canvas_sandbox.html 13 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js canvas - sandbox</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <!-- <script src="../build/Three.js"></script> -->
  18. <script src="../src/Three.js"></script>
  19. <script src="../src/core/Color.js"></script>
  20. <script src="../src/core/Vector2.js"></script>
  21. <script src="../src/core/Vector3.js"></script>
  22. <script src="../src/core/Vector4.js"></script>
  23. <script src="../src/core/Ray.js"></script>
  24. <script src="../src/core/Rectangle.js"></script>
  25. <script src="../src/core/Matrix3.js"></script>
  26. <script src="../src/core/Matrix4.js"></script>
  27. <script src="../src/core/Object3D.js"></script>
  28. <script src="../src/core/Projector.js"></script>
  29. <script src="../src/core/Quaternion.js"></script>
  30. <script src="../src/core/Vertex.js"></script>
  31. <script src="../src/core/Face3.js"></script>
  32. <script src="../src/core/Face4.js"></script>
  33. <script src="../src/core/UV.js"></script>
  34. <script src="../src/core/Geometry.js"></script>
  35. <script src="../src/core/Spline.js"></script>
  36. <script src="../src/core/Edge.js"></script>
  37. <script src="../src/cameras/Camera.js"></script>
  38. <script src="../src/cameras/OrthoCamera.js"></script>
  39. <script src="../src/lights/Light.js"></script>
  40. <script src="../src/lights/AmbientLight.js"></script>
  41. <script src="../src/lights/DirectionalLight.js"></script>
  42. <script src="../src/lights/PointLight.js"></script>
  43. <script src="../src/lights/SpotLight.js"></script>
  44. <script src="../src/materials/Material.js"></script>
  45. <script src="../src/materials/LineBasicMaterial.js"></script>
  46. <script src="../src/materials/MeshBasicMaterial.js"></script>
  47. <script src="../src/materials/MeshLambertMaterial.js"></script>
  48. <script src="../src/materials/MeshPhongMaterial.js"></script>
  49. <script src="../src/materials/MeshDepthMaterial.js"></script>
  50. <script src="../src/materials/MeshNormalMaterial.js"></script>
  51. <script src="../src/materials/MeshFaceMaterial.js"></script>
  52. <script src="../src/materials/ShaderMaterial.js"></script>
  53. <script src="../src/materials/ParticleBasicMaterial.js"></script>
  54. <script src="../src/materials/ParticleCanvasMaterial.js"></script>
  55. <script src="../src/materials/ParticleDOMMaterial.js"></script>
  56. <script src="../src/textures/Texture.js"></script>
  57. <script src="../src/textures/DataTexture.js"></script>
  58. <script src="../src/objects/Particle.js"></script>
  59. <script src="../src/objects/ParticleSystem.js"></script>
  60. <script src="../src/objects/Line.js"></script>
  61. <script src="../src/objects/Mesh.js"></script>
  62. <script src="../src/objects/Bone.js"></script>
  63. <script src="../src/objects/SkinnedMesh.js"></script>
  64. <script src="../src/objects/Ribbon.js"></script>
  65. <script src="../src/objects/LOD.js"></script>
  66. <script src="../src/objects/Sprite.js"></script>
  67. <script src="../src/scenes/Scene.js"></script>
  68. <script src="../src/scenes/Fog.js"></script>
  69. <script src="../src/scenes/FogExp2.js"></script>
  70. <script src="../src/renderers/DOMRenderer.js"></script>
  71. <script src="../src/renderers/CanvasRenderer.js"></script>
  72. <script src="../src/renderers/SVGRenderer.js"></script>
  73. <script src="../src/renderers/WebGLShaders.js"></script>
  74. <script src="../src/renderers/WebGLRenderer.js"></script>
  75. <script src="../src/renderers/WebGLRenderTarget.js"></script>
  76. <script src="../src/renderers/WebGLRenderTargetCube.js"></script>
  77. <script src="../src/renderers/renderables/RenderableVertex.js"></script>
  78. <script src="../src/renderers/renderables/RenderableFace3.js"></script>
  79. <script src="../src/renderers/renderables/RenderableFace4.js"></script>
  80. <script src="../src/renderers/renderables/RenderableObject.js"></script>
  81. <script src="../src/renderers/renderables/RenderableParticle.js"></script>
  82. <script src="../src/renderers/renderables/RenderableLine.js"></script>
  83. <script src="../src/extras/ColorUtils.js"></script>
  84. <script src="../src/extras/GeometryUtils.js"></script>
  85. <script src="../src/extras/ImageUtils.js"></script>
  86. <script src="../src/extras/SceneUtils.js"></script>
  87. <script src="../src/extras/ShaderUtils.js"></script>
  88. <script src="../src/extras/core/Curve.js"></script>
  89. <script src="../src/extras/core/CurvePath.js"></script>
  90. <script src="../src/extras/core/Path.js"></script>
  91. <script src="../src/extras/core/Shape.js"></script>
