GLTF2Loader.js 57 KB

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  1. /**
  2. * @author Rich Tibbett / https://github.com/richtr
  3. * @author mrdoob / http://mrdoob.com/
  4. * @author Tony Parisi / http://www.tonyparisi.com/
  5. * @author Takahiro / https://github.com/takahirox
  6. * @author Don McCurdy / https://www.donmccurdy.com
  7. */
  8. THREE.GLTF2Loader = ( function () {
  9. function GLTF2Loader( manager ) {
  10. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  11. }
  12. GLTF2Loader.prototype = {
  13. constructor: GLTF2Loader,
  14. load: function ( url, onLoad, onProgress, onError ) {
  15. var scope = this;
  16. var path = this.path && ( typeof this.path === "string" ) ? this.path : THREE.Loader.prototype.extractUrlBase( url );
  17. var loader = new THREE.FileLoader( scope.manager );
  18. loader.setResponseType( 'arraybuffer' );
  19. loader.load( url, function ( data ) {
  20. scope.parse( data, onLoad, path );
  21. }, onProgress, onError );
  22. },
  23. setCrossOrigin: function ( value ) {
  24. this.crossOrigin = value;
  25. },
  26. setPath: function ( value ) {
  27. this.path = value;
  28. },
  29. parse: function ( data, callback, path ) {
  30. var content;
  31. var extensions = {};
  32. var magic = convertUint8ArrayToString( new Uint8Array( data, 0, 4 ) );
  33. if ( magic === BINARY_EXTENSION_HEADER_MAGIC ) {
  34. extensions[ EXTENSIONS.KHR_BINARY_GLTF ] = new GLTFBinaryExtension( data );
  35. content = extensions[ EXTENSIONS.KHR_BINARY_GLTF ].content;
  36. } else {
  37. content = convertUint8ArrayToString( new Uint8Array( data ) );
  38. }
  39. var json = JSON.parse( content );
  40. if ( json.extensionsUsed && json.extensionsUsed.indexOf( EXTENSIONS.KHR_MATERIALS_COMMON ) >= 0 ) {
  41. extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] = new GLTFMaterialsCommonExtension( json );
  42. }
  43. console.time( 'GLTF2Loader' );
  44. var parser = new GLTFParser( json, extensions, {
  45. path: path || this.path,
  46. crossOrigin: this.crossOrigin
  47. } );
  48. parser.parse( function ( scene, scenes, cameras, animations ) {
  49. console.timeEnd( 'GLTF2Loader' );
  50. var glTF = {
  51. "scene": scene,
  52. "scenes": scenes,
  53. "cameras": cameras,
  54. "animations": animations
  55. };
  56. callback( glTF );
  57. } );
  58. }
  59. };
  60. /* GLTFREGISTRY */
  61. function GLTFRegistry() {
  62. var objects = {};
  63. return {
  64. get: function ( key ) {
  65. return objects[ key ];
  66. },
  67. add: function ( key, object ) {
  68. objects[ key ] = object;
  69. },
  70. remove: function ( key ) {
  71. delete objects[ key ];
  72. },
  73. removeAll: function () {
  74. objects = {};
  75. },
  76. update: function ( scene, camera ) {
  77. for ( var name in objects ) {
  78. var object = objects[ name ];
  79. if ( object.update ) {
  80. object.update( scene, camera );
  81. }
  82. }
  83. }
  84. };
  85. }
  86. /* GLTFSHADER */
  87. function GLTFShader( targetNode, allNodes ) {
  88. var boundUniforms = {};
  89. // bind each uniform to its source node
  90. var uniforms = targetNode.material.uniforms;
  91. for ( var uniformId in uniforms ) {
  92. var uniform = uniforms[ uniformId ];
  93. if ( uniform.semantic ) {
  94. var sourceNodeRef = uniform.node;
  95. var sourceNode = targetNode;
  96. if ( sourceNodeRef ) {
  97. sourceNode = allNodes[ sourceNodeRef ];
  98. }
  99. boundUniforms[ uniformId ] = {
  100. semantic: uniform.semantic,
  101. sourceNode: sourceNode,
  102. targetNode: targetNode,
  103. uniform: uniform
  104. };
  105. }
  106. }
  107. this.boundUniforms = boundUniforms;
  108. this._m4 = new THREE.Matrix4();
  109. }
  110. // Update - update all the uniform values
  111. GLTFShader.prototype.update = function ( scene, camera ) {
  112. var boundUniforms = this.boundUniforms;
  113. for ( var name in boundUniforms ) {
  114. var boundUniform = boundUniforms[ name ];
  115. switch ( boundUniform.semantic ) {
  116. case "MODELVIEW":
  117. var m4 = boundUniform.uniform.value;
  118. m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  119. break;
  120. case "MODELVIEWINVERSETRANSPOSE":
  121. var m3 = boundUniform.uniform.value;
  122. this._m4.multiplyMatrices( camera.matrixWorldInverse, boundUniform.sourceNode.matrixWorld );
  123. m3.getNormalMatrix( this._m4 );
  124. break;
  125. case "PROJECTION":
  126. var m4 = boundUniform.uniform.value;
  127. m4.copy( camera.projectionMatrix );
  128. break;
  129. case "JOINTMATRIX":
  130. var m4v = boundUniform.uniform.value;
  131. for ( var mi = 0; mi < m4v.length; mi ++ ) {
  132. // So it goes like this:
  133. // SkinnedMesh world matrix is already baked into MODELVIEW;
  134. // transform joints to local space,
  135. // then transform using joint's inverse
  136. m4v[ mi ]
  137. .getInverse( boundUniform.sourceNode.matrixWorld )
  138. .multiply( boundUniform.targetNode.skeleton.bones[ mi ].matrixWorld )
  139. .multiply( boundUniform.targetNode.skeleton.boneInverses[ mi ] )
  140. .multiply( boundUniform.targetNode.bindMatrix );
  141. }
  142. break;
  143. default :
  144. console.warn( "Unhandled shader semantic: " + boundUniform.semantic );
  145. break;
  146. }
  147. }
  148. };
  149. /*********************************/
  150. /********** EXTENSIONS ***********/
  151. /*********************************/
  152. var EXTENSIONS = {
  153. KHR_BINARY_GLTF: 'KHR_binary_glTF',
  154. KHR_MATERIALS_COMMON: 'KHR_materials_common'
  155. };
  156. /* MATERIALS COMMON EXTENSION */
  157. function GLTFMaterialsCommonExtension( json ) {
  158. this.name = EXTENSIONS.KHR_MATERIALS_COMMON;
  159. this.lights = {};
  160. var extension = ( json.extensions && json.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) || {};
  161. var lights = extension.lights || {};
  162. for ( var lightId in lights ) {
  163. var light = lights[ lightId ];
  164. var lightNode;
  165. var lightParams = light[ light.type ];
  166. var color = new THREE.Color().fromArray( lightParams.color );
  167. switch ( light.type ) {
  168. case "directional":
  169. lightNode = new THREE.DirectionalLight( color );
  170. lightNode.position.set( 0, 0, 1 );
  171. break;
  172. case "point":
  173. lightNode = new THREE.PointLight( color );
  174. break;
  175. case "spot":
  176. lightNode = new THREE.SpotLight( color );
  177. lightNode.position.set( 0, 0, 1 );
  178. break;
  179. case "ambient":
  180. lightNode = new THREE.AmbientLight( color );
  181. break;
  182. }
  183. if ( lightNode ) {
  184. this.lights[ lightId ] = lightNode;
  185. }
  186. }
  187. }
  188. /* BINARY EXTENSION */
  189. var BINARY_EXTENSION_BUFFER_NAME = 'binary_glTF';
  190. var BINARY_EXTENSION_HEADER_MAGIC = 'glTF';
  191. var BINARY_EXTENSION_HEADER_LENGTH = 12;
  192. var BINARY_EXTENSION_CHUNK_TYPES = { JSON: 0x4E4F534A, BIN: 0x004E4942 };
  193. function GLTFBinaryExtension( data ) {
  194. this.name = EXTENSIONS.KHR_BINARY_GLTF;
  195. this.content = null;
  196. this.body = null;
  197. var headerView = new DataView( data, 0, BINARY_EXTENSION_HEADER_LENGTH );
  198. this.header = {
  199. magic: convertUint8ArrayToString( new Uint8Array( data.slice( 0, 4 ) ) ),
  200. version: headerView.getUint32( 4, true ),
  201. length: headerView.getUint32( 8, true )
  202. };
  203. if ( this.header.magic !== BINARY_EXTENSION_HEADER_MAGIC ) {
  204. throw new Error( 'GLTF2Loader: Unsupported glTF-Binary header.' );
  205. } else if ( this.header.version < 2.0 ) {
  206. throw new Error( 'GLTF2Loader: Legacy binary file detected. Use GLTFLoader instead.' );
  207. }
  208. var chunkView = new DataView( data, BINARY_EXTENSION_HEADER_LENGTH );
  209. var chunkIndex = 0;
  210. while ( chunkIndex < chunkView.byteLength ) {
  211. var chunkLength = chunkView.getUint32( chunkIndex, true );
  212. chunkIndex += 4;
  213. var chunkType = chunkView.getUint32( chunkIndex, true );
  214. chunkIndex += 4;
  215. if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.JSON ) {
  216. var contentArray = new Uint8Array( data, BINARY_EXTENSION_HEADER_LENGTH + chunkIndex, chunkLength );
  217. this.content = convertUint8ArrayToString( contentArray );
  218. } else if ( chunkType === BINARY_EXTENSION_CHUNK_TYPES.BIN ) {
  219. var byteOffset = BINARY_EXTENSION_HEADER_LENGTH + chunkIndex;
  220. this.body = data.slice( byteOffset, byteOffset + chunkLength );
  221. }
  222. // Clients must ignore chunks with unknown types.
