));na&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglNormalBuffer),c.bufferData(c.ARRAY_BUFFER,O,j));qa&&ka.hasTangents&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglTangentBuffer),c.bufferData(c.ARRAY_BUFFER,V,
  238. j));ja&&R>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUVBuffer),c.bufferData(c.ARRAY_BUFFER,$,j));ja&&T>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglUV2Buffer),c.bufferData(c.ARRAY_BUFFER,aa,j));la&&(c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglFaceBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,N,j),c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,g.__webglLineBuffer),c.bufferData(c.ELEMENT_ARRAY_BUFFER,P,j));x>0&&(c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinVertexABuffer),c.bufferData(c.ARRAY_BUFFER,W,j),c.bindBuffer(c.ARRAY_BUFFER,
  239. g.__webglSkinVertexBBuffer),c.bufferData(c.ARRAY_BUFFER,X,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinIndicesBuffer),c.bufferData(c.ARRAY_BUFFER,Y,j),c.bindBuffer(c.ARRAY_BUFFER,g.__webglSkinWeightsBuffer),c.bufferData(c.ARRAY_BUFFER,Z,j));i.dynamic||(delete g.__inittedArrays,delete g.__colorArray,delete g.__normalArray,delete g.__tangentArray,delete g.__uvArray,delete g.__uv2Array,delete g.__faceArray,delete g.__vertexArray,delete g.__lineArray,delete g.__skinVertexAArray,delete g.__skinVertexBArray,
  240. delete g.__skinIndexArray,delete g.__skinWeightArray)}}f.__dirtyVertices=!1;f.__dirtyMorphTargets=!1;f.__dirtyElements=!1;f.__dirtyUvs=!1;f.__dirtyNormals=!1;f.__dirtyTangents=!1;f.__dirtyColors=!1;pa(h)}else if(b instanceof THREE.Ribbon){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;u=b.vertices;g=b.colors;y=u.length;i=g.length;z=b.__vertexArray;j=b.__colorArray;C=b.__dirtyColors;if(b.__dirtyVertices){for(k=0;k<y;k++)o=u[k].position,h=k*3,z[h]=o.x,z[h+1]=o.y,z[h+2]=o.z;
  241. c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,z,e)}if(C){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.Line){f=b.geometry;if(f.__dirtyVertices||f.__dirtyColors){b=f;e=c.DYNAMIC_DRAW;u=b.vertices;g=b.colors;y=u.length;i=g.length;z=b.__vertexArray;j=b.__colorArray;C=b.__dirtyColors;if(b.__dirtyVertices){for(k=
  242. 0;k<y;k++)o=u[k].position,h=k*3,z[h]=o.x,z[h+1]=o.y,z[h+2]=o.z;c.bindBuffer(c.ARRAY_BUFFER,b.__webglVertexBuffer);c.bufferData(c.ARRAY_BUFFER,z,e)}if(C){for(k=0;k<i;k++)color=g[k],h=k*3,j[h]=color.r,j[h+1]=color.g,j[h+2]=color.b;c.bindBuffer(c.ARRAY_BUFFER,b.__webglColorBuffer);c.bufferData(c.ARRAY_BUFFER,j,e)}}f.__dirtyVertices=!1;f.__dirtyColors=!1}else if(b instanceof THREE.ParticleSystem)f=b.geometry,g=oa(f),(f.__dirtyVertices||f.__dirtyColors||b.sortParticles||g)&&d(f,c.DYNAMIC_DRAW,b),f.__dirtyVertices=
  243. !1,f.__dirtyColors=!1,pa(f)}function I(b,c){var e;for(e=b.length-1;e>=0;e--)b[e].object==c&&b.splice(e,1)}function y(b){function c(b){var f=[];e=0;for(d=b.length;e<d;e++)b[e]==void 0?f.push("undefined"):f.push(b[e].id);return f.join("_")}var e,d,f,g,h,i,j,k,q={},o=b.morphTargets!==void 0?b.morphTargets.length:0;b.geometryGroups={};f=0;for(g=b.faces.length;f<g;f++)h=b.faces[f],i=h.materials,j=c(i),q[j]==void 0&&(q[j]={hash:j,counter:0}),k=q[j].hash+"_"+q[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]=
  244. {faces:[],materials:i,vertices:0,numMorphTargets:o}),h=h instanceof THREE.Face3?3:4,b.geometryGroups[k].vertices+h>65535&&(q[j].counter+=1,k=q[j].hash+"_"+q[j].counter,b.geometryGroups[k]==void 0&&(b.geometryGroups[k]={faces:[],materials:i,vertices:0,numMorphTargets:o})),b.geometryGroups[k].faces.push(f),b.geometryGroups[k].vertices+=h}function K(b,c,e){b.push({buffer:c,object:e,opaque:{list:[],count:0},transparent:{list:[],count:0}})}function G(b){if(b!=F){switch(b){case THREE.AdditiveBlending:c.blendEquation(c.FUNC_ADD);
