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- /**
- * @author bhouston / http://exocortex.com
- * @author TristanVALCKE / https://github.com/Itee
- */
- /* global QUnit */
- import { Vector3 } from '../../../../src/math/Vector3';
- import { Vector4 } from '../../../../src/math/Vector4';
- import { Matrix3 } from '../../../../src/math/Matrix3';
- import { Matrix4 } from '../../../../src/math/Matrix4';
- import { Spherical } from '../../../../src/math/Spherical';
- import { Quaternion } from '../../../../src/math/Quaternion';
- import { Euler } from '../../../../src/math/Euler';
- import { Cylindrical } from '../../../../src/math/Cylindrical';
- import { BufferAttribute } from '../../../../src/core/BufferAttribute';
- import { PerspectiveCamera } from '../../../../src/cameras/PerspectiveCamera';
- import {
- x,
- y,
- z,
- w,
- eps
- } from './Constants.tests';
- export default QUnit.module( 'Maths', () => {
- QUnit.module( 'Vector3', () => {
- // INSTANCING
- QUnit.test( "Instancing", ( assert ) => {
- var a = new Vector3();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- var a = new Vector3( x, y, z );
- assert.ok( a.x === x, "Passed!" );
- assert.ok( a.y === y, "Passed!" );
- assert.ok( a.z === z, "Passed!" );
- } );
- // PUBLIC STUFF
- QUnit.todo( "isVector3", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "set", ( assert ) => {
- var a = new Vector3();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- a.set( x, y, z );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z == z, "Passed!" );
- } );
- QUnit.todo( "setScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "setX", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "setY", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "setZ", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "setComponent", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "getComponent", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "clone", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "copy", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3().copy( a );
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- assert.ok( b.z == z, "Passed!" );
- // ensure that it is a true copy
- a.x = 0;
- a.y = - 1;
- a.z = - 2;
- assert.ok( b.x == x, "Passed!" );
- assert.ok( b.y == y, "Passed!" );
- assert.ok( b.z == z, "Passed!" );
- } );
- QUnit.test( "add", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- a.add( b );
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- var c = new Vector3().addVectors( b, b );
- assert.ok( c.x == - 2 * x, "Passed!" );
- assert.ok( c.y == - 2 * y, "Passed!" );
- assert.ok( c.z == - 2 * z, "Passed!" );
- } );
- QUnit.todo( "addScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "addVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "addScaledVector", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( 2, 3, 4 );
- var s = 3;
- a.addScaledVector( b, s );
- assert.strictEqual( a.x, x + b.x * s, "Check x" );
- assert.strictEqual( a.y, y + b.y * s, "Check y" );
- assert.strictEqual( a.z, z + b.z * s, "Check z" );
- } );
- QUnit.test( "sub", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- a.sub( b );
- assert.ok( a.x == 2 * x, "Passed!" );
- assert.ok( a.y == 2 * y, "Passed!" );
- assert.ok( a.z == 2 * z, "Passed!" );
- var c = new Vector3().subVectors( a, a );
- assert.ok( c.x == 0, "Passed!" );
- assert.ok( c.y == 0, "Passed!" );
- assert.ok( c.z == 0, "Passed!" );
- } );
- QUnit.todo( "subScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "subVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "multiply", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "multiplyScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "multiplyVectors", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( 2, 3, - 5 );
- var c = new Vector3().multiplyVectors( a, b );
- assert.strictEqual( c.x, x * 2, "Check x" );
- assert.strictEqual( c.y, y * 3, "Check y" );