  223. chunkIndex += chunkLength;
  224. }
  225. if ( this.content === null ) {
  226. throw new Error( 'GLTF2Loader: JSON content not found.' );
  227. }
  228. }
  229. /*********************************/
  230. /********** INTERNALS ************/
  231. /*********************************/
  232. /* CONSTANTS */
  233. var WEBGL_CONSTANTS = {
  234. FLOAT: 5126,
  235. //FLOAT_MAT2: 35674,
  236. FLOAT_MAT3: 35675,
  237. FLOAT_MAT4: 35676,
  238. FLOAT_VEC2: 35664,
  239. FLOAT_VEC3: 35665,
  240. FLOAT_VEC4: 35666,
  241. LINEAR: 9729,
  242. REPEAT: 10497,
  243. SAMPLER_2D: 35678,
  244. TRIANGLES: 4,
  245. LINES: 1,
  246. UNSIGNED_BYTE: 5121,
  247. UNSIGNED_SHORT: 5123,
  248. VERTEX_SHADER: 35633,
  249. FRAGMENT_SHADER: 35632
  250. };
  251. var WEBGL_TYPE = {
  252. 5126: Number,
  253. //35674: THREE.Matrix2,
  254. 35675: THREE.Matrix3,
  255. 35676: THREE.Matrix4,
  256. 35664: THREE.Vector2,
  257. 35665: THREE.Vector3,
  258. 35666: THREE.Vector4,
  259. 35678: THREE.Texture
  260. };
  261. var WEBGL_COMPONENT_TYPES = {
  262. 5120: Int8Array,
  263. 5121: Uint8Array,
  264. 5122: Int16Array,
  265. 5123: Uint16Array,
  266. 5125: Uint32Array,
  267. 5126: Float32Array
  268. };
  269. var WEBGL_FILTERS = {
  270. 9728: THREE.NearestFilter,
  271. 9729: THREE.LinearFilter,
  272. 9984: THREE.NearestMipMapNearestFilter,
  273. 9985: THREE.LinearMipMapNearestFilter,
  274. 9986: THREE.NearestMipMapLinearFilter,
  275. 9987: THREE.LinearMipMapLinearFilter
  276. };
  277. var WEBGL_WRAPPINGS = {
  278. 33071: THREE.ClampToEdgeWrapping,
  279. 33648: THREE.MirroredRepeatWrapping,
  280. 10497: THREE.RepeatWrapping
  281. };
  282. var WEBGL_TEXTURE_FORMATS = {
  283. 6406: THREE.AlphaFormat,
  284. 6407: THREE.RGBFormat,
  285. 6408: THREE.RGBAFormat,
  286. 6409: THREE.LuminanceFormat,
  287. 6410: THREE.LuminanceAlphaFormat
  288. };
  289. var WEBGL_TEXTURE_DATATYPES = {
  290. 5121: THREE.UnsignedByteType,
  291. 32819: THREE.UnsignedShort4444Type,
  292. 32820: THREE.UnsignedShort5551Type,
  293. 33635: THREE.UnsignedShort565Type
  294. };
  295. var WEBGL_SIDES = {
  296. 1028: THREE.BackSide, // Culling front
  297. 1029: THREE.FrontSide // Culling back
  298. //1032: THREE.NoSide // Culling front and back, what to do?
  299. };
  300. var WEBGL_DEPTH_FUNCS = {
  301. 512: THREE.NeverDepth,
  302. 513: THREE.LessDepth,
  303. 514: THREE.EqualDepth,
  304. 515: THREE.LessEqualDepth,
  305. 516: THREE.GreaterEqualDepth,
  306. 517: THREE.NotEqualDepth,
  307. 518: THREE.GreaterEqualDepth,
  308. 519: THREE.AlwaysDepth
  309. };
  310. var WEBGL_BLEND_EQUATIONS = {
  311. 32774: THREE.AddEquation,
  312. 32778: THREE.SubtractEquation,
  313. 32779: THREE.ReverseSubtractEquation
  314. };
  315. var WEBGL_BLEND_FUNCS = {
  316. 0: THREE.ZeroFactor,
  317. 1: THREE.OneFactor,
  318. 768: THREE.SrcColorFactor,
  319. 769: THREE.OneMinusSrcColorFactor,
  320. 770: THREE.SrcAlphaFactor,
  321. 771: THREE.OneMinusSrcAlphaFactor,
  322. 772: THREE.DstAlphaFactor,
  323. 773: THREE.OneMinusDstAlphaFactor,
  324. 774: THREE.DstColorFactor,
  325. 775: THREE.OneMinusDstColorFactor,
  326. 776: THREE.SrcAlphaSaturateFactor
  327. // The followings are not supported by Three.js yet
  328. //32769: CONSTANT_COLOR,
  329. //32770: ONE_MINUS_CONSTANT_COLOR,
  330. //32771: CONSTANT_ALPHA,
  331. //32772: ONE_MINUS_CONSTANT_COLOR
  332. };
  333. var WEBGL_TYPE_SIZES = {
  334. 'SCALAR': 1,
  335. 'VEC2': 2,
  336. 'VEC3': 3,
  337. 'VEC4': 4,
  338. 'MAT2': 4,
  339. 'MAT3': 9,
  340. 'MAT4': 16
  341. };
  342. var PATH_PROPERTIES = {
  343. scale: 'scale',
  344. translation: 'position',
  345. rotation: 'quaternion'
  346. };
  347. var INTERPOLATION = {
  348. LINEAR: THREE.InterpolateLinear,
  349. STEP: THREE.InterpolateDiscrete
  350. };
  351. var STATES_ENABLES = {
  352. 2884: 'CULL_FACE',
  353. 2929: 'DEPTH_TEST',
  354. 3042: 'BLEND',
  355. 3089: 'SCISSOR_TEST',
  356. 32823: 'POLYGON_OFFSET_FILL',
  357. 32926: 'SAMPLE_ALPHA_TO_COVERAGE'
  358. };
  359. /* UTILITY FUNCTIONS */
  360. function _each( object, callback, thisObj ) {
  361. if ( !object ) {
  362. return Promise.resolve();
  363. }
  364. var results;
  365. var fns = [];
  366. if ( Object.prototype.toString.call( object ) === '[object Array]' ) {
  367. results = [];
  368. var length = object.length;
  369. for ( var idx = 0; idx < length; idx ++ ) {
  370. var value = callback.call( thisObj || this, object[ idx ], idx );
  371. if ( value ) {
  372. fns.push( value );
  373. if ( value instanceof Promise ) {
  374. value.then( function( key, value ) {
  375. results[ key ] = value;
  376. }.bind( this, idx ));
  377. } else {
  378. results[ idx ] = value;
  379. }
  380. }
  381. }
  382. } else {
  383. results = {};
  384. for ( var key in object ) {
  385. if ( object.hasOwnProperty( key ) ) {
  386. var value = callback.call( thisObj || this, object[ key ], key );
  387. if ( value ) {
  388. fns.push( value );
  389. if ( value instanceof Promise ) {
  390. value.then( function( key, value ) {
  391. results[ key ] = value;
  392. }.bind( this, key ));
  393. } else {
  394. results[ key ] = value;
  395. }
  396. }
  397. }
  398. }
  399. }
  400. return Promise.all( fns ).then( function() {
  401. return results;
  402. });
  403. }
  404. function resolveURL( url, path ) {
  405. // Invalid URL
  406. if ( typeof url !== 'string' || url === '' )
  407. return '';
  408. // Absolute URL http://,https://,//
  409. if ( /^(https?:)?\/\//i.test( url ) ) {
  410. return url;
  411. }
  412. // Data URI
  413. if ( /^data:.*,.*$/i.test( url ) ) {
  414. return url;
  415. }
  416. // Blob URL
  417. if ( /^blob:.*$/i.test( url ) ) {
  418. return url;
  419. }
  420. // Relative URL
  421. return ( path || '' ) + url;
  422. }
  423. // Avoid the String.fromCharCode.apply(null, array) shortcut, which
  424. // throws a "maximum call stack size exceeded" error for large arrays.
