1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020202120222023202420252026202720282029203020312032203320342035203620372038203920402041204220432044204520462047204820492050205120522053205420552056205720582059206020612062206320642065206620672068206920702071207220732074207520762077207820792080208120822083208420852086208720882089209020912092209320942095209620972098209921002101210221032104210521062107210821092110211121122113211421152116211721182119212021212122212321242125212621272128212921302131213221332134213521362137213821392140214121422143214421452146214721482149215021512152215321542155215621572158215921602161216221632164216521662167216821692170217121722173217421752176217721782179218021812182218321842185218621872188218921902191219221932194219521962197219821992200220122022203220422052206220722082209221022112212221322142215221622172218221922202221222222232224222522262227222822292230223122322233223422352236223722382239224022412242224322442245224622472248224922502251225222532254225522562257225822592260226122622263226422652266226722682269227022712272227322742275227622772278227922802281228222832284228522862287228822892290229122922293229422952296229722982299230023012302230323042305230623072308230923102311231223132314231523162317231823192320232123222323232423252326232723282329233023312332233323342335233623372338233923402341234223432344234523462347234823492350235123522353235423552356235723582359236023612362236323642365236623672368236923702371237223732374237523762377237823792380238123822383238423852386238723882389239023912392239323942395239623972398239924002401240224032404240524062407240824092410241124122413241424152416241724182419242024212422242324242425242624272428242924302431243224332434243524362437243824392440244124422443244424452446244724482449245024512452245324542455245624572458245924602461246224632464246524662467246824692470247124722473247424752476247724782479248024812482248324842485248624872488248924902491249224932494249524962497249824992500250125022503250425052506250725082509251025112512251325142515251625172518251925202521252225232524252525262527252825292530253125322533253425352536253725382539254025412542254325442545254625472548254925502551255225532554255525562557255825592560256125622563256425652566256725682569257025712572257325742575257625772578257925802581258225832584258525862587258825892590259125922593259425952596259725982599260026012602260326042605260626072608260926102611261226132614261526162617261826192620262126222623262426252626262726282629263026312632263326342635263626372638263926402641264226432644264526462647264826492650265126522653265426552656265726582659266026612662266326642665266626672668266926702671267226732674267526762677267826792680268126822683268426852686268726882689269026912692269326942695269626972698269927002701270227032704270527062707270827092710271127122713271427152716271727182719272027212722272327242725272627272728272927302731273227332734273527362737273827392740274127422743274427452746274727482749275027512752275327542755275627572758275927602761276227632764276527662767276827692770277127722773277427752776277727782779278027812782278327842785278627872788278927902791279227932794279527962797279827992800280128022803280428052806280728082809281028112812281328142815281628172818281928202821282228232824282528262827282828292830283128322833283428352836283728382839284028412842284328442845284628472848284928502851285228532854285528562857285828592860286128622863286428652866286728682869287028712872287328742875287628772878287928802881288228832884288528862887288828892890289128922893289428952896289728982899290029012902290329042905290629072908290929102911291229132914291529162917291829192920292129222923292429252926292729282929293029312932293329342935293629372938293929402941294229432944294529462947294829492950295129522953295429552956295729582959296029612962296329642965296629672968296929702971297229732974297529762977297829792980298129822983298429852986298729882989299029912992299329942995299629972998299930003001300230033004300530063007300830093010301130123013301430153016301730183019302030213022302330243025302630273028302930303031303230333034303530363037303830393040304130423043304430453046304730483049305030513052305330543055305630573058305930603061306230633064306530663067306830693070307130723073307430753076307730783079308030813082308330843085308630873088308930903091309230933094309530963097309830993100310131023103310431053106310731083109311031113112311331143115311631173118311931203121312231233124312531263127312831293130313131323133313431353136313731383139314031413142314331443145314631473148314931503151315231533154315531563157315831593160316131623163316431653166316731683169317031713172317331743175317631773178317931803181318231833184318531863187318831893190319131923193319431953196319731983199320032013202320332043205320632073208320932103211321232133214321532163217321832193220322132223223322432253226322732283229323032313232323332343235323632373238323932403241324232433244324532463247324832493250325132523253325432553256325732583259326032613262326332643265326632673268326932703271327232733274327532763277327832793280328132823283328432853286328732883289329032913292329332943295329632973298329933003301330233033304330533063307330833093310331133123313331433153316331733183319332033213322332333243325332633273328332933303331333233333334333533363337333833393340334133423343334433453346334733483349335033513352335333543355335633573358335933603361336233633364336533663367336833693370337133723373337433753376337733783379338033813382338333843385338633873388338933903391339233933394339533963397339833993400340134023403340434053406340734083409341034113412341334143415341634173418341934203421342234233424342534263427342834293430343134323433343434353436343734383439344034413442344334443445344634473448344934503451345234533454345534563457345834593460346134623463346434653466346734683469347034713472347334743475347634773478347934803481348234833484348534863487348834893490349134923493349434953496349734983499350035013502350335043505350635073508350935103511351235133514351535163517351835193520352135223523352435253526352735283529353035313532353335343535353635373538353935403541354235433544354535463547354835493550355135523553355435553556355735583559356035613562356335643565356635673568356935703571357235733574357535763577357835793580358135823583358435853586358735883589359035913592359335943595359635973598359936003601360236033604360536063607360836093610361136123613361436153616361736183619362036213622362336243625362636273628362936303631363236333634363536363637363836393640364136423643364436453646364736483649365036513652365336543655365636573658365936603661366236633664366536663667366836693670367136723673367436753676367736783679368036813682368336843685368636873688368936903691369236933694369536963697369836993700370137023703370437053706370737083709371037113712371337143715371637173718371937203721372237233724372537263727372837293730373137323733373437353736373737383739374037413742374337443745374637473748374937503751375237533754375537563757375837593760376137623763376437653766376737683769377037713772377337743775377637773778377937803781378237833784378537863787378837893790379137923793379437953796379737983799380038013802380338043805380638073808380938103811381238133814381538163817381838193820382138223823382438253826382738283829383038313832383338343835383638373838383938403841384238433844384538463847384838493850385138523853385438553856385738583859386038613862386338643865386638673868386938703871387238733874387538763877387838793880388138823883388438853886388738883889389038913892389338943895389638973898389939003901390239033904390539063907390839093910391139123913391439153916391739183919392039213922392339243925392639273928392939303931393239333934393539363937393839393940394139423943394439453946394739483949395039513952395339543955395639573958395939603961396239633964396539663967396839693970397139723973397439753976397739783979398039813982398339843985398639873988398939903991399239933994399539963997399839994000400140024003400440054006400740084009401040114012401340144015401640174018401940204021402240234024402540264027402840294030403140324033403440354036403740384039404040414042404340444045404640474048404940504051405240534054405540564057405840594060406140624063406440654066406740684069407040714072407340744075407640774078407940804081408240834084408540864087408840894090409140924093409440954096409740984099410041014102410341044105410641074108410941104111411241134114411541164117411841194120412141224123412441254126412741284129413041314132413341344135413641374138413941404141414241434144414541464147414841494150415141524153415441554156415741584159416041614162416341644165416641674168416941704171417241734174417541764177417841794180418141824183418441854186418741884189419041914192419341944195419641974198419942004201420242034204420542064207420842094210421142124213421442154216421742184219422042214222422342244225422642274228422942304231423242334234423542364237423842394240424142424243424442454246424742484249425042514252425342544255425642574258425942604261426242634264426542664267426842694270427142724273427442754276427742784279428042814282428342844285428642874288428942904291429242934294429542964297429842994300430143024303430443054306430743084309431043114312431343144315431643174318431943204321432243234324432543264327432843294330433143324333433443354336433743384339434043414342434343444345434643474348434943504351435243534354435543564357435843594360436143624363436443654366436743684369437043714372437343744375437643774378437943804381438243834384438543864387438843894390439143924393439443954396439743984399440044014402440344044405440644074408440944104411441244134414441544164417441844194420442144224423442444254426442744284429443044314432443344344435443644374438443944404441444244434444444544464447444844494450445144524453445444554456445744584459446044614462446344644465446644674468446944704471447244734474447544764477447844794480448144824483448444854486448744884489449044914492449344944495449644974498449945004501450245034504450545064507450845094510451145124513451445154516451745184519452045214522452345244525452645274528452945304531453245334534453545364537453845394540454145424543454445454546454745484549455045514552455345544555455645574558455945604561456245634564456545664567456845694570457145724573457445754576457745784579458045814582458345844585458645874588458945904591459245934594459545964597459845994600460146024603460446054606460746084609461046114612461346144615461646174618461946204621462246234624462546264627462846294630463146324633463446354636463746384639464046414642464346444645464646474648464946504651465246534654465546564657465846594660466146624663466446654666466746684669467046714672467346744675467646774678467946804681468246834684468546864687468846894690469146924693469446954696469746984699470047014702470347044705470647074708470947104711471247134714471547164717471847194720472147224723472447254726472747284729473047314732473347344735473647374738473947404741474247434744474547464747474847494750475147524753475447554756475747584759476047614762476347644765476647674768476947704771477247734774477547764777477847794780478147824783478447854786478747884789479047914792479347944795479647974798479948004801480248034804480548064807480848094810481148124813481448154816481748184819482048214822482348244825482648274828482948304831483248334834483548364837483848394840484148424843484448454846484748484849485048514852485348544855485648574858485948604861486248634864486548664867486848694870487148724873487448754876487748784879488048814882488348844885488648874888488948904891489248934894489548964897489848994900490149024903490449054906490749084909491049114912491349144915491649174918491949204921492249234924492549264927492849294930493149324933493449354936493749384939494049414942494349444945494649474948494949504951495249534954495549564957495849594960496149624963496449654966496749684969497049714972497349744975497649774978497949804981498249834984498549864987498849894990499149924993499449954996499749984999500050015002500350045005500650075008500950105011501250135014501550165017501850195020502150225023502450255026502750285029503050315032503350345035503650375038503950405041504250435044504550465047504850495050505150525053505450555056505750585059506050615062506350645065506650675068506950705071507250735074507550765077507850795080508150825083508450855086508750885089509050915092509350945095509650975098509951005101510251035104510551065107510851095110511151125113511451155116511751185119512051215122512351245125512651275128512951305131513251335134513551365137513851395140514151425143514451455146514751485149515051515152515351545155515651575158515951605161516251635164516551665167516851695170517151725173517451755176517751785179518051815182518351845185518651875188518951905191519251935194519551965197519851995200520152025203520452055206520752085209521052115212521352145215521652175218521952205221522252235224522552265227522852295230523152325233523452355236523752385239524052415242524352445245524652475248524952505251525252535254525552565257525852595260526152625263526452655266526752685269527052715272527352745275527652775278527952805281528252835284528552865287528852895290529152925293529452955296529752985299530053015302530353045305530653075308530953105311531253135314531553165317531853195320532153225323532453255326532753285329533053315332533353345335533653375338533953405341534253435344534553465347534853495350535153525353535453555356535753585359536053615362536353645365536653675368536953705371537253735374537553765377537853795380538153825383538453855386538753885389539053915392539353945395539653975398539954005401540254035404540554065407540854095410541154125413541454155416541754185419542054215422542354245425542654275428542954305431543254335434543554365437543854395440544154425443544454455446544754485449545054515452545354545455545654575458545954605461546254635464546554665467546854695470547154725473547454755476547754785479548054815482548354845485548654875488548954905491549254935494549554965497549854995500550155025503550455055506550755085509551055115512551355145515551655175518551955205521552255235524552555265527552855295530553155325533553455355536553755385539554055415542554355445545554655475548554955505551555255535554555555565557555855595560556155625563556455655566556755685569557055715572557355745575557655775578557955805581558255835584558555865587558855895590559155925593559455955596559755985599560056015602560356045605560656075608560956105611561256135614561556165617561856195620562156225623562456255626562756285629563056315632563356345635563656375638563956405641564256435644564556465647564856495650565156525653565456555656565756585659566056615662566356645665566656675668566956705671567256735674567556765677567856795680568156825683568456855686568756885689569056915692569356945695569656975698569957005701570257035704570557065707570857095710571157125713571457155716571757185719572057215722572357245725572657275728572957305731573257335734573557365737573857395740574157425743574457455746574757485749575057515752575357545755575657575758575957605761576257635764576557665767576857695770577157725773577457755776577757785779578057815782578357845785578657875788578957905791579257935794579557965797579857995800580158025803580458055806580758085809581058115812581358145815581658175818581958205821582258235824582558265827582858295830583158325833583458355836583758385839584058415842584358445845584658475848584958505851585258535854585558565857585858595860586158625863586458655866586758685869587058715872587358745875587658775878587958805881588258835884588558865887588858895890589158925893589458955896589758985899590059015902590359045905590659075908590959105911591259135914591559165917591859195920592159225923592459255926592759285929593059315932593359345935593659375938593959405941594259435944594559465947594859495950595159525953595459555956595759585959596059615962596359645965596659675968596959705971597259735974597559765977597859795980598159825983598459855986598759885989599059915992599359945995599659975998599960006001600260036004600560066007600860096010601160126013601460156016601760186019602060216022602360246025602660276028602960306031603260336034603560366037603860396040604160426043604460456046604760486049605060516052605360546055605660576058605960606061606260636064606560666067606860696070607160726073607460756076607760786079608060816082608360846085608660876088608960906091609260936094609560966097609860996100610161026103610461056106610761086109611061116112611361146115611661176118611961206121612261236124612561266127612861296130613161326133613461356136613761386139614061416142614361446145614661476148614961506151615261536154615561566157615861596160616161626163616461656166616761686169617061716172617361746175617661776178617961806181618261836184618561866187618861896190619161926193619461956196619761986199620062016202620362046205620662076208620962106211621262136214621562166217621862196220622162226223622462256226622762286229623062316232623362346235623662376238623962406241624262436244624562466247624862496250625162526253625462556256625762586259626062616262626362646265626662676268626962706271627262736274627562766277627862796280628162826283628462856286628762886289629062916292629362946295629662976298629963006301630263036304630563066307630863096310631163126313631463156316631763186319632063216322632363246325632663276328632963306331633263336334633563366337633863396340634163426343634463456346634763486349635063516352635363546355635663576358635963606361636263636364636563666367636863696370637163726373637463756376637763786379638063816382638363846385638663876388638963906391639263936394639563966397639863996400640164026403640464056406640764086409641064116412641364146415641664176418641964206421642264236424642564266427642864296430643164326433643464356436643764386439644064416442644364446445644664476448644964506451645264536454645564566457645864596460646164626463646464656466646764686469647064716472647364746475647664776478647964806481648264836484648564866487648864896490649164926493649464956496649764986499650065016502650365046505650665076508650965106511651265136514651565166517651865196520652165226523652465256526652765286529653065316532653365346535653665376538653965406541654265436544654565466547654865496550655165526553655465556556655765586559656065616562656365646565656665676568656965706571657265736574657565766577657865796580658165826583658465856586658765886589659065916592659365946595659665976598659966006601660266036604660566066607660866096610661166126613661466156616661766186619662066216622662366246625662666276628662966306631663266336634663566366637663866396640664166426643664466456646664766486649665066516652665366546655665666576658665966606661666266636664666566666667666866696670667166726673667466756676667766786679668066816682668366846685668666876688668966906691669266936694669566966697669866996700670167026703670467056706670767086709671067116712671367146715671667176718671967206721672267236724672567266727672867296730673167326733673467356736673767386739674067416742674367446745674667476748674967506751675267536754675567566757675867596760676167626763676467656766676767686769677067716772677367746775677667776778677967806781678267836784678567866787678867896790679167926793679467956796679767986799680068016802680368046805680668076808680968106811681268136814681568166817681868196820682168226823682468256826682768286829683068316832683368346835683668376838683968406841684268436844684568466847684868496850685168526853685468556856685768586859686068616862686368646865686668676868686968706871687268736874687568766877687868796880688168826883688468856886688768886889689068916892689368946895689668976898689969006901690269036904690569066907690869096910691169126913691469156916691769186919692069216922692369246925692669276928692969306931693269336934693569366937693869396940694169426943694469456946694769486949695069516952 |
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- var THREE = THREE || { REVISION: '49dev' };
- if ( ! self.Int32Array ) {
- self.Int32Array = Array;
- self.Float32Array = Array;
- }
- // http://paulirish.com/2011/requestanimationframe-for-smart-animating/
- // http://my.opera.com/emoller/blog/2011/12/20/requestanimationframe-for-smart-er-animating
- // requestAnimationFrame polyfill by Erik Möller
- // fixes from Paul Irish and Tino Zijdel
- ( function () {
- var lastTime = 0;
- var vendors = [ 'ms', 'moz', 'webkit', 'o' ];
- for ( var x = 0; x < vendors.length && !window.requestAnimationFrame; ++ x ) {
- window.requestAnimationFrame = window[ vendors[ x ] + 'RequestAnimationFrame' ];
- window.cancelAnimationFrame = window[ vendors[ x ] + 'CancelAnimationFrame' ] || window[ vendors[ x ] + 'CancelRequestAnimationFrame' ];
- }
- if ( !window.requestAnimationFrame ) {
- window.requestAnimationFrame = function ( callback, element ) {
- var currTime = Date.now(), timeToCall = Math.max( 0, 16 - ( currTime - lastTime ) );
- var id = window.setTimeout( function() { callback( currTime + timeToCall ); }, timeToCall );
- lastTime = currTime + timeToCall;
- return id;
- };
- }
- if ( !window.cancelAnimationFrame ) {
- window.cancelAnimationFrame = function ( id ) { clearTimeout( id ); };
- }
- }() );
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.Color = function ( hex ) {
- if ( hex !== undefined ) this.setHex( hex );
- return this;
- };
- THREE.Color.prototype = {
