Vector3.tests.js 27 KB

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  1. /**
  2. * @author bhouston / http://exocortex.com
  3. * @author TristanVALCKE / https://github.com/Itee
  4. */
  5. /* global QUnit */
  6. import { Vector3 } from '../../../../src/math/Vector3';
  7. import { Vector4 } from '../../../../src/math/Vector4';
  8. import { Matrix3 } from '../../../../src/math/Matrix3';
  9. import { Matrix4 } from '../../../../src/math/Matrix4';
  10. import { Spherical } from '../../../../src/math/Spherical';
  11. import { Quaternion } from '../../../../src/math/Quaternion';
  12. import { Euler } from '../../../../src/math/Euler';
  13. import { Cylindrical } from '../../../../src/math/Cylindrical';
  14. import { BufferAttribute } from '../../../../src/core/BufferAttribute';
  15. import { PerspectiveCamera } from '../../../../src/cameras/PerspectiveCamera';
  16. import {
  17. x,
  18. y,
  19. z,
  20. w,
  21. eps
  22. } from './Constants.tests';
  23. export default QUnit.module( 'Maths', () => {
  24. QUnit.module( 'Vector3', () => {
  25. // INSTANCING
  26. QUnit.test( "Instancing", ( assert ) => {
  27. var a = new Vector3();
  28. assert.ok( a.x == 0, "Passed!" );
  29. assert.ok( a.y == 0, "Passed!" );
  30. assert.ok( a.z == 0, "Passed!" );
  31. var a = new Vector3( x, y, z );
  32. assert.ok( a.x === x, "Passed!" );
  33. assert.ok( a.y === y, "Passed!" );
  34. assert.ok( a.z === z, "Passed!" );
  35. } );
  36. // PUBLIC STUFF
  37. QUnit.todo( "isVector3", ( assert ) => {
  38. assert.ok( false, "everything's gonna be alright" );
  39. } );
  40. QUnit.test( "set", ( assert ) => {
  41. var a = new Vector3();
  42. assert.ok( a.x == 0, "Passed!" );
  43. assert.ok( a.y == 0, "Passed!" );
  44. assert.ok( a.z == 0, "Passed!" );
  45. a.set( x, y, z );
  46. assert.ok( a.x == x, "Passed!" );
  47. assert.ok( a.y == y, "Passed!" );
  48. assert.ok( a.z == z, "Passed!" );
  49. } );
  50. QUnit.todo( "setScalar", ( assert ) => {
  51. assert.ok( false, "everything's gonna be alright" );
  52. } );
  53. QUnit.todo( "setX", ( assert ) => {
  54. assert.ok( false, "everything's gonna be alright" );
  55. } );
  56. QUnit.todo( "setY", ( assert ) => {
  57. assert.ok( false, "everything's gonna be alright" );
  58. } );
  59. QUnit.todo( "setZ", ( assert ) => {
  60. assert.ok( false, "everything's gonna be alright" );
  61. } );
  62. QUnit.todo( "setComponent", ( assert ) => {
  63. assert.ok( false, "everything's gonna be alright" );
  64. } );
  65. QUnit.todo( "getComponent", ( assert ) => {
  66. assert.ok( false, "everything's gonna be alright" );
  67. } );
  68. QUnit.todo( "clone", ( assert ) => {
  69. assert.ok( false, "everything's gonna be alright" );
  70. } );
  71. QUnit.test( "copy", ( assert ) => {
  72. var a = new Vector3( x, y, z );
  73. var b = new Vector3().copy( a );
  74. assert.ok( b.x == x, "Passed!" );
  75. assert.ok( b.y == y, "Passed!" );
  76. assert.ok( b.z == z, "Passed!" );
  77. // ensure that it is a true copy
  78. a.x = 0;
  79. a.y = - 1;
  80. a.z = - 2;
  81. assert.ok( b.x == x, "Passed!" );
  82. assert.ok( b.y == y, "Passed!" );
  83. assert.ok( b.z == z, "Passed!" );
  84. } );
  85. QUnit.test( "add", ( assert ) => {
  86. var a = new Vector3( x, y, z );
  87. var b = new Vector3( - x, - y, - z );
  88. a.add( b );
  89. assert.ok( a.x == 0, "Passed!" );
  90. assert.ok( a.y == 0, "Passed!" );
  91. assert.ok( a.z == 0, "Passed!" );
  92. var c = new Vector3().addVectors( b, b );
  93. assert.ok( c.x == - 2 * x, "Passed!" );
  94. assert.ok( c.y == - 2 * y, "Passed!" );
