webgl_particles_billboards_colors.html 4.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187
  1. <!doctype html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - billboards - colors</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl particle billboards colors example
  33. </div>
  34. <script src="../build/Three.js"></script>
  35. <script src="js/Detector.js"></script>
  36. <script src="js/RequestAnimationFrame.js"></script>
  37. <script src="js/Stats.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var container, stats;
  41. var camera, scene, renderer, particles, geometry, material, i, h, color, colors = [], sprite, size, x, y, z;
  42. var mouseX = 0, mouseY = 0;
  43. var windowHalfX = window.innerWidth / 2;
  44. var windowHalfY = window.innerHeight / 2;
  45. init();
  46. animate();
  47. function init() {
  48. container = document.createElement( 'div' );
  49. document.body.appendChild( container );
  50. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 3000 );
  51. camera.position.z = 1400;
  52. scene = new THREE.Scene();
  53. scene.fog = new THREE.FogExp2( 0x000000, 0.0009 );
  54. geometry = new THREE.Geometry();
  55. sprite = THREE.ImageUtils.loadTexture( "textures/sprites/ball.png" );
  56. for ( i = 0; i < 5000; i++ ) {
  57. x = 2000 * Math.random() - 1000;
  58. y = 2000 * Math.random() - 1000;
  59. z = 2000 * Math.random() - 1000;
  60. vector = new THREE.Vector3( x, y, z );
  61. geometry.vertices.push( new THREE.Vertex( vector ) );
  62. colors[ i ] = new THREE.Color( 0xffffff );
  63. colors[ i ].setHSV( (x+1000)/2000, 1.0, 1.0 );
  64. }
  65. geometry.colors = colors;
  66. material = new THREE.ParticleBasicMaterial( { size: 85, map: sprite, vertexColors: true } );
  67. material.color.setHSV( 1.0, 0.2, 0.8 );
  68. particles = new THREE.ParticleSystem( geometry, material );
  69. particles.sortParticles = true;
  70. particles.updateMatrix();
  71. scene.add( particles );
  72. var light = new THREE.DirectionalLight( 0xffffff );
  73. light.position.x = 0;
  74. light.position.y = 0;
  75. light.position.z = 1;
  76. scene.add( light );
  77. renderer = new THREE.WebGLRenderer( { clearAlpha: 1 } );
  78. renderer.setSize( window.innerWidth, window.innerHeight );
  79. container.appendChild( renderer.domElement );
  80. stats = new Stats();
  81. stats.domElement.style.position = 'absolute';
  82. stats.domElement.style.top = '0px';
  83. container.appendChild( stats.domElement );
  84. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  85. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  86. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  87. window.addEventListener( 'resize', onWindowResize, false );
  88. }
  89. function onDocumentMouseMove( event ) {
  90. mouseX = event.clientX - windowHalfX;
  91. mouseY = event.clientY - windowHalfY;
  92. }
  93. function onDocumentTouchStart( event ) {
  94. if ( event.touches.length == 1 ) {
  95. event.preventDefault();
  96. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  97. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  98. }
  99. }
  100. function onDocumentTouchMove( event ) {
  101. if ( event.touches.length == 1 ) {
  102. event.preventDefault();
  103. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  104. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  105. }
  106. }
  107. function onWindowResize( event ) {
  108. camera.aspect = window.innerWidth / window.innerHeight;
  109. camera.updateProjectionMatrix();
  110. renderer.setSize( window.innerWidth, window.innerHeight );
  111. }
  112. //
  113. function animate() {
  114. requestAnimationFrame( animate );
  115. render();
  116. stats.update();
  117. }
  118. function render() {
  119. var time = new Date().getTime() * 0.00005;
  120. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  121. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  122. h = ( 360 * ( 1.0 + time ) % 360 ) / 360;
  123. material.color.setHSV( h, 0.8, 1.0 );
  124. renderer.render( scene, camera );
  125. }
  126. </script>
  127. </body>
  128. </html>