webvr_video.html 4.0 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - webvr video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 10px;
  17. width: 100%;
  18. color: #fff;
  19. text-align: center;
  20. }
  21. a {
  22. color: #ff0
  23. }
  24. </style>
  25. </head>
  26. <body>
  27. <div id="container"></div>
  28. <div id="info">
  29. <a href="http://threejs.org" target="_blank">three.js</a> webgl - vr video<br />
  30. stereoscopic panoramic render by <a href="http://pedrofe.com/rendering-for-oculus-rift-with-arnold/" target="_blank">pedrofe</a>. scene from <a href="http://www.meryproject.com/" target="_blank">mery project</a>.
  31. </div>
  32. <script src="../build/three.min.js"></script>
  33. <script src="js/WebVR.js"></script>
  34. <script src="js/effects/VREffect.js"></script>
  35. <script src="js/controls/VRControls.js"></script>
  36. <script>
  37. if ( WEBVR.isLatestAvailable() === false ) {
  38. document.body.appendChild( WEBVR.getMessage() );
  39. }
  40. //
  41. var camera, scene, renderer;
  42. var video, texture;
  43. var controls, effect;
  44. init();
  45. animate();
  46. function init() {
  47. var container = document.getElementById( 'container' );
  48. container.addEventListener( 'click', function () {
  49. video.play();
  50. } );
  51. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  52. camera.layers.enable( 1 ); // render left view when no stereo available
  53. // video
  54. video = document.createElement( 'video' );
  55. video.loop = true;
  56. video.src = 'textures/MaryOculus.webm';
  57. video.play();
  58. texture = new THREE.VideoTexture( video );
  59. texture.minFilter = THREE.LinearFilter;
  60. texture.format = THREE.RGBFormat;
  61. texture.generateMipmaps = false;
  62. scene = new THREE.Scene();
  63. // left
  64. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  65. geometry.scale( - 1, 1, 1 );
  66. var uvs = geometry.faceVertexUvs[ 0 ];
  67. for ( var i = 0; i < uvs.length; i ++ ) {
  68. for ( var j = 0; j < 3; j ++ ) {
  69. uvs[ i ][ j ].x *= 0.5;
  70. }
  71. }
  72. var material = new THREE.MeshBasicMaterial( { map: texture } );
  73. var mesh = new THREE.Mesh( geometry, material );
  74. mesh.rotation.y = - Math.PI / 2;
  75. mesh.layers.set( 1 ); // display in left eye only
  76. scene.add( mesh );
  77. // right
  78. var geometry = new THREE.SphereGeometry( 500, 60, 40 );
  79. geometry.scale( - 1, 1, 1 );
  80. var uvs = geometry.faceVertexUvs[ 0 ];
  81. for ( var i = 0; i < uvs.length; i ++ ) {
  82. for ( var j = 0; j < 3; j ++ ) {
  83. uvs[ i ][ j ].x *= 0.5;
  84. uvs[ i ][ j ].x += 0.5;
  85. }
  86. }
  87. var material = new THREE.MeshBasicMaterial( { map: texture } );
  88. var mesh = new THREE.Mesh( geometry, material );
  89. mesh.rotation.y = - Math.PI / 2;
  90. mesh.layers.set( 2 ); // display in right eye only
  91. scene.add( mesh );
  92. //
  93. renderer = new THREE.WebGLRenderer();
  94. renderer.setClearColor( 0x101010 );
  95. renderer.setPixelRatio( window.devicePixelRatio );
  96. renderer.setSize( window.innerWidth, window.innerHeight );
  97. container.appendChild( renderer.domElement );
  98. //
  99. controls = new THREE.VRControls( camera );
  100. effect = new THREE.VREffect( renderer );
  101. effect.scale = 0; // video doesn't need eye separation
  102. effect.setSize( window.innerWidth, window.innerHeight );
  103. if ( WEBVR.isAvailable() === true ) {
  104. document.body.appendChild( WEBVR.getButton( effect ) );
  105. }
  106. //
  107. window.addEventListener( 'resize', onWindowResize, false );
  108. }
  109. function onWindowResize() {
  110. camera.aspect = window.innerWidth / window.innerHeight;
  111. camera.updateProjectionMatrix();
  112. effect.setSize( window.innerWidth, window.innerHeight );
  113. }
  114. function animate() {
  115. requestAnimationFrame( animate );
  116. render();
  117. }
  118. function render() {
  119. controls.update();
  120. effect.render( scene, camera );
  121. }
  122. </script>
  123. </body>
  124. </html>