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- /**
- * @author mrdoob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author WestLangley / http://github.com/WestLangley
- */
- THREE.Camera = function () {
- THREE.Object3D.call( this );
- this.matrixWorldInverse = new THREE.Matrix4();
- this.projectionMatrix = new THREE.Matrix4();
- };
- THREE.Camera.prototype = Object.create( THREE.Object3D.prototype );
- THREE.Camera.prototype.lookAt = function () {
- // This routine does not support cameras with rotated and/or translated parent(s)
- var m1 = new THREE.Matrix4();
- return function ( vector ) {
- m1.lookAt( this.position, vector, this.up );
- this.quaternion.setFromRotationMatrix( m1 );
- };
- }();
- THREE.Camera.prototype.clone = function (camera) {
- if ( camera === undefined ) camera = new THREE.Camera();
- THREE.Object3D.prototype.clone.call( this, camera );
- camera.matrixWorldInverse.copy( this.matrixWorldInverse );
- camera.projectionMatrix.copy( this.projectionMatrix );
- return camera;
- };
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