BasisTextureLoader.js 11 KB

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  1. /**
  2. * @author Don McCurdy / https://www.donmccurdy.com
  3. * @author Austin Eng / https://github.com/austinEng
  4. * @author Shrek Shao / https://github.com/shrekshao
  5. */
  6. import {
  7. CompressedTexture,
  8. FileLoader,
  9. LinearFilter,
  10. LinearMipmapLinearFilter,
  11. Loader,
  12. RGBA_ASTC_4x4_Format,
  13. RGBA_PVRTC_4BPPV1_Format,
  14. RGB_ETC1_Format,
  15. RGB_PVRTC_4BPPV1_Format,
  16. UnsignedByteType
  17. } from "../../../build/three.module.js";
  18. /**
  19. * Loader for Basis Universal GPU Texture Codec.
  20. *
  21. * Basis Universal is a "supercompressed" GPU texture and texture video
  22. * compression system that outputs a highly compressed intermediate file format
  23. * (.basis) that can be quickly transcoded to a wide variety of GPU texture
  24. * compression formats.
  25. *
  26. * This loader parallelizes the transcoding process across a configurable number
  27. * of web workers, before transferring the transcoded compressed texture back
  28. * to the main thread.
  29. */
  30. var BasisTextureLoader = function ( manager ) {
  31. Loader.call( this, manager );
  32. this.transcoderPath = '';
  33. this.transcoderBinary = null;
  34. this.transcoderPending = null;
  35. this.workerLimit = 4;
  36. this.workerPool = [];
  37. this.workerNextTaskID = 1;
  38. this.workerSourceURL = '';
  39. this.workerConfig = {
  40. format: null,
  41. astcSupported: false,
  42. bptcSupported: false,
  43. etcSupported: false,
  44. dxtSupported: false,
  45. pvrtcSupported: false,
  46. };
  47. };
  48. BasisTextureLoader.prototype = Object.assign( Object.create( Loader.prototype ), {
  49. constructor: BasisTextureLoader,
  50. setTranscoderPath: function ( path ) {
  51. this.transcoderPath = path;
  52. return this;
  53. },
  54. setWorkerLimit: function ( workerLimit ) {
  55. this.workerLimit = workerLimit;
  56. return this;
  57. },
  58. detectSupport: function ( renderer ) {
  59. var config = this.workerConfig;
  60. config.astcSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_astc' );
  61. config.bptcSupported = !! renderer.extensions.get( 'EXT_texture_compression_bptc' );
  62. config.etcSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_etc1' );
  63. config.dxtSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_s3tc' );
  64. config.pvrtcSupported = !! renderer.extensions.get( 'WEBGL_compressed_texture_pvrtc' )
  65. || !! renderer.extensions.get( 'WEBKIT_WEBGL_compressed_texture_pvrtc' );
  66. if ( config.astcSupported ) {
  67. config.format = BasisTextureLoader.BASIS_FORMAT.cTFASTC_4x4;
  68. } else if ( config.bptcSupported ) {
  69. config.format = BasisTextureLoader.BASIS_FORMAT.cTFBC7_M5;
  70. } else if ( config.dxtSupported ) {
  71. config.format = BasisTextureLoader.BASIS_FORMAT.cTFBC3;
  72. } else if ( config.pvrtcSupported ) {
  73. config.format = BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGBA;
  74. } else if ( config.etcSupported ) {
  75. config.format = BasisTextureLoader.BASIS_FORMAT.cTFETC1;
  76. } else {
  77. throw new Error( 'THREE.BasisTextureLoader: No suitable compressed texture format found.' );
