DotScreenNode.js 1.8 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475
  1. import TempNode from '../core/TempNode.js';
  2. import { nodeObject, addNodeElement, tslFn, vec2, vec3, vec4 } from '../shadernode/ShaderNode.js';
  3. import { uniform } from '../core/UniformNode.js';
  4. import { NodeUpdateType } from '../core/constants.js';
  5. import { uv } from '../accessors/UVNode.js';
  6. import { sin, cos } from '../math/MathNode.js';
  7. import { add } from '../math/OperatorNode.js';
  8. import { Vector2 } from '../../math/Vector2.js';
  9. class DotScreenNode extends TempNode {
  10. constructor( inputNode, center = new Vector2( 0.5, 0.5 ), angle = 1.57, scale = 1 ) {
  11. super( 'vec4' );
  12. this.inputNode = inputNode;
  13. this.center = uniform( center );
  14. this.angle = uniform( angle );
  15. this.scale = uniform( scale );
  16. this._size = uniform( new Vector2() );
  17. this.updateBeforeType = NodeUpdateType.RENDER;
  18. }
  19. updateBefore( frame ) {
  20. const { renderer } = frame;
  21. renderer.getSize( this._size.value );
  22. }
  23. setup() {
  24. const inputNode = this.inputNode;
  25. const pattern = tslFn( () => {
  26. const s = sin( this.angle );
  27. const c = cos( this.angle );
  28. const tex = uv().mul( this._size ).sub( this.center );
  29. const point = vec2( c.mul( tex.x ).sub( s.mul( tex.y ) ), s.mul( tex.x ).add( c.mul( tex.y ) ) ).mul( this.scale );
  30. return sin( point.x ).mul( sin( point.y ) ).mul( 4 );
  31. } );
  32. const dotScreen = tslFn( () => {
  33. const color = inputNode;
  34. const average = add( color.r, color.g, color.b ).div( 3 );
  35. return vec4( vec3( average.mul( 10 ).sub( 5 ).add( pattern() ) ), color.a );
  36. } );
  37. const outputNode = dotScreen();
  38. return outputNode;
  39. }
  40. }
  41. export const dotScreen = ( node, center, angle, scale ) => nodeObject( new DotScreenNode( nodeObject( node ), center, angle, scale ) );
  42. addNodeElement( 'dotScreen', dotScreen );
  43. export default DotScreenNode;