CTMLoader.js 9.3 KB

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  1. /**
  2. * Loader for CTM encoded models generated by OpenCTM tools:
  3. * http://openctm.sourceforge.net/
  4. *
  5. * Uses js-openctm library by Juan Mellado
  6. * http://code.google.com/p/js-openctm/
  7. *
  8. * @author alteredq / http://alteredqualia.com/
  9. */
  10. THREE.CTMLoader = function ( showStatus ) {
  11. THREE.Loader.call( this, showStatus );
  12. };
  13. THREE.CTMLoader.prototype = Object.create( THREE.Loader.prototype );
  14. // Load multiple CTM parts defined in JSON
  15. THREE.CTMLoader.prototype.loadParts = function( url, callback, parameters ) {
  16. var scope = this;
  17. var xhr = new XMLHttpRequest();
  18. var basePath = parameters.basePath ? parameters.basePath : this.extractUrlBase( url );
  19. xhr.onreadystatechange = function() {
  20. if ( xhr.readyState === 4 ) {
  21. if ( xhr.status === 200 || xhr.status === 0 ) {
  22. var jsonObject = JSON.parse( xhr.responseText );
  23. var materials = [], geometries = [], counter = 0;
  24. function callbackFinal( geometry ) {
  25. counter += 1;
  26. geometries.push( geometry );
  27. if ( counter === jsonObject.offsets.length ) {
  28. callback( geometries, materials );
  29. }
  30. }
  31. // init materials
  32. for ( var i = 0; i < jsonObject.materials.length; i ++ ) {
  33. materials[ i ] = THREE.Loader.prototype.createMaterial( jsonObject.materials[ i ], basePath );
  34. }
  35. // load joined CTM file
  36. var partUrl = basePath + jsonObject.data;
  37. var parametersPart = { useWorker: parameters.useWorker, useBuffers: parameters.useBuffers, offsets: jsonObject.offsets };
  38. scope.load( partUrl, callbackFinal, parametersPart );
  39. }
  40. }
  41. }
  42. xhr.open( "GET", url, true );
  43. xhr.setRequestHeader( "Content-Type", "text/plain" );
  44. xhr.send( null );
  45. };
  46. // Load CTMLoader compressed models
  47. // - parameters
  48. // - url (required)
  49. // - callback (required)
  50. THREE.CTMLoader.prototype.load = function( url, callback, parameters ) {
  51. parameters = parameters || {};
  52. var scope = this;
  53. var offsets = parameters.offsets !== undefined ? parameters.offsets : [ 0 ];
  54. var useBuffers = parameters.useBuffers !== undefined ? parameters.useBuffers : true;
  55. var xhr = new XMLHttpRequest(),
  56. callbackProgress = null;
  57. var length = 0;
  58. xhr.onreadystatechange = function() {
  59. if ( xhr.readyState === 4 ) {
  60. if ( xhr.status === 200 || xhr.status === 0 ) {
  61. var binaryData = new Uint8Array(xhr.response);
  62. var s = Date.now();
  63. if ( parameters.useWorker ) {
  64. var worker = new Worker( "js/loaders/ctm/CTMWorker.js" );
  65. worker.onmessage = function( event ) {
  66. var files = event.data;
  67. for ( var i = 0; i < files.length; i ++ ) {
  68. var ctmFile = files[ i ];
  69. var e1 = Date.now();
  70. // console.log( "CTM data parse time [worker]: " + (e1-s) + " ms" );
  71. if ( useBuffers ) {
  72. scope.createModelBuffers( ctmFile, callback );
  73. } else {
  74. scope.createModelClassic( ctmFile, callback );
  75. }
  76. var e = Date.now();
  77. console.log( "model load time [worker]: " + (e-e1) + " ms, total: " + (e-s));
  78. }
  79. };
  80. worker.postMessage( { "data": binaryData, "offsets": offsets } );
  81. } else {
  82. for ( var i = 0; i < offsets.length; i ++ ) {
  83. var stream = new CTM.Stream( binaryData );
