123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475 |
- import TempNode from '../core/TempNode.js';
- import { nodeObject, addNodeElement, tslFn, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
- import { uniform } from '../core/UniformNode.js';
- import { NodeUpdateType } from '../core/constants.js';
- import { uv } from '../accessors/UVNode.js';
- import { sin, cos } from '../math/MathNode.js';
- import { add } from '../math/OperatorNode.js';
- import { Vector2 } from '../../math/Vector2.js';
- class DotScreenNode extends TempNode {
- constructor( inputNode, center = new Vector2( 0.5, 0.5 ), angle = 1.57, scale = 1 ) {
- super( 'vec4' );
- this.inputNode = inputNode;
- this.center = uniform( center );
- this.angle = uniform( angle );
- this.scale = uniform( scale );
- this._size = uniform( new Vector2() );
- this.updateBeforeType = NodeUpdateType.RENDER;
- }
- updateBefore( frame ) {
- const { renderer } = frame;
- renderer.getSize( this._size.value );
- }
- setup() {
- const inputNode = this.inputNode;
- const pattern = tslFn( () => {
- const s = sin( this.angle );
- const c = cos( this.angle );
- const tex = uv().mul( this._size ).sub( this.center );
- const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale );
- return sin( point.x ).mul( sin( point.y ) ).mul( 4 );
- } );
- const dotScreen = tslFn( () => {
- const color = inputNode;
- const average = add( color.r, color.g, color.b ).div( 3 );
- return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a );
- } );
- const outputNode = dotScreen();
- return outputNode;
- }
- }
- export const dotScreen = ( node, center, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), center, angle, scale ) );
- addNodeElement( 'dotScreen', dotScreen );
- export default DotScreenNode;
|