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- [page:Object3D] →
- <h1>[name]</h1>
- <div class="desc">
- Creates a simulated lens flare that tracks a light.<br /><br />
- Note: [page:WebGLRenderer.alpha] must be set to *true* for LensFlare to work.
- </div>
- <h2>Example</h2>
- <div>
- [example:webgl_lensflares lensflares]
- <code>
- var light = new THREE.PointLight( 0xffffff, 1.5, 2000 );
- var textureLoader = new THREE.TextureLoader();
- var textureFlare = textureLoader.load( "textures/lensflare/lensflare.png" );
- var flareColor = new THREE.Color( 0xffffff );
- flareColor.setHSL( h, s, l + 0.5 );
- var lensFlare = new THREE.LensFlare( textureFlare, 700, 0.0, THREE.AdditiveBlending, flareColor );
- lensFlare.position.copy( light.position );
- scene.add( lensFlare );
- </code>
- </div>
- <h2>Constructor</h2>
- <h3>[name]( [page:Texture texture], [page:Float size], [page:Float distance], [page:Materials blending], [page:Color color] )</h3>
- <div>
- [page:Texture texture] - (optional) THREE.Texture to use for the flare. <br />
- [page:Float size] - (optional) size in pixels (-1 = use texture.width) <br />
- [page:Float distance] - (optional) (0-1) from light source (0 = at light source) <br />
- [page:Materials blending] - (optional) [page:Materials Blending Mode] - Defaults to THREE.NormalBlending <br />
- [page:Color color] - (optional) the [page:Color] of the lens flare<br /><br />
- Automatically adds a lens flare to the lensFlares array if a [page:Texture texture] is set.
- If [page:Texture texture] not passed here, [page:.add add] must be called later.
- </div>
- <h2>Properties</h2>
- <div>See the base [page:Object3D] class for common properties.</div>
- <h3>[property:Boolean isLensFlare]</h3>
- <div>
- Used to check whether this or derived classes are lens flares. Default is *true*.<br /><br />
- You should not change this, as it used internally for optimisation.
- </div>
- <h3>[property:array lensFlares]</h3>
- <div>
- The array of flares as set by [page:LensFlare.add] or passed in the constructor.
- Each flare is an object with the following defaults:
- <code>
- {
- texture: texture, // texture passed in the constructor or [page:.add add] method
- size: size, // if not passed in, default is -1
- distance: distance, // if not passed in, default is 0
- x: 0, y: 0, z: 0, // screen position (-1 => 1) z = 0 is in front z = 1 is back
- scale: 1,
- rotation: 0,
- opacity: opacity, // if not passed in, default is 1
- color: color, // if not passed in, default is new Color( 0xffffff ) (white)
- blending: blending // if not passed in, default is NormalBlending
- }
- </code>
- </div>
- <h3>[property:Vector3 positionScreen]</h3>
- <div>The position of the lens flare on the screen.</div>
- <h3>[property:Function customUpdateCallback]</h3>
- <div>
- A custom update callback. Default is undefined, set this to override [page:.updateLensFlares updateLensFlares]().
- </div>
- <h2>Methods</h2>
- <div>See the base [page:Object3D] class for common methods.</div>
- <h3>[method:null add]( [page:Texture texture], [page:Float size], [page:Float distance], [page:Materials blending], [page:Color color] )</h3>
- <div>
- Adds a lens flare. Takes the same parameters as the constructor.
- </div>
- <h3>[method:LensFlare clone]()</h3>
- <div>
- Return a new LensFlare with the same parameters as this one.
- </div>
- <h3>[method:LensFlare copy]( [page:LensFlare source] )</h3>
- <div>
- Copy the parameters from the [page:LensFlare source] LensFlare into this one.
- </div>
- <h3>[method:null updateLensFlares]()</h3>
- <div>
- Updates [page:.lensFlares lensFlares] based on the [page:LensFlare.positionScreen positionScreen]
- property.<br /><br />
- Can be overridden by setting the [page:.customUpdateCallback customUpdateCallback] function.
- </div>
- <h2>Source</h2>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </body>
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