webgl_loader_mmd.html 6.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - loaders - MMD loader</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #fff;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. color: #000;
  17. position: absolute;
  18. top: 10px;
  19. width: 100%;
  20. text-align: center;
  21. display:block;
  22. }
  23. #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="info">
  28. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - MMDLoader test<br />
  29. <a href="https://github.com/mrdoob/three.js/tree/master/examples/models/mmd#readme" target="_blank" rel="noopener">MMD Assets license</a><br />
  30. Copyright
  31. <a href="http://www.geocities.jp/higuchuu4/index_e.htm" target="_blank" rel="noopener">Model Data</a>
  32. <a href="http://www.nicovideo.jp/watch/sm13147122" target="_blank" rel="noopener">Dance Data</a>
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/libs/mmdparser.min.js"></script>
  36. <script src="js/libs/ammo.js"></script>
  37. <script src="js/loaders/TGALoader.js"></script>
  38. <script src="js/loaders/MMDLoader.js"></script>
  39. <script src="js/effects/OutlineEffect.js"></script>
  40. <script src="js/animation/CCDIKSolver.js"></script>
  41. <script src="js/animation/MMDPhysics.js"></script>
  42. <script src="js/animation/MMDAnimationHelper.js"></script>
  43. <script src="js/controls/OrbitControls.js"></script>
  44. <script src="js/Detector.js"></script>
  45. <script src="js/libs/stats.min.js"></script>
  46. <script src="js/libs/dat.gui.min.js"></script>
  47. <script>
  48. var container, stats;
  49. var mesh, camera, scene, renderer, effect;
  50. var helper, ikHelper, physicsHelper;
  51. var mouseX = 0, mouseY = 0;
  52. var windowHalfX = window.innerWidth / 2;
  53. var windowHalfY = window.innerHeight / 2;
  54. var clock = new THREE.Clock();
  55. init();
  56. animate();
  57. function init() {
  58. container = document.createElement( 'div' );
  59. document.body.appendChild( container );
  60. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 2000 );
  61. camera.position.z = 30;
  62. // scene
  63. scene = new THREE.Scene();
  64. scene.background = new THREE.Color( 0xffffff );
  65. var gridHelper = new THREE.PolarGridHelper( 30, 10 );
  66. gridHelper.position.y = -10;
  67. scene.add( gridHelper );
  68. var ambient = new THREE.AmbientLight( 0x666666 );
  69. scene.add( ambient );
  70. var directionalLight = new THREE.DirectionalLight( 0x887766 );
  71. directionalLight.position.set( -1, 1, 1 ).normalize();
  72. scene.add( directionalLight );
  73. //
  74. renderer = new THREE.WebGLRenderer( { antialias: true } );
  75. renderer.setPixelRatio( window.devicePixelRatio );
  76. renderer.setSize( window.innerWidth, window.innerHeight );
  77. container.appendChild( renderer.domElement );
  78. effect = new THREE.OutlineEffect( renderer );
  79. // STATS
  80. stats = new Stats();
  81. container.appendChild( stats.dom );
  82. // model
  83. var onProgress = function ( xhr ) {
  84. if ( xhr.lengthComputable ) {
  85. var percentComplete = xhr.loaded / xhr.total * 100;
  86. console.log( Math.round(percentComplete, 2) + '% downloaded' );
  87. }
  88. };
  89. var onError = function ( xhr ) {
  90. };
  91. var modelFile = 'models/mmd/miku/miku_v2.pmd';
  92. var vmdFiles = [ 'models/mmd/vmds/wavefile_v2.vmd' ];
  93. helper = new THREE.MMDAnimationHelper( {
  94. afterglow: 2.0
  95. } );
  96. var loader = new THREE.MMDLoader();
  97. loader.loadWithAnimation( modelFile, vmdFiles, function ( mmd ) {
  98. mesh = mmd.mesh;
  99. mesh.position.y = -10;
  100. scene.add( mesh );
  101. helper.add( mesh, {
  102. animation: mmd.animation,
  103. physics: true
  104. } );
  105. /*
  106. * Note: create CCDIKHelper and MMDPhysicsHelper after calling helper.add( mesh )
  107. */
  108. ikHelper = new THREE.CCDIKHelper( mesh );
  109. ikHelper.visible = false;
  110. scene.add( ikHelper );
  111. physicsHelper = new THREE.MMDPhysicsHelper( mesh, helper.objects.get( mesh ).physics );
  112. physicsHelper.visible = false;
  113. scene.add( physicsHelper );
  114. initGui();
  115. }, onProgress, onError );
  116. var controls = new THREE.OrbitControls( camera, renderer.domElement );
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. var phongMaterials;
  119. var originalMaterials;
  120. function makePhongMaterials ( materials ) {
  121. var array = [];
  122. for ( var i = 0, il = materials.length; i < il; i ++ ) {
  123. var m = new THREE.MeshPhongMaterial();
  124. m.copy( materials[ i ] );
  125. m.needsUpdate = true;
  126. array.push( m );
  127. }
  128. phongMaterials = array;
  129. }
  130. function initGui () {
  131. var api = {
  132. 'animation': true,
  133. 'gradient mapping': true,
  134. 'ik': true,
  135. 'outline': true,
  136. 'physics': true,
  137. 'show IK bones': false,
  138. 'show rigid bodies': false
  139. };
  140. var gui = new dat.GUI();
  141. gui.add( api, 'animation' ).onChange( function () {
  142. helper.enable( 'animation', api[ 'animation' ] );
  143. } );
  144. gui.add( api, 'gradient mapping' ).onChange( function () {
  145. if ( originalMaterials === undefined ) originalMaterials = mesh.material;
  146. if ( phongMaterials === undefined ) makePhongMaterials( mesh.material );
  147. if ( api[ 'gradient mapping' ] ) {
  148. mesh.material = originalMaterials;
  149. } else {
  150. mesh.material = phongMaterials;
  151. }
  152. } );
  153. gui.add( api, 'ik' ).onChange( function () {
  154. helper.enable( 'ik', api[ 'ik' ] );
  155. } );
  156. gui.add( api, 'outline' ).onChange( function () {
  157. effect.enabled = api[ 'outline' ];
  158. } );
  159. gui.add( api, 'physics' ).onChange( function () {
  160. helper.enable( 'physics', api[ 'physics' ] );
  161. } );
  162. gui.add( api, 'show IK bones' ).onChange( function () {
  163. ikHelper.visible = api[ 'show IK bones' ];
  164. } );
  165. gui.add( api, 'show rigid bodies' ).onChange( function () {
  166. if ( physicsHelper !== undefined ) physicsHelper.visible = api[ 'show rigid bodies' ];
  167. } );
  168. }
  169. }
  170. function onWindowResize() {
  171. windowHalfX = window.innerWidth / 2;
  172. windowHalfY = window.innerHeight / 2;
  173. camera.aspect = window.innerWidth / window.innerHeight;
  174. camera.updateProjectionMatrix();
  175. effect.setSize( window.innerWidth, window.innerHeight );
  176. }
  177. //
  178. function animate() {
  179. requestAnimationFrame( animate );
  180. stats.begin();
  181. render();
  182. stats.end();
  183. }
  184. function render() {
  185. helper.update( clock.getDelta() );
  186. if ( physicsHelper !== undefined && physicsHelper.visible ) physicsHelper.update();
  187. if ( ikHelper !== undefined && ikHelper.visible ) ikHelper.update();
  188. effect.render( scene, camera );
  189. }
  190. </script>
  191. </body>
  192. </html>