- constructor: THREE.Color,
- r: 1, g: 1, b: 1,
- copy: function ( color ) {
- this.r = color.r;
- this.g = color.g;
- this.b = color.b;
- return this;
- },
- copyGammaToLinear: function ( color ) {
- this.r = color.r * color.r;
- this.g = color.g * color.g;
- this.b = color.b * color.b;
- return this;
- },
- copyLinearToGamma: function ( color ) {
- this.r = Math.sqrt( color.r );
- this.g = Math.sqrt( color.g );
- this.b = Math.sqrt( color.b );
- return this;
- },
- convertGammaToLinear: function () {
- var r = this.r, g = this.g, b = this.b;
- this.r = r * r;
- this.g = g * g;
- this.b = b * b;
- return this;
- },
- convertLinearToGamma: function () {
- this.r = Math.sqrt( this.r );
- this.g = Math.sqrt( this.g );
- this.b = Math.sqrt( this.b );
- return this;
- },
- setRGB: function ( r, g, b ) {
- this.r = r;
- this.g = g;
- this.b = b;
- return this;
- },
- setHSV: function ( h, s, v ) {
- // based on MochiKit implementation by Bob Ippolito
- // h,s,v ranges are < 0.0 - 1.0 >
- var i, f, p, q, t;
- if ( v === 0 ) {
- this.r = this.g = this.b = 0;
- } else {
- i = Math.floor( h * 6 );
- f = ( h * 6 ) - i;
- p = v * ( 1 - s );
- q = v * ( 1 - ( s * f ) );
- t = v * ( 1 - ( s * ( 1 - f ) ) );
- switch ( i ) {
- case 1: this.r = q; this.g = v; this.b = p; break;
- case 2: this.r = p; this.g = v; this.b = t; break;
- case 3: this.r = p; this.g = q; this.b = v; break;
- case 4: this.r = t; this.g = p; this.b = v; break;
- case 5: this.r = v; this.g = p; this.b = q; break;
- case 6: // fall through
- case 0: this.r = v; this.g = t; this.b = p; break;
- }
- }
- return this;
- },
- setHex: function ( hex ) {
- hex = Math.floor( hex );
- this.r = ( hex >> 16 & 255 ) / 255;
- this.g = ( hex >> 8 & 255 ) / 255;
- this.b = ( hex & 255 ) / 255;
- return this;
- },
- lerpSelf: function ( color, alpha ) {
- this.r += ( color.r - this.r ) * alpha;
- this.g += ( color.g - this.g ) * alpha;
- this.b += ( color.b - this.b ) * alpha;
- return this;
- },
- getHex: function () {
- return Math.floor( this.r * 255 ) << 16 ^ Math.floor( this.g * 255 ) << 8 ^ Math.floor( this.b * 255 );
- },
- getContextStyle: function () {
- return 'rgb(' + Math.floor( this.r * 255 ) + ',' + Math.floor( this.g * 255 ) + ',' + Math.floor( this.b * 255 ) + ')';
- },
- clone: function () {
- return new THREE.Color().setRGB( this.r, this.g, this.b );
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author philogb / http://blog.thejit.org/
- * @author egraether / http://egraether.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
- THREE.Vector2 = function ( x, y ) {
- this.x = x || 0;
- this.y = y || 0;
- };
- THREE.Vector2.prototype = {
- constructor: THREE.Vector2,
- set: function ( x, y ) {
- this.x = x;
- this.y = y;
- return this;
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- return this;
- },
- add: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- return this;
- },
- addSelf: function ( v ) {
- this.x += v.x;
- this.y += v.y;
- return this;
- },
- sub: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- return this;
- },
- subSelf: function ( v ) {
- this.x -= v.x;
- this.y -= v.y;
- return this;
- },
- multiplyScalar: function ( s ) {
- this.x *= s;
- this.y *= s;
- return this;
- },
- divideScalar: function ( s ) {
- if ( s ) {
- this.x /= s;
- this.y /= s;
- } else {
- this.set( 0, 0 );
- }
- return this;
- },
- negate: function() {
- return this.multiplyScalar( - 1 );
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y;
- },
- lengthSq: function () {
- return this.x * this.x + this.y * this.y;
- },
- length: function () {
- return Math.sqrt( this.lengthSq() );
- },
- normalize: function () {
- return this.divideScalar( this.length() );
- },
- distanceTo: function ( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- },
- distanceToSquared: function ( v ) {
- var dx = this.x - v.x, dy = this.y - v.y;
- return dx * dx + dy * dy;
- },
- setLength: function ( l ) {
- return this.normalize().multiplyScalar( l );
- },
- lerpSelf: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- return this;
- },
- equals: function( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) );
- },
- isZero: function () {
- return ( this.lengthSq() < 0.0001 /* almostZero */ );
- },
- clone: function () {
- return new THREE.Vector2( this.x, this.y );
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- */
- THREE.Vector3 = function ( x, y, z ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- };
- THREE.Vector3.prototype = {
- constructor: THREE.Vector3,
- set: function ( x, y, z ) {
- this.x = x;
- this.y = y;
- this.z = z;
- return this;
- },
- setX: function ( x ) {
- this.x = x;
- return this;
- },
- setY: function ( y ) {
- this.y = y;
- return this;
- },
- setZ: function ( z ) {
- this.z = z;
- return this;
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- return this;
- },
- add: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- return this;
- },
- addSelf: function ( v ) {
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- return this;
- },
- addScalar: function ( s ) {
- this.x += s;
- this.y += s;
- this.z += s;
- return this;
- },
- sub: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- return this;
- },
- subSelf: function ( v ) {
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- return this;
- },
- multiply: function ( a, b ) {
- this.x = a.x * b.x;
- this.y = a.y * b.y;
- this.z = a.z * b.z;
- return this;
- },
- multiplySelf: function ( v ) {
- this.x *= v.x;
- this.y *= v.y;
- this.z *= v.z;
- return this;
- },
- multiplyScalar: function ( s ) {
- this.x *= s;
- this.y *= s;
- this.z *= s;
- return this;
- },
- divideSelf: function ( v ) {
- this.x /= v.x;
- this.y /= v.y;
- this.z /= v.z;
- return this;
- },
- divideScalar: function ( s ) {
- if ( s ) {
- this.x /= s;
- this.y /= s;
- this.z /= s;
- } else {
- this.x = 0;
- this.y = 0;
- this.z = 0;
- }
- return this;
- },
- negate: function() {
- return this.multiplyScalar( - 1 );
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z;
- },
- lengthSq: function () {
- return this.x * this.x + this.y * this.y + this.z * this.z;
- },
- length: function () {
- return Math.sqrt( this.lengthSq() );
- },
- lengthManhattan: function () {
- return Math.abs( this.x ) + Math.abs( this.y ) + Math.abs( this.z );
- },
- normalize: function () {
- return this.divideScalar( this.length() );
- },
- setLength: function ( l ) {
- return this.normalize().multiplyScalar( l );
- },
- lerpSelf: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- return this;
- },
- cross: function ( a, b ) {
- this.x = a.y * b.z - a.z * b.y;
- this.y = a.z * b.x - a.x * b.z;
- this.z = a.x * b.y - a.y * b.x;
- return this;
- },
- crossSelf: function ( v ) {
- var x = this.x, y = this.y, z = this.z;
- this.x = y * v.z - z * v.y;
- this.y = z * v.x - x * v.z;
- this.z = x * v.y - y * v.x;
- return this;
- },
- distanceTo: function ( v ) {
- return Math.sqrt( this.distanceToSquared( v ) );
- },
- distanceToSquared: function ( v ) {
- return new THREE.Vector3().sub( this, v ).lengthSq();
- },
- getPositionFromMatrix: function ( m ) {
- this.x = m.elements[12];
- this.y = m.elements[13];
- this.z = m.elements[14];
- return this;
- },
- getRotationFromMatrix: function ( m, scale ) {
- var sx = scale ? scale.x : 1;
- var sy = scale ? scale.y : 1;
- var sz = scale ? scale.z : 1;
- var m11 = m.elements[0] / sx, m12 = m.elements[4] / sy, m13 = m.elements[8] / sz;
- var m21 = m.elements[1] / sx, m22 = m.elements[5] / sy, m23 = m.elements[9] / sz;
- var m33 = m.elements[10] / sz;
- this.y = Math.asin( m13 );
- var cosY = Math.cos( this.y );
- if ( Math.abs( cosY ) > 0.00001 ) {
- this.x = Math.atan2( - m23 / cosY, m33 / cosY );
- this.z = Math.atan2( - m12 / cosY, m11 / cosY );
- } else {
- this.x = 0;
- this.z = Math.atan2( m21, m22 );
- }
- return this;
- },
- /*
- // from http://www.mathworks.com/matlabcentral/fileexchange/20696-function-to-convert-between-dcm-euler-angles-quaternions-and-euler-vectors/content/SpinCalc.m
- // order XYZ
- getEulerXYZFromQuaternion: function ( q ) {
- this.x = Math.atan2( 2 * ( q.x * q.w - q.y * q.z ), ( q.w * q.w - q.x * q.x - q.y * q.y + q.z * q.z ) );
- this.y = Math.asin( 2 * ( q.x * q.z + q.y * q.w ) );
- this.z = Math.atan2( 2 * ( q.z * q.w - q.x * q.y ), ( q.w * q.w + q.x * q.x - q.y * q.y - q.z * q.z ) );
- },
- // from http://www.euclideanspace.com/maths/geometry/rotations/conversions/quaternionToEuler/index.htm
- // order YZX (assuming heading == y, attitude == z, bank == x)
- getEulerYZXFromQuaternion: function ( q ) {
- var sqw = q.w * q.w;
- var sqx = q.x * q.x;
- var sqy = q.y * q.y;
- var sqz = q.z * q.z;
- var unit = sqx + sqy + sqz + sqw; // if normalised is one, otherwise is correction factor
- var test = q.x * q.y + q.z * q.w;
- if ( test > 0.499 * unit ) { // singularity at north pole
- this.y = 2 * Math.atan2( q.x, q.w );
- this.z = Math.PI / 2;
- this.x = 0;
- return;
- }
- if ( test < -0.499 * unit ) { // singularity at south pole
- this.y = -2 * Math.atan2( q.x, q.w );
- this.z = -Math.PI / 2;
- this.x = 0;
- return;
- }
- this.y = Math.atan2( 2 * q.y * q.w - 2 * q.x * q.z, sqx - sqy - sqz + sqw );
- this.z = Math.asin( 2 * test / unit );
- this.x = Math.atan2( 2 * q.x * q.w - 2 * q.y * q.z, -sqx + sqy - sqz + sqw );
- },
- */
- getScaleFromMatrix: function ( m ) {
- var sx = this.set( m.elements[0], m.elements[1], m.elements[2] ).length();
- var sy = this.set( m.elements[4], m.elements[5], m.elements[6] ).length();
- var sz = this.set( m.elements[8], m.elements[9], m.elements[10] ).length();
- this.x = sx;
- this.y = sy;
- this.z = sz;
- },
- equals: function ( v ) {
- return ( ( v.x === this.x ) && ( v.y === this.y ) && ( v.z === this.z ) );
- },
- isZero: function () {
- return ( this.lengthSq() < 0.0001 /* almostZero */ );
- },
- clone: function () {
- return new THREE.Vector3( this.x, this.y, this.z );
- }
- };
- /**
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author mikael emtinger / http://gomo.se/
- * @author egraether / http://egraether.com/
- */
- THREE.Vector4 = function ( x, y, z, w ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- this.w = ( w !== undefined ) ? w : 1;
- };
- THREE.Vector4.prototype = {
- constructor: THREE.Vector4,
- set: function ( x, y, z, w ) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- },
- copy: function ( v ) {
- this.x = v.x;
- this.y = v.y;
- this.z = v.z;
- this.w = ( v.w !== undefined ) ? v.w : 1;
- return this;
- },
- add: function ( a, b ) {
- this.x = a.x + b.x;
- this.y = a.y + b.y;
- this.z = a.z + b.z;
- this.w = a.w + b.w;
- return this;
- },
- addSelf: function ( v ) {
- this.x += v.x;
- this.y += v.y;
- this.z += v.z;
- this.w += v.w;
- return this;
- },
- sub: function ( a, b ) {
- this.x = a.x - b.x;
- this.y = a.y - b.y;
- this.z = a.z - b.z;
- this.w = a.w - b.w;
- return this;
- },
- subSelf: function ( v ) {
- this.x -= v.x;
- this.y -= v.y;
- this.z -= v.z;
- this.w -= v.w;
- return this;
- },
- multiplyScalar: function ( s ) {
- this.x *= s;
- this.y *= s;
- this.z *= s;
- this.w *= s;
- return this;
- },
- divideScalar: function ( s ) {
- if ( s ) {
- this.x /= s;
- this.y /= s;
- this.z /= s;
- this.w /= s;
- } else {
- this.x = 0;
- this.y = 0;
- this.z = 0;
- this.w = 1;
- }
- return this;
- },
- negate: function() {
- return this.multiplyScalar( -1 );
- },
- dot: function ( v ) {
- return this.x * v.x + this.y * v.y + this.z * v.z + this.w * v.w;
- },
- lengthSq: function () {
- return this.dot( this );
- },
- length: function () {
- return Math.sqrt( this.lengthSq() );
- },
- normalize: function () {
- return this.divideScalar( this.length() );
- },
- setLength: function ( l ) {
- return this.normalize().multiplyScalar( l );
- },
- lerpSelf: function ( v, alpha ) {
- this.x += ( v.x - this.x ) * alpha;
- this.y += ( v.y - this.y ) * alpha;
- this.z += ( v.z - this.z ) * alpha;
- this.w += ( v.w - this.w ) * alpha;
- return this;
- },
- clone: function () {
- return new THREE.Vector4( this.x, this.y, this.z, this.w );
- }
- };
- /**
- * @author mrdoob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Frustum = function ( ) {
- this.planes = [
- new THREE.Vector4(),
- new THREE.Vector4(),
- new THREE.Vector4(),
- new THREE.Vector4(),
- new THREE.Vector4(),
- new THREE.Vector4()
- ];
- };
- THREE.Frustum.prototype.setFromMatrix = function ( m ) {
- var i, plane,
- planes = this.planes;
- var me = m.elements;
- var me0 = me[0], me1 = me[1], me2 = me[2], me3 = me[3];
- var me4 = me[4], me5 = me[5], me6 = me[6], me7 = me[7];
- var me8 = me[8], me9 = me[9], me10 = me[10], me11 = me[11];
- var me12 = me[12], me13 = me[13], me14 = me[14], me15 = me[15];
- planes[ 0 ].set( me3 - me0, me7 - me4, me11 - me8, me15 - me12 );
- planes[ 1 ].set( me3 + me0, me7 + me4, me11 + me8, me15 + me12 );
- planes[ 2 ].set( me3 + me1, me7 + me5, me11 + me9, me15 + me13 );
- planes[ 3 ].set( me3 - me1, me7 - me5, me11 - me9, me15 - me13 );
- planes[ 4 ].set( me3 - me2, me7 - me6, me11 - me10, me15 - me14 );
- planes[ 5 ].set( me3 + me2, me7 + me6, me11 + me10, me15 + me14 );
- for ( i = 0; i < 6; i ++ ) {
- plane = planes[ i ];
- plane.divideScalar( Math.sqrt( plane.x * plane.x + plane.y * plane.y + plane.z * plane.z ) );
- }
- };
- THREE.Frustum.prototype.contains = function ( object ) {
- var distance,
- planes = this.planes,
- matrix = object.matrixWorld,
- me = matrix.elements,
- scale = THREE.Frustum.__v1.set( matrix.getColumnX().length(), matrix.getColumnY().length(), matrix.getColumnZ().length() ),
- radius = - object.geometry.boundingSphere.radius * Math.max( scale.x, Math.max( scale.y, scale.z ) );
- for ( var i = 0; i < 6; i ++ ) {
- distance = planes[ i ].x * me[12] + planes[ i ].y * me[13] + planes[ i ].z * me[14] + planes[ i ].w;
- if ( distance <= radius ) return false;
- }
- return true;
- };
- THREE.Frustum.__v1 = new THREE.Vector3();
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.Ray = function ( origin, direction ) {
- this.origin = origin || new THREE.Vector3();
- this.direction = direction || new THREE.Vector3();
- var precision = 0.0001;
- this.setPrecision = function ( value ) {
- precision = value;
- };
- var a = new THREE.Vector3();
- var b = new THREE.Vector3();
- var c = new THREE.Vector3();
- var d = new THREE.Vector3();
- var originCopy = new THREE.Vector3();
- var directionCopy = new THREE.Vector3();
- var vector = new THREE.Vector3();
- var normal = new THREE.Vector3();
- var intersectPoint = new THREE.Vector3()
- this.intersectObject = function ( object ) {
- var intersect, intersects = [];
- if ( object instanceof THREE.Particle ) {
- var distance = distanceFromIntersection( this.origin, this.direction, object.matrixWorld.getPosition() );
- if ( distance > object.scale.x ) {
- return [];
- }
- intersect = {
- distance: distance,
- point: object.position,
- face: null,
- object: object
- };
- intersects.push( intersect );
- } else if ( object instanceof THREE.Mesh ) {
- // Checking boundingSphere
- var distance = distanceFromIntersection( this.origin, this.direction, object.matrixWorld.getPosition() );
- var scale = THREE.Frustum.__v1.set( object.matrixWorld.getColumnX().length(), object.matrixWorld.getColumnY().length(), object.matrixWorld.getColumnZ().length() );
- if ( distance > object.geometry.boundingSphere.radius * Math.max( scale.x, Math.max( scale.y, scale.z ) ) ) {
- return intersects;
- }
- // Checking faces
- var f, fl, face, dot, scalar,
- geometry = object.geometry,
- vertices = geometry.vertices,
- objMatrix;
- object.matrixRotationWorld.extractRotation( object.matrixWorld );
- for ( f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
- face = geometry.faces[ f ];
- originCopy.copy( this.origin );
- directionCopy.copy( this.direction );
- objMatrix = object.matrixWorld;
- // determine if ray intersects the plane of the face
- // note: this works regardless of the direction of the face normal
- vector = objMatrix.multiplyVector3( vector.copy( face.centroid ) ).subSelf( originCopy );
- normal = object.matrixRotationWorld.multiplyVector3( normal.copy( face.normal ) );
- dot = directionCopy.dot( normal );
- // bail if ray and plane are parallel
- if ( Math.abs( dot ) < precision ) continue;
- // calc distance to plane
- scalar = normal.dot( vector ) / dot;
- // if negative distance, then plane is behind ray
- if ( scalar < 0 ) continue;
- if ( object.doubleSided || ( object.flipSided ? dot > 0 : dot < 0 ) ) {
- intersectPoint.add( originCopy, directionCopy.multiplyScalar( scalar ) );
- if ( face instanceof THREE.Face3 ) {
- a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ] ) );
- b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ] ) );
- c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ] ) );
- if ( pointInFace3( intersectPoint, a, b, c ) ) {
- intersect = {
- distance: originCopy.distanceTo( intersectPoint ),
- point: intersectPoint.clone(),
- face: face,
- object: object
- };
- intersects.push( intersect );
- }
- } else if ( face instanceof THREE.Face4 ) {
- a = objMatrix.multiplyVector3( a.copy( vertices[ face.a ] ) );
- b = objMatrix.multiplyVector3( b.copy( vertices[ face.b ] ) );
- c = objMatrix.multiplyVector3( c.copy( vertices[ face.c ] ) );
- d = objMatrix.multiplyVector3( d.copy( vertices[ face.d ] ) );
- if ( pointInFace3( intersectPoint, a, b, d ) || pointInFace3( intersectPoint, b, c, d ) ) {
- intersect = {
- distance: originCopy.distanceTo( intersectPoint ),
- point: intersectPoint.clone(),
- face: face,
- object: object
- };
- intersects.push( intersect );
- }
- }
- }
- }
- }
- return intersects;
- }
- this.intersectObjects = function ( objects ) {
- var intersects = [];
- for ( var i = 0, l = objects.length; i < l; i ++ ) {
- Array.prototype.push.apply( intersects, this.intersectObject( objects[ i ] ) );
- }
- intersects.sort( function ( a, b ) { return a.distance - b.distance; } );
- return intersects;
- };
- var v0 = new THREE.Vector3(), v1 = new THREE.Vector3(), v2 = new THREE.Vector3();
- var dot, intersect, distance;
- function distanceFromIntersection( origin, direction, position ) {
- v0.sub( position, origin );
- dot = v0.dot( direction );
- intersect = v1.add( origin, v2.copy( direction ).multiplyScalar( dot ) );
- distance = position.distanceTo( intersect );
- return distance;
- }
- // http://www.blackpawn.com/texts/pointinpoly/default.html
- var dot00, dot01, dot02, dot11, dot12, invDenom, u, v;
- function pointInFace3( p, a, b, c ) {
- v0.sub( c, a );
- v1.sub( b, a );
- v2.sub( p, a );
- dot00 = v0.dot( v0 );
- dot01 = v0.dot( v1 );
- dot02 = v0.dot( v2 );
- dot11 = v1.dot( v1 );
- dot12 = v1.dot( v2 );
- invDenom = 1 / ( dot00 * dot11 - dot01 * dot01 );
- u = ( dot11 * dot02 - dot01 * dot12 ) * invDenom;
- v = ( dot00 * dot12 - dot01 * dot02 ) * invDenom;
- return ( u >= 0 ) && ( v >= 0 ) && ( u + v < 1 );
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.Rectangle = function () {
- var _left, _top, _right, _bottom,
- _width, _height, _isEmpty = true;
- function resize() {
- _width = _right - _left;
- _height = _bottom - _top;
- }
- this.getX = function () {
- return _left;
- };
- this.getY = function () {
- return _top;
- };
- this.getWidth = function () {
- return _width;
- };
- this.getHeight = function () {
- return _height;
- };
- this.getLeft = function() {
- return _left;
- };
- this.getTop = function() {
- return _top;
- };
- this.getRight = function() {
- return _right;
- };
- this.getBottom = function() {
- return _bottom;
- };
- this.set = function ( left, top, right, bottom ) {
- _isEmpty = false;
- _left = left; _top = top;
- _right = right; _bottom = bottom;
- resize();
- };
- this.addPoint = function ( x, y ) {
- if ( _isEmpty ) {
- _isEmpty = false;
- _left = x; _top = y;
- _right = x; _bottom = y;
- resize();
- } else {
- _left = _left < x ? _left : x; // Math.min( _left, x );
- _top = _top < y ? _top : y; // Math.min( _top, y );
- _right = _right > x ? _right : x; // Math.max( _right, x );
- _bottom = _bottom > y ? _bottom : y; // Math.max( _bottom, y );
- resize();
- }
- };
- this.add3Points = function ( x1, y1, x2, y2, x3, y3 ) {
- if (_isEmpty) {
- _isEmpty = false;
- _left = x1 < x2 ? ( x1 < x3 ? x1 : x3 ) : ( x2 < x3 ? x2 : x3 );
- _top = y1 < y2 ? ( y1 < y3 ? y1 : y3 ) : ( y2 < y3 ? y2 : y3 );
- _right = x1 > x2 ? ( x1 > x3 ? x1 : x3 ) : ( x2 > x3 ? x2 : x3 );
- _bottom = y1 > y2 ? ( y1 > y3 ? y1 : y3 ) : ( y2 > y3 ? y2 : y3 );
- resize();
- } else {
- _left = x1 < x2 ? ( x1 < x3 ? ( x1 < _left ? x1 : _left ) : ( x3 < _left ? x3 : _left ) ) : ( x2 < x3 ? ( x2 < _left ? x2 : _left ) : ( x3 < _left ? x3 : _left ) );
- _top = y1 < y2 ? ( y1 < y3 ? ( y1 < _top ? y1 : _top ) : ( y3 < _top ? y3 : _top ) ) : ( y2 < y3 ? ( y2 < _top ? y2 : _top ) : ( y3 < _top ? y3 : _top ) );
- _right = x1 > x2 ? ( x1 > x3 ? ( x1 > _right ? x1 : _right ) : ( x3 > _right ? x3 : _right ) ) : ( x2 > x3 ? ( x2 > _right ? x2 : _right ) : ( x3 > _right ? x3 : _right ) );
- _bottom = y1 > y2 ? ( y1 > y3 ? ( y1 > _bottom ? y1 : _bottom ) : ( y3 > _bottom ? y3 : _bottom ) ) : ( y2 > y3 ? ( y2 > _bottom ? y2 : _bottom ) : ( y3 > _bottom ? y3 : _bottom ) );
- resize();
- };
- };
- this.addRectangle = function ( r ) {
- if ( _isEmpty ) {
- _isEmpty = false;
- _left = r.getLeft(); _top = r.getTop();
- _right = r.getRight(); _bottom = r.getBottom();
