webgl_interactive_voxelpainter.html 6.9 KB

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  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - interactive - voxel painter</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. background-color: #f0f0f0;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. #oldie { background-color: #ddd !important }
  15. </style>
  16. </head>
  17. <body>
  18. <script src="../build/Three.js"></script>
  19. <script src="js/Detector.js"></script>
  20. <script src="js/RequestAnimationFrame.js"></script>
  21. <script src="js/Stats.js"></script>
  22. <script>
  23. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  24. var container, stats;
  25. var camera, scene, renderer;
  26. var projector, plane, cube;
  27. var mouse2D, mouse3D, ray,
  28. rollOveredFace, isShiftDown = false,
  29. theta = 45, isCtrlDown = false;
  30. var rollOverMesh, rollOverMaterial, voxelPosition = new THREE.Vector3(), tmpVec = new THREE.Vector3();
  31. var cubeGeo, cubeMaterial;
  32. var i, intersector;
  33. init();
  34. animate();
  35. function init() {
  36. container = document.createElement( 'div' );
  37. document.body.appendChild( container );
  38. var info = document.createElement( 'div' );
  39. info.style.position = 'absolute';
  40. info.style.top = '10px';
  41. info.style.width = '100%';
  42. info.style.textAlign = 'center';
  43. info.innerHTML = '<a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - voxel painter - webgl<br /><strong>click</strong>: add voxel, <strong>control + click</strong>: remove voxel, <strong>shift + click</strong>: rotate, <a href="javascript:save();return false;">save .png</a>';
  44. container.appendChild( info );
  45. camera = new THREE.Camera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  46. camera.position.y = 800;
  47. camera.target.position.y = 200;
  48. scene = new THREE.Scene();
  49. // roll-over helpers
  50. rollOverGeo = new THREE.CubeGeometry( 50, 50, 50 );
  51. rollOverMaterial = new THREE.MeshBasicMaterial( { color: 0xff0000, opacity: 0.5, transparent: true } );
  52. rollOverMesh = new THREE.Mesh( rollOverGeo, rollOverMaterial );
  53. scene.add( rollOverMesh );
  54. // cubes
  55. cubeGeo = new THREE.CubeGeometry( 50, 50, 50 );
  56. cubeMaterial = new THREE.MeshLambertMaterial( { color: 0x00ff80, shading: THREE.FlatShading, map: THREE.ImageUtils.loadTexture( "textures/square-outline-textured.png" ) } );
  57. cubeMaterial.color.setHSV( 0.1, 0.7, 1.0 );
  58. // picking
  59. projector = new THREE.Projector();
  60. // grid
  61. plane = new THREE.Mesh( new THREE.PlaneGeometry( 1000, 1000, 20, 20 ), new THREE.MeshBasicMaterial( { color: 0x555555, wireframe: true } ) );
  62. plane.rotation.x = - 90 * Math.PI / 180;
  63. scene.add( plane );
  64. mouse2D = new THREE.Vector3( 0, 10000, 0.5 );
  65. ray = new THREE.Ray( camera.position, null );
  66. // Lights
  67. var ambientLight = new THREE.AmbientLight( 0x606060 );
  68. scene.add( ambientLight );
  69. var directionalLight = new THREE.DirectionalLight( 0xffffff );
  70. directionalLight.position.x = Math.random() - 0.5;
  71. directionalLight.position.y = Math.random() - 0.5;
  72. directionalLight.position.z = Math.random() - 0.5;
  73. directionalLight.position.normalize();
  74. scene.add( directionalLight );
  75. var directionalLight = new THREE.DirectionalLight( 0x808080 );
  76. directionalLight.position.x = Math.random() - 0.5;
  77. directionalLight.position.y = Math.random() - 0.5;
  78. directionalLight.position.z = Math.random() - 0.5;
  79. directionalLight.position.normalize();
  80. scene.add( directionalLight );
