Mr.doob 8b6dd1a479 Plane: Removed normalize() from setFromNormalAndCoplanarPoint and added it back to setFromCoplanarPoints. As suggested in 5c6b5746592e61054d8d50a7bcf905f3c5fff15c. il y a 13 ans
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 il y a 13 ans
Box3.js cfc98f59be Updated tests affected by previous commit. il y a 13 ans
Color.js 41aa9ed915 Fixed Color unit test. il y a 13 ans
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. il y a 13 ans
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 il y a 13 ans
Matrix3.js cfc98f59be Updated tests affected by previous commit. il y a 13 ans
Matrix4.js cfc98f59be Updated tests affected by previous commit. il y a 13 ans
Plane.js 8b6dd1a479 Plane: Removed normalize() from setFromNormalAndCoplanarPoint and added it back to setFromCoplanarPoints. As suggested in 5c6b5746592e61054d8d50a7bcf905f3c5fff15c. il y a 13 ans
Quaternion.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Ray.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 il y a 13 ans
Sphere.js cfc98f59be Updated tests affected by previous commit. il y a 13 ans
Triangle.js b0497080ef Start of benchmarking framework for ThreeJS. il y a 13 ans
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Vector3.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans