webvr_lorenz_attractor.html 4.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - Lorenz attractor</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-06-19 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-06-19" content="Alxt96tYGgIr9l6EXU0eeI360zcmzOY6Kuo3kcTfBGIRDOQbgFIZKRQ1joExQ74WZr1einsE+cUMHgSclNHCQQ4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyOTM5NzgyOH0=">
  9. <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-06-15 -->
  10. <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-06-15" content="AtJH9g6nn0B87bnjJt+9m1joZXEYDmLSlRvtMr5qJD52hMcm3S86S7jg5I7y2I5cgQglE0rzsXzti5DECQLb8QkAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUyOTA4NDY2OH0=">
  11. <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-06-15 -->
  12. <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-06-15" content="Aihhr0yXkVlCKF0DIpTbH8WX7ZmEexUhI/95+t8aoLfvBkePMiZ/iOoDPU3xefyfuczkDahH1L6eiPvRsuzITAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTI5MDg0NjY4fQ==">
  13. <style>
  14. body {
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. </style>
  19. </head>
  20. <body>
  21. <script src="../build/three.js"></script>
  22. <script src="js/vr/WebVR.js"></script>
  23. <script>
  24. var camera, scene, renderer, x, y, z, c, geometry;
  25. var scale = .015; // for reducing overall displayed size
  26. var multiplier = 5; // integer, increase for faster visualization
  27. var steps = 100000;
  28. var current = 1;
  29. var shown = 10000;
  30. var beta = 8 / 3;
  31. var rho = 28;
  32. var sigma = 10;
  33. var dt = .005;
  34. init();
  35. animate();
  36. function move() {
  37. geometry.attributes.position.array.copyWithin( 3 );
  38. geometry.attributes.color.array.copyWithin( 3 );
  39. if ( current < steps ) {
  40. var dx = sigma * ( y - x ) * dt;
  41. var dy = ( x * ( rho - z ) - y ) * dt;
  42. var dz = ( x * y - beta * z ) * dt;
  43. x += dx;
  44. y += dy;
  45. z += dz;
  46. geometry.attributes.position.set( [ scale * x, scale * y, scale * z ], 0 );
  47. c.setHSL( current / steps, 1, .5 );
  48. geometry.attributes.color.set( [ c.r, c.g, c.b ], 0 );
  49. }
  50. if ( current < steps + shown ) {
  51. current ++;
  52. } else {
  53. current = 0;
  54. }
  55. }
  56. function init() {
  57. scene = new THREE.Scene();
  58. scene.position.set( 0, 1.5, - 1 );
  59. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 2 );
  60. camera.lookAt( 0, 1.5, - 1 );
  61. //
  62. x = 15 * Math.random();
  63. y = 15 * Math.random();
  64. z = 15 * Math.random();
  65. c = new THREE.Color();
  66. geometry = new THREE.BufferGeometry();
  67. var positions = new Float32Array( 3 * shown );
  68. for ( var i = 0; i < positions.length; i += 3 ) {
  69. positions.set( [ scale * x, scale * y, scale * z ], i );
  70. }
  71. geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
  72. var colors = new Float32Array( 3 * shown );
  73. for ( var i = 0; i < positions.length; i += 3 ) {
  74. colors.set( [ 1, 0, 0 ], i );
  75. }
  76. geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
  77. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  78. var line = new THREE.Line( geometry, material );
  79. line.frustumCulled = false; // critical to avoid blackouts!
  80. scene.add( line );
  81. //
  82. renderer = new THREE.WebGLRenderer( { antialias: true } );
  83. renderer.autoClear = false;
  84. renderer.setPixelRatio( window.devicePixelRatio );
  85. renderer.setSize( window.innerWidth, window.innerHeight );
  86. renderer.shadowMap.enabled = true;
  87. renderer.vr.enabled = true;
  88. document.body.appendChild( renderer.domElement );
  89. document.body.appendChild( WEBVR.createButton( renderer ) );
  90. //
  91. window.addEventListener( 'resize', onWindowResize, false );
  92. }
  93. function onWindowResize() {
  94. camera.aspect = window.innerWidth / window.innerHeight;
  95. camera.updateProjectionMatrix();
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. }
  98. function animate() {
  99. renderer.setAnimationLoop( render );
  100. }
  101. function render() {
  102. scene.rotation.z += .001;
  103. for ( var i = 0; i < multiplier; i ++ ) {
  104. move();
  105. }
  106. geometry.attributes.position.needsUpdate = true;
  107. geometry.attributes.color.needsUpdate = true;
  108. renderer.render( scene, camera );
  109. }
  110. </script>
  111. </body>
  112. </html>