  84. stream.offset = offsets[ i ];
  85. var ctmFile = new CTM.File( stream );
  86. if ( useBuffers ) {
  87. scope.createModelBuffers( ctmFile, callback );
  88. } else {
  89. scope.createModelClassic( ctmFile, callback );
  90. }
  91. }
  92. //var e = Date.now();
  93. //console.log( "CTM data parse time [inline]: " + (e-s) + " ms" );
  94. }
  95. } else {
  96. console.error( "Couldn't load [" + url + "] [" + xhr.status + "]" );
  97. }
  98. } else if ( xhr.readyState === 3 ) {
  99. if ( callbackProgress ) {
  100. if ( length === 0 ) {
  101. length = xhr.getResponseHeader( "Content-Length" );
  102. }
  103. callbackProgress( { total: length, loaded: xhr.responseText.length } );
  104. }
  105. } else if ( xhr.readyState === 2 ) {
  106. length = xhr.getResponseHeader( "Content-Length" );
  107. }
  108. }
  109. xhr.open( "GET", url, true );
  110. xhr.responseType = "arraybuffer";
  111. xhr.send( null );
  112. };
  113. THREE.CTMLoader.prototype.createModelBuffers = function ( file, callback ) {
  114. var Model = function ( ) {
  115. var scope = this;
  116. scope.materials = [];
  117. THREE.BufferGeometry.call( this );
  118. // init GL buffers
  119. var vertexIndexArray = file.body.indices,
  120. vertexPositionArray = file.body.vertices,
  121. vertexNormalArray = file.body.normals;
  122. var vertexUvArray, vertexColorArray;
  123. if ( file.body.uvMaps !== undefined && file.body.uvMaps.length > 0 ) {
  124. vertexUvArray = file.body.uvMaps[ 0 ].uv;
  125. }
  126. if ( file.body.attrMaps !== undefined && file.body.attrMaps.length > 0 && file.body.attrMaps[ 0 ].name === "Color" ) {
  127. vertexColorArray = file.body.attrMaps[ 0 ].attr;
  128. }
  129. // attributes
  130. var attributes = scope.attributes;
  131. attributes[ "index" ] = { itemSize: 1, array: vertexIndexArray };
  132. attributes[ "position" ] = { itemSize: 3, array: vertexPositionArray };
  133. if ( vertexNormalArray !== undefined )
  134. attributes[ "normal" ] = { itemSize: 3, array: vertexNormalArray };
  135. if ( vertexUvArray !== undefined )
  136. attributes[ "uv" ] = { itemSize: 2, array: vertexUvArray };
  137. if ( vertexColorArray !== undefined )
  138. attributes[ "color" ] = { itemSize: 4, array: vertexColorArray };
  139. }
  140. Model.prototype = Object.create( THREE.BufferGeometry.prototype );
  141. var geometry = new Model();
  142. geometry.computeOffsets();
  143. // compute vertex normals if not present in the CTM model
  144. if ( geometry.attributes[ "normal" ] === undefined ) {
  145. geometry.computeVertexNormals();
  146. }
  147. callback( geometry );
  148. };
  149. THREE.CTMLoader.prototype.createModelClassic = function ( file, callback ) {
  150. var Model = function ( ) {
  151. var scope = this;
  152. scope.materials = [];
  153. THREE.Geometry.call( this );
  154. var normals = [],
  155. uvs = [],
  156. colors = [];
  157. init_vertices( file.body.vertices );
  158. if ( file.body.normals !== undefined )
  159. init_normals( file.body.normals );
  160. if ( file.body.uvMaps !== undefined && file.body.uvMaps.length > 0 )
  161. init_uvs( file.body.uvMaps[ 0 ].uv );
  162. if ( file.body.attrMaps !== undefined && file.body.attrMaps.length > 0 && file.body.attrMaps[ 0 ].name === "Color" )
  163. init_colors( file.body.attrMaps[ 0 ].attr );
  164. var hasNormals = normals.length > 0 ? true : false,
  165. hasUvs = uvs.length > 0 ? true : false,
  166. hasColors = colors.length > 0 ? true : false;