  78. }
  79. return this;
  80. },
  81. load: function ( url, onLoad, onProgress, onError ) {
  82. var loader = new FileLoader( this.manager );
  83. loader.setResponseType( 'arraybuffer' );
  84. loader.load( url, ( buffer ) => {
  85. this._createTexture( buffer )
  86. .then( onLoad )
  87. .catch( onError );
  88. }, onProgress, onError );
  89. },
  90. /**
  91. * @param {ArrayBuffer} buffer
  92. * @return {Promise<CompressedTexture>}
  93. */
  94. _createTexture: function ( buffer ) {
  95. var worker;
  96. var taskID;
  97. var taskCost = buffer.byteLength;
  98. var texturePending = this._allocateWorker( taskCost )
  99. .then( ( _worker ) => {
  100. worker = _worker;
  101. taskID = this.workerNextTaskID ++;
  102. return new Promise( ( resolve, reject ) => {
  103. worker._callbacks[ taskID ] = { resolve, reject };
  104. worker.postMessage( { type: 'transcode', id: taskID, buffer }, [ buffer ] );
  105. } );
  106. } )
  107. .then( ( message ) => {
  108. var config = this.workerConfig;
  109. var { width, height, mipmaps, format } = message;
  110. var texture;
  111. switch ( format ) {
  112. case BasisTextureLoader.BASIS_FORMAT.cTFASTC_4x4:
  113. texture = new CompressedTexture( mipmaps, width, height, RGBA_ASTC_4x4_Format );
  114. break;
  115. case BasisTextureLoader.BASIS_FORMAT.cTFBC7_M5:
  116. texture = new CompressedTexture( mipmaps, width, height, RGBA_BPTC_Format );
  117. break;
  118. case BasisTextureLoader.BASIS_FORMAT.cTFBC1:
  119. case BasisTextureLoader.BASIS_FORMAT.cTFBC3:
  120. texture = new CompressedTexture( mipmaps, width, height, BasisTextureLoader.DXT_FORMAT_MAP[ config.format ], UnsignedByteType );
  121. break;
  122. case BasisTextureLoader.BASIS_FORMAT.cTFETC1:
  123. texture = new CompressedTexture( mipmaps, width, height, RGB_ETC1_Format );
  124. break;
  125. case BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGB:
  126. texture = new CompressedTexture( mipmaps, width, height, RGB_PVRTC_4BPPV1_Format );
  127. break;
  128. case BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGBA:
  129. texture = new CompressedTexture( mipmaps, width, height, RGBA_PVRTC_4BPPV1_Format );
  130. break;
  131. default:
  132. throw new Error( 'THREE.BasisTextureLoader: No supported format available.' );
  133. }
  134. texture.minFilter = mipmaps.length === 1 ? LinearFilter : LinearMipmapLinearFilter;
  135. texture.magFilter = LinearFilter;
  136. texture.generateMipmaps = false;
  137. texture.needsUpdate = true;
  138. return texture;
  139. } );
  140. texturePending
  141. .finally( () => {
  142. if ( worker && taskID ) {
  143. worker._taskLoad -= taskCost;
  144. delete worker._callbacks[ taskID ];
  145. }
  146. } );
  147. return texturePending;
  148. },
  149. _initTranscoder: function () {
  150. if ( ! this.transcoderPending ) {
  151. // Load transcoder wrapper.
  152. var jsLoader = new FileLoader( this.manager );
  153. jsLoader.setPath( this.transcoderPath );
  154. var jsContent = new Promise( ( resolve, reject ) => {
  155. jsLoader.load( 'basis_transcoder.js', resolve, undefined, reject );
  156. } );
  157. // Load transcoder WASM binary.