  245. c.blendFunc(c.SRC_ALPHA,c.ONE);break;case THREE.SubtractiveBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.ONE_MINUS_SRC_COLOR);break;case THREE.MultiplyBlending:c.blendEquation(c.FUNC_ADD);c.blendFunc(c.ZERO,c.SRC_COLOR);break;default:c.blendEquationSeparate(c.FUNC_ADD,c.FUNC_ADD),c.blendFuncSeparate(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA,c.ONE,c.ONE_MINUS_SRC_ALPHA)}F=b}}function ca(b,e,d){(d.width&d.width-1)==0&&(d.height&d.height-1)==0?(c.texParameteri(b,c.TEXTURE_WRAP_S,H(e.wrapS)),c.texParameteri(b,
  246. c.TEXTURE_WRAP_T,H(e.wrapT)),c.texParameteri(b,c.TEXTURE_MAG_FILTER,H(e.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,H(e.minFilter)),c.generateMipmap(b)):(c.texParameteri(b,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE),c.texParameteri(b,c.TEXTURE_MAG_FILTER,na(e.magFilter)),c.texParameteri(b,c.TEXTURE_MIN_FILTER,na(e.minFilter)))}function $(b,e){if(b.needsUpdate)b.__webglInit?(c.bindTexture(c.TEXTURE_2D,b.__webglTexture),c.texImage2D(c.TEXTURE_2D,0,c.RGBA,
  247. c.RGBA,c.UNSIGNED_BYTE,b.image)):(b.__webglTexture=c.createTexture(),c.bindTexture(c.TEXTURE_2D,b.__webglTexture),c.texImage2D(c.TEXTURE_2D,0,c.RGBA,c.RGBA,c.UNSIGNED_BYTE,b.image),b.__webglInit=!0),ca(c.TEXTURE_2D,b,b.image),c.bindTexture(c.TEXTURE_2D,null),b.needsUpdate=!1;c.activeTexture(c.TEXTURE0+e);c.bindTexture(c.TEXTURE_2D,b.__webglTexture)}function qa(b){if(b&&!b.__webglFramebuffer){if(b.depthBuffer===void 0)b.depthBuffer=!0;if(b.stencilBuffer===void 0)b.stencilBuffer=!0;b.__webglFramebuffer=
  248. c.createFramebuffer();b.__webglRenderbuffer=c.createRenderbuffer();b.__webglTexture=c.createTexture();c.bindTexture(c.TEXTURE_2D,b.__webglTexture);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,H(b.wrapS));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,H(b.wrapT));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,H(b.magFilter));c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,H(b.minFilter));c.texImage2D(c.TEXTURE_2D,0,H(b.format),b.width,b.height,0,H(b.format),H(b.type),null);c.bindRenderbuffer(c.RENDERBUFFER,
  249. b.__webglRenderbuffer);c.bindFramebuffer(c.FRAMEBUFFER,b.__webglFramebuffer);c.framebufferTexture2D(c.FRAMEBUFFER,c.COLOR_ATTACHMENT0,c.TEXTURE_2D,b.__webglTexture,0);b.depthBuffer&&!b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_COMPONENT16,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,c.DEPTH_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):b.depthBuffer&&b.stencilBuffer?(c.renderbufferStorage(c.RENDERBUFFER,c.DEPTH_STENCIL,b.width,b.height),c.framebufferRenderbuffer(c.FRAMEBUFFER,
  250. c.DEPTH_STENCIL_ATTACHMENT,c.RENDERBUFFER,b.__webglRenderbuffer)):c.renderbufferStorage(c.RENDERBUFFER,c.RGBA4,b.width,b.height);c.bindTexture(c.TEXTURE_2D,null);c.bindRenderbuffer(c.RENDERBUFFER,null);c.bindFramebuffer(c.FRAMEBUFFER,null)}var e,d;b?(e=b.__webglFramebuffer,d=b.width,b=b.height):(e=null,d=sa,b=P);e!=aa&&(c.bindFramebuffer(c.FRAMEBUFFER,e),c.viewport(va,Ea,d,b),aa=e)}function Q(b,e){var d;b=="fragment"?d=c.createShader(c.FRAGMENT_SHADER):b=="vertex"&&(d=c.createShader(c.VERTEX_SHADER));
  251. c.shaderSource(d,e);c.compileShader(d);if(!c.getShaderParameter(d,c.COMPILE_STATUS))return console.error(c.getShaderInfoLog(d)),console.error(e),null;return d}function na(b){switch(b){case THREE.NearestFilter:case THREE.NearestMipMapNearestFilter:case THREE.NearestMipMapLinearFilter:return c.NEAREST;default:return c.LINEAR}}function H(b){switch(b){case THREE.RepeatWrapping:return c.REPEAT;case THREE.ClampToEdgeWrapping:return c.CLAMP_TO_EDGE;case THREE.MirroredRepeatWrapping:return c.MIRRORED_REPEAT;
  252. case THREE.NearestFilter:return c.NEAREST;case THREE.NearestMipMapNearestFilter:return c.NEAREST_MIPMAP_NEAREST;case THREE.NearestMipMapLinearFilter:return c.NEAREST_MIPMAP_LINEAR;case THREE.LinearFilter:return c.LINEAR;case THREE.LinearMipMapNearestFilter:return c.LINEAR_MIPMAP_NEAREST;case THREE.LinearMipMapLinearFilter:return c.LINEAR_MIPMAP_LINEAR;case THREE.ByteType:return c.BYTE;case THREE.UnsignedByteType:return c.UNSIGNED_BYTE;case THREE.ShortType:return c.SHORT;case THREE.UnsignedShortType:return c.UNSIGNED_SHORT;