  425. function convertUint8ArrayToString( array ) {
  426. var s = '';
  427. for ( var i = 0; i < array.length; i ++ ) {
  428. s += String.fromCharCode( array[ i ] );
  429. }
  430. return s;
  431. }
  432. // Three.js seems too dependent on attribute names so globally
  433. // replace those in the shader code
  434. function replaceTHREEShaderAttributes( shaderText, technique ) {
  435. // Expected technique attributes
  436. var attributes = {};
  437. for ( var attributeId in technique.attributes ) {
  438. var pname = technique.attributes[ attributeId ];
  439. var param = technique.parameters[ pname ];
  440. var atype = param.type;
  441. var semantic = param.semantic;
  442. attributes[ attributeId ] = {
  443. type: atype,
  444. semantic: semantic
  445. };
  446. }
  447. // Figure out which attributes to change in technique
  448. var shaderParams = technique.parameters;
  449. var shaderAttributes = technique.attributes;
  450. var params = {};
  451. for ( var attributeId in attributes ) {
  452. var pname = shaderAttributes[ attributeId ];
  453. var shaderParam = shaderParams[ pname ];
  454. var semantic = shaderParam.semantic;
  455. if ( semantic ) {
  456. params[ attributeId ] = shaderParam;
  457. }
  458. }
  459. for ( var pname in params ) {
  460. var param = params[ pname ];
  461. var semantic = param.semantic;
  462. var regEx = new RegExp( "\\b" + pname + "\\b", "g" );
  463. switch ( semantic ) {
  464. case 'POSITION':
  465. shaderText = shaderText.replace( regEx, 'position' );
  466. break;
  467. case 'NORMAL':
  468. shaderText = shaderText.replace( regEx, 'normal' );
  469. break;
  470. case 'TEXCOORD_0':
  471. case 'TEXCOORD0':
  472. case 'TEXCOORD':
  473. shaderText = shaderText.replace( regEx, 'uv' );
  474. break;
  475. case 'TEXCOORD_1':
  476. shaderText = shaderText.replace( regEx, 'uv2' );
  477. break;
  478. case 'COLOR_0':
  479. case 'COLOR0':
  480. case 'COLOR':
  481. shaderText = shaderText.replace( regEx, 'color' );
  482. break;
  483. case 'WEIGHTS_0':
  484. case 'WEIGHT': // WEIGHT semantic deprecated.
  485. shaderText = shaderText.replace( regEx, 'skinWeight' );
  486. break;
  487. case 'JOINTS_0':
  488. case 'JOINT': // JOINT semantic deprecated.
  489. shaderText = shaderText.replace( regEx, 'skinIndex' );
  490. break;
  491. }
  492. }
  493. return shaderText;
  494. }
  495. function createDefaultMaterial() {
  496. return new THREE.MeshPhongMaterial( {
  497. color: 0x00000,
  498. emissive: 0x888888,
  499. specular: 0x000000,
  500. shininess: 0,
  501. transparent: false,
  502. depthTest: true,
  503. side: THREE.FrontSide
  504. } );
  505. }
  506. // Deferred constructor for RawShaderMaterial types
  507. function DeferredShaderMaterial( params ) {
  508. this.isDeferredShaderMaterial = true;
  509. this.params = params;
  510. }
  511. DeferredShaderMaterial.prototype.create = function () {
  512. var uniforms = THREE.UniformsUtils.clone( this.params.uniforms );
  513. for ( var uniformId in this.params.uniforms ) {
  514. var originalUniform = this.params.uniforms[ uniformId ];
  515. if ( originalUniform.value instanceof THREE.Texture ) {
  516. uniforms[ uniformId ].value = originalUniform.value;
  517. uniforms[ uniformId ].value.needsUpdate = true;
  518. }
  519. uniforms[ uniformId ].semantic = originalUniform.semantic;
  520. uniforms[ uniformId ].node = originalUniform.node;
  521. }
  522. this.params.uniforms = uniforms;
  523. return new THREE.RawShaderMaterial( this.params );
  524. };
  525. /* GLTF PARSER */
  526. function GLTFParser( json, extensions, options ) {
  527. this.json = json || {};
  528. this.extensions = extensions || {};
  529. this.options = options || {};
  530. // loader object cache
  531. this.cache = new GLTFRegistry();
  532. }
  533. GLTFParser.prototype._withDependencies = function ( dependencies ) {
  534. var _dependencies = {};
  535. for ( var i = 0; i < dependencies.length; i ++ ) {
  536. var dependency = dependencies[ i ];
  537. var fnName = "load" + dependency.charAt( 0 ).toUpperCase() + dependency.slice( 1 );
  538. var cached = this.cache.get( dependency );
  539. if ( cached !== undefined ) {
  540. _dependencies[ dependency ] = cached;
  541. } else if ( this[ fnName ] ) {
  542. var fn = this[ fnName ]();
  543. this.cache.add( dependency, fn );
  544. _dependencies[ dependency ] = fn;
  545. }
  546. }
  547. return _each( _dependencies, function ( dependency ) {
  548. return dependency;
  549. } );
  550. };
  551. GLTFParser.prototype.parse = function ( callback ) {
  552. var json = this.json;
  553. // Clear the loader cache
  554. this.cache.removeAll();
  555. // Fire the callback on complete
  556. this._withDependencies( [
  557. "scenes",
  558. "cameras",
  559. "animations"
  560. ] ).then( function ( dependencies ) {
  561. var scenes = [];
  562. for ( var name in dependencies.scenes ) {
  563. scenes.push( dependencies.scenes[ name ] );
  564. }
  565. var scene = json.scene !== undefined ? dependencies.scenes[ json.scene ] : scenes[ 0 ];
  566. var cameras = [];
  567. for ( var name in dependencies.cameras ) {
  568. var camera = dependencies.cameras[ name ];
  569. cameras.push( camera );
  570. }
  571. var animations = [];
  572. for ( var name in dependencies.animations ) {
  573. animations.push( dependencies.animations[ name ] );
  574. }
  575. callback( scene, scenes, cameras, animations );
  576. } );
  577. };
  578. GLTFParser.prototype.loadShaders = function () {
  579. var json = this.json;
  580. var options = this.options;
  581. return this._withDependencies( [
  582. "bufferViews"
  583. ] ).then( function ( dependencies ) {
  584. return _each( json.shaders, function ( shader ) {
  585. if ( shader.bufferView !== undefined ) {
  586. var bufferView = dependencies.bufferViews[ shader.bufferView ];
  587. var array = new Uint8Array( bufferView );
  588. return convertUint8ArrayToString( array );
  589. }
  590. return new Promise( function ( resolve ) {
  591. var loader = new THREE.FileLoader();
  592. loader.setResponseType( 'text' );
  593. loader.load( resolveURL( shader.uri, options.path ), function ( shaderText ) {
  594. resolve( shaderText );
  595. } );
  596. } );
  597. } );
  598. } );
  599. };
  600. GLTFParser.prototype.loadBuffers = function () {
  601. var json = this.json;
  602. var extensions = this.extensions;
  603. var options = this.options;
  604. return _each( json.buffers, function ( buffer, name ) {
  605. if ( buffer.type === 'arraybuffer' || buffer.type === undefined ) {
  606. // If present, GLB container is required to be the first buffer.
  607. if ( buffer.uri === undefined && name === 0 ) {
  608. return extensions[ EXTENSIONS.KHR_BINARY_GLTF ].body;
  609. }
  610. return new Promise( function ( resolve ) {
  611. var loader = new THREE.FileLoader();
  612. loader.setResponseType( 'arraybuffer' );
  613. loader.load( resolveURL( buffer.uri, options.path ), function ( buffer ) {
  614. resolve( buffer );
  615. } );
  616. } );
  617. } else {
  618. console.warn( 'THREE.GLTF2Loader: ' + buffer.type + ' buffer type is not supported' );
  619. }
  620. } );
  621. };
  622. GLTFParser.prototype.loadBufferViews = function () {
  623. var json = this.json;
  624. return this._withDependencies( [
  625. "buffers"
  626. ] ).then( function ( dependencies ) {
  627. return _each( json.bufferViews, function ( bufferView ) {
  628. var arraybuffer = dependencies.buffers[ bufferView.buffer ];
  629. var byteLength = bufferView.byteLength !== undefined ? bufferView.byteLength : 0;
  630. return arraybuffer.slice( bufferView.byteOffset, bufferView.byteOffset + byteLength );
  631. } );
  632. } );
  633. };
  634. GLTFParser.prototype.loadAccessors = function () {
  635. var json = this.json;
  636. return this._withDependencies( [
  637. "bufferViews"
  638. ] ).then( function ( dependencies ) {
  639. return _each( json.accessors, function ( accessor ) {
  640. var arraybuffer = dependencies.bufferViews[ accessor.bufferView ];
  641. var itemSize = WEBGL_TYPE_SIZES[ accessor.type ];
  642. var TypedArray = WEBGL_COMPONENT_TYPES[ accessor.componentType ];
  643. // For VEC3: itemSize is 3, elementBytes is 4, itemBytes is 12.