- assert.strictEqual( c.z, z * - 5, "Check z" );
- } );
- QUnit.test( "applyEuler", ( assert ) => {
- var a = new Vector3( x, y, z );
- var euler = new Euler( 90, - 45, 0 );
- var expected = new Vector3( - 2.352970120501014, - 4.7441750936226645, 0.9779234597246458 );
- a.applyEuler( euler );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "applyAxisAngle", ( assert ) => {
- var a = new Vector3( x, y, z );
- var axis = new Vector3( 0, 1, 0 );
- var angle = Math.PI / 4.0;
- var expected = new Vector3( 3 * Math.sqrt( 2 ), 3, Math.sqrt( 2 ) );
- a.applyAxisAngle( axis, angle );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "applyMatrix3", ( assert ) => {
- var a = new Vector3( x, y, z );
- var m = new Matrix3().set( 2, 3, 5, 7, 11, 13, 17, 19, 23 );
- a.applyMatrix3( m );
- assert.strictEqual( a.x, 33, "Check x" );
- assert.strictEqual( a.y, 99, "Check y" );
- assert.strictEqual( a.z, 183, "Check z" );
- } );
- QUnit.test( "applyMatrix4", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector4( x, y, z, 1 );
- var m = new Matrix4().makeRotationX( Math.PI );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.x == b.x / b.w, "Passed!" );
- assert.ok( a.y == b.y / b.w, "Passed!" );
- assert.ok( a.z == b.z / b.w, "Passed!" );
- var m = new Matrix4().makeTranslation( 3, 2, 1 );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.x == b.x / b.w, "Passed!" );
- assert.ok( a.y == b.y / b.w, "Passed!" );
- assert.ok( a.z == b.z / b.w, "Passed!" );
- var m = new Matrix4().set(
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 1, 0
- );
- a.applyMatrix4( m );
- b.applyMatrix4( m );
- assert.ok( a.x == b.x / b.w, "Passed!" );
- assert.ok( a.y == b.y / b.w, "Passed!" );
- assert.ok( a.z == b.z / b.w, "Passed!" );
- } );
- QUnit.test( "applyQuaternion", ( assert ) => {
- var a = new Vector3( x, y, z );
- a.applyQuaternion( new Quaternion() );
- assert.strictEqual( a.x, x, "Identity rotation: check x" );
- assert.strictEqual( a.y, y, "Identity rotation: check y" );
- assert.strictEqual( a.z, z, "Identity rotation: check z" );
- a.applyQuaternion( new Quaternion( x, y, z, w ) );
- assert.strictEqual( a.x, 108, "Normal rotation: check x" );
- assert.strictEqual( a.y, 162, "Normal rotation: check y" );
- assert.strictEqual( a.z, 216, "Normal rotation: check z" );
- } );
- QUnit.todo( "project", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "unproject", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "transformDirection", ( assert ) => {
- var a = new Vector3( x, y, z );
- var m = new Matrix4();
- var transformed = new Vector3( 0.3713906763541037, 0.5570860145311556, 0.7427813527082074 );
- a.transformDirection( m );
- assert.ok( Math.abs( a.x - transformed.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - transformed.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - transformed.z ) <= eps, "Check z" );
- } );
- QUnit.todo( "divide", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "divideScalar", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "min", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "max", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "clamp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "clampScalar", ( assert ) => {
- var a = new Vector3( - 0.01, 0.5, 1.5 );
- var clamped = new Vector3( 0.1, 0.5, 1.0 );
- a.clampScalar( 0.1, 1.0 );
- assert.ok( Math.abs( a.x - clamped.x ) <= 0.001, "Check x" );
- assert.ok( Math.abs( a.y - clamped.y ) <= 0.001, "Check y" );
- assert.ok( Math.abs( a.z - clamped.z ) <= 0.001, "Check z" );
- } );
- QUnit.todo( "clampLength", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "floor", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "ceil", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "round", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "roundToZero", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "negate", ( assert ) => {
- var a = new Vector3( x, y, z );
- a.negate();