- resize();
- } else {
- _left = _left < r.getLeft() ? _left : r.getLeft(); // Math.min(_left, r.getLeft() );
- _top = _top < r.getTop() ? _top : r.getTop(); // Math.min(_top, r.getTop() );
- _right = _right > r.getRight() ? _right : r.getRight(); // Math.max(_right, r.getRight() );
- _bottom = _bottom > r.getBottom() ? _bottom : r.getBottom(); // Math.max(_bottom, r.getBottom() );
- resize();
- }
- };
- this.inflate = function ( v ) {
- _left -= v; _top -= v;
- _right += v; _bottom += v;
- resize();
- };
- this.minSelf = function ( r ) {
- _left = _left > r.getLeft() ? _left : r.getLeft(); // Math.max( _left, r.getLeft() );
- _top = _top > r.getTop() ? _top : r.getTop(); // Math.max( _top, r.getTop() );
- _right = _right < r.getRight() ? _right : r.getRight(); // Math.min( _right, r.getRight() );
- _bottom = _bottom < r.getBottom() ? _bottom : r.getBottom(); // Math.min( _bottom, r.getBottom() );
- resize();
- };
- this.intersects = function ( r ) {
- // http://gamemath.com/2011/09/detecting-whether-two-boxes-overlap/
- if ( _right < r.getLeft() ) return false;
- if ( _left > r.getRight() ) return false;
- if ( _bottom < r.getTop() ) return false;
- if ( _top > r.getBottom() ) return false;
- return true;
- };
- this.empty = function () {
- _isEmpty = true;
- _left = 0; _top = 0;
- _right = 0; _bottom = 0;
- resize();
- };
- this.isEmpty = function () {
- return _isEmpty;
- };
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Math = {
- // Clamp value to range <a, b>
- clamp: function ( x, a, b ) {
- return ( x < a ) ? a : ( ( x > b ) ? b : x );
- },
- // Clamp value to range <a, inf)
- clampBottom: function ( x, a ) {
- return x < a ? a : x;
- },
- // Linear mapping from range <a1, a2> to range <b1, b2>
- mapLinear: function ( x, a1, a2, b1, b2 ) {
- return b1 + ( x - a1 ) * ( b2 - b1 ) / ( a2 - a1 );
- },
- // Random float from <0, 1> with 16 bits of randomness
- // (standard Math.random() creates repetitive patterns when applied over larger space)
- random16: function () {
- return ( 65280 * Math.random() + 255 * Math.random() ) / 65535;
- },
- // Random integer from <low, high> interval
- randInt: function ( low, high ) {
- return low + Math.floor( Math.random() * ( high - low + 1 ) );
- },
- // Random float from <low, high> interval
- randFloat: function ( low, high ) {
- return low + Math.random() * ( high - low );
- },
- // Random float from <-range/2, range/2> interval
- randFloatSpread: function ( range ) {
- return range * ( 0.5 - Math.random() );
- },
- sign: function ( x ) {
- return ( x < 0 ) ? -1 : ( ( x > 0 ) ? 1 : 0 );
- }
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Matrix3 = function () {
- this.m = [];
- };
- THREE.Matrix3.prototype = {
- constructor: THREE.Matrix3,
- getInverse: function ( matrix ) {
- // input: THREE.Matrix4
- // ( based on http://code.google.com/p/webgl-mjs/ )
- var a11 = matrix.elements[10] * matrix.elements[5] - matrix.elements[6] * matrix.elements[9];
- var a21 = - matrix.elements[10] * matrix.elements[1] + matrix.elements[2] * matrix.elements[9];
- var a31 = matrix.elements[6] * matrix.elements[1] - matrix.elements[2] * matrix.elements[5];
- var a12 = - matrix.elements[10] * matrix.elements[4] + matrix.elements[6] * matrix.elements[8];
- var a22 = matrix.elements[10] * matrix.elements[0] - matrix.elements[2] * matrix.elements[8];
- var a32 = - matrix.elements[6] * matrix.elements[0] + matrix.elements[2] * matrix.elements[4];
- var a13 = matrix.elements[9] * matrix.elements[4] - matrix.elements[5] * matrix.elements[8];
- var a23 = - matrix.elements[9] * matrix.elements[0] + matrix.elements[1] * matrix.elements[8];
- var a33 = matrix.elements[5] * matrix.elements[0] - matrix.elements[1] * matrix.elements[4];
- var det = matrix.elements[0] * a11 + matrix.elements[1] * a12 + matrix.elements[2] * a13;
- // no inverse
- if ( det === 0 ) {
- console.warn( "Matrix3.getInverse(): determinant == 0" );
- }
- var idet = 1.0 / det;
- var m = this.m;
- m[ 0 ] = idet * a11; m[ 1 ] = idet * a21; m[ 2 ] = idet * a31;
- m[ 3 ] = idet * a12; m[ 4 ] = idet * a22; m[ 5 ] = idet * a32;
- m[ 6 ] = idet * a13; m[ 7 ] = idet * a23; m[ 8 ] = idet * a33;
- return this;
- },
- /*
- transpose: function () {
- var tmp, m = this.m;
- tmp = m[1]; m[1] = m[3]; m[3] = tmp;
- tmp = m[2]; m[2] = m[6]; m[6] = tmp;
- tmp = m[5]; m[5] = m[7]; m[7] = tmp;
- return this;
- },
- */
- transposeIntoArray: function ( r ) {
- var m = this.m;
- r[ 0 ] = m[ 0 ];
- r[ 1 ] = m[ 3 ];
- r[ 2 ] = m[ 6 ];
- r[ 3 ] = m[ 1 ];
- r[ 4 ] = m[ 4 ];
- r[ 5 ] = m[ 7 ];
- r[ 6 ] = m[ 2 ];
- r[ 7 ] = m[ 5 ];
- r[ 8 ] = m[ 8 ];
- return this;
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author philogb / http://blog.thejit.org/
- * @author jordi_ros / http://plattsoft.com
- * @author D1plo1d / http://github.com/D1plo1d
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author timknip / http://www.floorplanner.com/
- */
- THREE.Matrix4 = function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
- this.elements = new Float32Array(16);
- this.set(
- ( n11 !== undefined ) ? n11 : 1, n12 || 0, n13 || 0, n14 || 0,
- n21 || 0, ( n22 !== undefined ) ? n22 : 1, n23 || 0, n24 || 0,
- n31 || 0, n32 || 0, ( n33 !== undefined ) ? n33 : 1, n34 || 0,
- n41 || 0, n42 || 0, n43 || 0, ( n44 !== undefined ) ? n44 : 1
- );
- };
- THREE.Matrix4.prototype = {
- constructor: THREE.Matrix4,
- set: function ( n11, n12, n13, n14, n21, n22, n23, n24, n31, n32, n33, n34, n41, n42, n43, n44 ) {
- var te = this.elements;
-
- te[0] = n11; te[4] = n12; te[8] = n13; te[12] = n14;
- te[1] = n21; te[5] = n22; te[9] = n23; te[13] = n24;
- te[2] = n31; te[6] = n32; te[10] = n33; te[14] = n34;
- te[3] = n41; te[7] = n42; te[11] = n43; te[15] = n44;
- return this;
- },
- identity: function () {
- this.set(
- 1, 0, 0, 0,
- 0, 1, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- copy: function ( m ) {
-
- var me = m.elements;
-
- this.set(
- me[0], me[4], me[8], me[12],
- me[1], me[5], me[9], me[13],
- me[2], me[6], me[10], me[14],
- me[3], me[7], me[11], me[15]
- );
- return this;
- },
- lookAt: function ( eye, target, up ) {
- var te = this.elements;
-
- var x = THREE.Matrix4.__v1;
- var y = THREE.Matrix4.__v2;
- var z = THREE.Matrix4.__v3;
- z.sub( eye, target ).normalize();
- if ( z.length() === 0 ) {
- z.z = 1;
- }
- x.cross( up, z ).normalize();
- if ( x.length() === 0 ) {
- z.x += 0.0001;
- x.cross( up, z ).normalize();
- }
- y.cross( z, x );
- te[0] = x.x; te[4] = y.x; te[8] = z.x;
- te[1] = x.y; te[5] = y.y; te[9] = z.y;
- te[2] = x.z; te[6] = y.z; te[10] = z.z;
- return this;
- },
- multiply: function ( a, b ) {
-
- var ae = a.elements,
- be = b.elements,
- te = this.elements;
- var a11 = ae[0], a12 = ae[4], a13 = ae[8], a14 = ae[12];
- var a21 = ae[1], a22 = ae[5], a23 = ae[9], a24 = ae[13];
- var a31 = ae[2], a32 = ae[6], a33 = ae[10], a34 = ae[14];
- var a41 = ae[3], a42 = ae[7], a43 = ae[11], a44 = ae[15];
- var b11 = be[0], b12 = be[4], b13 = be[8], b14 = be[12];
- var b21 = be[1], b22 = be[5], b23 = be[9], b24 = be[13];
- var b31 = be[2], b32 = be[6], b33 = be[10], b34 = be[14];
- var b41 = be[3], b42 = be[7], b43 = be[11], b44 = be[15];
- te[0] = a11 * b11 + a12 * b21 + a13 * b31 + a14 * b41;
- te[4] = a11 * b12 + a12 * b22 + a13 * b32 + a14 * b42;
- te[8] = a11 * b13 + a12 * b23 + a13 * b33 + a14 * b43;
- te[12] = a11 * b14 + a12 * b24 + a13 * b34 + a14 * b44;
- te[1] = a21 * b11 + a22 * b21 + a23 * b31 + a24 * b41;
- te[5] = a21 * b12 + a22 * b22 + a23 * b32 + a24 * b42;
- te[9] = a21 * b13 + a22 * b23 + a23 * b33 + a24 * b43;
- te[13] = a21 * b14 + a22 * b24 + a23 * b34 + a24 * b44;
- te[2] = a31 * b11 + a32 * b21 + a33 * b31 + a34 * b41;
- te[6] = a31 * b12 + a32 * b22 + a33 * b32 + a34 * b42;
- te[10] = a31 * b13 + a32 * b23 + a33 * b33 + a34 * b43;
- te[14] = a31 * b14 + a32 * b24 + a33 * b34 + a34 * b44;
- te[3] = a41 * b11 + a42 * b21 + a43 * b31 + a44 * b41;
- te[7] = a41 * b12 + a42 * b22 + a43 * b32 + a44 * b42;
- te[11] = a41 * b13 + a42 * b23 + a43 * b33 + a44 * b43;
- te[15] = a41 * b14 + a42 * b24 + a43 * b34 + a44 * b44;
- return this;
- },
- multiplySelf: function ( m ) {
- return this.multiply( this, m );
- },
- multiplyToArray: function ( a, b, r ) {
-
- var te = this.elements;
-
- this.multiply( a, b );
- r[ 0 ] = te[0]; r[ 1 ] = te[1]; r[ 2 ] = te[2]; r[ 3 ] = te[3];
- r[ 4 ] = te[4]; r[ 5 ] = te[5]; r[ 6 ] = te[6]; r[ 7 ] = te[7];
- r[ 8 ] = te[8]; r[ 9 ] = te[9]; r[ 10 ] = te[10]; r[ 11 ] = te[11];
- r[ 12 ] = te[12]; r[ 13 ] = te[13]; r[ 14 ] = te[14]; r[ 15 ] = te[15];
- return this;
- },
- multiplyScalar: function ( s ) {
-
- var te = this.elements;
-
- te[0] *= s; te[4] *= s; te[8] *= s; te[12] *= s;
- te[1] *= s; te[5] *= s; te[9] *= s; te[13] *= s;
- te[2] *= s; te[6] *= s; te[10] *= s; te[14] *= s;
- te[3] *= s; te[7] *= s; te[11] *= s; te[15] *= s;
- return this;
- },
- multiplyVector3: function ( v ) {
- var te = this.elements;
-
- var vx = v.x, vy = v.y, vz = v.z;
- var d = 1 / ( te[3] * vx + te[7] * vy + te[11] * vz + te[15] );
- v.x = ( te[0] * vx + te[4] * vy + te[8] * vz + te[12] ) * d;
- v.y = ( te[1] * vx + te[5] * vy + te[9] * vz + te[13] ) * d;
- v.z = ( te[2] * vx + te[6] * vy + te[10] * vz + te[14] ) * d;
- return v;
- },
- multiplyVector4: function ( v ) {
-
- var te = this.elements;
- var vx = v.x, vy = v.y, vz = v.z, vw = v.w;
- v.x = te[0] * vx + te[4] * vy + te[8] * vz + te[12] * vw;
- v.y = te[1] * vx + te[5] * vy + te[9] * vz + te[13] * vw;
- v.z = te[2] * vx + te[6] * vy + te[10] * vz + te[14] * vw;
- v.w = te[3] * vx + te[7] * vy + te[11] * vz + te[15] * vw;
- return v;
- },
- rotateAxis: function ( v ) {
-
- var te = this.elements;
- var vx = v.x, vy = v.y, vz = v.z;
- v.x = vx * te[0] + vy * te[4] + vz * te[8];
- v.y = vx * te[1] + vy * te[5] + vz * te[9];
- v.z = vx * te[2] + vy * te[6] + vz * te[10];
- v.normalize();
- return v;
- },
- crossVector: function ( a ) {
-
- var te = this.elements;
- var v = new THREE.Vector4();
- v.x = te[0] * a.x + te[4] * a.y + te[8] * a.z + te[12] * a.w;
- v.y = te[1] * a.x + te[5] * a.y + te[9] * a.z + te[13] * a.w;
- v.z = te[2] * a.x + te[6] * a.y + te[10] * a.z + te[14] * a.w;
- v.w = ( a.w ) ? te[3] * a.x + te[7] * a.y + te[11] * a.z + te[15] * a.w : 1;
- return v;
- },
- determinant: function () {
- var te = this.elements;
-
- var n11 = te[0], n12 = te[4], n13 = te[8], n14 = te[12];
- var n21 = te[1], n22 = te[5], n23 = te[9], n24 = te[13];
- var n31 = te[2], n32 = te[6], n33 = te[10], n34 = te[14];
- var n41 = te[3], n42 = te[7], n43 = te[11], n44 = te[15];
- //TODO: make this more efficient
- //( based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm )
- return (
- n14 * n23 * n32 * n41-
- n13 * n24 * n32 * n41-
- n14 * n22 * n33 * n41+
- n12 * n24 * n33 * n41+
- n13 * n22 * n34 * n41-
- n12 * n23 * n34 * n41-
- n14 * n23 * n31 * n42+
- n13 * n24 * n31 * n42+
- n14 * n21 * n33 * n42-
- n11 * n24 * n33 * n42-
- n13 * n21 * n34 * n42+
- n11 * n23 * n34 * n42+
- n14 * n22 * n31 * n43-
- n12 * n24 * n31 * n43-
- n14 * n21 * n32 * n43+
- n11 * n24 * n32 * n43+
- n12 * n21 * n34 * n43-
- n11 * n22 * n34 * n43-
- n13 * n22 * n31 * n44+
- n12 * n23 * n31 * n44+
- n13 * n21 * n32 * n44-
- n11 * n23 * n32 * n44-
- n12 * n21 * n33 * n44+
- n11 * n22 * n33 * n44
- );
- },
- transpose: function () {
- var te = this.elements;
-
- var tmp;
- tmp = te[1]; te[1] = te[4]; te[4] = tmp;
- tmp = te[2]; te[2] = te[8]; te[8] = tmp;
- tmp = te[6]; te[6] = te[9]; te[9] = tmp;
- tmp = te[3]; te[3] = te[12]; te[12] = tmp;
- tmp = te[7]; te[7] = te[13]; te[13] = tmp;
- tmp = te[11]; te[11] = te[14]; te[14] = tmp;
- return this;
- },
- flattenToArray: function ( flat ) {
- var te = this.elements;
- flat[ 0 ] = te[0]; flat[ 1 ] = te[1]; flat[ 2 ] = te[2]; flat[ 3 ] = te[3];
- flat[ 4 ] = te[4]; flat[ 5 ] = te[5]; flat[ 6 ] = te[6]; flat[ 7 ] = te[7];
- flat[ 8 ] = te[8]; flat[ 9 ] = te[9]; flat[ 10 ] = te[10]; flat[ 11 ] = te[11];
- flat[ 12 ] = te[12]; flat[ 13 ] = te[13]; flat[ 14 ] = te[14]; flat[ 15 ] = te[15];
- return flat;
- },
- flattenToArrayOffset: function( flat, offset ) {
- var te = this.elements;
- flat[ offset ] = te[0];
- flat[ offset + 1 ] = te[1];
- flat[ offset + 2 ] = te[2];
- flat[ offset + 3 ] = te[3];
- flat[ offset + 4 ] = te[4];
- flat[ offset + 5 ] = te[5];
- flat[ offset + 6 ] = te[6];
- flat[ offset + 7 ] = te[7];
- flat[ offset + 8 ] = te[8];
- flat[ offset + 9 ] = te[9];
- flat[ offset + 10 ] = te[10];
- flat[ offset + 11 ] = te[11];
- flat[ offset + 12 ] = te[12];
- flat[ offset + 13 ] = te[13];
- flat[ offset + 14 ] = te[14];
- flat[ offset + 15 ] = te[15];
- return flat;
- },
- getPosition: function () {
- var te = this.elements;
-
- return THREE.Matrix4.__v1.set( te[12], te[13], te[14] );
- },
- setPosition: function ( v ) {
- var te = this.elements;
- te[12] = v.x;
- te[13] = v.y;
- te[14] = v.z;
- return this;
- },
- getColumnX: function () {
- var te = this.elements;
- return THREE.Matrix4.__v1.set( te[0], te[1], te[2] );
- },
- getColumnY: function () {
- var te = this.elements;
- return THREE.Matrix4.__v1.set( te[4], te[5], te[6] );
- },
- getColumnZ: function() {
- var te = this.elements;
- return THREE.Matrix4.__v1.set( te[8], te[9], te[10] );
- },
- getInverse: function ( m ) {
- // based on http://www.euclideanspace.com/maths/algebra/matrix/functions/inverse/fourD/index.htm
- var te = this.elements;
- var me = m.elements;
-
- var n11 = me[0], n12 = me[4], n13 = me[8], n14 = me[12];
- var n21 = me[1], n22 = me[5], n23 = me[9], n24 = me[13];
- var n31 = me[2], n32 = me[6], n33 = me[10], n34 = me[14];
- var n41 = me[3], n42 = me[7], n43 = me[11], n44 = me[15];
- te[0] = n23*n34*n42 - n24*n33*n42 + n24*n32*n43 - n22*n34*n43 - n23*n32*n44 + n22*n33*n44;
- te[4] = n14*n33*n42 - n13*n34*n42 - n14*n32*n43 + n12*n34*n43 + n13*n32*n44 - n12*n33*n44;
- te[8] = n13*n24*n42 - n14*n23*n42 + n14*n22*n43 - n12*n24*n43 - n13*n22*n44 + n12*n23*n44;
- te[12] = n14*n23*n32 - n13*n24*n32 - n14*n22*n33 + n12*n24*n33 + n13*n22*n34 - n12*n23*n34;
- te[1] = n24*n33*n41 - n23*n34*n41 - n24*n31*n43 + n21*n34*n43 + n23*n31*n44 - n21*n33*n44;
- te[5] = n13*n34*n41 - n14*n33*n41 + n14*n31*n43 - n11*n34*n43 - n13*n31*n44 + n11*n33*n44;
- te[9] = n14*n23*n41 - n13*n24*n41 - n14*n21*n43 + n11*n24*n43 + n13*n21*n44 - n11*n23*n44;
- te[13] = n13*n24*n31 - n14*n23*n31 + n14*n21*n33 - n11*n24*n33 - n13*n21*n34 + n11*n23*n34;
- te[2] = n22*n34*n41 - n24*n32*n41 + n24*n31*n42 - n21*n34*n42 - n22*n31*n44 + n21*n32*n44;
- te[6] = n14*n32*n41 - n12*n34*n41 - n14*n31*n42 + n11*n34*n42 + n12*n31*n44 - n11*n32*n44;
- te[10] = n12*n24*n41 - n14*n22*n41 + n14*n21*n42 - n11*n24*n42 - n12*n21*n44 + n11*n22*n44;
- te[14] = n14*n22*n31 - n12*n24*n31 - n14*n21*n32 + n11*n24*n32 + n12*n21*n34 - n11*n22*n34;
- te[3] = n23*n32*n41 - n22*n33*n41 - n23*n31*n42 + n21*n33*n42 + n22*n31*n43 - n21*n32*n43;
- te[7] = n12*n33*n41 - n13*n32*n41 + n13*n31*n42 - n11*n33*n42 - n12*n31*n43 + n11*n32*n43;
- te[11] = n13*n22*n41 - n12*n23*n41 - n13*n21*n42 + n11*n23*n42 + n12*n21*n43 - n11*n22*n43;
- te[15] = n12*n23*n31 - n13*n22*n31 + n13*n21*n32 - n11*n23*n32 - n12*n21*n33 + n11*n22*n33;
- this.multiplyScalar( 1 / m.determinant() );
- return this;
- },
- setRotationFromEuler: function( v, order ) {
- var te = this.elements;
-
- var x = v.x, y = v.y, z = v.z;
- var a = Math.cos( x ), b = Math.sin( x );
- var c = Math.cos( y ), d = Math.sin( y );
- var e = Math.cos( z ), f = Math.sin( z );
- switch ( order ) {
- case 'YXZ':
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[0] = ce + df * b;
- te[4] = de * b - cf;
- te[8] = a * d;
- te[1] = a * f;
- te[5] = a * e;
- te[9] = - b;
- te[2] = cf * b - de;
- te[6] = df + ce * b;
- te[10] = a * c;
- break;
- case 'ZXY':
- var ce = c * e, cf = c * f, de = d * e, df = d * f;
- te[0] = ce - df * b;
- te[4] = - a * f;
- te[8] = de + cf * b;
- te[1] = cf + de * b;
- te[5] = a * e;
- te[9] = df - ce * b;
- te[2] = - a * d;
- te[6] = b;
- te[10] = a * c;
- break;
- case 'ZYX':
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[0] = c * e;
- te[4] = be * d - af;
- te[8] = ae * d + bf;
- te[1] = c * f;
- te[5] = bf * d + ae;
- te[9] = af * d - be;
- te[2] = - d;
- te[6] = b * c;
- te[10] = a * c;
- break;
- case 'YZX':
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[0] = c * e;
- te[4] = bd - ac * f;
- te[8] = bc * f + ad;
- te[1] = f;
- te[5] = a * e;
- te[9] = - b * e;
- te[2] = - d * e;
- te[6] = ad * f + bc;
- te[10] = ac - bd * f;
- break;
- case 'XZY':
- var ac = a * c, ad = a * d, bc = b * c, bd = b * d;
- te[0] = c * e;
- te[4] = - f;
- te[8] = d * e;
- te[1] = ac * f + bd;
- te[5] = a * e;
- te[9] = ad * f - bc;
- te[2] = bc * f - ad;
- te[6] = b * e;
- te[10] = bd * f + ac;
- break;
- default: // 'XYZ'
- var ae = a * e, af = a * f, be = b * e, bf = b * f;
- te[0] = c * e;
- te[4] = - c * f;
- te[8] = d;
- te[1] = af + be * d;
- te[5] = ae - bf * d;
- te[9] = - b * c;
- te[2] = bf - ae * d;
- te[6] = be + af * d;
- te[10] = a * c;
- break;
- }
- return this;
- },
- setRotationFromQuaternion: function( q ) {
- var te = this.elements;
-
- var x = q.x, y = q.y, z = q.z, w = q.w;
- var x2 = x + x, y2 = y + y, z2 = z + z;
- var xx = x * x2, xy = x * y2, xz = x * z2;
- var yy = y * y2, yz = y * z2, zz = z * z2;
- var wx = w * x2, wy = w * y2, wz = w * z2;
- te[0] = 1 - ( yy + zz );
- te[4] = xy - wz;
- te[8] = xz + wy;
- te[1] = xy + wz;
- te[5] = 1 - ( xx + zz );
- te[9] = yz - wx;
- te[2] = xz - wy;
- te[6] = yz + wx;
- te[10] = 1 - ( xx + yy );
- return this;
- },
- compose: function ( translation, rotation, scale ) {
- var te = this.elements;
- var mRotation = THREE.Matrix4.__m1;
- var mScale = THREE.Matrix4.__m2;
- mRotation.identity();
- mRotation.setRotationFromQuaternion( rotation );
- mScale.makeScale( scale.x, scale.y, scale.z );
- this.multiply( mRotation, mScale );
- te[12] = translation.x;
- te[13] = translation.y;
- te[14] = translation.z;
- return this;
- },
- decompose: function ( translation, rotation, scale ) {
- // grab the axis vectors
- var te = this.elements;
- var x = THREE.Matrix4.__v1;
- var y = THREE.Matrix4.__v2;
- var z = THREE.Matrix4.__v3;
- x.set( te[0], te[1], te[2] );
- y.set( te[4], te[5], te[6] );
- z.set( te[8], te[9], te[10] );
- translation = ( translation instanceof THREE.Vector3 ) ? translation : new THREE.Vector3();
- rotation = ( rotation instanceof THREE.Quaternion ) ? rotation : new THREE.Quaternion();
- scale = ( scale instanceof THREE.Vector3 ) ? scale : new THREE.Vector3();
- scale.x = x.length();
- scale.y = y.length();
- scale.z = z.length();
- translation.x = te[12];
- translation.y = te[13];
- translation.z = te[14];
- // scale the rotation part
- var matrix = THREE.Matrix4.__m1;
- matrix.copy( this );
- matrix.elements[0] /= scale.x;
- matrix.elements[1] /= scale.x;
- matrix.elements[2] /= scale.x;
- matrix.elements[4] /= scale.y;
- matrix.elements[5] /= scale.y;
- matrix.elements[6] /= scale.y;
- matrix.elements[8] /= scale.z;
- matrix.elements[9] /= scale.z;
- matrix.elements[10] /= scale.z;
- rotation.setFromRotationMatrix( matrix );
- return [ translation, rotation, scale ];
- },
- extractPosition: function ( m ) {
- var te = this.elements;
- var me = m.elements;
- te[12] = me[12];
- te[13] = me[13];
- te[14] = me[14];
- return this;
- },
- extractRotation: function ( m ) {
- var te = this.elements;
- var me = m.elements;
-
- var vector = THREE.Matrix4.__v1;
- var scaleX = 1 / vector.set( me[0], me[1], me[2] ).length();
- var scaleY = 1 / vector.set( me[4], me[5], me[6] ).length();
- var scaleZ = 1 / vector.set( me[8], me[9], me[10] ).length();
- te[0] = me[0] * scaleX;
- te[1] = me[1] * scaleX;
- te[2] = me[2] * scaleX;
- te[4] = me[4] * scaleY;
- te[5] = me[5] * scaleY;
- te[6] = me[6] * scaleY;
- te[8] = me[8] * scaleZ;
- te[9] = me[9] * scaleZ;
- te[10] = me[10] * scaleZ;
- return this;
- },
- //
- translate: function ( v ) {
- var te = this.elements;
- var x = v.x, y = v.y, z = v.z;
- te[12] = te[0] * x + te[4] * y + te[8] * z + te[12];
- te[13] = te[1] * x + te[5] * y + te[9] * z + te[13];
- te[14] = te[2] * x + te[6] * y + te[10] * z + te[14];
- te[15] = te[3] * x + te[7] * y + te[11] * z + te[15];
- return this;
- },
- rotateX: function ( angle ) {
- var te = this.elements;
- var m12 = te[4];
- var m22 = te[5];
- var m32 = te[6];
- var m42 = te[7];
- var m13 = te[8];
- var m23 = te[9];
- var m33 = te[10];
- var m43 = te[11];
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- te[4] = c * m12 + s * m13;
- te[5] = c * m22 + s * m23;
- te[6] = c * m32 + s * m33;
- te[7] = c * m42 + s * m43;
- te[8] = c * m13 - s * m12;
- te[9] = c * m23 - s * m22;
- te[10] = c * m33 - s * m32;
- te[11] = c * m43 - s * m42;
- return this;
- },
- rotateY: function ( angle ) {
- var te = this.elements;
- var m11 = te[0];
- var m21 = te[1];
- var m31 = te[2];
- var m41 = te[3];
- var m13 = te[8];
- var m23 = te[9];
- var m33 = te[10];
- var m43 = te[11];
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- te[0] = c * m11 - s * m13;
- te[1] = c * m21 - s * m23;
- te[2] = c * m31 - s * m33;
- te[3] = c * m41 - s * m43;
- te[8] = c * m13 + s * m11;
- te[9] = c * m23 + s * m21;
- te[10] = c * m33 + s * m31;
- te[11] = c * m43 + s * m41;
- return this;
- },
- rotateZ: function ( angle ) {
- var te = this.elements;
- var m11 = te[0];
