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- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.RenderPass = function ( scene, camera, overrideMaterial, clearColor ) {
- this.scene = scene;
- this.camera = camera;
- this.overrideMaterial = overrideMaterial;
- this.clearColor = clearColor;
- this.clear = true;
- this.needsSwap = false;
- this.oldClearColor = new THREE.Color();
- };
- THREE.RenderPass.prototype = {
- render: function ( renderer, writeBuffer, readBuffer, delta ) {
- this.scene.overrideMaterial = this.overrideMaterial;
- if ( this.clearColor ) {
- this.oldClearColor.copy( renderer.getClearColor() );
- renderer.setClearColor( this.clearColor, 1 );
- }
- renderer.render( this.scene, this.camera, readBuffer, this.clear );
- if ( this.clearColor ) {
- renderer.setClearColor( this.oldClearColor, 1 );
- }
- this.scene.overrideMaterial = null;
- }
- };
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