misc_software.html 2.6 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - software renderer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/Three.js"></script>
  18. <script src="js/renderers/SoftwareRenderer.js"></script>
  19. <script src="js/renderers/SoftwareRenderer2.js"></script>
  20. <script src="js/renderers/SoftwareRenderer3.js"></script>
  21. <script src="js/Stats.js"></script>
  22. <script>
  23. var container, stats;
  24. var camera, controls, scene, renderer;
  25. var sphere, plane;
  26. var start = Date.now();
  27. init();
  28. animate();
  29. // render();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. var info = document.createElement( 'div' );
  34. info.style.position = 'absolute';
  35. info.style.top = '10px';
  36. info.style.width = '100%';
  37. info.style.textAlign = 'center';
  38. info.innerHTML = '<a href="https://github.com/mrdoob/three.js/" target="_blank">three.js<a/> - software renderer<br/>drag to change the point of view';
  39. container.appendChild( info );
  40. scene = new THREE.Scene();
  41. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 10000 );
  42. camera.position.y = 150;
  43. camera.position.z = 400;
  44. scene.add( camera );
  45. controls = new THREE.TrackballControls( camera );
  46. sphere = new THREE.Mesh( new THREE.IcosahedronGeometry( 150, 3 ), new THREE.MeshBasicMaterial() );
  47. scene.add( sphere );
  48. // Plane
  49. plane = new THREE.Mesh( new THREE.PlaneGeometry( 200, 200 ), new THREE.MeshBasicMaterial( { color: 0xe0e0e0 } ) );
  50. plane.position.y = - 150;
  51. scene.add( plane );
  52. renderer = new THREE.SoftwareRenderer3();
  53. renderer.setSize( window.innerWidth, window.innerHeight );
  54. container.appendChild( renderer.domElement );
  55. stats = new Stats();
  56. stats.domElement.style.position = 'absolute';
  57. stats.domElement.style.top = '0px';
  58. container.appendChild( stats.domElement );
  59. }
  60. //
  61. function animate() {
  62. requestAnimationFrame( animate );
  63. render();
  64. stats.update();
  65. }
  66. function render() {
  67. var timer = Date.now() - start;
  68. sphere.position.y = Math.abs( Math.sin( timer * 0.002 ) ) * 150;
  69. sphere.rotation.x = timer * 0.0003;
  70. sphere.rotation.z = timer * 0.0002;
  71. controls.update();
  72. renderer.render( scene, camera );
  73. }
  74. </script>
  75. </body>
  76. </html>