- var m21 = te[1];
- var m31 = te[2];
- var m41 = te[3];
- var m12 = te[4];
- var m22 = te[5];
- var m32 = te[6];
- var m42 = te[7];
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- te[0] = c * m11 + s * m12;
- te[1] = c * m21 + s * m22;
- te[2] = c * m31 + s * m32;
- te[3] = c * m41 + s * m42;
- te[4] = c * m12 - s * m11;
- te[5] = c * m22 - s * m21;
- te[6] = c * m32 - s * m31;
- te[7] = c * m42 - s * m41;
- return this;
- },
- rotateByAxis: function ( axis, angle ) {
- var te = this.elements;
- // optimize by checking axis
- if ( axis.x === 1 && axis.y === 0 && axis.z === 0 ) {
- return this.rotateX( angle );
- } else if ( axis.x === 0 && axis.y === 1 && axis.z === 0 ) {
- return this.rotateY( angle );
- } else if ( axis.x === 0 && axis.y === 0 && axis.z === 1 ) {
- return this.rotateZ( angle );
- }
- var x = axis.x, y = axis.y, z = axis.z;
- var n = Math.sqrt(x * x + y * y + z * z);
- x /= n;
- y /= n;
- z /= n;
- var xx = x * x, yy = y * y, zz = z * z;
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- var oneMinusCosine = 1 - c;
- var xy = x * y * oneMinusCosine;
- var xz = x * z * oneMinusCosine;
- var yz = y * z * oneMinusCosine;
- var xs = x * s;
- var ys = y * s;
- var zs = z * s;
- var r11 = xx + (1 - xx) * c;
- var r21 = xy + zs;
- var r31 = xz - ys;
- var r12 = xy - zs;
- var r22 = yy + (1 - yy) * c;
- var r32 = yz + xs;
- var r13 = xz + ys;
- var r23 = yz - xs;
- var r33 = zz + (1 - zz) * c;
- var m11 = te[0], m21 = te[1], m31 = te[2], m41 = te[3];
- var m12 = te[4], m22 = te[5], m32 = te[6], m42 = te[7];
- var m13 = te[8], m23 = te[9], m33 = te[10], m43 = te[11];
- var m14 = te[12], m24 = te[13], m34 = te[14], m44 = te[15];
- te[0] = r11 * m11 + r21 * m12 + r31 * m13;
- te[1] = r11 * m21 + r21 * m22 + r31 * m23;
- te[2] = r11 * m31 + r21 * m32 + r31 * m33;
- te[3] = r11 * m41 + r21 * m42 + r31 * m43;
- te[4] = r12 * m11 + r22 * m12 + r32 * m13;
- te[5] = r12 * m21 + r22 * m22 + r32 * m23;
- te[6] = r12 * m31 + r22 * m32 + r32 * m33;
- te[7] = r12 * m41 + r22 * m42 + r32 * m43;
- te[8] = r13 * m11 + r23 * m12 + r33 * m13;
- te[9] = r13 * m21 + r23 * m22 + r33 * m23;
- te[10] = r13 * m31 + r23 * m32 + r33 * m33;
- te[11] = r13 * m41 + r23 * m42 + r33 * m43;
- return this;
- },
- scale: function ( v ) {
- var te = this.elements;
- var x = v.x, y = v.y, z = v.z;
- te[0] *= x; te[4] *= y; te[8] *= z;
- te[1] *= x; te[5] *= y; te[9] *= z;
- te[2] *= x; te[6] *= y; te[10] *= z;
- te[3] *= x; te[7] *= y; te[11] *= z;
- return this;
- },
- //
- makeTranslation: function ( x, y, z ) {
- this.set(
- 1, 0, 0, x,
- 0, 1, 0, y,
- 0, 0, 1, z,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationX: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- 1, 0, 0, 0,
- 0, c, -s, 0,
- 0, s, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationY: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, 0, s, 0,
- 0, 1, 0, 0,
- -s, 0, c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationZ: function ( theta ) {
- var c = Math.cos( theta ), s = Math.sin( theta );
- this.set(
- c, -s, 0, 0,
- s, c, 0, 0,
- 0, 0, 1, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeRotationAxis: function ( axis, angle ) {
- // Based on http://www.gamedev.net/reference/articles/article1199.asp
- var c = Math.cos( angle );
- var s = Math.sin( angle );
- var t = 1 - c;
- var x = axis.x, y = axis.y, z = axis.z;
- var tx = t * x, ty = t * y;
- this.set(
- tx * x + c, tx * y - s * z, tx * z + s * y, 0,
- tx * y + s * z, ty * y + c, ty * z - s * x, 0,
- tx * z - s * y, ty * z + s * x, t * z * z + c, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeScale: function ( x, y, z ) {
- this.set(
- x, 0, 0, 0,
- 0, y, 0, 0,
- 0, 0, z, 0,
- 0, 0, 0, 1
- );
- return this;
- },
- makeFrustum: function ( left, right, bottom, top, near, far ) {
- var te = this.elements;
- var x = 2 * near / ( right - left );
- var y = 2 * near / ( top - bottom );
- var a = ( right + left ) / ( right - left );
- var b = ( top + bottom ) / ( top - bottom );
- var c = - ( far + near ) / ( far - near );
- var d = - 2 * far * near / ( far - near );
- te[0] = x; te[4] = 0; te[8] = a; te[12] = 0;
- te[1] = 0; te[5] = y; te[9] = b; te[13] = 0;
- te[2] = 0; te[6] = 0; te[10] = c; te[14] = d;
- te[3] = 0; te[7] = 0; te[11] = - 1; te[15] = 0;
- return this;
- },
- makePerspective: function ( fov, aspect, near, far ) {
- var ymax = near * Math.tan( fov * Math.PI / 360 );
- var ymin = - ymax;
- var xmin = ymin * aspect;
- var xmax = ymax * aspect;
- return this.makeFrustum( xmin, xmax, ymin, ymax, near, far );
- },
- makeOrthographic: function ( left, right, top, bottom, near, far ) {
- var te = this.elements;
- var w = right - left;
- var h = top - bottom;
- var p = far - near;
- var x = ( right + left ) / w;
- var y = ( top + bottom ) / h;
- var z = ( far + near ) / p;
- te[0] = 2 / w; te[4] = 0; te[8] = 0; te[12] = -x;
- te[1] = 0; te[5] = 2 / h; te[9] = 0; te[13] = -y;
- te[2] = 0; te[6] = 0; te[10] = -2 / p; te[14] = -z;
- te[3] = 0; te[7] = 0; te[11] = 0; te[15] = 1;
- return this;
- },
- clone: function () {
- var te = this.elements;
- return new THREE.Matrix4(
- te[0], te[4], te[8], te[12],
- te[1], te[5], te[9], te[13],
- te[2], te[6], te[10], te[14],
- te[3], te[7], te[11], te[15]
- );
- }
- };
- THREE.Matrix4.__v1 = new THREE.Vector3();
- THREE.Matrix4.__v2 = new THREE.Vector3();
- THREE.Matrix4.__v3 = new THREE.Vector3();
- THREE.Matrix4.__m1 = new THREE.Matrix4();
- THREE.Matrix4.__m2 = new THREE.Matrix4();
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Object3D = function () {
- this.id = THREE.Object3DCount ++;
- this.name = '';
- this.parent = undefined;
- this.children = [];
- this.up = new THREE.Vector3( 0, 1, 0 );
- this.position = new THREE.Vector3();
- this.rotation = new THREE.Vector3();
- this.eulerOrder = 'XYZ';
- this.scale = new THREE.Vector3( 1, 1, 1 );
- this.doubleSided = false;
- this.flipSided = false;
- this.renderDepth = null;
- this.rotationAutoUpdate = true;
- this.matrix = new THREE.Matrix4();
- this.matrixWorld = new THREE.Matrix4();
- this.matrixRotationWorld = new THREE.Matrix4();
- this.matrixAutoUpdate = true;
- this.matrixWorldNeedsUpdate = true;
- this.quaternion = new THREE.Quaternion();
- this.useQuaternion = false;
- this.boundRadius = 0.0;
- this.boundRadiusScale = 1.0;
- this.visible = true;
- this.castShadow = false;
- this.receiveShadow = false;
- this.frustumCulled = true;
- this._vector = new THREE.Vector3();
- };
- THREE.Object3D.prototype = {
- constructor: THREE.Object3D,
- applyMatrix: function ( matrix ) {
- this.matrix.multiply( matrix, this.matrix );
- this.scale.getScaleFromMatrix( this.matrix );
- this.rotation.getRotationFromMatrix( this.matrix, this.scale );
- this.position.getPositionFromMatrix( this.matrix );
- },
- translate: function ( distance, axis ) {
- this.matrix.rotateAxis( axis );
- this.position.addSelf( axis.multiplyScalar( distance ) );
- },
- translateX: function ( distance ) {
- this.translate( distance, this._vector.set( 1, 0, 0 ) );
- },
- translateY: function ( distance ) {
- this.translate( distance, this._vector.set( 0, 1, 0 ) );
- },
- translateZ: function ( distance ) {
- this.translate( distance, this._vector.set( 0, 0, 1 ) );
- },
- lookAt: function ( vector ) {
- // TODO: Add hierarchy support.
- this.matrix.lookAt( vector, this.position, this.up );
- if ( this.rotationAutoUpdate ) {
- this.rotation.getRotationFromMatrix( this.matrix );
- }
- },
- add: function ( object ) {
- if ( object === this ) {
- console.warn( 'THREE.Object3D.add: An object can\'t be added as a child of itself.' );
- return;
- }
- if ( object instanceof THREE.Object3D ) { // && this.children.indexOf( object ) === - 1
- if ( object.parent !== undefined ) {
- object.parent.remove( object );
- }
- object.parent = this;
- this.children.push( object );
- // add to scene
- var scene = this;
- while ( scene.parent !== undefined ) {
- scene = scene.parent;
- }
- if ( scene !== undefined && scene instanceof THREE.Scene ) {
- scene.__addObject( object );
- }
- }
- },
- remove: function ( object ) {
- var index = this.children.indexOf( object );
- if ( index !== - 1 ) {
- object.parent = undefined;
- this.children.splice( index, 1 );
- // remove from scene
- var scene = this;
- while ( scene.parent !== undefined ) {
- scene = scene.parent;
- }
- if ( scene !== undefined && scene instanceof THREE.Scene ) {
- scene.__removeObject( object );
- }
- }
- },
- getChildByName: function ( name, recursive ) {
- var c, cl, child;
- for ( c = 0, cl = this.children.length; c < cl; c ++ ) {
- child = this.children[ c ];
- if ( child.name === name ) {
- return child;
- }
- if ( recursive ) {
- child = child.getChildByName( name, recursive );
- if ( child !== undefined ) {
- return child;
- }
- }
- }
- return undefined;
- },
- updateMatrix: function () {
- this.matrix.setPosition( this.position );
- if ( this.useQuaternion ) {
- this.matrix.setRotationFromQuaternion( this.quaternion );
- } else {
- this.matrix.setRotationFromEuler( this.rotation, this.eulerOrder );
- }
- if ( this.scale.x !== 1 || this.scale.y !== 1 || this.scale.z !== 1 ) {
- this.matrix.scale( this.scale );
- this.boundRadiusScale = Math.max( this.scale.x, Math.max( this.scale.y, this.scale.z ) );
- }
- this.matrixWorldNeedsUpdate = true;
- },
- updateMatrixWorld: function ( force ) {
- this.matrixAutoUpdate && this.updateMatrix();
- // update matrixWorld
- if ( this.matrixWorldNeedsUpdate || force ) {
- if ( this.parent ) {
- this.matrixWorld.multiply( this.parent.matrixWorld, this.matrix );
- } else {
- this.matrixWorld.copy( this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- force = true;
- }
- // update children
- for ( var i = 0, l = this.children.length; i < l; i ++ ) {
- this.children[ i ].updateMatrixWorld( force );
- }
- }
- };
- THREE.Object3DCount = 0;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author supereggbert / http://www.paulbrunt.co.uk/
- * @author julianwa / https://github.com/julianwa
- */
- THREE.Projector = function() {
- var _object, _objectCount, _objectPool = [],
- _vertex, _vertexCount, _vertexPool = [],
- _face, _face3Count, _face3Pool = [], _face4Count, _face4Pool = [],
- _line, _lineCount, _linePool = [],
- _particle, _particleCount, _particlePool = [],
- _renderData = { objects: [], sprites: [], lights: [], elements: [] },
- _vector3 = new THREE.Vector3(),
- _vector4 = new THREE.Vector4(),
- _projScreenMatrix = new THREE.Matrix4(),
- _projScreenobjectMatrixWorld = new THREE.Matrix4(),
- _frustum = new THREE.Frustum(),
- _clippedVertex1PositionScreen = new THREE.Vector4(),
- _clippedVertex2PositionScreen = new THREE.Vector4(),
- _face3VertexNormals;
- this.projectVector = function ( vector, camera ) {
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- _projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
- _projScreenMatrix.multiplyVector3( vector );
- return vector;
- };
- this.unprojectVector = function ( vector, camera ) {
- camera.projectionMatrixInverse.getInverse( camera.projectionMatrix );
- _projScreenMatrix.multiply( camera.matrixWorld, camera.projectionMatrixInverse );
- _projScreenMatrix.multiplyVector3( vector );
- return vector;
- };
- this.pickingRay = function ( vector, camera ) {
- var end, ray, t;
- // set two vectors with opposing z values
- vector.z = -1.0;
- end = new THREE.Vector3( vector.x, vector.y, 1.0 );
- this.unprojectVector( vector, camera );
- this.unprojectVector( end, camera );
- // find direction from vector to end
- end.subSelf( vector ).normalize();
- return new THREE.Ray( vector, end );
- };
- this.projectGraph = function ( root, sort ) {
- _objectCount = 0;
- _renderData.objects.length = 0;
- _renderData.sprites.length = 0;
- _renderData.lights.length = 0;
- var projectObject = function ( object ) {
- if ( object.visible === false ) return;
- if ( ( object instanceof THREE.Mesh || object instanceof THREE.Line ) &&
- ( object.frustumCulled === false || _frustum.contains( object ) ) ) {
- _vector3.copy( object.matrixWorld.getPosition() );
- _projScreenMatrix.multiplyVector3( _vector3 );
- _object = getNextObjectInPool();
- _object.object = object;
- _object.z = _vector3.z;
- _renderData.objects.push( _object );
- } else if ( object instanceof THREE.Sprite || object instanceof THREE.Particle ) {
- _vector3.copy( object.matrixWorld.getPosition() );
- _projScreenMatrix.multiplyVector3( _vector3 );
- _object = getNextObjectInPool();
- _object.object = object;
- _object.z = _vector3.z;
- _renderData.sprites.push( _object );
- } else if ( object instanceof THREE.Light ) {
- _renderData.lights.push( object );
- }
- for ( var c = 0, cl = object.children.length; c < cl; c ++ ) {
- projectObject( object.children[ c ] );
- }
- };
- projectObject( root );
- sort && _renderData.objects.sort( painterSort );
- return _renderData;
- };
- this.projectScene = function ( scene, camera, sort ) {
- var near = camera.near, far = camera.far, visible = false,
- o, ol, v, vl, f, fl, n, nl, c, cl, u, ul, object,
- objectMatrixWorld, objectMatrixWorldRotation,
- geometry, geometryMaterials, vertices, vertex, vertexPositionScreen,
- faces, face, faceVertexNormals, normal, faceVertexUvs, uvs,
- v1, v2, v3, v4;
- _face3Count = 0;
- _face4Count = 0;
- _lineCount = 0;
- _particleCount = 0;
- _renderData.elements.length = 0;
- if ( camera.parent === undefined ) {
- console.warn( 'DEPRECATED: Camera hasn\'t been added to a Scene. Adding it...' );
- scene.add( camera );
- }
- scene.updateMatrixWorld();
- camera.matrixWorldInverse.getInverse( camera.matrixWorld );
- _projScreenMatrix.multiply( camera.projectionMatrix, camera.matrixWorldInverse );
- _frustum.setFromMatrix( _projScreenMatrix );
- _renderData = this.projectGraph( scene, false );
- for ( o = 0, ol = _renderData.objects.length; o < ol; o++ ) {
- object = _renderData.objects[ o ].object;
- objectMatrixWorld = object.matrixWorld;
- _vertexCount = 0;
- if ( object instanceof THREE.Mesh ) {
- geometry = object.geometry;
- geometryMaterials = object.geometry.materials;
- vertices = geometry.vertices;
- faces = geometry.faces;
- faceVertexUvs = geometry.faceVertexUvs;
- objectMatrixWorldRotation = object.matrixRotationWorld.extractRotation( objectMatrixWorld );
- for ( v = 0, vl = vertices.length; v < vl; v ++ ) {
- _vertex = getNextVertexInPool();
- _vertex.positionWorld.copy( vertices[ v ] );
- objectMatrixWorld.multiplyVector3( _vertex.positionWorld );
- _vertex.positionScreen.copy( _vertex.positionWorld );
- _projScreenMatrix.multiplyVector4( _vertex.positionScreen );
- _vertex.positionScreen.x /= _vertex.positionScreen.w;
- _vertex.positionScreen.y /= _vertex.positionScreen.w;
- _vertex.visible = _vertex.positionScreen.z > near && _vertex.positionScreen.z < far;
- }
- for ( f = 0, fl = faces.length; f < fl; f ++ ) {
- face = faces[ f ];
- if ( face instanceof THREE.Face3 ) {
- v1 = _vertexPool[ face.a ];
- v2 = _vertexPool[ face.b ];
- v3 = _vertexPool[ face.c ];
- if ( v1.visible && v2.visible && v3.visible ) {
- visible = ( ( v3.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
- ( v3.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) ) < 0;
- if ( object.doubleSided || visible != object.flipSided ) {
- _face = getNextFace3InPool();
- _face.v1.copy( v1 );
- _face.v2.copy( v2 );
- _face.v3.copy( v3 );
- } else {
- continue;
- }
- } else {
- continue;
- }
- } else if ( face instanceof THREE.Face4 ) {
- v1 = _vertexPool[ face.a ];
- v2 = _vertexPool[ face.b ];
- v3 = _vertexPool[ face.c ];
- v4 = _vertexPool[ face.d ];
- if ( v1.visible && v2.visible && v3.visible && v4.visible ) {
- visible = ( v4.positionScreen.x - v1.positionScreen.x ) * ( v2.positionScreen.y - v1.positionScreen.y ) -
- ( v4.positionScreen.y - v1.positionScreen.y ) * ( v2.positionScreen.x - v1.positionScreen.x ) < 0 ||
- ( v2.positionScreen.x - v3.positionScreen.x ) * ( v4.positionScreen.y - v3.positionScreen.y ) -
- ( v2.positionScreen.y - v3.positionScreen.y ) * ( v4.positionScreen.x - v3.positionScreen.x ) < 0;
- if ( object.doubleSided || visible != object.flipSided ) {
- _face = getNextFace4InPool();
- _face.v1.copy( v1 );
- _face.v2.copy( v2 );
- _face.v3.copy( v3 );
- _face.v4.copy( v4 );
- } else {
- continue;
- }
- } else {
- continue;
- }
- }
- _face.normalWorld.copy( face.normal );
- if ( !visible && ( object.flipSided || object.doubleSided ) ) _face.normalWorld.negate();
- objectMatrixWorldRotation.multiplyVector3( _face.normalWorld );
- _face.centroidWorld.copy( face.centroid );
- objectMatrixWorld.multiplyVector3( _face.centroidWorld );
- _face.centroidScreen.copy( _face.centroidWorld );
- _projScreenMatrix.multiplyVector3( _face.centroidScreen );
- faceVertexNormals = face.vertexNormals;
- for ( n = 0, nl = faceVertexNormals.length; n < nl; n ++ ) {
- normal = _face.vertexNormalsWorld[ n ];
- normal.copy( faceVertexNormals[ n ] );
- if ( !visible && ( object.flipSided || object.doubleSided ) ) normal.negate();
- objectMatrixWorldRotation.multiplyVector3( normal );
- }
- for ( c = 0, cl = faceVertexUvs.length; c < cl; c ++ ) {
- uvs = faceVertexUvs[ c ][ f ];
- if ( !uvs ) continue;
- for ( u = 0, ul = uvs.length; u < ul; u ++ ) {
- _face.uvs[ c ][ u ] = uvs[ u ];
- }
- }
- _face.material = object.material;
- _face.faceMaterial = face.materialIndex !== null ? geometryMaterials[ face.materialIndex ] : null;
- _face.z = _face.centroidScreen.z;
- _renderData.elements.push( _face );
- }
- } else if ( object instanceof THREE.Line ) {
- _projScreenobjectMatrixWorld.multiply( _projScreenMatrix, objectMatrixWorld );
- vertices = object.geometry.vertices;
-
- v1 = getNextVertexInPool();
- v1.positionScreen.copy( vertices[ 0 ] );
- _projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
- // Handle LineStrip and LinePieces
- var step = object.type === THREE.LinePieces ? 2 : 1;
- for ( v = 1, vl = vertices.length; v < vl; v ++ ) {
- v1 = getNextVertexInPool();
- v1.positionScreen.copy( vertices[ v ] );
- _projScreenobjectMatrixWorld.multiplyVector4( v1.positionScreen );
- if ( ( v + 1 ) % step > 0 ) continue;
- v2 = _vertexPool[ _vertexCount - 2 ];
- _clippedVertex1PositionScreen.copy( v1.positionScreen );
- _clippedVertex2PositionScreen.copy( v2.positionScreen );
- if ( clipLine( _clippedVertex1PositionScreen, _clippedVertex2PositionScreen ) ) {
- // Perform the perspective divide
- _clippedVertex1PositionScreen.multiplyScalar( 1 / _clippedVertex1PositionScreen.w );
- _clippedVertex2PositionScreen.multiplyScalar( 1 / _clippedVertex2PositionScreen.w );
- _line = getNextLineInPool();
- _line.v1.positionScreen.copy( _clippedVertex1PositionScreen );
- _line.v2.positionScreen.copy( _clippedVertex2PositionScreen );
- _line.z = Math.max( _clippedVertex1PositionScreen.z, _clippedVertex2PositionScreen.z );
- _line.material = object.material;
- _renderData.elements.push( _line );
- }
- }
- }
- }
- for ( o = 0, ol = _renderData.sprites.length; o < ol; o++ ) {
- object = _renderData.sprites[ o ].object;
- objectMatrixWorld = object.matrixWorld;
- if ( object instanceof THREE.Particle ) {
- _vector4.set( objectMatrixWorld.elements[12], objectMatrixWorld.elements[13], objectMatrixWorld.elements[14], 1 );
- _projScreenMatrix.multiplyVector4( _vector4 );
- _vector4.z /= _vector4.w;
- if ( _vector4.z > 0 && _vector4.z < 1 ) {
- _particle = getNextParticleInPool();
- _particle.x = _vector4.x / _vector4.w;
- _particle.y = _vector4.y / _vector4.w;
- _particle.z = _vector4.z;
- _particle.rotation = object.rotation.z;
- _particle.scale.x = object.scale.x * Math.abs( _particle.x - ( _vector4.x + camera.projectionMatrix.elements[0] ) / ( _vector4.w + camera.projectionMatrix.elements[12] ) );
- _particle.scale.y = object.scale.y * Math.abs( _particle.y - ( _vector4.y + camera.projectionMatrix.elements[5] ) / ( _vector4.w + camera.projectionMatrix.elements[13] ) );
- _particle.material = object.material;
- _renderData.elements.push( _particle );
- }
- }
- }
- sort && _renderData.elements.sort( painterSort );
- return _renderData;
- };
- // Pools
- function getNextObjectInPool() {
- var object = _objectPool[ _objectCount ] = _objectPool[ _objectCount ] || new THREE.RenderableObject();
- _objectCount ++;
- return object;
- }
- function getNextVertexInPool() {
- var vertex = _vertexPool[ _vertexCount ] = _vertexPool[ _vertexCount ] || new THREE.RenderableVertex();
- _vertexCount ++;
- return vertex;
- }
- function getNextFace3InPool() {
- var face = _face3Pool[ _face3Count ] = _face3Pool[ _face3Count ] || new THREE.RenderableFace3();
- _face3Count ++;
- return face;
- }
- function getNextFace4InPool() {
- var face = _face4Pool[ _face4Count ] = _face4Pool[ _face4Count ] || new THREE.RenderableFace4();
- _face4Count ++;
- return face;
- }
- function getNextLineInPool() {
- var line = _linePool[ _lineCount ] = _linePool[ _lineCount ] || new THREE.RenderableLine();
- _lineCount ++;
- return line;
- }
- function getNextParticleInPool() {
- var particle = _particlePool[ _particleCount ] = _particlePool[ _particleCount ] || new THREE.RenderableParticle();
- _particleCount ++;
- return particle;
- }
- //
- function painterSort( a, b ) {
- return b.z - a.z;
- }
- function clipLine( s1, s2 ) {
- var alpha1 = 0, alpha2 = 1,
- // Calculate the boundary coordinate of each vertex for the near and far clip planes,
- // Z = -1 and Z = +1, respectively.
