SVGLoader.js 49 KB

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  1. console.warn( "THREE.SVGLoader: As part of the transition to ES6 Modules, the files in 'examples/js' were deprecated in May 2020 (r117) and will be deleted in December 2020 (r124). You can find more information about developing using ES6 Modules in https://threejs.org/docs/#manual/en/introduction/Installation." );
  2. THREE.SVGLoader = function ( manager ) {
  3. THREE.Loader.call( this, manager );
  4. // Default dots per inch
  5. this.defaultDPI = 90;
  6. // Accepted units: 'mm', 'cm', 'in', 'pt', 'pc', 'px'
  7. this.defaultUnit = "px";
  8. };
  9. THREE.SVGLoader.prototype = Object.assign( Object.create( THREE.Loader.prototype ), {
  10. constructor: THREE.SVGLoader,
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var loader = new THREE.FileLoader( scope.manager );
  14. loader.setPath( scope.path );
  15. loader.setRequestHeader( scope.requestHeader );
  16. loader.load( url, function ( text ) {
  17. try {
  18. onLoad( scope.parse( text ) );
  19. } catch ( e ) {
  20. if ( onError ) {
  21. onError( e );
  22. } else {
  23. console.error( e );
  24. }
  25. scope.manager.itemError( url );
  26. }
  27. }, onProgress, onError );
  28. },
  29. parse: function ( text ) {
  30. var scope = this;
  31. function parseNode( node, style ) {
  32. if ( node.nodeType !== 1 ) return;
  33. var transform = getNodeTransform( node );
  34. var traverseChildNodes = true;
  35. var path = null;
  36. switch ( node.nodeName ) {
  37. case 'svg':
  38. break;
  39. case 'style':
  40. parseCSSStylesheet( node );
  41. break;
  42. case 'g':
  43. style = parseStyle( node, style );
  44. break;
  45. case 'path':
  46. style = parseStyle( node, style );
  47. if ( node.hasAttribute( 'd' ) ) path = parsePathNode( node );
  48. break;
  49. case 'rect':
  50. style = parseStyle( node, style );
  51. path = parseRectNode( node );
  52. break;
  53. case 'polygon':
  54. style = parseStyle( node, style );
  55. path = parsePolygonNode( node );
  56. break;
  57. case 'polyline':
  58. style = parseStyle( node, style );
  59. path = parsePolylineNode( node );
  60. break;
  61. case 'circle':
  62. style = parseStyle( node, style );
  63. path = parseCircleNode( node );
  64. break;
  65. case 'ellipse':
  66. style = parseStyle( node, style );
  67. path = parseEllipseNode( node );
  68. break;
  69. case 'line':
  70. style = parseStyle( node, style );
  71. path = parseLineNode( node );
  72. break;
  73. case 'defs':
  74. traverseChildNodes = false;
  75. break;
  76. case 'use':
  77. style = parseStyle( node, style );
  78. var usedNodeId = node.href.baseVal.substring( 1 );
  79. var usedNode = node.viewportElement.getElementById( usedNodeId );
  80. if ( usedNode ) {
  81. parseNode( usedNode, style );
  82. }
  83. else console.warn( "SVGLoader: 'use node' references non-existent node id: " + usedNodeId );
  84. break;
  85. break;
  86. default:
  87. // console.log( node );
  88. }
  89. if ( path ) {
  90. if ( style.fill !== undefined && style.fill !== 'none' ) {
  91. path.color.setStyle( style.fill );
  92. }
  93. transformPath( path, currentTransform );
  94. paths.push( path );
  95. path.userData = { node: node, style: style };
  96. }
  97. if ( traverseChildNodes ) {
  98. var nodes = node.childNodes;
  99. for ( var i = 0; i < nodes.length; i ++ ) {
  100. parseNode( nodes[ i ], style );
  101. }
  102. }
  103. if ( transform ) {
  104. transformStack.pop();
  105. if ( transformStack.length > 0 ) {
  106. currentTransform.copy( transformStack[ transformStack.length - 1 ] );
  107. } else {
  108. currentTransform.identity();
  109. }
  110. }
  111. }
  112. function parsePathNode( node ) {
  113. var path = new THREE.ShapePath();
  114. var point = new THREE.Vector2();
  115. var control = new THREE.Vector2();
  116. var firstPoint = new THREE.Vector2();
  117. var isFirstPoint = true;
  118. var doSetFirstPoint = false;
  119. var d = node.getAttribute( 'd' );
  120. // console.log( d );
  121. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  122. for ( var i = 0, l = commands.length; i < l; i ++ ) {
  123. var command = commands[ i ];
  124. var type = command.charAt( 0 );
  125. var data = command.substr( 1 ).trim();
  126. if ( isFirstPoint === true ) {
  127. doSetFirstPoint = true;
  128. isFirstPoint = false;
  129. }
  130. switch ( type ) {
  131. case 'M':
  132. var numbers = parseFloats( data );
  133. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  134. point.x = numbers[ j + 0 ];
  135. point.y = numbers[ j + 1 ];
  136. control.x = point.x;
  137. control.y = point.y;
  138. if ( j === 0 ) {
  139. path.moveTo( point.x, point.y );
  140. } else {
  141. path.lineTo( point.x, point.y );
  142. }
  143. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  144. }
  145. break;
  146. case 'H':
  147. var numbers = parseFloats( data );
  148. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  149. point.x = numbers[ j ];
  150. control.x = point.x;
  151. control.y = point.y;
  152. path.lineTo( point.x, point.y );
  153. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  154. }
  155. break;
  156. case 'V':
  157. var numbers = parseFloats( data );
  158. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  159. point.y = numbers[ j ];
  160. control.x = point.x;
  161. control.y = point.y;
  162. path.lineTo( point.x, point.y );
  163. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  164. }
  165. break;
  166. case 'L':
  167. var numbers = parseFloats( data );
  168. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  169. point.x = numbers[ j + 0 ];
  170. point.y = numbers[ j + 1 ];
  171. control.x = point.x;
  172. control.y = point.y;
  173. path.lineTo( point.x, point.y );
  174. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  175. }
  176. break;
  177. case 'C':
  178. var numbers = parseFloats( data );
  179. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  180. path.bezierCurveTo(
  181. numbers[ j + 0 ],
  182. numbers[ j + 1 ],
  183. numbers[ j + 2 ],
  184. numbers[ j + 3 ],
  185. numbers[ j + 4 ],
  186. numbers[ j + 5 ]
  187. );
  188. control.x = numbers[ j + 2 ];
  189. control.y = numbers[ j + 3 ];
  190. point.x = numbers[ j + 4 ];
  191. point.y = numbers[ j + 5 ];
  192. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  193. }
  194. break;
  195. case 'S':
  196. var numbers = parseFloats( data );
  197. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  198. path.bezierCurveTo(
  199. getReflection( point.x, control.x ),
  200. getReflection( point.y, control.y ),
  201. numbers[ j + 0 ],
  202. numbers[ j + 1 ],
  203. numbers[ j + 2 ],
  204. numbers[ j + 3 ]
  205. );
  206. control.x = numbers[ j + 0 ];
  207. control.y = numbers[ j + 1 ];
  208. point.x = numbers[ j + 2 ];
  209. point.y = numbers[ j + 3 ];