  95. assert.ok( c.z == - 2 * z, "Passed!" );
  96. } );
  97. QUnit.todo( "addScalar", ( assert ) => {
  98. assert.ok( false, "everything's gonna be alright" );
  99. } );
  100. QUnit.todo( "addVectors", ( assert ) => {
  101. assert.ok( false, "everything's gonna be alright" );
  102. } );
  103. QUnit.test( "addScaledVector", ( assert ) => {
  104. var a = new Vector3( x, y, z );
  105. var b = new Vector3( 2, 3, 4 );
  106. var s = 3;
  107. a.addScaledVector( b, s );
  108. assert.strictEqual( a.x, x + b.x * s, "Check x" );
  109. assert.strictEqual( a.y, y + b.y * s, "Check y" );
  110. assert.strictEqual( a.z, z + b.z * s, "Check z" );
  111. } );
  112. QUnit.test( "sub", ( assert ) => {
  113. var a = new Vector3( x, y, z );
  114. var b = new Vector3( - x, - y, - z );
  115. a.sub( b );
  116. assert.ok( a.x == 2 * x, "Passed!" );
  117. assert.ok( a.y == 2 * y, "Passed!" );
  118. assert.ok( a.z == 2 * z, "Passed!" );
  119. var c = new Vector3().subVectors( a, a );
  120. assert.ok( c.x == 0, "Passed!" );
  121. assert.ok( c.y == 0, "Passed!" );
  122. assert.ok( c.z == 0, "Passed!" );
  123. } );
  124. QUnit.todo( "subScalar", ( assert ) => {
  125. assert.ok( false, "everything's gonna be alright" );
  126. } );
  127. QUnit.todo( "subVectors", ( assert ) => {
  128. assert.ok( false, "everything's gonna be alright" );
  129. } );
  130. QUnit.todo( "multiply", ( assert ) => {
  131. assert.ok( false, "everything's gonna be alright" );
  132. } );
  133. QUnit.todo( "multiplyScalar", ( assert ) => {
  134. assert.ok( false, "everything's gonna be alright" );
  135. } );
  136. QUnit.test( "multiplyVectors", ( assert ) => {
  137. var a = new Vector3( x, y, z );
  138. var b = new Vector3( 2, 3, - 5 );
  139. var c = new Vector3().multiplyVectors( a, b );
  140. assert.strictEqual( c.x, x * 2, "Check x" );
  141. assert.strictEqual( c.y, y * 3, "Check y" );
  142. assert.strictEqual( c.z, z * - 5, "Check z" );
  143. } );
  144. QUnit.test( "applyEuler", ( assert ) => {
  145. var a = new Vector3( x, y, z );
  146. var euler = new Euler( 90, - 45, 0 );
  147. var expected = new Vector3( - 2.352970120501014, - 4.7441750936226645, 0.9779234597246458 );
  148. a.applyEuler( euler );
  149. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  150. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  151. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  152. } );
  153. QUnit.test( "applyAxisAngle", ( assert ) => {
  154. var a = new Vector3( x, y, z );
  155. var axis = new Vector3( 0, 1, 0 );
  156. var angle = Math.PI / 4.0;
  157. var expected = new Vector3( 3 * Math.sqrt( 2 ), 3, Math.sqrt( 2 ) );
  158. a.applyAxisAngle( axis, angle );
  159. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  160. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  161. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  162. } );
  163. QUnit.test( "applyMatrix3", ( assert ) => {
  164. var a = new Vector3( x, y, z );
  165. var m = new Matrix3().set( 2, 3, 5, 7, 11, 13, 17, 19, 23 );
  166. a.applyMatrix3( m );
  167. assert.strictEqual( a.x, 33, "Check x" );
  168. assert.strictEqual( a.y, 99, "Check y" );
  169. assert.strictEqual( a.z, 183, "Check z" );
  170. } );
  171. QUnit.test( "applyMatrix4", ( assert ) => {
  172. var a = new Vector3( x, y, z );
  173. var b = new Vector4( x, y, z, 1 );
  174. var m = new Matrix4().makeRotationX( Math.PI );
  175. a.applyMatrix4( m );
  176. b.applyMatrix4( m );
  177. assert.ok( a.x == b.x / b.w, "Passed!" );
  178. assert.ok( a.y == b.y / b.w, "Passed!" );
  179. assert.ok( a.z == b.z / b.w, "Passed!" );