- bc1near = s1.z + s1.w,
- bc2near = s2.z + s2.w,
- bc1far = - s1.z + s1.w,
- bc2far = - s2.z + s2.w;
- if ( bc1near >= 0 && bc2near >= 0 && bc1far >= 0 && bc2far >= 0 ) {
- // Both vertices lie entirely within all clip planes.
- return true;
- } else if ( ( bc1near < 0 && bc2near < 0) || (bc1far < 0 && bc2far < 0 ) ) {
- // Both vertices lie entirely outside one of the clip planes.
- return false;
- } else {
- // The line segment spans at least one clip plane.
- if ( bc1near < 0 ) {
- // v1 lies outside the near plane, v2 inside
- alpha1 = Math.max( alpha1, bc1near / ( bc1near - bc2near ) );
- } else if ( bc2near < 0 ) {
- // v2 lies outside the near plane, v1 inside
- alpha2 = Math.min( alpha2, bc1near / ( bc1near - bc2near ) );
- }
- if ( bc1far < 0 ) {
- // v1 lies outside the far plane, v2 inside
- alpha1 = Math.max( alpha1, bc1far / ( bc1far - bc2far ) );
- } else if ( bc2far < 0 ) {
- // v2 lies outside the far plane, v2 inside
- alpha2 = Math.min( alpha2, bc1far / ( bc1far - bc2far ) );
- }
- if ( alpha2 < alpha1 ) {
- // The line segment spans two boundaries, but is outside both of them.
- // (This can't happen when we're only clipping against just near/far but good
- // to leave the check here for future usage if other clip planes are added.)
- return false;
- } else {
- // Update the s1 and s2 vertices to match the clipped line segment.
- s1.lerpSelf( s2, alpha1 );
- s2.lerpSelf( s1, 1 - alpha2 );
- return true;
- }
- }
- }
- };
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Quaternion = function( x, y, z, w ) {
- this.x = x || 0;
- this.y = y || 0;
- this.z = z || 0;
- this.w = ( w !== undefined ) ? w : 1;
- };
- THREE.Quaternion.prototype = {
- constructor: THREE.Quaternion,
- set: function ( x, y, z, w ) {
- this.x = x;
- this.y = y;
- this.z = z;
- this.w = w;
- return this;
- },
- copy: function ( q ) {
- this.x = q.x;
- this.y = q.y;
- this.z = q.z;
- this.w = q.w;
- return this;
- },
- setFromEuler: function ( vector ) {
- var c = Math.PI / 360, // 0.5 * Math.PI / 360, // 0.5 is an optimization
- x = vector.x * c,
- y = vector.y * c,
- z = vector.z * c,
- c1 = Math.cos( y ),
- s1 = Math.sin( y ),
- c2 = Math.cos( -z ),
- s2 = Math.sin( -z ),
- c3 = Math.cos( x ),
- s3 = Math.sin( x ),
- c1c2 = c1 * c2,
- s1s2 = s1 * s2;
- this.w = c1c2 * c3 - s1s2 * s3;
- this.x = c1c2 * s3 + s1s2 * c3;
- this.y = s1 * c2 * c3 + c1 * s2 * s3;
- this.z = c1 * s2 * c3 - s1 * c2 * s3;
- return this;
- },
- setFromAxisAngle: function ( axis, angle ) {
- // from http://www.euclideanspace.com/maths/geometry/rotations/conversions/angleToQuaternion/index.htm
- // axis have to be normalized
- var halfAngle = angle / 2,
- s = Math.sin( halfAngle );
- this.x = axis.x * s;
- this.y = axis.y * s;
- this.z = axis.z * s;
- this.w = Math.cos( halfAngle );
- return this;
- },
- setFromRotationMatrix: function ( m ) {
- // Adapted from: http://www.euclideanspace.com/maths/geometry/rotations/conversions/matrixToQuaternion/index.htm
- function copySign( a, b ) {
- return b < 0 ? -Math.abs( a ) : Math.abs( a );
- }
- var absQ = Math.pow( m.determinant(), 1.0 / 3.0 );
- this.w = Math.sqrt( Math.max( 0, absQ + m.elements[0] + m.elements[5] + m.elements[10] ) ) / 2;
- this.x = Math.sqrt( Math.max( 0, absQ + m.elements[0] - m.elements[5] - m.elements[10] ) ) / 2;
- this.y = Math.sqrt( Math.max( 0, absQ - m.elements[0] + m.elements[5] - m.elements[10] ) ) / 2;
- this.z = Math.sqrt( Math.max( 0, absQ - m.elements[0] - m.elements[5] + m.elements[10] ) ) / 2;
- this.x = copySign( this.x, ( m.elements[6] - m.elements[9] ) );
- this.y = copySign( this.y, ( m.elements[8] - m.elements[2] ) );
- this.z = copySign( this.z, ( m.elements[1] - m.elements[4] ) );
- this.normalize();
- return this;
- },
- calculateW : function () {
- this.w = - Math.sqrt( Math.abs( 1.0 - this.x * this.x - this.y * this.y - this.z * this.z ) );
- return this;
- },
- inverse: function () {
- this.x *= -1;
- this.y *= -1;
- this.z *= -1;
- return this;
- },
- length: function () {
- return Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
- },
- normalize: function () {
- var l = Math.sqrt( this.x * this.x + this.y * this.y + this.z * this.z + this.w * this.w );
- if ( l === 0 ) {
- this.x = 0;
- this.y = 0;
- this.z = 0;
- this.w = 0;
- } else {
- l = 1 / l;
- this.x = this.x * l;
- this.y = this.y * l;
- this.z = this.z * l;
- this.w = this.w * l;
- }
- return this;
- },
- multiply: function ( a, b ) {
- // from http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/code/index.htm
- this.x = a.x * b.w + a.y * b.z - a.z * b.y + a.w * b.x;
- this.y = -a.x * b.z + a.y * b.w + a.z * b.x + a.w * b.y;
- this.z = a.x * b.y - a.y * b.x + a.z * b.w + a.w * b.z;
- this.w = -a.x * b.x - a.y * b.y - a.z * b.z + a.w * b.w;
- return this;
- },
- multiplySelf: function ( b ) {
- var qax = this.x, qay = this.y, qaz = this.z, qaw = this.w,
- qbx = b.x, qby = b.y, qbz = b.z, qbw = b.w;
- this.x = qax * qbw + qaw * qbx + qay * qbz - qaz * qby;
- this.y = qay * qbw + qaw * qby + qaz * qbx - qax * qbz;
- this.z = qaz * qbw + qaw * qbz + qax * qby - qay * qbx;
- this.w = qaw * qbw - qax * qbx - qay * qby - qaz * qbz;
- return this;
- },
- multiplyVector3: function ( vector, dest ) {
- if ( !dest ) { dest = vector; }
- var x = vector.x, y = vector.y, z = vector.z,
- qx = this.x, qy = this.y, qz = this.z, qw = this.w;
- // calculate quat * vector
- var ix = qw * x + qy * z - qz * y,
- iy = qw * y + qz * x - qx * z,
- iz = qw * z + qx * y - qy * x,
- iw = -qx * x - qy * y - qz * z;
- // calculate result * inverse quat
- dest.x = ix * qw + iw * -qx + iy * -qz - iz * -qy;
- dest.y = iy * qw + iw * -qy + iz * -qx - ix * -qz;
- dest.z = iz * qw + iw * -qz + ix * -qy - iy * -qx;
- return dest;
- },
- clone: function () {
- return new THREE.Quaternion( this.x, this.y, this.z, this.w );
- }
- }
- THREE.Quaternion.slerp = function ( qa, qb, qm, t ) {
- // http://www.euclideanspace.com/maths/algebra/realNormedAlgebra/quaternions/slerp/
- var cosHalfTheta = qa.w * qb.w + qa.x * qb.x + qa.y * qb.y + qa.z * qb.z;
- if (cosHalfTheta < 0) {
- qm.w = -qb.w; qm.x = -qb.x; qm.y = -qb.y; qm.z = -qb.z;
- cosHalfTheta = -cosHalfTheta;
- } else {
- qm.copy(qb);
- }
- if ( Math.abs( cosHalfTheta ) >= 1.0 ) {
- qm.w = qa.w; qm.x = qa.x; qm.y = qa.y; qm.z = qa.z;
- return qm;
- }
- var halfTheta = Math.acos( cosHalfTheta ),
- sinHalfTheta = Math.sqrt( 1.0 - cosHalfTheta * cosHalfTheta );
- if ( Math.abs( sinHalfTheta ) < 0.001 ) {
- qm.w = 0.5 * ( qa.w + qb.w );
- qm.x = 0.5 * ( qa.x + qb.x );
- qm.y = 0.5 * ( qa.y + qb.y );
- qm.z = 0.5 * ( qa.z + qb.z );
- return qm;
- }
- var ratioA = Math.sin( ( 1 - t ) * halfTheta ) / sinHalfTheta,
- ratioB = Math.sin( t * halfTheta ) / sinHalfTheta;
- qm.w = ( qa.w * ratioA + qm.w * ratioB );
- qm.x = ( qa.x * ratioA + qm.x * ratioB );
- qm.y = ( qa.y * ratioA + qm.y * ratioB );
- qm.z = ( qa.z * ratioA + qm.z * ratioB );
- return qm;
- }
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.Vertex = THREE.Vector3;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Face3 = function ( a, b, c, normal, color, materialIndex ) {
- this.a = a;
- this.b = b;
- this.c = c;
- this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
- this.vertexNormals = normal instanceof Array ? normal : [ ];
- this.color = color instanceof THREE.Color ? color : new THREE.Color();
- this.vertexColors = color instanceof Array ? color : [];
- this.vertexTangents = [];
- this.materialIndex = materialIndex;
- this.centroid = new THREE.Vector3();
- };
- THREE.Face3.prototype = {
- constructor: THREE.Face3,
- clone: function () {
- var face = new THREE.Face3( this.a, this.b, this.c );
- face.normal.copy( this.normal );
- face.color.copy( this.color );
- face.centroid.copy( this.centroid );
- face.materialIndex = this.materialIndex;
- var i, il;
- for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
- for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone();
- for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
- return face;
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Face4 = function ( a, b, c, d, normal, color, materialIndex ) {
- this.a = a;
- this.b = b;
- this.c = c;
- this.d = d;
- this.normal = normal instanceof THREE.Vector3 ? normal : new THREE.Vector3();
- this.vertexNormals = normal instanceof Array ? normal : [ ];
- this.color = color instanceof THREE.Color ? color : new THREE.Color();
- this.vertexColors = color instanceof Array ? color : [];
- this.vertexTangents = [];
- this.materialIndex = materialIndex;
- this.centroid = new THREE.Vector3();
- };
- THREE.Face4.prototype = {
- constructor: THREE.Face4,
- clone: function () {
- var face = new THREE.Face4( this.a, this.b, this.c, this.d );
- face.normal.copy( this.normal );
- face.color.copy( this.color );
- face.centroid.copy( this.centroid );
- face.materialIndex = this.materialIndex;
- var i, il;
- for ( i = 0, il = this.vertexNormals.length; i < il; i ++ ) face.vertexNormals[ i ] = this.vertexNormals[ i ].clone();
- for ( i = 0, il = this.vertexColors.length; i < il; i ++ ) face.vertexColors[ i ] = this.vertexColors[ i ].clone();
- for ( i = 0, il = this.vertexTangents.length; i < il; i ++ ) face.vertexTangents[ i ] = this.vertexTangents[ i ].clone();
- return face;
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.UV = function ( u, v ) {
- this.u = u || 0;
- this.v = v || 0;
- };
- THREE.UV.prototype = {
- constructor: THREE.UV,
- set: function ( u, v ) {
- this.u = u;
- this.v = v;
- return this;
- },
- copy: function ( uv ) {
- this.u = uv.u;
- this.v = uv.v;
- return this;
- },
- lerpSelf: function ( uv, alpha ) {
- this.u += ( uv.u - this.u ) * alpha;
- this.v += ( uv.v - this.v ) * alpha;
- return this;
- },
- clone: function () {
- return new THREE.UV( this.u, this.v );
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author kile / http://kile.stravaganza.org/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
- THREE.Geometry = function () {
- this.id = THREE.GeometryCount ++;
- this.vertices = [];
- this.colors = []; // one-to-one vertex colors, used in ParticleSystem, Line and Ribbon
- this.materials = [];
- this.faces = [];
- this.faceUvs = [[]];
- this.faceVertexUvs = [[]];
- this.morphTargets = [];
- this.morphColors = [];
- this.morphNormals = [];
- this.skinWeights = [];
- this.skinIndices = [];
- this.boundingBox = null;
- this.boundingSphere = null;
- this.hasTangents = false;
- this.dynamic = false; // unless set to true the *Arrays will be deleted once sent to a buffer.
- };
- THREE.Geometry.prototype = {
- constructor : THREE.Geometry,
- applyMatrix: function ( matrix ) {
- var matrixRotation = new THREE.Matrix4();
- matrixRotation.extractRotation( matrix );
- for ( var i = 0, il = this.vertices.length; i < il; i ++ ) {
- var vertex = this.vertices[ i ];
- matrix.multiplyVector3( vertex );
- }
- for ( var i = 0, il = this.faces.length; i < il; i ++ ) {
- var face = this.faces[ i ];
- matrixRotation.multiplyVector3( face.normal );
- for ( var j = 0, jl = face.vertexNormals.length; j < jl; j ++ ) {
- matrixRotation.multiplyVector3( face.vertexNormals[ j ] );
- }
- matrix.multiplyVector3( face.centroid );
- }
- },
- computeCentroids: function () {
- var f, fl, face;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- face.centroid.set( 0, 0, 0 );
- if ( face instanceof THREE.Face3 ) {
- face.centroid.addSelf( this.vertices[ face.a ] );
- face.centroid.addSelf( this.vertices[ face.b ] );
- face.centroid.addSelf( this.vertices[ face.c ] );
- face.centroid.divideScalar( 3 );
- } else if ( face instanceof THREE.Face4 ) {
- face.centroid.addSelf( this.vertices[ face.a ] );
- face.centroid.addSelf( this.vertices[ face.b ] );
- face.centroid.addSelf( this.vertices[ face.c ] );
- face.centroid.addSelf( this.vertices[ face.d ] );
- face.centroid.divideScalar( 4 );
- }
- }
- },
- computeFaceNormals: function () {
- var n, nl, v, vl, vertex, f, fl, face, vA, vB, vC,
- cb = new THREE.Vector3(), ab = new THREE.Vector3();
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- vA = this.vertices[ face.a ];
- vB = this.vertices[ face.b ];
- vC = this.vertices[ face.c ];
- cb.sub( vC, vB );
- ab.sub( vA, vB );
- cb.crossSelf( ab );
- if ( !cb.isZero() ) {
- cb.normalize();
- }
- face.normal.copy( cb );
- }
- },
- computeVertexNormals: function () {
- var v, vl, f, fl, face, vertices;
- // create internal buffers for reuse when calling this method repeatedly
- // (otherwise memory allocation / deallocation every frame is big resource hog)
- if ( this.__tmpVertices === undefined ) {
- this.__tmpVertices = new Array( this.vertices.length );
- vertices = this.__tmpVertices;
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ] = new THREE.Vector3();
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( face instanceof THREE.Face3 ) {
- face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
- } else if ( face instanceof THREE.Face4 ) {
- face.vertexNormals = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
- }
- }
- } else {
- vertices = this.__tmpVertices;
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ].set( 0, 0, 0 );
- }
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( face instanceof THREE.Face3 ) {
- vertices[ face.a ].addSelf( face.normal );
- vertices[ face.b ].addSelf( face.normal );
- vertices[ face.c ].addSelf( face.normal );
- } else if ( face instanceof THREE.Face4 ) {
- vertices[ face.a ].addSelf( face.normal );
- vertices[ face.b ].addSelf( face.normal );
- vertices[ face.c ].addSelf( face.normal );
- vertices[ face.d ].addSelf( face.normal );
- }
- }
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- vertices[ v ].normalize();
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( face instanceof THREE.Face3 ) {
- face.vertexNormals[ 0 ].copy( vertices[ face.a ] );
- face.vertexNormals[ 1 ].copy( vertices[ face.b ] );
- face.vertexNormals[ 2 ].copy( vertices[ face.c ] );
- } else if ( face instanceof THREE.Face4 ) {
- face.vertexNormals[ 0 ].copy( vertices[ face.a ] );
- face.vertexNormals[ 1 ].copy( vertices[ face.b ] );
- face.vertexNormals[ 2 ].copy( vertices[ face.c ] );
- face.vertexNormals[ 3 ].copy( vertices[ face.d ] );
- }
- }
- },
- computeMorphNormals: function () {
- var i, il, f, fl, face;
- // save original normals
- // - create temp variables on first access
- // otherwise just copy (for faster repeated calls)
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- if ( ! face.__originalFaceNormal ) {
- face.__originalFaceNormal = face.normal.clone();
- } else {
- face.__originalFaceNormal.copy( face.normal );
- }
- if ( ! face.__originalVertexNormals ) face.__originalVertexNormals = [];
- for ( i = 0, il = face.vertexNormals.length; i < il; i ++ ) {
- if ( ! face.__originalVertexNormals[ i ] ) {
- face.__originalVertexNormals[ i ] = face.vertexNormals[ i ].clone();
- } else {
- face.__originalVertexNormals[ i ].copy( face.vertexNormals[ i ] );
- }
- }
- }
- // use temp geometry to compute face and vertex normals for each morph
- var tmpGeo = new THREE.Geometry();
- tmpGeo.faces = this.faces;
- for ( i = 0, il = this.morphTargets.length; i < il; i ++ ) {
- // create on first access
- if ( ! this.morphNormals[ i ] ) {
- this.morphNormals[ i ] = {};
- this.morphNormals[ i ].faceNormals = [];
- this.morphNormals[ i ].vertexNormals = [];
- var dstNormalsFace = this.morphNormals[ i ].faceNormals;
- var dstNormalsVertex = this.morphNormals[ i ].vertexNormals;
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- faceNormal = new THREE.Vector3();
- if ( face instanceof THREE.Face3 ) {
- vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3() };
- } else {
- vertexNormals = { a: new THREE.Vector3(), b: new THREE.Vector3(), c: new THREE.Vector3(), d: new THREE.Vector3() };
- }
- dstNormalsFace.push( faceNormal );
- dstNormalsVertex.push( vertexNormals );
- }
- }
- var morphNormals = this.morphNormals[ i ];
- // set vertices to morph target
- tmpGeo.vertices = this.morphTargets[ i ].vertices;
- // compute morph normals
- tmpGeo.computeFaceNormals();
- tmpGeo.computeVertexNormals();
- // store morph normals
- var faceNormal, vertexNormals;
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- faceNormal = morphNormals.faceNormals[ f ];
- vertexNormals = morphNormals.vertexNormals[ f ];
- faceNormal.copy( face.normal );
- if ( face instanceof THREE.Face3 ) {
- vertexNormals.a.copy( face.vertexNormals[ 0 ] );
- vertexNormals.b.copy( face.vertexNormals[ 1 ] );
- vertexNormals.c.copy( face.vertexNormals[ 2 ] );
- } else {
- vertexNormals.a.copy( face.vertexNormals[ 0 ] );
- vertexNormals.b.copy( face.vertexNormals[ 1 ] );
- vertexNormals.c.copy( face.vertexNormals[ 2 ] );
- vertexNormals.d.copy( face.vertexNormals[ 3 ] );
- }
- }
- }
- // restore original normals
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- face.normal = face.__originalFaceNormal;
- face.vertexNormals = face.__originalVertexNormals;
- }
- },
- computeTangents: function () {
- // based on http://www.terathon.com/code/tangent.html
- // tangents go to vertices
- var f, fl, v, vl, i, il, vertexIndex,
- face, uv, vA, vB, vC, uvA, uvB, uvC,
- x1, x2, y1, y2, z1, z2,
- s1, s2, t1, t2, r, t, test,
- tan1 = [], tan2 = [],
- sdir = new THREE.Vector3(), tdir = new THREE.Vector3(),
- tmp = new THREE.Vector3(), tmp2 = new THREE.Vector3(),
- n = new THREE.Vector3(), w;
- for ( v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- tan1[ v ] = new THREE.Vector3();
- tan2[ v ] = new THREE.Vector3();
- }
- function handleTriangle( context, a, b, c, ua, ub, uc ) {
- vA = context.vertices[ a ];
- vB = context.vertices[ b ];
- vC = context.vertices[ c ];
- uvA = uv[ ua ];
- uvB = uv[ ub ];
- uvC = uv[ uc ];
- x1 = vB.x - vA.x;
- x2 = vC.x - vA.x;
- y1 = vB.y - vA.y;
- y2 = vC.y - vA.y;
- z1 = vB.z - vA.z;
- z2 = vC.z - vA.z;
- s1 = uvB.u - uvA.u;
- s2 = uvC.u - uvA.u;
- t1 = uvB.v - uvA.v;
- t2 = uvC.v - uvA.v;
- r = 1.0 / ( s1 * t2 - s2 * t1 );
- sdir.set( ( t2 * x1 - t1 * x2 ) * r,
- ( t2 * y1 - t1 * y2 ) * r,
- ( t2 * z1 - t1 * z2 ) * r );
- tdir.set( ( s1 * x2 - s2 * x1 ) * r,
- ( s1 * y2 - s2 * y1 ) * r,
- ( s1 * z2 - s2 * z1 ) * r );
- tan1[ a ].addSelf( sdir );
- tan1[ b ].addSelf( sdir );
- tan1[ c ].addSelf( sdir );
- tan2[ a ].addSelf( tdir );
- tan2[ b ].addSelf( tdir );
- tan2[ c ].addSelf( tdir );
- }
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- uv = this.faceVertexUvs[ 0 ][ f ]; // use UV layer 0 for tangents
- if ( face instanceof THREE.Face3 ) {
- handleTriangle( this, face.a, face.b, face.c, 0, 1, 2 );
- } else if ( face instanceof THREE.Face4 ) {
- handleTriangle( this, face.a, face.b, face.d, 0, 1, 3 );
- handleTriangle( this, face.b, face.c, face.d, 1, 2, 3 );
- }
- }
- var faceIndex = [ 'a', 'b', 'c', 'd' ];
- for ( f = 0, fl = this.faces.length; f < fl; f ++ ) {
- face = this.faces[ f ];
- for ( i = 0; i < face.vertexNormals.length; i++ ) {
- n.copy( face.vertexNormals[ i ] );
- vertexIndex = face[ faceIndex[ i ] ];
- t = tan1[ vertexIndex ];
- // Gram-Schmidt orthogonalize
- tmp.copy( t );
- tmp.subSelf( n.multiplyScalar( n.dot( t ) ) ).normalize();
- // Calculate handedness
- tmp2.cross( face.vertexNormals[ i ], t );
- test = tmp2.dot( tan2[ vertexIndex ] );
- w = (test < 0.0) ? -1.0 : 1.0;
- face.vertexTangents[ i ] = new THREE.Vector4( tmp.x, tmp.y, tmp.z, w );
- }
- }
- this.hasTangents = true;
- },
- computeBoundingBox: function () {
- if ( ! this.boundingBox ) {
- this.boundingBox = { min: new THREE.Vector3(), max: new THREE.Vector3() };
- }
- if ( this.vertices.length > 0 ) {
- var position, firstPosition = this.vertices[ 0 ];
- this.boundingBox.min.copy( firstPosition );
- this.boundingBox.max.copy( firstPosition );
- var min = this.boundingBox.min,
- max = this.boundingBox.max;
- for ( var v = 1, vl = this.vertices.length; v < vl; v ++ ) {
- position = this.vertices[ v ];
- if ( position.x < min.x ) {
- min.x = position.x;
- } else if ( position.x > max.x ) {
- max.x = position.x;
- }
- if ( position.y < min.y ) {
- min.y = position.y;
- } else if ( position.y > max.y ) {
- max.y = position.y;
- }
- if ( position.z < min.z ) {
- min.z = position.z;
- } else if ( position.z > max.z ) {
- max.z = position.z;
- }
- }
- } else {
- this.boundingBox.min.set( 0, 0, 0 );
- this.boundingBox.max.set( 0, 0, 0 );
- }
- },
- computeBoundingSphere: function () {
- if ( ! this.boundingSphere ) this.boundingSphere = { radius: 0 };
- var radius, maxRadius = 0;
- for ( var v = 0, vl = this.vertices.length; v < vl; v ++ ) {
- radius = this.vertices[ v ].length();
- if ( radius > maxRadius ) maxRadius = radius;
- }
- this.boundingSphere.radius = maxRadius;
- },
- /*
- * Checks for duplicate vertices with hashmap.