  210. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  211. }
  212. break;
  213. case 'Q':
  214. var numbers = parseFloats( data );
  215. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  216. path.quadraticCurveTo(
  217. numbers[ j + 0 ],
  218. numbers[ j + 1 ],
  219. numbers[ j + 2 ],
  220. numbers[ j + 3 ]
  221. );
  222. control.x = numbers[ j + 0 ];
  223. control.y = numbers[ j + 1 ];
  224. point.x = numbers[ j + 2 ];
  225. point.y = numbers[ j + 3 ];
  226. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  227. }
  228. break;
  229. case 'T':
  230. var numbers = parseFloats( data );
  231. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  232. var rx = getReflection( point.x, control.x );
  233. var ry = getReflection( point.y, control.y );
  234. path.quadraticCurveTo(
  235. rx,
  236. ry,
  237. numbers[ j + 0 ],
  238. numbers[ j + 1 ]
  239. );
  240. control.x = rx;
  241. control.y = ry;
  242. point.x = numbers[ j + 0 ];
  243. point.y = numbers[ j + 1 ];
  244. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  245. }
  246. break;
  247. case 'A':
  248. var numbers = parseFloats( data );
  249. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  250. var start = point.clone();
  251. point.x = numbers[ j + 5 ];
  252. point.y = numbers[ j + 6 ];
  253. control.x = point.x;
  254. control.y = point.y;
  255. parseArcCommand(
  256. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  257. );
  258. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  259. }
  260. break;
  261. case 'm':
  262. var numbers = parseFloats( data );
  263. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  264. point.x += numbers[ j + 0 ];
  265. point.y += numbers[ j + 1 ];
  266. control.x = point.x;
  267. control.y = point.y;
  268. if ( j === 0 ) {
  269. path.moveTo( point.x, point.y );
  270. } else {
  271. path.lineTo( point.x, point.y );
  272. }
  273. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  274. }
  275. break;
  276. case 'h':
  277. var numbers = parseFloats( data );
  278. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  279. point.x += numbers[ j ];
  280. control.x = point.x;
  281. control.y = point.y;
  282. path.lineTo( point.x, point.y );
  283. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  284. }
  285. break;
  286. case 'v':
  287. var numbers = parseFloats( data );
  288. for ( var j = 0, jl = numbers.length; j < jl; j ++ ) {
  289. point.y += numbers[ j ];
  290. control.x = point.x;
  291. control.y = point.y;
  292. path.lineTo( point.x, point.y );
  293. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  294. }
  295. break;
  296. case 'l':
  297. var numbers = parseFloats( data );
  298. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  299. point.x += numbers[ j + 0 ];
  300. point.y += numbers[ j + 1 ];
  301. control.x = point.x;
  302. control.y = point.y;
  303. path.lineTo( point.x, point.y );
  304. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  305. }
  306. break;
  307. case 'c':
  308. var numbers = parseFloats( data );
  309. for ( var j = 0, jl = numbers.length; j < jl; j += 6 ) {
  310. path.bezierCurveTo(
  311. point.x + numbers[ j + 0 ],
  312. point.y + numbers[ j + 1 ],
  313. point.x + numbers[ j + 2 ],
  314. point.y + numbers[ j + 3 ],
  315. point.x + numbers[ j + 4 ],
  316. point.y + numbers[ j + 5 ]
  317. );
  318. control.x = point.x + numbers[ j + 2 ];
  319. control.y = point.y + numbers[ j + 3 ];
  320. point.x += numbers[ j + 4 ];
  321. point.y += numbers[ j + 5 ];
  322. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  323. }
  324. break;
  325. case 's':
  326. var numbers = parseFloats( data );
  327. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  328. path.bezierCurveTo(
  329. getReflection( point.x, control.x ),
  330. getReflection( point.y, control.y ),
  331. point.x + numbers[ j + 0 ],
  332. point.y + numbers[ j + 1 ],
  333. point.x + numbers[ j + 2 ],
  334. point.y + numbers[ j + 3 ]
  335. );
  336. control.x = point.x + numbers[ j + 0 ];
  337. control.y = point.y + numbers[ j + 1 ];
  338. point.x += numbers[ j + 2 ];
  339. point.y += numbers[ j + 3 ];
  340. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  341. }
  342. break;
  343. case 'q':
  344. var numbers = parseFloats( data );
  345. for ( var j = 0, jl = numbers.length; j < jl; j += 4 ) {
  346. path.quadraticCurveTo(
  347. point.x + numbers[ j + 0 ],
  348. point.y + numbers[ j + 1 ],
  349. point.x + numbers[ j + 2 ],
  350. point.y + numbers[ j + 3 ]
  351. );
  352. control.x = point.x + numbers[ j + 0 ];
  353. control.y = point.y + numbers[ j + 1 ];
  354. point.x += numbers[ j + 2 ];
  355. point.y += numbers[ j + 3 ];
  356. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  357. }
  358. break;
  359. case 't':
  360. var numbers = parseFloats( data );
  361. for ( var j = 0, jl = numbers.length; j < jl; j += 2 ) {
  362. var rx = getReflection( point.x, control.x );
  363. var ry = getReflection( point.y, control.y );
  364. path.quadraticCurveTo(
  365. rx,
  366. ry,
  367. point.x + numbers[ j + 0 ],
  368. point.y + numbers[ j + 1 ]
  369. );
  370. control.x = rx;
  371. control.y = ry;
  372. point.x = point.x + numbers[ j + 0 ];
  373. point.y = point.y + numbers[ j + 1 ];
  374. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  375. }
  376. break;
  377. case 'a':
  378. var numbers = parseFloats( data );
  379. for ( var j = 0, jl = numbers.length; j < jl; j += 7 ) {
  380. var start = point.clone();
  381. point.x += numbers[ j + 5 ];
  382. point.y += numbers[ j + 6 ];
  383. control.x = point.x;
  384. control.y = point.y;
  385. parseArcCommand(
  386. path, numbers[ j ], numbers[ j + 1 ], numbers[ j + 2 ], numbers[ j + 3 ], numbers[ j + 4 ], start, point
  387. );
  388. if ( j === 0 && doSetFirstPoint === true ) firstPoint.copy( point );
  389. }
  390. break;
  391. case 'Z':
  392. case 'z':
  393. path.currentPath.autoClose = true;
  394. if ( path.currentPath.curves.length > 0 ) {
  395. // Reset point to beginning of Path
  396. point.copy( firstPoint );
  397. path.currentPath.currentPoint.copy( point );
  398. isFirstPoint = true;
  399. }
  400. break;
  401. default:
  402. console.warn( command );
  403. }
  404. // console.log( type, parseFloats( data ), parseFloats( data ).length )
  405. doSetFirstPoint = false;
  406. }
  407. return path;
  408. }
  409. function parseCSSStylesheet( node ) {
  410. if ( ! node.sheet || ! node.sheet.cssRules || ! node.sheet.cssRules.length ) return;
  411. for ( var i = 0; i < node.sheet.cssRules.length; i ++ ) {
  412. var stylesheet = node.sheet.cssRules[ i ];
  413. if ( stylesheet.type !== 1 ) continue;
  414. var selectorList = stylesheet.selectorText
  415. .split( /,/gm )
  416. .filter( Boolean )
  417. .map( i => i.trim() );
  418. for ( var j = 0; j < selectorList.length; j ++ ) {