  180. var m = new Matrix4().makeTranslation( 3, 2, 1 );
  181. a.applyMatrix4( m );
  182. b.applyMatrix4( m );
  183. assert.ok( a.x == b.x / b.w, "Passed!" );
  184. assert.ok( a.y == b.y / b.w, "Passed!" );
  185. assert.ok( a.z == b.z / b.w, "Passed!" );
  186. var m = new Matrix4().set(
  187. 1, 0, 0, 0,
  188. 0, 1, 0, 0,
  189. 0, 0, 1, 0,
  190. 0, 0, 1, 0
  191. );
  192. a.applyMatrix4( m );
  193. b.applyMatrix4( m );
  194. assert.ok( a.x == b.x / b.w, "Passed!" );
  195. assert.ok( a.y == b.y / b.w, "Passed!" );
  196. assert.ok( a.z == b.z / b.w, "Passed!" );
  197. } );
  198. QUnit.test( "applyQuaternion", ( assert ) => {
  199. var a = new Vector3( x, y, z );
  200. a.applyQuaternion( new Quaternion() );
  201. assert.strictEqual( a.x, x, "Identity rotation: check x" );
  202. assert.strictEqual( a.y, y, "Identity rotation: check y" );
  203. assert.strictEqual( a.z, z, "Identity rotation: check z" );
  204. a.applyQuaternion( new Quaternion( x, y, z, w ) );
  205. assert.strictEqual( a.x, 108, "Normal rotation: check x" );
  206. assert.strictEqual( a.y, 162, "Normal rotation: check y" );
  207. assert.strictEqual( a.z, 216, "Normal rotation: check z" );
  208. } );
  209. QUnit.todo( "project", ( assert ) => {
  210. assert.ok( false, "everything's gonna be alright" );
  211. } );
  212. QUnit.todo( "unproject", ( assert ) => {
  213. assert.ok( false, "everything's gonna be alright" );
  214. } );
  215. QUnit.test( "transformDirection", ( assert ) => {
  216. var a = new Vector3( x, y, z );
  217. var m = new Matrix4();
  218. var transformed = new Vector3( 0.3713906763541037, 0.5570860145311556, 0.7427813527082074 );
  219. a.transformDirection( m );
  220. assert.ok( Math.abs( a.x - transformed.x ) <= eps, "Check x" );
  221. assert.ok( Math.abs( a.y - transformed.y ) <= eps, "Check y" );
  222. assert.ok( Math.abs( a.z - transformed.z ) <= eps, "Check z" );
  223. } );
  224. QUnit.todo( "divide", ( assert ) => {
  225. assert.ok( false, "everything's gonna be alright" );
  226. } );
  227. QUnit.todo( "divideScalar", ( assert ) => {
  228. assert.ok( false, "everything's gonna be alright" );
  229. } );
  230. QUnit.todo( "min", ( assert ) => {
  231. assert.ok( false, "everything's gonna be alright" );
  232. } );
  233. QUnit.todo( "max", ( assert ) => {
  234. assert.ok( false, "everything's gonna be alright" );
  235. } );
  236. QUnit.todo( "clamp", ( assert ) => {
  237. assert.ok( false, "everything's gonna be alright" );
  238. } );
  239. QUnit.test( "clampScalar", ( assert ) => {
  240. var a = new Vector3( - 0.01, 0.5, 1.5 );
  241. var clamped = new Vector3( 0.1, 0.5, 1.0 );
  242. a.clampScalar( 0.1, 1.0 );
  243. assert.ok( Math.abs( a.x - clamped.x ) <= 0.001, "Check x" );
  244. assert.ok( Math.abs( a.y - clamped.y ) <= 0.001, "Check y" );
  245. assert.ok( Math.abs( a.z - clamped.z ) <= 0.001, "Check z" );
  246. } );
  247. QUnit.todo( "clampLength", ( assert ) => {
  248. assert.ok( false, "everything's gonna be alright" );
  249. } );
  250. QUnit.todo( "floor", ( assert ) => {
  251. assert.ok( false, "everything's gonna be alright" );
  252. } );
  253. QUnit.todo( "ceil", ( assert ) => {
  254. assert.ok( false, "everything's gonna be alright" );
  255. } );
  256. QUnit.todo( "round", ( assert ) => {
  257. assert.ok( false, "everything's gonna be alright" );
  258. } );
  259. QUnit.todo( "roundToZero", ( assert ) => {
  260. assert.ok( false, "everything's gonna be alright" );
  261. } );
  262. QUnit.test( "negate", ( assert ) => {
  263. var a = new Vector3( x, y, z );
  264. a.negate();
