PLYLoader.js 11 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498
  1. /**
  2. * @author Wei Meng / http://about.me/menway
  3. *
  4. * Description: A THREE loader for PLY ASCII files (known as the Polygon
  5. * File Format or the Stanford Triangle Format).
  6. *
  7. * Limitations: ASCII decoding assumes file is UTF-8.
  8. *
  9. * Usage:
  10. * var loader = new THREE.PLYLoader();
  11. * loader.load('./models/ply/ascii/dolphins.ply', function (geometry) {
  12. *
  13. * scene.add( new THREE.Mesh( geometry ) );
  14. *
  15. * } );
  16. *
  17. * If the PLY file uses non standard property names, they can be mapped while
  18. * loading. For example, the following maps the properties
  19. * “diffuse_(red|green|blue)” in the file to standard color names.
  20. *
  21. * loader.setPropertyNameMapping( {
  22. * diffuse_red: 'red',
  23. * diffuse_green: 'green',
  24. * diffuse_blue: 'blue'
  25. * } );
  26. *
  27. */
  28. THREE.PLYLoader = function ( manager ) {
  29. THREE.Loader.call( this, manager );
  30. this.propertyNameMapping = {};
  31. };
  32. THREE.PLYLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  33. constructor: THREE.PLYLoader,
  34. load: function ( url, onLoad, onProgress, onError ) {
  35. var scope = this;
  36. var loader = new THREE.FileLoader( this.manager );
  37. loader.setPath( this.path );
  38. loader.setResponseType( 'arraybuffer' );
  39. loader.load( url, function ( text ) {
  40. onLoad( scope.parse( text ) );
  41. }, onProgress, onError );
  42. },
  43. setPropertyNameMapping: function ( mapping ) {
  44. this.propertyNameMapping = mapping;
  45. },
  46. parse: function ( data ) {
  47. function parseHeader( data ) {
  48. var patternHeader = /ply([\s\S]*)end_header\r?\n/;
  49. var headerText = '';
  50. var headerLength = 0;
  51. var result = patternHeader.exec( data );
  52. if ( result !== null ) {
  53. headerText = result[ 1 ];
  54. headerLength = result[ 0 ].length;
  55. }
  56. var header = {
  57. comments: [],
  58. elements: [],
  59. headerLength: headerLength
  60. };
  61. var lines = headerText.split( '\n' );
  62. var currentElement;
  63. var lineType, lineValues;
  64. function make_ply_element_property( propertValues, propertyNameMapping ) {
  65. var property = { type: propertValues[ 0 ] };
  66. if ( property.type === 'list' ) {
  67. property.name = propertValues[ 3 ];
  68. property.countType = propertValues[ 1 ];
  69. property.itemType = propertValues[ 2 ];
  70. } else {
  71. property.name = propertValues[ 1 ];
  72. }
  73. if ( property.name in propertyNameMapping ) {
  74. property.name = propertyNameMapping[ property.name ];
  75. }
  76. return property;
  77. }
  78. for ( var i = 0; i < lines.length; i ++ ) {
  79. var line = lines[ i ];
  80. line = line.trim();
  81. if ( line === '' ) continue;
  82. lineValues = line.split( /\s+/ );
  83. lineType = lineValues.shift();
  84. line = lineValues.join( ' ' );
  85. switch ( lineType ) {
  86. case 'format':
  87. header.format = lineValues[ 0 ];
  88. header.version = lineValues[ 1 ];
  89. break;
  90. case 'comment':
  91. header.comments.push( line );
  92. break;
  93. case 'element':
  94. if ( currentElement !== undefined ) {
  95. header.elements.push( currentElement );
  96. }
  97. currentElement = {};
  98. currentElement.name = lineValues[ 0 ];
  99. currentElement.count = parseInt( lineValues[ 1 ] );
  100. currentElement.properties = [];
  101. break;
  102. case 'property':
  103. currentElement.properties.push( make_ply_element_property( lineValues, scope.propertyNameMapping ) );
  104. break;
  105. default:
  106. console.log( 'unhandled', lineType, lineValues );
  107. }
  108. }
  109. if ( currentElement !== undefined ) {
  110. header.elements.push( currentElement );
  111. }
  112. return header;
  113. }
  114. function parseASCIINumber( n, type ) {