  92. <script src="../src/extras/core/TextPath.js"></script>
  93. <script src="../src/extras/animation/AnimationHandler.js"></script>
  94. <script src="../src/extras/animation/Animation.js"></script>
  95. <script src="../src/extras/cameras/FirstPersonCamera.js"></script>
  96. <script src="../src/extras/cameras/PathCamera.js"></script>
  97. <script src="../src/extras/cameras/FlyCamera.js"></script>
  98. <script src="../src/extras/cameras/RollCamera.js"></script>
  99. <script src="../src/extras/cameras/TrackballCamera.js"></script>
  100. <script src="../src/extras/cameras/QuakeCamera.js"></script>
  101. <script src="../src/extras/geometries/CubeGeometry.js"></script>
  102. <script src="../src/extras/geometries/CylinderGeometry.js"></script>
  103. <script src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  104. <script src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  105. <script src="../src/extras/geometries/LatheGeometry.js"></script>
  106. <script src="../src/extras/geometries/PlaneGeometry.js"></script>
  107. <script src="../src/extras/geometries/SphereGeometry.js"></script>
  108. <script src="../src/extras/geometries/TextGeometry.js"></script>
  109. <script src="../src/extras/geometries/TorusGeometry.js"></script>
  110. <script src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  111. <script src="../src/extras/loaders/Loader.js"></script>
  112. <script src="../src/extras/loaders/BinaryLoader.js"></script>
  113. <script src="../src/extras/loaders/ColladaLoader.js"></script>
  114. <script src="../src/extras/loaders/JSONLoader.js"></script>
  115. <script src="../src/extras/loaders/SceneLoader.js"></script>
  116. <script src="../src/extras/loaders/UTF8Loader.js"></script>
  117. <script src="../src/extras/objects/MarchingCubes.js"></script>
  118. <script src="../src/extras/objects/Trident.js"></script>
  119. <script src="../src/extras/physics/Collisions.js"></script>
  120. <script src="../src/extras/physics/CollisionUtils.js"></script>
  121. <script src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  122. <script src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  123. <script src="js/RequestAnimationFrame.js"></script>
  124. <script src="js/Stats.js"></script>
  125. <script>
  126. var container, stats;
  127. var camera, scene, renderer, objects;
  128. var pointLight;
  129. var sphere;
  130. var targetRotation = 0;
  131. var targetRotationOnMouseDown = 0;
  132. var mouseX = 0;
  133. var mouseXOnMouseDown = 0;
  134. var windowHalfX = window.innerWidth / 2;
  135. var windowHalfY = window.innerHeight / 2;
  136. var moveForward = false, moveBackwards = false,
  137. moveUp = false, moveDown = false,
  138. moveLeft = false, moveRight = false,
  139. yawLeft = false, yawRight = false,
  140. pitchUp = false, pitchDown = false,
  141. rollLeft = false, rollRight = false;
  142. var debugContext;
  143. init();
  144. animate();
  145. function init() {
  146. container = document.createElement( 'div' );
  147. document.body.appendChild( container );
  148. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 10000 );
  149. camera.position.y = 150;
  150. camera.position.z = 400;
  151. camera.target.position.y = 150;
  152. scene = new THREE.Scene();
  153. // Grid
  154. var geometry = new THREE.Geometry();
  155. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( - 500, 0, 0 ) ) );
  156. geometry.vertices.push( new THREE.Vertex( new THREE.Vector3( 500, 0, 0 ) ) );
  157. var material = new THREE.LineBasicMaterial( { color: 0x000000, opacity: 0.5 } );
  158. for ( var i = 0; i <= 10; i ++ ) {
  159. var line = new THREE.Line( geometry, material );
  160. line.position.z = ( i * 100 ) - 500;
  161. scene.add( line );
  162. var line = new THREE.Line( geometry, material );
  163. line.position.x = ( i * 100 ) - 500;
  164. line.rotation.y = 90 * Math.PI / 180;
  165. scene.add( line );
  166. }
  167. // Spheres
  168. objects = [];
  169. geometry = new THREE.SphereGeometry( 100, 16, 8 );
  170. material = new THREE.MeshBasicMaterial( { envMap: THREE.ImageUtils.loadTexture( 'textures/metal.jpg', new THREE.SphericalReflectionMapping() ) } );
  171. for ( var i = 0; i < 10; i ++ ) {
  172. sphere = new THREE.Mesh( geometry, material );
  173. sphere.overdraw = true;
  174. sphere.position.x = Math.random() * 1000 - 500;
  175. sphere.position.y = Math.random() * 1000 - 500;
  176. sphere.position.z = Math.random() * 1000 - 500;
  177. sphere.rotation.x = Math.random() * 200 - 100;
  178. sphere.rotation.y = Math.random() * 200 - 100;
  179. sphere.rotation.z = Math.random() * 200 - 100;
  180. sphere.scale.x = sphere.scale.y = sphere.scale.z = Math.random() + 0.5;
