webgl_materials_envmaps_hdr.html 9.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>threejs webgl - materials</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #fff;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #000;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <div id="container"></div>
  26. <div id="info"><a href="http://threejs.org" target="_blank">threejs</a> - High dynamic range (RGBE) Image-based Lighting (IBL)<br />using run-time generated pre-filtered roughness mipmaps (PMREM)<br/>
  27. Created by Prashant Sharma and <a href="http://clara.io/" target="_blank">Ben Houston</a>.</div>
  28. <script src="../build/three.min.js"></script>
  29. <script src="../examples/js/controls/OrbitControls.js"></script>
  30. <script src="../src/loaders/BinaryTextureLoader.js"></script>
  31. <script src="../examples/js/loaders/RGBELoader.js"></script>
  32. <script src="../examples/js/loaders/HDRCubeTextureLoader.js"></script>
  33. <script src="../examples/js/Detector.js"></script>
  34. <script src="../examples/js/libs/stats.min.js"></script>
  35. <script src="../examples/js/Half.js"></script>
  36. <script src="../examples/js/Encodings.js"></script>
  37. <script src="../examples/js/pmrem/PMREMGenerator.js"></script>
  38. <script src="../examples/js/pmrem/PMREMCubeUVPacker.js"></script>
  39. <script src="../examples/js/libs/dat.gui.min.js"></script>
  40. <script src="../examples/js/postprocessing/EffectComposer.js"></script>
  41. <script src="../examples/js/postprocessing/RenderPass.js"></script>
  42. <script src="../examples/js/postprocessing/MaskPass.js"></script>
  43. <script src="../examples/js/postprocessing/ShaderPass.js"></script>
  44. <script src="../examples/js/shaders/CopyShader.js"></script>
  45. <script src="../examples/js/shaders/FXAAShader.js"></script>
  46. <script src="../examples/js/postprocessing/BloomPass.js"></script>
  47. <script src="../examples/js/shaders/ConvolutionShader.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var container, stats;
  51. var params = {
  52. envMap: "HDR",
  53. projection: 'normal',
  54. roughness: 1.0,
  55. bumpScale: 0.3,
  56. background: false,
  57. };
  58. var camera, scene, renderer, controls, objects = [];
  59. var hdrCubeMap;
  60. var composer;
  61. var standardMaterial, floorMaterial;
  62. var ldrCubeRenderTarget, hdrCubeRenderTarget, rgbmCubeRenderTarget;
  63. init();
  64. animate();
  65. function init() {
  66. container = document.createElement( 'div' );
  67. document.body.appendChild( container );
  68. camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 2000 );
  69. camera.position.set( 0.0, 40, 40 * 3.5 );
  70. scene = new THREE.Scene();
  71. renderer = new THREE.WebGLRenderer( { antialias: false } );
  72. var roughnessTexture = THREE.ImageUtils.loadTexture( "../examples/textures/roughness_map.jpg" );
  73. roughnessTexture.wrapS = THREE.RepeatWrapping;
  74. roughnessTexture.wrapT = THREE.RepeatWrapping;
  75. roughnessTexture.repeat.set( 9, 2 );
  76. var hdrType = THREE.UnsignedByteType;
  77. /*
  78. if ( renderer.extensions.get( 'OES_texture_half_float' ) && renderer.extensions.get( 'OES_texture_half_float_linear' ) ) {
  79. hdrType = THREE.HalfFloatType;
  80. } else if ( renderer.extensions.get( 'OES_texture_float' ) && renderer.extensions.get( 'OES_texture_float_linear' ) ) {
  81. hdrType = THREE.FloatType;
  82. }
  83. */
  84. standardMaterial = new THREE.MeshStandardMaterial( {
  85. map: null,
  86. roughnessMap: roughnessTexture,
  87. bumpScale: - 0.05,
  88. bumpMap: roughnessTexture,
  89. color: 0xffffff,
  90. metalness: 0.9,
  91. roughness: 1.0,
  92. shading: THREE.SmoothShading
  93. } );
  94. var geometry = new THREE.TorusKnotGeometry( 18, 8, 150, 20 );;
  95. var torusMesh1 = new THREE.Mesh( geometry, standardMaterial );
  96. torusMesh1.position.x = 0.0;
  97. torusMesh1.castShadow = true;
  98. scene.add( torusMesh1 );
  99. objects.push( torusMesh1 );
  100. floorMaterial = new THREE.MeshStandardMaterial( {
  101. map: null,
  102. roughnessMap: null,
  103. color: 0xffffff,
  104. metalness: 0.0,
  105. roughness: 0.0,
  106. shading: THREE.SmoothShading
  107. } );
  108. var planeGeometry = new THREE.PlaneBufferGeometry( 200, 200 );
  109. var planeMesh1 = new THREE.Mesh( planeGeometry, floorMaterial );
  110. planeMesh1.position.y = - 50;
  111. planeMesh1.rotation.x = - Math.PI * 0.5;
  112. planeMesh1.receiveShadow = true;
  113. scene.add( planeMesh1 );
  114. var genCubeUrls = function( prefix, postfix ) {
  115. return [
  116. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  117. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  118. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  119. ];
  120. };