  253. case THREE.IntType:return c.INT;case THREE.UnsignedShortType:return c.UNSIGNED_INT;case THREE.FloatType:return c.FLOAT;case THREE.AlphaFormat:return c.ALPHA;case THREE.RGBFormat:return c.RGB;case THREE.RGBAFormat:return c.RGBA;case THREE.LuminanceFormat:return c.LUMINANCE;case THREE.LuminanceAlphaFormat:return c.LUMINANCE_ALPHA}return 0}var M=this,c,ua=[],ha=null,aa=null,ia=!0,B=null,O=null,F=null,N=null,ja=null,R=null,ra=null,va=0,Ea=0,sa=0,P=0,la=[new THREE.Vector4,new THREE.Vector4,new THREE.Vector4,
  254. new THREE.Vector4,new THREE.Vector4,new THREE.Vector4],ma=new THREE.Matrix4,Ga=new Float32Array(16),Ha=new Float32Array(16),Fa=new THREE.Vector4,Ka={ambient:[0,0,0],directional:{length:0,colors:[],positions:[]},point:{length:0,colors:[],positions:[],distances:[]}},b=b||{},wa=b.canvas!==void 0?b.canvas:document.createElement("canvas"),Ja=b.stencil!==void 0?b.stencil:!0,Oa=b.antialias!==void 0?b.antialias:!1,ta=b.clearColor!==void 0?new THREE.Color(b.clearColor):new THREE.Color(0),Ia=b.clearAlpha!==
  255. void 0?b.clearAlpha:0;this.data={vertices:0,faces:0,drawCalls:0};this.maxMorphTargets=8;this.domElement=wa;this.sortObjects=this.autoClear=!0;try{if(!(c=wa.getContext("experimental-webgl",{antialias:Oa,stencil:Ja})))throw"Error creating WebGL context.";console.log(navigator.userAgent+" | "+c.getParameter(c.VERSION)+" | "+c.getParameter(c.VENDOR)+" | "+c.getParameter(c.RENDERER)+" | "+c.getParameter(c.SHADING_LANGUAGE_VERSION))}catch(Pa){console.error(Pa)}c.clearColor(0,0,0,1);c.clearDepth(1);c.enable(c.DEPTH_TEST);
  256. c.depthFunc(c.LEQUAL);c.frontFace(c.CCW);c.cullFace(c.BACK);c.enable(c.CULL_FACE);c.enable(c.BLEND);c.blendEquation(c.FUNC_ADD);c.blendFunc(c.SRC_ALPHA,c.ONE_MINUS_SRC_ALPHA);c.clearColor(ta.r,ta.g,ta.b,Ia);this.context=c;var Na=c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)>0;if(Ja){var w={};w.vertices=new Float32Array(12);w.faces=new Uint16Array(6);w.darkness=0.5;w.vertices[0]=-20;w.vertices[1]=-20;w.vertices[2]=-1;w.vertices[3]=20;w.vertices[4]=-20;w.vertices[5]=-1;w.vertices[6]=20;w.vertices[7]=
  257. 20;w.vertices[8]=-1;w.vertices[9]=-20;w.vertices[10]=20;w.vertices[11]=-1;w.faces[0]=0;w.faces[1]=1;w.faces[2]=2;w.faces[3]=0;w.faces[4]=2;w.faces[5]=3;w.vertexBuffer=c.createBuffer();w.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,w.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,w.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,w.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,w.faces,c.STATIC_DRAW);w.program=c.createProgram();c.attachShader(w.program,Q("fragment",THREE.ShaderLib.shadowPost.fragmentShader));
  258. c.attachShader(w.program,Q("vertex",THREE.ShaderLib.shadowPost.vertexShader));c.linkProgram(w.program);w.vertexLocation=c.getAttribLocation(w.program,"position");w.projectionLocation=c.getUniformLocation(w.program,"projectionMatrix");w.darknessLocation=c.getUniformLocation(w.program,"darkness")}var r={};r.vertices=new Float32Array(16);r.faces=new Uint16Array(6);b=0;r.vertices[b++]=-1;r.vertices[b++]=-1;r.vertices[b++]=0;r.vertices[b++]=0;r.vertices[b++]=1;r.vertices[b++]=-1;r.vertices[b++]=1;r.vertices[b++]=
  259. 0;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=1;r.vertices[b++]=-1;r.vertices[b++]=1;r.vertices[b++]=0;r.vertices[b++]=1;b=0;r.faces[b++]=0;r.faces[b++]=1;r.faces[b++]=2;r.faces[b++]=0;r.faces[b++]=2;r.faces[b++]=3;r.vertexBuffer=c.createBuffer();r.elementBuffer=c.createBuffer();r.tempTexture=c.createTexture();r.occlusionTexture=c.createTexture();c.bindBuffer(c.ARRAY_BUFFER,r.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,r.vertices,c.STATIC_DRAW);c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,
  260. r.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,r.faces,c.STATIC_DRAW);c.bindTexture(c.TEXTURE_2D,r.tempTexture);c.texImage2D(c.TEXTURE_2D,0,c.RGB,16,16,0,c.RGB,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.bindTexture(c.TEXTURE_2D,r.occlusionTexture);c.texImage2D(c.TEXTURE_2D,