  644. var elementBytes = TypedArray.BYTES_PER_ELEMENT;
  645. var itemBytes = elementBytes * itemSize;
  646. var array;
  647. // The buffer is not interleaved if the stride is the item size in bytes.
  648. if ( accessor.byteStride && accessor.byteStride !== itemBytes ) {
  649. // Use the full buffer if it's interleaved.
  650. array = new TypedArray( arraybuffer );
  651. // Integer parameters to IB/IBA are in array elements, not bytes.
  652. var ib = new THREE.InterleavedBuffer( array, accessor.byteStride / elementBytes );
  653. return new THREE.InterleavedBufferAttribute( ib, itemSize, accessor.byteOffset / elementBytes );
  654. } else {
  655. array = new TypedArray( arraybuffer, accessor.byteOffset, accessor.count * itemSize );
  656. return new THREE.BufferAttribute( array, itemSize );
  657. }
  658. } );
  659. } );
  660. };
  661. GLTFParser.prototype.loadTextures = function () {
  662. var json = this.json;
  663. var options = this.options;
  664. return this._withDependencies( [
  665. "bufferViews"
  666. ] ).then( function ( dependencies ) {
  667. return _each( json.textures, function ( texture ) {
  668. if ( texture.source !== undefined ) {
  669. return new Promise( function ( resolve ) {
  670. var source = json.images[ texture.source ];
  671. var sourceUri = source.uri;
  672. var urlCreator;
  673. if ( source.bufferView !== undefined ) {
  674. var bufferView = dependencies.bufferViews[ source.bufferView ];
  675. var blob = new Blob( [ bufferView ], { type: source.mimeType } );
  676. urlCreator = window.URL || window.webkitURL;
  677. sourceUri = urlCreator.createObjectURL( blob );
  678. }
  679. var textureLoader = THREE.Loader.Handlers.get( sourceUri );
  680. if ( textureLoader === null ) {
  681. textureLoader = new THREE.TextureLoader();
  682. }
  683. textureLoader.setCrossOrigin( options.crossOrigin );
  684. textureLoader.load( resolveURL( sourceUri, options.path ), function ( _texture ) {
  685. if ( urlCreator !== undefined ) {
  686. urlCreator.revokeObjectURL( sourceUri );
  687. }
  688. _texture.flipY = false;
  689. if ( texture.name !== undefined ) _texture.name = texture.name;
  690. _texture.format = texture.format !== undefined ? WEBGL_TEXTURE_FORMATS[ texture.format ] : THREE.RGBAFormat;
  691. if ( texture.internalFormat !== undefined && _texture.format !== WEBGL_TEXTURE_FORMATS[ texture.internalFormat ] ) {
  692. console.warn( 'THREE.GLTF2Loader: Three.js doesn\'t support texture internalFormat which is different from texture format. ' +
  693. 'internalFormat will be forced to be the same value as format.' );
  694. }
  695. _texture.type = texture.type !== undefined ? WEBGL_TEXTURE_DATATYPES[ texture.type ] : THREE.UnsignedByteType;
  696. if ( texture.sampler !== undefined ) {
  697. var sampler = json.samplers[ texture.sampler ];
  698. _texture.magFilter = WEBGL_FILTERS[ sampler.magFilter ] || THREE.LinearFilter;
  699. _texture.minFilter = WEBGL_FILTERS[ sampler.minFilter ] || THREE.NearestMipMapLinearFilter;
  700. _texture.wrapS = WEBGL_WRAPPINGS[ sampler.wrapS ] || THREE.RepeatWrapping;
  701. _texture.wrapT = WEBGL_WRAPPINGS[ sampler.wrapT ] || THREE.RepeatWrapping;
  702. }
  703. resolve( _texture );
  704. }, undefined, function () {
  705. resolve();
  706. } );
  707. } );
  708. }
  709. } );
  710. } );
  711. };
  712. GLTFParser.prototype.loadMaterials = function () {
  713. var json = this.json;
  714. return this._withDependencies( [
  715. "shaders",
  716. "textures"
  717. ] ).then( function ( dependencies ) {
  718. return _each( json.materials, function ( material ) {
  719. var materialType;
  720. var materialValues = {};
  721. var materialParams = {};
  722. var khr_material;
  723. if ( material.extensions && material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ] ) {
  724. khr_material = material.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ];
  725. }
  726. if ( khr_material ) {
  727. // don't copy over unused values to avoid material warning spam
  728. var keys = [ 'ambient', 'emission', 'transparent', 'transparency', 'doubleSided' ];
  729. switch ( khr_material.technique ) {
  730. case 'BLINN' :
  731. case 'PHONG' :
  732. materialType = THREE.MeshPhongMaterial;
  733. keys.push( 'diffuse', 'specular', 'shininess' );
  734. break;
  735. case 'LAMBERT' :
  736. materialType = THREE.MeshLambertMaterial;
  737. keys.push( 'diffuse' );
  738. break;
  739. case 'CONSTANT' :
  740. default :
  741. materialType = THREE.MeshBasicMaterial;
  742. break;
  743. }
  744. keys.forEach( function( v ) {
  745. if ( khr_material.values[ v ] !== undefined ) materialValues[ v ] = khr_material.values[ v ];
  746. } );
  747. if ( khr_material.doubleSided || materialValues.doubleSided ) {
  748. materialParams.side = THREE.DoubleSide;
  749. }
  750. if ( khr_material.transparent || materialValues.transparent ) {
  751. materialParams.transparent = true;
  752. materialParams.opacity = ( materialValues.transparency !== undefined ) ? materialValues.transparency : 1;
  753. }
  754. } else if ( material.technique === undefined ) {
  755. if ( material.extensions && material.extensions.KHR_materials_pbrSpecularGlossiness ) {
  756. // specification
  757. // https://github.com/sbtron/glTF/tree/KHRpbrSpecGloss/extensions/Khronos/KHR_materials_pbrSpecularGlossiness
  758. var pbrSpecularGlossiness = material.extensions.KHR_materials_pbrSpecularGlossiness;
  759. materialType = THREE.ShaderMaterial;
  760. var shader = THREE.ShaderLib[ 'standard' ];
  761. var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
  762. var specularMapParsFragmentChunk = [
  763. '#ifdef USE_SPECULARMAP',
  764. ' uniform sampler2D specularMap;',
  765. '#endif'
  766. ].join( '\n' );
  767. var glossinessMapParsFragmentChunk = [
  768. '#ifdef USE_GLOSSINESSMAP',
  769. ' uniform sampler2D glossinessMap;',
  770. '#endif'
  771. ].join( '\n' );
  772. var specularMapFragmentChunk = [
  773. 'vec3 specularFactor = specular;',
  774. '#ifdef USE_SPECULARMAP',
  775. ' vec4 texelSpecular = texture2D( specularMap, vUv );',
  776. ' // reads channel RGB, compatible with a glTF Specular-Glossiness (RGBA) texture',
  777. ' specularFactor *= texelSpecular.rgb;',
  778. '#endif'
  779. ].join( '\n' );
  780. var glossinessMapFragmentChunk = [
  781. 'float glossinessFactor = glossiness;',
  782. '#ifdef USE_GLOSSINESSMAP',
  783. ' vec4 texelGlossiness = texture2D( glossinessMap, vUv );',
  784. ' // reads channel A, compatible with a glTF Specular-Glossiness (RGBA) texture',
  785. ' glossinessFactor *= texelGlossiness.a;',
  786. '#endif'
  787. ].join( '\n' );
  788. var lightPhysicalFragmentChunk = [
  789. 'PhysicalMaterial material;',
  790. 'material.diffuseColor = diffuseColor.rgb;',
  791. 'material.specularRoughness = clamp( 1.0 - glossinessFactor, 0.04, 1.0 );',
  792. 'material.specularColor = specularFactor.rgb;',
  793. ].join( '\n' );
  794. var fragmentShader = shader.fragmentShader
  795. .replace( '#include <specularmap_fragment>', '' )
  796. .replace( 'uniform float roughness;', 'uniform vec3 specular;' )
  797. .replace( 'uniform float metalness;', 'uniform float glossiness;' )
  798. .replace( '#include <roughnessmap_pars_fragment>', specularMapParsFragmentChunk )