  167. init_faces( file.body.indices );
  168. this.computeCentroids();
  169. this.computeFaceNormals();
  170. //this.computeTangents();
  171. function init_vertices( buffer ) {
  172. var x, y, z, i, il = buffer.length;
  173. for( i = 0; i < il; i += 3 ) {
  174. x = buffer[ i ];
  175. y = buffer[ i + 1 ];
  176. z = buffer[ i + 2 ];
  177. vertex( scope, x, y, z );
  178. }
  179. };
  180. function init_normals( buffer ) {
  181. var x, y, z, i, il = buffer.length;
  182. for( i = 0; i < il; i += 3 ) {
  183. x = buffer[ i ];
  184. y = buffer[ i + 1 ];
  185. z = buffer[ i + 2 ];
  186. normals.push( x, y, z );
  187. }
  188. };
  189. function init_colors( buffer ) {
  190. var r, g, b, a, i, il = buffer.length;
  191. for( i = 0; i < il; i += 4 ) {
  192. r = buffer[ i ];
  193. g = buffer[ i + 1 ];
  194. b = buffer[ i + 2 ];
  195. a = buffer[ i + 3 ];
  196. var color = new THREE.Color();
  197. color.setRGB( r, g, b );
  198. colors.push( color );
  199. }
  200. };
  201. function init_uvs( buffer ) {
  202. var u, v, i, il = buffer.length;
  203. for( i = 0; i < il; i += 2 ) {
  204. u = buffer[ i ];
  205. v = buffer[ i + 1 ];
  206. uvs.push( u, v );
  207. }
  208. };
  209. function init_faces( buffer ) {
  210. var a, b, c,
  211. u1, v1, u2, v2, u3, v3,
  212. m, face,
  213. i, il = buffer.length;
  214. m = 0; // all faces defaulting to material 0
  215. for( i = 0; i < il; i += 3 ) {
  216. a = buffer[ i ];
  217. b = buffer[ i + 1 ];
  218. c = buffer[ i + 2 ];
  219. if ( hasNormals ){
  220. face = f3n( scope, normals, a, b, c, m, a, b, c );
  221. } else {
  222. face = f3( scope, a, b, c, m );
  223. }
  224. if ( hasColors ) {
  225. face.vertexColors[ 0 ] = colors[ a ];
  226. face.vertexColors[ 1 ] = colors[ b ];
  227. face.vertexColors[ 2 ] = colors[ c ];
  228. }
  229. if ( hasUvs ) {
  230. u1 = uvs[ a * 2 ];
  231. v1 = uvs[ a * 2 + 1 ];
  232. u2 = uvs[ b * 2 ];
  233. v2 = uvs[ b * 2 + 1 ];
  234. u3 = uvs[ c * 2 ];
  235. v3 = uvs[ c * 2 + 1 ];
  236. uv3( scope.faceVertexUvs[ 0 ], u1, v1, u2, v2, u3, v3 );
  237. }
  238. }
  239. }
  240. };
  241. function vertex ( scope, x, y, z ) {
  242. scope.vertices.push( new THREE.Vector3( x, y, z ) );
  243. };
  244. function f3 ( scope, a, b, c, mi ) {
  245. var face = new THREE.Face3( a, b, c, null, null, mi );
  246. scope.faces.push( face );
  247. return face;
  248. };
  249. function f3n ( scope, normals, a, b, c, mi, nai, nbi, nci ) {
  250. var nax = normals[ nai * 3 ],
  251. nay = normals[ nai * 3 + 1 ],
  252. naz = normals[ nai * 3 + 2 ],
  253. nbx = normals[ nbi * 3 ],
  254. nby = normals[ nbi * 3 + 1 ],
  255. nbz = normals[ nbi * 3 + 2 ],
  256. ncx = normals[ nci * 3 ],
  257. ncy = normals[ nci * 3 + 1 ],
  258. ncz = normals[ nci * 3 + 2 ];
  259. var na = new THREE.Vector3( nax, nay, naz ),
  260. nb = new THREE.Vector3( nbx, nby, nbz ),
  261. nc = new THREE.Vector3( ncx, ncy, ncz );
  262. var face = new THREE.Face3( a, b, c, [ na, nb, nc ], null, mi );
  263. scope.faces.push( face );
  264. return face;
  265. };
  266. function uv3 ( where, u1, v1, u2, v2, u3, v3 ) {
  267. var uv = [];
  268. uv.push( new THREE.Vector2( u1, v1 ) );
  269. uv.push( new THREE.Vector2( u2, v2 ) );
  270. uv.push( new THREE.Vector2( u3, v3 ) );
  271. where.push( uv );
  272. };
  273. Model.prototype = Object.create( THREE.Geometry.prototype );
  274. callback( new Model() );
  275. };