SVGLoader.js 16 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. */
  5. THREE.SVGLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.SVGLoader.prototype = {
  9. constructor: THREE.SVGLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.FileLoader( scope.manager );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( text ) {
  18. function parseNode( node, style ) {
  19. if ( node.nodeType !== 1 ) return;
  20. switch ( node.nodeName ) {
  21. case 'svg':
  22. break;
  23. case 'g':
  24. style = parseStyle( node, style );
  25. break;
  26. case 'path':
  27. style = parseStyle( node, style );
  28. if ( node.hasAttribute( 'd' ) && isVisible( style ) ) paths.push( parsePathNode( node, style ) );
  29. break;
  30. case 'rect':
  31. style = parseStyle( node, style );
  32. if ( isVisible( style ) ) paths.push( parseRectNode( node, style ) );
  33. break;
  34. case 'polygon':
  35. style = parseStyle( node, style );
  36. if ( isVisible( style ) ) paths.push( parsePolygonNode( node, style ) );
  37. break;
  38. case 'polyline':
  39. style = parseStyle( node, style );
  40. if ( isVisible( style ) ) paths.push( parsePolylineNode( node, style ) );
  41. break;
  42. case 'circle':
  43. style = parseStyle( node, style );
  44. if ( isVisible( style ) ) paths.push( parseCircleNode( node, style ) );
  45. break;
  46. case 'ellipse':
  47. style = parseStyle( node, style );
  48. if ( isVisible( style ) ) paths.push( parseEllipseNode( node, style ) );
  49. break;
  50. case 'line':
  51. style = parseStyle( node, style );
  52. if ( isVisible( style ) ) paths.push( parseLineNode( node, style ) );
  53. break;
  54. default:
  55. console.log( node );
  56. }
  57. var nodes = node.childNodes;
  58. for ( var i = 0; i < nodes.length; i ++ ) {
  59. parseNode( nodes[ i ], style );
  60. }
  61. }
  62. function parsePathNode( node, style ) {
  63. var path = new THREE.ShapePath();
  64. path.color.setStyle( style.fill );
  65. var point = new THREE.Vector2();
  66. var control = new THREE.Vector2();
  67. var d = node.getAttribute( 'd' );
  68. // console.log( d );
  69. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  70. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  71. var command = commands[ i ];
  72. var type = command.charAt( 0 );
  73. var data = command.substr( 1 ).trim();
  74. switch ( type ) {
  75. case 'M':
  76. var numbers = parseFloats( data );
  77. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  78. point.x = numbers[ j + 0 ];
  79. point.y = numbers[ j + 1 ];
  80. control.x = point.x;
  81. control.y = point.y;
  82. path.moveTo( point.x, point.y );
  83. }
  84. break;
  85. case 'H':
  86. var numbers = parseFloats( data );
  87. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  88. point.x = numbers[ j ];
  89. control.x = point.x;
  90. control.y = point.y;
  91. path.lineTo( point.x, point.y );
  92. }
  93. break;
  94. case 'V':
  95. var numbers = parseFloats( data );
  96. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  97. point.y = numbers[ j ];
  98. control.x = point.x;
  99. control.y = point.y;
  100. path.lineTo( point.x, point.y );
  101. }
  102. break;
  103. case 'L':
  104. var numbers = parseFloats( data );
  105. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  106. point.x = numbers[ j + 0 ];
  107. point.y = numbers[ j + 1 ];
  108. control.x = point.x;
  109. control.y = point.y;
  110. path.lineTo( point.x, point.y );
  111. }
  112. break;
  113. case 'C':
  114. var numbers = parseFloats( data );
  115. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  116. path.bezierCurveTo(