  419. stylesheets[ selectorList[ j ] ] = Object.assign(
  420. stylesheets[ selectorList[ j ] ] || {},
  421. stylesheet.style
  422. );
  423. }
  424. }
  425. }
  426. /**
  427. * https://www.w3.org/TR/SVG/implnote.html#ArcImplementationNotes
  428. * https://mortoray.com/2017/02/16/rendering-an-svg-elliptical-arc-as-bezier-curves/ Appendix: Endpoint to center arc conversion
  429. * From
  430. * rx ry x-axis-rotation large-arc-flag sweep-flag x y
  431. * To
  432. * aX, aY, xRadius, yRadius, aStartAngle, aEndAngle, aClockwise, aRotation
  433. */
  434. function parseArcCommand( path, rx, ry, x_axis_rotation, large_arc_flag, sweep_flag, start, end ) {
  435. x_axis_rotation = x_axis_rotation * Math.PI / 180;
  436. // Ensure radii are positive
  437. rx = Math.abs( rx );
  438. ry = Math.abs( ry );
  439. // Compute (x1', y1')
  440. var dx2 = ( start.x - end.x ) / 2.0;
  441. var dy2 = ( start.y - end.y ) / 2.0;
  442. var x1p = Math.cos( x_axis_rotation ) * dx2 + Math.sin( x_axis_rotation ) * dy2;
  443. var y1p = - Math.sin( x_axis_rotation ) * dx2 + Math.cos( x_axis_rotation ) * dy2;
  444. // Compute (cx', cy')
  445. var rxs = rx * rx;
  446. var rys = ry * ry;
  447. var x1ps = x1p * x1p;
  448. var y1ps = y1p * y1p;
  449. // Ensure radii are large enough
  450. var cr = x1ps / rxs + y1ps / rys;
  451. if ( cr > 1 ) {
  452. // scale up rx,ry equally so cr == 1
  453. var s = Math.sqrt( cr );
  454. rx = s * rx;
  455. ry = s * ry;
  456. rxs = rx * rx;
  457. rys = ry * ry;
  458. }
  459. var dq = ( rxs * y1ps + rys * x1ps );
  460. var pq = ( rxs * rys - dq ) / dq;
  461. var q = Math.sqrt( Math.max( 0, pq ) );
  462. if ( large_arc_flag === sweep_flag ) q = - q;
  463. var cxp = q * rx * y1p / ry;
  464. var cyp = - q * ry * x1p / rx;
  465. // Step 3: Compute (cx, cy) from (cx′, cy′)
  466. var cx = Math.cos( x_axis_rotation ) * cxp - Math.sin( x_axis_rotation ) * cyp + ( start.x + end.x ) / 2;
  467. var cy = Math.sin( x_axis_rotation ) * cxp + Math.cos( x_axis_rotation ) * cyp + ( start.y + end.y ) / 2;
  468. // Step 4: Compute θ1 and Δθ
  469. var theta = svgAngle( 1, 0, ( x1p - cxp ) / rx, ( y1p - cyp ) / ry );
  470. var delta = svgAngle( ( x1p - cxp ) / rx, ( y1p - cyp ) / ry, ( - x1p - cxp ) / rx, ( - y1p - cyp ) / ry ) % ( Math.PI * 2 );
  471. path.currentPath.absellipse( cx, cy, rx, ry, theta, theta + delta, sweep_flag === 0, x_axis_rotation );
  472. }
  473. function svgAngle( ux, uy, vx, vy ) {
  474. var dot = ux * vx + uy * vy;
  475. var len = Math.sqrt( ux * ux + uy * uy ) * Math.sqrt( vx * vx + vy * vy );
  476. var ang = Math.acos( Math.max( - 1, Math.min( 1, dot / len ) ) ); // floating point precision, slightly over values appear
  477. if ( ( ux * vy - uy * vx ) < 0 ) ang = - ang;
  478. return ang;
  479. }
  480. /*
  481. * According to https://www.w3.org/TR/SVG/shapes.html#RectElementRXAttribute
  482. * rounded corner should be rendered to elliptical arc, but bezier curve does the job well enough
  483. */
  484. function parseRectNode( node ) {
  485. var x = parseFloatWithUnits( node.getAttribute( 'x' ) || 0 );
  486. var y = parseFloatWithUnits( node.getAttribute( 'y' ) || 0 );
  487. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) || 0 );
  488. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) || 0 );
  489. var w = parseFloatWithUnits( node.getAttribute( 'width' ) );
  490. var h = parseFloatWithUnits( node.getAttribute( 'height' ) );
  491. var path = new THREE.ShapePath();
  492. path.moveTo( x + 2 * rx, y );
  493. path.lineTo( x + w - 2 * rx, y );
  494. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y, x + w, y, x + w, y + 2 * ry );
  495. path.lineTo( x + w, y + h - 2 * ry );
  496. if ( rx !== 0 || ry !== 0 ) path.bezierCurveTo( x + w, y + h, x + w, y + h, x + w - 2 * rx, y + h );
  497. path.lineTo( x + 2 * rx, y + h );
  498. if ( rx !== 0 || ry !== 0 ) {
  499. path.bezierCurveTo( x, y + h, x, y + h, x, y + h - 2 * ry );
  500. }
  501. path.lineTo( x, y + 2 * ry );
  502. if ( rx !== 0 || ry !== 0 ) {
  503. path.bezierCurveTo( x, y, x, y, x + 2 * rx, y );
  504. }
  505. return path;
  506. }
  507. function parsePolygonNode( node ) {
  508. function iterator( match, a, b ) {
  509. var x = parseFloatWithUnits( a );
  510. var y = parseFloatWithUnits( b );
  511. if ( index === 0 ) {
  512. path.moveTo( x, y );
  513. } else {
  514. path.lineTo( x, y );
  515. }
  516. index ++;
  517. }
  518. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  519. var path = new THREE.ShapePath();
  520. var index = 0;
  521. node.getAttribute( 'points' ).replace( regex, iterator );
  522. path.currentPath.autoClose = true;
  523. return path;
  524. }
  525. function parsePolylineNode( node ) {
  526. function iterator( match, a, b ) {
  527. var x = parseFloatWithUnits( a );
  528. var y = parseFloatWithUnits( b );
  529. if ( index === 0 ) {
  530. path.moveTo( x, y );
  531. } else {
  532. path.lineTo( x, y );
  533. }
  534. index ++;
  535. }
  536. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  537. var path = new THREE.ShapePath();
  538. var index = 0;
  539. node.getAttribute( 'points' ).replace( regex, iterator );
  540. path.currentPath.autoClose = false;
  541. return path;
  542. }
  543. function parseCircleNode( node ) {
  544. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  545. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  546. var r = parseFloatWithUnits( node.getAttribute( 'r' ) );
  547. var subpath = new THREE.Path();
  548. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  549. var path = new THREE.ShapePath();
  550. path.subPaths.push( subpath );
  551. return path;
  552. }
  553. function parseEllipseNode( node ) {
  554. var x = parseFloatWithUnits( node.getAttribute( 'cx' ) );
  555. var y = parseFloatWithUnits( node.getAttribute( 'cy' ) );
  556. var rx = parseFloatWithUnits( node.getAttribute( 'rx' ) );
  557. var ry = parseFloatWithUnits( node.getAttribute( 'ry' ) );
  558. var subpath = new THREE.Path();
  559. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  560. var path = new THREE.ShapePath();
  561. path.subPaths.push( subpath );
  562. return path;
  563. }
  564. function parseLineNode( node ) {
  565. var x1 = parseFloatWithUnits( node.getAttribute( 'x1' ) );
  566. var y1 = parseFloatWithUnits( node.getAttribute( 'y1' ) );
  567. var x2 = parseFloatWithUnits( node.getAttribute( 'x2' ) );
  568. var y2 = parseFloatWithUnits( node.getAttribute( 'y2' ) );
  569. var path = new THREE.ShapePath();
  570. path.moveTo( x1, y1 );
  571. path.lineTo( x2, y2 );
  572. path.currentPath.autoClose = false;
  573. return path;
  574. }
  575. //
  576. function parseStyle( node, style ) {
  577. style = Object.assign( {}, style ); // clone style
  578. var stylesheetStyles = {};
  579. if ( node.hasAttribute( 'class' ) ) {
