depth_vert.glsl 641 B

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  1. #include <common>
  2. #include <uv_pars_vertex>
  3. #include <displacementmap_pars_vertex>
  4. #include <morphtarget_pars_vertex>
  5. #include <skinning_pars_vertex>
  6. #include <logdepthbuf_pars_vertex>
  7. #include <clipping_planes_pars_vertex>
  8. void main() {
  9. #include <uv_vertex>
  10. #include <skinbase_vertex>
  11. #ifdef USE_DISPLACEMENTMAP
  12. #include <beginnormal_vertex>
  13. #include <morphnormal_vertex>
  14. #include <skinnormal_vertex>
  15. #endif
  16. #include <begin_vertex>
  17. #include <morphtarget_vertex>
  18. #include <skinning_vertex>
  19. #include <displacementmap_vertex>
  20. #include <project_vertex>
  21. #include <logdepthbuf_vertex>
  22. #include <clipping_planes_vertex>
  23. }