123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115 |
- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- <h1>[name]</h1>
- <div class="desc">
- Class for loading a [page:Texture texture].
- This uses the [page:ImageLoader] internally for loading files.
- </div>
- <h2>Example</h2>
- <code>
- // instantiate a loader
- var loader = new THREE.TextureLoader();
- // load a resource
- loader.load(
- // resource URL
- 'textures/land_ocean_ice_cloud_2048.jpg',
- // Function when resource is loaded
- function ( texture ) {
- // do something with the texture
- var material = new THREE.MeshBasicMaterial( {
- map: texture
- } );
- },
- // Function called when download progresses
- function ( xhr ) {
- console.log( (xhr.loaded / xhr.total * 100) + '% loaded' );
- },
- // Function called when download errors
- function ( xhr ) {
- console.log( 'An error happened' );
- }
- );
- </code>
- [example:canvas_geometry_earth]
- <h2>Constructor</h2>
- <h3>[name]( [page:LoadingManager manager] )</h3>
- <div>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].<br /><br />
- Creates a new [name].
- </div>
- <h2>Properties</h2>
- <h3>[property:String crossOrigin]</h3>
- <div>
- If set, assigns the [link:https://developer.mozilla.org/en-US/docs/Web/HTML/CORS_settings_attributes crossOrigin]
- attribute of the image to the value of *crossOrigin*, prior to starting the load. Default is *undefined*.
- </div>
- <h3>[property:LoadingManager manager]</h3>
- <div>
- The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
- </div>
- <h3>[property:String path]</h3>
- <div>The base path from which files will be loaded. See [page:.setPath]. Default is *undefined*.</div>
- <h3>[property:String withCredentials]</h3>
- <div>
- Whether the XMLHttpRequest uses credentials - see [page:.setWithCredentials].
- Default is *undefined*.
- </div>
- <h2>Methods</h2>
- <h3>[method:null load]( [page:String url], [page:Function onLoad], [page:Function onProgress], [page:Function onError] )</h3>
- <div>
- [page:String url] — the path or URL to the file. This can also be a
- [link:https://developer.mozilla.org/en-US/docs/Web/HTTP/Basics_of_HTTP/Data_URIs Data URI].<br />
- [page:Function onLoad] — Will be called when load completes. The argument will be the loaded [page:Texture texture].<br />
- [page:Function onProgress] — Will be called while load progresses. The argument will be the XmlHttpRequest instance, that contain .[page:Integer total] and .[page:Integer loaded] bytes.<br />
- [page:Function onError] — Will be called when load errors.<br /><br />
- Begin loading from url and pass the loaded [page:Texture texture] to onLoad.
- </div>
- <h3>[method:null setCrossOrigin]( [page:String value] )</h3>
- <div>Set the [page:.crossOrigin] attribute.</div>
- <h3>[method:FileLoader setPath]( [page:String path] )</h3>
- <div>
- Set the base path or URL from which to load files. This can be useful if
- you are loading many models from the same directory.
- </div>
- <h3>[method:FileLoader setWithCredentials]( [page:Boolean value] )</h3>
- Whether the XMLHttpRequest uses credentials such as cookies, authorization headers or
- TLS client certificates. See
- [link:https://developer.mozilla.org/en-US/docs/Web/API/XMLHttpRequest/withCredentials XMLHttpRequest.withCredentials].<br />
- Note that this has no effect if you are loading files locally or from the same domain.
- <div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
- </html>
|