  117. numbers[ j + 0 ],
  118. numbers[ j + 1 ],
  119. numbers[ j + 2 ],
  120. numbers[ j + 3 ],
  121. numbers[ j + 4 ],
  122. numbers[ j + 5 ]
  123. );
  124. control.x = numbers[ j + 2 ];
  125. control.y = numbers[ j + 3 ];
  126. point.x = numbers[ j + 4 ];
  127. point.y = numbers[ j + 5 ];
  128. }
  129. break;
  130. case 'S':
  131. var numbers = parseFloats( data );
  132. path.bezierCurveTo(
  133. getReflection( point.x, control.x ),
  134. getReflection( point.y, control.y ),
  135. numbers[ 0 ],
  136. numbers[ 1 ],
  137. numbers[ 2 ],
  138. numbers[ 3 ]
  139. );
  140. control.x = numbers[ 0 ];
  141. control.y = numbers[ 1 ];
  142. point.x = numbers[ 2 ];
  143. point.y = numbers[ 3 ];
  144. break;
  145. case 'Q':
  146. var numbers = parseFloats( data );
  147. path.quadraticCurveTo(
  148. numbers[ 0 ],
  149. numbers[ 1 ],
  150. numbers[ 2 ],
  151. numbers[ 3 ]
  152. );
  153. control.x = numbers[ 0 ];
  154. control.y = numbers[ 1 ];
  155. point.x = numbers[ 2 ];
  156. point.y = numbers[ 3 ];
  157. break;
  158. case 'T':
  159. var numbers = parseFloats( data );
  160. var rx = getReflection( point.x, control.x );
  161. var ry = getReflection( point.y, control.y );
  162. path.quadraticCurveTo(
  163. rx,
  164. ry,
  165. numbers[ 0 ],
  166. numbers[ 1 ]
  167. );
  168. control.x = rx;
  169. control.y = ry;
  170. point.x = numbers[ 0 ];
  171. point.y = numbers[ 1 ];
  172. break;
  173. case 'A':
  174. var numbers = parseFloats( data );
  175. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  176. var start = point.clone();
  177. point.x = numbers[ j + 5 ];
  178. point.y = numbers[ j + 6 ];
  179. control.x = point.x;
  180. control.y = point.y;
  181. parseArcCommand(
  182. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  183. );
  184. }
  185. break;
  186. //
  187. case 'm':
  188. var numbers = parseFloats( data );
  189. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  190. point.x += numbers[ j + 0 ];
  191. point.y += numbers[ j + 1 ];
  192. control.x = point.x;
  193. control.y = point.y;
  194. path.moveTo( point.x, point.y );
  195. }
  196. break;
  197. case 'h':
  198. var numbers = parseFloats( data );
  199. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  200. point.x += numbers[ j ];
  201. control.x = point.x;
  202. control.y = point.y;
  203. path.lineTo( point.x, point.y );
  204. }
  205. break;
  206. case 'v':
  207. var numbers = parseFloats( data );
  208. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  209. point.y += numbers[ j ];
  210. control.x = point.x;
  211. control.y = point.y;
  212. path.lineTo( point.x, point.y );
  213. }
  214. break;
  215. case 'l':
  216. var numbers = parseFloats( data );
  217. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  218. point.x += numbers[ j + 0 ];
  219. point.y += numbers[ j + 1 ];
  220. control.x = point.x;
  221. control.y = point.y;
  222. path.lineTo( point.x, point.y );
  223. }
  224. break;
  225. case 'c':
  226. var numbers = parseFloats( data );
  227. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  228. path.bezierCurveTo(
  229. point.x + numbers[ j + 0 ],
  230. point.y + numbers[ j + 1 ],
  231. point.x + numbers[ j + 2 ],
  232. point.y + numbers[ j + 3 ],
  233. point.x + numbers[ j + 4 ],
  234. point.y + numbers[ j + 5 ]
  235. );
  236. point.x += numbers[ j + 4 ];
  237. point.y += numbers[ j + 5 ];
  238. }
  239. break;
  240. case 's':
  241. var numbers = parseFloats( data );
  242. path.bezierCurveTo(
  243. // TODO: Not sure if point needs
  244. // to be added to reflection...
