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- <h1>[name]</h1>
- <div class="desc">
- A geometric triangle as defined by three [page:Vector3 Vector3s] representing its
- three corners.
- </div>
- <h2>Constructor</h2>
- <h3>[name]( [page:Vector3 a], [page:Vector3 b], [page:Vector3 c] )</h3>
- <div>
- [page:Vector3 a] - the first corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).<br />
- [page:Vector3 b] - the second corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).<br />
- [page:Vector3 c] - the final corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).<br /><br />
- Creates a new [name].
- </div>
- <h2>Properties</h2>
- <h3>[property:Vector3 a]</h3>
- <div>
- The first corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).
- </div>
- <h3>[property:Vector3 b]</h3>
- <div>
- The second corner of the triangle. Default is a [page:Vector3] at (0, 0, 0).
- </div>
- <h3>[property:Vector3 c]</h3>
- <div>
- the final corner of the triangle. Default is a [page:Vector3] at (0, 0, 0)
- </div>
- <h2>Methods</h2>
- <h3>[method:Float area]()</h3>
- <div>Return the area of the triangle.</div>
- <h3>[method:Vector3 barycoordFromPoint]( [page:Vector3 point], [page:Vector3 optionalTarget] )</h3>
- <div>
- [page:Vector3 point] - [page:Vector3] <br />
- [page:Vector3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br /><br />
- Return a [link:https://en.wikipedia.org/wiki/Barycentric_coordinate_system barycentric coordinate]
- from the given vector. <br/><br/>
- [link:http://commons.wikimedia.org/wiki/File:Barycentric_coordinates_1.png Picture of barycentric coordinates]
- </div>
- <h3>[method:Triangle clone]()</h3>
- <div>
- Returns a new triangle with the same [page:.a a], [page:.b b] and [page:.c c] properties as this one.
- </div>
- <h3>[method:Vector3 closestPointToPoint]( [page:Vector3 point], [page:Vector3 optionalTarget] )</h3>
- <div>
- point - [page:Vector3] <br />
- [page:Vector3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br /><br />
- Returns the closest point on the triangle to [page:Vector3 point].
- </div>
- <h3>[method:Boolean containsPoint]( [page:Vector3 point] )</h3>
- <div>
- [page:Vector3 point] - [page:Vector3] to check.<br /><br />
- Returns true if the passed vector is within the triangle.
- </div>
- <h3>[method:Triangle copy]( [page:Triangle triangle] )</h3>
- <div>
- Copies the values of the passed triangles's [page:.a a], [page:.b b] and [page:.c c]
- properties to this triangle.
- </div>
- <h3>[method:Boolean equals]( [page:Triangle triangle] )</h3>
- <div>
- Returns true if the two triangles have identical [page:.a a], [page:.b b] and [page:.c c] properties.
- </div>
- <h3>[method:Vector3 midpoint]( [page:Vector3 optionalTarget] )</h3>
- <div>
- [page:Vector3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br /><br />
- Calculate the midpoint of the triangle.
- </div>
- <h3>[method:Vector3 normal]( [page:Vector3 optionalTarget] )</h3>
- <div>
- [page:Vector3 optionalTarget] - (optional) if specified, the result will be copied into this [page:Vector3], otherwise a new [page:Vector3] will be created.<br /><br />
- Calculate the [link:https://en.wikipedia.org/wiki/Normal_(geometry) normal vector] of the triangle.
- </div>
- <h3>[method:Plane plane]( [page:Plane optionalTarget] )</h3>
- <div>
- [page:Plane optionalTarget] - (optional) if specified, the result will be copied into this [page:Plane], otherwise a new [page:Plane] will be created.<br /><br />
- Create a [page:Plane plane] based on the triangle. .
- </div>
- <h3>[method:Triangle set]( [page:Vector3 a], [page:Vector3 b], [page:Vector3 c] ) [page:Triangle this]</h3>
- <div>
- Sets the triangle's [page:.a a], [page:.b b] and [page:.c c] properties to the passed [page:vector3 vector3s].
- </div>
- <h3>[method:Triangle setFromPointsAndIndices]( [page:Array points], [page:Integer i0], [page:Integer i1], [page:Integer i2] ) [page:Triangle this]</h3>
- <div>
- points - [page:Array] of [page:Vector3]s <br />
- i0 - [page:Integer] index <br />
- i1 - [page:Integer] index <br />
- i2 - [page:Integer] index<br /><br />
- Sets the triangle's vectors to the vectors in the array.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
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