webgl_geometry_minecraft_ao.html 9.3 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - minecraft - ao</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. /* background-color: #bfd1e5; */
  14. background-color: #ffffff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. a { color: #a06851; }
  19. #info {
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. #oldie {
  25. background:rgb(100,0,0) !important;
  26. color:#fff !important;
  27. margin-top:10em !important;
  28. }
  29. #oldie a { color:#fff }
  30. </style>
  31. </head>
  32. <body>
  33. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  34. <div id="info">
  35. <a href="http://threejs.org" target="_blank">three.js</a> - <a href="http://www.minecraft.net/" target="_blank">minecraft</a> demo [ambient occlusion]. featuring <a href="http://painterlypack.net/" target="_blank">painterly pack</a><br />(left click: forward, right click: backward)
  36. </div>
  37. <script src="../build/three.min.js"></script>
  38. <script src="js/controls/FirstPersonControls.js"></script>
  39. <script src="js/ImprovedNoise.js"></script>
  40. <script src="js/Detector.js"></script>
  41. <script src="js/libs/stats.min.js"></script>
  42. <script>
  43. if ( ! Detector.webgl ) {
  44. Detector.addGetWebGLMessage();
  45. document.getElementById( 'container' ).innerHTML = "";
  46. }
  47. var fogExp2 = true;
  48. var container, stats;
  49. var camera, controls, scene, renderer;
  50. var mesh, mat;
  51. var worldWidth = 200, worldDepth = 200,
  52. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2,
  53. data = generateHeight( worldWidth, worldDepth );
  54. var clock = new THREE.Clock();
  55. init();
  56. animate();
  57. function init() {
  58. container = document.getElementById( 'container' );
  59. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 1, 20000 );
  60. camera.position.y = getY( worldHalfWidth, worldHalfDepth ) * 100 + 100;
  61. controls = new THREE.FirstPersonControls( camera );
  62. controls.movementSpeed = 1000;
  63. controls.lookSpeed = 0.125;
  64. controls.lookVertical = true;
  65. controls.constrainVertical = true;
  66. controls.verticalMin = 1.1;
  67. controls.verticalMax = 2.2;
  68. scene = new THREE.Scene();
  69. scene.fog = new THREE.FogExp2( 0xffffff, 0.00015 );
  70. // sides
  71. var light = new THREE.Color( 0xffffff );
  72. var shadow = new THREE.Color( 0x505050 );
  73. var pxGeometry = new THREE.PlaneGeometry( 100, 100 );
  74. pxGeometry.faces[ 0 ].materialIndex = 1;
  75. pxGeometry.faces[ 0 ].vertexColors = [ light, shadow, shadow, light ];
  76. pxGeometry.applyMatrix( new THREE.Matrix4().makeRotationY( Math.PI / 2 ) );
  77. pxGeometry.applyMatrix( new THREE.Matrix4().makeTranslation(
  78. new THREE.Vector3( 50, 0, 0 ) ) );
  79. var nxGeometry = new THREE.PlaneGeometry( 100, 100 );
  80. nxGeometry.faces[ 0 ].materialIndex = 1;
  81. nxGeometry.faces[ 0 ].vertexColors = [ light, shadow, shadow, light ];
  82. nxGeometry.applyMatrix( new THREE.Matrix4().makeRotationY( - Math.PI / 2 ) );
  83. nxGeometry.applyMatrix( new THREE.Matrix4().makeTranslation(
  84. new THREE.Vector3( - 50, 0, 0 ) ) );
  85. var pyGeometry = new THREE.PlaneGeometry( 100, 100 );
  86. pyGeometry.faces[ 0 ].materialIndex = 0;
  87. pyGeometry.faces[ 0 ].vertexColors = [ light, light, light, light ];
  88. pyGeometry.applyMatrix( new THREE.Matrix4().makeRotationX( - Math.PI / 2 ) );
  89. pyGeometry.applyMatrix( new THREE.Matrix4().makeTranslation(
  90. new THREE.Vector3( 0, 50, 0 ) ) );
  91. var pzGeometry = new THREE.PlaneGeometry( 100, 100 );
  92. pzGeometry.faces[ 0 ].materialIndex = 1;
  93. pzGeometry.faces[ 0 ].vertexColors = [ light, shadow, shadow, light ];
  94. pzGeometry.applyMatrix( new THREE.Matrix4().makeTranslation(
  95. new THREE.Vector3( 0, 0, 50 ) ) );
  96. var nzGeometry = new THREE.PlaneGeometry( 100, 100 );
  97. nzGeometry.faces[ 0 ].materialIndex = 1;
  98. nzGeometry.faces[ 0 ].vertexColors = [ light, shadow, shadow, light ];
  99. nzGeometry.applyMatrix( new THREE.Matrix4().makeRotationY( Math.PI ) );
  100. nzGeometry.applyMatrix( new THREE.Matrix4().makeTranslation(
  101. new THREE.Vector3( 0, 0, -50 ) ) );
  102. //
  103. var geometry = new THREE.Geometry();
  104. var dummy = new THREE.Mesh();
  105. for ( var z = 0; z < worldDepth; z ++ ) {
  106. for ( var x = 0; x < worldWidth; x ++ ) {
  107. var h = getY( x, z );
  108. dummy.position.x = x * 100 - worldHalfWidth * 100;
  109. dummy.position.y = h * 100;
  110. dummy.position.z = z * 100 - worldHalfDepth * 100;
  111. var px = getY( x + 1, z );
  112. var nx = getY( x - 1, z );
  113. var pz = getY( x, z + 1 );
  114. var nz = getY( x, z - 1 );
  115. var pxpz = getY( x + 1, z + 1 );
  116. var nxpz = getY( x - 1, z + 1 );