  121. var hdrUrls = genCubeUrls( "../examples/textures/cube/pisaHDR/", ".hdr" );
  122. new THREE.HDRCubeTextureLoader().load( hdrType, hdrUrls, function ( hdrCubeMap ) {
  123. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  124. pmremGenerator.update( renderer );
  125. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  126. pmremCubeUVPacker.update( renderer );
  127. hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  128. standardMaterial.envMap = hdrCubeRenderTarget;
  129. standardMaterial.needsUpdate = true;
  130. floorMaterial.envMap = hdrCubeRenderTarget;
  131. floorMaterial.needsUpdate = true;
  132. } );
  133. var ldrUrls = genCubeUrls( "../examples/textures/cube/pisa/", ".png" );
  134. new THREE.CubeTextureLoader().load( ldrUrls, function ( ldrCubeMap ) {
  135. ldrCubeMap.encoding = THREE.GammaEncoding;
  136. var pmremGenerator = new THREE.PMREMGenerator( ldrCubeMap );
  137. pmremGenerator.update( renderer );
  138. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  139. pmremCubeUVPacker.update( renderer );
  140. ldrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  141. /* standardMaterial.envMap = ldrCubeRenderTarget;
  142. standardMaterial.needsUpdate = true;
  143. floorMaterial.envMap = ldrCubeRenderTarget;
  144. floorMaterial.needsUpdate = true;*/
  145. } );
  146. var rgbmUrls = genCubeUrls( "../examples/textures/cube/pisaRGBM16/", ".png" );
  147. new THREE.CubeTextureLoader().load( rgbmUrls, function ( rgbmCubeMap ) {
  148. rgbmCubeMap.encoding = THREE.RGBM16Encoding;
  149. var pmremGenerator = new THREE.PMREMGenerator( rgbmCubeMap );
  150. pmremGenerator.update( renderer );
  151. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  152. pmremCubeUVPacker.update( renderer );
  153. rgbmCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  154. /* standardMaterial.envMap = rgbmCubeRenderTarget;
  155. standardMaterial.needsUpdate = true;
  156. floorMaterial.envMap = rgbmCubeRenderTarget;
  157. floorMaterial.needsUpdate = true;*/
  158. } );
  159. // Lights
  160. scene.add( new THREE.AmbientLight( 0x222222 ) );
  161. var spotLight = new THREE.SpotLight( 0xffffff );
  162. spotLight.position.set( 50, 100, 50 );
  163. spotLight.angle = Math.PI / 7;
  164. spotLight.penumbra = 0.8
  165. spotLight.castShadow = true;
  166. scene.add( spotLight );
  167. renderer.setPixelRatio( window.devicePixelRatio );
  168. renderer.setSize( window.innerWidth, window.innerHeight );
  169. renderer.shadowMap.enabled = true;
  170. container.appendChild( renderer.domElement );
  171. renderer.gammaInput = true;
  172. renderer.gammaOutput = true;
  173. composer = new THREE.EffectComposer( renderer );
  174. composer.setSize( window.innerWidth, window.innerHeight );
  175. var renderScene = new THREE.RenderPass( scene, camera );
  176. composer.addPass( renderScene );
  177. var copyPass = new THREE.ShaderPass( THREE.CopyShader );
  178. copyPass.renderToScreen = true;
  179. composer.addPass( copyPass );
  180. stats = new Stats();
  181. stats.domElement.style.position = 'absolute';
  182. stats.domElement.style.top = '0px';
  183. container.appendChild( stats.domElement );
  184. controls = new THREE.OrbitControls( camera, renderer.domElement );
  185. controls.target.set( 0, 0, 0 );
  186. controls.update();
  187. window.addEventListener( 'resize', onWindowResize, false );
  188. var gui = new dat.GUI();
  189. gui.add( params, 'envMap', [ 'LDR', 'HDR', 'RGBM16' ] );
  190. gui.add( params, 'roughness', 0, 1 );
  191. gui.add( params, 'bumpScale', - 1, 1 );
  192. gui.open();
  193. }
  194. function onWindowResize() {
  195. var width = window.innerWidth;
  196. var height = window.innerHeight;
  197. camera.aspect = width / height;
  198. camera.updateProjectionMatrix();
  199. renderer.setSize( width, height );
  200. composer.setSize( width, height );
  201. }
  202. //
  203. function animate() {
  204. requestAnimationFrame( animate );
  205. render();
  206. stats.update();
  207. }
  208. function render() {
  209. if ( standardMaterial !== undefined ) {
  210. standardMaterial.roughness = params.roughness;
  211. standardMaterial.bumpScale = - 0.05 * params.bumpScale;
  212. switch( params.envMap ) {
  213. case 'LDR': standardMaterial.envMap = ldrCubeRenderTarget; break;
  214. case 'HDR': standardMaterial.envMap = hdrCubeRenderTarget; break;
  215. case 'RGBM16': standardMaterial.envMap = rgbmCubeRenderTarget; break;
  216. }
  217. }
  218. var timer = Date.now() * 0.00025;
  219. camera.lookAt( scene.position );
  220. for ( var i = 0, l = objects.length; i < l; i ++ ) {
  221. var object = objects[ i ];
  222. object.rotation.y += 0.005;
  223. }
  224. composer.render();
  225. }
  226. </script>
  227. </body>
  228. </html>