  580. var classSelectors = node.getAttribute( 'class' )
  581. .split( /\s/ )
  582. .filter( Boolean )
  583. .map( i => i.trim() );
  584. for ( var i = 0; i < classSelectors.length; i ++ ) {
  585. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '.' + classSelectors[ i ] ] );
  586. }
  587. }
  588. if ( node.hasAttribute( 'id' ) ) {
  589. stylesheetStyles = Object.assign( stylesheetStyles, stylesheets[ '#' + node.getAttribute( 'id' ) ] );
  590. }
  591. function addStyle( svgName, jsName, adjustFunction ) {
  592. if ( adjustFunction === undefined ) adjustFunction = function copy( v ) {
  593. if ( v.startsWith( 'url' ) ) console.warn( "SVGLoader: url access in attributes is not implemented." );
  594. return v;
  595. };
  596. if ( node.hasAttribute( svgName ) ) style[ jsName ] = adjustFunction( node.getAttribute( svgName ) );
  597. if ( stylesheetStyles[ svgName ] ) style[ jsName ] = adjustFunction( stylesheetStyles[ svgName ] );
  598. if ( node.style && node.style[ svgName ] !== '' ) style[ jsName ] = adjustFunction( node.style[ svgName ] );
  599. }
  600. function clamp( v ) {
  601. return Math.max( 0, Math.min( 1, parseFloatWithUnits( v ) ) );
  602. }
  603. function positive( v ) {
  604. return Math.max( 0, parseFloatWithUnits( v ) );
  605. }
  606. addStyle( 'fill', 'fill' );
  607. addStyle( 'fill-opacity', 'fillOpacity', clamp );
  608. addStyle( 'opacity', 'opacity', clamp );
  609. addStyle( 'stroke', 'stroke' );
  610. addStyle( 'stroke-opacity', 'strokeOpacity', clamp );
  611. addStyle( 'stroke-width', 'strokeWidth', positive );
  612. addStyle( 'stroke-linejoin', 'strokeLineJoin' );
  613. addStyle( 'stroke-linecap', 'strokeLineCap' );
  614. addStyle( 'stroke-miterlimit', 'strokeMiterLimit', positive );
  615. addStyle( 'visibility', 'visibility' );
  616. return style;
  617. }
  618. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  619. function getReflection( a, b ) {
  620. return a - ( b - a );
  621. }
  622. function parseFloats( string ) {
  623. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  624. for ( var i = 0; i < array.length; i ++ ) {
  625. var number = array[ i ];
  626. // Handle values like 48.6037.7.8
  627. // TODO Find a regex for this
  628. if ( number.indexOf( '.' ) !== number.lastIndexOf( '.' ) ) {
  629. var split = number.split( '.' );
  630. for ( var s = 2; s < split.length; s ++ ) {
  631. array.splice( i + s - 1, 0, '0.' + split[ s ] );
  632. }
  633. }
  634. array[ i ] = parseFloatWithUnits( number );
  635. }
  636. return array;
  637. }
  638. // Units
  639. var units = [ 'mm', 'cm', 'in', 'pt', 'pc', 'px' ];
  640. // Conversion: [ fromUnit ][ toUnit ] (-1 means dpi dependent)
  641. var unitConversion = {
  642. "mm": {
  643. "mm": 1,
  644. "cm": 0.1,
  645. "in": 1 / 25.4,
  646. "pt": 72 / 25.4,
  647. "pc": 6 / 25.4,
  648. "px": - 1
  649. },
  650. "cm": {
  651. "mm": 10,
  652. "cm": 1,
  653. "in": 1 / 2.54,
  654. "pt": 72 / 2.54,
  655. "pc": 6 / 2.54,
  656. "px": - 1
  657. },
  658. "in": {
  659. "mm": 25.4,
  660. "cm": 2.54,
  661. "in": 1,
  662. "pt": 72,
  663. "pc": 6,
  664. "px": - 1
  665. },
  666. "pt": {
  667. "mm": 25.4 / 72,
  668. "cm": 2.54 / 72,
  669. "in": 1 / 72,
  670. "pt": 1,
  671. "pc": 6 / 72,
  672. "px": - 1
  673. },
  674. "pc": {
  675. "mm": 25.4 / 6,
  676. "cm": 2.54 / 6,
  677. "in": 1 / 6,
  678. "pt": 72 / 6,
  679. "pc": 1,
  680. "px": - 1
  681. },
  682. "px": {
  683. "px": 1
  684. }
  685. };
  686. function parseFloatWithUnits( string ) {
  687. var theUnit = "px";
  688. if ( typeof string === 'string' || string instanceof String ) {
  689. for ( var i = 0, n = units.length; i < n; i ++ ) {
  690. var u = units[ i ];
  691. if ( string.endsWith( u ) ) {
  692. theUnit = u;
  693. string = string.substring( 0, string.length - u.length );
  694. break;
  695. }
  696. }
  697. }
  698. var scale = undefined;
  699. if ( theUnit === "px" && scope.defaultUnit !== "px" ) {
  700. // Conversion scale from pixels to inches, then to default units
  701. scale = unitConversion[ "in" ][ scope.defaultUnit ] / scope.defaultDPI;
  702. } else {
  703. scale = unitConversion[ theUnit ][ scope.defaultUnit ];
  704. if ( scale < 0 ) {
  705. // Conversion scale to pixels
  706. scale = unitConversion[ theUnit ][ "in" ] * scope.defaultDPI;
  707. }
  708. }
  709. return scale * parseFloat( string );
  710. }
  711. // Transforms
  712. function getNodeTransform( node ) {
  713. if ( ! ( node.hasAttribute( 'transform' ) || ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) ) ) {
  714. return null;
  715. }
  716. var transform = parseNodeTransform( node );
  717. if ( transformStack.length > 0 ) {
  718. transform.premultiply( transformStack[ transformStack.length - 1 ] );
  719. }
  720. currentTransform.copy( transform );
  721. transformStack.push( transform );
  722. return transform;
  723. }
  724. function parseNodeTransform( node ) {
  725. var transform = new Matrix3();
  726. var currentTransform = tempTransform0;
  727. if ( node.nodeName === 'use' && ( node.hasAttribute( 'x' ) || node.hasAttribute( 'y' ) ) ) {
  728. var tx = parseFloatWithUnits( node.getAttribute( 'x' ) );
  729. var ty = parseFloatWithUnits( node.getAttribute( 'y' ) );
  730. transform.translate( tx, ty );
  731. }
  732. if ( node.hasAttribute( 'transform' ) ) {
  733. var transformsTexts = node.getAttribute( 'transform' ).split( ')' );
  734. for ( var tIndex = transformsTexts.length - 1; tIndex >= 0; tIndex -- ) {
  735. var transformText = transformsTexts[ tIndex ].trim();
  736. if ( transformText === '' ) continue;
  737. var openParPos = transformText.indexOf( '(' );
  738. var closeParPos = transformText.length;
  739. if ( openParPos > 0 && openParPos < closeParPos ) {
  740. var transformType = transformText.substr( 0, openParPos );
  741. var array = parseFloats( transformText.substr( openParPos + 1, closeParPos - openParPos - 1 ) );
  742. currentTransform.identity();
  743. switch ( transformType ) {
  744. case "translate":
  745. if ( array.length >= 1 ) {
  746. var tx = array[ 0 ];
  747. var ty = tx;
  748. if ( array.length >= 2 ) {
  749. ty = array[ 1 ];
  750. }
  751. currentTransform.translate( tx, ty );
  752. }
  753. break;
  754. case "rotate":
  755. if ( array.length >= 1 ) {
  756. var angle = 0;
  757. var cx = 0;
  758. var cy = 0;
  759. // Angle
  760. angle = - array[ 0 ] * Math.PI / 180;
  761. if ( array.length >= 3 ) {
  762. // Center x, y
  763. cx = array[ 1 ];
  764. cy = array[ 2 ];
  765. }
  766. // Rotate around center (cx, cy)
  767. tempTransform1.identity().translate( - cx, - cy );
  768. tempTransform2.identity().rotate( angle );
  769. tempTransform3.multiplyMatrices( tempTransform2, tempTransform1 );
  770. tempTransform1.identity().translate( cx, cy );
  771. currentTransform.multiplyMatrices( tempTransform1, tempTransform3 );
