webgl_materials_cars.html 11 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - cube reflection [cars]</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #000;
  11. color: #000;
  12. margin: 0px;
  13. overflow: hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 10px;
  18. width: 100%;
  19. text-align: center;
  20. z-index: 100;
  21. }
  22. #info a {
  23. color: red;
  24. font-weight: bold;
  25. }
  26. </style>
  27. </head>
  28. <body>
  29. <div id="info">
  30. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> car materials demo :
  31. Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
  32. <br><br>
  33. <strong>MATERIALS:</strong>
  34. <span>Body: <select id="body-mat"></select></span>
  35. <span>Rims / Trim: <select id="rim-mat"></select></span>
  36. <span>Glass: <select id="glass-mat"></select></span><br>
  37. <span><strong>Driving Mode</strong>(arrow keys and space)<input type="checkbox" id="drive-toggle"></span>
  38. </div>
  39. <div id="container"></div>
  40. <script src="../build/three.js"></script>
  41. <script src="js/loaders/DRACOLoader.js"></script>
  42. <script src="js/loaders/GLTFLoader.js"></script>
  43. <script src="js/Car.js"></script>
  44. <script src="js/controls/OrbitControls.js"></script>
  45. <script src="js/pmrem/PMREMGenerator.js"></script>
  46. <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
  47. <script src="js/loaders/RGBELoader.js"></script>
  48. <script src="js/loaders/HDRCubeTextureLoader.js"></script>
  49. <script src="js/Detector.js"></script>
  50. <script src="js/libs/stats.min.js"></script>
  51. <script>
  52. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  53. var camera, scene, renderer, controls, stats, carModel, materialsLib, envMap;
  54. var bodyMatSelect = document.getElementById( 'body-mat' );
  55. var rimMatSelect = document.getElementById( 'rim-mat' );
  56. var glassMatSelect = document.getElementById( 'glass-mat' );
  57. var driveModeToggle = document.getElementById( 'drive-toggle' );
  58. driveModeToggle.addEventListener( 'change', onDriveModeToggle );
  59. var lightHolder = new THREE.Group();
  60. var clock = new THREE.Clock();
  61. var car = new THREE.Car();
  62. car.enabled = false;
  63. var carParts = {
  64. body: [],
  65. rims:[],
  66. glass: [],
  67. };
  68. var damping = 5.0;
  69. var distance = 5;
  70. var cameraTarget = new THREE.Vector3();
  71. var origin = new THREE.Vector3();
  72. function init() {
  73. var container = document.getElementById( 'container' );
  74. camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
  75. camera.position.set( 3.25, 1.25, -5 );
  76. controls = new THREE.OrbitControls( camera, container );
  77. controls.enableDamping = true;
  78. controls.dampingFactor = 0.25;
  79. controls.target.set( 0, 0.75, 0 );
  80. scene = new THREE.Scene();
  81. scene.fog = new THREE.Fog( 0xa0a0a0, 10, 80 );
  82. scene.background = new THREE.CubeTextureLoader()
  83. .setPath( 'textures/cube/skybox/')
  84. .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
  85. ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2400, 2400 ), new THREE.MeshStandardMaterial( { color: 0xffffff, metalness: 0, roughness: 1 } ) );
  86. ground.rotation.x = - Math.PI / 2;
  87. ground.receiveShadow = true;
  88. scene.add( ground );
  89. var grid = new THREE.GridHelper( 2400, 120, 0x000000, 0x000000 );
  90. grid.material.opacity = 0.2;
  91. grid.material.transparent = true;
  92. scene.add( grid );
  93. var hemiLight = new THREE.HemisphereLight( 0xfefeb4, 0x99ccff, 0.3 );
  94. hemiLight.position.set( -1.5, 1.5, 1.5 );
  95. scene.add( hemiLight );
  96. shadowLight = new THREE.DirectionalLight( 0xffffff, 0.3 );
  97. shadowLight.position.set( -1.5, 1.5, 1.5 );
  98. shadowLight.castShadow = true;
  99. shadowLight.shadow.width = 1024;
  100. shadowLight.shadow.height = 1024;
  101. shadowLight.shadow.camera.top = 2;
  102. shadowLight.shadow.camera.bottom = -2;
  103. shadowLight.shadow.camera.left = -2.5;
  104. shadowLight.shadow.camera.right = 2.5;
  105. shadowLight.shadow.camera.far = 5.5;
  106. shadowLight.shadow.bias = -0.025;
  107. lightHolder.add( shadowLight, shadowLight.target );
  108. renderer = new THREE.WebGLRenderer( { antialias: true } );
  109. renderer.setPixelRatio( window.devicePixelRatio );
  110. renderer.gammaOutput = true;
  111. renderer.shadowMap.enabled = true;
  112. renderer.setSize( window.innerWidth, window.innerHeight );
  113. container.appendChild( renderer.domElement );
  114. stats = new Stats();
  115. container.appendChild( stats.dom );
  116. initCar();
  117. window.addEventListener( 'resize', onWindowResize, false );
  118. renderer.setAnimationLoop( function() {
  119. update();
  120. renderer.render( scene, camera );
  121. } );
  122. }
  123. var genCubeUrls = function( prefix, postfix ) {
  124. return [
  125. prefix + 'px' + postfix, prefix + 'nx' + postfix,
  126. prefix + 'py' + postfix, prefix + 'ny' + postfix,
  127. prefix + 'pz' + postfix, prefix + 'nz' + postfix
  128. ];
  129. };
  130. var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' );
  131. new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrUrls, function ( hdrCubeMap ) {
  132. var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
  133. pmremGenerator.update( renderer );
  134. var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
  135. pmremCubeUVPacker.update( renderer );