- * Duplicated vertices are removed
- * and faces' vertices are updated.
- */
- mergeVertices: function() {
- var verticesMap = {}; // Hashmap for looking up vertice by position coordinates (and making sure they are unique)
- var unique = [], changes = [];
- var v, key;
- var precisionPoints = 4; // number of decimal points, eg. 4 for epsilon of 0.0001
- var precision = Math.pow( 10, precisionPoints );
- var i,il, face;
- for ( i = 0, il = this.vertices.length; i < il; i ++ ) {
- v = this.vertices[ i ];
- key = [ Math.round( v.x * precision ), Math.round( v.y * precision ), Math.round( v.z * precision ) ].join( '_' );
- if ( verticesMap[ key ] === undefined ) {
- verticesMap[ key ] = i;
- unique.push( this.vertices[ i ] );
- changes[ i ] = unique.length - 1;
- } else {
- //console.log('Duplicate vertex found. ', i, ' could be using ', verticesMap[key]);
- changes[ i ] = changes[ verticesMap[ key ] ];
- }
- };
- // Start to patch face indices
- for( i = 0, il = this.faces.length; i < il; i ++ ) {
- face = this.faces[ i ];
- if ( face instanceof THREE.Face3 ) {
- face.a = changes[ face.a ];
- face.b = changes[ face.b ];
- face.c = changes[ face.c ];
- } else if ( face instanceof THREE.Face4 ) {
- face.a = changes[ face.a ];
- face.b = changes[ face.b ];
- face.c = changes[ face.c ];
- face.d = changes[ face.d ];
- }
- }
- // Use unique set of vertices
- this.vertices = unique;
- }
- };
- THREE.GeometryCount = 0;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author mikael emtinger / http://gomo.se/
- */
- THREE.Camera = function () {
- THREE.Object3D.call( this );
- this.matrixWorldInverse = new THREE.Matrix4();
- this.projectionMatrix = new THREE.Matrix4();
- this.projectionMatrixInverse = new THREE.Matrix4();
- };
- THREE.Camera.prototype = new THREE.Object3D();
- THREE.Camera.prototype.constructor = THREE.Camera;
- THREE.Camera.prototype.lookAt = function ( vector ) {
- // TODO: Add hierarchy support.
- this.matrix.lookAt( this.position, vector, this.up );
- if ( this.rotationAutoUpdate ) {
- this.rotation.getRotationFromMatrix( this.matrix );
- }
- };
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.OrthographicCamera = function ( left, right, top, bottom, near, far ) {
- THREE.Camera.call( this );
- this.left = left;
- this.right = right;
- this.top = top;
- this.bottom = bottom;
- this.near = ( near !== undefined ) ? near : 0.1;
- this.far = ( far !== undefined ) ? far : 2000;
- this.updateProjectionMatrix();
- };
- THREE.OrthographicCamera.prototype = new THREE.Camera();
- THREE.OrthographicCamera.prototype.constructor = THREE.OrthographicCamera;
- THREE.OrthographicCamera.prototype.updateProjectionMatrix = function () {
- this.projectionMatrix.makeOrthographic( this.left, this.right, this.top, this.bottom, this.near, this.far );
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author greggman / http://games.greggman.com/
- * @author zz85 / http://www.lab4games.net/zz85/blog
- */
- THREE.PerspectiveCamera = function ( fov, aspect, near, far ) {
- THREE.Camera.call( this );
- this.fov = fov !== undefined ? fov : 50;
- this.aspect = aspect !== undefined ? aspect : 1;
- this.near = near !== undefined ? near : 0.1;
- this.far = far !== undefined ? far : 2000;
- this.updateProjectionMatrix();
- };
- THREE.PerspectiveCamera.prototype = new THREE.Camera();
- THREE.PerspectiveCamera.prototype.constructor = THREE.PerspectiveCamera;
- /**
- * Uses Focal Length (in mm) to estimate and set FOV
- * 35mm (fullframe) camera is used if frame size is not specified;
- * Formula based on http://www.bobatkins.com/photography/technical/field_of_view.html
- */
- THREE.PerspectiveCamera.prototype.setLens = function ( focalLength, frameHeight ) {
- frameHeight = frameHeight !== undefined ? frameHeight : 24;
- this.fov = 2 * Math.atan( frameHeight / ( focalLength * 2 ) ) * ( 180 / Math.PI );
- this.updateProjectionMatrix();
- }
- /**
- * Sets an offset in a larger frustum. This is useful for multi-window or
- * multi-monitor/multi-machine setups.
- *
- * For example, if you have 3x2 monitors and each monitor is 1920x1080 and
- * the monitors are in grid like this
- *
- * +---+---+---+
- * | A | B | C |
- * +---+---+---+
- * | D | E | F |
- * +---+---+---+
- *
- * then for each monitor you would call it like this
- *
- * var w = 1920;
- * var h = 1080;
- * var fullWidth = w * 3;
- * var fullHeight = h * 2;
- *
- * --A--
- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 0, w, h );
- * --B--
- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 0, w, h );
- * --C--
- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 0, w, h );
- * --D--
- * camera.setOffset( fullWidth, fullHeight, w * 0, h * 1, w, h );
- * --E--
- * camera.setOffset( fullWidth, fullHeight, w * 1, h * 1, w, h );
- * --F--
- * camera.setOffset( fullWidth, fullHeight, w * 2, h * 1, w, h );
- *
- * Note there is no reason monitors have to be the same size or in a grid.
- */
- THREE.PerspectiveCamera.prototype.setViewOffset = function ( fullWidth, fullHeight, x, y, width, height ) {
- this.fullWidth = fullWidth;
- this.fullHeight = fullHeight;
- this.x = x;
- this.y = y;
- this.width = width;
- this.height = height;
- this.updateProjectionMatrix();
- };
- THREE.PerspectiveCamera.prototype.updateProjectionMatrix = function () {
- if ( this.fullWidth ) {
- var aspect = this.fullWidth / this.fullHeight;
- var top = Math.tan( this.fov * Math.PI / 360 ) * this.near;
- var bottom = -top;
- var left = aspect * bottom;
- var right = aspect * top;
- var width = Math.abs( right - left );
- var height = Math.abs( top - bottom );
- this.projectionMatrix.makeFrustum(
- left + this.x * width / this.fullWidth,
- left + ( this.x + this.width ) * width / this.fullWidth,
- top - ( this.y + this.height ) * height / this.fullHeight,
- top - this.y * height / this.fullHeight,
- this.near,
- this.far
- );
- } else {
- this.projectionMatrix.makePerspective( this.fov, this.aspect, this.near, this.far );
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
-
- THREE.Light = function ( hex ) {
- THREE.Object3D.call( this );
- this.color = new THREE.Color( hex );
- };
- THREE.Light.prototype = new THREE.Object3D();
- THREE.Light.prototype.constructor = THREE.Light;
- THREE.Light.prototype.supr = THREE.Object3D.prototype;
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.AmbientLight = function ( hex ) {
- THREE.Light.call( this, hex );
- };
- THREE.AmbientLight.prototype = new THREE.Light();
- THREE.AmbientLight.prototype.constructor = THREE.AmbientLight;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.DirectionalLight = function ( hex, intensity, distance ) {
- THREE.Light.call( this, hex );
- this.position = new THREE.Vector3( 0, 1, 0 );
- this.target = new THREE.Object3D();
- this.intensity = ( intensity !== undefined ) ? intensity : 1;
- this.distance = ( distance !== undefined ) ? distance : 0;
- this.castShadow = false;
- this.onlyShadow = false;
- //
- this.shadowCameraNear = 50;
- this.shadowCameraFar = 5000;
- this.shadowCameraLeft = -500;
- this.shadowCameraRight = 500;
- this.shadowCameraTop = 500;
- this.shadowCameraBottom = -500;
- this.shadowCameraVisible = false;
- this.shadowBias = 0;
- this.shadowDarkness = 0.5;
- this.shadowMapWidth = 512;
- this.shadowMapHeight = 512;
- //
- this.shadowCascade = false;
- this.shadowCascadeOffset = new THREE.Vector3( 0, 0, -1000 );
- this.shadowCascadeCount = 2;
- this.shadowCascadeBias = [ 0, 0, 0 ];
- this.shadowCascadeWidth = [ 512, 512, 512 ];
- this.shadowCascadeHeight = [ 512, 512, 512 ];
- this.shadowCascadeNearZ = [ -1.000, 0.990, 0.998 ];
- this.shadowCascadeFarZ = [ 0.990, 0.998, 1.000 ];
- this.shadowCascadeArray = [];
- //
- this.shadowMap = null;
- this.shadowMapSize = null;
- this.shadowCamera = null;
- this.shadowMatrix = null;
- };
- THREE.DirectionalLight.prototype = new THREE.Light();
- THREE.DirectionalLight.prototype.constructor = THREE.DirectionalLight;
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.PointLight = function ( hex, intensity, distance ) {
- THREE.Light.call( this, hex );
- this.position = new THREE.Vector3( 0, 0, 0 );
- this.intensity = ( intensity !== undefined ) ? intensity : 1;
- this.distance = ( distance !== undefined ) ? distance : 0;
- };
- THREE.PointLight.prototype = new THREE.Light();
- THREE.PointLight.prototype.constructor = THREE.PointLight;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Material = function ( parameters ) {
- parameters = parameters || {};
- this.id = THREE.MaterialCount ++;
- this.name = '';
- this.opacity = parameters.opacity !== undefined ? parameters.opacity : 1;
- this.transparent = parameters.transparent !== undefined ? parameters.transparent : false;
- this.blending = parameters.blending !== undefined ? parameters.blending : THREE.NormalBlending;
- this.blendSrc = parameters.blendSrc !== undefined ? parameters.blendSrc : THREE.SrcAlphaFactor;
- this.blendDst = parameters.blendDst !== undefined ? parameters.blendDst : THREE.OneMinusSrcAlphaFactor;
- this.blendEquation = parameters.blendEquation !== undefined ? parameters.blendEquation : THREE.AddEquation;
- this.depthTest = parameters.depthTest !== undefined ? parameters.depthTest : true;
- this.depthWrite = parameters.depthWrite !== undefined ? parameters.depthWrite : true;
- this.polygonOffset = parameters.polygonOffset !== undefined ? parameters.polygonOffset : false;
- this.polygonOffsetFactor = parameters.polygonOffsetFactor !== undefined ? parameters.polygonOffsetFactor : 0;
- this.polygonOffsetUnits = parameters.polygonOffsetUnits !== undefined ? parameters.polygonOffsetUnits : 0;
- this.alphaTest = parameters.alphaTest !== undefined ? parameters.alphaTest : 0;
- this.overdraw = parameters.overdraw !== undefined ? parameters.overdraw : false; // Boolean for fixing antialiasing gaps in CanvasRenderer
- this.needsUpdate = true;
- }
- THREE.MaterialCount = 0;
- // shading
- THREE.NoShading = 0;
- THREE.FlatShading = 1;
- THREE.SmoothShading = 2;
- // colors
- THREE.NoColors = 0;
- THREE.FaceColors = 1;
- THREE.VertexColors = 2;
- // blending modes
- THREE.NoBlending = 0;
- THREE.NormalBlending = 1;
- THREE.AdditiveBlending = 2;
- THREE.SubtractiveBlending = 3;
- THREE.MultiplyBlending = 4;
- THREE.AdditiveAlphaBlending = 5;
- THREE.CustomBlending = 6;
- // custom blending equations
- // (numbers start from 100 not to clash with other
- // mappings to OpenGL constants defined in Texture.js)
- THREE.AddEquation = 100;
- THREE.SubtractEquation = 101;
- THREE.ReverseSubtractEquation = 102;
- // custom blending destination factors
- THREE.ZeroFactor = 200;
- THREE.OneFactor = 201;
- THREE.SrcColorFactor = 202;
- THREE.OneMinusSrcColorFactor = 203;
- THREE.SrcAlphaFactor = 204;
- THREE.OneMinusSrcAlphaFactor = 205;
- THREE.DstAlphaFactor = 206;
- THREE.OneMinusDstAlphaFactor = 207;
- // custom blending source factors
- //THREE.ZeroFactor = 200;
- //THREE.OneFactor = 201;
- //THREE.SrcAlphaFactor = 204;
- //THREE.OneMinusSrcAlphaFactor = 205;
- //THREE.DstAlphaFactor = 206;
- //THREE.OneMinusDstAlphaFactor = 207;
- THREE.DstColorFactor = 208;
- THREE.OneMinusDstColorFactor = 209;
- THREE.SrcAlphaSaturateFactor = 210;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- *
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
- *
- * linewidth: <float>,
- * linecap: "round",
- * linejoin: "round",
- *
- * vertexColors: <bool>
- *
- * fog: <bool>
- * }
- */
- THREE.LineBasicMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
- this.linewidth = parameters.linewidth !== undefined ? parameters.linewidth : 1;
- this.linecap = parameters.linecap !== undefined ? parameters.linecap : 'round';
- this.linejoin = parameters.linejoin !== undefined ? parameters.linejoin : 'round';
- this.vertexColors = parameters.vertexColors ? parameters.vertexColors : false;
- this.fog = parameters.fog !== undefined ? parameters.fog : true;
- };
- THREE.LineBasicMaterial.prototype = new THREE.Material();
- THREE.LineBasicMaterial.prototype.constructor = THREE.LineBasicMaterial;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * shading: THREE.SmoothShading,
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- *
- * fog: <bool>
- * }
- */
- THREE.MeshBasicMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- // color property represents emissive for MeshBasicMaterial
- this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
- this.map = parameters.map !== undefined ? parameters.map : null;
- this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
- this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
- this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
- this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
- this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
- this.fog = parameters.fog !== undefined ? parameters.fog : true;
- this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
- this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
- this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
- this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
- this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
- this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
- this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
- this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
- };
- THREE.MeshBasicMaterial.prototype = new THREE.Material();
- THREE.MeshBasicMaterial.prototype.constructor = THREE.MeshBasicMaterial;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * ambient: <hex>,
- * emissive: <hex>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * shading: THREE.SmoothShading,
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>,
- *
- * fog: <bool>
- * }
- */
- THREE.MeshLambertMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- // color property represents diffuse for MeshLambertMaterial
- this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
- this.ambient = parameters.ambient !== undefined ? new THREE.Color( parameters.ambient ) : new THREE.Color( 0xffffff );
- this.emissive = parameters.emissive !== undefined ? new THREE.Color( parameters.emissive ) : new THREE.Color( 0x000000 );
- this.wrapAround = parameters.wrapAround !== undefined ? parameters.wrapAround: false;
- this.wrapRGB = new THREE.Vector3( 1, 1, 1 );
- this.map = parameters.map !== undefined ? parameters.map : null;
- this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
- this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
- this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
- this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
- this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
- this.fog = parameters.fog !== undefined ? parameters.fog : true;
- this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
- this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
- this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
- this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
- this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
- this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
- this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
- this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
- this.morphNormals = parameters.morphNormals !== undefined ? parameters.morphNormals : false;
- };
- THREE.MeshLambertMaterial.prototype = new THREE.Material();
- THREE.MeshLambertMaterial.prototype.constructor = THREE.MeshLambertMaterial;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * ambient: <hex>,
- * emissive: <hex>,
- * specular: <hex>,
- * shininess: <float>,
- * opacity: <float>,
- *
- * map: new THREE.Texture( <Image> ),
- *
- * lightMap: new THREE.Texture( <Image> ),
- *
- * envMap: new THREE.TextureCube( [posx, negx, posy, negy, posz, negz] ),
- * combine: THREE.Multiply,
- * reflectivity: <float>,
- * refractionRatio: <float>,
- *
- * shading: THREE.SmoothShading,
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
- *
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>,
- *
- * vertexColors: THREE.NoColors / THREE.VertexColors / THREE.FaceColors,
- *
- * skinning: <bool>,
- * morphTargets: <bool>,
- * morphNormals: <bool>,
- *
- * fog: <bool>
- * }
- */
- THREE.MeshPhongMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- // color property represents diffuse for MeshPhongMaterial
- this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
- this.ambient = parameters.ambient !== undefined ? new THREE.Color( parameters.ambient ) : new THREE.Color( 0xffffff );
- this.emissive = parameters.emissive !== undefined ? new THREE.Color( parameters.emissive ) : new THREE.Color( 0x000000 );
- this.specular = parameters.specular !== undefined ? new THREE.Color( parameters.specular ) : new THREE.Color( 0x111111 );
- this.shininess = parameters.shininess !== undefined ? parameters.shininess : 30;
- this.metal = parameters.metal !== undefined ? parameters.metal : false;
- this.perPixel = parameters.perPixel !== undefined ? parameters.perPixel : false;
- this.wrapAround = parameters.wrapAround !== undefined ? parameters.wrapAround: false;
- this.wrapRGB = new THREE.Vector3( 1, 1, 1 );
- this.map = parameters.map !== undefined ? parameters.map : null;
- this.lightMap = parameters.lightMap !== undefined ? parameters.lightMap : null;
- this.envMap = parameters.envMap !== undefined ? parameters.envMap : null;
- this.combine = parameters.combine !== undefined ? parameters.combine : THREE.MultiplyOperation;
- this.reflectivity = parameters.reflectivity !== undefined ? parameters.reflectivity : 1;
- this.refractionRatio = parameters.refractionRatio !== undefined ? parameters.refractionRatio : 0.98;
- this.fog = parameters.fog !== undefined ? parameters.fog : true;
- this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading;
- this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
- this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
- this.wireframeLinecap = parameters.wireframeLinecap !== undefined ? parameters.wireframeLinecap : 'round';
- this.wireframeLinejoin = parameters.wireframeLinejoin !== undefined ? parameters.wireframeLinejoin : 'round';
- this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : THREE.NoColors;
- this.skinning = parameters.skinning !== undefined ? parameters.skinning : false;
- this.morphTargets = parameters.morphTargets !== undefined ? parameters.morphTargets : false;
- this.morphNormals = parameters.morphNormals !== undefined ? parameters.morphNormals : false;
- };
- THREE.MeshPhongMaterial.prototype = new THREE.Material();
- THREE.MeshPhongMaterial.prototype.constructor = THREE.MeshPhongMaterial;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * opacity: <float>,
-
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
-
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- * }
- */
- THREE.MeshDepthMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- this.shading = parameters.shading !== undefined ? parameters.shading : THREE.SmoothShading; // doesn't really apply here, normals are not used
- this.wireframe = parameters.wireframe !== undefined ? parameters.wireframe : false;
- this.wireframeLinewidth = parameters.wireframeLinewidth !== undefined ? parameters.wireframeLinewidth : 1;
- };
- THREE.MeshDepthMaterial.prototype = new THREE.Material();
- THREE.MeshDepthMaterial.prototype.constructor = THREE.MeshDepthMaterial;
- /**
- * @author mr.doob / http://mrdoob.com/
- *
- * parameters = {
- * opacity: <float>,
-
- * shading: THREE.FlatShading,
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
-
- * wireframe: <boolean>,
- * wireframeLinewidth: <float>
- * }
- */
- THREE.MeshNormalMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- this.shading = parameters.shading ? parameters.shading : THREE.FlatShading;
- this.wireframe = parameters.wireframe ? parameters.wireframe : false;
- this.wireframeLinewidth = parameters.wireframeLinewidth ? parameters.wireframeLinewidth : 1;
- };
- THREE.MeshNormalMaterial.prototype = new THREE.Material();
- THREE.MeshNormalMaterial.prototype.constructor = THREE.MeshNormalMaterial;
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.MeshFaceMaterial = function () {
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- *
- * parameters = {
- * color: <hex>,
- * opacity: <float>,
- * map: new THREE.Texture( <Image> ),
- *
- * size: <float>,
- *
- * blending: THREE.NormalBlending,
- * depthTest: <bool>,
- *
- * vertexColors: <bool>,
- *
- * fog: <bool>
- * }
- */
- THREE.ParticleBasicMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
- this.map = parameters.map !== undefined ? parameters.map : null;
- this.size = parameters.size !== undefined ? parameters.size : 1;
- this.sizeAttenuation = parameters.sizeAttenuation !== undefined ? parameters.sizeAttenuation : true;
- this.vertexColors = parameters.vertexColors !== undefined ? parameters.vertexColors : false;
- this.fog = parameters.fog !== undefined ? parameters.fog : true;
- };
- THREE.ParticleBasicMaterial.prototype = new THREE.Material();
- THREE.ParticleBasicMaterial.prototype.constructor = THREE.ParticleBasicMaterial;
- /**
- * @author mr.doob / http://mrdoob.com/
- *
- * parameters = {
- * color: <hex>,
- * program: <function>,
- * opacity: <float>,
- * blending: THREE.NormalBlending
- * }
- */
- THREE.ParticleCanvasMaterial = function ( parameters ) {
- THREE.Material.call( this, parameters );
- parameters = parameters || {};
- this.color = parameters.color !== undefined ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
- this.program = parameters.program !== undefined ? parameters.program : function ( context, color ) {};
- };
- THREE.ParticleCanvasMaterial.prototype = new THREE.Material();
- THREE.ParticleCanvasMaterial.prototype.constructor = THREE.ParticleCanvasMaterial;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author szimek / https://github.com/szimek/