  799. .replace( '#include <metalnessmap_pars_fragment>', glossinessMapParsFragmentChunk )
  800. .replace( '#include <roughnessmap_fragment>', specularMapFragmentChunk )
  801. .replace( '#include <metalnessmap_fragment>', glossinessMapFragmentChunk )
  802. .replace( '#include <lights_physical_fragment>', lightPhysicalFragmentChunk );
  803. delete uniforms.roughness;
  804. delete uniforms.metalness;
  805. delete uniforms.roughnessMap;
  806. delete uniforms.metalnessMap;
  807. uniforms.specular = { value: new THREE.Color().setHex( 0x111111 ) };
  808. uniforms.glossiness = { value: 0.5 };
  809. uniforms.specularMap = { value: null };
  810. uniforms.glossinessMap = { value: null };
  811. materialParams.vertexShader = shader.vertexShader;
  812. materialParams.fragmentShader = fragmentShader;
  813. materialParams.uniforms = uniforms;
  814. materialParams.defines = { 'STANDARD': '' };
  815. materialParams.lights = true;
  816. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  817. materialParams.opacity = 1.0;
  818. if ( Array.isArray( pbrSpecularGlossiness.diffuseFactor ) ) {
  819. var array = pbrSpecularGlossiness.diffuseFactor;
  820. materialParams.color.fromArray( array );
  821. materialParams.opacity = array[ 3 ];
  822. }
  823. if ( pbrSpecularGlossiness.diffuseTexture !== undefined ) {
  824. materialParams.map = dependencies.textures[ pbrSpecularGlossiness.diffuseTexture.index ];
  825. }
  826. materialParams.glossiness = pbrSpecularGlossiness.glossinessFactor !== undefined ? pbrSpecularGlossiness.glossinessFactor : 1.0;
  827. materialParams.specular = new THREE.Color( 1.0, 1.0, 1.0 );
  828. if ( Array.isArray( pbrSpecularGlossiness.specularFactor ) ) {
  829. materialParams.specular.fromArray( pbrSpecularGlossiness.specularFactor );
  830. }
  831. if ( pbrSpecularGlossiness.specularGlossinessTexture !== undefined ) {
  832. materialParams.glossinessMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  833. materialParams.specularMap = dependencies.textures[ pbrSpecularGlossiness.specularGlossinessTexture.index ];
  834. }
  835. } else if ( material.pbrMetallicRoughness !== undefined ) {
  836. // specification
  837. // https://github.com/sbtron/glTF/blob/30de0b365d1566b1bbd8b9c140f9e995d3203226/specification/2.0/README.md#metallic-roughness-material
  838. materialType = THREE.MeshStandardMaterial;
  839. if ( material.pbrMetallicRoughness !== undefined ) {
  840. var metallicRoughness = material.pbrMetallicRoughness;
  841. materialParams.color = new THREE.Color( 1.0, 1.0, 1.0 );
  842. materialParams.opacity = 1.0;
  843. if ( Array.isArray( metallicRoughness.baseColorFactor ) ) {
  844. var array = metallicRoughness.baseColorFactor;
  845. materialParams.color.fromArray( array );
  846. materialParams.opacity = array[ 3 ];
  847. }
  848. if ( metallicRoughness.baseColorTexture !== undefined ) {
  849. materialParams.map = dependencies.textures[ metallicRoughness.baseColorTexture.index ];
  850. }
  851. materialParams.metalness = metallicRoughness.metallicFactor !== undefined ? metallicRoughness.metallicFactor : 1.0;
  852. materialParams.roughness = metallicRoughness.roughnessFactor !== undefined ? metallicRoughness.roughnessFactor : 1.0;
  853. if ( metallicRoughness.metallicRoughnessTexture !== undefined ) {
  854. var textureIndex = metallicRoughness.metallicRoughnessTexture.index;
  855. // Note that currently metalnessMap would be entirely ignored because
  856. // Three.js and glTF specification use different texture channels for metalness
  857. // (Blue: Three.js, Red: glTF).
  858. // But glTF specification team is discussing if they can change.
  859. // Let's keep an eye on it so far.
  860. //
  861. // https://github.com/KhronosGroup/glTF/issues/857
  862. materialParams.metalnessMap = dependencies.textures[ textureIndex ];
  863. materialParams.roughnessMap = dependencies.textures[ textureIndex ];
  864. }
  865. }
  866. } else {
  867. materialType = THREE.MeshPhongMaterial;
  868. }
  869. if ( materialParams.opacity !== undefined && materialParams.opacity < 1.0 ||
  870. ( materialParams.map !== undefined &&
  871. ( materialParams.map.format === THREE.AlphaFormat ||
  872. materialParams.map.format === THREE.RGBAFormat ||
  873. materialParams.map.format === THREE.LuminanceAlphaFormat ) ) ) {
  874. materialParams.transparent = true;
  875. } else {
  876. materialParams.transparent = false;
  877. }
  878. if ( material.normalTexture !== undefined ) {
  879. materialParams.normalMap = dependencies.textures[ material.normalTexture.index ];
  880. }
  881. if ( material.occlusionTexture !== undefined ) {
  882. materialParams.aoMap = dependencies.textures[ material.occlusionTexture.index ];
  883. }
  884. if ( material.emissiveTexture !== undefined ) {
  885. materialParams.emissiveMap = dependencies.textures[ material.emissiveTexture.index ];
  886. }
  887. materialParams.emissive = new THREE.Color( 0.0, 0.0, 0.0 );
  888. if ( material.emissiveFactor !== undefined ) {
  889. materialParams.emissive.fromArray( material.emissiveFactor );
  890. }
  891. Object.assign( materialValues, material.values );
  892. } else {
  893. materialType = DeferredShaderMaterial;
  894. var technique = json.techniques[ material.technique ];
  895. materialParams.uniforms = {};
  896. var program = json.programs[ technique.program ];
  897. if ( program ) {
  898. materialParams.fragmentShader = dependencies.shaders[ program.fragmentShader ];
  899. if ( ! materialParams.fragmentShader ) {
  900. console.warn( "ERROR: Missing fragment shader definition:", program.fragmentShader );
  901. materialType = THREE.MeshPhongMaterial;
  902. }
  903. var vertexShader = dependencies.shaders[ program.vertexShader ];
  904. if ( ! vertexShader ) {
  905. console.warn( "ERROR: Missing vertex shader definition:", program.vertexShader );
  906. materialType = THREE.MeshPhongMaterial;
  907. }
  908. // IMPORTANT: FIX VERTEX SHADER ATTRIBUTE DEFINITIONS
  909. materialParams.vertexShader = replaceTHREEShaderAttributes( vertexShader, technique );
  910. var uniforms = technique.uniforms;
  911. for ( var uniformId in uniforms ) {
  912. var pname = uniforms[ uniformId ];
  913. var shaderParam = technique.parameters[ pname ];
  914. var ptype = shaderParam.type;
  915. if ( WEBGL_TYPE[ ptype ] ) {
  916. var pcount = shaderParam.count;
  917. var value;
  918. if ( material.values !== undefined ) value = material.values[ pname ];
  919. var uvalue = new WEBGL_TYPE[ ptype ]();
  920. var usemantic = shaderParam.semantic;
  921. var unode = shaderParam.node;
  922. switch ( ptype ) {
  923. case WEBGL_CONSTANTS.FLOAT:
  924. uvalue = shaderParam.value;
  925. if ( pname == "transparency" ) {
  926. materialParams.transparent = true;
  927. }
  928. if ( value !== undefined ) {
  929. uvalue = value;
  930. }
  931. break;
  932. case WEBGL_CONSTANTS.FLOAT_VEC2:
  933. case WEBGL_CONSTANTS.FLOAT_VEC3:
  934. case WEBGL_CONSTANTS.FLOAT_VEC4:
  935. case WEBGL_CONSTANTS.FLOAT_MAT3:
  936. if ( shaderParam && shaderParam.value ) {
  937. uvalue.fromArray( shaderParam.value );
  938. }
  939. if ( value ) {
  940. uvalue.fromArray( value );
  941. }
  942. break;
  943. case WEBGL_CONSTANTS.FLOAT_MAT2:
  944. // what to do?