  261. 0,c.RGBA,16,16,0,c.RGBA,c.UNSIGNED_BYTE,null);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_S,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_WRAP_T,c.CLAMP_TO_EDGE);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MAG_FILTER,c.NEAREST);c.texParameteri(c.TEXTURE_2D,c.TEXTURE_MIN_FILTER,c.NEAREST);c.getParameter(c.MAX_VERTEX_TEXTURE_IMAGE_UNITS)<=0?(r.hasVertexTexture=!1,r.program=c.createProgram(),c.attachShader(r.program,Q("fragment",THREE.ShaderLib.lensFlare.fragmentShader)),c.attachShader(r.program,
  262. Q("vertex",THREE.ShaderLib.lensFlare.vertexShader))):(r.hasVertexTexture=!0,r.program=c.createProgram(),c.attachShader(r.program,Q("fragment",THREE.ShaderLib.lensFlareVertexTexture.fragmentShader)),c.attachShader(r.program,Q("vertex",THREE.ShaderLib.lensFlareVertexTexture.vertexShader)));c.linkProgram(r.program);r.attributes={};r.uniforms={};r.attributes.vertex=c.getAttribLocation(r.program,"position");r.attributes.uv=c.getAttribLocation(r.program,"UV");r.uniforms.renderType=c.getUniformLocation(r.program,
  263. "renderType");r.uniforms.map=c.getUniformLocation(r.program,"map");r.uniforms.occlusionMap=c.getUniformLocation(r.program,"occlusionMap");r.uniforms.opacity=c.getUniformLocation(r.program,"opacity");r.uniforms.scale=c.getUniformLocation(r.program,"scale");r.uniforms.rotation=c.getUniformLocation(r.program,"rotation");r.uniforms.screenPosition=c.getUniformLocation(r.program,"screenPosition");var Ma=!1,u={};u.vertices=new Float32Array(16);u.faces=new Uint16Array(6);b=0;u.vertices[b++]=-1;u.vertices[b++]=
  264. -1;u.vertices[b++]=0;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=-1;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=1;u.vertices[b++]=0;u.vertices[b++]=-1;u.vertices[b++]=1;u.vertices[b++]=0;b=u.vertices[b++]=0;u.faces[b++]=0;u.faces[b++]=1;u.faces[b++]=2;u.faces[b++]=0;u.faces[b++]=2;u.faces[b++]=3;u.vertexBuffer=c.createBuffer();u.elementBuffer=c.createBuffer();c.bindBuffer(c.ARRAY_BUFFER,u.vertexBuffer);c.bufferData(c.ARRAY_BUFFER,u.vertices,c.STATIC_DRAW);
  265. c.bindBuffer(c.ELEMENT_ARRAY_BUFFER,u.elementBuffer);c.bufferData(c.ELEMENT_ARRAY_BUFFER,u.faces,c.STATIC_DRAW);u.program=c.createProgram();c.attachShader(u.program,Q("fragment",THREE.ShaderLib.sprite.fragmentShader));c.attachShader(u.program,Q("vertex",THREE.ShaderLib.sprite.vertexShader));c.linkProgram(u.program);u.attributes={};u.uniforms={};u.attributes.position=c.getAttribLocation(u.program,"position");u.attributes.uv=c.getAttribLocation(u.program,"uv");u.uniforms.uvOffset=c.getUniformLocation(u.program,
  266. "uvOffset");u.uniforms.uvScale=c.getUniformLocation(u.program,"uvScale");u.uniforms.rotation=c.getUniformLocation(u.program,"rotation");u.uniforms.scale=c.getUniformLocation(u.program,"scale");u.uniforms.alignment=c.getUniformLocation(u.program,"alignment");u.uniforms.map=c.getUniformLocation(u.program,"map");u.uniforms.opacity=c.getUniformLocation(u.program,"opacity");u.uniforms.useScreenCoordinates=c.getUniformLocation(u.program,"useScreenCoordinates");u.uniforms.affectedByDistance=c.getUniformLocation(u.program,
  267. "affectedByDistance");u.uniforms.screenPosition=c.getUniformLocation(u.program,"screenPosition");u.uniforms.modelViewMatrix=c.getUniformLocation(u.program,"modelViewMatrix");u.uniforms.projectionMatrix=c.getUniformLocation(u.program,"projectionMatrix");var La=!1;this.setSize=function(b,c){wa.width=b;wa.height=c;this.setViewport(0,0,wa.width,wa.height)};this.setViewport=function(b,e,d,f){va=b;Ea=e;sa=d;P=f;c.viewport(va,Ea,sa,P)};this.setScissor=function(b,e,d,f){c.scissor(b,e,d,f)};this.enableScissorTest=
  268. function(b){b?c.enable(c.SCISSOR_TEST):c.disable(c.SCISSOR_TEST)};this.enableDepthBufferWrite=function(b){ia=b;c.depthMask(b)};this.setClearColorHex=function(b,e){ta.setHex(b);Ia=e;c.clearColor(ta.r,ta.g,ta.b,Ia)};this.setClearColor=function(b,e){ta.copy(b);Ia=e;c.clearColor(ta.r,ta.g,ta.b,Ia)};this.clear=function(){c.clear(c.COLOR_BUFFER_BIT|c.DEPTH_BUFFER_BIT|c.STENCIL_BUFFER_BIT)};this.setStencilShadowDarkness=function(b){w.darkness=b};this.getContext=function(){return c};this.initMaterial=function(b,