  265. assert.ok( a.x == - x, "Passed!" );
  266. assert.ok( a.y == - y, "Passed!" );
  267. assert.ok( a.z == - z, "Passed!" );
  268. } );
  269. QUnit.test( "dot", ( assert ) => {
  270. var a = new Vector3( x, y, z );
  271. var b = new Vector3( - x, - y, - z );
  272. var c = new Vector3();
  273. var result = a.dot( b );
  274. assert.ok( result == ( - x * x - y * y - z * z ), "Passed!" );
  275. var result = a.dot( c );
  276. assert.ok( result == 0, "Passed!" );
  277. } );
  278. QUnit.todo( "lengthSq", ( assert ) => {
  279. assert.ok( false, "everything's gonna be alright" );
  280. } );
  281. QUnit.todo( "length", ( assert ) => {
  282. assert.ok( false, "everything's gonna be alright" );
  283. } );
  284. QUnit.test( "manhattanLength", ( assert ) => {
  285. var a = new Vector3( x, 0, 0 );
  286. var b = new Vector3( 0, - y, 0 );
  287. var c = new Vector3( 0, 0, z );
  288. var d = new Vector3();
  289. assert.ok( a.manhattanLength() == x, "Positive x" );
  290. assert.ok( b.manhattanLength() == y, "Negative y" );
  291. assert.ok( c.manhattanLength() == z, "Positive z" );
  292. assert.ok( d.manhattanLength() == 0, "Empty initialization" );
  293. a.set( x, y, z );
  294. assert.ok( a.manhattanLength() == Math.abs( x ) + Math.abs( y ) + Math.abs( z ), "All components" );
  295. } );
  296. QUnit.test( "normalize", ( assert ) => {
  297. var a = new Vector3( x, 0, 0 );
  298. var b = new Vector3( 0, - y, 0 );
  299. var c = new Vector3( 0, 0, z );
  300. a.normalize();
  301. assert.ok( a.length() == 1, "Passed!" );
  302. assert.ok( a.x == 1, "Passed!" );
  303. b.normalize();
  304. assert.ok( b.length() == 1, "Passed!" );
  305. assert.ok( b.y == - 1, "Passed!" );
  306. c.normalize();
  307. assert.ok( c.length() == 1, "Passed!" );
  308. assert.ok( c.z == 1, "Passed!" );
  309. } );
  310. QUnit.test( "setLength", ( assert ) => {
  311. var a = new Vector3( x, 0, 0 );
  312. assert.ok( a.length() == x, "Passed!" );
  313. a.setLength( y );
  314. assert.ok( a.length() == y, "Passed!" );
  315. var a = new Vector3( 0, 0, 0 );
  316. assert.ok( a.length() == 0, "Passed!" );
  317. a.setLength( y );
  318. assert.ok( a.length() == 0, "Passed!" );
  319. a.setLength();
  320. assert.ok( isNaN( a.length() ), "Passed!" );
  321. } );
  322. QUnit.todo( "lerp", ( assert ) => {
  323. assert.ok( false, "everything's gonna be alright" );
  324. } );
  325. QUnit.todo( "lerpVectors", ( assert ) => {
  326. assert.ok( false, "everything's gonna be alright" );
  327. } );
  328. QUnit.test( "cross", ( assert ) => {
  329. var a = new Vector3( x, y, z );
  330. var b = new Vector3( 2 * x, - y, 0.5 * z );
  331. var crossed = new Vector3( 18, 12, - 18 );
  332. a.cross( b );
  333. assert.ok( Math.abs( a.x - crossed.x ) <= eps, "Check x" );
  334. assert.ok( Math.abs( a.y - crossed.y ) <= eps, "Check y" );
  335. assert.ok( Math.abs( a.z - crossed.z ) <= eps, "Check z" );
  336. } );
  337. QUnit.test( "crossVectors", ( assert ) => {
  338. var a = new Vector3( x, y, z );
  339. var b = new Vector3( x, - y, z );
  340. var c = new Vector3();
  341. var crossed = new Vector3( 24, 0, - 12 );
  342. c.crossVectors( a, b );
  343. assert.ok( Math.abs( c.x - crossed.x ) <= eps, "Check x" );
  344. assert.ok( Math.abs( c.y - crossed.y ) <= eps, "Check y" );
  345. assert.ok( Math.abs( c.z - crossed.z ) <= eps, "Check z" );
  346. } );
  347. QUnit.test( "projectOnVector", ( assert ) => {
  348. var a = new Vector3( 1, 0, 0 );
  349. var b = new Vector3();
  350. var normal = new Vector3( 10, 0, 0 );
  351. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