  158. var binaryLoader = new FileLoader( this.manager );
  159. binaryLoader.setPath( this.transcoderPath );
  160. binaryLoader.setResponseType( 'arraybuffer' );
  161. var binaryContent = new Promise( ( resolve, reject ) => {
  162. binaryLoader.load( 'basis_transcoder.wasm', resolve, undefined, reject );
  163. } );
  164. this.transcoderPending = Promise.all( [ jsContent, binaryContent ] )
  165. .then( ( [ jsContent, binaryContent ] ) => {
  166. var fn = BasisTextureLoader.BasisWorker.toString();
  167. var body = [
  168. '/* basis_transcoder.js */',
  169. jsContent,
  170. '/* worker */',
  171. fn.substring( fn.indexOf( '{' ) + 1, fn.lastIndexOf( '}' ) )
  172. ].join( '\n' );
  173. this.workerSourceURL = URL.createObjectURL( new Blob( [ body ] ) );
  174. this.transcoderBinary = binaryContent;
  175. } );
  176. }
  177. return this.transcoderPending;
  178. },
  179. _allocateWorker: function ( taskCost ) {
  180. return this._initTranscoder().then( () => {
  181. if ( this.workerPool.length < this.workerLimit ) {
  182. var worker = new Worker( this.workerSourceURL );
  183. worker._callbacks = {};
  184. worker._taskLoad = 0;
  185. worker.postMessage( {
  186. type: 'init',
  187. config: this.workerConfig,
  188. transcoderBinary: this.transcoderBinary,
  189. } );
  190. worker.onmessage = function ( e ) {
  191. var message = e.data;
  192. switch ( message.type ) {
  193. case 'transcode':
  194. worker._callbacks[ message.id ].resolve( message );
  195. break;
  196. case 'error':
  197. worker._callbacks[ message.id ].reject( message );
  198. break;
  199. default:
  200. console.error( 'THREE.BasisTextureLoader: Unexpected message, "' + message.type + '"' );
  201. }
  202. };
  203. this.workerPool.push( worker );
  204. } else {
  205. this.workerPool.sort( function ( a, b ) {
  206. return a._taskLoad > b._taskLoad ? - 1 : 1;
  207. } );
  208. }
  209. var worker = this.workerPool[ this.workerPool.length - 1 ];
  210. worker._taskLoad += taskCost;
  211. return worker;
  212. } );
  213. },
  214. dispose: function () {
  215. for ( var i = 0; i < this.workerPool.length; i ++ ) {
  216. this.workerPool[ i ].terminate();
  217. }
  218. this.workerPool.length = 0;
  219. return this;
  220. }
  221. } );
  222. /* CONSTANTS */
  223. BasisTextureLoader.BASIS_FORMAT = {
  224. cTFETC1: 0,
  225. cTFETC2: 1,
  226. cTFBC1: 2,
  227. cTFBC3: 3,
  228. cTFBC4: 4,
  229. cTFBC5: 5,
  230. cTFBC7_M6_OPAQUE_ONLY: 6,
  231. cTFBC7_M5: 7,
  232. cTFPVRTC1_4_RGB: 8,
  233. cTFPVRTC1_4_RGBA: 9,
  234. cTFASTC_4x4: 10,
  235. cTFATC_RGB: 11,
  236. cTFATC_RGBA_INTERPOLATED_ALPHA: 12,
  237. cTFRGBA32: 13,
  238. cTFRGB565: 14,
  239. cTFBGR565: 15,
  240. cTFRGBA4444: 16,
  241. };
  242. // DXT formats, from:
  243. // http://www.khronos.org/registry/webgl/extensions/WEBGL_compressed_texture_s3tc/
  244. BasisTextureLoader.DXT_FORMAT = {
  245. COMPRESSED_RGB_S3TC_DXT1_EXT: 0x83F0,
  246. COMPRESSED_RGBA_S3TC_DXT1_EXT: 0x83F1,
  247. COMPRESSED_RGBA_S3TC_DXT3_EXT: 0x83F2,
  248. COMPRESSED_RGBA_S3TC_DXT5_EXT: 0x83F3,
  249. };
  250. BasisTextureLoader.DXT_FORMAT_MAP = {};
  251. BasisTextureLoader.DXT_FORMAT_MAP[ BasisTextureLoader.BASIS_FORMAT.cTFBC1 ] =
  252. BasisTextureLoader.DXT_FORMAT.COMPRESSED_RGB_S3TC_DXT1_EXT;
