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- /**
- *
- * Reusable set of Tracks that represent an animation.
- *
- * @author Ben Houston / http://clara.io/
- * @author David Sarno / http://lighthaus.us/
- */
- THREE.AnimationClip = function ( name, duration, tracks ) {
- this.name = name || THREE.Math.generateUUID();
- this.tracks = tracks;
- this.duration = ( duration !== undefined ) ? duration : -1;
- // this means it should figure out its duration by scanning the tracks
- if ( this.duration < 0 ) {
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- var track = this.tracks[i];
- this.duration = Math.max( track.times[ track.times.length - 1 ] );
- }
- }
- // maybe only do these on demand, as doing them here could potentially slow down loading
- // but leaving these here during development as this ensures a lot of testing of these functions
- this.trim();
- this.optimize();
- };
- THREE.AnimationClip.prototype = {
- constructor: THREE.AnimationClip,
- trim: function() {
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].trim( 0, this.duration );
- }
- return this;
- },
- optimize: function() {
- for ( var i = 0; i < this.tracks.length; i ++ ) {
- this.tracks[ i ].optimize();
- }
- return this;
- }
- };
- // Static methods:
- Object.assign( THREE.AnimationClip, {
- parse: function( json ) {
- var tracks = [],
- jsonTracks = json.tracks,
- frameTime = 1.0 / ( json.fps || 1.0 );
- for ( var i = 0, n = jsonTracks.length; i !== n; ++ i ) {
- tracks.push( THREE.KeyframeTrack.parse( jsonTracks[ i ] ).scale( frameTime ) );
- }
- return new THREE.AnimationClip( json.name, json.duration, tracks );
- },
- toJSON: function( clip ) {
- var tracks = [],
- clipTracks = clip.tracks;
- var json = {
- 'name': clip.name,
- 'duration': clip.duration,
- 'tracks': tracks
- };
- for ( var i = 0, n = clipTracks.length; i !== n; ++ i ) {
- tracks.push( THREE.KeyframeTrack.toJSON( clipTracks[ i ] ) );
- }
- return json;
- },
- CreateFromMorphTargetSequence: function( name, morphTargetSequence, fps ) {
- var numMorphTargets = morphTargetSequence.length;
- var tracks = [];
- for ( var i = 0; i < numMorphTargets; i ++ ) {
- var times = [];
- var values = [];
- times.push(
- ( i + numMorphTargets - 1 ) % numMorphTargets,
- i,
- ( i + 1 ) % numMorphTargets );
- values.push( 0, 1, 0 );
- var order = THREE.AnimationUtils.getKeyframeOrder( times );
- times = THREE.AnimationUtils.sortedArray( times, 1, order );
- values = THREE.AnimationUtils.sortedArray( values, 1, order );
- // if there is a key at the first frame, duplicate it as the
- // last frame as well for perfect loop.
