webgl_modifier_subdivision.html 7.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - modifier - subdivision</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - modifier - <a href="https://github.com/stevinz/three-subdivide" target="_blank" rel="noopener">subdivision</a><br/>
  12. See external <a href="https://github.com/stevinz/three-subdivide" target="_blank" rel="noopener">three-subdivide</a> for more information on subdivision surfaces.
  13. </div>
  14. <!-- Import maps polyfill -->
  15. <!-- Remove this when import maps will be widely supported -->
  16. <script async src="https://unpkg.com/[email protected]/dist/es-module-shims.js"></script>
  17. <script type="importmap">
  18. {
  19. "imports": {
  20. "three": "../build/three.module.js",
  21. "three-subdivide": "https://unpkg.com/[email protected]/build/index.module.js"
  22. }
  23. }
  24. </script>
  25. <script type="module">
  26. import * as THREE from 'three';
  27. import { LoopSubdivision } from 'three-subdivide';
  28. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  29. import { GUI } from './jsm/libs/lil-gui.module.min.js';
  30. let renderer, scene, camera;
  31. let texture;
  32. let meshMaterial, meshNormal, meshSmooth;
  33. let wireMaterial, wireNormal, wireSmooth;
  34. const params = {
  35. geometry: 'Box',
  36. iterations: 3,
  37. split: true,
  38. uvSmooth: false,
  39. flatOnly: false,
  40. maxTriangles: 25000,
  41. wireframe: false
  42. };
  43. init();
  44. function init() {
  45. renderer = new THREE.WebGLRenderer( { antialias: true } );
  46. renderer.setPixelRatio( window.devicePixelRatio );
  47. renderer.setSize( window.innerWidth, window.innerHeight );
  48. document.body.appendChild( renderer.domElement );
  49. scene = new THREE.Scene();
  50. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight );
  51. camera.position.set( 0, 0.7, 2.1 );
  52. const controls = new OrbitControls( camera, renderer.domElement );
  53. controls.addEventListener( 'change', render ); // use if there is no animation loop
  54. controls.rotateSpeed = 0.5;
  55. controls.minZoom = 1;
  56. controls.target.set( 0, 0, 0 );
  57. controls.update();
  58. texture = new THREE.TextureLoader().load( './textures/uv_grid_opengl.jpg', () => {
  59. texture.wrapS = THREE.RepeatWrapping;
  60. texture.wrapT = THREE.RepeatWrapping;
  61. render();
  62. } );
  63. meshMaterial = new THREE.MeshBasicMaterial( {
  64. map: texture,
  65. polygonOffset: true,
  66. polygonOffsetFactor: 1, // positive value pushes polygon further away
  67. polygonOffsetUnits: 1,
  68. side: THREE.DoubleSide
  69. } );
  70. meshNormal = new THREE.Mesh( new THREE.BufferGeometry(), meshMaterial );
  71. meshSmooth = new THREE.Mesh( new THREE.BufferGeometry(), meshMaterial );
  72. meshNormal.position.set( - 0.7, 0, 0 );
  73. meshSmooth.position.set( 0.7, 0, 0 );
  74. scene.add( meshNormal, meshSmooth );
  75. wireMaterial = new THREE.MeshBasicMaterial( { color: 0xffffff, depthTest: true, wireframe: true } );
  76. wireNormal = new THREE.Mesh( new THREE.BufferGeometry(), wireMaterial );
  77. wireSmooth = new THREE.Mesh( new THREE.BufferGeometry(), wireMaterial );
  78. wireNormal.visible = false;
  79. wireSmooth.visible = false;
  80. wireNormal.position.copy( meshNormal.position );
  81. wireSmooth.position.copy( meshSmooth.position );
  82. scene.add( wireNormal, wireSmooth );
  83. updateMeshes();
  84. window.addEventListener( 'resize', onWindowResize );
  85. const geomTypes = [ 'Box', 'Capsule', 'Circle', 'Cone', 'Cylinder', 'Dodecahedron', 'Icosahedron', 'Lathe', 'Octahedron', 'Plane', 'Ring', 'Sphere', 'Tetrahedron', 'Torus', 'TorusKnot' ];
  86. const gui = new GUI();
  87. const folder1 = gui.addFolder( 'Subdivide Params' );
