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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webvr - Lorenz attractor</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
- <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-06-19 -->
- <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-06-19" content="Alxt96tYGgIr9l6EXU0eeI360zcmzOY6Kuo3kcTfBGIRDOQbgFIZKRQ1joExQ74WZr1einsE+cUMHgSclNHCQQ4AAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyOTM5NzgyOH0=">
- <!-- Origin Trial Token, feature = WebXR Device API, origin = https://threejs.org, expires = 2018-06-15 -->
- <meta http-equiv="origin-trial" data-feature="WebXR Device API" data-expires="2018-06-15" content="AtJH9g6nn0B87bnjJt+9m1joZXEYDmLSlRvtMr5qJD52hMcm3S86S7jg5I7y2I5cgQglE0rzsXzti5DECQLb8QkAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkRldmljZSIsImV4cGlyeSI6MTUyOTA4NDY2OH0=">
- <!-- Origin Trial Token, feature = WebXR Gamepad Support, origin = https://threejs.org, expires = 2018-06-15 -->
- <meta http-equiv="origin-trial" data-feature="WebXR Gamepad Support" data-expires="2018-06-15" content="Aihhr0yXkVlCKF0DIpTbH8WX7ZmEexUhI/95+t8aoLfvBkePMiZ/iOoDPU3xefyfuczkDahH1L6eiPvRsuzITAAAAABYeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJYUkdhbWVwYWRTdXBwb3J0IiwiZXhwaXJ5IjoxNTI5MDg0NjY4fQ==">
- <style>
- body {
- margin: 0px;
- overflow: hidden;
- }
- </style>
- </head>
- <body>
- <script src="../build/three.js"></script>
- <script src="js/vr/WebVR.js"></script>
- <script>
- var camera, scene, renderer, x, y, z, c, geometry;
- var scale = .015; // for reducing overall displayed size
- var multiplier = 5; // integer, increase for faster visualization
- var steps = 100000;
- var current = 1;
- var shown = 10000;
- var beta = 8 / 3;
- var rho = 28;
- var sigma = 10;
- var dt = .005;
- init();
- animate();
- function move() {
- geometry.attributes.position.array.copyWithin( 3 );
- geometry.attributes.color.array.copyWithin( 3 );
- if ( current < steps ) {
- var dx = sigma * ( y - x ) * dt;
- var dy = ( x * ( rho - z ) - y ) * dt;
- var dz = ( x * y - beta * z ) * dt;
- x += dx;
- y += dy;
- z += dz;
- geometry.attributes.position.set( [ scale * x, scale * y, scale * z ], 0 );
- c.setHSL( current / steps, 1, .5 );
- geometry.attributes.color.set( [ c.r, c.g, c.b ], 0 );
- }
- if ( current < steps + shown ) {
- current ++;
- } else {
- current = 0;
- }
- }
- function init() {
- scene = new THREE.Scene();
- scene.position.set( 0, 1.5, - 1 );
- camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 2 );
- camera.lookAt( 0, 1.5, - 1 );
- //
- x = 15 * Math.random();
- y = 15 * Math.random();
- z = 15 * Math.random();
- c = new THREE.Color();
- geometry = new THREE.BufferGeometry();
- var positions = new Float32Array( 3 * shown );
- for ( var i = 0; i < positions.length; i += 3 ) {
- positions.set( [ scale * x, scale * y, scale * z ], i );
- }
- geometry.addAttribute( 'position', new THREE.BufferAttribute( positions, 3 ) );
- var colors = new Float32Array( 3 * shown );
- for ( var i = 0; i < positions.length; i += 3 ) {
- colors.set( [ 1, 0, 0 ], i );
- }
- geometry.addAttribute( 'color', new THREE.BufferAttribute( colors, 3 ) );
- var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
- var line = new THREE.Line( geometry, material );
- line.frustumCulled = false; // critical to avoid blackouts!
- scene.add( line );
- //
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.autoClear = false;
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.shadowMap.enabled = true;
- renderer.vr.enabled = true;
- document.body.appendChild( renderer.domElement );
- document.body.appendChild( WEBVR.createButton( renderer ) );
- //
- window.addEventListener( 'resize', onWindowResize, false );
- }
- function onWindowResize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- function animate() {
- renderer.setAnimationLoop( render );
- }
- function render() {
- scene.rotation.z += .001;
- for ( var i = 0; i < multiplier; i ++ ) {
- move();
- }
- geometry.attributes.position.needsUpdate = true;
- geometry.attributes.color.needsUpdate = true;
- renderer.render( scene, camera );
- }
- </script>
- </body>
- </html>
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