  352. a.set( 0, 1, 0 );
  353. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  354. a.set( 0, 0, - 1 );
  355. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  356. a.set( - 1, 0, 0 );
  357. assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( - 1, 0, 0 ) ), "Passed!" );
  358. } );
  359. QUnit.test( "projectOnPlane", ( assert ) => {
  360. var a = new Vector3( 1, 0, 0 );
  361. var b = new Vector3();
  362. var normal = new Vector3( 1, 0, 0 );
  363. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  364. a.set( 0, 1, 0 );
  365. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  366. a.set( 0, 0, - 1 );
  367. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, - 1 ) ), "Passed!" );
  368. a.set( - 1, 0, 0 );
  369. assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
  370. } );
  371. QUnit.test( "reflect", ( assert ) => {
  372. var a = new Vector3();
  373. var normal = new Vector3( 0, 1, 0 );
  374. var b = new Vector3();
  375. a.set( 0, - 1, 0 );
  376. assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
  377. a.set( 1, - 1, 0 );
  378. assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
  379. a.set( 1, - 1, 0 );
  380. normal.set( 0, - 1, 0 );
  381. assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
  382. } );
  383. QUnit.test( "angleTo", ( assert ) => {
  384. var a = new Vector3( 0, - 0.18851655680720186, 0.9820700116639124 );
  385. var b = new Vector3( 0, 0.18851655680720186, - 0.9820700116639124 );
  386. assert.equal( a.angleTo( a ), 0 );
  387. assert.equal( a.angleTo( b ), Math.PI );
  388. var x = new Vector3( 1, 0, 0 );
  389. var y = new Vector3( 0, 1, 0 );
  390. var z = new Vector3( 0, 0, 1 );
  391. assert.equal( x.angleTo( y ), Math.PI / 2 );
  392. assert.equal( x.angleTo( z ), Math.PI / 2 );
  393. assert.equal( z.angleTo( x ), Math.PI / 2 );
  394. assert.ok( Math.abs( x.angleTo( new Vector3( 1, 1, 0 ) ) - ( Math.PI / 4 ) ) < 0.0000001 );
  395. } );
  396. QUnit.todo( "distanceTo", ( assert ) => {
  397. assert.ok( false, "everything's gonna be alright" );
  398. } );
  399. QUnit.todo( "distanceToSquared", ( assert ) => {
  400. assert.ok( false, "everything's gonna be alright" );
  401. } );
  402. QUnit.todo( "manhattanDistanceTo", ( assert ) => {
  403. assert.ok( false, "everything's gonna be alright" );
  404. } );
  405. QUnit.test( "setFromSpherical", ( assert ) => {
  406. var a = new Vector3();
  407. var phi = Math.acos( - 0.5 );
  408. var theta = Math.sqrt( Math.PI ) * phi;
  409. var sph = new Spherical( 10, phi, theta );
  410. var expected = new Vector3( - 4.677914006701843, - 5, - 7.288149322420796 );
  411. a.setFromSpherical( sph );
  412. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  413. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  414. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  415. } );
  416. QUnit.test( "setFromCylindrical", ( assert ) => {
  417. var a = new Vector3();
  418. var cyl = new Cylindrical( 10, Math.PI * 0.125, 20 );
  419. var expected = new Vector3( 3.826834323650898, 20, 9.238795325112868 );
  420. a.setFromCylindrical( cyl );
  421. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  422. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  423. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  424. } );
  425. QUnit.test( "setFromMatrixPosition", ( assert ) => {
  426. var a = new Vector3();
  427. var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
  428. a.setFromMatrixPosition( m );
  429. assert.strictEqual( a.x, 7, "Check x" );
  430. assert.strictEqual( a.y, 19, "Check y" );