  88. const geomController = folder1.add( params, 'geometry', geomTypes ).onFinishChange( () => {
  89. const geom = params.geometry.toLowerCase();
  90. params.split = geom === 'box' || geom === 'ring';
  91. params.uvSmooth = geom === 'circle' || geom === 'plane' || geom === 'ring';
  92. refreshDisplay();
  93. } );
  94. folder1.add( params, 'iterations' ).min( 0 ).max( 5 ).step( 1 ).onFinishChange( updateMeshes );
  95. const splitController = folder1.add( params, 'split' ).onFinishChange( updateMeshes );
  96. const smoothController = folder1.add( params, 'uvSmooth' ).onFinishChange( updateMeshes );
  97. folder1.add( params, 'flatOnly' ).onFinishChange ( updateMeshes );
  98. folder1.add( params, 'maxTriangles' ).onFinishChange( updateMeshes );
  99. const folder2 = gui.addFolder( 'View' );
  100. folder2.add( params, 'wireframe' ).onFinishChange( updateMeshes );
  101. function refreshDisplay() {
  102. geomController.updateDisplay();
  103. splitController.updateDisplay();
  104. smoothController.updateDisplay();
  105. updateMeshes();
  106. }
  107. }
  108. function getGeometry() {
  109. switch ( params.geometry.toLowerCase() ) {
  110. case 'box':
  111. return new THREE.BoxGeometry();
  112. case 'capsule':
  113. return new THREE.CapsuleGeometry( 0.5, 0.5, 3, 5 );
  114. case 'circle':
  115. return new THREE.CircleGeometry( 0.6, 10 );
  116. case 'cone':
  117. return new THREE.ConeGeometry( 0.6, 1.5, 5, 3 );
  118. case 'cylinder':
  119. return new THREE.CylinderGeometry( 0.5, 0.5, 1, 5, 5 );
  120. case 'dodecahedron':
  121. return new THREE.DodecahedronGeometry( 0.6 );
  122. case 'icosahedron':
  123. return new THREE.IcosahedronGeometry( 0.6 );
  124. case 'lathe':
  125. // Sine Wave
  126. const points = [];
  127. for ( let i = 0; i < 65; i += 5 ) {
  128. let x = ( Math.sin( i * 0.2 ) * Math.sin( i * 0.1 ) * 15 + 50 ) * 1.2;
  129. let y = ( i - 5 ) * 3;
  130. points.push( new THREE.Vector2( x * 0.0075, y * 0.005 ) );
  131. }
  132. const latheGeometry = new THREE.LatheGeometry( points, 4 );
  133. latheGeometry.center();
  134. return latheGeometry;
  135. case 'octahedron':
  136. return new THREE.OctahedronGeometry( 0.7 );
  137. case 'plane':
  138. return new THREE.PlaneGeometry();
  139. case 'ring':
  140. return new THREE.RingGeometry( 0.3, 0.6, 10 );
  141. case 'sphere':
  142. return new THREE.SphereGeometry( 0.6, 8, 4 );
  143. case 'tetrahedron':
  144. return new THREE.TetrahedronGeometry( 0.8 );
  145. case 'torus':
  146. return new THREE.TorusGeometry( 0.48, 0.24, 4, 6 );
  147. case 'torusknot':
  148. return new THREE.TorusKnotGeometry( 0.38, 0.18, 20, 4 );
  149. }
  150. }
  151. function updateMeshes() {
  152. const normalGeometry = getGeometry();
  153. const smoothGeometry = LoopSubdivision.modify(
  154. normalGeometry,
  155. params.iterations,
  156. params.split,
  157. params.uvSmooth,
  158. params.flatOnly,
  159. params.maxTriangles
  160. );
  161. meshNormal.geometry.dispose();
  162. meshSmooth.geometry.dispose();
  163. meshNormal.geometry = normalGeometry;
  164. meshSmooth.geometry = smoothGeometry;
  165. wireNormal.geometry.dispose();
  166. wireSmooth.geometry.dispose();
  167. wireNormal.geometry = normalGeometry.clone();
  168. wireSmooth.geometry = smoothGeometry.clone();
  169. wireNormal.visible = wireSmooth.visible = params.wireframe;
  170. render();
  171. }
  172. function onWindowResize() {
  173. renderer.setSize( window.innerWidth, window.innerHeight );
  174. camera.aspect = window.innerWidth / window.innerHeight;
  175. camera.updateProjectionMatrix();
  176. render();
  177. }
  178. function render() {
  179. renderer.render( scene, camera );
  180. }
  181. </script>
  182. </body>
  183. </html>