  945. console.warn( "FLOAT_MAT2 is not a supported uniform type" );
  946. break;
  947. case WEBGL_CONSTANTS.FLOAT_MAT4:
  948. if ( pcount ) {
  949. uvalue = new Array( pcount );
  950. for ( var mi = 0; mi < pcount; mi ++ ) {
  951. uvalue[ mi ] = new WEBGL_TYPE[ ptype ]();
  952. }
  953. if ( shaderParam && shaderParam.value ) {
  954. var m4v = shaderParam.value;
  955. uvalue.fromArray( m4v );
  956. }
  957. if ( value ) {
  958. uvalue.fromArray( value );
  959. }
  960. } else {
  961. if ( shaderParam && shaderParam.value ) {
  962. var m4 = shaderParam.value;
  963. uvalue.fromArray( m4 );
  964. }
  965. if ( value ) {
  966. uvalue.fromArray( value );
  967. }
  968. }
  969. break;
  970. case WEBGL_CONSTANTS.SAMPLER_2D:
  971. if ( value !== undefined ) {
  972. uvalue = dependencies.textures[ value ];
  973. } else if ( shaderParam.value !== undefined ) {
  974. uvalue = dependencies.textures[ shaderParam.value ];
  975. } else {
  976. uvalue = null;
  977. }
  978. break;
  979. }
  980. materialParams.uniforms[ uniformId ] = {
  981. value: uvalue,
  982. semantic: usemantic,
  983. node: unode
  984. };
  985. } else {
  986. throw new Error( "Unknown shader uniform param type: " + ptype );
  987. }
  988. }
  989. var states = technique.states || {};
  990. var enables = states.enable || [];
  991. var functions = states.functions || {};
  992. var enableCullFace = false;
  993. var enableDepthTest = false;
  994. var enableBlend = false;
  995. for ( var i = 0, il = enables.length; i < il; i ++ ) {
  996. var enable = enables[ i ];
  997. switch ( STATES_ENABLES[ enable ] ) {
  998. case 'CULL_FACE':
  999. enableCullFace = true;
  1000. break;
  1001. case 'DEPTH_TEST':
  1002. enableDepthTest = true;
  1003. break;
  1004. case 'BLEND':
  1005. enableBlend = true;
  1006. break;
  1007. // TODO: implement
  1008. case 'SCISSOR_TEST':
  1009. case 'POLYGON_OFFSET_FILL':
  1010. case 'SAMPLE_ALPHA_TO_COVERAGE':
  1011. break;
  1012. default:
  1013. throw new Error( "Unknown technique.states.enable: " + enable );
  1014. }
  1015. }
  1016. if ( enableCullFace ) {
  1017. materialParams.side = functions.cullFace !== undefined ? WEBGL_SIDES[ functions.cullFace ] : THREE.FrontSide;
  1018. } else {
  1019. materialParams.side = THREE.DoubleSide;
  1020. }
  1021. materialParams.depthTest = enableDepthTest;
  1022. materialParams.depthFunc = functions.depthFunc !== undefined ? WEBGL_DEPTH_FUNCS[ functions.depthFunc ] : THREE.LessDepth;
  1023. materialParams.depthWrite = functions.depthMask !== undefined ? functions.depthMask[ 0 ] : true;
  1024. materialParams.blending = enableBlend ? THREE.CustomBlending : THREE.NoBlending;
  1025. materialParams.transparent = enableBlend;
  1026. var blendEquationSeparate = functions.blendEquationSeparate;
  1027. if ( blendEquationSeparate !== undefined ) {
  1028. materialParams.blendEquation = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 0 ] ];
  1029. materialParams.blendEquationAlpha = WEBGL_BLEND_EQUATIONS[ blendEquationSeparate[ 1 ] ];
  1030. } else {
  1031. materialParams.blendEquation = THREE.AddEquation;
  1032. materialParams.blendEquationAlpha = THREE.AddEquation;
  1033. }
  1034. var blendFuncSeparate = functions.blendFuncSeparate;
  1035. if ( blendFuncSeparate !== undefined ) {
  1036. materialParams.blendSrc = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 0 ] ];
  1037. materialParams.blendDst = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 1 ] ];
  1038. materialParams.blendSrcAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 2 ] ];
  1039. materialParams.blendDstAlpha = WEBGL_BLEND_FUNCS[ blendFuncSeparate[ 3 ] ];
  1040. } else {
  1041. materialParams.blendSrc = THREE.OneFactor;
  1042. materialParams.blendDst = THREE.ZeroFactor;
  1043. materialParams.blendSrcAlpha = THREE.OneFactor;
  1044. materialParams.blendDstAlpha = THREE.ZeroFactor;
  1045. }
  1046. }
  1047. }
  1048. if ( Array.isArray( materialValues.diffuse ) ) {
  1049. materialParams.color = new THREE.Color().fromArray( materialValues.diffuse );
  1050. } else if ( typeof( materialValues.diffuse ) === 'string' ) {
  1051. materialParams.map = dependencies.textures[ materialValues.diffuse ];
  1052. }
  1053. delete materialParams.diffuse;
  1054. if ( typeof( materialValues.reflective ) === 'string' ) {
  1055. materialParams.envMap = dependencies.textures[ materialValues.reflective ];
  1056. }
  1057. if ( typeof( materialValues.bump ) === 'string' ) {
  1058. materialParams.bumpMap = dependencies.textures[ materialValues.bump ];
  1059. }
  1060. if ( Array.isArray( materialValues.emission ) ) {
  1061. if ( materialType === THREE.MeshBasicMaterial ) {
  1062. materialParams.color = new THREE.Color().fromArray( materialValues.emission );
  1063. } else {
  1064. materialParams.emissive = new THREE.Color().fromArray( materialValues.emission );
  1065. }
  1066. } else if ( typeof( materialValues.emission ) === 'string' ) {
  1067. if ( materialType === THREE.MeshBasicMaterial ) {
  1068. materialParams.map = dependencies.textures[ materialValues.emission ];
  1069. } else {
  1070. materialParams.emissiveMap = dependencies.textures[ materialValues.emission ];
  1071. }
  1072. }
  1073. if ( Array.isArray( materialValues.specular ) ) {
  1074. materialParams.specular = new THREE.Color().fromArray( materialValues.specular );
  1075. } else if ( typeof( materialValues.specular ) === 'string' ) {
  1076. materialParams.specularMap = dependencies.textures[ materialValues.specular ];
  1077. }
  1078. if ( materialValues.shininess !== undefined ) {
  1079. materialParams.shininess = materialValues.shininess;
  1080. }
  1081. var _material;
  1082. if ( materialType === THREE.ShaderMaterial ) {
  1083. // set uniforms and defines for Specular-Glossiness
  1084. _material = new materialType( {
  1085. defines: materialParams.defines,
  1086. vertexShader: materialParams.vertexShader,
  1087. fragmentShader: materialParams.fragmentShader,
  1088. uniforms: materialParams.uniforms,
  1089. lights: materialParams.lights,
  1090. opacity: materialParams.opacity,
  1091. transparent: materialParams.transparent
  1092. } );
  1093. _material.color = materialParams.color;
  1094. _material.emissive = materialParams.emissive;
  1095. _material.specular = materialParams.specular;
  1096. _material.glossiness = materialParams.glossiness;
  1097. _material.map = materialParams.map === undefined ? null : materialParams.map;
  1098. _material.aoMap = materialParams.aoMap === undefined ? null : materialParams.aoMap;
  1099. _material.bumpMap = materialParams.bumpMap === undefined ? null : materialParams.bumpMap;
  1100. _material.emissiveMap = materialParams.emissiveMap === undefined ? null : materialParams.emissiveMap;
  1101. _material.envMap = materialParams.envMap === undefined ? null : materialParams.envMap;
  1102. _material.normalMap = materialParams.normalMap === undefined ? null : materialParams.normalMap;
  1103. _material.specularMap = materialParams.specularMap === undefined ? null : materialParams.specularMap;
  1104. _material.glossinessMap = materialParams.glossinessMap === undefined ? null : materialParams.glossinessMap;
  1105. _material.extensions.derivatives = true;
  1106. } else {
  1107. _material = new materialType( materialParams );
  1108. }
  1109. if ( material.name !== undefined ) _material.name = material.name;
  1110. return _material;
  1111. } );
  1112. } );
  1113. };
  1114. GLTFParser.prototype.loadMeshes = function () {
  1115. var json = this.json;
  1116. return this._withDependencies( [
  1117. "accessors",
  1118. "materials"
  1119. ] ).then( function ( dependencies ) {
  1120. return _each( json.meshes, function ( mesh ) {
  1121. var group = new THREE.Group();
  1122. if ( mesh.name !== undefined ) group.name = mesh.name;
  1123. if ( mesh.extras ) group.userData = mesh.extras;
  1124. var primitives = mesh.primitives || [];
  1125. for ( var name in primitives ) {
  1126. var primitive = primitives[ name ];
  1127. var material = primitive.material !== undefined ? dependencies.materials[ primitive.material ] : createDefaultMaterial();
  1128. var geometry;
  1129. var meshNode;
  1130. if ( primitive.mode === WEBGL_CONSTANTS.TRIANGLES || primitive.mode === undefined ) {
  1131. geometry = new THREE.BufferGeometry();
  1132. var attributes = primitive.attributes;
  1133. for ( var attributeId in attributes ) {
  1134. var attributeEntry = attributes[ attributeId ];
  1135. if ( attributeEntry === undefined ) return;
  1136. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1137. switch ( attributeId ) {
  1138. case 'POSITION':
  1139. geometry.addAttribute( 'position', bufferAttribute );
  1140. break;
  1141. case 'NORMAL':
  1142. geometry.addAttribute( 'normal', bufferAttribute );
  1143. break;
  1144. case 'TEXCOORD_0':
  1145. case 'TEXCOORD0':
  1146. case 'TEXCOORD':
  1147. geometry.addAttribute( 'uv', bufferAttribute );
  1148. break;
  1149. case 'TEXCOORD_1':
  1150. geometry.addAttribute( 'uv2', bufferAttribute );
  1151. break;
  1152. case 'COLOR_0':
  1153. case 'COLOR0':
  1154. case 'COLOR':
  1155. geometry.addAttribute( 'color', bufferAttribute );
  1156. break;
  1157. case 'WEIGHTS_0':
  1158. case 'WEIGHT': // WEIGHT semantic deprecated.