  772. }
  773. break;
  774. case "scale":
  775. if ( array.length >= 1 ) {
  776. var scaleX = array[ 0 ];
  777. var scaleY = scaleX;
  778. if ( array.length >= 2 ) {
  779. scaleY = array[ 1 ];
  780. }
  781. currentTransform.scale( scaleX, scaleY );
  782. }
  783. break;
  784. case "skewX":
  785. if ( array.length === 1 ) {
  786. currentTransform.set(
  787. 1, Math.tan( array[ 0 ] * Math.PI / 180 ), 0,
  788. 0, 1, 0,
  789. 0, 0, 1
  790. );
  791. }
  792. break;
  793. case "skewY":
  794. if ( array.length === 1 ) {
  795. currentTransform.set(
  796. 1, 0, 0,
  797. Math.tan( array[ 0 ] * Math.PI / 180 ), 1, 0,
  798. 0, 0, 1
  799. );
  800. }
  801. break;
  802. case "matrix":
  803. if ( array.length === 6 ) {
  804. currentTransform.set(
  805. array[ 0 ], array[ 2 ], array[ 4 ],
  806. array[ 1 ], array[ 3 ], array[ 5 ],
  807. 0, 0, 1
  808. );
  809. }
  810. break;
  811. }
  812. }
  813. transform.premultiply( currentTransform );
  814. }
  815. }
  816. return transform;
  817. }
  818. function transformPath( path, m ) {
  819. function transfVec2( v2 ) {
  820. tempV3.set( v2.x, v2.y, 1 ).applyMatrix3( m );
  821. v2.set( tempV3.x, tempV3.y );
  822. }
  823. var isRotated = isTransformRotated( m );
  824. var subPaths = path.subPaths;
  825. for ( var i = 0, n = subPaths.length; i < n; i ++ ) {
  826. var subPath = subPaths[ i ];
  827. var curves = subPath.curves;
  828. for ( var j = 0; j < curves.length; j ++ ) {
  829. var curve = curves[ j ];
  830. if ( curve.isLineCurve ) {
  831. transfVec2( curve.v1 );
  832. transfVec2( curve.v2 );
  833. } else if ( curve.isCubicBezierCurve ) {
  834. transfVec2( curve.v0 );
  835. transfVec2( curve.v1 );
  836. transfVec2( curve.v2 );
  837. transfVec2( curve.v3 );
  838. } else if ( curve.isQuadraticBezierCurve ) {
  839. transfVec2( curve.v0 );
  840. transfVec2( curve.v1 );
  841. transfVec2( curve.v2 );
  842. } else if ( curve.isEllipseCurve ) {
  843. if ( isRotated ) {
  844. console.warn( "SVGLoader: Elliptic arc or ellipse rotation or skewing is not implemented." );
  845. }
  846. tempV2.set( curve.aX, curve.aY );
  847. transfVec2( tempV2 );
  848. curve.aX = tempV2.x;
  849. curve.aY = tempV2.y;
  850. curve.xRadius *= getTransformScaleX( m );
  851. curve.yRadius *= getTransformScaleY( m );
  852. }
  853. }
  854. }
  855. }
  856. function isTransformRotated( m ) {
  857. return m.elements[ 1 ] !== 0 || m.elements[ 3 ] !== 0;
  858. }
  859. function getTransformScaleX( m ) {
  860. var te = m.elements;
  861. return Math.sqrt( te[ 0 ] * te[ 0 ] + te[ 1 ] * te[ 1 ] );
  862. }
  863. function getTransformScaleY( m ) {
  864. var te = m.elements;
  865. return Math.sqrt( te[ 3 ] * te[ 3 ] + te[ 4 ] * te[ 4 ] );
  866. }
  867. //
  868. var paths = [];
  869. var stylesheets = {};
  870. var transformStack = [];
  871. var tempTransform0 = new THREE.Matrix3();
  872. var tempTransform1 = new THREE.Matrix3();
  873. var tempTransform2 = new THREE.Matrix3();
  874. var tempTransform3 = new THREE.Matrix3();
  875. var tempV2 = new THREE.Vector2();
  876. var tempV3 = new THREE.Vector3();
  877. var currentTransform = new THREE.Matrix3();
  878. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  879. parseNode( xml.documentElement, {
  880. fill: '#000',
  881. fillOpacity: 1,
  882. strokeOpacity: 1,
  883. strokeWidth: 1,
  884. strokeLineJoin: 'miter',
  885. strokeLineCap: 'butt',
  886. strokeMiterLimit: 4
  887. } );
  888. var data = { paths: paths, xml: xml.documentElement };
  889. // console.log( paths );
  890. return data;
  891. }
  892. } );
  893. THREE.SVGLoader.getStrokeStyle = function ( width, color, lineJoin, lineCap, miterLimit ) {
  894. // Param width: Stroke width
  895. // Param color: As returned by THREE.Color.getStyle()
  896. // Param lineJoin: One of "round", "bevel", "miter" or "miter-limit"
  897. // Param lineCap: One of "round", "square" or "butt"
  898. // Param miterLimit: Maximum join length, in multiples of the "width" parameter (join is truncated if it exceeds that distance)
  899. // Returns style object
  900. width = width !== undefined ? width : 1;
  901. color = color !== undefined ? color : '#000';
  902. lineJoin = lineJoin !== undefined ? lineJoin : 'miter';
  903. lineCap = lineCap !== undefined ? lineCap : 'butt';
  904. miterLimit = miterLimit !== undefined ? miterLimit : 4;
  905. return {
  906. strokeColor: color,
  907. strokeWidth: width,
  908. strokeLineJoin: lineJoin,
  909. strokeLineCap: lineCap,
  910. strokeMiterLimit: miterLimit
  911. };
  912. };
  913. THREE.SVGLoader.pointsToStroke = function ( points, style, arcDivisions, minDistance ) {
  914. // Generates a stroke with some witdh around the given path.
  915. // The path can be open or closed (last point equals to first point)
  916. // Param points: Array of Vector2D (the path). Minimum 2 points.
  917. // Param style: Object with SVG properties as returned by SVGLoader.getStrokeStyle(), or SVGLoader.parse() in the path.userData.style object
  918. // Params arcDivisions: Arc divisions for round joins and endcaps. (Optional)
  919. // Param minDistance: Points closer to this distance will be merged. (Optional)
  920. // Returns BufferGeometry with stroke triangles (In plane z = 0). UV coordinates are generated ('u' along path. 'v' across it, from left to right)
  921. var vertices = [];
  922. var normals = [];
  923. var uvs = [];
  924. if ( THREE.SVGLoader.pointsToStrokeWithBuffers( points, style, arcDivisions, minDistance, vertices, normals, uvs ) === 0 ) {
  925. return null;
  926. }
  927. var geometry = new THREE.BufferGeometry();
  928. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  929. geometry.setAttribute( 'normal', new THREE.Float32BufferAttribute( normals, 3 ) );
  930. geometry.setAttribute( 'uv', new THREE.Float32BufferAttribute( uvs, 2 ) );
  931. return geometry;
  932. };
  933. THREE.SVGLoader.pointsToStrokeWithBuffers = function () {
  934. var tempV2_1 = new THREE.Vector2();
  935. var tempV2_2 = new THREE.Vector2();
  936. var tempV2_3 = new THREE.Vector2();
  937. var tempV2_4 = new THREE.Vector2();
  938. var tempV2_5 = new THREE.Vector2();
  939. var tempV2_6 = new THREE.Vector2();
  940. var tempV2_7 = new THREE.Vector2();
  941. var lastPointL = new THREE.Vector2();
  942. var lastPointR = new THREE.Vector2();
  943. var point0L = new THREE.Vector2();
  944. var point0R = new THREE.Vector2();
  945. var currentPointL = new THREE.Vector2();
  946. var currentPointR = new THREE.Vector2();
  947. var nextPointL = new THREE.Vector2();
  948. var nextPointR = new THREE.Vector2();
  949. var innerPoint = new THREE.Vector2();
  950. var outerPoint = new THREE.Vector2();
  951. return function ( points, style, arcDivisions, minDistance, vertices, normals, uvs, vertexOffset ) {
  952. // This function can be called to update existing arrays or buffers.