  431. assert.strictEqual( a.z, 37, "Check z" );
  432. } );
  433. QUnit.test( "setFromMatrixScale", ( assert ) => {
  434. var a = new Vector3();
  435. var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
  436. var expected = new Vector3( 25.573423705088842, 31.921779399024736, 35.70714214271425 );
  437. a.setFromMatrixScale( m );
  438. assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
  439. assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
  440. assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
  441. } );
  442. QUnit.test( "setFromMatrixColumn", ( assert ) => {
  443. var a = new Vector3();
  444. var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
  445. a.setFromMatrixColumn( m, 0 );
  446. assert.strictEqual( a.x, 2, "Index 0: check x" );
  447. assert.strictEqual( a.y, 11, "Index 0: check y" );
  448. assert.strictEqual( a.z, 23, "Index 0: check z" );
  449. a.setFromMatrixColumn( m, 2 );
  450. assert.strictEqual( a.x, 5, "Index 2: check x" );
  451. assert.strictEqual( a.y, 17, "Index 2: check y" );
  452. assert.strictEqual( a.z, 31, "Index 2: check z" );
  453. } );
  454. QUnit.test( "equals", ( assert ) => {
  455. var a = new Vector3( x, 0, z );
  456. var b = new Vector3( 0, - y, 0 );
  457. assert.ok( a.x != b.x, "Passed!" );
  458. assert.ok( a.y != b.y, "Passed!" );
  459. assert.ok( a.z != b.z, "Passed!" );
  460. assert.ok( ! a.equals( b ), "Passed!" );
  461. assert.ok( ! b.equals( a ), "Passed!" );
  462. a.copy( b );
  463. assert.ok( a.x == b.x, "Passed!" );
  464. assert.ok( a.y == b.y, "Passed!" );
  465. assert.ok( a.z == b.z, "Passed!" );
  466. assert.ok( a.equals( b ), "Passed!" );
  467. assert.ok( b.equals( a ), "Passed!" );
  468. } );
  469. QUnit.test( "fromArray", ( assert ) => {
  470. var a = new Vector3();
  471. var array = [ 1, 2, 3, 4, 5, 6 ];
  472. a.fromArray( array );
  473. assert.strictEqual( a.x, 1, "No offset: check x" );
  474. assert.strictEqual( a.y, 2, "No offset: check y" );
  475. assert.strictEqual( a.z, 3, "No offset: check z" );
  476. a.fromArray( array, 3 );
  477. assert.strictEqual( a.x, 4, "With offset: check x" );
  478. assert.strictEqual( a.y, 5, "With offset: check y" );
  479. assert.strictEqual( a.z, 6, "With offset: check z" );
  480. } );
  481. QUnit.test( "toArray", ( assert ) => {
  482. var a = new Vector3( x, y, z );
  483. var array = a.toArray();
  484. assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
  485. assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
  486. assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
  487. var array = [];
  488. a.toArray( array );
  489. assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
  490. assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
  491. assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
  492. var array = [];
  493. a.toArray( array, 1 );
  494. assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
  495. assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
  496. assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
  497. assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
  498. } );
  499. QUnit.test( "fromBufferAttribute", ( assert ) => {
  500. var a = new Vector3();
  501. var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 );
  502. a.fromBufferAttribute( attr, 0 );
  503. assert.strictEqual( a.x, 1, "Offset 0: check x" );
  504. assert.strictEqual( a.y, 2, "Offset 0: check y" );
  505. assert.strictEqual( a.z, 3, "Offset 0: check z" );
  506. a.fromBufferAttribute( attr, 1 );
  507. assert.strictEqual( a.x, 4, "Offset 1: check x" );
