Mr.doob dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. il y a 12 ans
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Box2.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 il y a 13 ans
Box3.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. il y a 13 ans
Color.js 20323db14f Merge branch 'color-constructor' of https://github.com/DelvarWorld/three.js into dev il y a 12 ans
Constants.js b0497080ef Start of benchmarking framework for ThreeJS. il y a 13 ans
Euler.js 9f86edff40 remove Euler.clamp and Math.fpModulus per @WestLangley. il y a 12 ans
Frustum.js adaa3d042f update math constructors to not copy when provided explicit initial values per @mrdoob: https://github.com/mrdoob/three.js/pull/2902#issuecomment-11999928 il y a 13 ans
Line3.js a685230753 remove stray console.log() from Line3 unit test. il y a 13 ans
Matrix3.js 51ee3f2cfa fix accidential global in Matrix3.compose and Matrix4.compose unit tests. il y a 12 ans
Matrix4.js 662057b5d8 comment out debug code. il y a 12 ans
Plane.js a6357d9f45 Rename back LineSegment to Line3 per @mrdoob's preference. il y a 13 ans
Quaternion.js 22e629a119 Updating quaternion fromEuler. Tests were failing silently, only showing on console, but throwing an exception makes the tests properly fail. il y a 12 ans
Ray.js 86643fcbef typo il y a 12 ans
Sphere.js 1f4f7e1a79 (Box3|Line3|Plane|Ray|Sphere).transform() -> applyMatrix4() for consistency. il y a 13 ans
Triangle.js 2c8a52add7 fix unit tests for new math constructors that don't copy the parameters. il y a 13 ans
Vector2.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans
Vector3.js dd15cd2ed6 Completing .reflect() change. Thanks @WestLangley. il y a 12 ans
Vector4.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. il y a 13 ans