  953. // Accepts same parameters as pointsToStroke, plus the buffers and optional offset.
  954. // Param vertexOffset: Offset vertices to start writing in the buffers (3 elements/vertex for vertices and normals, and 2 elements/vertex for uvs)
  955. // Returns number of written vertices / normals / uvs pairs
  956. // if 'vertices' parameter is undefined no triangles will be generated, but the returned vertices count will still be valid (useful to preallocate the buffers)
  957. // 'normals' and 'uvs' buffers are optional
  958. arcDivisions = arcDivisions !== undefined ? arcDivisions : 12;
  959. minDistance = minDistance !== undefined ? minDistance : 0.001;
  960. vertexOffset = vertexOffset !== undefined ? vertexOffset : 0;
  961. // First ensure there are no duplicated points
  962. points = removeDuplicatedPoints( points );
  963. var numPoints = points.length;
  964. if ( numPoints < 2 ) return 0;
  965. var isClosed = points[ 0 ].equals( points[ numPoints - 1 ] );
  966. var currentPoint;
  967. var previousPoint = points[ 0 ];
  968. var nextPoint;
  969. var strokeWidth2 = style.strokeWidth / 2;
  970. var deltaU = 1 / ( numPoints - 1 );
  971. var u0 = 0;
  972. var innerSideModified;
  973. var joinIsOnLeftSide;
  974. var isMiter;
  975. var initialJoinIsOnLeftSide = false;
  976. var numVertices = 0;
  977. var currentCoordinate = vertexOffset * 3;
  978. var currentCoordinateUV = vertexOffset * 2;
  979. // Get initial left and right stroke points
  980. getNormal( points[ 0 ], points[ 1 ], tempV2_1 ).multiplyScalar( strokeWidth2 );
  981. lastPointL.copy( points[ 0 ] ).sub( tempV2_1 );
  982. lastPointR.copy( points[ 0 ] ).add( tempV2_1 );
  983. point0L.copy( lastPointL );
  984. point0R.copy( lastPointR );
  985. for ( var iPoint = 1; iPoint < numPoints; iPoint ++ ) {
  986. currentPoint = points[ iPoint ];
  987. // Get next point
  988. if ( iPoint === numPoints - 1 ) {
  989. if ( isClosed ) {
  990. // Skip duplicated initial point
  991. nextPoint = points[ 1 ];
  992. } else nextPoint = undefined;
  993. } else {
  994. nextPoint = points[ iPoint + 1 ];
  995. }
  996. // Normal of previous segment in tempV2_1
  997. var normal1 = tempV2_1;
  998. getNormal( previousPoint, currentPoint, normal1 );
  999. tempV2_3.copy( normal1 ).multiplyScalar( strokeWidth2 );
  1000. currentPointL.copy( currentPoint ).sub( tempV2_3 );
  1001. currentPointR.copy( currentPoint ).add( tempV2_3 );
  1002. var u1 = u0 + deltaU;
  1003. innerSideModified = false;
  1004. if ( nextPoint !== undefined ) {
  1005. // Normal of next segment in tempV2_2
  1006. getNormal( currentPoint, nextPoint, tempV2_2 );
  1007. tempV2_3.copy( tempV2_2 ).multiplyScalar( strokeWidth2 );
  1008. nextPointL.copy( currentPoint ).sub( tempV2_3 );
  1009. nextPointR.copy( currentPoint ).add( tempV2_3 );
  1010. joinIsOnLeftSide = true;
  1011. tempV2_3.subVectors( nextPoint, previousPoint );
  1012. if ( normal1.dot( tempV2_3 ) < 0 ) {
  1013. joinIsOnLeftSide = false;
  1014. }
  1015. if ( iPoint === 1 ) initialJoinIsOnLeftSide = joinIsOnLeftSide;
  1016. tempV2_3.subVectors( nextPoint, currentPoint );
  1017. tempV2_3.normalize();
  1018. var dot = Math.abs( normal1.dot( tempV2_3 ) );
  1019. // If path is straight, don't create join
  1020. if ( dot !== 0 ) {
  1021. // Compute inner and outer segment intersections
  1022. var miterSide = strokeWidth2 / dot;
  1023. tempV2_3.multiplyScalar( - miterSide );
  1024. tempV2_4.subVectors( currentPoint, previousPoint );
  1025. tempV2_5.copy( tempV2_4 ).setLength( miterSide ).add( tempV2_3 );
  1026. innerPoint.copy( tempV2_5 ).negate();
  1027. var miterLength2 = tempV2_5.length();
  1028. var segmentLengthPrev = tempV2_4.length();
  1029. tempV2_4.divideScalar( segmentLengthPrev );
  1030. tempV2_6.subVectors( nextPoint, currentPoint );
  1031. var segmentLengthNext = tempV2_6.length();
  1032. tempV2_6.divideScalar( segmentLengthNext );
  1033. // Check that previous and next segments doesn't overlap with the innerPoint of intersection
  1034. if ( tempV2_4.dot( innerPoint ) < segmentLengthPrev && tempV2_6.dot( innerPoint ) < segmentLengthNext ) {
  1035. innerSideModified = true;
  1036. }
  1037. outerPoint.copy( tempV2_5 ).add( currentPoint );
  1038. innerPoint.add( currentPoint );
  1039. isMiter = false;
  1040. if ( innerSideModified ) {
  1041. if ( joinIsOnLeftSide ) {
  1042. nextPointR.copy( innerPoint );
  1043. currentPointR.copy( innerPoint );
  1044. } else {
  1045. nextPointL.copy( innerPoint );
  1046. currentPointL.copy( innerPoint );
  1047. }
  1048. } else {
  1049. // The segment triangles are generated here if there was overlapping
  1050. makeSegmentTriangles();
  1051. }
  1052. switch ( style.strokeLineJoin ) {
  1053. case 'bevel':
  1054. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1055. break;
  1056. case 'round':
  1057. // Segment triangles
  1058. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1059. // Join triangles
  1060. if ( joinIsOnLeftSide ) {
  1061. makeCircularSector( currentPoint, currentPointL, nextPointL, u1, 0 );
  1062. } else {
  1063. makeCircularSector( currentPoint, nextPointR, currentPointR, u1, 1 );
  1064. }
  1065. break;
  1066. case 'miter':
  1067. case 'miter-clip':
  1068. default:
  1069. var miterFraction = ( strokeWidth2 * style.strokeMiterLimit ) / miterLength2;
  1070. if ( miterFraction < 1 ) {
  1071. // The join miter length exceeds the miter limit
  1072. if ( style.strokeLineJoin !== 'miter-clip' ) {
  1073. makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u1 );
  1074. break;
  1075. } else {