  508. assert.strictEqual( a.y, 5, "Offset 1: check y" );
  509. assert.strictEqual( a.z, 6, "Offset 1: check z" );
  510. } );
  511. // TODO (Itee) refactor/split
  512. QUnit.test( "setX,setY,setZ", ( assert ) => {
  513. var a = new Vector3();
  514. assert.ok( a.x == 0, "Passed!" );
  515. assert.ok( a.y == 0, "Passed!" );
  516. assert.ok( a.z == 0, "Passed!" );
  517. a.setX( x );
  518. a.setY( y );
  519. a.setZ( z );
  520. assert.ok( a.x == x, "Passed!" );
  521. assert.ok( a.y == y, "Passed!" );
  522. assert.ok( a.z == z, "Passed!" );
  523. } );
  524. QUnit.test( "setComponent,getComponent", ( assert ) => {
  525. var a = new Vector3();
  526. assert.ok( a.x == 0, "Passed!" );
  527. assert.ok( a.y == 0, "Passed!" );
  528. assert.ok( a.z == 0, "Passed!" );
  529. a.setComponent( 0, 1 );
  530. a.setComponent( 1, 2 );
  531. a.setComponent( 2, 3 );
  532. assert.ok( a.getComponent( 0 ) == 1, "Passed!" );
  533. assert.ok( a.getComponent( 1 ) == 2, "Passed!" );
  534. assert.ok( a.getComponent( 2 ) == 3, "Passed!" );
  535. } );
  536. QUnit.test( "setComponent/getComponent exceptions", ( assert ) => {
  537. var a = new Vector3();
  538. assert.throws(
  539. function () {
  540. a.setComponent( 3, 0 );
  541. },
  542. /index is out of range/,
  543. "setComponent with an out of range index throws Error"
  544. );
  545. assert.throws(
  546. function () {
  547. a.getComponent( 3 );
  548. },
  549. /index is out of range/,
  550. "getComponent with an out of range index throws Error"
  551. );
  552. } );
  553. QUnit.test( "min/max/clamp", ( assert ) => {
  554. var a = new Vector3( x, y, z );
  555. var b = new Vector3( - x, - y, - z );
  556. var c = new Vector3();
  557. c.copy( a ).min( b );
  558. assert.ok( c.x == - x, "Passed!" );
  559. assert.ok( c.y == - y, "Passed!" );
  560. assert.ok( c.z == - z, "Passed!" );
  561. c.copy( a ).max( b );
  562. assert.ok( c.x == x, "Passed!" );
  563. assert.ok( c.y == y, "Passed!" );
  564. assert.ok( c.z == z, "Passed!" );
  565. c.set( - 2 * x, 2 * y, - 2 * z );
  566. c.clamp( b, a );
  567. assert.ok( c.x == - x, "Passed!" );
  568. assert.ok( c.y == y, "Passed!" );
  569. assert.ok( c.z == - z, "Passed!" );
  570. } );
  571. QUnit.test( "distanceTo/distanceToSquared", ( assert ) => {
  572. var a = new Vector3( x, 0, 0 );
  573. var b = new Vector3( 0, - y, 0 );
  574. var c = new Vector3( 0, 0, z );
  575. var d = new Vector3();
  576. assert.ok( a.distanceTo( d ) == x, "Passed!" );
  577. assert.ok( a.distanceToSquared( d ) == x * x, "Passed!" );
  578. assert.ok( b.distanceTo( d ) == y, "Passed!" );
  579. assert.ok( b.distanceToSquared( d ) == y * y, "Passed!" );
  580. assert.ok( c.distanceTo( d ) == z, "Passed!" );
  581. assert.ok( c.distanceToSquared( d ) == z * z, "Passed!" );
  582. } );
  583. QUnit.test( "setScalar/addScalar/subScalar", ( assert ) => {
  584. var a = new Vector3();
  585. var s = 3;
  586. a.setScalar( s );
  587. assert.strictEqual( a.x, s, "setScalar: check x" );
  588. assert.strictEqual( a.y, s, "setScalar: check y" );
  589. assert.strictEqual( a.z, s, "setScalar: check z" );
  590. a.addScalar( s );
  591. assert.strictEqual( a.x, 2 * s, "addScalar: check x" );
  592. assert.strictEqual( a.y, 2 * s, "addScalar: check y" );
  593. assert.strictEqual( a.z, 2 * s, "addScalar: check z" );
  594. a.subScalar( 2 * s );
  595. assert.strictEqual( a.x, 0, "subScalar: check x" );
  596. assert.strictEqual( a.y, 0, "subScalar: check y" );
  597. assert.strictEqual( a.z, 0, "subScalar: check z" );
  598. } );
  599. QUnit.test( "multiply/divide", ( assert ) => {