  117. var pxnz = getY( x + 1, z - 1 );
  118. var nxnz = getY( x - 1, z - 1 );
  119. dummy.geometry = pyGeometry;
  120. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  121. colors[ 0 ] = nx > h || nz > h || nxnz > h ? shadow : light;
  122. colors[ 1 ] = nx > h || pz > h || nxpz > h ? shadow : light;
  123. colors[ 2 ] = px > h || pz > h || pxpz > h ? shadow : light;
  124. colors[ 3 ] = px > h || nz > h || pxnz > h ? shadow : light;
  125. THREE.GeometryUtils.merge( geometry, dummy );
  126. if ( ( px != h && px != h + 1 ) || x == 0 ) {
  127. dummy.geometry = pxGeometry;
  128. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  129. colors[ 0 ] = pxpz > px && x > 0 ? shadow : light;
  130. colors[ 3 ] = pxnz > px && x > 0 ? shadow : light;
  131. THREE.GeometryUtils.merge( geometry, dummy );
  132. }
  133. if ( ( nx != h && nx != h + 1 ) || x == worldWidth - 1 ) {
  134. dummy.geometry = nxGeometry;
  135. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  136. colors[ 0 ] = nxnz > nx && x < worldWidth - 1 ? shadow : light;
  137. colors[ 3 ] = nxpz > nx && x < worldWidth - 1 ? shadow : light;
  138. THREE.GeometryUtils.merge( geometry, dummy );
  139. }
  140. if ( ( pz != h && pz != h + 1 ) || z == worldDepth - 1 ) {
  141. dummy.geometry = pzGeometry;
  142. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  143. colors[ 0 ] = nxpz > pz && z < worldDepth - 1 ? shadow : light;
  144. colors[ 3 ] = pxpz > pz && z < worldDepth - 1 ? shadow : light;
  145. THREE.GeometryUtils.merge( geometry, dummy );
  146. }
  147. if ( ( nz != h && nz != h + 1 ) || z == 0 ) {
  148. dummy.geometry = nzGeometry;
  149. var colors = dummy.geometry.faces[ 0 ].vertexColors;
  150. colors[ 0 ] = pxnz > nz && z > 0 ? shadow : light;
  151. colors[ 3 ] = nxnz > nz && z > 0 ? shadow : light;
  152. THREE.GeometryUtils.merge( geometry, dummy );
  153. }
  154. }
  155. }
  156. var textureGrass = THREE.ImageUtils.loadTexture( 'textures/minecraft/grass.png' );
  157. textureGrass.magFilter = THREE.NearestFilter;
  158. textureGrass.minFilter = THREE.LinearMipMapLinearFilter;
  159. var textureGrassDirt = THREE.ImageUtils.loadTexture( 'textures/minecraft/grass_dirt.png' );
  160. textureGrassDirt.magFilter = THREE.NearestFilter;
  161. textureGrassDirt.minFilter = THREE.LinearMipMapLinearFilter;
  162. var material1 = new THREE.MeshLambertMaterial( { map: textureGrass, ambient: 0xbbbbbb, vertexColors: THREE.VertexColors } );
  163. var material2 = new THREE.MeshLambertMaterial( { map: textureGrassDirt, ambient: 0xbbbbbb, vertexColors: THREE.VertexColors } );
  164. var mesh = new THREE.Mesh( geometry, new THREE.MeshFaceMaterial( [ material1, material2 ] ) );
  165. scene.add( mesh );
  166. var ambientLight = new THREE.AmbientLight( 0xcccccc );
  167. scene.add( ambientLight );
  168. var directionalLight = new THREE.DirectionalLight( 0xffffff, 2 );
  169. directionalLight.position.set( 1, 1, 0.5 ).normalize();
  170. scene.add( directionalLight );
  171. renderer = new THREE.WebGLRenderer( { clearColor: 0xffffff } );
  172. renderer.setSize( window.innerWidth, window.innerHeight );
  173. container.innerHTML = "";
  174. container.appendChild( renderer.domElement );
  175. stats = new Stats();
  176. stats.domElement.style.position = 'absolute';
  177. stats.domElement.style.top = '0px';
  178. container.appendChild( stats.domElement );
  179. //
  180. window.addEventListener( 'resize', onWindowResize, false );
  181. }
  182. function onWindowResize() {
  183. camera.aspect = window.innerWidth / window.innerHeight;
  184. camera.updateProjectionMatrix();
  185. renderer.setSize( window.innerWidth, window.innerHeight );
  186. controls.handleResize();
  187. }
  188. function loadTexture( path, callback ) {
  189. var image = new Image();
  190. image.onload = function () { callback(); };
  191. image.src = path;
  192. return image;
  193. }
  194. function generateHeight( width, height ) {
  195. var data = [], perlin = new ImprovedNoise(),
  196. size = width * height, quality = 2, z = Math.random() * 100;
  197. for ( var j = 0; j < 4; j ++ ) {
  198. if ( j == 0 ) for ( var i = 0; i < size; i ++ ) data[ i ] = 0;
  199. for ( var i = 0; i < size; i ++ ) {
  200. var x = i % width, y = ( i / width ) | 0;
  201. data[ i ] += perlin.noise( x / quality, y / quality, z ) * quality;
  202. }
  203. quality *= 4
  204. }
  205. return data;
  206. }
  207. function getY( x, z ) {
  208. return ( data[ x + z * worldWidth ] * 0.2 ) | 0;
  209. }
  210. //
  211. function animate() {
  212. requestAnimationFrame( animate );
  213. render();
  214. stats.update();
  215. }
  216. function render() {
  217. controls.update( clock.getDelta() );
  218. renderer.render( scene, camera );
  219. }
  220. </script>
  221. </body>
  222. </html>