CSS2DRenderer.js 3.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181
  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. import {
  5. Matrix4,
  6. Object3D,
  7. Vector3
  8. } from "../../../build/three.module.js";
  9. var CSS2DObject = function ( element ) {
  10. Object3D.call( this );
  11. this.element = element;
  12. this.element.style.position = 'absolute';
  13. this.addEventListener( 'removed', function () {
  14. if ( this.element.parentNode !== null ) {
  15. this.element.parentNode.removeChild( this.element );
  16. }
  17. } );
  18. };
  19. CSS2DObject.prototype = Object.create( Object3D.prototype );
  20. CSS2DObject.prototype.constructor = CSS2DObject;
  21. //
  22. var CSS2DRenderer = function () {
  23. var _width, _height;
  24. var _widthHalf, _heightHalf;
  25. var vector = new Vector3();
  26. var viewMatrix = new Matrix4();
  27. var viewProjectionMatrix = new Matrix4();
  28. var cache = {
  29. objects: new WeakMap()
  30. };
  31. var domElement = document.createElement( 'div' );
  32. domElement.style.overflow = 'hidden';
  33. this.domElement = domElement;
  34. this.getSize = function () {
  35. return {
  36. width: _width,
  37. height: _height
  38. };
  39. };
  40. this.setSize = function ( width, height ) {
  41. _width = width;
  42. _height = height;
  43. _widthHalf = _width / 2;
  44. _heightHalf = _height / 2;
  45. domElement.style.width = width + 'px';
  46. domElement.style.height = height + 'px';
  47. };
  48. var renderObject = function ( object, camera ) {
  49. if ( object instanceof CSS2DObject ) {
  50. vector.setFromMatrixPosition( object.matrixWorld );
  51. vector.applyMatrix4( viewProjectionMatrix );
  52. var element = object.element;
  53. var style = 'translate(-50%,-50%) translate(' + ( vector.x * _widthHalf + _widthHalf ) + 'px,' + ( - vector.y * _heightHalf + _heightHalf ) + 'px)';
  54. element.style.WebkitTransform = style;
  55. element.style.MozTransform = style;
  56. element.style.oTransform = style;
  57. element.style.transform = style;
  58. element.style.display = ( object.visible && vector.z >= - 1 && vector.z <= 1 ) ? '' : 'none';
  59. var objectData = {
  60. distanceToCameraSquared: getDistanceToSquared( camera, object )
  61. };
  62. cache.objects.set( object, objectData );
  63. if ( element.parentNode !== domElement ) {
  64. domElement.appendChild( element );
  65. }
  66. }
  67. for ( var i = 0, l = object.children.length; i < l; i ++ ) {
  68. renderObject( object.children[ i ], camera );
  69. }
  70. };
  71. var getDistanceToSquared = function () {
  72. var a = new Vector3();
  73. var b = new Vector3();
  74. return function ( object1, object2 ) {
  75. a.setFromMatrixPosition( object1.matrixWorld );
  76. b.setFromMatrixPosition( object2.matrixWorld );
  77. return a.distanceToSquared( b );
  78. };
  79. }();
  80. var filterAndFlatten = function ( scene ) {
  81. var result = [];
  82. scene.traverse( function ( object ) {
  83. if ( object instanceof CSS2DObject ) result.push( object );
  84. } );
  85. return result;
  86. };
  87. var zOrder = function ( scene ) {
  88. var sorted = filterAndFlatten( scene ).sort( function ( a, b ) {
  89. var distanceA = cache.objects.get( a ).distanceToCameraSquared;
  90. var distanceB = cache.objects.get( b ).distanceToCameraSquared;
  91. return distanceA - distanceB;
  92. } );
  93. var zMax = sorted.length;
  94. for ( var i = 0, l = sorted.length; i < l; i ++ ) {
  95. sorted[ i ].element.style.zIndex = zMax - i;
  96. }
  97. };
  98. this.render = function ( scene, camera ) {
  99. scene.updateMatrixWorld();
  100. if ( camera.parent === null ) camera.updateMatrixWorld();
  101. viewMatrix.copy( camera.matrixWorldInverse );
  102. viewProjectionMatrix.multiplyMatrices( camera.projectionMatrix, viewMatrix );
  103. renderObject( scene, camera );
  104. zOrder( scene );
  105. };
  106. };
  107. export { CSS2DObject, CSS2DRenderer };