  1159. geometry.addAttribute( 'skinWeight', bufferAttribute );
  1160. break;
  1161. case 'JOINTS_0':
  1162. case 'JOINT': // JOINT semantic deprecated.
  1163. geometry.addAttribute( 'skinIndex', bufferAttribute );
  1164. break;
  1165. }
  1166. }
  1167. if ( primitive.indices !== undefined ) {
  1168. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1169. }
  1170. meshNode = new THREE.Mesh( geometry, material );
  1171. meshNode.castShadow = true;
  1172. } else if ( primitive.mode === WEBGL_CONSTANTS.LINES ) {
  1173. geometry = new THREE.BufferGeometry();
  1174. var attributes = primitive.attributes;
  1175. for ( var attributeId in attributes ) {
  1176. var attributeEntry = attributes[ attributeId ];
  1177. if ( ! attributeEntry ) return;
  1178. var bufferAttribute = dependencies.accessors[ attributeEntry ];
  1179. switch ( attributeId ) {
  1180. case 'POSITION':
  1181. geometry.addAttribute( 'position', bufferAttribute );
  1182. break;
  1183. case 'COLOR_0':
  1184. case 'COLOR0':
  1185. case 'COLOR':
  1186. geometry.addAttribute( 'color', bufferAttribute );
  1187. break;
  1188. }
  1189. }
  1190. if ( primitive.indices !== undefined ) {
  1191. geometry.setIndex( dependencies.accessors[ primitive.indices ] );
  1192. meshNode = new THREE.LineSegments( geometry, material );
  1193. } else {
  1194. meshNode = new THREE.Line( geometry, material );
  1195. }
  1196. } else {
  1197. throw new Error( "Only triangular and line primitives are supported" );
  1198. }
  1199. if ( geometry.attributes.color !== undefined ) {
  1200. material.vertexColors = THREE.VertexColors;
  1201. material.needsUpdate = true;
  1202. }
  1203. meshNode.name = ( name === "0" ? group.name : group.name + name );
  1204. if ( primitive.extras ) meshNode.userData = primitive.extras;
  1205. group.add( meshNode );
  1206. }
  1207. return group;
  1208. } );
  1209. } );
  1210. };
  1211. GLTFParser.prototype.loadCameras = function () {
  1212. var json = this.json;
  1213. return _each( json.cameras, function ( camera ) {
  1214. if ( camera.type == "perspective" && camera.perspective ) {
  1215. var yfov = camera.perspective.yfov;
  1216. var aspectRatio = camera.perspective.aspectRatio !== undefined ? camera.perspective.aspectRatio : 1;
  1217. // According to COLLADA spec...
  1218. // aspectRatio = xfov / yfov
  1219. var xfov = yfov * aspectRatio;
  1220. var _camera = new THREE.PerspectiveCamera( THREE.Math.radToDeg( xfov ), aspectRatio, camera.perspective.znear || 1, camera.perspective.zfar || 2e6 );
  1221. if ( camera.name !== undefined ) _camera.name = camera.name;
  1222. if ( camera.extras ) _camera.userData = camera.extras;
  1223. return _camera;
  1224. } else if ( camera.type == "orthographic" && camera.orthographic ) {
  1225. var _camera = new THREE.OrthographicCamera( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, camera.orthographic.znear, camera.orthographic.zfar );
  1226. if ( camera.name !== undefined ) _camera.name = camera.name;
  1227. if ( camera.extras ) _camera.userData = camera.extras;
  1228. return _camera;
  1229. }
  1230. } );
  1231. };
  1232. GLTFParser.prototype.loadSkins = function () {
  1233. var json = this.json;
  1234. return this._withDependencies( [
  1235. "accessors"
  1236. ] ).then( function ( dependencies ) {
  1237. return _each( json.skins, function ( skin ) {
  1238. var bindShapeMatrix = new THREE.Matrix4();
  1239. if ( skin.bindShapeMatrix !== undefined ) bindShapeMatrix.fromArray( skin.bindShapeMatrix );
  1240. var _skin = {
  1241. bindShapeMatrix: bindShapeMatrix,
  1242. jointNames: skin.jointNames,
  1243. inverseBindMatrices: dependencies.accessors[ skin.inverseBindMatrices ]
  1244. };
  1245. return _skin;
  1246. } );
  1247. } );
  1248. };
  1249. GLTFParser.prototype.loadAnimations = function () {
  1250. var json = this.json;
  1251. return this._withDependencies( [
  1252. "accessors",
  1253. "nodes"
  1254. ] ).then( function ( dependencies ) {
  1255. return _each( json.animations, function ( animation, animationId ) {
  1256. var tracks = [];
  1257. for ( var channelId in animation.channels ) {
  1258. var channel = animation.channels[ channelId ];
  1259. var sampler = animation.samplers[ channel.sampler ];
  1260. if ( sampler ) {
  1261. var target = channel.target;
  1262. var name = target.node || target.id; // NOTE: target.id is deprecated.
  1263. var input = animation.parameters !== undefined ? animation.parameters[ sampler.input ] : sampler.input;
  1264. var output = animation.parameters !== undefined ? animation.parameters[ sampler.output ] : sampler.output;
  1265. var inputAccessor = dependencies.accessors[ input ];
  1266. var outputAccessor = dependencies.accessors[ output ];
  1267. var node = dependencies.nodes[ name ];
  1268. if ( node ) {
  1269. node.updateMatrix();
  1270. node.matrixAutoUpdate = true;
  1271. var TypedKeyframeTrack = PATH_PROPERTIES[ target.path ] === PATH_PROPERTIES.rotation
  1272. ? THREE.QuaternionKeyframeTrack
  1273. : THREE.VectorKeyframeTrack;
  1274. var targetName = node.name ? node.name : node.uuid;
  1275. var interpolation = sampler.interpolation !== undefined ? INTERPOLATION[ sampler.interpolation ] : THREE.InterpolateLinear;
  1276. // KeyframeTrack.optimize() will modify given 'times' and 'values'
  1277. // buffers before creating a truncated copy to keep. Because buffers may
  1278. // be reused by other tracks, make copies here.