- assert.ok( a.x == - x, "Passed!" );
- assert.ok( a.y == - y, "Passed!" );
- assert.ok( a.z == - z, "Passed!" );
- } );
- QUnit.test( "dot", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- var c = new Vector3();
- var result = a.dot( b );
- assert.ok( result == ( - x * x - y * y - z * z ), "Passed!" );
- var result = a.dot( c );
- assert.ok( result == 0, "Passed!" );
- } );
- QUnit.todo( "lengthSq", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "length", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "manhattanLength", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- var b = new Vector3( 0, - y, 0 );
- var c = new Vector3( 0, 0, z );
- var d = new Vector3();
- assert.ok( a.manhattanLength() == x, "Positive x" );
- assert.ok( b.manhattanLength() == y, "Negative y" );
- assert.ok( c.manhattanLength() == z, "Positive z" );
- assert.ok( d.manhattanLength() == 0, "Empty initialization" );
- a.set( x, y, z );
- assert.ok( a.manhattanLength() == Math.abs( x ) + Math.abs( y ) + Math.abs( z ), "All components" );
- } );
- QUnit.test( "normalize", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- var b = new Vector3( 0, - y, 0 );
- var c = new Vector3( 0, 0, z );
- a.normalize();
- assert.ok( a.length() == 1, "Passed!" );
- assert.ok( a.x == 1, "Passed!" );
- b.normalize();
- assert.ok( b.length() == 1, "Passed!" );
- assert.ok( b.y == - 1, "Passed!" );
- c.normalize();
- assert.ok( c.length() == 1, "Passed!" );
- assert.ok( c.z == 1, "Passed!" );
- } );
- QUnit.test( "setLength", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- assert.ok( a.length() == x, "Passed!" );
- a.setLength( y );
- assert.ok( a.length() == y, "Passed!" );
- var a = new Vector3( 0, 0, 0 );
- assert.ok( a.length() == 0, "Passed!" );
- a.setLength( y );
- assert.ok( a.length() == 0, "Passed!" );
- a.setLength();
- assert.ok( isNaN( a.length() ), "Passed!" );
- } );
- QUnit.todo( "lerp", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "lerpVectors", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "cross", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( 2 * x, - y, 0.5 * z );
- var crossed = new Vector3( 18, 12, - 18 );
- a.cross( b );
- assert.ok( Math.abs( a.x - crossed.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - crossed.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - crossed.z ) <= eps, "Check z" );
- } );
- QUnit.test( "crossVectors", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( x, - y, z );
- var c = new Vector3();
- var crossed = new Vector3( 24, 0, - 12 );
- c.crossVectors( a, b );
- assert.ok( Math.abs( c.x - crossed.x ) <= eps, "Check x" );
- assert.ok( Math.abs( c.y - crossed.y ) <= eps, "Check y" );
- assert.ok( Math.abs( c.z - crossed.z ) <= eps, "Check z" );
- } );
- QUnit.test( "projectOnVector", ( assert ) => {
- var a = new Vector3( 1, 0, 0 );
- var b = new Vector3();
- var normal = new Vector3( 10, 0, 0 );
- assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 1, 0, 0 ) ), "Passed!" );
- a.set( 0, 1, 0 );
- assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- a.set( 0, 0, - 1 );
- assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- a.set( - 1, 0, 0 );
- assert.ok( b.copy( a ).projectOnVector( normal ).equals( new Vector3( - 1, 0, 0 ) ), "Passed!" );
- } );
- QUnit.test( "projectOnPlane", ( assert ) => {
- var a = new Vector3( 1, 0, 0 );
- var b = new Vector3();
- var normal = new Vector3( 1, 0, 0 );
- assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- a.set( 0, 1, 0 );
- assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- a.set( 0, 0, - 1 );
- assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, - 1 ) ), "Passed!" );
- a.set( - 1, 0, 0 );
- assert.ok( b.copy( a ).projectOnPlane( normal ).equals( new Vector3( 0, 0, 0 ) ), "Passed!" );
- } );
- QUnit.test( "reflect", ( assert ) => {
- var a = new Vector3();
- var normal = new Vector3( 0, 1, 0 );
- var b = new Vector3();
- a.set( 0, - 1, 0 );
- assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 0, 1, 0 ) ), "Passed!" );
- a.set( 1, - 1, 0 );
- assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
- a.set( 1, - 1, 0 );
- normal.set( 0, - 1, 0 );
- assert.ok( b.copy( a ).reflect( normal ).equals( new Vector3( 1, 1, 0 ) ), "Passed!" );
- } );
- QUnit.test( "angleTo", ( assert ) => {
- var a = new Vector3( 0, - 0.18851655680720186, 0.9820700116639124 );
- var b = new Vector3( 0, 0.18851655680720186, - 0.9820700116639124 );
- assert.equal( a.angleTo( a ), 0 );
- assert.equal( a.angleTo( b ), Math.PI );
- var x = new Vector3( 1, 0, 0 );
- var y = new Vector3( 0, 1, 0 );
- var z = new Vector3( 0, 0, 1 );
- assert.equal( x.angleTo( y ), Math.PI / 2 );
- assert.equal( x.angleTo( z ), Math.PI / 2 );
- assert.equal( z.angleTo( x ), Math.PI / 2 );
- assert.ok( Math.abs( x.angleTo( new Vector3( 1, 1, 0 ) ) - ( Math.PI / 4 ) ) < 0.0000001 );
- } );
- QUnit.todo( "distanceTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "distanceToSquared", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.todo( "manhattanDistanceTo", ( assert ) => {
- assert.ok( false, "everything's gonna be alright" );
- } );
- QUnit.test( "setFromSpherical", ( assert ) => {
- var a = new Vector3();
- var phi = Math.acos( - 0.5 );
- var theta = Math.sqrt( Math.PI ) * phi;
- var sph = new Spherical( 10, phi, theta );
- var expected = new Vector3( - 4.677914006701843, - 5, - 7.288149322420796 );
- a.setFromSpherical( sph );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "setFromCylindrical", ( assert ) => {
- var a = new Vector3();
- var cyl = new Cylindrical( 10, Math.PI * 0.125, 20 );
- var expected = new Vector3( 3.826834323650898, 20, 9.238795325112868 );
- a.setFromCylindrical( cyl );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "setFromMatrixPosition", ( assert ) => {
- var a = new Vector3();
- var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
- a.setFromMatrixPosition( m );
- assert.strictEqual( a.x, 7, "Check x" );
- assert.strictEqual( a.y, 19, "Check y" );
- assert.strictEqual( a.z, 37, "Check z" );
- } );
- QUnit.test( "setFromMatrixScale", ( assert ) => {
- var a = new Vector3();
- var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
- var expected = new Vector3( 25.573423705088842, 31.921779399024736, 35.70714214271425 );
- a.setFromMatrixScale( m );
- assert.ok( Math.abs( a.x - expected.x ) <= eps, "Check x" );
- assert.ok( Math.abs( a.y - expected.y ) <= eps, "Check y" );
- assert.ok( Math.abs( a.z - expected.z ) <= eps, "Check z" );
- } );
- QUnit.test( "setFromMatrixColumn", ( assert ) => {
- var a = new Vector3();
- var m = new Matrix4().set( 2, 3, 5, 7, 11, 13, 17, 19, 23, 29, 31, 37, 41, 43, 47, 53 );
- a.setFromMatrixColumn( m, 0 );
- assert.strictEqual( a.x, 2, "Index 0: check x" );
- assert.strictEqual( a.y, 11, "Index 0: check y" );
- assert.strictEqual( a.z, 23, "Index 0: check z" );
- a.setFromMatrixColumn( m, 2 );
- assert.strictEqual( a.x, 5, "Index 2: check x" );
- assert.strictEqual( a.y, 17, "Index 2: check y" );
- assert.strictEqual( a.z, 31, "Index 2: check z" );
- } );
- QUnit.test( "equals", ( assert ) => {
- var a = new Vector3( x, 0, z );
- var b = new Vector3( 0, - y, 0 );
- assert.ok( a.x != b.x, "Passed!" );
- assert.ok( a.y != b.y, "Passed!" );
- assert.ok( a.z != b.z, "Passed!" );
- assert.ok( ! a.equals( b ), "Passed!" );
- assert.ok( ! b.equals( a ), "Passed!" );
- a.copy( b );
- assert.ok( a.x == b.x, "Passed!" );
- assert.ok( a.y == b.y, "Passed!" );
- assert.ok( a.z == b.z, "Passed!" );
- assert.ok( a.equals( b ), "Passed!" );
- assert.ok( b.equals( a ), "Passed!" );
- } );
- QUnit.test( "fromArray", ( assert ) => {
- var a = new Vector3();
- var array = [ 1, 2, 3, 4, 5, 6 ];
- a.fromArray( array );
- assert.strictEqual( a.x, 1, "No offset: check x" );
- assert.strictEqual( a.y, 2, "No offset: check y" );
- assert.strictEqual( a.z, 3, "No offset: check z" );
- a.fromArray( array, 3 );
- assert.strictEqual( a.x, 4, "With offset: check x" );
- assert.strictEqual( a.y, 5, "With offset: check y" );
- assert.strictEqual( a.z, 6, "With offset: check z" );
- } );
- QUnit.test( "toArray", ( assert ) => {
- var a = new Vector3( x, y, z );
- var array = a.toArray();
- assert.strictEqual( array[ 0 ], x, "No array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "No array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "No array, no offset: check z" );
- var array = [];
- a.toArray( array );
- assert.strictEqual( array[ 0 ], x, "With array, no offset: check x" );
- assert.strictEqual( array[ 1 ], y, "With array, no offset: check y" );
- assert.strictEqual( array[ 2 ], z, "With array, no offset: check z" );
- var array = [];
- a.toArray( array, 1 );
- assert.strictEqual( array[ 0 ], undefined, "With array and offset: check [0]" );
- assert.strictEqual( array[ 1 ], x, "With array and offset: check x" );
- assert.strictEqual( array[ 2 ], y, "With array and offset: check y" );
- assert.strictEqual( array[ 3 ], z, "With array and offset: check z" );
- } );
- QUnit.test( "fromBufferAttribute", ( assert ) => {
- var a = new Vector3();
- var attr = new BufferAttribute( new Float32Array( [ 1, 2, 3, 4, 5, 6 ] ), 3 );
- a.fromBufferAttribute( attr, 0 );
- assert.strictEqual( a.x, 1, "Offset 0: check x" );
- assert.strictEqual( a.y, 2, "Offset 0: check y" );
- assert.strictEqual( a.z, 3, "Offset 0: check z" );
- a.fromBufferAttribute( attr, 1 );
- assert.strictEqual( a.x, 4, "Offset 1: check x" );
- assert.strictEqual( a.y, 5, "Offset 1: check y" );
- assert.strictEqual( a.z, 6, "Offset 1: check z" );
- } );
- // TODO (Itee) refactor/split
- QUnit.test( "setX,setY,setZ", ( assert ) => {
- var a = new Vector3();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- a.setX( x );
- a.setY( y );
- a.setZ( z );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z == z, "Passed!" );
- } );
- QUnit.test( "setComponent,getComponent", ( assert ) => {
- var a = new Vector3();
- assert.ok( a.x == 0, "Passed!" );
- assert.ok( a.y == 0, "Passed!" );
- assert.ok( a.z == 0, "Passed!" );
- a.setComponent( 0, 1 );
- a.setComponent( 1, 2 );
- a.setComponent( 2, 3 );
- assert.ok( a.getComponent( 0 ) == 1, "Passed!" );
- assert.ok( a.getComponent( 1 ) == 2, "Passed!" );
- assert.ok( a.getComponent( 2 ) == 3, "Passed!" );
- } );
- QUnit.test( "setComponent/getComponent exceptions", ( assert ) => {
- var a = new Vector3();
- assert.throws(
- function () {
- a.setComponent( 3, 0 );
- },
- /index is out of range/,
- "setComponent with an out of range index throws Error"
- );
- assert.throws(
- function () {
- a.getComponent( 3 );
- },
- /index is out of range/,
- "getComponent with an out of range index throws Error"
- );
- } );
- QUnit.test( "min/max/clamp", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- var c = new Vector3();
- c.copy( a ).min( b );
- assert.ok( c.x == - x, "Passed!" );
- assert.ok( c.y == - y, "Passed!" );
- assert.ok( c.z == - z, "Passed!" );
- c.copy( a ).max( b );
- assert.ok( c.x == x, "Passed!" );
- assert.ok( c.y == y, "Passed!" );
- assert.ok( c.z == z, "Passed!" );
- c.set( - 2 * x, 2 * y, - 2 * z );
- c.clamp( b, a );
- assert.ok( c.x == - x, "Passed!" );
- assert.ok( c.y == y, "Passed!" );
- assert.ok( c.z == - z, "Passed!" );
- } );
- QUnit.test( "distanceTo/distanceToSquared", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- var b = new Vector3( 0, - y, 0 );
- var c = new Vector3( 0, 0, z );
- var d = new Vector3();
- assert.ok( a.distanceTo( d ) == x, "Passed!" );
- assert.ok( a.distanceToSquared( d ) == x * x, "Passed!" );
- assert.ok( b.distanceTo( d ) == y, "Passed!" );
- assert.ok( b.distanceToSquared( d ) == y * y, "Passed!" );
- assert.ok( c.distanceTo( d ) == z, "Passed!" );
- assert.ok( c.distanceToSquared( d ) == z * z, "Passed!" );
- } );
- QUnit.test( "setScalar/addScalar/subScalar", ( assert ) => {
- var a = new Vector3();
- var s = 3;
- a.setScalar( s );
- assert.strictEqual( a.x, s, "setScalar: check x" );
- assert.strictEqual( a.y, s, "setScalar: check y" );
- assert.strictEqual( a.z, s, "setScalar: check z" );
- a.addScalar( s );
- assert.strictEqual( a.x, 2 * s, "addScalar: check x" );
- assert.strictEqual( a.y, 2 * s, "addScalar: check y" );
- assert.strictEqual( a.z, 2 * s, "addScalar: check z" );
- a.subScalar( 2 * s );
- assert.strictEqual( a.x, 0, "subScalar: check x" );
- assert.strictEqual( a.y, 0, "subScalar: check y" );
- assert.strictEqual( a.z, 0, "subScalar: check z" );
- } );
- QUnit.test( "multiply/divide", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( 2 * x, 2 * y, 2 * z );
- var c = new Vector3( 4 * x, 4 * y, 4 * z );
- a.multiply( b );
- assert.strictEqual( a.x, x * b.x, "multiply: check x" );
- assert.strictEqual( a.y, y * b.y, "multiply: check y" );
- assert.strictEqual( a.z, z * b.z, "multiply: check z" );
- b.divide( c );
- assert.ok( Math.abs( b.x - 0.5 ) <= eps, "divide: check z" );
- assert.ok( Math.abs( b.y - 0.5 ) <= eps, "divide: check z" );
- assert.ok( Math.abs( b.z - 0.5 ) <= eps, "divide: check z" );
- } );
- QUnit.test( "multiply/divide", ( assert ) => {
- var a = new Vector3( x, y, z );
- var b = new Vector3( - x, - y, - z );
- a.multiplyScalar( - 2 );
- assert.ok( a.x == x * - 2, "Passed!" );
- assert.ok( a.y == y * - 2, "Passed!" );
- assert.ok( a.z == z * - 2, "Passed!" );
- b.multiplyScalar( - 2 );
- assert.ok( b.x == 2 * x, "Passed!" );
- assert.ok( b.y == 2 * y, "Passed!" );
- assert.ok( b.z == 2 * z, "Passed!" );
- a.divideScalar( - 2 );
- assert.ok( a.x == x, "Passed!" );
- assert.ok( a.y == y, "Passed!" );
- assert.ok( a.z == z, "Passed!" );
- b.divideScalar( - 2 );
- assert.ok( b.x == - x, "Passed!" );
- assert.ok( b.y == - y, "Passed!" );
- assert.ok( b.z == - z, "Passed!" );
- } );
- QUnit.test( "project/unproject", ( assert ) => {
- var a = new Vector3( x, y, z );
- var camera = new PerspectiveCamera( 75, 16 / 9, 0.1, 300.0 );
- var projected = new Vector3( - 0.36653213611158914, - 0.9774190296309043, 1.0506835611870624 );
- a.project( camera );
- assert.ok( Math.abs( a.x - projected.x ) <= eps, "project: check x" );
- assert.ok( Math.abs( a.y - projected.y ) <= eps, "project: check y" );
- assert.ok( Math.abs( a.z - projected.z ) <= eps, "project: check z" );
- a.unproject( camera );
- assert.ok( Math.abs( a.x - x ) <= eps, "unproject: check x" );
- assert.ok( Math.abs( a.y - y ) <= eps, "unproject: check y" );
- assert.ok( Math.abs( a.z - z ) <= eps, "unproject: check z" );
- } );
- QUnit.test( "length/lengthSq", ( assert ) => {
- var a = new Vector3( x, 0, 0 );
- var b = new Vector3( 0, - y, 0 );
- var c = new Vector3( 0, 0, z );
- var d = new Vector3();
- assert.ok( a.length() == x, "Passed!" );
- assert.ok( a.lengthSq() == x * x, "Passed!" );
- assert.ok( b.length() == y, "Passed!" );
- assert.ok( b.lengthSq() == y * y, "Passed!" );
- assert.ok( c.length() == z, "Passed!" );
- assert.ok( c.lengthSq() == z * z, "Passed!" );
- assert.ok( d.length() == 0, "Passed!" );
- assert.ok( d.lengthSq() == 0, "Passed!" );
- a.set( x, y, z );
- assert.ok( a.length() == Math.sqrt( x * x + y * y + z * z ), "Passed!" );
- assert.ok( a.lengthSq() == ( x * x + y * y + z * z ), "Passed!" );
- } );
- QUnit.test( "lerp/clone", ( assert ) => {
- var a = new Vector3( x, 0, z );
- var b = new Vector3( 0, - y, 0 );
- assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 0.5 ) ), "Passed!" );
- assert.ok( a.lerp( a, 0 ).equals( a.lerp( a, 1 ) ), "Passed!" );
- assert.ok( a.clone().lerp( b, 0 ).equals( a ), "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).x == x * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).y == - y * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 0.5 ).z == z * 0.5, "Passed!" );
- assert.ok( a.clone().lerp( b, 1 ).equals( b ), "Passed!" );
- } );
- } );
- } );
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