  245. getReflection( point.x, control.x ),
  246. getReflection( point.y, control.y ),
  247. point.x + numbers[ 0 ],
  248. point.y + numbers[ 1 ],
  249. point.x + numbers[ 2 ],
  250. point.y + numbers[ 3 ]
  251. );
  252. control.x = point.x + numbers[ 0 ];
  253. control.y = point.y + numbers[ 1 ];
  254. point.x += numbers[ 2 ];
  255. point.y += numbers[ 3 ];
  256. break;
  257. case 'q':
  258. var numbers = parseFloats( data );
  259. path.quadraticCurveTo(
  260. point.x + numbers[ 0 ],
  261. point.y + numbers[ 1 ],
  262. point.x + numbers[ 2 ],
  263. point.y + numbers[ 3 ]
  264. );
  265. control.x = point.x + numbers[ 0 ];
  266. control.y = point.y + numbers[ 1 ];
  267. point.x += numbers[ 2 ];
  268. point.y += numbers[ 3 ];
  269. break;
  270. case 't':
  271. var numbers = parseFloats( data );
  272. var rx = getReflection( point.x, control.x );
  273. var ry = getReflection( point.y, control.y );
  274. path.quadraticCurveTo(
  275. rx,
  276. ry,
  277. point.x + numbers[ 0 ],
  278. point.y + numbers[ 1 ]
  279. );
  280. control.x = rx;
  281. control.y = ry;
  282. point.x = point.x + numbers[ 0 ];
  283. point.y = point.y + numbers[ 1 ];
  284. break;
  285. case 'a':
  286. var numbers = parseFloats( data );
  287. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  288. var start = point.clone();
  289. point.x += numbers[ j + 5 ];
  290. point.y += numbers[ j + 6 ];
  291. control.x = point.x;
  292. control.y = point.y;
  293. parseArcCommand(
  294. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  295. );
  296. }
  297. break;
  298. //
  299. case 'Z':
  300. case 'z':
  301. path.currentPath.autoClose = true;
  302. break;
  303. default:
  304. console.warn( command );
  305. }
  306. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  307. }
  308. return path;
  309. }
  310. /**
  311. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  312. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  313. * From
  314. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  315. * To
  316. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  317. */
  318. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  319. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  320. // Ensure radii are positive
  321. rx = Math.abs( rx );
  322. ry = Math.abs( ry );
  323. // Compute (x1′, y1′)
  324. var dx2 = ( start.x - end.x ) / 2.0;
  325. var dy2 = ( start.y - end.y ) / 2.0;
  326. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  327. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  328. // Compute (cx′, cy′)
  329. var rxs = rx * rx;
  330. var rys = ry * ry;
  331. var x1ps = x1p * x1p;
  332. var y1ps = y1p * y1p;
  333. // Ensure radii are large enough
  334. var cr = x1ps / rxs + y1ps / rys;
  335. if ( cr > 1 ) {
  336. // scale up rx,ry equally so cr == 1
  337. var s = Math.sqrt( cr );
  338. rx = s * rx;
  339. ry = s * ry;
  340. rxs = rx * rx;
  341. rys = ry * ry;
  342. }
  343. var dq = ( rxs * y1ps + rys * x1ps );
  344. var pq = ( rxs * rys - dq ) / dq;
  345. var q = Math.sqrt( Math.max( 0, pq ) );
  346. if ( large_arc_flag === sweep_flag ) q = - q;
  347. var cxp = q * rx * y1p / ry;
  348. var cyp = - q * ry * x1p / rx;
  349. // Step 3: Compute (cx, cy) from (cx′, cy′)
  350. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  351. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  352. // Step 4: Compute θ1 and Δθ
  353. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  354. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  355. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  356. }
  357. function svgAngle( ux, uy, vx, vy ) {
  358. var dot = ux * vx + uy * vy;
  359. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  360. var ang = Math.acos( Math.max( -1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  361. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  362. return ang;
  363. }
  364. /*
  365. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  366. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  367. */
  368. function parseRectNode( node, style ) {
  369. var x = parseFloat( node.getAttribute( 'x' ) || 0 );
  370. var y = parseFloat( node.getAttribute( 'y' ) || 0 );
  371. var rx = parseFloat( node.getAttribute( 'rx' ) || 0 );
  372. var ry = parseFloat( node.getAttribute( 'ry' ) || 0 );
  373. var w = parseFloat( node.getAttribute( 'width' ) );
  374. var h = parseFloat( node.getAttribute( 'height' ) );