  1279. tracks.push( new TypedKeyframeTrack(
  1280. targetName + '.' + PATH_PROPERTIES[ target.path ],
  1281. THREE.AnimationUtils.arraySlice( inputAccessor.array, 0 ),
  1282. THREE.AnimationUtils.arraySlice( outputAccessor.array, 0 ),
  1283. interpolation
  1284. ) );
  1285. }
  1286. }
  1287. }
  1288. var name = animation.name !== undefined ? animation.name : "animation_" + animationId;
  1289. return new THREE.AnimationClip( name, undefined, tracks );
  1290. } );
  1291. } );
  1292. };
  1293. GLTFParser.prototype.loadNodes = function () {
  1294. var json = this.json;
  1295. var extensions = this.extensions;
  1296. var scope = this;
  1297. return _each( json.nodes, function ( node ) {
  1298. var matrix = new THREE.Matrix4();
  1299. var _node;
  1300. if ( node.jointName ) {
  1301. _node = new THREE.Bone();
  1302. _node.name = node.name !== undefined ? node.name : node.jointName;
  1303. _node.jointName = node.jointName;
  1304. } else {
  1305. _node = new THREE.Object3D();
  1306. if ( node.name !== undefined ) _node.name = node.name;
  1307. }
  1308. if ( node.extras ) _node.userData = node.extras;
  1309. if ( node.matrix !== undefined ) {
  1310. matrix.fromArray( node.matrix );
  1311. _node.applyMatrix( matrix );
  1312. } else {
  1313. if ( node.translation !== undefined ) {
  1314. _node.position.fromArray( node.translation );
  1315. }
  1316. if ( node.rotation !== undefined ) {
  1317. _node.quaternion.fromArray( node.rotation );
  1318. }
  1319. if ( node.scale !== undefined ) {
  1320. _node.scale.fromArray( node.scale );
  1321. }
  1322. }
  1323. return _node;
  1324. } ).then( function ( __nodes ) {
  1325. return scope._withDependencies( [
  1326. "meshes",
  1327. "skins",
  1328. "cameras"
  1329. ] ).then( function ( dependencies ) {
  1330. return _each( __nodes, function ( _node, nodeId ) {
  1331. var node = json.nodes[ nodeId ];
  1332. var meshes;
  1333. if ( node.mesh !== undefined) {
  1334. meshes = [ node.mesh ];
  1335. } else if ( node.meshes !== undefined ) {
  1336. console.warn( 'GLTF2Loader: Legacy glTF file detected. Nodes may have no more than 1 mesh.' );
  1337. meshes = node.meshes;
  1338. }
  1339. if ( meshes !== undefined ) {
  1340. for ( var meshId in meshes ) {
  1341. var mesh = meshes[ meshId ];
  1342. var group = dependencies.meshes[ mesh ];
  1343. if ( group === undefined ) {
  1344. console.warn( 'GLTF2Loader: Couldn\'t find node "' + mesh + '".' );
  1345. continue;
  1346. }
  1347. for ( var childrenId in group.children ) {
  1348. var child = group.children[ childrenId ];
  1349. // clone Mesh to add to _node
  1350. var originalMaterial = child.material;
  1351. var originalGeometry = child.geometry;
  1352. var originalUserData = child.userData;
  1353. var originalName = child.name;
  1354. var material;
  1355. if ( originalMaterial.isDeferredShaderMaterial ) {
  1356. originalMaterial = material = originalMaterial.create();
  1357. } else {
  1358. material = originalMaterial;
  1359. }
  1360. switch ( child.type ) {
  1361. case 'LineSegments':
  1362. child = new THREE.LineSegments( originalGeometry, material );
  1363. break;
  1364. case 'LineLoop':
  1365. child = new THREE.LineLoop( originalGeometry, material );
  1366. break;
  1367. case 'Line':
  1368. child = new THREE.Line( originalGeometry, material );
  1369. break;
  1370. default:
  1371. child = new THREE.Mesh( originalGeometry, material );
  1372. }
  1373. child.castShadow = true;
  1374. child.userData = originalUserData;
  1375. child.name = originalName;
  1376. var skinEntry;
  1377. if ( node.skin !== undefined ) {
  1378. skinEntry = dependencies.skins[ node.skin ];
  1379. }
  1380. // Replace Mesh with SkinnedMesh in library
  1381. if ( skinEntry ) {
  1382. var getJointNode = function ( jointId ) {
  1383. var keys = Object.keys( __nodes );
  1384. for ( var i = 0, il = keys.length; i < il; i ++ ) {
  1385. var n = __nodes[ keys[ i ] ];
  1386. if ( n.jointName === jointId ) return n;
  1387. }
  1388. return null;
  1389. };
  1390. var geometry = originalGeometry;
  1391. var material = originalMaterial;
  1392. material.skinning = true;
  1393. child = new THREE.SkinnedMesh( geometry, material, false );
  1394. child.castShadow = true;
  1395. child.userData = originalUserData;
  1396. child.name = originalName;
  1397. var bones = [];
  1398. var boneInverses = [];
  1399. for ( var i = 0, l = skinEntry.jointNames.length; i < l; i ++ ) {
  1400. var jointId = skinEntry.jointNames[ i ];
  1401. var jointNode = getJointNode( jointId );
  1402. if ( jointNode ) {
  1403. bones.push( jointNode );
  1404. var m = skinEntry.inverseBindMatrices.array;
  1405. var mat = new THREE.Matrix4().fromArray( m, i * 16 );
  1406. boneInverses.push( mat );
  1407. } else {
  1408. console.warn( "WARNING: joint: '" + jointId + "' could not be found" );
  1409. }
  1410. }
  1411. child.bind( new THREE.Skeleton( bones, boneInverses, false ), skinEntry.bindShapeMatrix );
  1412. var buildBoneGraph = function ( parentJson, parentObject, property ) {
  1413. var children = parentJson[ property ];
  1414. if ( children === undefined ) return;
  1415. for ( var i = 0, il = children.length; i < il; i ++ ) {
  1416. var nodeId = children[ i ];
  1417. var bone = __nodes[ nodeId ];
  1418. var boneJson = json.nodes[ nodeId ];
  1419. if ( bone !== undefined && bone.isBone === true && boneJson !== undefined ) {
  1420. parentObject.add( bone );
  1421. buildBoneGraph( boneJson, bone, 'children' );
  1422. }
  1423. }
  1424. };
  1425. buildBoneGraph( node, child, 'skeletons' );
  1426. }
  1427. _node.add( child );
  1428. }
  1429. }
  1430. }
  1431. if ( node.camera !== undefined ) {
  1432. var camera = dependencies.cameras[ node.camera ];
  1433. _node.add( camera );
  1434. }
  1435. if ( node.extensions
  1436. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ]
  1437. && node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ) {
  1438. var extensionLights = extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].lights;
  1439. var light = extensionLights[ node.extensions[ EXTENSIONS.KHR_MATERIALS_COMMON ].light ];
  1440. _node.add( light );
  1441. }
  1442. return _node;
  1443. } );
  1444. } );
  1445. } );
  1446. };
  1447. GLTFParser.prototype.loadScenes = function () {
  1448. var json = this.json;
  1449. // scene node hierachy builder
  1450. function buildNodeHierachy( nodeId, parentObject, allNodes ) {
  1451. var _node = allNodes[ nodeId ];
  1452. parentObject.add( _node );
  1453. var node = json.nodes[ nodeId ];
  1454. if ( node.children ) {
  1455. var children = node.children;
  1456. for ( var i = 0, l = children.length; i < l; i ++ ) {
  1457. var child = children[ i ];
  1458. buildNodeHierachy( child, _node, allNodes );
  1459. }
  1460. }
  1461. }
  1462. return this._withDependencies( [
  1463. "nodes"
  1464. ] ).then( function ( dependencies ) {
  1465. return _each( json.scenes, function ( scene ) {
  1466. var _scene = new THREE.Scene();
  1467. if ( scene.name !== undefined ) _scene.name = scene.name;
  1468. if ( scene.extras ) _scene.userData = scene.extras;
  1469. var nodes = scene.nodes || [];
  1470. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  1471. var nodeId = nodes[ i ];
  1472. buildNodeHierachy( nodeId, _scene, dependencies.nodes );
  1473. }
  1474. _scene.traverse( function ( child ) {
  1475. // Register raw material meshes with GLTF2Loader.Shaders
  1476. if ( child.material && child.material.isRawShaderMaterial ) {
  1477. child.gltfShader = new GLTFShader( child, dependencies.nodes );
  1478. child.onBeforeRender = function(renderer, scene, camera){
  1479. this.gltfShader.update(scene, camera);
  1480. };
  1481. }
  1482. // for Specular-Glossiness
  1483. if ( child.material && child.material.type === 'ShaderMaterial' ) {
  1484. child.onBeforeRender = function ( renderer, scene, camera, geometry, material, group ) {
  1485. var uniforms = material.uniforms;
  1486. var defines = material.defines;
  1487. uniforms.diffuse.value.copy( material.color );
  1488. uniforms.emissive.value.copy( material.emissive );
  1489. uniforms.specular.value.copy( material.specular );
  1490. uniforms.glossiness.value = material.glossiness;
  1491. uniforms.map.value = material.map;
  1492. uniforms.aoMap.value = material.aoMap;
  1493. uniforms.bumpMap.value = material.bumpMap;
  1494. uniforms.emissiveMap.value = material.emissiveMap;
  1495. uniforms.envMap.value = material.envMap;
  1496. uniforms.normalMap.value = material.normalMap;
  1497. uniforms.specularMap.value = material.specularMap;
  1498. uniforms.glossinessMap.value = material.glossinessMap;
  1499. if ( uniforms.glossinessMap.value !== null && defines.USE_GLOSSINESSMAP === undefined ) {
  1500. defines.USE_GLOSSINESSMAP = '';
  1501. // set USE_ROUGHNESSMAP to enable vUv
  1502. defines.USE_ROUGHNESSMAP = ''
  1503. }
  1504. if ( uniforms.glossinessMap.value === null && defines.USE_GLOSSINESSMAP !== undefined ) {
  1505. delete defines.USE_GLOSSINESSMAP;
  1506. delete defines.USE_ROUGHNESSMAP;
  1507. }
  1508. };
  1509. }
  1510. } );
  1511. return _scene;
  1512. } );
  1513. } );
  1514. };
  1515. return GLTF2Loader;
  1516. } )();