  253. BasisTextureLoader.DXT_FORMAT_MAP[ BasisTextureLoader.BASIS_FORMAT.cTFBC3 ] =
  254. BasisTextureLoader.DXT_FORMAT.COMPRESSED_RGBA_S3TC_DXT5_EXT;
  255. /* WEB WORKER */
  256. BasisTextureLoader.BasisWorker = function () {
  257. var config;
  258. var transcoderPending;
  259. var _BasisFile;
  260. onmessage = function ( e ) {
  261. var message = e.data;
  262. switch ( message.type ) {
  263. case 'init':
  264. config = message.config;
  265. init( message.transcoderBinary );
  266. break;
  267. case 'transcode':
  268. transcoderPending.then( () => {
  269. try {
  270. var { width, height, hasAlpha, mipmaps, format } = transcode( message.buffer );
  271. var buffers = [];
  272. for ( var i = 0; i < mipmaps.length; ++ i ) {
  273. buffers.push( mipmaps[ i ].data.buffer );
  274. }
  275. self.postMessage( { type: 'transcode', id: message.id, width, height, hasAlpha, mipmaps, format }, buffers );
  276. } catch ( error ) {
  277. console.error( error );
  278. self.postMessage( { type: 'error', id: message.id, error: error.message } );
  279. }
  280. } );
  281. break;
  282. }
  283. };
  284. function init( wasmBinary ) {
  285. var BasisModule;
  286. transcoderPending = new Promise( ( resolve ) => {
  287. BasisModule = { wasmBinary, onRuntimeInitialized: resolve };
  288. BASIS( BasisModule );
  289. } ).then( () => {
  290. var { BasisFile, initializeBasis } = BasisModule;
  291. _BasisFile = BasisFile;
  292. initializeBasis();
  293. } );
  294. }
  295. function transcode( buffer ) {
  296. var basisFile = new _BasisFile( new Uint8Array( buffer ) );
  297. var width = basisFile.getImageWidth( 0, 0 );
  298. var height = basisFile.getImageHeight( 0, 0 );
  299. var levels = basisFile.getNumLevels( 0 );
  300. var hasAlpha = basisFile.getHasAlpha();
  301. function cleanup() {
  302. basisFile.close();
  303. basisFile.delete();
  304. }
  305. if ( ! hasAlpha ) {
  306. switch ( config.format ) {
  307. case 9: // Hardcoded: BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGBA
  308. config.format = 8; // Hardcoded: BasisTextureLoader.BASIS_FORMAT.cTFPVRTC1_4_RGB;
  309. break;
  310. default:
  311. break;
  312. }
  313. }
  314. if ( ! width || ! height || ! levels ) {
  315. cleanup();
  316. throw new Error( 'THREE.BasisTextureLoader: Invalid .basis file' );
  317. }
  318. if ( ! basisFile.startTranscoding() ) {
  319. cleanup();
  320. throw new Error( 'THREE.BasisTextureLoader: .startTranscoding failed' );
  321. }
  322. var mipmaps = [];
  323. for ( var mip = 0; mip < levels; mip ++ ) {
  324. var mipWidth = basisFile.getImageWidth( 0, mip );
  325. var mipHeight = basisFile.getImageHeight( 0, mip );
  326. var dst = new Uint8Array( basisFile.getImageTranscodedSizeInBytes( 0, mip, config.format ) );
  327. var status = basisFile.transcodeImage(
  328. dst,
  329. 0,
  330. mip,
  331. config.format,
  332. 0,
  333. hasAlpha
  334. );
  335. if ( ! status ) {
  336. cleanup();
  337. throw new Error( 'THREE.BasisTextureLoader: .transcodeImage failed.' );
  338. }
  339. mipmaps.push( { data: dst, width: mipWidth, height: mipHeight } );
  340. }
  341. cleanup();
  342. return { width, height, hasAlpha, mipmaps, format: config.format };
  343. }
  344. };
  345. export { BasisTextureLoader };