Viewport.js 5.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207
  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. //
  5. var sceneHelpers = new THREE.Scene();
  6. var size = 500, step = 25;
  7. var geometry = new THREE.Geometry();
  8. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  9. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  10. for ( var i = - size; i <= size; i += step ) {
  11. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  12. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  13. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  14. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  15. var color = i === 0 ? color1 : color2;
  16. geometry.colors.push( color, color, color, color );
  17. }
  18. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  19. sceneHelpers.add( grid );
  20. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true } ) );
  21. selectionBox.geometry.dynamic = true;
  22. selectionBox.visible = false;
  23. sceneHelpers.add( selectionBox );
  24. //
  25. var scene = new THREE.Scene();
  26. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  27. camera.position.set( 500, 250, 500 );
  28. camera.lookAt( scene.position );
  29. scene.add( camera );
  30. var controls = new THREE.TrackballControls( camera, container.dom );
  31. controls.rotateSpeed = 1.0;
  32. controls.zoomSpeed = 1.2;
  33. controls.panSpeed = 0.8;
  34. controls.noZoom = false;
  35. controls.noPan = false;
  36. controls.staticMoving = true;
  37. controls.dynamicDampingFactor = 0.3;
  38. controls.addEventListener( 'change', render );
  39. // object picking
  40. var projector = new THREE.Projector();
  41. container.dom.addEventListener( 'mousedown', function ( event ) {
  42. event.preventDefault();
  43. var vector = new THREE.Vector3(
  44. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  45. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  46. 0.5
  47. );
  48. projector.unprojectVector( vector, camera );
  49. var ray = new THREE.Ray( camera.position, vector.subSelf( camera.position ).normalize() );
  50. var intersects = ray.intersectObjects( scene.children );
  51. if ( intersects.length ) {
  52. signals.objectSelected.dispatch( intersects[ 0 ].object );
  53. // controls.enabled = false;
  54. } else {
  55. signals.objectSelected.dispatch( null );
  56. }
  57. }, false );
  58. // events
  59. signals.objectAdded.add( function ( object ) {
  60. scene.add( object );
  61. render();
  62. } );
  63. signals.objectChanged.add( function ( object ) {
  64. selectionBox.position.copy( object.position );
  65. selectionBox.rotation.copy( object.rotation );
  66. selectionBox.scale.copy( object.scale );
  67. render();
  68. } );
  69. signals.objectSelected.add( function ( object ) {
  70. if ( object === null ) {
  71. selectionBox.visible = false;
  72. } else {
  73. var geometry = object.geometry;
  74. if ( geometry.boundingBox === null ) {
  75. geometry.computeBoundingBox();
  76. }
  77. selectionBox.geometry.vertices[ 0 ].x = geometry.boundingBox.max.x;
  78. selectionBox.geometry.vertices[ 0 ].y = geometry.boundingBox.max.y;
  79. selectionBox.geometry.vertices[ 0 ].z = geometry.boundingBox.max.z;
  80. selectionBox.geometry.vertices[ 1 ].x = geometry.boundingBox.max.x;
  81. selectionBox.geometry.vertices[ 1 ].y = geometry.boundingBox.max.y;
  82. selectionBox.geometry.vertices[ 1 ].z = geometry.boundingBox.min.z;
  83. selectionBox.geometry.vertices[ 2 ].x = geometry.boundingBox.max.x;
  84. selectionBox.geometry.vertices[ 2 ].y = geometry.boundingBox.min.y;
  85. selectionBox.geometry.vertices[ 2 ].z = geometry.boundingBox.max.z;
  86. selectionBox.geometry.vertices[ 3 ].x = geometry.boundingBox.max.x;
  87. selectionBox.geometry.vertices[ 3 ].y = geometry.boundingBox.min.y;
  88. selectionBox.geometry.vertices[ 3 ].z = geometry.boundingBox.min.z;
  89. selectionBox.geometry.vertices[ 4 ].x = geometry.boundingBox.min.x;
  90. selectionBox.geometry.vertices[ 4 ].y = geometry.boundingBox.max.y;
  91. selectionBox.geometry.vertices[ 4 ].z = geometry.boundingBox.min.z;
  92. selectionBox.geometry.vertices[ 5 ].x = geometry.boundingBox.min.x;
  93. selectionBox.geometry.vertices[ 5 ].y = geometry.boundingBox.max.y;
  94. selectionBox.geometry.vertices[ 5 ].z = geometry.boundingBox.max.z;
  95. selectionBox.geometry.vertices[ 6 ].x = geometry.boundingBox.min.x;
  96. selectionBox.geometry.vertices[ 6 ].y = geometry.boundingBox.min.y;
  97. selectionBox.geometry.vertices[ 6 ].z = geometry.boundingBox.min.z;
  98. selectionBox.geometry.vertices[ 7 ].x = geometry.boundingBox.min.x;
  99. selectionBox.geometry.vertices[ 7 ].y = geometry.boundingBox.min.y;
  100. selectionBox.geometry.vertices[ 7 ].z = geometry.boundingBox.max.z;
  101. selectionBox.geometry.verticesNeedUpdate = true;
  102. selectionBox.position.copy( object.position );
  103. selectionBox.rotation.copy( object.rotation );
  104. selectionBox.scale.copy( object.scale );
  105. selectionBox.visible = true;
  106. }
  107. render();
  108. } );
  109. signals.windowResize.add( function () {
  110. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  111. camera.updateProjectionMatrix();
  112. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  113. render();
  114. } );
  115. //
  116. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  117. renderer.autoClear = false;
  118. container.dom.appendChild( renderer.domElement );
  119. animate();
  120. //
  121. function animate() {
  122. requestAnimationFrame( animate );
  123. controls.update();
  124. }
  125. function render() {
  126. renderer.clear();
  127. renderer.render( sceneHelpers, camera );
  128. renderer.render( scene, camera );
  129. }
  130. return container;
  131. }