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- /**
- * @author Don McCurdy / https://www.donmccurdy.com
- */
- /* global QUnit */
- import * as GLTFExporter from '../../../../examples/js/exporters/GLTFExporter';
- export default QUnit.module( 'Exporters', () => {
- QUnit.module( 'GLTFExporter', () => {
- QUnit.test( 'constructor', ( assert ) => {
- assert.ok( new THREE.GLTFExporter(), 'Can instantiate an exporter.' );
- } );
- QUnit.test( 'parse - metadata', ( assert ) => {
- var done = assert.async();
- var object = new THREE.Object3D();
- var exporter = new THREE.GLTFExporter();
- exporter.parse( object, function ( gltf ) {
- assert.equal( '2.0', gltf.asset.version, 'asset.version' );
- assert.equal( 'THREE.GLTFExporter', gltf.asset.generator, 'asset.generator' );
- done();
- } );
- } );
- QUnit.test( 'parse - basic', ( assert ) => {
- var done = assert.async();
- var box = new THREE.Mesh(
- new THREE.CubeGeometry( 1, 1, 1 ),
- new THREE.MeshStandardMaterial( { color: 0xFF0000 } )
- );
- var exporter = new THREE.GLTFExporter();
- exporter.parse( box, function ( gltf ) {
- assert.equal( 1, gltf.nodes.length, 'correct number of nodes' );
- assert.equal( 0, gltf.nodes[ 0 ].mesh, 'node references mesh' );
- assert.equal( 1, gltf.meshes[ 0 ].primitives.length, 'correct number of primitives' );
- var primitive = gltf.meshes[ 0 ].primitives[ 0 ];
- var material = gltf.materials[ primitive.material ];
- assert.equal( 4, primitive.mode, 'mesh uses TRIANGLES mode' );
- assert.ok( primitive.attributes.POSITION !== undefined, 'mesh contains position data' );
- assert.ok( primitive.attributes.NORMAL !== undefined, 'mesh contains normal data' );
- assert.smartEqual( {
- baseColorFactor: [ 1, 0, 0, 1 ],
- metallicFactor: 0.5,
- roughnessFactor: 0.5
- }, material.pbrMetallicRoughness, 'material' );
- done();
- } );
- } );
- QUnit.test( 'parse - animation', ( assert ) => {
- var done = assert.async();
- var mesh1 = new THREE.Mesh();
- mesh1.name = 'mesh1';
- var mesh2 = new THREE.Mesh();
- mesh2.name = 'mesh2';
- var mesh3 = new THREE.Mesh();
- mesh3.name = 'mesh3';
- var scene = new THREE.Scene();
- scene.add( mesh1, mesh2, mesh3 );
- var clip1 = new THREE.AnimationClip( 'clip1', undefined, [
- new THREE.VectorKeyframeTrack( 'mesh1.position', [ 0, 1, 2 ], [ 0, 0, 0, 30, 0, 0, 0, 0, 0 ] )
- ] );
- var clip2 = new THREE.AnimationClip( 'clip2', undefined, [
- new THREE.VectorKeyframeTrack( 'mesh3.scale', [ 0, 1, 2 ], [ 1, 1, 1, 2, 2, 2, 1, 1, 1 ] )
- ] );
- var exporter = new THREE.GLTFExporter();
- exporter.parse( scene, function ( gltf ) {
- assert.equal( 2, gltf.animations.length, 'one animation per clip' );
- var target1 = gltf.animations[ 0 ].channels[ 0 ].target;
- var target2 = gltf.animations[ 1 ].channels[ 0 ].target;
- assert.equal( 'mesh1', gltf.nodes[ target1.node ].name, 'clip1 node' );
- assert.equal( 'translation', target1.path, 'clip1 property' );
- assert.equal( 'mesh3', gltf.nodes[ target2.node ].name, 'clip2 node' );
- assert.equal( 'scale', target2.path, 'clip2 property' );
- done();
- }, { animations: [ clip1, clip2 ] } );
- } );
- QUnit.test( 'parse - empty buffergeometry', ( assert ) => {
- var done = assert.async();
- var scene = new THREE.Scene();
- var geometry = new THREE.BufferGeometry();
- var numElements = 6;
- var positions = new Float32Array( ( numElements ) * 3 );
- var colors = new Float32Array( ( numElements ) * 3 );
- geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
- geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
- geometry.setDrawRange( 0, 0 );
- var empty = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { side: THREE.DoubleSide, vertexColors: THREE.VertexColors } ) );
- empty.name = 'Custom buffered empty (drawrange)';
- scene.add( empty );
- var exporter = new THREE.GLTFExporter();
- exporter.parse( scene, function ( gltf ) {
- assert.equal( result.meshes, undefined, 'empty meshes');
- assert.equal( result.materials, undefined, 'empty materials');
- assert.equal( result.bufferViews, undefined, 'empty bufferViews');
- assert.equal( result.buffers, undefined, 'buffers');
- assert.equal( result.accessors, undefined, 'accessors');
- assert.equal( result.nodes[0].mesh, undefined, 'nodes[0].mesh');
- done();
- });
- } );
- } );
- } );
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