- */
- THREE.Texture = function ( image, mapping, wrapS, wrapT, magFilter, minFilter, format, type ) {
- this.id = THREE.TextureCount ++;
- this.image = image;
- this.mapping = mapping !== undefined ? mapping : new THREE.UVMapping();
- this.wrapS = wrapS !== undefined ? wrapS : THREE.ClampToEdgeWrapping;
- this.wrapT = wrapT !== undefined ? wrapT : THREE.ClampToEdgeWrapping;
- this.magFilter = magFilter !== undefined ? magFilter : THREE.LinearFilter;
- this.minFilter = minFilter !== undefined ? minFilter : THREE.LinearMipMapLinearFilter;
- this.format = format !== undefined ? format : THREE.RGBAFormat;
- this.type = type !== undefined ? type : THREE.UnsignedByteType;
- this.offset = new THREE.Vector2( 0, 0 );
- this.repeat = new THREE.Vector2( 1, 1 );
- this.generateMipmaps = true;
- this.premultiplyAlpha = false;
- this.needsUpdate = false;
- this.onUpdate = null;
- };
- THREE.Texture.prototype = {
- constructor: THREE.Texture,
- clone: function () {
- var clonedTexture = new THREE.Texture( this.image, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter, this.format, this.type );
- clonedTexture.offset.copy( this.offset );
- clonedTexture.repeat.copy( this.repeat );
- return clonedTexture;
- }
- };
- THREE.TextureCount = 0;
- THREE.MultiplyOperation = 0;
- THREE.MixOperation = 1;
- // Mapping modes
- THREE.UVMapping = function () {};
- THREE.CubeReflectionMapping = function () {};
- THREE.CubeRefractionMapping = function () {};
- THREE.SphericalReflectionMapping = function () {};
- THREE.SphericalRefractionMapping = function () {};
- // Wrapping modes
- THREE.RepeatWrapping = 0;
- THREE.ClampToEdgeWrapping = 1;
- THREE.MirroredRepeatWrapping = 2;
- // Filters
- THREE.NearestFilter = 3;
- THREE.NearestMipMapNearestFilter = 4;
- THREE.NearestMipMapLinearFilter = 5;
- THREE.LinearFilter = 6;
- THREE.LinearMipMapNearestFilter = 7;
- THREE.LinearMipMapLinearFilter = 8;
- // Types
- THREE.ByteType = 9;
- THREE.UnsignedByteType = 10;
- THREE.ShortType = 11;
- THREE.UnsignedShortType = 12;
- THREE.IntType = 13;
- THREE.UnsignedIntType = 14;
- THREE.FloatType = 15;
- // Formats
- THREE.AlphaFormat = 16;
- THREE.RGBFormat = 17;
- THREE.RGBAFormat = 18;
- THREE.LuminanceFormat = 19;
- THREE.LuminanceAlphaFormat = 20;
- /**
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.DataTexture = function ( data, width, height, format, type, mapping, wrapS, wrapT, magFilter, minFilter ) {
- THREE.Texture.call( this, null, mapping, wrapS, wrapT, magFilter, minFilter, format, type );
- this.image = { data: data, width: width, height: height };
- };
- THREE.DataTexture.prototype = new THREE.Texture();
- THREE.DataTexture.prototype.constructor = THREE.DataTexture;
- THREE.DataTexture.prototype.clone = function () {
- var clonedTexture = new THREE.DataTexture( this.image.data, this.image.width, this.image.height, this.format, this.type, this.mapping, this.wrapS, this.wrapT, this.magFilter, this.minFilter );
- clonedTexture.offset.copy( this.offset );
- clonedTexture.repeat.copy( this.repeat );
- return clonedTexture;
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.Particle = function ( material ) {
- THREE.Object3D.call( this );
- this.material = material;
- };
- THREE.Particle.prototype = new THREE.Object3D();
- THREE.Particle.prototype.constructor = THREE.Particle;
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.Line = function ( geometry, material, type ) {
- THREE.Object3D.call( this );
- this.geometry = geometry;
- this.material = ( material !== undefined ) ? material : new THREE.LineBasicMaterial( { color: Math.random() * 0xffffff } );
- this.type = ( type !== undefined ) ? type : THREE.LineStrip;
- if ( this.geometry ) {
- if ( ! this.geometry.boundingSphere ) {
- this.geometry.computeBoundingSphere();
- }
- }
- };
- THREE.LineStrip = 0;
- THREE.LinePieces = 1;
- THREE.Line.prototype = new THREE.Object3D();
- THREE.Line.prototype.constructor = THREE.Line;
- /**
- * @author mr.doob / http://mrdoob.com/
- * @author alteredq / http://alteredqualia.com/
- * @author mikael emtinger / http://gomo.se/
- */
- THREE.Mesh = function ( geometry, material ) {
- THREE.Object3D.call( this );
- this.geometry = geometry;
- this.material = ( material !== undefined ) ? material : new THREE.MeshBasicMaterial( { color: Math.random() * 0xffffff, wireframe: true } );
- if ( this.geometry ) {
- // calc bound radius
- if( ! this.geometry.boundingSphere ) {
- this.geometry.computeBoundingSphere();
- }
- this.boundRadius = geometry.boundingSphere.radius;
- // setup morph targets
- if( this.geometry.morphTargets.length ) {
- this.morphTargetBase = -1;
- this.morphTargetForcedOrder = [];
- this.morphTargetInfluences = [];
- this.morphTargetDictionary = {};
- for( var m = 0; m < this.geometry.morphTargets.length; m ++ ) {
- this.morphTargetInfluences.push( 0 );
- this.morphTargetDictionary[ this.geometry.morphTargets[ m ].name ] = m;
- }
- }
- }
- }
- THREE.Mesh.prototype = new THREE.Object3D();
- THREE.Mesh.prototype.constructor = THREE.Mesh;
- THREE.Mesh.prototype.supr = THREE.Object3D.prototype;
- /*
- * Get Morph Target Index by Name
- */
- THREE.Mesh.prototype.getMorphTargetIndexByName = function( name ) {
- if ( this.morphTargetDictionary[ name ] !== undefined ) {
- return this.morphTargetDictionary[ name ];
- }
- console.log( "THREE.Mesh.getMorphTargetIndexByName: morph target " + name + " does not exist. Returning 0." );
- return 0;
- }
- /**
- * @author mikael emtinger / http://gomo.se/
- * @author alteredq / http://alteredqualia.com/
- */
- THREE.Bone = function( belongsToSkin ) {
- THREE.Object3D.call( this );
- this.skin = belongsToSkin;
- this.skinMatrix = new THREE.Matrix4();
- };
- THREE.Bone.prototype = new THREE.Object3D();
- THREE.Bone.prototype.constructor = THREE.Bone;
- THREE.Bone.prototype.supr = THREE.Object3D.prototype;
- THREE.Bone.prototype.update = function( parentSkinMatrix, forceUpdate ) {
- // update local
- if ( this.matrixAutoUpdate ) {
- forceUpdate |= this.updateMatrix();
- }
- // update skin matrix
- if ( forceUpdate || this.matrixWorldNeedsUpdate ) {
- if( parentSkinMatrix ) {
- this.skinMatrix.multiply( parentSkinMatrix, this.matrix );
- } else {
- this.skinMatrix.copy( this.matrix );
- }
- this.matrixWorldNeedsUpdate = false;
- forceUpdate = true;
- }
- // update children
- var child, i, l = this.children.length;
- for ( i = 0; i < l; i ++ ) {
- this.children[ i ].update( this.skinMatrix, forceUpdate );
- }
- };
- /**
- * @author mikael emtinger / http://gomo.se/
- */
- THREE.Sprite = function ( parameters ) {
- THREE.Object3D.call( this );
- this.color = ( parameters.color !== undefined ) ? new THREE.Color( parameters.color ) : new THREE.Color( 0xffffff );
- this.map = ( parameters.map !== undefined ) ? parameters.map : new THREE.Texture();
- this.blending = ( parameters.blending !== undefined ) ? parameters.blending : THREE.NormalBlending;
- this.blendSrc = parameters.blendSrc !== undefined ? parameters.blendSrc : THREE.SrcAlphaFactor;
- this.blendDst = parameters.blendDst !== undefined ? parameters.blendDst : THREE.OneMinusSrcAlphaFactor;
- this.blendEquation = parameters.blendEquation !== undefined ? parameters.blendEquation : THREE.AddEquation;
- this.useScreenCoordinates = ( parameters.useScreenCoordinates !== undefined ) ? parameters.useScreenCoordinates : true;
- this.mergeWith3D = ( parameters.mergeWith3D !== undefined ) ? parameters.mergeWith3D : !this.useScreenCoordinates;
- this.affectedByDistance = ( parameters.affectedByDistance !== undefined ) ? parameters.affectedByDistance : !this.useScreenCoordinates;
- this.scaleByViewport = ( parameters.scaleByViewport !== undefined ) ? parameters.scaleByViewport : !this.affectedByDistance;
- this.alignment = ( parameters.alignment instanceof THREE.Vector2 ) ? parameters.alignment : THREE.SpriteAlignment.center;
- this.rotation3d = this.rotation;
- this.rotation = 0;
- this.opacity = 1;
- this.uvOffset = new THREE.Vector2( 0, 0 );
- this.uvScale = new THREE.Vector2( 1, 1 );
- };
- THREE.Sprite.prototype = new THREE.Object3D();
- THREE.Sprite.prototype.constructor = THREE.Sprite;
- /*
- * Custom update matrix
- */
- THREE.Sprite.prototype.updateMatrix = function () {
- this.matrix.setPosition( this.position );
- this.rotation3d.set( 0, 0, this.rotation );
- this.matrix.setRotationFromEuler( this.rotation3d );
- if ( this.scale.x !== 1 || this.scale.y !== 1 ) {
- this.matrix.scale( this.scale );
- this.boundRadiusScale = Math.max( this.scale.x, this.scale.y );
- }
- this.matrixWorldNeedsUpdate = true;
- };
- /*
- * Alignment
- */
- THREE.SpriteAlignment = {};
- THREE.SpriteAlignment.topLeft = new THREE.Vector2( 1, -1 );
- THREE.SpriteAlignment.topCenter = new THREE.Vector2( 0, -1 );
- THREE.SpriteAlignment.topRight = new THREE.Vector2( -1, -1 );
- THREE.SpriteAlignment.centerLeft = new THREE.Vector2( 1, 0 );
- THREE.SpriteAlignment.center = new THREE.Vector2( 0, 0 );
- THREE.SpriteAlignment.centerRight = new THREE.Vector2( -1, 0 );
- THREE.SpriteAlignment.bottomLeft = new THREE.Vector2( 1, 1 );
- THREE.SpriteAlignment.bottomCenter = new THREE.Vector2( 0, 1 );
- THREE.SpriteAlignment.bottomRight = new THREE.Vector2( -1, 1 );
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.Scene = function () {
- THREE.Object3D.call( this );
- this.fog = null;
- this.overrideMaterial = null;
- this.matrixAutoUpdate = false;
- this.__objects = [];
- this.__lights = [];
- this.__objectsAdded = [];
- this.__objectsRemoved = [];
- };
- THREE.Scene.prototype = new THREE.Object3D();
- THREE.Scene.prototype.constructor = THREE.Scene;
- THREE.Scene.prototype.__addObject = function ( object ) {
- if ( object instanceof THREE.Light ) {
- if ( this.__lights.indexOf( object ) === - 1 ) {
- this.__lights.push( object );
- }
- } else if ( !( object instanceof THREE.Camera || object instanceof THREE.Bone ) ) {
- if ( this.__objects.indexOf( object ) === - 1 ) {
- this.__objects.push( object );
- this.__objectsAdded.push( object );
- // check if previously removed
- var i = this.__objectsRemoved.indexOf( object );
- if ( i !== -1 ) {
- this.__objectsRemoved.splice( i, 1 );
- }
- }
- }
- for ( var c = 0; c < object.children.length; c ++ ) {
- this.__addObject( object.children[ c ] );
- }
- };
- THREE.Scene.prototype.__removeObject = function ( object ) {
- if ( object instanceof THREE.Light ) {
- var i = this.__lights.indexOf( object );
- if ( i !== -1 ) {
- this.__lights.splice( i, 1 );
- }
- } else if ( !( object instanceof THREE.Camera ) ) {
- var i = this.__objects.indexOf( object );
- if( i !== -1 ) {
- this.__objects.splice( i, 1 );
- this.__objectsRemoved.push( object );
- // check if previously added
- var ai = this.__objectsAdded.indexOf( object );
- if ( ai !== -1 ) {
- this.__objectsAdded.splice( ai, 1 );
- }
- }
- }
- for ( var c = 0; c < object.children.length; c ++ ) {
- this.__removeObject( object.children[ c ] );
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.CanvasRenderer = function ( parameters ) {
- console.log( 'THREE.CanvasRenderer', THREE.REVISION );
- parameters = parameters || {};
- var _this = this,
- _renderData, _elements, _lights,
- _projector = new THREE.Projector(),
- _canvas = parameters.canvas !== undefined ? parameters.canvas : document.createElement( 'canvas' ),
- _canvasWidth, _canvasHeight, _canvasWidthHalf, _canvasHeightHalf,
- _context = _canvas.getContext( '2d' ),
- _clearColor = new THREE.Color( 0x000000 ),
- _clearOpacity = 0,
- _contextGlobalAlpha = 1,
- _contextGlobalCompositeOperation = 0,
- _contextStrokeStyle = null,
- _contextFillStyle = null,
- _contextLineWidth = null,
- _contextLineCap = null,
- _contextLineJoin = null,
- _v1, _v2, _v3, _v4,
- _v5 = new THREE.RenderableVertex(),
- _v6 = new THREE.RenderableVertex(),
- _v1x, _v1y, _v2x, _v2y, _v3x, _v3y,
- _v4x, _v4y, _v5x, _v5y, _v6x, _v6y,
- _color = new THREE.Color(),
- _color1 = new THREE.Color(),
- _color2 = new THREE.Color(),
- _color3 = new THREE.Color(),
- _color4 = new THREE.Color(),
- _patterns = [], _imagedatas = [],
- _near, _far,
- _image, _uvs,
- _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y,
- _clipRect = new THREE.Rectangle(),
- _clearRect = new THREE.Rectangle(),
- _bboxRect = new THREE.Rectangle(),
- _enableLighting = false,
- _ambientLight = new THREE.Color(),
- _directionalLights = new THREE.Color(),
- _pointLights = new THREE.Color(),
- _pi2 = Math.PI * 2,
- _vector3 = new THREE.Vector3(), // Needed for PointLight
- _pixelMap, _pixelMapContext, _pixelMapImage, _pixelMapData,
- _gradientMap, _gradientMapContext, _gradientMapQuality = 16;
- _pixelMap = document.createElement( 'canvas' );
- _pixelMap.width = _pixelMap.height = 2;
- _pixelMapContext = _pixelMap.getContext( '2d' );
- _pixelMapContext.fillStyle = 'rgba(0,0,0,1)';
- _pixelMapContext.fillRect( 0, 0, 2, 2 );
- _pixelMapImage = _pixelMapContext.getImageData( 0, 0, 2, 2 );
- _pixelMapData = _pixelMapImage.data;
- _gradientMap = document.createElement( 'canvas' );
- _gradientMap.width = _gradientMap.height = _gradientMapQuality;
- _gradientMapContext = _gradientMap.getContext( '2d' );
- _gradientMapContext.translate( - _gradientMapQuality / 2, - _gradientMapQuality / 2 );
- _gradientMapContext.scale( _gradientMapQuality, _gradientMapQuality );
- _gradientMapQuality --; // Fix UVs
- this.domElement = _canvas;
- this.autoClear = true;
- this.sortObjects = true;
- this.sortElements = true;
- this.info = {
- render: {
- vertices: 0,
- faces: 0
- }
- }
- this.setSize = function ( width, height ) {
- _canvasWidth = width;
- _canvasHeight = height;
- _canvasWidthHalf = Math.floor( _canvasWidth / 2 );
- _canvasHeightHalf = Math.floor( _canvasHeight / 2 );
- _canvas.width = _canvasWidth;
- _canvas.height = _canvasHeight;
- _clipRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
- _clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
- _contextGlobalAlpha = 1;
- _contextGlobalCompositeOperation = 0;
- _contextStrokeStyle = null;
- _contextFillStyle = null;
- _contextLineWidth = null;
- _contextLineCap = null;
- _contextLineJoin = null;
- };
- this.setClearColor = function ( color, opacity ) {
- _clearColor.copy( color );
- _clearOpacity = opacity !== undefined ? opacity : 1;
- _clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
- };
- this.setClearColorHex = function ( hex, opacity ) {
- _clearColor.setHex( hex );
- _clearOpacity = opacity !== undefined ? opacity : 1;
- _clearRect.set( - _canvasWidthHalf, - _canvasHeightHalf, _canvasWidthHalf, _canvasHeightHalf );
- };
- this.clear = function () {
- _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
- if ( !_clearRect.isEmpty() ) {
- _clearRect.minSelf( _clipRect );
- _clearRect.inflate( 2 );
- if ( _clearOpacity < 1 ) {
- _context.clearRect( Math.floor( _clearRect.getX() ), Math.floor( _clearRect.getY() ), Math.floor( _clearRect.getWidth() ), Math.floor( _clearRect.getHeight() ) );
- }
- if ( _clearOpacity > 0 ) {
- setBlending( THREE.NormalBlending );
- setOpacity( 1 );
- setFillStyle( 'rgba(' + Math.floor( _clearColor.r * 255 ) + ',' + Math.floor( _clearColor.g * 255 ) + ',' + Math.floor( _clearColor.b * 255 ) + ',' + _clearOpacity + ')' );
- _context.fillRect( Math.floor( _clearRect.getX() ), Math.floor( _clearRect.getY() ), Math.floor( _clearRect.getWidth() ), Math.floor( _clearRect.getHeight() ) );
- }
- _clearRect.empty();
- }
- };
- this.render = function ( scene, camera ) {
- var e, el, element, material;
- this.autoClear ? this.clear() : _context.setTransform( 1, 0, 0, - 1, _canvasWidthHalf, _canvasHeightHalf );
- _this.info.render.vertices = 0;
- _this.info.render.faces = 0;
- _renderData = _projector.projectScene( scene, camera, this.sortElements );
- _elements = _renderData.elements;
- _lights = _renderData.lights;
- /* DEBUG
- _context.fillStyle = 'rgba( 0, 255, 255, 0.5 )';
- _context.fillRect( _clipRect.getX(), _clipRect.getY(), _clipRect.getWidth(), _clipRect.getHeight() );
- */
- _enableLighting = _lights.length > 0;
- if ( _enableLighting ) {
- calculateLights( _lights );
- }
- for ( e = 0, el = _elements.length; e < el; e++ ) {
- element = _elements[ e ];
- material = element.material;
- material = material instanceof THREE.MeshFaceMaterial ? element.faceMaterial : material;
- if ( material == null || material.opacity == 0 ) continue;
- _bboxRect.empty();
- if ( element instanceof THREE.RenderableParticle ) {
- _v1 = element;
- _v1.x *= _canvasWidthHalf; _v1.y *= _canvasHeightHalf;
- renderParticle( _v1, element, material, scene );
- } else if ( element instanceof THREE.RenderableLine ) {
- _v1 = element.v1; _v2 = element.v2;
- _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
- _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
- _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
- _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
- if ( _clipRect.intersects( _bboxRect ) ) {
- renderLine( _v1, _v2, element, material, scene );
- }
- } else if ( element instanceof THREE.RenderableFace3 ) {
- _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
- _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
- _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
- _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
- if ( material.overdraw ) {
- expand( _v1.positionScreen, _v2.positionScreen );
- expand( _v2.positionScreen, _v3.positionScreen );
- expand( _v3.positionScreen, _v1.positionScreen );
- }
- _bboxRect.add3Points( _v1.positionScreen.x, _v1.positionScreen.y,
- _v2.positionScreen.x, _v2.positionScreen.y,
- _v3.positionScreen.x, _v3.positionScreen.y );
- if ( _clipRect.intersects( _bboxRect ) ) {
- renderFace3( _v1, _v2, _v3, 0, 1, 2, element, material, scene );
- }
- } else if ( element instanceof THREE.RenderableFace4 ) {
- _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
- _v1.positionScreen.x *= _canvasWidthHalf; _v1.positionScreen.y *= _canvasHeightHalf;
- _v2.positionScreen.x *= _canvasWidthHalf; _v2.positionScreen.y *= _canvasHeightHalf;
- _v3.positionScreen.x *= _canvasWidthHalf; _v3.positionScreen.y *= _canvasHeightHalf;
- _v4.positionScreen.x *= _canvasWidthHalf; _v4.positionScreen.y *= _canvasHeightHalf;
- _v5.positionScreen.copy( _v2.positionScreen );
- _v6.positionScreen.copy( _v4.positionScreen );
- if ( material.overdraw ) {
- expand( _v1.positionScreen, _v2.positionScreen );
- expand( _v2.positionScreen, _v4.positionScreen );
- expand( _v4.positionScreen, _v1.positionScreen );
- expand( _v3.positionScreen, _v5.positionScreen );
- expand( _v3.positionScreen, _v6.positionScreen );
- }
- _bboxRect.addPoint( _v1.positionScreen.x, _v1.positionScreen.y );
- _bboxRect.addPoint( _v2.positionScreen.x, _v2.positionScreen.y );
- _bboxRect.addPoint( _v3.positionScreen.x, _v3.positionScreen.y );
- _bboxRect.addPoint( _v4.positionScreen.x, _v4.positionScreen.y );
- if ( _clipRect.intersects( _bboxRect ) ) {
- renderFace4( _v1, _v2, _v3, _v4, _v5, _v6, element, material, scene );
- }
- }
- /*
- _context.lineWidth = 1;
- _context.strokeStyle = 'rgba( 0, 255, 0, 0.5 )';
- _context.strokeRect( _bboxRect.getX(), _bboxRect.getY(), _bboxRect.getWidth(), _bboxRect.getHeight() );
- */
- _clearRect.addRectangle( _bboxRect );
- }
- /* DEBUG
- _context.lineWidth = 1;
- _context.strokeStyle = 'rgba( 255, 0, 0, 0.5 )';
- _context.strokeRect( _clearRect.getX(), _clearRect.getY(), _clearRect.getWidth(), _clearRect.getHeight() );
- */
- _context.setTransform( 1, 0, 0, 1, 0, 0 );
- //
- function calculateLights( lights ) {
- var l, ll, light, lightColor;
- _ambientLight.setRGB( 0, 0, 0 );
- _directionalLights.setRGB( 0, 0, 0 );
- _pointLights.setRGB( 0, 0, 0 );
- for ( l = 0, ll = lights.length; l < ll; l ++ ) {
- light = lights[ l ];
- lightColor = light.color;
- if ( light instanceof THREE.AmbientLight ) {
- _ambientLight.r += lightColor.r;
- _ambientLight.g += lightColor.g;
- _ambientLight.b += lightColor.b;
- } else if ( light instanceof THREE.DirectionalLight ) {
- // for particles
- _directionalLights.r += lightColor.r;
- _directionalLights.g += lightColor.g;
- _directionalLights.b += lightColor.b;
- } else if ( light instanceof THREE.PointLight ) {
- // for particles
- _pointLights.r += lightColor.r;
- _pointLights.g += lightColor.g;
- _pointLights.b += lightColor.b;
- }
- }
- }
- function calculateLight( lights, position, normal, color ) {
- var l, ll, light, lightColor, lightPosition, amount;
- for ( l = 0, ll = lights.length; l < ll; l ++ ) {
- light = lights[ l ];
- lightColor = light.color;
- if ( light instanceof THREE.DirectionalLight ) {
- lightPosition = light.matrixWorld.getPosition();
- amount = normal.dot( lightPosition );
- if ( amount <= 0 ) continue;
- amount *= light.intensity;
- color.r += lightColor.r * amount;
- color.g += lightColor.g * amount;
- color.b += lightColor.b * amount;
- } else if ( light instanceof THREE.PointLight ) {
- lightPosition = light.matrixWorld.getPosition();
- amount = normal.dot( _vector3.sub( lightPosition, position ).normalize() );
- if ( amount <= 0 ) continue;
- amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
- if ( amount == 0 ) continue;
- amount *= light.intensity;
- color.r += lightColor.r * amount;
- color.g += lightColor.g * amount;
- color.b += lightColor.b * amount;
- }
- }
- }
- function renderParticle ( v1, element, material, scene ) {
- setOpacity( material.opacity );
- setBlending( material.blending );
- var width, height, scaleX, scaleY,
- bitmap, bitmapWidth, bitmapHeight;
- if ( material instanceof THREE.ParticleBasicMaterial ) {
- if ( material.map ) {
- bitmap = material.map.image;
- bitmapWidth = bitmap.width >> 1;
- bitmapHeight = bitmap.height >> 1;
- scaleX = element.scale.x * _canvasWidthHalf;
- scaleY = element.scale.y * _canvasHeightHalf;
- width = scaleX * bitmapWidth;
- height = scaleY * bitmapHeight;
- // TODO: Rotations break this...