  115. switch ( type ) {
  116. case 'char': case 'uchar': case 'short': case 'ushort': case 'int': case 'uint':
  117. case 'int8': case 'uint8': case 'int16': case 'uint16': case 'int32': case 'uint32':
  118. return parseInt( n );
  119. case 'float': case 'double': case 'float32': case 'float64':
  120. return parseFloat( n );
  121. }
  122. }
  123. function parseASCIIElement( properties, line ) {
  124. var values = line.split( /\s+/ );
  125. var element = {};
  126. for ( var i = 0; i < properties.length; i ++ ) {
  127. if ( properties[ i ].type === 'list' ) {
  128. var list = [];
  129. var n = parseASCIINumber( values.shift(), properties[ i ].countType );
  130. for ( var j = 0; j < n; j ++ ) {
  131. list.push( parseASCIINumber( values.shift(), properties[ i ].itemType ) );
  132. }
  133. element[ properties[ i ].name ] = list;
  134. } else {
  135. element[ properties[ i ].name ] = parseASCIINumber( values.shift(), properties[ i ].type );
  136. }
  137. }
  138. return element;
  139. }
  140. function parseASCII( data, header ) {
  141. // PLY ascii format specification, as per http://en.wikipedia.org/wiki/PLY_(file_format)
  142. var buffer = {
  143. indices: [],
  144. vertices: [],
  145. normals: [],
  146. uvs: [],
  147. faceVertexUvs: [],
  148. colors: []
  149. };
  150. var result;
  151. var patternBody = /end_header\s([\s\S]*)$/;
  152. var body = '';
  153. if ( ( result = patternBody.exec( data ) ) !== null ) {
  154. body = result[ 1 ];
  155. }
  156. var lines = body.split( '\n' );
  157. var currentElement = 0;
  158. var currentElementCount = 0;
  159. for ( var i = 0; i < lines.length; i ++ ) {
  160. var line = lines[ i ];
  161. line = line.trim();
  162. if ( line === '' ) {
  163. continue;
  164. }
  165. if ( currentElementCount >= header.elements[ currentElement ].count ) {
  166. currentElement ++;
  167. currentElementCount = 0;
  168. }
  169. var element = parseASCIIElement( header.elements[ currentElement ].properties, line );
  170. handleElement( buffer, header.elements[ currentElement ].name, element );
  171. currentElementCount ++;
  172. }
  173. return postProcess( buffer );
  174. }
  175. function postProcess( buffer ) {
  176. var geometry = new THREE.BufferGeometry();
  177. // mandatory buffer data
  178. if ( buffer.indices.length > 0 ) {
  179. geometry.setIndex( buffer.indices );
  180. }
  181. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( buffer.vertices, 3 ) );
  182. // optional buffer data
  183. if ( buffer.normals.length > 0 ) {
  184. geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( buffer.normals, 3 ) );
  185. }
  186. if ( buffer.uvs.length > 0 ) {
  187. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( buffer.uvs, 2 ) );
  188. }
  189. if ( buffer.colors.length > 0 ) {
  190. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( buffer.colors, 3 ) );
  191. }
  192. if ( buffer.faceVertexUvs.length > 0 ) {
  193. geometry = geometry.toNonIndexed();
  194. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( buffer.faceVertexUvs, 2 ) );
  195. }
  196. geometry.computeBoundingSphere();
  197. return geometry;
  198. }
  199. function handleElement( buffer, elementName, element ) {
  200. if ( elementName === 'vertex' ) {
  201. buffer.vertices.push( element.x, element.y, element.z );
  202. if ( 'nx' in element && 'ny' in element && 'nz' in element ) {
  203. buffer.normals.push( element.nx, element.ny, element.nz );
  204. }
  205. if ( 's' in element && 't' in element ) {
  206. buffer.uvs.push( element.s, element.t );
  207. }
  208. if ( 'red' in element && 'green' in element && 'blue' in element ) {
  209. buffer.colors.push( element.red / 255.0, element.green / 255.0, element.blue / 255.0 );
  210. }
  211. } else if ( elementName === 'face' ) {
