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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - materials - cube reflection [cars]</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- color: #000;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- }
- #info a {
- color: red;
- font-weight: bold;
- }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> car materials demo :
- Ferrari 458 Italia model by <a href="https://sketchfab.com/models/57bf6cc56931426e87494f554df1dab6" target="_blank" rel="noopener">vicent091036</a>
- <br><br>
- <strong>MATERIALS:</strong>
- <span>Body: <select id="body-mat"></select></span>
- <span>Rims / Trim: <select id="rim-mat"></select></span>
- <span>Glass: <select id="glass-mat"></select></span><br>
- <span><strong>Driving Mode</strong>(arrow keys and space)<input type="checkbox" id="drive-toggle"></span>
- </div>
- <div id="container"></div>
- <script src="../build/three.js"></script>
- <script src="js/loaders/DRACOLoader.js"></script>
- <script src="js/loaders/GLTFLoader.js"></script>
- <script src="js/Car.js"></script>
- <script src="js/controls/OrbitControls.js"></script>
- <script src="js/pmrem/PMREMGenerator.js"></script>
- <script src="js/pmrem/PMREMCubeUVPacker.js"></script>
- <script src="js/loaders/RGBELoader.js"></script>
- <script src="js/loaders/HDRCubeTextureLoader.js"></script>
- <script src="js/Detector.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script>
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var camera, scene, renderer, controls, stats, carModel, materialsLib, envMap;
- var bodyMatSelect = document.getElementById( 'body-mat' );
- var rimMatSelect = document.getElementById( 'rim-mat' );
- var glassMatSelect = document.getElementById( 'glass-mat' );
- var driveModeToggle = document.getElementById( 'drive-toggle' );
- driveModeToggle.addEventListener( 'change', onDriveModeToggle );
- var lightHolder = new THREE.Group();
- var clock = new THREE.Clock();
- var car = new THREE.Car();
- car.enabled = false;
- var carParts = {
- body: [],
- rims:[],
- glass: [],
- };
- var damping = 5.0;
- var distance = 5;
- var cameraTarget = new THREE.Vector3();
- var origin = new THREE.Vector3();
- function init() {
- var container = document.getElementById( 'container' );
- camera = new THREE.PerspectiveCamera( 45, window.innerWidth / window.innerHeight, 1, 200 );
- camera.position.set( 3.25, 1.25, -5 );
- controls = new THREE.OrbitControls( camera, container );
- controls.enableDamping = true;
- controls.dampingFactor = 0.25;
- controls.target.set( 0, 0.75, 0 );
- scene = new THREE.Scene();
- scene.fog = new THREE.Fog( 0xa0a0a0, 10, 80 );
- scene.background = new THREE.CubeTextureLoader()
- .setPath( 'textures/cube/skybox/')
- .load( [ 'px.jpg', 'nx.jpg', 'py.jpg', 'ny.jpg', 'pz.jpg', 'nz.jpg' ] );
- ground = new THREE.Mesh( new THREE.PlaneBufferGeometry( 2400, 2400 ), new THREE.MeshStandardMaterial( { color: 0xffffff, metalness: 0, roughness: 1 } ) );
- ground.rotation.x = - Math.PI / 2;
- ground.receiveShadow = true;
- scene.add( ground );
- var grid = new THREE.GridHelper( 2400, 120, 0x000000, 0x000000 );
- grid.material.opacity = 0.2;
- grid.material.transparent = true;
- scene.add( grid );
- var hemiLight = new THREE.HemisphereLight( 0xfefeb4, 0x99ccff, 0.3 );
- hemiLight.position.set( -1.5, 1.5, 1.5 );
- scene.add( hemiLight );
- shadowLight = new THREE.DirectionalLight( 0xffffff, 0.3 );
- shadowLight.position.set( -1.5, 1.5, 1.5 );
- shadowLight.castShadow = true;
- shadowLight.shadow.width = 1024;
- shadowLight.shadow.height = 1024;
- shadowLight.shadow.camera.top = 2;
- shadowLight.shadow.camera.bottom = -2;
- shadowLight.shadow.camera.left = -2.5;
- shadowLight.shadow.camera.right = 2.5;
- shadowLight.shadow.camera.far = 5.5;
- shadowLight.shadow.bias = -0.025;
- lightHolder.add( shadowLight, shadowLight.target );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.gammaOutput = true;
- renderer.shadowMap.enabled = true;
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- stats = new Stats();
- container.appendChild( stats.dom );
- initCar();
- window.addEventListener( 'resize', onWindowResize, false );
- renderer.setAnimationLoop( function() {
- update();
- renderer.render( scene, camera );
- } );
- }
- var genCubeUrls = function( prefix, postfix ) {
- return [
- prefix + 'px' + postfix, prefix + 'nx' + postfix,
- prefix + 'py' + postfix, prefix + 'ny' + postfix,
- prefix + 'pz' + postfix, prefix + 'nz' + postfix
- ];
- };
- var hdrUrls = genCubeUrls( './textures/cube/pisaHDR/', '.hdr' );
- new THREE.HDRCubeTextureLoader().load( THREE.UnsignedByteType, hdrUrls, function ( hdrCubeMap ) {
- var pmremGenerator = new THREE.PMREMGenerator( hdrCubeMap );
- pmremGenerator.update( renderer );
- var pmremCubeUVPacker = new THREE.PMREMCubeUVPacker( pmremGenerator.cubeLods );
- pmremCubeUVPacker.update( renderer );