  1076. // Segment triangles
  1077. createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified );
  1078. // Miter-clip join triangles
  1079. if ( joinIsOnLeftSide ) {
  1080. tempV2_6.subVectors( outerPoint, currentPointL ).multiplyScalar( miterFraction ).add( currentPointL );
  1081. tempV2_7.subVectors( outerPoint, nextPointL ).multiplyScalar( miterFraction ).add( nextPointL );
  1082. addVertex( currentPointL, u1, 0 );
  1083. addVertex( tempV2_6, u1, 0 );
  1084. addVertex( currentPoint, u1, 0.5 );
  1085. addVertex( currentPoint, u1, 0.5 );
  1086. addVertex( tempV2_6, u1, 0 );
  1087. addVertex( tempV2_7, u1, 0 );
  1088. addVertex( currentPoint, u1, 0.5 );
  1089. addVertex( tempV2_7, u1, 0 );
  1090. addVertex( nextPointL, u1, 0 );
  1091. } else {
  1092. tempV2_6.subVectors( outerPoint, currentPointR ).multiplyScalar( miterFraction ).add( currentPointR );
  1093. tempV2_7.subVectors( outerPoint, nextPointR ).multiplyScalar( miterFraction ).add( nextPointR );
  1094. addVertex( currentPointR, u1, 1 );
  1095. addVertex( tempV2_6, u1, 1 );
  1096. addVertex( currentPoint, u1, 0.5 );
  1097. addVertex( currentPoint, u1, 0.5 );
  1098. addVertex( tempV2_6, u1, 1 );
  1099. addVertex( tempV2_7, u1, 1 );
  1100. addVertex( currentPoint, u1, 0.5 );
  1101. addVertex( tempV2_7, u1, 1 );
  1102. addVertex( nextPointR, u1, 1 );
  1103. }
  1104. }
  1105. } else {
  1106. // Miter join segment triangles
  1107. if ( innerSideModified ) {
  1108. // Optimized segment + join triangles
  1109. if ( joinIsOnLeftSide ) {
  1110. addVertex( lastPointR, u0, 1 );
  1111. addVertex( lastPointL, u0, 0 );
  1112. addVertex( outerPoint, u1, 0 );
  1113. addVertex( lastPointR, u0, 1 );
  1114. addVertex( outerPoint, u1, 0 );
  1115. addVertex( innerPoint, u1, 1 );
  1116. } else {
  1117. addVertex( lastPointR, u0, 1 );
  1118. addVertex( lastPointL, u0, 0 );
  1119. addVertex( outerPoint, u1, 1 );
  1120. addVertex( lastPointL, u0, 0 );
  1121. addVertex( innerPoint, u1, 0 );
  1122. addVertex( outerPoint, u1, 1 );
  1123. }
  1124. if ( joinIsOnLeftSide ) {
  1125. nextPointL.copy( outerPoint );
  1126. } else {
  1127. nextPointR.copy( outerPoint );
  1128. }
  1129. } else {
  1130. // Add extra miter join triangles
  1131. if ( joinIsOnLeftSide ) {
  1132. addVertex( currentPointL, u1, 0 );
  1133. addVertex( outerPoint, u1, 0 );
  1134. addVertex( currentPoint, u1, 0.5 );
  1135. addVertex( currentPoint, u1, 0.5 );
  1136. addVertex( outerPoint, u1, 0 );
  1137. addVertex( nextPointL, u1, 0 );
  1138. } else {
  1139. addVertex( currentPointR, u1, 1 );
  1140. addVertex( outerPoint, u1, 1 );
  1141. addVertex( currentPoint, u1, 0.5 );
  1142. addVertex( currentPoint, u1, 0.5 );
  1143. addVertex( outerPoint, u1, 1 );
  1144. addVertex( nextPointR, u1, 1 );
  1145. }
  1146. }
  1147. isMiter = true;
  1148. }
  1149. break;
  1150. }
  1151. } else {
  1152. // The segment triangles are generated here when two consecutive points are collinear
  1153. makeSegmentTriangles();
  1154. }
  1155. } else {
  1156. // The segment triangles are generated here if it is the ending segment
  1157. makeSegmentTriangles();
  1158. }
  1159. if ( ! isClosed && iPoint === numPoints - 1 ) {
  1160. // Start line endcap
  1161. addCapGeometry( points[ 0 ], point0L, point0R, joinIsOnLeftSide, true, u0 );
  1162. }
  1163. // Increment loop variables
  1164. u0 = u1;
  1165. previousPoint = currentPoint;
  1166. lastPointL.copy( nextPointL );
  1167. lastPointR.copy( nextPointR );
  1168. }
  1169. if ( ! isClosed ) {
  1170. // Ending line endcap
  1171. addCapGeometry( currentPoint, currentPointL, currentPointR, joinIsOnLeftSide, false, u1 );
  1172. } else if ( innerSideModified && vertices ) {
  1173. // Modify path first segment vertices to adjust to the segments inner and outer intersections
  1174. var lastOuter = outerPoint;
  1175. var lastInner = innerPoint;
  1176. if ( initialJoinIsOnLeftSide !== joinIsOnLeftSide ) {
  1177. lastOuter = innerPoint;
  1178. lastInner = outerPoint;
  1179. }
  1180. if ( joinIsOnLeftSide ) {
  1181. if ( isMiter || initialJoinIsOnLeftSide ) {
  1182. lastInner.toArray( vertices, 0 * 3 );
  1183. lastInner.toArray( vertices, 3 * 3 );
  1184. if ( isMiter ) {
  1185. lastOuter.toArray( vertices, 1 * 3 );
  1186. }
  1187. }
  1188. } else {
  1189. if ( isMiter || ! initialJoinIsOnLeftSide ) {
  1190. lastInner.toArray( vertices, 1 * 3 );
  1191. lastInner.toArray( vertices, 3 * 3 );
  1192. if ( isMiter ) {
  1193. lastOuter.toArray( vertices, 0 * 3 );
  1194. }
  1195. }
  1196. }
  1197. }
  1198. return numVertices;
  1199. // -- End of algorithm
  1200. // -- Functions
  1201. function getNormal( p1, p2, result ) {
  1202. result.subVectors( p2, p1 );
  1203. return result.set( - result.y, result.x ).normalize();
  1204. }
  1205. function addVertex( position, u, v ) {
  1206. if ( vertices ) {
  1207. vertices[ currentCoordinate ] = position.x;
  1208. vertices[ currentCoordinate + 1 ] = position.y;
  1209. vertices[ currentCoordinate + 2 ] = 0;
  1210. if ( normals ) {
  1211. normals[ currentCoordinate ] = 0;
  1212. normals[ currentCoordinate + 1 ] = 0;
  1213. normals[ currentCoordinate + 2 ] = 1;
  1214. }
  1215. currentCoordinate += 3;
  1216. if ( uvs ) {
  1217. uvs[ currentCoordinateUV ] = u;
  1218. uvs[ currentCoordinateUV + 1 ] = v;
  1219. currentCoordinateUV += 2;
  1220. }
  1221. }
  1222. numVertices += 3;
  1223. }
  1224. function makeCircularSector( center, p1, p2, u, v ) {
  1225. // param p1, p2: Points in the circle arc.
  1226. // p1 and p2 are in clockwise direction.