- if ( times[ 0 ] === 0 ) {
- times.push( numMorphTargets );
- values.push( values[ 0 ] );
- }
- tracks.push(
- new THREE.NumberKeyframeTrack(
- '.morphTargetInfluences[' + morphTargetSequence[ i ].name + ']',
- times, values
- ).scale( 1.0 / fps ) );
- }
- return new THREE.AnimationClip( name, -1, tracks );
- },
- findByName: function( clipArray, name ) {
- for ( var i = 0; i < clipArray.length; i ++ ) {
- if ( clipArray[ i ].name === name ) {
- return clipArray[ i ];
- }
- }
- return null;
- },
- CreateClipsFromMorphTargetSequences: function( morphTargets, fps ) {
- var animationToMorphTargets = {};
- // tested with https://regex101.com/ on trick sequences
- // such flamingo_flyA_003, flamingo_run1_003, crdeath0059
- var pattern = /^([\w-]*?)([\d]+)$/;
- // sort morph target names into animation groups based
- // patterns like Walk_001, Walk_002, Run_001, Run_002
- for ( var i = 0, il = morphTargets.length; i < il; i ++ ) {
- var morphTarget = morphTargets[ i ];
- var parts = morphTarget.name.match( pattern );
- if ( parts && parts.length > 1 ) {
- var name = parts[ 1 ];
- var animationMorphTargets = animationToMorphTargets[ name ];
- if ( ! animationMorphTargets ) {
- animationToMorphTargets[ name ] = animationMorphTargets = [];
- }
- animationMorphTargets.push( morphTarget );
- }
- }
- var clips = [];
- for ( var name in animationToMorphTargets ) {
- clips.push( THREE.AnimationClip.CreateFromMorphTargetSequence( name, animationToMorphTargets[ name ], fps ) );
- }
- return clips;
- },
- // parse the animation.hierarchy format
- parseAnimation: function( animation, bones, nodeName ) {
- if ( ! animation ) {
- console.error( " no animation in JSONLoader data" );
- return null;
- }
- var addNonemptyTrack = function(
- trackType, trackName, animationKeys, propertyName, destTracks ) {
- // only return track if there are actually keys.
- if ( animationKeys.length !== 0 ) {
- var times = [];
- var values = [];
- THREE.AnimationUtils.flattenJSON(
- animationKeys, times, values, propertyName );
- // empty keys are filtered out, so check again
- if ( times.length !== 0 ) {
- destTracks.push( new trackType( trackName, times, values ) );
- }
- }
- };
- var tracks = [];
- var clipName = animation.name || 'default';
- // automatic length determination in AnimationClip.
- var duration = animation.length || -1;
- var fps = animation.fps || 30;
- var hierarchyTracks = animation.hierarchy || [];
- for ( var h = 0; h < hierarchyTracks.length; h ++ ) {
- var animationKeys = hierarchyTracks[ h ].keys;
- // skip empty tracks
- if ( ! animationKeys || animationKeys.length == 0 ) continue;
- // process morph targets in a way exactly compatible
- // with AnimationHandler.init( animation )
- if ( animationKeys[0].morphTargets ) {
- // figure out all morph targets used in this track
- var morphTargetNames = {};
- for ( var k = 0; k < animationKeys.length; k ++ ) {
- if ( animationKeys[k].morphTargets ) {
- for ( var m = 0; m < animationKeys[k].morphTargets.length; m ++ ) {
- morphTargetNames[ animationKeys[k].morphTargets[m] ] = -1;
- }
- }
- }
- // create a track for each morph target with all zero
- // morphTargetInfluences except for the keys in which
- // the morphTarget is named.
- for ( var morphTargetName in morphTargetNames ) {
- var times = [];
- var values = [];
- for ( var m = 0;
- m !== animationKeys[k].morphTargets.length; ++ m ) {
- var animationKey = animationKeys[k];
- times.push( animationKey.time );
- values.push( ( animationKey.morphTarget === morphTargetName ) ? 1 : 0 )
- }
- tracks.push( new THREE.NumberKeyframeTrack(
- '.morphTargetInfluence[' + morphTargetName + ']', times, values ) );
- }
- duration = morphTargetNames.length * ( fps || 1.0 );
- } else {
- // ...assume skeletal animation
- var boneName = '.bones[' + bones[ h ].name + ']';
- addNonemptyTrack(
- THREE.VectorKeyframeTrack, boneName + '.position',
- animationKeys, 'pos', tracks );
- addNonemptyTrack(
- THREE.QuaternionKeyframeTrack, boneName + '.quaternion',
- animationKeys, 'rot', tracks );
- addNonemptyTrack(
- THREE.VectorKeyframeTrack, boneName + '.scale',
- animationKeys, 'scl', tracks );
- }
- }
- if ( tracks.length === 0 ) {
- return null;
- }
- var clip = new THREE.AnimationClip( clipName, duration, tracks );
- return clip;
- }
- } );
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