  600. var a = new Vector3( x, y, z );
  601. var b = new Vector3( 2 * x, 2 * y, 2 * z );
  602. var c = new Vector3( 4 * x, 4 * y, 4 * z );
  603. a.multiply( b );
  604. assert.strictEqual( a.x, x * b.x, "multiply: check x" );
  605. assert.strictEqual( a.y, y * b.y, "multiply: check y" );
  606. assert.strictEqual( a.z, z * b.z, "multiply: check z" );
  607. b.divide( c );
  608. assert.ok( Math.abs( b.x - 0.5 ) <= eps, "divide: check z" );
  609. assert.ok( Math.abs( b.y - 0.5 ) <= eps, "divide: check z" );
  610. assert.ok( Math.abs( b.z - 0.5 ) <= eps, "divide: check z" );
  611. } );
  612. QUnit.test( "multiply/divide", ( assert ) => {
  613. var a = new Vector3( x, y, z );
  614. var b = new Vector3( - x, - y, - z );
  615. a.multiplyScalar( - 2 );
  616. assert.ok( a.x == x * - 2, "Passed!" );
  617. assert.ok( a.y == y * - 2, "Passed!" );
  618. assert.ok( a.z == z * - 2, "Passed!" );
  619. b.multiplyScalar( - 2 );
  620. assert.ok( b.x == 2 * x, "Passed!" );
  621. assert.ok( b.y == 2 * y, "Passed!" );
  622. assert.ok( b.z == 2 * z, "Passed!" );
  623. a.divideScalar( - 2 );
  624. assert.ok( a.x == x, "Passed!" );
  625. assert.ok( a.y == y, "Passed!" );
  626. assert.ok( a.z == z, "Passed!" );
  627. b.divideScalar( - 2 );
  628. assert.ok( b.x == - x, "Passed!" );
  629. assert.ok( b.y == - y, "Passed!" );
  630. assert.ok( b.z == - z, "Passed!" );
  631. } );
  632. QUnit.test( "project/unproject", ( assert ) => {
  633. var a = new Vector3( x, y, z );
  634. var camera = new PerspectiveCamera( 75, 16 / 9, 0.1, 300.0 );
  635. var projected = new Vector3( - 0.36653213611158914, - 0.9774190296309043, 1.0506835611870624 );
  636. a.project( camera );
  637. assert.ok( Math.abs( a.x - projected.x ) <= eps, "project: check x" );
  638. assert.ok( Math.abs( a.y - projected.y ) <= eps, "project: check y" );
  639. assert.ok( Math.abs( a.z - projected.z ) <= eps, "project: check z" );
  640. a.unproject( camera );
  641. assert.ok( Math.abs( a.x - x ) <= eps, "unproject: check x" );
  642. assert.ok( Math.abs( a.y - y ) <= eps, "unproject: check y" );
  643. assert.ok( Math.abs( a.z - z ) <= eps, "unproject: check z" );
  644. } );
  645. QUnit.test( "length/lengthSq", ( assert ) => {
  646. var a = new Vector3( x, 0, 0 );
  647. var b = new Vector3( 0, - y, 0 );
  648. var c = new Vector3( 0, 0, z );
  649. var d = new Vector3();
  650. assert.ok( a.length() == x, "Passed!" );
  651. assert.ok( a.lengthSq() == x * x, "Passed!" );
  652. assert.ok( b.length() == y, "Passed!" );
  653. assert.ok( b.lengthSq() == y * y, "Passed!" );
  654. assert.ok( c.length() == z, "Passed!" );
  655. assert.ok( c.lengthSq() == z * z, "Passed!" );
  656. assert.ok( d.length() == 0, "Passed!" );
  657. assert.ok( d.lengthSq() == 0, "Passed!" );
  658. a.set( x, y, z );
  659. assert.ok( a.length() == Math.sqrt( x * x + y * y + z * z ), "Passed!" );
  660. assert.ok( a.lengthSq() == ( x * x + y * y + z * z ), "Passed!" );
  661. } );
  662. QUnit.test( "lerp/clone", ( assert ) => {
  663. var a = new Vector3( x, 0, z );
  664. var b = new Vector3( 0, - y, 0 );
  665. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
  666. assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
  667. assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
  668. assert.ok( a.clone().lerp( b, 0.5 ).x == x * 0.5, "Passed!" );
  669. assert.ok( a.clone().lerp( b, 0.5 ).y == - y * 0.5, "Passed!" );
  670. assert.ok( a.clone().lerp( b, 0.5 ).z == z * 0.5, "Passed!" );
  671. assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
  672. } );
  673. } );
  674. } );