  269. e,d,f){var h,g,i;b instanceof THREE.MeshDepthMaterial?i="depth":b instanceof THREE.ShadowVolumeDynamicMaterial?i="shadowVolumeDynamic":b instanceof THREE.MeshNormalMaterial?i="normal":b instanceof THREE.MeshBasicMaterial?i="basic":b instanceof THREE.MeshLambertMaterial?i="lambert":b instanceof THREE.MeshPhongMaterial?i="phong":b instanceof THREE.LineBasicMaterial?i="basic":b instanceof THREE.ParticleBasicMaterial&&(i="particle_basic");if(i){var j=THREE.ShaderLib[i];b.uniforms=THREE.UniformsUtils.clone(j.uniforms);
  270. b.vertexShader=j.vertexShader;b.fragmentShader=j.fragmentShader}var k,o,q;k=q=j=0;for(o=e.length;k<o;k++)g=e[k],g instanceof THREE.DirectionalLight&&q++,g instanceof THREE.PointLight&&j++;j+q<=4?e=q:(e=Math.ceil(4*q/(j+q)),j=4-e);g={directional:e,point:j};q=50;if(f!==void 0&&f instanceof THREE.SkinnedMesh)q=f.bones.length;var n;a:{k=b.fragmentShader;o=b.vertexShader;var j=b.uniforms,e=b.attributes,d={map:!!b.map,envMap:!!b.envMap,lightMap:!!b.lightMap,vertexColors:b.vertexColors,fog:d,sizeAttenuation:b.sizeAttenuation,
  271. skinning:b.skinning,morphTargets:b.morphTargets,maxMorphTargets:this.maxMorphTargets,maxDirLights:g.directional,maxPointLights:g.point,maxBones:q},p;g=[];i?g.push(i):(g.push(k),g.push(o));for(p in d)g.push(p),g.push(d[p]);i=g.join();p=0;for(g=ua.length;p<g;p++)if(ua[p].code==i){n=ua[p].program;break a}p=c.createProgram();g=[Na?"#define VERTEX_TEXTURES":"","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,"#define MAX_BONES "+d.maxBones,d.map?"#define USE_MAP":"",
  272. d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"",d.skinning?"#define USE_SKINNING":"",d.morphTargets?"#define USE_MORPHTARGETS":"",d.sizeAttenuation?"#define USE_SIZEATTENUATION":"","uniform mat4 objectMatrix;\nuniform mat4 modelViewMatrix;\nuniform mat4 projectionMatrix;\nuniform mat4 viewMatrix;\nuniform mat3 normalMatrix;\nuniform vec3 cameraPosition;\nuniform mat4 cameraInverseMatrix;\nattribute vec3 position;\nattribute vec3 normal;\nattribute vec2 uv;\nattribute vec2 uv2;\n#ifdef USE_COLOR\nattribute vec3 color;\n#endif\n#ifdef USE_MORPHTARGETS\nattribute vec3 morphTarget0;\nattribute vec3 morphTarget1;\nattribute vec3 morphTarget2;\nattribute vec3 morphTarget3;\nattribute vec3 morphTarget4;\nattribute vec3 morphTarget5;\nattribute vec3 morphTarget6;\nattribute vec3 morphTarget7;\n#endif\n#ifdef USE_SKINNING\nattribute vec4 skinVertexA;\nattribute vec4 skinVertexB;\nattribute vec4 skinIndex;\nattribute vec4 skinWeight;\n#endif\n"].join("\n");
  273. q=["#ifdef GL_ES\nprecision highp float;\n#endif","#define MAX_DIR_LIGHTS "+d.maxDirLights,"#define MAX_POINT_LIGHTS "+d.maxPointLights,d.fog?"#define USE_FOG":"",d.fog instanceof THREE.FogExp2?"#define FOG_EXP2":"",d.map?"#define USE_MAP":"",d.envMap?"#define USE_ENVMAP":"",d.lightMap?"#define USE_LIGHTMAP":"",d.vertexColors?"#define USE_COLOR":"","uniform mat4 viewMatrix;\nuniform vec3 cameraPosition;\n"].join("\n");c.attachShader(p,Q("fragment",q+k));c.attachShader(p,Q("vertex",g+o));c.linkProgram(p);
  274. c.getProgramParameter(p,c.LINK_STATUS)||console.error("Could not initialise shader\nVALIDATE_STATUS: "+c.getProgramParameter(p,c.VALIDATE_STATUS)+", gl error ["+c.getError()+"]");p.uniforms={};p.attributes={};var r;k=["viewMatrix","modelViewMatrix","projectionMatrix","normalMatrix","objectMatrix","cameraPosition","cameraInverseMatrix","boneGlobalMatrices","morphTargetInfluences"];for(r in j)k.push(r);r=k;j=0;for(k=r.length;j<k;j++)o=r[j],p.uniforms[o]=c.getUniformLocation(p,o);k=["position","normal",
  275. "uv","uv2","tangent","color","skinVertexA","skinVertexB","skinIndex","skinWeight"];for(r=0;r<d.maxMorphTargets;r++)k.push("morphTarget"+r);for(n in e)k.push(n);n=k;r=0;for(e=n.length;r<e;r++)d=n[r],p.attributes[d]=c.getAttribLocation(p,d);ua.push({program:p,code:i});n=p}b.program=n;n=b.program.attributes;n.position>=0&&c.enableVertexAttribArray(n.position);n.color>=0&&c.enableVertexAttribArray(n.color);n.normal>=0&&c.enableVertexAttribArray(n.normal);n.tangent>=0&&c.enableVertexAttribArray(n.tangent);