  212. var vertex_indices = element.vertex_indices || element.vertex_index; // issue #9338
  213. var texcoord = element.texcoord;
  214. if ( vertex_indices.length === 3 ) {
  215. buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 2 ] );
  216. if ( texcoord && texcoord.length === 6 ) {
  217. buffer.faceVertexUvs.push( texcoord[ 0 ], texcoord[ 1 ] );
  218. buffer.faceVertexUvs.push( texcoord[ 2 ], texcoord[ 3 ] );
  219. buffer.faceVertexUvs.push( texcoord[ 4 ], texcoord[ 5 ] );
  220. }
  221. } else if ( vertex_indices.length === 4 ) {
  222. buffer.indices.push( vertex_indices[ 0 ], vertex_indices[ 1 ], vertex_indices[ 3 ] );
  223. buffer.indices.push( vertex_indices[ 1 ], vertex_indices[ 2 ], vertex_indices[ 3 ] );
  224. }
  225. }
  226. }
  227. function binaryRead( dataview, at, type, little_endian ) {
  228. switch ( type ) {
  229. // corespondences for non-specific length types here match rply:
  230. case 'int8': case 'char': return [ dataview.getInt8( at ), 1 ];
  231. case 'uint8': case 'uchar': return [ dataview.getUint8( at ), 1 ];
  232. case 'int16': case 'short': return [ dataview.getInt16( at, little_endian ), 2 ];
  233. case 'uint16': case 'ushort': return [ dataview.getUint16( at, little_endian ), 2 ];
  234. case 'int32': case 'int': return [ dataview.getInt32( at, little_endian ), 4 ];
  235. case 'uint32': case 'uint': return [ dataview.getUint32( at, little_endian ), 4 ];
  236. case 'float32': case 'float': return [ dataview.getFloat32( at, little_endian ), 4 ];
  237. case 'float64': case 'double': return [ dataview.getFloat64( at, little_endian ), 8 ];
  238. }
  239. }
  240. function binaryReadElement( dataview, at, properties, little_endian ) {
  241. var element = {};
  242. var result, read = 0;
  243. for ( var i = 0; i < properties.length; i ++ ) {
  244. if ( properties[ i ].type === 'list' ) {
  245. var list = [];
  246. result = binaryRead( dataview, at + read, properties[ i ].countType, little_endian );
  247. var n = result[ 0 ];
  248. read += result[ 1 ];
  249. for ( var j = 0; j < n; j ++ ) {
  250. result = binaryRead( dataview, at + read, properties[ i ].itemType, little_endian );
  251. list.push( result[ 0 ] );
  252. read += result[ 1 ];
  253. }
  254. element[ properties[ i ].name ] = list;
  255. } else {
  256. result = binaryRead( dataview, at + read, properties[ i ].type, little_endian );
  257. element[ properties[ i ].name ] = result[ 0 ];
  258. read += result[ 1 ];
  259. }
  260. }
  261. return [ element, read ];
  262. }
  263. function parseBinary( data, header ) {
  264. var buffer = {
  265. indices: [],
  266. vertices: [],
  267. normals: [],
  268. uvs: [],
  269. faceVertexUvs: [],
  270. colors: []
  271. };
  272. var little_endian = ( header.format === 'binary_little_endian' );
  273. var body = new DataView( data, header.headerLength );
  274. var result, loc = 0;
  275. for ( var currentElement = 0; currentElement < header.elements.length; currentElement ++ ) {
  276. for ( var currentElementCount = 0; currentElementCount < header.elements[ currentElement ].count; currentElementCount ++ ) {
  277. result = binaryReadElement( body, loc, header.elements[ currentElement ].properties, little_endian );
  278. loc += result[ 1 ];
  279. var element = result[ 0 ];
  280. handleElement( buffer, header.elements[ currentElement ].name, element );
  281. }
  282. }
  283. return postProcess( buffer );
  284. }
  285. //
  286. var geometry;
  287. var scope = this;
  288. if ( data instanceof ArrayBuffer ) {
  289. var text = THREE.LoaderUtils.decodeText( new Uint8Array( data ) );
  290. var header = parseHeader( text );
  291. geometry = header.format === 'ascii' ? parseASCII( text, header ) : parseBinary( data, header );
  292. } else {
  293. geometry = parseASCII( data, parseHeader( data ) );
  294. }
  295. return geometry;
  296. }
  297. } );