Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 202ee79d3a Merge pull request #18967 from Mugen87/dev47 5 anni fa
.github 22dfcf5505 updated formatting 5 anni fa
build 8f2b0e5824 Updated builds. 5 anni fa
docs 15c9c4f888 update scene.html 5 anni fa
editor db2af928a0 Remove SphericalReflectionMapping 5 anni fa
examples 7757183f92 Merge pull request #19532 from linbingquan/dev-glsl 5 anni fa
files d6f668f6b4 Examples: Tweaked line-height. 5 anni fa
src fe7b926a6a fixed doc 5 anni fa
test d3b2ca5fdc fix rollup.unit.config.js 5 anni fa
utils 202ee79d3a Merge pull request #18967 from Mugen87/dev47 5 anni fa
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 anni fa
.gitattributes 5446f535d1 git should handle the line endings 7 anni fa
.gitignore 3c41b9d59a Package.json: lighter dependencies 5 anni fa
.npmignore ccd86cc603 Include declaration files in npm package 6 anni fa
CODE_OF_CONDUCT.md 8a544e4895 Create CODE_OF_CONDUCT.md 5 anni fa
LICENSE e122db35fe Update LICENSE 5 anni fa
README.md 494729ad84 README: Improved cloning copy. 5 anni fa
icon.png c69db34ef8 Added icon.png 6 anni fa
package-lock.json c3d545e096 Upgrade eslint. 5 anni fa
package.json 202ee79d3a Merge pull request #18967 from Mugen87/dev47 5 anni fa

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases