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PointerLockControls.js 2.3 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.PointerLockControls = function ( camera, domElement ) {
  6. var scope = this;
  7. this.domElement = domElement || document.body;
  8. this.isLocked = false;
  9. var euler = new THREE.Euler( 0, 0, 0, 'YXZ' );
  10. var PI_2 = Math.PI / 2;
  11. function onMouseMove( event ) {
  12. if ( scope.isLocked === false ) return;
  13. var movementX = event.movementX || event.mozMovementX || event.webkitMovementX || 0;
  14. var movementY = event.movementY || event.mozMovementY || event.webkitMovementY || 0;
  15. euler.setFromQuaternion( camera.quaternion );
  16. euler.y -= movementX * 0.002;
  17. euler.x -= movementY * 0.002;
  18. euler.x = Math.max( - PI_2, Math.min( PI_2, euler.x ) );
  19. camera.quaternion.setFromEuler( euler );
  20. }
  21. function onPointerlockChange() {
  22. if ( document.pointerLockElement === scope.domElement ) {
  23. scope.dispatchEvent( { type: 'lock' } );
  24. scope.isLocked = true;
  25. } else {
  26. scope.dispatchEvent( { type: 'unlock' } );
  27. scope.isLocked = false;
  28. }
  29. }
  30. function onPointerlockError() {
  31. console.error( 'THREE.PointerLockControls: Unable to use Pointer Lock API' );
  32. }
  33. this.connect = function () {
  34. document.addEventListener( 'mousemove', onMouseMove, false );
  35. document.addEventListener( 'pointerlockchange', onPointerlockChange, false );
  36. document.addEventListener( 'pointerlockerror', onPointerlockError, false );
  37. };
  38. this.disconnect = function () {
  39. document.removeEventListener( 'mousemove', onMouseMove, false );
  40. document.removeEventListener( 'pointerlockchange', onPointerlockChange, false );
  41. document.removeEventListener( 'pointerlockerror', onPointerlockError, false );
  42. };
  43. this.dispose = function () {
  44. this.disconnect();
  45. };
  46. this.getObject = function () { // retaining this method for backward compatibility
  47. return camera;
  48. };
  49. this.getDirection = function () {
  50. var direction = new THREE.Vector3( 0, 0, - 1 );
  51. return function ( v ) {
  52. return v.copy( direction ).applyQuaternion( camera.quaternion );
  53. };
  54. }();
  55. this.lock = function () {
  56. this.domElement.requestPointerLock();
  57. };
  58. this.unlock = function () {
  59. document.exitPointerLock();
  60. };
  61. this.connect();
  62. };
  63. THREE.PointerLockControls.prototype = Object.create( THREE.EventDispatcher.prototype );
  64. THREE.PointerLockControls.prototype.constructor = THREE.PointerLockControls;