webgl_geometry_terrain_fog.html 5.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - terrain + fog</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #61443e;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. background-color: #efd1b5;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. #info {
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: #a06851;
  24. }
  25. </style>
  26. </head>
  27. <body>
  28. <div id="container"><br /><br /><br /><br /><br />Generating world...</div>
  29. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl terrain + fog demo <br />(left click: forward, right click: backward)</div>
  30. <script src="../build/Three.js"></script>
  31. <script src="js/ImprovedNoise.js"></script>
  32. <script src="js/Detector.js"></script>
  33. <script src="js/RequestAnimationFrame.js"></script>
  34. <script src="js/Stats.js"></script>
  35. <script>
  36. if ( ! Detector.webgl ) {
  37. Detector.addGetWebGLMessage();
  38. document.getElementById( 'container' ).innerHTML = "";
  39. }
  40. var container, stats;
  41. var camera, scene, renderer;
  42. var mesh, texture;
  43. var worldWidth = 256, worldDepth = 256,
  44. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.getElementById( 'container' );
  49. camera = new THREE.FirstPersonCamera( {
  50. fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 10000,
  51. movementSpeed: 150, lookSpeed: 0.1, noFly: false, lookVertical: true
  52. } );
  53. camera.target.position.z = - 100;
  54. scene = new THREE.Scene();
  55. scene.fog = new THREE.FogExp2( 0xefd1b5, 0.0025 );
  56. data = generateHeight( worldWidth, worldDepth );
  57. camera.position.y = data[ worldHalfWidth + worldHalfDepth * worldWidth ] * 10 + 500;
  58. camera.target.position.y = camera.position.y;
  59. var geometry = new THREE.PlaneGeometry( 7500, 7500, worldWidth - 1, worldDepth - 1 );
  60. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  61. geometry.vertices[ i ].position.z = data[ i ] * 10;
  62. }
  63. texture = new THREE.Texture( generateTexture( data, worldWidth, worldDepth ), new THREE.UVMapping(), THREE.ClampToEdgeWrapping, THREE.ClampToEdgeWrapping );
  64. texture.needsUpdate = true;
  65. mesh = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { map: texture } ) );
  66. mesh.rotation.x = - 90 * Math.PI / 180;
  67. scene.add( mesh );
  68. renderer = new THREE.WebGLRenderer( { clearColor: 0xefd1b5, clearAlpha: 1 } );
  69. renderer.setSize( window.innerWidth, window.innerHeight );
  70. container.innerHTML = "";
  71. container.appendChild( renderer.domElement );
  72. stats = new Stats();
  73. stats.domElement.style.position = 'absolute';
  74. stats.domElement.style.top = '0px';
  75. container.appendChild( stats.domElement );
  76. }
  77. function generateHeight( width, height ) {
  78. var size = width * height, data = new Float32Array( size ),
  79. perlin = new ImprovedNoise(), quality = 1, z = Math.random() * 100;
  80. for ( var i = 0; i < size; i ++ ) {
  81. data[ i ] = 0
  82. }
  83. for ( var j = 0; j < 4; j ++ ) {
  84. for ( var i = 0; i < size; i ++ ) {
  85. var x = i % width, y = ~~ ( i / width );
  86. data[ i ] += Math.abs( perlin.noise( x / quality, y / quality, z ) * quality * 1.75 );
  87. }
  88. quality *= 5;
  89. }
  90. return data;
  91. }
  92. function generateTexture( data, width, height ) {
  93. var canvas, canvasScaled, context, image, imageData,
  94. level, diff, vector3, sun, shade;
  95. vector3 = new THREE.Vector3( 0, 0, 0 );
  96. sun = new THREE.Vector3( 1, 1, 1 );
  97. sun.normalize();
  98. canvas = document.createElement( 'canvas' );
  99. canvas.width = width;
  100. canvas.height = height;
  101. context = canvas.getContext( '2d' );
  102. context.fillStyle = '#000';
  103. context.fillRect( 0, 0, width, height );
  104. image = context.getImageData( 0, 0, canvas.width, canvas.height );
  105. imageData = image.data;
  106. for ( var i = 0, j = 0, l = imageData.length; i < l; i += 4, j ++ ) {
  107. vector3.x = data[ j - 2 ] - data[ j + 2 ];
  108. vector3.y = 2;
  109. vector3.z = data[ j - width * 2 ] - data[ j + width * 2 ];
  110. vector3.normalize();
  111. shade = vector3.dot( sun );
  112. imageData[ i ] = ( 96 + shade * 128 ) * ( 0.5 + data[ j ] * 0.007 );
  113. imageData[ i + 1 ] = ( 32 + shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  114. imageData[ i + 2 ] = ( shade * 96 ) * ( 0.5 + data[ j ] * 0.007 );
  115. }
  116. context.putImageData( image, 0, 0 );
  117. // Scaled 4x
  118. canvasScaled = document.createElement( 'canvas' );
  119. canvasScaled.width = width * 4;
  120. canvasScaled.height = height * 4;
  121. context = canvasScaled.getContext( '2d' );
  122. context.scale( 4, 4 );
  123. context.drawImage( canvas, 0, 0 );
  124. image = context.getImageData( 0, 0, canvasScaled.width, canvasScaled.height );
  125. imageData = image.data;
  126. for ( var i = 0, l = imageData.length; i < l; i += 4 ) {
  127. var v = ~~ ( Math.random() * 5 );
  128. imageData[ i ] += v;
  129. imageData[ i + 1 ] += v;
  130. imageData[ i + 2 ] += v;
  131. }
  132. context.putImageData( image, 0, 0 );
  133. return canvasScaled;
  134. }
  135. //
  136. function animate() {
  137. requestAnimationFrame( animate );
  138. render();
  139. stats.update();
  140. }
  141. function render() {
  142. renderer.render( scene, camera );
  143. }
  144. </script>
  145. </body>
  146. </html>