  276. b.skinning&&n.skinVertexA>=0&&n.skinVertexB>=0&&n.skinIndex>=0&&n.skinWeight>=0&&(c.enableVertexAttribArray(n.skinVertexA),c.enableVertexAttribArray(n.skinVertexB),c.enableVertexAttribArray(n.skinIndex),c.enableVertexAttribArray(n.skinWeight));if(b.attributes)for(h in b.attributes)n[h]!==void 0&&n[h]>=0&&c.enableVertexAttribArray(n[h]);if(b.morphTargets){b.numSupportedMorphTargets=0;n.morphTarget0>=0&&(c.enableVertexAttribArray(n.morphTarget0),b.numSupportedMorphTargets++);n.morphTarget1>=0&&(c.enableVertexAttribArray(n.morphTarget1),
  277. b.numSupportedMorphTargets++);n.morphTarget2>=0&&(c.enableVertexAttribArray(n.morphTarget2),b.numSupportedMorphTargets++);n.morphTarget3>=0&&(c.enableVertexAttribArray(n.morphTarget3),b.numSupportedMorphTargets++);n.morphTarget4>=0&&(c.enableVertexAttribArray(n.morphTarget4),b.numSupportedMorphTargets++);n.morphTarget5>=0&&(c.enableVertexAttribArray(n.morphTarget5),b.numSupportedMorphTargets++);n.morphTarget6>=0&&(c.enableVertexAttribArray(n.morphTarget6),b.numSupportedMorphTargets++);n.morphTarget7>=
  278. 0&&(c.enableVertexAttribArray(n.morphTarget7),b.numSupportedMorphTargets++);f.__webglMorphTargetInfluences=new Float32Array(this.maxMorphTargets);b=0;for(h=this.maxMorphTargets;b<h;b++)f.__webglMorphTargetInfluences[b]=0}};this.render=function(b,d,p,r){var u,y,w,B,F,H,q,S,I=b.lights,K=b.fog;M.data.vertices=0;M.data.faces=0;M.data.drawCalls=0;d.matrixAutoUpdate&&d.update(void 0,!0);b.update(void 0,!1,d);d.matrixWorldInverse.flattenToArray(Ha);d.projectionMatrix.flattenToArray(Ga);ma.multiply(d.projectionMatrix,
  279. d.matrixWorldInverse);o(ma);this.initWebGLObjects(b);qa(p);(this.autoClear||r)&&this.clear();F=b.__webglObjects.length;for(r=0;r<F;r++)if(u=b.__webglObjects[r],q=u.object,q.visible)if(!(q instanceof THREE.Mesh)||k(q)){if(q.matrixWorld.flattenToArray(q._objectMatrixArray),C(q,d),v(u),u.render=!0,this.sortObjects)u.object.renderDepth?u.z=u.object.renderDepth:(Fa.copy(q.position),ma.multiplyVector3(Fa),u.z=Fa.z)}else u.render=!1;else u.render=!1;this.sortObjects&&b.__webglObjects.sort(t);H=b.__webglObjectsImmediate.length;
  280. for(r=0;r<H;r++)u=b.__webglObjectsImmediate[r],q=u.object,q.visible&&(q.matrixAutoUpdate&&q.matrixWorld.flattenToArray(q._objectMatrixArray),C(q,d),n(u));if(b.overrideMaterial){h(b.overrideMaterial.depthTest);G(b.overrideMaterial.blending);for(r=0;r<F;r++)if(u=b.__webglObjects[r],u.render)q=u.object,S=u.buffer,i(q),f(d,I,K,b.overrideMaterial,S,q);for(r=0;r<H;r++)u=b.__webglObjectsImmediate[r],q=u.object,q.visible&&(i(q),y=e(d,I,K,b.overrideMaterial,q),q.render(function(c){g(c,y,b.overrideMaterial.shading)}))}else{G(THREE.NormalBlending);
  281. for(r=0;r<F;r++)if(u=b.__webglObjects[r],u.render){q=u.object;S=u.buffer;w=u.opaque;i(q);for(u=0;u<w.count;u++)B=w.list[u],h(B.depthTest),j(B.polygonOffset,B.polygonOffsetFactor,B.polygonOffsetUnits),f(d,I,K,B,S,q)}for(r=0;r<H;r++)if(u=b.__webglObjectsImmediate[r],q=u.object,q.visible){w=u.opaque;i(q);for(u=0;u<w.count;u++)B=w.list[u],h(B.depthTest),j(B.polygonOffset,B.polygonOffsetFactor,B.polygonOffsetUnits),y=e(d,I,K,B,q),q.render(function(b){g(b,y,B.shading)})}for(r=0;r<F;r++)if(u=b.__webglObjects[r],
  282. u.render){q=u.object;S=u.buffer;w=u.transparent;i(q);for(u=0;u<w.count;u++)B=w.list[u],G(B.blending),h(B.depthTest),j(B.polygonOffset,B.polygonOffsetFactor,B.polygonOffsetUnits),f(d,I,K,B,S,q)}for(r=0;r<H;r++)if(u=b.__webglObjectsImmediate[r],q=u.object,q.visible){w=u.transparent;i(q);for(u=0;u<w.count;u++)B=w.list[u],G(B.blending),h(B.depthTest),j(B.polygonOffset,B.polygonOffsetFactor,B.polygonOffsetUnits),y=e(d,I,K,B,q),q.render(function(b){g(b,y,B.shading)})}}b.__webglSprites.length&&D(b,d);Ja&&