  375. var path = new THREE.ShapePath();
  376. path.color.setStyle( style.fill );
  377. path.moveTo( x + 2 * rx, y );
  378. path.lineTo( x + w - 2 * rx, y );
  379. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  380. path.lineTo( x + w, y + h - 2 * ry );
  381. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  382. path.lineTo( x + 2 * rx, y + h );
  383. if ( rx !== 0 || ry !== 0 ) {
  384. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  385. path.lineTo( x, y + 2 * ry );
  386. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  387. }
  388. return path;
  389. }
  390. function parsePolygonNode( node, style ) {
  391. function iterator( match, a, b ) {
  392. var x = parseFloat( a );
  393. var y = parseFloat( b );
  394. if ( index === 0 ) {
  395. path.moveTo( x, y );
  396. } else {
  397. path.lineTo( x, y );
  398. }
  399. index ++;
  400. }
  401. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  402. var path = new THREE.ShapePath();
  403. path.color.setStyle( style.fill );
  404. var index = 0;
  405. node.getAttribute( 'points' ).replace(regex, iterator);
  406. path.currentPath.autoClose = true;
  407. return path;
  408. }
  409. function parsePolylineNode( node, style ) {
  410. function iterator( match, a, b ) {
  411. var x = parseFloat( a );
  412. var y = parseFloat( b );
  413. if ( index === 0 ) {
  414. path.moveTo( x, y );
  415. } else {
  416. path.lineTo( x, y );
  417. }
  418. index ++;
  419. }
  420. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  421. var path = new THREE.ShapePath();
  422. path.color.setStyle( style.fill );
  423. var index = 0;
  424. node.getAttribute( 'points' ).replace(regex, iterator);
  425. path.currentPath.autoClose = false;
  426. return path;
  427. }
  428. function parseCircleNode( node, style ) {
  429. var x = parseFloat( node.getAttribute( 'cx' ) );
  430. var y = parseFloat( node.getAttribute( 'cy' ) );
  431. var r = parseFloat( node.getAttribute( 'r' ) );
  432. var subpath = new THREE.Path();
  433. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  434. var path = new THREE.ShapePath();
  435. path.color.setStyle( style.fill );
  436. path.subPaths.push( subpath );
  437. return path;
  438. }
  439. function parseEllipseNode( node, style ) {
  440. var x = parseFloat( node.getAttribute( 'cx' ) );
  441. var y = parseFloat( node.getAttribute( 'cy' ) );
  442. var rx = parseFloat( node.getAttribute( 'rx' ) );
  443. var ry = parseFloat( node.getAttribute( 'ry' ) );
  444. var subpath = new THREE.Path();
  445. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  446. var path = new THREE.ShapePath();
  447. path.color.setStyle( style.fill );
  448. path.subPaths.push( subpath );
  449. return path;
  450. }
  451. function parseLineNode( node, style ) {
  452. var x1 = parseFloat( node.getAttribute( 'x1' ) );
  453. var y1 = parseFloat( node.getAttribute( 'y1' ) );
  454. var x2 = parseFloat( node.getAttribute( 'x2' ) );
  455. var y2 = parseFloat( node.getAttribute( 'y2' ) );
  456. var path = new THREE.ShapePath();
  457. path.moveTo( x1, y1 );
  458. path.lineTo( x2, y2 );
  459. path.currentPath.autoClose = false;
  460. return path;
  461. }
  462. //
  463. function parseStyle( node, style ) {
  464. style = Object.assign( {}, style ); // clone style
  465. if ( node.hasAttribute( 'fill' ) ) style.fill = node.getAttribute( 'fill' );
  466. if ( node.style.fill !== '' ) style.fill = node.style.fill;
  467. return style;
  468. }
  469. function isVisible( style ) {
  470. return style.fill !== 'none' && style.fill !== 'transparent';
  471. }
  472. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  473. function getReflection( a, b ) {
  474. return 2 * a - ( b - a );
  475. }
  476. function parseFloats( string ) {
  477. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  478. for ( var i = 0; i < array.length; i ++ ) {
  479. array[ i ] = parseFloat( array[ i ] );
  480. }
  481. return array;
  482. }
  483. //
  484. console.log( 'THREE.SVGLoader' );
  485. var paths = [];
  486. console.time( 'THREE.SVGLoader: DOMParser' );
  487. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  488. console.timeEnd( 'THREE.SVGLoader: DOMParser' );
  489. console.time( 'THREE.SVGLoader: Parse' );
  490. parseNode( xml.documentElement, { fill: '#000' } );
  491. // console.log( paths );
  492. console.timeEnd( 'THREE.SVGLoader: Parse' );
  493. return paths;
  494. }
  495. };