Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 20682d1bd2 Merge pull request #10530 from Sebasdc/dev преди 8 години
.github 97c27038df Update ISSUE_TEMPLATE.md преди 9 години
build c7ae397c45 Updated builds. преди 8 години
docs d63412354b Docs: Correct source link to ShapePath преди 8 години
editor 48d989d585 Editor: Fixed autoscrolling преди 8 години
examples 576f87cb89 Merge pull request #10548 from donmccurdy/feat-global-scene-matrix-update преди 8 години
src eee6ca682f Merge pull request #10543 from MontyThibault/normshader преди 8 години
test b23734b85a Fix typo, add a unit test преди 8 години
utils de2f3de0fa bump_scale should return a float преди 8 години
.gitignore d9ca12ad15 Ignore npm-debug.log files преди 8 години
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build преди 9 години
LICENSE 6c2e03fea6 Update LICENSE преди 8 години
README.md 09310167c2 Fixed Link to Migration Guide преди 8 години
package.json 088a75b92c remove bower.json from package.json преди 8 години
rollup.config.js 205b25856b Clean up. преди 8 години

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases