Sidebar.Geometry.LatheGeometry.js 3.2 KB

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  1. /**
  2. * @author rfm1201
  3. */
  4. Sidebar.Geometry.LatheGeometry = function( editor, object ) {
  5. var signals = editor.signals;
  6. var container = new UI.Row();
  7. var parameters = object.geometry.parameters;
  8. // segments
  9. var segmentsRow = new UI.Row();
  10. var segments = new UI.Integer( parameters.segments ).onChange( update );
  11. segmentsRow.add( new UI.Text( 'Segments' ).setWidth( '90px' ) );
  12. segmentsRow.add( segments );
  13. container.add( segmentsRow );
  14. // phiStart
  15. var phiStartRow = new UI.Row();
  16. var phiStart = new UI.Number( parameters.phiStart * 180 / Math.PI ).onChange( update );
  17. phiStartRow.add( new UI.Text( 'Phi start (°)' ).setWidth( '90px' ) );
  18. phiStartRow.add( phiStart );
  19. container.add( phiStartRow );
  20. // phiLength
  21. var phiLengthRow = new UI.Row();
  22. var phiLength = new UI.Number( parameters.phiLength * 180 / Math.PI ).onChange( update );
  23. phiLengthRow.add( new UI.Text( 'Phi length (°)' ).setWidth( '90px' ) );
  24. phiLengthRow.add( phiLength );
  25. container.add( phiLengthRow );
  26. // axe
  27. var axeRow = new UI.Row();
  28. var axe = new UI.Input( parameters.axe ).setWidth( '10px' ).onChange( update );
  29. axeRow.add( new UI.Text( 'Axe' ).setWidth( '90px' ) );
  30. axeRow.add( axe );
  31. container.add( axeRow );
  32. // points
  33. var lastPointIdx = 0;
  34. var pointsUI = [];
  35. var pointsRow = new UI.Row();
  36. pointsRow.add( new UI.Text( 'Points' ).setWidth( '90px' ) );
  37. var points = new UI.Span().setDisplay( 'inline-block' );
  38. pointsRow.add( points );
  39. var pointsList = new UI.Div();
  40. points.add( pointsList );
  41. for ( var i = 0; i < parameters.points.length; i ++ ) {
  42. var point = parameters.points[ i ];
  43. pointsList.add( createPointRow( point.x, point.y ) );
  44. }
  45. var addPointButton = new UI.Button( '+' ).onClick( function() {
  46. var point = pointsUI[ pointsUI.length - 1 ];
  47. pointsList.add( createPointRow( point.x.getValue(), point.y.getValue() ) );
  48. update();
  49. } );
  50. points.add( addPointButton );
  51. container.add( pointsRow );
  52. //
  53. function createPointRow( x, y ) {
  54. var pointRow = new UI.Div();
  55. var lbl = new UI.Text( lastPointIdx + 1 ).setWidth( '20px' );
  56. var txtX = new UI.Number( x ).setRange( 0, Infinity ).setWidth( '40px' ).onChange( update );
  57. var txtY = new UI.Number( y ).setWidth( '40px' ).onChange( update );
  58. var idx = lastPointIdx;
  59. var btn = new UI.Button( '-' ).onClick( function() {
  60. deletePointRow( idx );
  61. } );
  62. pointsUI.push( { row: pointRow, lbl: lbl, x: txtX, y: txtY } );
  63. lastPointIdx ++;
  64. pointRow.add( lbl, txtX, txtY, btn );
  65. return pointRow;
  66. }
  67. function deletePointRow( idx ) {
  68. if ( ! pointsUI[ idx ] ) return;
  69. pointsList.remove( pointsUI[ idx ].row );
  70. pointsUI[ idx ] = null;
  71. update();
  72. }
  73. function update() {
  74. var points = [];
  75. var count = 0;
  76. for ( var i = 0; i < pointsUI.length; i ++ ) {
  77. var pointUI = pointsUI[ i ];
  78. if ( ! pointUI ) continue;
  79. points.push( new THREE.Vector2( pointUI.x.getValue(), pointUI.y.getValue() ) );
  80. count ++;
  81. pointUI.lbl.setValue( count );
  82. }
  83. var geometry = new THREE.LatheGeometry(
  84. points,
  85. segments.getValue(),
  86. phiStart.getValue() / 180 * Math.PI,
  87. phiLength.getValue() / 180 * Math.PI,
  88. axe.getValue()
  89. );
  90. editor.execute( new SetGeometryCommand( object, geometry ) );
  91. }
  92. return container;
  93. };