webgl_lod_text.html 5.2 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - level-of-details</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#000;
  10. color:#fff;
  11. padding:0;
  12. margin:0;
  13. font-weight: bold;
  14. overflow:hidden;
  15. }
  16. #info {
  17. position: absolute;
  18. top: 0px; width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family: Monospace;
  22. font-size: 13px;
  23. text-align: center;
  24. z-index:100;
  25. }
  26. a { color:red }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info">
  31. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - level-of-details WebGL example
  32. </div>
  33. <script src="../build/Three.js"></script>
  34. <script src="js/Detector.js"></script>
  35. <script src="js/RequestAnimationFrame.js"></script>
  36. <script src="js/Stats.js"></script>
  37. <!--
  38. <script src="../src/extras/geometries/Curve.js"></script>
  39. <script src="../src/extras/geometries/CurvePath.js"></script>
  40. <script src="../src/extras/geometries/Path.js"></script>
  41. <script src="../src/extras/geometries/Shape.js"></script>
  42. <script src="../src/extras/geometries/TextPath.js"></script>
  43. <script src="../src/extras/geometries/ExtrudeGeometry.js"></script>
  44. <script src="../src/extras/geometries/TextGeometry.js"></script>
  45. -->
  46. <!-- load the font file from canvas-text -->
  47. <script src="fonts/helvetiker_regular.typeface.js"></script>
  48. <script>
  49. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  50. var container, stats;
  51. var camera, scene, renderer;
  52. var geometry, objects;
  53. var mouseX = 0, mouseY = 0;
  54. var windowHalfX = window.innerWidth / 2;
  55. var windowHalfY = window.innerHeight / 2;
  56. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  57. init();
  58. animate();
  59. function init() {
  60. container = document.createElement( 'div' );
  61. document.body.appendChild( container );
  62. camera = new THREE.Camera( 45, window.innerWidth / window.innerHeight, 1, 15000 );
  63. camera.position.z = 1000;
  64. scene = new THREE.Scene();
  65. scene.fog = new THREE.Fog( 0x000000, 1, 15000 );
  66. var light = new THREE.PointLight( 0xff2200 );
  67. light.position.set( 0, 0, 0 );
  68. scene.add( light );
  69. var light = new THREE.DirectionalLight( 0xffffff );
  70. light.position.set( 0, 0, 1 );
  71. light.position.normalize();
  72. scene.add( light );
  73. var wireMaterial = new THREE.MeshLambertMaterial( { color: 0xffffff, opacity: 0.5, wireframe: true } );
  74. function getOptionsWithSegments(x,b, bevel) {
  75. return {
  76. size: 80,
  77. height: 20,
  78. curveSegments: x,
  79. font: "helvetiker",
  80. bevelSegments: b,
  81. bevelEnabled: bevel,
  82. bevelThickness:8,
  83. bevelSize: 3,
  84. steps: 1,
  85. amount: 20,
  86. };
  87. };
  88. var theText = "&"; // Try $ :)
  89. // we could use TextPath and ExtrudeGeometry if we wish to optimize stuff futher
  90. var geometry = [
  91. [ new THREE.TextGeometry( theText, getOptionsWithSegments(8, 6, true)),
  92. 300, [ new THREE.MeshPhongMaterial( { color: 0xffee00 } ), wireMaterial ] ],
  93. [ new THREE.TextGeometry( theText, getOptionsWithSegments(5,2, true)),
  94. 800, [ new THREE.MeshLambertMaterial( { color: 0xffaa00 } ), wireMaterial ]],
  95. [ new THREE.TextGeometry( theText, getOptionsWithSegments(2,1, true)),
  96. 1000, [ new THREE.MeshLambertMaterial( { color: 0x005500 } ), wireMaterial ] ],
  97. [ new THREE.TextGeometry( theText, getOptionsWithSegments(2,1,false)),
  98. 2000, [ new THREE.MeshLambertMaterial( { color: 0x0055ff } ), wireMaterial ]],
  99. [ new THREE.TextGeometry( theText, getOptionsWithSegments(1,1, false)),
  100. 10000, [ new THREE.MeshLambertMaterial( { color: 0xff1100 } ), wireMaterial ]]
  101. ];
  102. var i, j, mesh, lod;
  103. for ( j = 0; j < 1000; j ++ ) {
  104. lod = new THREE.LOD();
  105. for ( i = 0; i < geometry.length; i++ ) {
  106. mesh = new THREE.Mesh( geometry[ i ][ 0 ], geometry[ i ][ 2 ] );
  107. mesh.scale.set( 1.5, 1.5, 1.5 );
  108. mesh.updateMatrix();
  109. mesh.matrixAutoUpdate = false;
  110. lod.addLevel( mesh, geometry[ i ][ 1 ] );
  111. }
  112. lod.position.x = 10000 * ( 0.5 - Math.random() );
  113. lod.position.y = 7500 * ( 0.5 - Math.random() );
  114. lod.position.z = 10000 * ( 0.5 - Math.random() );
  115. lod.updateMatrix();
  116. lod.matrixAutoUpdate = false;
  117. scene.add( lod );
  118. }
  119. renderer = new THREE.WebGLRenderer( { clearColor:0x000000, clearAlpha: 1 } );
  120. renderer.setSize( window.innerWidth, window.innerHeight );
  121. renderer.sortObjects = false;
  122. container.appendChild( renderer.domElement );
  123. }
  124. function onDocumentMouseMove(event) {
  125. mouseX = ( event.clientX - windowHalfX ) * 10;
  126. mouseY = ( event.clientY - windowHalfY ) * 10;
  127. }
  128. function animate() {
  129. requestAnimationFrame( animate );
  130. render();
  131. }
  132. function render() {
  133. camera.position.x += ( mouseX - camera.position.x ) * .005;
  134. camera.position.y += ( - mouseY - camera.position.y ) * .01;
  135. renderer.render( scene, camera );
  136. }
  137. function log( text ) {
  138. var e = document.getElementById("log");
  139. e.innerHTML = text + "<br/>" + e.innerHTML;
  140. }
  141. </script>
  142. </body>
  143. </html>