  283. b.__webglShadowVolumes.length&&b.lights.length&&z(b);b.__webglLensFlares.length&&E(b,d);p&&p.minFilter!==THREE.NearestFilter&&p.minFilter!==THREE.LinearFilter&&(c.bindTexture(c.TEXTURE_2D,p.__webglTexture),c.generateMipmap(c.TEXTURE_2D),c.bindTexture(c.TEXTURE_2D,null))};this.initWebGLObjects=function(b){if(!b.__webglObjects)b.__webglObjects=[],b.__webglObjectsImmediate=[],b.__webglShadowVolumes=[],b.__webglLensFlares=[],b.__webglSprites=[];for(;b.__objectsAdded.length;){var d=b.__objectsAdded[0],
  284. e=b,f=void 0,g=void 0,h=void 0;if(d._modelViewMatrix==void 0)d._modelViewMatrix=new THREE.Matrix4,d._normalMatrixArray=new Float32Array(9),d._modelViewMatrixArray=new Float32Array(16),d._objectMatrixArray=new Float32Array(16),d.matrixWorld.flattenToArray(d._objectMatrixArray);if(d instanceof THREE.Mesh)for(f in g=d.geometry,g.geometryGroups==void 0&&y(g),g.geometryGroups){h=g.geometryGroups[f];if(!h.__webglVertexBuffer){var i=h;i.__webglVertexBuffer=c.createBuffer();i.__webglNormalBuffer=c.createBuffer();
  285. i.__webglTangentBuffer=c.createBuffer();i.__webglColorBuffer=c.createBuffer();i.__webglUVBuffer=c.createBuffer();i.__webglUV2Buffer=c.createBuffer();i.__webglSkinVertexABuffer=c.createBuffer();i.__webglSkinVertexBBuffer=c.createBuffer();i.__webglSkinIndicesBuffer=c.createBuffer();i.__webglSkinWeightsBuffer=c.createBuffer();i.__webglFaceBuffer=c.createBuffer();i.__webglLineBuffer=c.createBuffer();if(i.numMorphTargets){var j=void 0,k=void 0;i.__webglMorphTargetsBuffers=[];j=0;for(k=i.numMorphTargets;j<
  286. k;j++)i.__webglMorphTargetsBuffers.push(c.createBuffer())}for(var i=h,j=d,n=void 0,q=void 0,o=void 0,r=o=void 0,p=void 0,u=void 0,v=u=k=0,t=o=q=void 0,w=t=q=n=void 0,o=void 0,r=j.geometry,p=r.faces,t=i.faces,n=0,q=t.length;n<q;n++)o=t[n],o=p[o],o instanceof THREE.Face3?(k+=3,u+=1,v+=3):o instanceof THREE.Face4&&(k+=4,u+=2,v+=4);for(var n=i,q=j,z=t=p=void 0,B=void 0,z=void 0,o=[],p=0,t=q.materials.length;p<t;p++)if(z=q.materials[p],z instanceof THREE.MeshFaceMaterial){z=0;for(l=n.materials.length;z<
  287. l;z++)(B=n.materials[z])&&o.push(B)}else(B=z)&&o.push(B);n=o;i.__materials=n;a:{p=q=void 0;t=n.length;for(q=0;q<t;q++)if(p=n[q],p.map||p.lightMap||p instanceof THREE.MeshShaderMaterial){q=!0;break a}q=!1}a:{t=p=void 0;o=n.length;for(p=0;p<o;p++)if(t=n[p],!(t instanceof THREE.MeshBasicMaterial&&!t.envMap||t instanceof THREE.MeshDepthMaterial)){t=t&&t.shading!=void 0&&t.shading==THREE.SmoothShading?THREE.SmoothShading:THREE.FlatShading;break a}t=!1}a:{o=p=void 0;z=n.length;for(p=0;p<z;p++)if(o=n[p],
  288. o.vertexColors){o=o.vertexColors;break a}o=!1}i.__vertexArray=new Float32Array(k*3);if(t)i.__normalArray=new Float32Array(k*3);if(r.hasTangents)i.__tangentArray=new Float32Array(k*4);if(o)i.__colorArray=new Float32Array(k*3);if(q){if(r.faceUvs.length>0||r.faceVertexUvs.length>0)i.__uvArray=new Float32Array(k*2);if(r.faceUvs.length>1||r.faceVertexUvs.length>1)i.__uv2Array=new Float32Array(k*2)}if(j.geometry.skinWeights.length&&j.geometry.skinIndices.length)i.__skinVertexAArray=new Float32Array(k*4),
  289. i.__skinVertexBArray=new Float32Array(k*4),i.__skinIndexArray=new Float32Array(k*4),i.__skinWeightArray=new Float32Array(k*4);i.__faceArray=new Uint16Array(u*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0));i.__lineArray=new Uint16Array(v*2);if(i.numMorphTargets){i.__morphTargetsArrays=[];r=0;for(p=i.numMorphTargets;r<p;r++)i.__morphTargetsArrays.push(new Float32Array(k*3))}i.__needsSmoothNormals=t==THREE.SmoothShading;i.__uvType=q;i.__vertexColorType=o;i.__normalType=t;i.__webglFaceCount=
  290. u*3+(j.geometry.edgeFaces?j.geometry.edgeFaces.length*6:0);i.__webglLineCount=v*2;r=0;for(p=n.length;r<p;r++)if(q=n[r],q.attributes){if(i.__webglCustomAttributes===void 0)i.__webglCustomAttributes={};for(a in q.attributes){o=q.attributes[a];t={};for(w in o)t[w]=o[w];if(!t.__webglInitialized||t.createUniqueBuffers)t.__webglInitialized=!0,u=1,t.type==="v2"?u=2:t.type==="v3"?u=3:t.type==="v4"?u=4:t.type==="c"&&(u=3),t.size=u,t.array=new Float32Array(k*u),t.buffer=c.createBuffer(),t.buffer.belongsToAttribute=