  1227. tempV2_1.copy( p1 ).sub( center ).normalize();
  1228. tempV2_2.copy( p2 ).sub( center ).normalize();
  1229. var angle = Math.PI;
  1230. var dot = tempV2_1.dot( tempV2_2 );
  1231. if ( Math.abs( dot ) < 1 ) angle = Math.abs( Math.acos( dot ) );
  1232. angle /= arcDivisions;
  1233. tempV2_3.copy( p1 );
  1234. for ( var i = 0, il = arcDivisions - 1; i < il; i ++ ) {
  1235. tempV2_4.copy( tempV2_3 ).rotateAround( center, angle );
  1236. addVertex( tempV2_3, u, v );
  1237. addVertex( tempV2_4, u, v );
  1238. addVertex( center, u, 0.5 );
  1239. tempV2_3.copy( tempV2_4 );
  1240. }
  1241. addVertex( tempV2_4, u, v );
  1242. addVertex( p2, u, v );
  1243. addVertex( center, u, 0.5 );
  1244. }
  1245. function makeSegmentTriangles() {
  1246. addVertex( lastPointR, u0, 1 );
  1247. addVertex( lastPointL, u0, 0 );
  1248. addVertex( currentPointL, u1, 0 );
  1249. addVertex( lastPointR, u0, 1 );
  1250. addVertex( currentPointL, u1, 1 );
  1251. addVertex( currentPointR, u1, 0 );
  1252. }
  1253. function makeSegmentWithBevelJoin( joinIsOnLeftSide, innerSideModified, u ) {
  1254. if ( innerSideModified ) {
  1255. // Optimized segment + bevel triangles
  1256. if ( joinIsOnLeftSide ) {
  1257. // Path segments triangles
  1258. addVertex( lastPointR, u0, 1 );
  1259. addVertex( lastPointL, u0, 0 );
  1260. addVertex( currentPointL, u1, 0 );
  1261. addVertex( lastPointR, u0, 1 );
  1262. addVertex( currentPointL, u1, 0 );
  1263. addVertex( innerPoint, u1, 1 );
  1264. // Bevel join triangle
  1265. addVertex( currentPointL, u, 0 );
  1266. addVertex( nextPointL, u, 0 );
  1267. addVertex( innerPoint, u, 0.5 );
  1268. } else {
  1269. // Path segments triangles
  1270. addVertex( lastPointR, u0, 1 );
  1271. addVertex( lastPointL, u0, 0 );
  1272. addVertex( currentPointR, u1, 1 );
  1273. addVertex( lastPointL, u0, 0 );
  1274. addVertex( innerPoint, u1, 0 );
  1275. addVertex( currentPointR, u1, 1 );
  1276. // Bevel join triangle
  1277. addVertex( currentPointR, u, 1 );
  1278. addVertex( nextPointR, u, 0 );
  1279. addVertex( innerPoint, u, 0.5 );
  1280. }
  1281. } else {
  1282. // Bevel join triangle. The segment triangles are done in the main loop
  1283. if ( joinIsOnLeftSide ) {
  1284. addVertex( currentPointL, u, 0 );
  1285. addVertex( nextPointL, u, 0 );
  1286. addVertex( currentPoint, u, 0.5 );
  1287. } else {
  1288. addVertex( currentPointR, u, 1 );
  1289. addVertex( nextPointR, u, 0 );
  1290. addVertex( currentPoint, u, 0.5 );
  1291. }
  1292. }
  1293. }
  1294. function createSegmentTrianglesWithMiddleSection( joinIsOnLeftSide, innerSideModified ) {
  1295. if ( innerSideModified ) {
  1296. if ( joinIsOnLeftSide ) {
  1297. addVertex( lastPointR, u0, 1 );
  1298. addVertex( lastPointL, u0, 0 );
  1299. addVertex( currentPointL, u1, 0 );
  1300. addVertex( lastPointR, u0, 1 );
  1301. addVertex( currentPointL, u1, 0 );
  1302. addVertex( innerPoint, u1, 1 );
  1303. addVertex( currentPointL, u0, 0 );
  1304. addVertex( currentPoint, u1, 0.5 );
  1305. addVertex( innerPoint, u1, 1 );
  1306. addVertex( currentPoint, u1, 0.5 );
  1307. addVertex( nextPointL, u0, 0 );
  1308. addVertex( innerPoint, u1, 1 );
  1309. } else {
  1310. addVertex( lastPointR, u0, 1 );
  1311. addVertex( lastPointL, u0, 0 );
  1312. addVertex( currentPointR, u1, 1 );
  1313. addVertex( lastPointL, u0, 0 );
  1314. addVertex( innerPoint, u1, 0 );
  1315. addVertex( currentPointR, u1, 1 );
  1316. addVertex( currentPointR, u0, 1 );
  1317. addVertex( innerPoint, u1, 0 );
  1318. addVertex( currentPoint, u1, 0.5 );
  1319. addVertex( currentPoint, u1, 0.5 );
  1320. addVertex( innerPoint, u1, 0 );
  1321. addVertex( nextPointR, u0, 1 );
  1322. }
  1323. }
  1324. }
  1325. function addCapGeometry( center, p1, p2, joinIsOnLeftSide, start, u ) {
  1326. // param center: End point of the path
  1327. // param p1, p2: Left and right cap points
  1328. switch ( style.strokeLineCap ) {
  1329. case 'round':
  1330. if ( start ) {
  1331. makeCircularSector( center, p2, p1, u, 0.5 );
  1332. } else {
  1333. makeCircularSector( center, p1, p2, u, 0.5 );
  1334. }
  1335. break;
  1336. case 'square':
  1337. if ( start ) {
  1338. tempV2_1.subVectors( p1, center );
  1339. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1340. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1341. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1342. // Modify already existing vertices
  1343. if ( joinIsOnLeftSide ) {
  1344. tempV2_3.toArray( vertices, 1 * 3 );
  1345. tempV2_4.toArray( vertices, 0 * 3 );
  1346. tempV2_4.toArray( vertices, 3 * 3 );
  1347. } else {
  1348. tempV2_3.toArray( vertices, 1 * 3 );
  1349. tempV2_3.toArray( vertices, 3 * 3 );
  1350. tempV2_4.toArray( vertices, 0 * 3 );
  1351. }
  1352. } else {
  1353. tempV2_1.subVectors( p2, center );
  1354. tempV2_2.set( tempV2_1.y, - tempV2_1.x );
  1355. tempV2_3.addVectors( tempV2_1, tempV2_2 ).add( center );
  1356. tempV2_4.subVectors( tempV2_2, tempV2_1 ).add( center );
  1357. var vl = vertices.length;
  1358. // Modify already existing vertices
  1359. if ( joinIsOnLeftSide ) {
  1360. tempV2_3.toArray( vertices, vl - 1 * 3 );
  1361. tempV2_4.toArray( vertices, vl - 2 * 3 );
  1362. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1363. } else {
  1364. tempV2_3.toArray( vertices, vl - 2 * 3 );
  1365. tempV2_4.toArray( vertices, vl - 1 * 3 );
  1366. tempV2_4.toArray( vertices, vl - 4 * 3 );
  1367. }
  1368. }
  1369. break;
  1370. case 'butt':
  1371. default:
  1372. // Nothing to do here
  1373. break;
  1374. }
  1375. }
  1376. function removeDuplicatedPoints( points ) {
  1377. // Creates a new array if necessary with duplicated points removed.
  1378. // This does not remove duplicated initial and ending points of a closed path.
  1379. var dupPoints = false;
  1380. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1381. if ( points[ i ].distanceTo( points[ i + 1 ] ) < minDistance ) {
  1382. dupPoints = true;
  1383. break;
  1384. }
  1385. }
  1386. if ( ! dupPoints ) return points;
  1387. var newPoints = [];
  1388. newPoints.push( points[ 0 ] );
  1389. for ( var i = 1, n = points.length - 1; i < n; i ++ ) {
  1390. if ( points[ i ].distanceTo( points[ i + 1 ] ) >= minDistance ) {
  1391. newPoints.push( points[ i ] );
  1392. }
  1393. }
  1394. newPoints.push( points[ points.length - 1 ] );
  1395. return newPoints;
  1396. }
  1397. };
  1398. }();