- var hdrCubeRenderTarget = pmremCubeUVPacker.CubeUVRenderTarget;
- envMap = hdrCubeRenderTarget.texture;
- initMaterials();
- initMaterialSelectionMenus();
- hdrCubeMap.dispose();
- pmremGenerator.dispose();
- pmremCubeUVPacker.dispose();
- } );
- function initCar() {
- THREE.DRACOLoader.setDecoderPath( 'js/libs/draco/gltf/' );
- var loader = new THREE.GLTFLoader();
- loader.setDRACOLoader( new THREE.DRACOLoader() );
- loader.load( 'models/fbx/ferrari.glb', function( gltf ) {
- carModel = gltf.scene.children[ 0 ];
- // add lightHolder to car so that the shadow will track the car as it moves
- carModel.add( lightHolder );
- car.setModel( carModel );
- carModel.traverse( function ( child ) {
- if ( child.isMesh ) {
- child.castShadow = true;
- child.receiveShadow = true;
- child.material.envMap = envMap;
- }
- } );
- scene.add( carModel );
- // car parts for material selection
- carParts.body.push( carModel.getObjectByName( 'body' ) );
- carParts.rims.push(
- carModel.getObjectByName( 'rim_fl' ),
- carModel.getObjectByName( 'rim_fr' ),
- carModel.getObjectByName( 'rim_rr' ),
- carModel.getObjectByName( 'rim_rl' ),
- carModel.getObjectByName( 'trim' ),
- );
- carParts.glass.push(
- carModel.getObjectByName( 'glass' ),
- );
- updateMaterials();
- });
- }
- function initMaterials() {
- materialsLib = {
- main: [
- new THREE.MeshStandardMaterial( { color: 0xff6600, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'orange' } ),
- new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'blue' } ),
- new THREE.MeshStandardMaterial( { color: 0x660000, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'red' } ),
- new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 1, roughness: 0, name: 'black' } ),
- new THREE.MeshStandardMaterial( { color: 0xffffff, envMap: envMap, metalness: 0.25, roughness: 0.15, name: 'white' } ),
- new THREE.MeshStandardMaterial( { color: 0xcccccc, envMap: envMap, metalness: 1, roughness: 0, name: 'metallic' } ),
- ],
- glass: [
- new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0.0, roughness: 0.25, opacity: 0.5, transparent: true, refractionRatio: 0.25, name: 'clear'} ),
- new THREE.MeshStandardMaterial( { color: 0x000000, envMap: envMap, metalness: 0, roughness: 0.25, opacity: 0.75, transparent: true, refractionRatio: 0.75, name: 'smoked' } ),
- new THREE.MeshStandardMaterial( { color: 0x001133, envMap: envMap, metalness: 0, roughness: 0.25, opacity: 0.5, transparent: true, refractionRatio: 0.75, name: 'blue' } ),
- ],
- }
- }
- function initMaterialSelectionMenus() {
- function addOption( name, menu ) {
- var option = document.createElement( 'option' );
- option.text = name;
- option.value = name;
- menu.add( option );
- }
- materialsLib.main.forEach( function( material ) {
- addOption( material.name, bodyMatSelect );
- addOption( material.name, rimMatSelect );
- } );
- materialsLib.glass.forEach( function( material ) {
- addOption( material.name, glassMatSelect );
- } );
- bodyMatSelect.selectedIndex = 2;
- rimMatSelect.selectedIndex = 4;
- glassMatSelect.selectedIndex = 0;
- bodyMatSelect.addEventListener( 'change', updateMaterials );
- rimMatSelect.addEventListener( 'change', updateMaterials );
- glassMatSelect.addEventListener( 'change', updateMaterials );
- }
- // set materials to the current values of the selection menus
- function updateMaterials() {
- var bodyMat = materialsLib.main[ bodyMatSelect.selectedIndex ];
- var rimMat = materialsLib.main[ rimMatSelect.selectedIndex ];
- var glassMat = materialsLib.glass[ glassMatSelect.selectedIndex ];
- carParts.body.forEach( function ( part ) { part.material = bodyMat; } );
- carParts.rims.forEach( function ( part ) { part.material = rimMat; } );
- carParts.glass.forEach( function ( part ) { part.material = glassMat; } );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function onDriveModeToggle() {
- car.enabled = !car.enabled;
- controls.enabled = !car.enabled;
- controls.reset();
- carModel.position.copy( origin );
- }
- function update() {
- var delta = clock.getDelta();
- if ( carModel && !controls.enabled ) {
- car.update( delta );
- updateCamera( delta );
- resetPosition();
- // keep the light (and shadow) pointing in the same direction as the car rotates
- lightHolder.rotation.y = -carModel.rotation.y;
- } else {
- controls.update();
- }
- stats.update();
- }
- function updateCamera( delta ) {
- carModel.getWorldPosition( cameraTarget );
- cameraTarget.y = 2.5;
- cameraTarget.z += distance;
- camera.position.lerp( cameraTarget, delta * damping );
- camera.lookAt( carModel.position );
- }
- function resetPosition() {
- if( carModel.position.distanceTo( origin ) > 1200 ) {
- carModel.position.copy( origin );
- car.speed = 0;
- car.enabled = false;
- setTimeout( function() {
- car.enabled = true;
- }, 1500 )
- }
- }
- init();
- </script>
- </body>
- </html>
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