  291. a,o.needsUpdate=!0,t.__original=o;i.__webglCustomAttributes[a]=t}}i.__inittedArrays=!0;g.__dirtyVertices=!0;g.__dirtyMorphTargets=!0;g.__dirtyElements=!0;g.__dirtyUvs=!0;g.__dirtyNormals=!0;g.__dirtyTangents=!0;g.__dirtyColors=!0}d instanceof THREE.ShadowVolume?K(e.__webglShadowVolumes,h,d):K(e.__webglObjects,h,d)}else if(d instanceof THREE.LensFlare)K(e.__webglLensFlares,void 0,d);else if(d instanceof THREE.Ribbon){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),
  292. f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglVertexCount=h,g.__dirtyVertices=!0,g.__dirtyColors=!0;K(e.__webglObjects,g,d)}else if(d instanceof THREE.Line){g=d.geometry;if(!g.__webglVertexBuffer)f=g,f.__webglVertexBuffer=c.createBuffer(),f.__webglColorBuffer=c.createBuffer(),f=g,h=f.vertices.length,f.__vertexArray=new Float32Array(h*3),f.__colorArray=new Float32Array(h*3),f.__webglLineCount=h,g.__dirtyVertices=
  293. !0,g.__dirtyColors=!0;K(e.__webglObjects,g,d)}else if(d instanceof THREE.ParticleSystem){g=d.geometry;if(!g.__webglVertexBuffer){f=g;f.__webglVertexBuffer=c.createBuffer();f.__webglColorBuffer=c.createBuffer();f=g;h=d;i=f.vertices.length;f.__vertexArray=new Float32Array(i*3);f.__colorArray=new Float32Array(i*3);f.__sortArray=[];f.__webglParticleCount=i;f.__materials=h.materials;w=k=j=void 0;j=0;for(k=h.materials.length;j<k;j++)if(w=h.materials[j],w.attributes){if(f.__webglCustomAttributes===void 0)f.__webglCustomAttributes=
  294. {};for(a in w.attributes){originalAttribute=w.attributes[a];attribute={};for(property in originalAttribute)attribute[property]=originalAttribute[property];if(!attribute.__webglInitialized||attribute.createUniqueBuffers)attribute.__webglInitialized=!0,size=1,attribute.type==="v2"?size=2:attribute.type==="v3"?size=3:attribute.type==="v4"?size=4:attribute.type==="c"&&(size=3),attribute.size=size,attribute.array=new Float32Array(i*size),attribute.buffer=c.createBuffer(),attribute.buffer.belongsToAttribute=
  295. a,originalAttribute.needsUpdate=!0,attribute.__original=originalAttribute;f.__webglCustomAttributes[a]=attribute}}g.__dirtyVertices=!0;g.__dirtyColors=!0}K(e.__webglObjects,g,d)}else THREE.MarchingCubes!==void 0&&d instanceof THREE.MarchingCubes?e.__webglObjectsImmediate.push({object:d,opaque:{list:[],count:0},transparent:{list:[],count:0}}):d instanceof THREE.Sprite&&e.__webglSprites.push(d);b.__objectsAdded.splice(0,1)}for(;b.__objectsRemoved.length;){e=b.__objectsRemoved[0];d=b;if(e instanceof
  296. THREE.ShadowVolume)I(d.__webglShadowVolumes,e);else if(e instanceof THREE.Mesh||e instanceof THREE.ParticleSystem||e instanceof THREE.Ribbon||e instanceof THREE.Line)I(d.__webglObjects,e);else if(e instanceof THREE.Sprite){d=d.__webglSprites;g=void 0;for(g=d.length-1;g>=0;g--)d[g]==e&&d.splice(g,1)}else e instanceof THREE.LensFlare?I(d.__webglLensFlares,e):e instanceof THREE.MarchingCubes&&I(d.__webglObjectsImmediate,e);b.__objectsRemoved.splice(0,1)}d=0;for(e=b.__webglObjects.length;d<e;d++)T(b.__webglObjects[d].object,
  297. b);d=0;for(e=b.__webglShadowVolumes.length;d<e;d++)T(b.__webglShadowVolumes[d].object,b);d=0;for(e=b.__webglLensFlares.length;d<e;d++)T(b.__webglLensFlares[d].object,b)};this.setFaceCulling=function(b,d){b?(!d||d=="ccw"?c.frontFace(c.CCW):c.frontFace(c.CW),b=="back"?c.cullFace(c.BACK):b=="front"?c.cullFace(c.FRONT):c.cullFace(c.FRONT_AND_BACK),c.enable(c.CULL_FACE)):c.disable(c.CULL_FACE)};this.supportsVertexTextures=function(){return Na}};
  298. THREE.WebGLRenderTarget=function(b,d,e){this.width=b;this.height=d;e=e||{};this.wrapS=e.wrapS!==void 0?e.wrapS:THREE.ClampToEdgeWrapping;this.wrapT=e.wrapT!==void 0?e.wrapT:THREE.ClampToEdgeWrapping;this.magFilter=e.magFilter!==void 0?e.magFilter:THREE.LinearFilter;this.minFilter=e.minFilter!==void 0?e.minFilter:THREE.LinearMipMapLinearFilter;this.offset=new THREE.Vector2(0,0);this.repeat=new THREE.Vector2(1,1);this.format=e.format!==void 0?e.format:THREE.RGBAFormat;this.type=e.type!==void 0?e.type:
  299. THREE.UnsignedByteType;this.depthBuffer=e.depthBuffer!==void 0?e.depthBuffer:!0;this.stencilBuffer=e.stencilBuffer!==void 0?e.stencilBuffer:!0};