  136. var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
  137. envMap = hdrCubeRenderTarget.texture;
  138. initMaterials();
  139. initMaterialSelectionMenus();
  140. hdrCubeMap.dispose();
  141. pmremGenerator.dispose();
  142. pmremCubeUVPacker.dispose();
  143. } );
  144. function initCar() {
  145. THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
  146. var loader = new THREE.GLTFLoader();
  147. loader.setDRACOLoader( new THREE.DRACOLoader() );
  148. loader.load( 'models/fbx/ferrari.glb', function( gltf ) {
  149. carModel = gltf.scene.children[ 0 ];
  150. // add lightHolder to car so that the shadow will track the car as it moves
  151. carModel.add( lightHolder );
  152. car.setModel( carModel );
  153. carModel.traverse( function ( child ) {
  154. if ( child.isMesh ) {
  155. child.castShadow = true;
  156. child.receiveShadow = true;
  157. child.material.envMap = envMap;
  158. }
  159. } );
  160. scene.add( carModel );
  161. // car parts for material selection
  162. carParts.body.push( carModel.getObjectByName( 'body' ) );
  163. carParts.rims.push(
  164. carModel.getObjectByName( 'rim_fl' ),
  165. carModel.getObjectByName( 'rim_fr' ),
  166. carModel.getObjectByName( 'rim_rr' ),
  167. carModel.getObjectByName( 'rim_rl' ),
  168. carModel.getObjectByName( 'trim' ),
  169. );
  170. carParts.glass.push(
  171. carModel.getObjectByName( 'glass' ),
  172. );
  173. updateMaterials();
  174. });
  175. }
  176. function initMaterials() {
  177. materialsLib = {
  178. main: [
  179. new THREE.MeshStandardMaterial( { color: 0xff6600, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'orange' } ),
  180. new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'blue' } ),
  181. new THREE.MeshStandardMaterial( { color: 0x660000, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'red' } ),
  182. new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, name: 'black' } ),
  183. new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'white' } ),
  184. new THREE.MeshStandardMaterial( { color: 0xcccccc, envMap: envMap, metalness: 1, roughness: 0, name: 'metallic' } ),
  185. ],
  186. glass: [
  187. new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0.0, roughness: 0.25, opacity: 0.5, transparent: true, refractionRatio: 0.25, name: 'clear'} ),
  188. new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0, roughness: 0.25, opacity: 0.75, transparent: true, refractionRatio: 0.75, name: 'smoked' } ),
  189. new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 0, roughness: 0.25, opacity: 0.5, transparent: true, refractionRatio: 0.75, name: 'blue' } ),
  190. ],
  191. }
  192. }
  193. function initMaterialSelectionMenus() {
  194. function addOption( name, menu ) {
  195. var option = document.createElement( 'option' );
  196. option.text = name;
  197. option.value = name;
  198. menu.add( option );
  199. }
  200. materialsLib.main.forEach( function( material ) {
  201. addOption( material.name, bodyMatSelect );
  202. addOption( material.name, rimMatSelect );
  203. } );
  204. materialsLib.glass.forEach( function( material ) {
  205. addOption( material.name, glassMatSelect );
  206. } );
  207. bodyMatSelect.selectedIndex = 2;
  208. rimMatSelect.selectedIndex = 4;
  209. glassMatSelect.selectedIndex = 0;
  210. bodyMatSelect.addEventListener( 'change', updateMaterials );
  211. rimMatSelect.addEventListener( 'change', updateMaterials );
  212. glassMatSelect.addEventListener( 'change', updateMaterials );
  213. }
  214. // set materials to the current values of the selection menus
  215. function updateMaterials() {
  216. var bodyMat = materialsLib.main[ bodyMatSelect.selectedIndex ];
  217. var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
  218. var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
  219. carParts.body.forEach( function ( part ) { part.material = bodyMat; } );
  220. carParts.rims.forEach( function ( part ) { part.material = rimMat; } );
  221. carParts.glass.forEach( function ( part ) { part.material = glassMat; } );
  222. }
  223. function onWindowResize() {
  224. camera.aspect = window.innerWidth / window.innerHeight;
  225. camera.updateProjectionMatrix();
  226. renderer.setSize( window.innerWidth, window.innerHeight );
  227. }
  228. function onDriveModeToggle() {
  229. car.enabled = !car.enabled;
  230. controls.enabled = !car.enabled;
  231. controls.reset();
  232. carModel.position.copy( origin );
  233. }
  234. function update() {
  235. var delta = clock.getDelta();
  236. if ( carModel && !controls.enabled ) {
  237. car.update( delta );
  238. updateCamera( delta );
  239. resetPosition();
  240. // keep the light (and shadow) pointing in the same direction as the car rotates
  241. lightHolder.rotation.y = -carModel.rotation.y;
  242. } else {
  243. controls.update();
  244. }
  245. stats.update();
  246. }
  247. function updateCamera( delta ) {
  248. carModel.getWorldPosition( cameraTarget );
  249. cameraTarget.y = 2.5;
  250. cameraTarget.z += distance;
  251. camera.position.lerp( cameraTarget, delta * damping );
  252. camera.lookAt( carModel.position );
  253. }
  254. function resetPosition() {
  255. if( carModel.position.distanceTo( origin ) > 1200 ) {
  256. carModel.position.copy( origin );
  257. car.speed = 0;
  258. car.enabled = false;
  259. setTimeout( function() {
  260. car.enabled = true;
  261. }, 1500 )
  262. }
  263. }
  264. init();
  265. </script>
  266. </body>
  267. </html>