- _bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
- if ( !_clipRect.intersects( _bboxRect ) ) {
- return;
- }
- _context.save();
- _context.translate( v1.x, v1.y );
- _context.rotate( - element.rotation );
- _context.scale( scaleX, - scaleY );
- _context.translate( - bitmapWidth, - bitmapHeight );
- _context.drawImage( bitmap, 0, 0 );
- _context.restore();
- }
- /* DEBUG
- _context.beginPath();
- _context.moveTo( v1.x - 10, v1.y );
- _context.lineTo( v1.x + 10, v1.y );
- _context.moveTo( v1.x, v1.y - 10 );
- _context.lineTo( v1.x, v1.y + 10 );
- _context.closePath();
- _context.strokeStyle = 'rgb(255,255,0)';
- _context.stroke();
- */
- } else if ( material instanceof THREE.ParticleCanvasMaterial ) {
- width = element.scale.x * _canvasWidthHalf;
- height = element.scale.y * _canvasHeightHalf;
- _bboxRect.set( v1.x - width, v1.y - height, v1.x + width, v1.y + height );
- if ( !_clipRect.intersects( _bboxRect ) ) {
- return;
- }
- setStrokeStyle( material.color.getContextStyle() );
- setFillStyle( material.color.getContextStyle() );
- _context.save();
- _context.translate( v1.x, v1.y );
- _context.rotate( - element.rotation );
- _context.scale( width, height );
- material.program( _context );
- _context.restore();
- }
- }
- function renderLine( v1, v2, element, material, scene ) {
- setOpacity( material.opacity );
- setBlending( material.blending );
- _context.beginPath();
- _context.moveTo( v1.positionScreen.x, v1.positionScreen.y );
- _context.lineTo( v2.positionScreen.x, v2.positionScreen.y );
- _context.closePath();
- if ( material instanceof THREE.LineBasicMaterial ) {
- setLineWidth( material.linewidth );
- setLineCap( material.linecap );
- setLineJoin( material.linejoin );
- setStrokeStyle( material.color.getContextStyle() );
- _context.stroke();
- _bboxRect.inflate( material.linewidth * 2 );
- }
- }
- function renderFace3( v1, v2, v3, uv1, uv2, uv3, element, material, scene ) {
- _this.info.render.vertices += 3;
- _this.info.render.faces ++;
- setOpacity( material.opacity );
- setBlending( material.blending );
- _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
- _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
- _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y );
- if ( material instanceof THREE.MeshBasicMaterial ) {
- if ( material.map/* && !material.wireframe*/ ) {
- if ( material.map.mapping instanceof THREE.UVMapping ) {
- _uvs = element.uvs[ 0 ];
- patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].u, _uvs[ uv1 ].v, _uvs[ uv2 ].u, _uvs[ uv2 ].v, _uvs[ uv3 ].u, _uvs[ uv3 ].v, material.map );
- }
- } else if ( material.envMap ) {
- if ( material.envMap.mapping instanceof THREE.SphericalReflectionMapping ) {
- var cameraMatrix = camera.matrixWorldInverse;
- _vector3.copy( element.vertexNormalsWorld[ uv1 ] );
- _uv1x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
- _uv1y = - ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;
- _vector3.copy( element.vertexNormalsWorld[ uv2 ] );
- _uv2x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
- _uv2y = - ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;
- _vector3.copy( element.vertexNormalsWorld[ uv3 ] );
- _uv3x = ( _vector3.x * cameraMatrix.elements[0] + _vector3.y * cameraMatrix.elements[4] + _vector3.z * cameraMatrix.elements[8] ) * 0.5 + 0.5;
- _uv3y = - ( _vector3.x * cameraMatrix.elements[1] + _vector3.y * cameraMatrix.elements[5] + _vector3.z * cameraMatrix.elements[9] ) * 0.5 + 0.5;
- patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uv1x, _uv1y, _uv2x, _uv2y, _uv3x, _uv3y, material.envMap );
- }/* else if ( material.envMap.mapping == THREE.SphericalRefractionMapping ) {
- }*/
- } else {
- material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
- }
- } else if ( material instanceof THREE.MeshLambertMaterial ) {
- if ( material.map && !material.wireframe ) {
- if ( material.map.mapping instanceof THREE.UVMapping ) {
- _uvs = element.uvs[ 0 ];
- patternPath( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _uvs[ uv1 ].u, _uvs[ uv1 ].v, _uvs[ uv2 ].u, _uvs[ uv2 ].v, _uvs[ uv3 ].u, _uvs[ uv3 ].v, material.map );
- }
- setBlending( THREE.SubtractiveBlending );
- }
- if ( _enableLighting ) {
- if ( !material.wireframe && material.shading == THREE.SmoothShading && element.vertexNormalsWorld.length == 3 ) {
- _color1.r = _color2.r = _color3.r = _ambientLight.r;
- _color1.g = _color2.g = _color3.g = _ambientLight.g;
- _color1.b = _color2.b = _color3.b = _ambientLight.b;
- calculateLight( _lights, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
- calculateLight( _lights, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
- calculateLight( _lights, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color3 );
- _color1.r = Math.max( 0, Math.min( material.color.r * _color1.r, 1 ) );
- _color1.g = Math.max( 0, Math.min( material.color.g * _color1.g, 1 ) );
- _color1.b = Math.max( 0, Math.min( material.color.b * _color1.b, 1 ) );
- _color2.r = Math.max( 0, Math.min( material.color.r * _color2.r, 1 ) );
- _color2.g = Math.max( 0, Math.min( material.color.g * _color2.g, 1 ) );
- _color2.b = Math.max( 0, Math.min( material.color.b * _color2.b, 1 ) );
- _color3.r = Math.max( 0, Math.min( material.color.r * _color3.r, 1 ) );
- _color3.g = Math.max( 0, Math.min( material.color.g * _color3.g, 1 ) );
- _color3.b = Math.max( 0, Math.min( material.color.b * _color3.b, 1 ) );
- _color4.r = ( _color2.r + _color3.r ) * 0.5;
- _color4.g = ( _color2.g + _color3.g ) * 0.5;
- _color4.b = ( _color2.b + _color3.b ) * 0.5;
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
- clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
- } else {
- _color.r = _ambientLight.r;
- _color.g = _ambientLight.g;
- _color.b = _ambientLight.b;
- calculateLight( _lights, element.centroidWorld, element.normalWorld, _color );
- _color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) );
- _color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) );
- _color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) );
- material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
- }
- } else {
- material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
- }
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
- _near = camera.near;
- _far = camera.far;
- _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
- _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
- _color3.r = _color3.g = _color3.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );
- _color4.r = ( _color2.r + _color3.r ) * 0.5;
- _color4.g = ( _color2.g + _color3.g ) * 0.5;
- _color4.b = ( _color2.b + _color3.b ) * 0.5;
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
- clipImage( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, 0, 0, 1, 0, 0, 1, _image );
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- _color.r = normalToComponent( element.normalWorld.x );
- _color.g = normalToComponent( element.normalWorld.y );
- _color.b = normalToComponent( element.normalWorld.z );
- material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
- }
- }
- function renderFace4( v1, v2, v3, v4, v5, v6, element, material, scene ) {
- _this.info.render.vertices += 4;
- _this.info.render.faces ++;
- setOpacity( material.opacity );
- setBlending( material.blending );
- if ( material.map || material.envMap ) {
- // Let renderFace3() handle this
- renderFace3( v1, v2, v4, 0, 1, 3, element, material, scene );
- renderFace3( v5, v3, v6, 1, 2, 3, element, material, scene );
- return;
- }
- _v1x = v1.positionScreen.x; _v1y = v1.positionScreen.y;
- _v2x = v2.positionScreen.x; _v2y = v2.positionScreen.y;
- _v3x = v3.positionScreen.x; _v3y = v3.positionScreen.y;
- _v4x = v4.positionScreen.x; _v4y = v4.positionScreen.y;
- _v5x = v5.positionScreen.x; _v5y = v5.positionScreen.y;
- _v6x = v6.positionScreen.x; _v6y = v6.positionScreen.y;
- if ( material instanceof THREE.MeshBasicMaterial ) {
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
- material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
- } else if ( material instanceof THREE.MeshLambertMaterial ) {
- if ( _enableLighting ) {
- if ( !material.wireframe && material.shading == THREE.SmoothShading && element.vertexNormalsWorld.length == 4 ) {
- _color1.r = _color2.r = _color3.r = _color4.r = _ambientLight.r;
- _color1.g = _color2.g = _color3.g = _color4.g = _ambientLight.g;
- _color1.b = _color2.b = _color3.b = _color4.b = _ambientLight.b;
- calculateLight( _lights, element.v1.positionWorld, element.vertexNormalsWorld[ 0 ], _color1 );
- calculateLight( _lights, element.v2.positionWorld, element.vertexNormalsWorld[ 1 ], _color2 );
- calculateLight( _lights, element.v4.positionWorld, element.vertexNormalsWorld[ 3 ], _color3 );
- calculateLight( _lights, element.v3.positionWorld, element.vertexNormalsWorld[ 2 ], _color4 );
- _color1.r = Math.max( 0, Math.min( material.color.r * _color1.r, 1 ) );
- _color1.g = Math.max( 0, Math.min( material.color.g * _color1.g, 1 ) );
- _color1.b = Math.max( 0, Math.min( material.color.b * _color1.b, 1 ) );
- _color2.r = Math.max( 0, Math.min( material.color.r * _color2.r, 1 ) );
- _color2.g = Math.max( 0, Math.min( material.color.g * _color2.g, 1 ) );
- _color2.b = Math.max( 0, Math.min( material.color.b * _color2.b, 1 ) );
- _color3.r = Math.max( 0, Math.min( material.color.r * _color3.r, 1 ) );
- _color3.g = Math.max( 0, Math.min( material.color.g * _color3.g, 1 ) );
- _color3.b = Math.max( 0, Math.min( material.color.b * _color3.b, 1 ) );
- _color4.r = Math.max( 0, Math.min( material.color.r * _color4.r, 1 ) );
- _color4.g = Math.max( 0, Math.min( material.color.g * _color4.g, 1 ) );
- _color4.b = Math.max( 0, Math.min( material.color.b * _color4.b, 1 ) );
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
- // TODO: UVs are incorrect, v4->v3?
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
- clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
- drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
- clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
- } else {
- _color.r = _ambientLight.r;
- _color.g = _ambientLight.g;
- _color.b = _ambientLight.b;
- calculateLight( _lights, element.centroidWorld, element.normalWorld, _color );
- _color.r = Math.max( 0, Math.min( material.color.r * _color.r, 1 ) );
- _color.g = Math.max( 0, Math.min( material.color.g * _color.g, 1 ) );
- _color.b = Math.max( 0, Math.min( material.color.b * _color.b, 1 ) );
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
- material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
- }
- } else {
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
- material.wireframe ? strokePath( material.color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( material.color );
- }
- } else if ( material instanceof THREE.MeshNormalMaterial ) {
- _color.r = normalToComponent( element.normalWorld.x );
- _color.g = normalToComponent( element.normalWorld.y );
- _color.b = normalToComponent( element.normalWorld.z );
- drawQuad( _v1x, _v1y, _v2x, _v2y, _v3x, _v3y, _v4x, _v4y );
- material.wireframe ? strokePath( _color, material.wireframeLinewidth, material.wireframeLinecap, material.wireframeLinejoin ) : fillPath( _color );
- } else if ( material instanceof THREE.MeshDepthMaterial ) {
- _near = camera.near;
- _far = camera.far;
- _color1.r = _color1.g = _color1.b = 1 - smoothstep( v1.positionScreen.z, _near, _far );
- _color2.r = _color2.g = _color2.b = 1 - smoothstep( v2.positionScreen.z, _near, _far );
- _color3.r = _color3.g = _color3.b = 1 - smoothstep( v4.positionScreen.z, _near, _far );
- _color4.r = _color4.g = _color4.b = 1 - smoothstep( v3.positionScreen.z, _near, _far );
- _image = getGradientTexture( _color1, _color2, _color3, _color4 );
- // TODO: UVs are incorrect, v4->v3?
- drawTriangle( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y );
- clipImage( _v1x, _v1y, _v2x, _v2y, _v4x, _v4y, 0, 0, 1, 0, 0, 1, _image );
- drawTriangle( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y );
- clipImage( _v5x, _v5y, _v3x, _v3y, _v6x, _v6y, 1, 0, 1, 1, 0, 1, _image );
- }
- }
- //
- function drawTriangle( x0, y0, x1, y1, x2, y2 ) {
- _context.beginPath();
- _context.moveTo( x0, y0 );
- _context.lineTo( x1, y1 );
- _context.lineTo( x2, y2 );
- _context.lineTo( x0, y0 );
- _context.closePath();
- }
- function drawQuad( x0, y0, x1, y1, x2, y2, x3, y3 ) {
- _context.beginPath();
- _context.moveTo( x0, y0 );
- _context.lineTo( x1, y1 );
- _context.lineTo( x2, y2 );
- _context.lineTo( x3, y3 );
- _context.lineTo( x0, y0 );
- _context.closePath();
- }
- function strokePath( color, linewidth, linecap, linejoin ) {
- setLineWidth( linewidth );
- setLineCap( linecap );
- setLineJoin( linejoin );
- setStrokeStyle( color.getContextStyle() );
- _context.stroke();
- _bboxRect.inflate( linewidth * 2 );
- }
- function fillPath( color ) {
- setFillStyle( color.getContextStyle() );
- _context.fill();
- }
- function patternPath( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, texture ) {
- if ( texture.image.width == 0 ) return;
- if ( texture.needsUpdate == true || _patterns[ texture.id ] == undefined ) {
- var repeatX = texture.wrapS == THREE.RepeatWrapping;
- var repeatY = texture.wrapT == THREE.RepeatWrapping;
- _patterns[ texture.id ] = _context.createPattern( texture.image, repeatX && repeatY ? 'repeat' : repeatX && !repeatY ? 'repeat-x' : !repeatX && repeatY ? 'repeat-y' : 'no-repeat' );
- texture.needsUpdate = false;
- }
- setFillStyle( _patterns[ texture.id ] );
- // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
- var a, b, c, d, e, f, det, idet,
- offsetX = texture.offset.x / texture.repeat.x,
- offsetY = texture.offset.y / texture.repeat.y,
- width = texture.image.width * texture.repeat.x,
- height = texture.image.height * texture.repeat.y;
- u0 = ( u0 + offsetX ) * width;
- v0 = ( v0 + offsetY ) * height;
- u1 = ( u1 + offsetX ) * width;
- v1 = ( v1 + offsetY ) * height;
- u2 = ( u2 + offsetX ) * width;
- v2 = ( v2 + offsetY ) * height;
- x1 -= x0; y1 -= y0;
- x2 -= x0; y2 -= y0;
- u1 -= u0; v1 -= v0;
- u2 -= u0; v2 -= v0;
- det = u1 * v2 - u2 * v1;
- if ( det == 0 ) {
- if ( _imagedatas[ texture.id ] === undefined ) {
- var canvas = document.createElement( 'canvas' )
- canvas.width = texture.image.width;
- canvas.height = texture.image.height;
- var context = canvas.getContext( '2d' );
- context.drawImage( texture.image, 0, 0 );
- _imagedatas[ texture.id ] = context.getImageData( 0, 0, texture.image.width, texture.image.height ).data;
- // variables cannot be deleted in ES5 strict mode
- //delete canvas;
- }
- var data = _imagedatas[ texture.id ];
- var index = ( Math.floor( u0 ) + Math.floor( v0 ) * texture.image.width ) * 4;
- _color.setRGB( data[ index ] / 255, data[ index + 1 ] / 255, data[ index + 2 ] / 255 );
- fillPath( _color );
- return;
- }
- idet = 1 / det;
- a = ( v2 * x1 - v1 * x2 ) * idet;
- b = ( v2 * y1 - v1 * y2 ) * idet;
- c = ( u1 * x2 - u2 * x1 ) * idet;
- d = ( u1 * y2 - u2 * y1 ) * idet;
- e = x0 - a * u0 - c * v0;
- f = y0 - b * u0 - d * v0;
- _context.save();
- _context.transform( a, b, c, d, e, f );
- _context.fill();
- _context.restore();
- }
- function clipImage( x0, y0, x1, y1, x2, y2, u0, v0, u1, v1, u2, v2, image ) {
- // http://extremelysatisfactorytotalitarianism.com/blog/?p=2120
- var a, b, c, d, e, f, det, idet,
- width = image.width - 1,
- height = image.height - 1;
- u0 *= width; v0 *= height;
- u1 *= width; v1 *= height;
- u2 *= width; v2 *= height;
- x1 -= x0; y1 -= y0;
- x2 -= x0; y2 -= y0;
- u1 -= u0; v1 -= v0;
- u2 -= u0; v2 -= v0;
- det = u1 * v2 - u2 * v1;
- idet = 1 / det;
- a = ( v2 * x1 - v1 * x2 ) * idet;
- b = ( v2 * y1 - v1 * y2 ) * idet;
- c = ( u1 * x2 - u2 * x1 ) * idet;
- d = ( u1 * y2 - u2 * y1 ) * idet;
- e = x0 - a * u0 - c * v0;
- f = y0 - b * u0 - d * v0;
- _context.save();
- _context.transform( a, b, c, d, e, f );
- _context.clip();
- _context.drawImage( image, 0, 0 );
- _context.restore();
- }
- function getGradientTexture( color1, color2, color3, color4 ) {
- // http://mrdoob.com/blog/post/710
- var c1r = ~~ ( color1.r * 255 ), c1g = ~~ ( color1.g * 255 ), c1b = ~~ ( color1.b * 255 ),
- c2r = ~~ ( color2.r * 255 ), c2g = ~~ ( color2.g * 255 ), c2b = ~~ ( color2.b * 255 ),
- c3r = ~~ ( color3.r * 255 ), c3g = ~~ ( color3.g * 255 ), c3b = ~~ ( color3.b * 255 ),
- c4r = ~~ ( color4.r * 255 ), c4g = ~~ ( color4.g * 255 ), c4b = ~~ ( color4.b * 255 );
- _pixelMapData[ 0 ] = c1r < 0 ? 0 : c1r > 255 ? 255 : c1r;
- _pixelMapData[ 1 ] = c1g < 0 ? 0 : c1g > 255 ? 255 : c1g;
- _pixelMapData[ 2 ] = c1b < 0 ? 0 : c1b > 255 ? 255 : c1b;
- _pixelMapData[ 4 ] = c2r < 0 ? 0 : c2r > 255 ? 255 : c2r;
- _pixelMapData[ 5 ] = c2g < 0 ? 0 : c2g > 255 ? 255 : c2g;
- _pixelMapData[ 6 ] = c2b < 0 ? 0 : c2b > 255 ? 255 : c2b;
- _pixelMapData[ 8 ] = c3r < 0 ? 0 : c3r > 255 ? 255 : c3r;
- _pixelMapData[ 9 ] = c3g < 0 ? 0 : c3g > 255 ? 255 : c3g;
- _pixelMapData[ 10 ] = c3b < 0 ? 0 : c3b > 255 ? 255 : c3b;
- _pixelMapData[ 12 ] = c4r < 0 ? 0 : c4r > 255 ? 255 : c4r;
- _pixelMapData[ 13 ] = c4g < 0 ? 0 : c4g > 255 ? 255 : c4g;
- _pixelMapData[ 14 ] = c4b < 0 ? 0 : c4b > 255 ? 255 : c4b;
- _pixelMapContext.putImageData( _pixelMapImage, 0, 0 );
- _gradientMapContext.drawImage( _pixelMap, 0, 0 );
- return _gradientMap;
- }
- function smoothstep( value, min, max ) {
- var x = ( value - min ) / ( max - min );
- return x * x * ( 3 - 2 * x );
- }
- function normalToComponent( normal ) {
- var component = ( normal + 1 ) * 0.5;
- return component < 0 ? 0 : ( component > 1 ? 1 : component );
- }
- // Hide anti-alias gaps
- function expand( v1, v2 ) {
- var x = v2.x - v1.x, y = v2.y - v1.y,
- det = x * x + y * y, idet;
- if ( det == 0 ) return;
- idet = 1 / Math.sqrt( det );
- x *= idet; y *= idet;
- v2.x += x; v2.y += y;
- v1.x -= x; v1.y -= y;
- }
- };
- // Context cached methods.
- function setOpacity( value ) {
- if ( _contextGlobalAlpha != value ) {
- _context.globalAlpha = _contextGlobalAlpha = value;
- }
- }
- function setBlending( value ) {
- if ( _contextGlobalCompositeOperation != value ) {
- switch ( value ) {
- case THREE.NormalBlending:
- _context.globalCompositeOperation = 'source-over';
- break;
- case THREE.AdditiveBlending:
- _context.globalCompositeOperation = 'lighter';
- break;
- case THREE.SubtractiveBlending:
- _context.globalCompositeOperation = 'darker';
- break;
- }
- _contextGlobalCompositeOperation = value;
- }
- }
- function setLineWidth( value ) {
- if ( _contextLineWidth != value ) {
- _context.lineWidth = _contextLineWidth = value;
- }
- }
- function setLineCap( value ) {
- // "butt", "round", "square"
- if ( _contextLineCap != value ) {
- _context.lineCap = _contextLineCap = value;
- }
- }
- function setLineJoin( value ) {
- // "round", "bevel", "miter"
- if ( _contextLineJoin != value ) {
- _context.lineJoin = _contextLineJoin = value;
- }
- }
- function setStrokeStyle( style ) {
- if ( _contextStrokeStyle != style ) {
- _context.strokeStyle = _contextStrokeStyle = style;
- }
- }
- function setFillStyle( style ) {
- if ( _contextFillStyle != style ) {
- _context.fillStyle = _contextFillStyle = style;
- }
- }
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.RenderableVertex = function () {
- this.positionWorld = new THREE.Vector3();
- this.positionScreen = new THREE.Vector4();
- this.visible = true;
- };
- THREE.RenderableVertex.prototype.copy = function ( vertex ) {
- this.positionWorld.copy( vertex.positionWorld );
- this.positionScreen.copy( vertex.positionScreen );
- }
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.RenderableFace3 = function () {
- this.v1 = new THREE.RenderableVertex();
- this.v2 = new THREE.RenderableVertex();
- this.v3 = new THREE.RenderableVertex();
- this.centroidWorld = new THREE.Vector3();
- this.centroidScreen = new THREE.Vector3();
- this.normalWorld = new THREE.Vector3();
- this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
- this.material = null;
- this.faceMaterial = null;
- this.uvs = [[]];
- this.z = null;
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.RenderableFace4 = function () {
- this.v1 = new THREE.RenderableVertex();
- this.v2 = new THREE.RenderableVertex();
- this.v3 = new THREE.RenderableVertex();
- this.v4 = new THREE.RenderableVertex();
- this.centroidWorld = new THREE.Vector3();
- this.centroidScreen = new THREE.Vector3();
- this.normalWorld = new THREE.Vector3();
- this.vertexNormalsWorld = [ new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3(), new THREE.Vector3() ];
- this.material = null;
- this.faceMaterial = null;
- this.uvs = [[]];
- this.z = null;
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.RenderableObject = function () {
- this.object = null;
- this.z = null;
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.RenderableParticle = function () {
- this.x = null;
- this.y = null;
- this.z = null;
- this.rotation = null;
- this.scale = new THREE.Vector2();
- this.material = null;
- };
- /**
- * @author mr.doob / http://mrdoob.com/
- */
- THREE.RenderableLine = function () {
- this.z = null;
- this.v1 = new THREE.RenderableVertex();
- this.v2 = new THREE.RenderableVertex();
- this.material = null;
- };
|