  181. objects.push( sphere );
  182. scene.add( sphere );
  183. }
  184. // Lights
  185. var ambientLight = new THREE.AmbientLight( Math.random() * 0x202020 );
  186. scene.add( ambientLight );
  187. var directionalLight = new THREE.DirectionalLight( Math.random() * 0xffffff );
  188. directionalLight.position.x = Math.random() - 0.5;
  189. directionalLight.position.y = Math.random() - 0.5;
  190. directionalLight.position.z = Math.random() - 0.5;
  191. directionalLight.position.normalize();
  192. scene.add( directionalLight );
  193. pointLight = new THREE.PointLight( 0xff0000, 1 );
  194. scene.add( pointLight );
  195. renderer = new THREE.CanvasRenderer();
  196. renderer.setSize( window.innerWidth, window.innerHeight );
  197. container.appendChild( renderer.domElement );
  198. var debugCanvas = document.createElement( 'canvas' );
  199. debugCanvas.width = 512;
  200. debugCanvas.height = 512;
  201. debugCanvas.style.position = 'absolute';
  202. debugCanvas.style.top = '0px';
  203. debugCanvas.style.left = '0px';
  204. container.appendChild( debugCanvas );
  205. debugContext = debugCanvas.getContext( '2d' );
  206. debugContext.setTransform( 1, 0, 0, 1, 256, 256 );
  207. debugContext.strokeStyle = '#000000';
  208. stats = new Stats();
  209. stats.domElement.style.position = 'absolute';
  210. stats.domElement.style.top = '0px';
  211. container.appendChild(stats.domElement);
  212. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  213. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  214. }
  215. function onDocumentKeyDown( event ) {
  216. switch( event.keyCode ) {
  217. case 38: moveForward = true; break; // up
  218. case 40: moveBackwards = true; break; // down
  219. case 37: moveLeft = true; break; // left
  220. case 39: moveRight = true; break; // right
  221. case 65: yawLeft = true; break; // a
  222. case 68: yawRight = true; break; // d
  223. case 87: moveUp/*pitchUp*/ = true; break; // w
  224. case 83: moveDown/*pitchDown*/ = true; break; // s
  225. case 90: rollLeft = true; break; // z
  226. case 67: rollRight = true; break; // c
  227. }
  228. }
  229. function onDocumentKeyUp( event ) {
  230. switch( event.keyCode ) {
  231. case 38: moveForward = false; break; // up
  232. case 40: moveBackwards = false; break; // down
  233. case 37: moveLeft = false; break; // left
  234. case 39: moveRight = false; break; // right
  235. case 65: yawLeft = false; break; // a
  236. case 68: yawRight = false; break; // d
  237. case 87: moveUp/*pitchUp*/ = false; break; // w
  238. case 83: moveDown/*pitchDown*/ = false; break; // s
  239. case 90: rollLeft = false; break; // z
  240. case 67: rollRight = false; break; // c
  241. }
  242. }
  243. //
  244. function animate() {
  245. requestAnimationFrame( animate );
  246. render();
  247. stats.update();
  248. }
  249. function render() {
  250. if ( moveForward ) camera.position.z -= 5;
  251. if ( moveBackwards ) camera.position.z += 5;
  252. if ( moveUp ) camera.position.y += 5;
  253. if ( moveDown ) camera.position.y -= 5;
  254. if ( moveLeft ) camera.position.x -= 5;
  255. if ( moveRight ) camera.position.x += 5;
  256. if ( pitchUp ) camera.rotation.x += 0.01;
  257. if ( pitchDown ) camera.rotation.x -= 0.01;
  258. if ( yawLeft ) camera.target.position.x -= 5;
  259. if ( yawRight ) camera.target.position.x += 5;
  260. if ( rollLeft ) camera.rotation.z += 0.01;
  261. if ( rollRight ) camera.rotation.z -= 0.01;
  262. debugContext.clearRect( -256, -256, 512, 512 );
  263. debugContext.beginPath();
  264. // center
  265. debugContext.moveTo( -10, 0 );
  266. debugContext.lineTo( 10, 0 );
  267. debugContext.moveTo( 0, -10 );
  268. debugContext.lineTo( 0, 10 );
  269. // camera
  270. debugContext.moveTo( camera.position.x * 0.1, camera.position.z * 0.1 );
  271. debugContext.lineTo( camera.target.position.x * 0.1, camera.target.position.z * 0.1 );
  272. debugContext.rect( camera.position.x * 0.1 - 5, camera.position.z * 0.1 - 5, 10, 10 );
  273. debugContext.rect( camera.target.position.x * 0.1 - 5, camera.target.position.z * 0.1 - 5, 10, 10 );
  274. debugContext.rect( - 50, - 50, 100, 100 );
  275. for ( var i = 0, l = objects.length; i < l; i++ ) {
  276. var object = objects[ i ];
  277. object.rotation.x += 0.01;
  278. object.rotation.y += 0.005;
  279. object.position.y = Math.sin( object.rotation.x ) * 200;
  280. debugContext.rect( object.position.x * 0.1 - 5, object.position.z * 0.1 - 5, 10, 10 );
  281. }
  282. debugContext.closePath();
  283. debugContext.stroke();
  284. renderer.render( scene, camera );
  285. }
  286. </script>
  287. </body>
  288. </html>