  81. renderer = new THREE.WebGLRenderer( { antialias: true } );
  82. renderer.setSize( window.innerWidth, window.innerHeight );
  83. container.appendChild( renderer.domElement );
  84. stats = new Stats();
  85. stats.domElement.style.position = 'absolute';
  86. stats.domElement.style.top = '0px';
  87. container.appendChild( stats.domElement );
  88. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  89. document.addEventListener( 'mousedown', onDocumentMouseDown, false );
  90. document.addEventListener( 'keydown', onDocumentKeyDown, false );
  91. document.addEventListener( 'keyup', onDocumentKeyUp, false );
  92. }
  93. function getRealIntersector( intersects ) {
  94. for( i = 0; i < intersects.length; i++ ) {
  95. intersector = intersects[ i ];
  96. if ( intersector.object != rollOverMesh ) {
  97. return intersector;
  98. }
  99. }
  100. return null;
  101. }
  102. function setVoxelPosition( intersector ) {
  103. tmpVec.copy( intersector.face.normal );
  104. voxelPosition.add( intersector.point, intersector.object.matrixRotationWorld.multiplyVector3( tmpVec ) );
  105. voxelPosition.x = Math.floor( voxelPosition.x / 50 ) * 50 + 25;
  106. voxelPosition.y = Math.floor( voxelPosition.y / 50 ) * 50 + 25;
  107. voxelPosition.z = Math.floor( voxelPosition.z / 50 ) * 50 + 25;
  108. }
  109. function onDocumentMouseMove( event ) {
  110. event.preventDefault();
  111. mouse2D.x = ( event.clientX / window.innerWidth ) * 2 - 1;
  112. mouse2D.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
  113. }
  114. function onDocumentMouseDown( event ) {
  115. event.preventDefault();
  116. var intersects = ray.intersectScene( scene );
  117. if ( intersects.length > 0 ) {
  118. intersector = getRealIntersector( intersects );
  119. // delete cube
  120. if ( isCtrlDown ) {
  121. if ( intersector.object != plane ) {
  122. scene.remove( intersector.object );
  123. }
  124. // create cube
  125. } else {
  126. intersector = getRealIntersector( intersects );
  127. setVoxelPosition( intersector );
  128. var voxel = new THREE.Mesh( cubeGeo, cubeMaterial );
  129. voxel.position.copy( voxelPosition );
  130. voxel.matrixAutoUpdate = false;
  131. voxel.updateMatrix();
  132. scene.add( voxel );
  133. }
  134. }
  135. }
  136. function onDocumentKeyDown( event ) {
  137. switch( event.keyCode ) {
  138. case 16: isShiftDown = true; break;
  139. case 17: isCtrlDown = true; break;
  140. }
  141. }
  142. function onDocumentKeyUp( event ) {
  143. switch( event.keyCode ) {
  144. case 16: isShiftDown = false; break;
  145. case 17: isCtrlDown = false; break;
  146. }
  147. }
  148. function save() {
  149. window.open( renderer.domElement.toDataURL('image/png'), 'mywindow' );
  150. }
  151. //
  152. function animate() {
  153. requestAnimationFrame( animate );
  154. render();
  155. stats.update();
  156. }
  157. function render() {
  158. if ( isShiftDown ) {
  159. theta += mouse2D.x * 3;
  160. }
  161. mouse3D = projector.unprojectVector( mouse2D.clone(), camera );
  162. ray.direction = mouse3D.subSelf( camera.position ).normalize();
  163. var intersects = ray.intersectScene( scene );
  164. if ( intersects.length > 0 ) {
  165. intersector = getRealIntersector( intersects );
  166. if ( intersector ) {
  167. setVoxelPosition( intersector );
  168. rollOverMesh.position = voxelPosition;
  169. }
  170. }
  171. camera.position.x = 1400 * Math.sin( theta * Math.PI / 360 );
  172. camera.position.z = 1400 * Math.cos( theta * Math.PI / 360 );
  173. renderer.render( scene, camera );
  174. }
  175. </script>
  176. </body>
  177. </html>